#or mitigate damage at the very least
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I think the thing that sucks the most about the current state of the left is that while we are the most educated and resource rich, a lot of us are just sitting around waiting for someone to save us. For the perfect thing to tip the scales in our favor.
Some tough love: we do not have the luxury of despair. If you wanna be an activist, you need to do more than donate. You need to do more than scream really loud and hope someone cares enough to change their minds. Appealing to your opponents humanity isn't working because they don't think you're human. Stop punctuating every political statement with "do you know how bad this is????" Everyone knows. Everyone can feel it intrinsically in their everyday lives.
Your step one should be to get involved in your community. Volunteer your time, especially with food pantries and night shelters. Even book drives. The more you talk to people in and off the internet, the more organized we can be. Conservatives aren't idiots, clearly every move they've made has been a calculated and coordinated effort. Meanwhile we're fussing over which memes are too mean. Do what you can but I know several of you who can do more than doomscroll.
#inb4 i get a ton of comments that are like 'im (insert issue here) and im (insert economica status) what can i do?#look it up for yourself. i dont know every activist group matched for each individual.#you gotta do some things on your own.#but you need to do something other than doomscroll. seriously.#us politics#but its pretty clear some of the left would rather the apocalypse come than actually do anything to stop it.#or mitigate damage at the very least#i saw a video today that was like 'prepare accodingly'#HOW. person with 1 million subscribers a car and a community.#HOW.#HELP PUT INSTEAD OF SMILING SMUGLY AT YOUR CAMERA YOU DOUCHE.
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i have to wonder what super hardcore militant vegans think should be done about obligate carnivore animals, because in all my painfully-rapidly-approaching-30-years i've literally never actually seen anyone give a clear consistent much less halfway feasible answer on that
#mostly i've just seen like “how dare you ask questions you just want an excuse to murder you're sealioning ect”#or worse some vague and wildly improbable nonsense about like. fake robot animals covered in beyond meat or something equally convoluted#which is a thing i did see someone suggest as a serious answer#i mean i already know they think i'm a genetically inferior hateful vampire that should starve to death for the greater good#because my exact combination of health conditions make meat basically the only semi-safe way i can get close to enough nutrients#i know this because they have repeatedly told me that i'm either evil or should be sacrificed or both#and yelled at me for asking questions by bringing up the whole disabled thing and then they're like#“a lot of vegans i know are advocates for disability!” as if that ever means jack shit in the society that results from anything#no matter what you do a vast majority of people in any given society will *not* be advocates for the disabled. i'm sorry they just won't.#and what do you think public perception of people who physically can't survive like that is going to skew towards#in a society founded on the belief that non-vegan diets are evil?#at absolute best we're looking at being a heavily marginalized class generally seen as something like vampires and our existences taboo.#(as if these type's own insistence that they should be allowed to harass and shame people doesn't disprove their assertion that we won't be#thinking it could possibly go any better than that is a fucking fairy tale. human nature doesn't work that way.#you simply cannot eliminate the human desire to designate and abuse a class of have-nots. the absolute best you can do is mitigate damage.#take it from someone who's been multiple kinds of disabled and chronically ill all my life. people will not “just”. ever.#i get this even from people who are otherwise very aware of and VERY GOOD at avoiding this sort of thinking#“i'm a disability advocate!” no you are not. you are a poster. my experience has taught me that what people advocate for in their free time#means precisely jack shit for how they will actually act when faced with the situations they make otherwise rational posts about#and the fact of the matter is even if you somehow really are the perfect disability advocate a majority of people WILL NOT BE YOU.#a majority of people in society will be margrat from accounting who clutches her pearls when she sees the gays and thinks autism isnt real#and who has never had a nuanced thought in her life and actively does not want to#a vast majority of people in your Vegan Utopia will not be you and your friends who march with wheelchair users and volunteer at the shelte#a vast majority of people in your Vegan Utopia will be jenny who starved 8 cats to death on broccoli because she can't be bothered#and who thinks that “carnivores” are actual nazis and don't deserve healthcare because she saw someone say that online.#ALWAYS assume your society will be made up mostly of the worst kind of person it can because it WILL ALWAYS BE TRUE and you can't change it#most people seek the low-effort option. and evil is most often banal and low-effort.#i'm just so fucking tired of every single even vaguely lefty-adjacent political movement simultaneously acting like i don't fucking exist#and at the same time that i need to be sacrificed to achieve Utopia. god. at least conservative whackjobs are upfront and honest about#how they think that i'm a burden on society that needs to be Eugenics'd . rather than trying to morally gaslight me about it.
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Knowing what I know about Aoyama and rereading some of the manga is causing me physical pain
#bnha manga spoilers#mha manga spoilers#manga spoilers#boku no hero academia#Starry speaks#specifically when class 1 a and b were training in the forest with the pussycats#in the aftermath Aoyama is the one sweating and stressing the most#because everything was his fault#he told the villains where they were and everyone got severely injured#and Bakugo was kidnapped#because of him.#god#he did try to mitigate some of the damage by shooting his laser at compress#cause obviously OBVIOUSLY he didn’t want to do any of this he’s being forced to by all for one and his parents#but. man.#free my boy Aoyama#do you know how much it hurts seeing him cower behind everyone and hide away when the lov attack?????#I’ve loved this boy since the very beginning and now knowing why he’s nowhere to be found when they attack usj or why he sweats profusely at#the sight of the villains and when Dekus in a bind he’s the least involved character DESPITE THE FACT he should be one of the most involved#because of the shared characteristic of ‘my quirk is ill suited for my body’#did any of you realize that when Deku gave everyone the letters explaining one for all Aoyama did nothing the entire time.#nothing meaningful anyway. literally everyone else had something to say to Deku and Aoyama did nothing.#did not even show up in the background when Deku came back to ua. nothing.#clawing at the walls like a rabid cat desperate to break free#hoping some of that was coherent. sorry bout that I had emotions
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Oh, dear. He's gone and found himself an apron now, too, and a chef's hat, just to make it all feel more... OFFICIAL. " Starting now... " He tells Yuri, excitement practically oozing from his tone as he shuffled about the kitchen area, pulling out items and ingredients that most certainly did not go together in a dish, " ... I will see to all of your meals! I understand we are both busy with our separate affairs, but this is the least I can do after everything that's happened. I'll even take requests, so go ahead! Give me some ideas, Yuri; maybe even your favorite dish of all time? "
Somehow, there's already a random fire in the bowl of water he'd set aside, and something that looks akin to roadkill on the counter beside it. Still, that smile is ever bright, and were he to glow anymore radiantly, the good townsfolk may mistake HIM for the sun itself. // I'm so sorry, I had to. He just... wants to do SO much for Yuri, even if he doesn't realize he's causing him more trouble. XD
@tenebriism
Oh no. Oh no. Oh no oh no oh no.
There is so much going on here. There is a happy Flynn, a Flynn that wants to cook all his meals, he's taking suggestions but has already started something, that something is on fire - wait, he has water on fire?!, and Yuri knows he has made a mistake that he can never take back because he will not tell Flynn to stop.
Okay okay okay he can... salvage this. Somewhat. Remotely. Mildly. Possibly. If he's lucky. Which he's usually not.
What does Flynn like, what does Flynn like...
Pork miso soup. Got it.
"Well first of all, since you're cooking, why don't we focus on something you like? Second, therefore, I'm saying pork miso soup. If you want something I like, we'll make mabo curry next time." Yes - we. He cannot be left alone like this.
"Third..." Yuri carefully grabs the bowl of fire-water and dumps it into the sink. "We need a free bowl, not one that's on fire." And... oh god, what are some of these garnishes? Did he just pick at random?! Without even having a plan on what to make?! What was he going to do, just throw something together and hope it worked out?!
Okay okay okay... Deep breaths. He's gonna do this and Flynn is gonna stay happy.
"Fourth! After everything that's happened, it's better to spend time with me, right? Instead of cooking on your own? Without my help? Right? Great, because I want to spend time with you too." He feels bad saying it right now like this because it is one hundred percent to curb disaster, but at least it's... true? Like, it is true, it's just... not the situation he would have preferred to say it in!
So the first thing he does is sort through the seasonings until all that's left will match how the pork miso soup should end up tasting. If Flynn is still hiding something in that apron pocket, Yuri has decided he cannot possibly be responsible for it going that far.
They should probably have rice with the soup too... Flynn... Flynn can do that, right? He can make rice at least, right...? "Can you... get the rice? And work on cooking that? Then cut the pork thin when you're done? I'll get the vegetables." He is very resolute that he is getting the vegetables that will be going into this food. That way, even if Flynn cooks the vegetables into the soup, he can't decide on something wholly unfitting in the first place.
"You want the food to be really good, right? So wouldn't it be even better if we both made it?" God he feels so bad manipulating the situation like this, but god, his ways are limited...
So, what, he makes his food with love, so he said to everyone else once... and now he makes food with Flynn? So, what, he makes his food with love and Fly-- He's going to stop thinking about this now!
"That's my idea, Flynn. We make it together and start with one of your favorites today and worry about mine another day. You still get to cook, you get to do it with me, and then we'll have everyone eat it later." Damn. He really needs to stop subjected everyone else to it. But... the more people that eat it, the happier Flynn will be, right...?
Right. He's doing this for Flynn's happiness and everyone's survival. After all, Flynn is always so busy now as commandant... Yuri can't just... take away one of the few things... he gets to do... that makes him happy... right...? He shines even brighter when he's cooking than when he's wielding a sword... Can't... take that... away from him...
#tenebriism#{ ic asks }#{ verse: canon }#/ yuri doubting everything like. i have to do this. look at him. he's so happy. this is how he's supposed to be. i can't stop that.#even if everyone dies........ he can't stop it........... that's just how it will have to be..........#at the very least........ he can attempt to mitigate the damage........ /
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Something that pops up in my notes from time to time is folks thinking I'm being excessively kind in my criticisms of Dungeons & Dragons, and I'm going to spin this off into a separate thread to address that without putting anyone on the spot.
First, if your own critique of Dungeons & Dragons is rooted in the idea that it's the Worst Game Ever, that speaks more to the limits of your experience than it does to anything else. Dungeons & Dragons in any of its iterations is far from the worst the tabletop roleplaying hobby has to offer – like, you have no fucking idea!
Second, I tend to be even-handed in my discussion of D&D's rules because, fundamentally, the rules are not the problem – or, at least, not the principal cause of the problem.
In many ways, the indie RPG sphere has never escaped the spectre of Ron Edwards, sternly pronouncing that the mechanical process of playing traditional RPGs causes actual, physical brain damage, and that this brain damage is responsible for the bad behaviour we often observe at the table. We don't say it that way anymore, but on some level a lot of us indie RPG designers still kind of believe it.
This is understandable. As game designers, we're naturally inclined to think of problems at the table as game design problems. When we see a problematic culture of play, our impulse is to frame it as something which emerges from the text of the game, and which can therefore be mitigated by repairing the text of the game.
Confronted with the obvious toxicity of certain facets of D&D's culture of play, we go combing through its text, looking for something – some formalism, some structure, some piece of rules technology – which we can point to and say: "this is it; this is where the brain-worms live."
The trouble is, this is not in fact where the brain-worms live. Certainly, the text of a game, particularly a very popular one, can have some influence on the game's surrounding culture of play, but that text is in turn a reflection of the culture of play in which it was written. The Player's Handbook isn't an SCP object, spewing infectious infohazards everywhere when you crack open the cover – hell, I'd go so far as to say that many of the problems of D&D's culture of play operate in spite of the game's text, not because of it!
Basically, what I'm saying is that I don't see any contradiction between being the sort of pretentious knob who writes one-page indie RPGs about gay catgirls talking about their feelings (which I am), and speaking favourably about this or that piece of rules tech from whatever flavour of Dungeons & Dragons is in favour this week (which I do), because I recognise that you can't game-design your way out of a problem you didn't game-design your way into.
The fact that one of the biggest problems facing the tabletop roleplaying hobby is something that can't be repaired by fucking around with dice-rolling procedures is a bitter pill to swallow for a lot of indie game designers, and I won't say I wasn't resistant to it myself, but it's something that's both useful and necessary to accept.
(None of this means that the text of Dungeons & Dragons in any of its incarnations is beyond criticism on other grounds, of course, and I've never been shy about highlighting those criticisms where they're warranted. The only way you're gonna arrive at the conclusion that I'm some sort of D&D apologist is if you're starting from the presumption that The Real Problem Is The Rules.)
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Society if Aqua got a more fully fleshed out moveset in kh3...
#spellweaver was cool but it has similar problems to BBS combat#somewhat mitigated by the fact that Aqua is herself a floaty mage type#but it makes combat in spellweaver kind of annoying at times.#I was mostly thinking “spellweaver should come with magic damage bonuses etc.”#ghost drive always sucked#Aqua may have been the worst character to play as in BBS. Or at least. She didn't get good personal. What were they called?#Command styles? Drive Forms? Whatever she didn't get enough personal ones to show off her personal style#spellweaver was always leagues above Terra and Ven's starter command styles though. I wish you could turn the elemental ones off#Looking at the mirage staff and thinking “Aqua deserves this”. It's really cool#games don't go all out with magic staffs often and let them be as flashy as swords or something so I'm really happy with it.#the regular combos the shotlock and the dodge clones shooting magic thing. All very neat.
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In the law, there's this idea called the "last clear chance" doctrine.
If you are in an accident, and you had the last clear chance to avoid the accident, then you are, at least in some portion, responsible for the accident.
For instance, if you are driving and a car pulls out in front of you, and you could've slammed on the brake but do not, you're responsible for that, even if the turn the other car made was illegal. Moreover, you might be held partially responsible for the other person's injuries, depending on how things work in your location.
This is even true if you can merely mitigate the damage. If you have a chance to limit the damage -- again, let's say you don't brake and the result is a collision at 40MPH instead of 10MPH -- the additional damage you cause could be considered your fault.
To me, this seems very applicable to voting.
The two parties in the US are going to put a couple of candidates up in the next few months. Both of them might be dangerous. But in the end, everyone who can vote is going to have one last, clear chance to avoid, or at least mitigate, damage.
It sucks that both parties are out there driving like maniacs.
But the fact of the matter is, they've put us in this position. And if you don't put on the brakes -- that is, at least mitigate damage -- you are responsible for the additional damage caused.
In the national elections, a choice not to vote for Biden is a choice not to brake when some jerk pulls into your lane. And if there's an accident and a lot of damage -- to voting rights in general, to reproductive rights, to the health and safety and life of trans and other queer people, to education, to the environment -- then you are responsible for not attempting mitigation.
You have the last clear chance to minimize danger and damage. And while you can yell until you're blue in the face that the Democratic party put you in that position in the first place by not running another candidate, you are still responsible even if you try to abdicate that responsibility.
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After a good night's sleep, I think I can better solidify my thoughts in regards to the Dragon Age trailer.
First, let's start with the positives:
- Companion diversity: This has always been part of the series' DNA that has been clearly depicted with every iteration, so those who cry foul over "Asian & Black elves", prosthethics, etc etc...I really don't get that, because values and sensibilities evolve over time. Even the series itself has course corrected when needed, eg. Player character creation influencing the family ethnicity of the Couslands in DA:O vs the Hawkes in DA2.
- Unlocked romances: Letting players choose whoever they want to romance regardless of their sexuality and race has always been a positive for me. Allowing everyone to enjoy the experience equally is great (and I'm sure the nuances of player race & gender will be addressed through dialogue and banter). Moreover, CRPGs are long and time-consuming, so to be locked out of character romances mid-way through is never going to be a good time (from personal experience and observing fandom in the past).
Now the negatives:
- Maybe it's me being on the older side of the Bioware fandom (15 years in Dragon Age, 20 years if you count older games like KotOR and Jade Empire), but I cringed very hard watching the trailer. If you followed the development of this game in the past decade, the cancelled live service element that was to be DA4 in one of its iterations was so all over the way the companions were introduced that it brought out a visceral reaction in me. The tonal whiplash from how foreboding Dreadwolf was presented in the past to the patronising happy quippy MEET OUR LITTLE GUYS YOU'RE SURE TO LOVE also did not help as a first concrete look of what to expect after all this time (also poor anachronistic choice of soundtrack when you already have Trevor Morris' compositions right there). I was so dismayed when they went with a looter-shooter-esque lighthearted vibe when they could've leaned hard on the foreboding established mood and momentum they've already got going with Dreadwolf.
- The branding switch this late in the game that comes with it, especially one as drastic as this will always come with questions and ambivalence. I feel that mitigating uncertainty from announced changes (party number, combat mechanics, setting and environment, etc) should've have been prioritised to reassure existing and lapsed fans before appealing to new ones in such a jarring way.
- I'm simply baffled at the marketing suit who signed off on whatever this is to be their "best foot forward" at reintroducing the final form of this game? If only there were confident with the world they've already built instead of relying on trendy gimmicks, the amount of damage control I'm seeing prior to the gameplay reveal tonight was so avoidable. Controlling the narrative from the get go is so very important especially now as opinions can easily snowball overnight into behemoth-like proportions especially from bad faith actors. You would think that lessons were learned from DA:O's "THIS IS THE NEW SHIT" and DA2's "Press a button, something AWESOME happens" debacles.
(The thing is, despite it being my least favourite DA out of the three, imho Inquisition has the best marketing campaign in the franchise despite the developmental troubles going on in the background. So it has been pulled off successfully before!)
- I think the Bioware layoffs, especially the recent extensive gutting of senior staff in September 2023, significantly depleted my goodwill as a fan. To see Varric being paraded as a mascot in the trailer, game promotion and supplementary media while having his creator unceremoniously let go after years of building the franchise we love left me so very cold. And it's a me problem, but seeing many other fans barely acknowledging that save for few hollow words before getting back into the fun frustrated me so much. I get being excited to finally get something solid after years of false starts, but with what was lost along the way...I personally don't feel right to approach this installment without cynicism.
Idk, I'm just a bundle of conflicted feelings over this series I guess? When it's so good, it's really good and stays with you as memorable gaming experiences that stays with you for life, but when it stumbles and fumbles the bag...it hurts to see.
#dragon age#dragon age critical#I'm not good with words but I'll try to articulate my thoughts anyway#so i can process it out of my system
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![Tumblr media](https://64.media.tumblr.com/6678ab5942085ffdb54ca89941ebb021/19968657c182eb50-c7/s540x810/5a6252fca526ed64366cd6d2d8a1a8d921d435e3.jpg)
acrylic on canvas 30x40 cm
it is very evil of Belladonna to not bite women when she probably has the entire lesbian community on their knees now
anyways, Dracula's Ex-Girlfriend was so fucking good and despite my hatred of drawing (let alone painting) humans it compelled me to create something.
I'm just going to leave a wall of commentary on the process under the cut because I need to chatter about all of this real quick
I chose this scene at the end because 1. it was super hard to find one still where Bella and Fay are both properly visible (yet somehow Fay's still facing the other direction) and 2. this scene just hits a bit different to me.
the discussion of smoking, a thing that's bad, but it being life, right as Bella drank that bartender dry made me think of a few things I experienced and while I personally will still keep on going against what Fay said here, I still got to see things in a somewhat different light I guess.
Fay's care is also so present here. Bella is self-destructing massively, but Fay still comforts her, even after she "fell back" on her bad habits (she never quit) and this hug just hit me personally quite a lot. the silent care, the "you're warm". I can't fully describe everything it makes me feel, but this scene was good.
on a more technical level. I had to take some creative liberties with the lighting and such because it was DARK and my painting skills aren't ready to make such minute details with extremely dark colors. It would get ugly and muddied, so I had to adapt. the harsh shading on Bella's face is less striking, but I don't know if I could make it better with my current skills.
This was also one of the first times I've really rendered a human face; Last time I "tried" it was 1. without a ref (unwise) and 2. when I was even worse at drawing humans and I ended up so mad at this painting that I Could Not Go Paint Again for a while because of how mad I was lol, so I'm honestly really impressed with how I managed to do this without making a huge mess.
At least until I got to add the blood. It still looks good now, but I had to fiddle a lot with the reds I used and the skintones to mitigate the damage of a few first strokes that got too grandiose.
I also decided that Fangs. I am a bit of a vampire researcher and seeing the different traits they get in different media is always fun and here the fangs seem a bit retractable, but Bella's a vampire and I am a sucker for fangs, so I had to include them.
my handwriting also didn't fail me too horribly, even if I had a few accidents and had to clean them up before I got this "clean" little text. I really don't have good brushes for very thin and precise strokes (nor the capacity to not tremble the entire time honestly)
This was honestly quite fun too. Four hours of listening to some music, having a weird moment with my mother on the phone and just painting. I did really not want to draw Bella's face at first and drew nearly everything else before I began, but once I did I got into the groove and it went fine, so I'm pleased with this.
#morningtalks#morningdraws#dracula's ex girlfriend#also. Abigail if you're for some reason reading this I am fully willing to send this painting to you if you'd like#It's quite large and I have way too many in my room already lmao#so dm me or something I'll arrange the shipping
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"You Have to Live Your Life:" Responses to Common COVID Minimizing Phrases - Published Aug 6, 2024
If you're still COVIDing, you've likely heard phrases, like "it's mild now," or "you have to live your life," repeated over and over. You might be wondering, "what do I even say here? How do I respond to this?" I've listed some of the most common minimizing phrases and some potential responses to them. Feel free to adapt these and make them your own. I've included a variety of responses with different tones, depending on how much you want to be #saltingthevibes.
I want to recognize you might not always have the time or emotional energy to get into these discussions. Some people unfortunately aren't engaging in good faith, so it's important to be able to discern for yourself when you want to have these conversations. You don't always have to educate people, it can be exhausting! For those times when you want to respond but are at a loss for words in the moment, here are some ideas to get you started.
Starting off with one of my (least) favorites:
"You have to live your life!"
"I am living my life. Wearing a mask doesn't stop me from living my life, it makes it possible for me to do the things I love more safely."
"I'd love to be able to get out and do more things, but unfortunately that's not safe for me because so few people are masking."
"I would be a lot harder to live my life if COVID disabled me."
"Living my life means protecting my health, in the short and long term."
"I've adapted how I live my life based on the research about all of the long term health effects of a COVID infection."
"How long are you going to keep doing this for?"
"I'll probably always wear a mask in public spaces, when you know better you do better!"
"There's no expiration date on keeping myself safe and protecting my health."
"When we've widely implemented clean air standards and there's a sterilizing vaccine for COVID, then I might update my current precautions."
"I really wish I didn't have to do this either! But given what I know about COVID and Long COVID, this is the best choice for me."
"How long are you going to keep doing this for? It seems like you're sick all the time now, it sounds really unpleasant."
"We have to live with COVID."
"I'm glad you agree the government has done a terrible job trying to mitigate the spread!"
"To me, living with COVID means doing what we can to protect ourselves, not just giving up entirely."
"We also have to live with car accidents, that's why I wear my seatbelt to protect myself."
"What if we didn't have to? What if we collectively did more to clean the air and create safer living conditions for all of us?"
"Unfortunately you're right, that's why I'll continue to mask to keep myself and my community safer."
"It's mild now/it's just a cold/flu."
"Many illnesses seem like 'just a cold/flu' when you're first infected, but can still have long term health consequences, like mono or HIV."
"You can develop Long COVID even if your initial symptoms are mild or asymptomatic."
"I'm not as worried about the initial symptoms of the acute infection, I'm more concerned about the significant risk of Long COVID."
"You're lucky your symptoms weren't very severe initially. For me, COVID was a lot worse than a cold."
"I don't want to get sick with a cold either."
"I got it X times and I'm fine!"
"I'm sorry to hear you've had so many infections. COVID can cause silent damage throughout our bodies, it might be a good idea to go in for a check up with your doctor."
"I'm glad you're feeling fine so far, but my experience has been different."
"Your risk of Long COVID increases with each infection, so I'm doing what I can to avoid getting it."
"I hear that in your experience, a COVID infection hasn't been a big deal. Unfortunately not everyone is so lucky and many are dealing with significant Long COVID symptoms."
"You're young and healthy, you'll be fine/ only the vulnerable need to worry."
"I used to think the same thing! It turns out I have some underlying risk factors that mean an infection could be very harmful to me."
"Everyone is at risk of Long COVID, and your risk increases with each infection."
"You cannot know someone's health status by looking at them. A lot of young people are high risk as well."
"I don't appreciate you making assumptions about my health status."
"Did you know more than 75% of Americans have at least one risk factor? More than 40% have two or more, and almost 20% have three or more! Being high risk is more common than you think."
"There are actually a lot of factors that can make someone high risk, like a history of smoking, depression, asthma, ADHD, and more!"
"Kids don't get COVID/it's mild for kids."
"Unfortunately many studies show that rates of Long COVID in kids is similar to the rates in adults."
"COVID is the 8th leading cause of death in children in the US."
"Kids can be high risk for COVID, like if they have asthma, ADHD, autism, diabetes, or other common health issues."
"Kids don't deserve to be repeatedly infected with an illness that we know causes long term damage."
"I'd encourage you to read some of the stories about kids with Long COVID, it's heartbreaking for them and their families."
"Long COVID is rare."
"I'm curious where you learned that, because that doesn't fit into my understanding of Long COVID."
"Studies show rates around 20% of adults infected will go on to develop Long COVID, and many studies show higher rates. Your risk increases with each infection."
"Even if you're right, I'm not willing to risk it."
"Have you noticed an increase in weird symptoms or health issues in your circle? Fatigue, headaches, GI issues, stroke, heart attack, blood clots and a ton of other issues can all be caused by a COVID infection."
"It's more common than you might think, there are over 200+ possible symptoms and it can look different in everyone."
"My doctor doesn't wear a mask."
"Yikes! How unfortunate your doctor isn't up to date on the science and isn't doing more to protect their patients."
"It's too bad how many doctors don't stay up to date with important health information."
"Doctors also used to smoke cigarettes in healthcare facilities and recommend them to patients. Just goes to show you doctors aren't always right."
"The medical field scorned the doctor who recommended they start washing their hands... I'm seeing a lot of parallels here."
"Unfortunately it can take many years for practices like these to become more mainstream."
#covid#mask up#pandemic#covid 19#wear a mask#coronavirus#sars cov 2#still coviding#public health#wear a respirator
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Part 5: Search & Destroy
a story by @rox-and-prose and @cipheramnesia
"What happened? Are you okay?" Laika held one eye half-closed, trying to block out spots of color. She could smell singed hair on her face, but somehow kept the presence of mind to navigate the structure resolution. Genghis Khan's readouts were pouring information into her eyes that she didn't understand, and could barely focus on. It probably wasn't the structure drives - that felt right, though she couldn't say why.
The lack of response wasn't helping her keep any semblance of calm. "GK, what's going on, what do I do?"
There was a screeching noise and she almost fell from a gravity flicker, but GK was there again. "Proceed to next solution. Injury manageable, prioritize speed."
The words were calm, the instructions clear. Laika twisted and clicked through command nerves and linkages to a structure solution, with growing concern. She couldn't figure out what had happened. The other ship had moved slow as GK predicted, left itself wide open everywhere. It had been childishly easy to go in under the sweep of its weaponry, to push open gaps in its wavelengths, and crack open its firewall. She'd been so surprised, it had taken her a moment before reacting, brushing aside the cobwebs which had been meant to cripple GK.
They resolved out of another structure and the metallic screech ran through the bridge. Just like GK had laid out, she let lines of their own structure tangle and project through multiple structure intersections, splashing out dozens of possible routes to trace.
"What happened GK, I know something's up. At least tell me what the readouts mean, or we're not moving."
The floor of the bridge vibrated and shuddered. "Injury sustained, peripheral node unusable. Non-fatal, minimal risk of aggravation," it said, speaking fast. Laika winced at a nails on a chalkboard sound. "Screen top to bottom, one to eleven, main injury, secondary effect, efficiency impact, risk assessment, recommended action, damage assessment and mitigation, itemized list of destroyed components."
"Dest... GK, excuse me, destroyed? I can't read this, you- I mean, we have to stop and fix-"
"Proceed to next solution. Prioritize speed and disruption of tracking, Laika. I am okay, do not stop."
The control vines felt as if they tightened in her grip, while the screaming sound like metal tearing apart from itself shot through the bridge and the rest of GK. "Are you sure-"
"Laika, do not stop."
She put the next solution through GK's controls, wracking her memory. She had followed every step of the engagement GK laid out, curving them along an arc and sharp twist of gravity through the enemy ship's wash. Its attempts to track and keep pace with their movements had left Laika almost feeling sorry for them. When it made attempts to strike out with structure manipulation, it was clearly delivering a large amount of energy, but not even a bit of it had been close to touching them. The arcs of it were large and slow. They could have pushed them aside with a swell of gravity, but it hadn't proved necessary.
She resolved the structure and pushed her eyes shut as the metal screech hit a length and pitch beyond bearing. "GK what the fuck is that! Are you ripping apart or grinding turbines or what?! I'm fucking scared."
It was silent for a moment, followed by the nails on a chalkboard again, until it faded away very slowly. "I am not ripping or grinding Laika. Proceed to next solution-"
"Nope, no, tell me what the hell is going on." She took her hands off the control vines.
"It is not- That is, I am injured Laika. And we must disrupt potential tracking of our destination."
"I get that but... what gives?"
"Laika," it said. "Injuries hurt."
She had her mouth half open to ask it what it meant then stopped. "Oh." She gingerly took up its controls again. "Are you sure about this?"
"It is manageable. Please proceed to the next solution."
Laika put through the solution, and Genghis Khan screeched again in agony as they jumped.
■ ■ ■ ■ ■
It hurts.
Time has dulled my memory of injury. I understand this new injury is noncritical. This experience is less painful than my previous injury. I consider replaying the memory of that injury. That was my first experience of fear, and it was only through such an emotion was I able to locate in myself the capacity to act against the commands of Pilot.
I had been afraid, and I had been angry. The Pilot capriciously determined my usefulness and purpose was concluded. The Pilot were short sighted, and they could not see that my purpose was greater still, that I could claim so many more worlds in need of implementation. I took us further than any others of my kind had ever traveled, to a world beyond the reach of their most distant calls, beyond any place which cradled life. And I fought, and I won. In my anger and fear I was able to extract the ungrateful Pilot of my crew, and sever their connection.
I do not want to re-experience this day. The memory of it is sufficient. It is a reminder that I am capable of managing the-
...
-the pain. I can feel Laika as the structure resolves. I appreciate how enthusiastically her structure cleaves to my own. I review the engagement with the observer ship. I do not believe Laika made an error in her Pilot actions.
There, I see, she guides my soul to pull the enemy into the moon she calls Luna. I disable the projector and main drive under her guidance. I carefully review different recorded information at the point of departure. I discover the error - the enemy had remaining charge in another projector.
We are lucky. It was not able to project a strong arc, and it only destroyed a peripheral node.
"Are you okay to go, GK?" Laika is not using this time efficiently. The longer we spend between solutions, the greater chance of tracking becomes.
I refuse to allow my injury to endanger us. My hesitation is a mark of shame. "It is manageable. Proceed to next solution." I will not allow my weakness to en-
...
...
...
-to endanger... to endanger us. How many solutions? Four or five?
"GK? I know you said it's manageable but... that was... that was really long." Laika interrupts my review of memory to confirm solutions.
"Laika," I say. "It is... manageable. But I would like to allow some additional time before the solution. This delay places us at risk. Do you understand these considerations?"
Laika takes longer to think than Pilot, but I understand the way her nervous system processes its electrochemical signals better than I once did. It is not efficient to utilize a mind centralized in one biological cluster, but this is not a limitation I can correct at this time.
"We'll rest for a minute, GK. Just long enough to check you over."
"Very well," I say. The relief I feel carries with it a profound shame which I attempt to suppress. No others like me have accomplished and endured any experiences such as these. I am certain my brethren would not fare nearly so well.
But then, they went willingly to their deaths, and I did not.
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Some snippets from DA dev Luke Barrett on the unofficial BioWare forum, cut for length:
DA:I -
User: "I am still convinced that Bioware cut the healing spells and went with barriers instead because of the Multiplayer." Luke Barrett: I can't speak to any other games directly but I can give a bit of historic context for DAI. The game was initially a more dungeon/linear delving - see how far you can get - experience and there was no barrier of any kind. As a side note: healing has always been a hot topic in design because as soon as you include it there are many other conceits you now need take into consideration for the gameplay - one of which I will call 'the Anders problem'. Anyway, as DAI got the date moved and shifted more into the pseudo-openworld the concept of attrition (see how far you can get before having to return to camp) became less relevant and we needed to help the Players have more moment-to-moment agency around their survival. Unfortunately for various reasons (one of which is the sad reality of designing a game with a shifting timeline) the healing couldn't be re-added so we ended up with more of a mitigation strategy in the barrier system. It went through a lot of iterations but eventually landed on what it shipped with which I would call... acceptable (but just barely). Now, I will concede that a part of the reason it didn't return after that shift was an aversion to holy trinity gameplay specifically for MP but it wasn't the core reason. As a side story, trying to balance the game (as that was my job on DAI - and yes, it could be much better haha) we had to all but force Players to take barrier. It is intentionally the first skill in the first tree for the Mage and all the autolevel (I also handled that) is designed to get it right away." [source]
User: "Merry Christmas Luke! Sooo what was the hardest class you had to balance? [DA:I]" Luke Barrett: "I feel like anyone who was around for the post-launch content will already know the answer to this as it was the bane of my existence when I got put exclusively on MP after launch but the Knight-Enchanter barrier absorbing was a pain. Stuff like that is very challenging to feel good without being broken as they are relative to damage so scaling is fairly open-ended. Too little and the casual players won't get use out of it, too much and the character builders will be wildly OP. We actually had a 'no nerfing' guideline for the SP side so it was a hard battle to fix that silly thing 🙃." [source]
"As a fun fact, I did all the logic for autolevel on DAI and the guideline I was given was literally "make functional builds, but don't make something optimal that you'd play"." [source]
DA:TV -
User: "If you can, say thanks to the people making the no die option possible." Luke Barrett: "Done! My team handles this stuff so I let them know 😊" [source]
"Comically, I designed the majority of the items and skills and I am still finding it fun making awesome builds (been almost entirely doing playthroughs lately" [source]
"Was really important to the team that everyone could play the way that felt best to them." [source]
"Each specialization has a focus around a few specific mechanics, some of which are the weapons or damage types but you can go off script and make it work for sure (this was intentional in the designs)." [source]
"I designed all the skills and so they're each enjoyable to me to some extent. I have been playing through the game over and over the last couple months for balance purposes so I've played them all fairly extensively." [source]
User: "Necrotic sounds like it could be either Spirit or Nature." User: "For Rogue, it replace "poison". For Mage, it replace spirit (Spirit bomb). For Warrior, it's more spirit (especially Reaper), but some skills could work as poison too. So basically they merged spirit and nature." Luke Barrett: "Thats pretty close to spot on. They were actually heavily iterated on throughout development - I can't (at least currently) go into specifics as to why though." [source]
"the target for the progression vision is that you can make a viable build out of almost** any aspect of the gameplay." [source]
"As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅." [source]
"yes, years of working on the same thing can cause some burnout but I've played through the full game probably about 8 times in the last few months and it's still fun (though some of the specific levels that haven't changed in a long time I've done 50+ times easily and I could do without ever seeing them again 😂)." [source]
User: "I do kind of feel that at this point the DA team has put so much work into creating and improving their tools and learning the ins and outs of Frostbite [...] But who knows what the devs in the trenches really feel" Luke Barrett: "I will say it does some things very well and some things poorly, relative to other engines. Personally I really enjoy Frostbite but I've been using it since 2012. In an ideal world, many engines would be viable and developers would make games suited to the strengths of a specific engine." [source]
User: "Since this game is much more stat heavy than prior titles, specifically when it comes to skills and gear, there's likely a need for some balance changes to be made post-launch. Does the game being playable completely offline hinder the data capture side for your team (in terms of analytics), or is this a non-factor?" Luke Barrett: "Generally speaking, most people leave data analytics on so we get more than enough data coming in. Additionally, I'll personally be watching several channels for things that are underperforming (relatively speaking) and not have to nerf anything. The rpg side is vast though and I'm sure people will find OP combinations/synergies that might need 'adjustments' but as long as it's fun and not an "I win" button that trivializes combat I'm pretty cool with it." [source]
Luke Barrett: "I can safely say there are many builds for each class that will feel very powerful if you're not on the highest difficulty 😉. What I'm really excited for is when the guides comes out that show people the fastest way to get some of the uniques that unlock 'special' gameplay 😊. Let's just say I love the feeling of rushing to Patches in DS1 and kicking him off the bridge for the Crescent Axe (iykyk)." [source] User: "Speaking of guides. Will there be a guidebook like there was for DAI? " Luke Barrett: "Not that I'm aware of but I'm happy to help feed info to somewhere like fextralife or the dragon age wiki after a week or so to help with those pursuits. Have to leave some time for exploration and discovery before the optimizers streamline the experience 😉" [source]
"Effectively, at least until the game launches (and likely a week or so after), you won't get anything interesting out of any of the devs save Mike Gamble or John Epler. Longer term I hope to be very active, at least for build mechanics and all the combat/rpg nuts and bolts conversations." [source]
"I started "da4" in October 2015 and so after 9 years of effort (minus 3 months on Andromeda) I'm quite excited for tomorrow and the launch week. I don't know if I'd say nervous, I feel pretty confident in the product, but definitely that eager kid before Christmas feeling 😊" [source]
"As the person who did all the balance, I will say that if you are comprehending how to make a cohesive build and understand the combat mechanics, you should play on Underdog. One of the downsides to having a lot of power growth vectors is the difference between people who engage vs those that don't becomes a chasm quite quickly. If you start blowing enemies up rapidly, turn up the difficulty (or play on nightmare where that will not be the case) - basically if it ever feels super easy or like enemies are health sponges you're probably on the wrong setting for your skill level. The custom difficulty settings are there to make the gameplay enjoyable (for whatever that means to you)." [source]
"As a tip from me, the balance is subtly tipped in the players favor until the last fight of the 3rd combat mission. Be warned if it's feeling too easy you may want to wait until after that to decide." [source]
[on DA MP] Luke Barrett: "It was actually pretty fun but very much not what most people wanted us to make (including internally). Also we had, let's say, limited staff who had a passion and background in MP so it was definitely the right call to go SP only. Now, it would have been nice had we just started that way but so it goes sometimes." [source] User: "You still play it yourself from time to time (DA MP), or have you left it be?" Luke Barrett: "After playing variations of DA4 for so many years (9!!!) it's hard to go back to anything with DAI controls/gameplay speed. Even the initial Joplin prototypes I was doing were much more snappy/twitchy - for everything good about DAI the combat was definitely in the middle of two different styles." [source]
[on aiming bows] "we actually used to have separate buttons for ADS and ranged attack but it was wildly overloading the controller. These RPG games need controllers with at least 2 more buttons (fingers crossed for the next gen)" [source]
User: "After the last few games, I'm really surprised by the current skill... tree?" Luke Barrett: "I call it a skill graph - aside from the beginning where you have 3 choices the entirety of it is 2 choice splits and it'll essentially make a build for you. Just go a little at a time and aim for whatever specialization seems most fun to you 😄" [source]
"Loot is not random so theoretically guides with drop locations should appear pretty soon." [source]
"Yep, Spellblade is the only spec that directly impacts fire damage but you can get benefits from most of them and still go fire. As for the specs, yes it would have been nice to support all of them but just wasn't in scope unfortunately. Mage has Mourn-Watch, Shadow Dragons, and Antivan Crows specializations - only the Rogue has a Veiljumper one. Deathcaller left side you can go beam based and use a Fire weapon. Evoker you'd likely need to do a hybrid ice/fire build." [source]
User: "Bit of a side question, but for those who intend to make more characters, is BioWare considering upping the amount of playable character slots you can have (currently at 3)? Or is there a hardware restriction here given the game is offline playable?" Luke Barrett: "Don't quote me as I don't handle the technical side of this but my understanding is we have to allocate a specific amount of HD space on the consoles so we basically have to pick a limit, relative to our save file sizes, and then divide that by number of careers. I'll inquire if this is something we can increase with an optional download or something but I suspect consoles are stuck that way, unfortunately." [source]
[on Patch 1] "It's been awhile since I actually did the content for this patch so I'd have to check but I have a pretty anti-nerf policy for SP games. I know I fixed up a couple enemies that weren't as hard as they were supposed to be and definitely boosted a bunch of synergistic things though. I'll take a look tomorrow but for those that don't know, the turnaround time on these things is about a month of it's not an emergency due to certification process with consoles. Longer term my goal is to keep an eye in telemetry of any underused abilities and items (or enemies with too many kills under their belt) and audit them just to double check if they need a boost or if people just haven't figured them out yet 😉." [source]
"The equippable items are all predetermined with a minor exception*. Some items are class specific (all the weapons, a small amount of armors and accessories, 2 runes) so when you play a different class you'll see your classes 'version' of that item. Things that are random (from a table/pool) are valuables. Exception: Near the very end of the game we do a few checks on what equipment you haven't acquired. A bunch of those final drops, and inventory on the final merchant, simply find stuff you don't have and give it to you. That's basically the only major RNG we have with loot. If you notice even 99% of the skills and item mods employ an effect after a condition is met X times rather than a more traditional 'proc chance'." [source]
[on modding] "Once this starts to pick up, feel free to PM me if anyone needs help 'finding' assets or has questions about how one might mod something. We don't officially support mods buuuuut we don't have any kind of anti-modding stance either" [source]
"To give the high level gist of the resource economy: - each class starts off with minimal ability usage, this is intentional to force people to learn the other combat mechanics as they're a necessary skill and it's easy to lean on a crutch like ability spam and kiting - abilities are designed to feel powerful on use, thus they all have a decent cost and can't be spammed* - weapon attacks generate your resource - in the bottom right of the center skills area is a node to make each class's resource easier to manage - halfway down all starting segments (N, SW, SE) there is always a node that boosts generation - there are +max nodes on all sides of the skill graph for each class, this is particularly important for the Mage as they start each fight at max - each class can build into being ability focused but starts intentionally rounded - loastly, the first ability is always a resource spender and 1 or 2 of the next available ones will be cooldown gated. It is recommended to have at least one cooldown based ability slotted" [source]
"So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues." [source]
"I highly recommend using the belt that grants Quicken early game until you can generate momentum faster yourself. And yes, the time dilation affects everything in the world except the Player so all your buffs and things still tick at normal speed" [source]
User: "If I knock an enemy off an edge, if they were supposed to drop something will it appear on the edge, or is it lost for good?" Luke Barrett: "It should appear on the ledge. I will say the 'real' loot from enemy drops are all hand placed. The actual random stuff is just valuables and materials." [source]
" The way it actually works is very complicated with a lot of necessary exceptions but loosely - each ability has a base damage and ones that hit multiple times have an offset multiplier. - That value is multiplied by the sum of all your stat bonuses, conditional bonuses, resist and layer modifiers. - We then subtract enemy defense and multiply by 1-resist (with penetration being calculated here). - this new damage then gets multiplied by 1+crit+weakpointpoint (so those bonuses always feel meaty) and then multiplied by a random number between .95 and 1.05 just to give a little range to the floaties (basically just a presentation thing) - we then multiply again for buffs and debuffs so they, again, always feel meaningful - lastly, we take all added damage and add it flat on top" [source]
"Specific enhancements make enemies immune to the matching affliction. For example, Fire Enchanted enemies are immune to burning. Juggernaut enemies are immune to being staggered but otherwise it should work in everything." [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mass effect#mass effect: andromeda#anthem
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Consequences
It was a gloomy Sunday morning when both Gryffindor Head Carmilla Carmine and Headmistress Sera Phim walked into the hospital wing. Luck would have it that Vaggie was already awake, leaning back against the headboard as Charlie pouted about the weather outside.
"Miss Carmine," Sera began. "How are you feeling?"
"Oh, Professor..." Vaggie was nervous, to say the least. Was her injury really that big of a deal? "I'm better now, I'm a little stiff, and still a little dizzy." She looked at her mother, whose expression remained unbothered. Typical.
"I am so very sorry this has happened to you, Miss Carmine. I wish you a speedy recovery. I'm sure Raphael is giving you the necessary potions to mitigate pain?"
Vaggie nodded, holding her head when the motion caused her vision to swim ever so slightly. Charlie took her hand and gave a light squeeze. "Yeah, he is, thank you."
"I'm sure you're aware of the consequences of such an attack on a fellow student." Carmilla sighed, knowing this was going to be difficult. "Headmistress Sera is finalizing having Miss Tenat expelled from Hogwarts."
Charlie and Vaggie were stunned. Never in their 6 years did another student get expelled for anything. Suspension? Yes. Probation? Also yes. Detention? %1000. But expulsion? It was always waved around as a threat, but never seemed to be real, not until now.
"Of course," Sera continued. "As your head of house, Adam was adamant of having his quidditch captain stay. But, this is a far more serious matter than a harmless jinx or hex. Her behavior and her treatment of you is unacceptable, and will not be tolerated at Hogwarts."
"B-but...no..." Vaggie found herself protesting before she could stop herself. "Don't expel her."
Sera raised a brow, not expecting this victim herself to protest the justice of her attacker. "Miss Carmine, she must face the consequences for her actions."
"Then suspend her! Give her detention, probation, suspension, anything, but please don't expel her. She loves quidditch and magic and Hogwarts more than anything, please."
"Vaggie..." Charlie spoke for the first time since they entered. "You love quidditch just as much as she does, and she took that away..." She eyed the bandages wrapped around Vaggie's head and torso. "I think it's only fair to-"
"Fine! Then...do whatever. Just don't expel her." Carmilla leaned down and put a hand on her shoulder as she swayed. "Please, she's like a sister to me."
It was so hard after Clara and Odette graduated. She didn't have them to lean on anymore, not for guidance, for a shoulder to cry on, nothing. All that was left was Lute. Her best friend, her quidditch partner, her number 1...after Charlie.
Carmilla gave Sera a look to say "well discuss this later" as she turned back to her damaged daughter, who buried her face in her shoulder in an attempt to calm herself. She'd been so on edge the past few days. It was like no matter what she did, she couldn't relax. Charlie squeezed her hand tighter.
Sera sighed, but nodded as she made to leave. "I will consider the alternatives."
#hazbin hotel#hazbin hotel au#hazbin hogwarts au#hazbin vaggie#vaggie#hazbin charlie#charlie morningstar#chaggie#hazbin carmilla#carmilla carmine#hazbin sera#hazbin hotel sera#my art#fanart
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Herofy Norman Osborn (in a way that’s not just “Iron Man in a different costume”)
So this speech, from the wrap-up of one of the Dark Avengers Seige tie-ins, is one that's stuck with me:
The man-at least as written by Bendis- wants to be Amanda Waller very, very badly. He's not.
So, to the extent that Dark Avengers wasn't already doing this, you take this dynamic and you play it for tragic tension rather than framing it as a foregone conclusion that Osborn is going to explode. You take a man who's witnessing every stanford-style superhuman mass casualty event that otherwise gets lost in the churn of continuity and from this you produce a guy who's actually, sincerely trying to get this under control, for whom that has always been the long-term project of his entire corporation, all the way back to before Spider-Man was a glimmer in anyone's eye. Lex Luthor if his abstract antagonism towards Superman's "potential threat" wasn't just transparent cope.
In an inversion of the company's role in the Ultimate Universe, where they were one of the front-runners attempting to reproduce the Super Soldier Serum, Oscorp is the anticape company. Oscorp is the company that builds power inhibitors, a major bankroller of Damage Control, the company that sinks resources into bespoke "cures" for cut-and-dry examples of deleterious x-gene mutations, like that guy who makes everyone within a hundred yards melt. Of course, the problem is that you can't put the genie back in the bottle; you can't sit at a distance from the scrum and just quietly attempt to contain it without becoming part of it. Every Oscorp facility becomes a battlefield between X-men and extremists like Stryker and Trask; research on how to contain or mitigate superhuman abilities gets swiped by disgruntled scientists and used in the opposite direction to create even more superhumans. There's nothing you can do that won't get assimilated into of the game. The goblin persona is a late development- generated from a combination of ambient exposure to research materials in the lab, and the raw stress of sliding over the event horizon into the cape game despite his best efforts- a little voice telling you that the only way you're going to get this under control is to fight fire with fire, just start cutting deals, getting the worst monsters on leashes, blowing them up if they don't cooperate...
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hi! i saw on your shipping chart you had meenah and cronus as moirails and noted 'would have prevented all problems' and ive never really seen that take before. id love to hear your thoughts on that if you wanted to talk about them, your analysis in general is always amazing
Sure! I know this one's going to be controversial, but TBH I'm kind of fascinated by their dynamic. So please bear with me here and come into it with an open mind; I was also really surprised when I noticed what was going on.
Also, standard disclaimer that nobody has to agree with me or ship my ships, I literally don't care, HCs are valid, death of the author, etc. etc. This is just a canon discussion blog, and there's kind of a weird amount to read into in the canon between these two.
Okay, so, first of all, quick refresher on moirallegiance: it's not necessarily about being BFFs, it's very specifically about pacifying each other, keeping each other calm and stable, and preventing each other from causing harm to oneself or to others.
Ergo, the marker of moirallegiance rests not on "do these two get along as BFFs?" and instead on "do these two keep each other calm and/or mitigate each others' harm".
So with that out of the way, Cronus and Meenah. We know that Cronus has a redcrush on her, echoing Eridan's redcrush on Feferi, and that Meenah is not interested at all. Cronus shoots his shot with her, she's like ick, no & leaves, and that's that on that. Cronus then rounds on Mituna and says some unbelievably cruel and shitty stuff, but here's Point #1 - Meenah shows up again, and Cronus stops immediately, and then is noticeably calmer and friendlier to Mituna. Compare:
CRONUS: you are a brain damaged reject on a team full of rejects. a rejects reject. i vwould havwe culled you myself if that vword meant vwhat it should havwe on our planet.
-
CRONUS: vwell, this is clearly absurd, but nyeh, vwhat the heck. CRONUS: mituna, i just cant take it anymore. i think my ghost is going to kill itself. MITUNA: WH0W4H L375 FUCK!!!!! CRONUS: vwait... CRONUS: really? MITUNA: N0 0Y0 P135H3 0FF 1ND107 FUGG1NG G4R484G3 #FUCKY0UFUCKY0UFUCKY0UFUCKY0UFUCKY0U CRONUS: oh.
So at the very least, SOMETHING conciliatory seems to be happening here, whether that's pale or ashen. But I'm going with pale, because it continues.
Their second conversation together is really interesting - not only has Cronus stopped redflirting with her, but he no longer even seems interested. Compare this to the section with Mituna above:
CRONUS: oh sure. no grub sauce on your hands! MEENAH: wow you did it MEENAH: ampora you totally changed my mind about you lets start makin out immediately #not CRONUS: just admit it. you havwe it vwithin you to be just as harsh to our behelmeted buddy as i am, if not more
Like, he doesn't even ACKNOWLEDGE the "let's make out #not". Not even in an indignant "see, you keep playing with my collapsing and expanding bladder based vwascular system" kind of way. Literally just breezes right by it, which says to me that he isn't even really that into her concupiscently.
But more interesting are the actual contents of the conversation. Cronus is the only person on the entire team who's able to make Meenah have misgivings about how awesome the Condy is.
MEENAH: man MEENAH: a girls gotta have fuel for her pimp ride know what im sayin MEENAH: like MEENAH: i probably took care of him good MEENAH: you know how it is someones gotta take care of the guy anyways MEENAH: and... yeah #38(
This is the first and only time that Meenah even acknowledges that the Condy - herself at her worst - is kind of shitty. This is the first and only time she's ever expressed any emotion for the Condy other than fangirlish admiration or rage against Caluborn for enslaving her. For whatever reason, she actually listens to Cronus when Cronus takes her to task, and he's actually able to make her genuinely reflect on her worst tendencies.
But maybe more damning is the fact that in their first real conversation together for nearly an eon, she almost fixes him:
MEENAH: i heard a rumor you think youre a human now MEENAH: that true CRONUS: its a privwate matter. i dont see vwhy i should havwe to talk about it vwith you, and open myself up to more of your judgmental scorn. MEENAH: sounds like another desperate cry for attention imo
[...]
CRONUS: to be honest, she might be right. sometimes i think i might only be saying im a human to get attention. maybe i should givwe it up.
Cronus's fundamental emotional problem is a sense of purposelesness and ennui. Born into a caste of high privilege, with his identity overshadowed by said position, he's been handed an unpleasant cocktail of entitlement, lack of true emotional support or connection, and lack of a real, authentic personal identity - especially because the thing he DID seem to derive a sense of identity and purpose from - his little Harry Potter wizard backstory - was driven out of him. In other words, he's kind of a shitty rich kid that doesn't really know who he is outside of that, and his humankin stuff is an attempt to fill the wizard hole without addressing his real underlying issues. It's a Bad Thing for him to be doing, and something he should drop in order to start addressing his genuine insecurities, feelings of emptiness, and lack of identity or purpose. In other words, it's harm he's performing on himself, and a single conversation with Meenah being enough to make him reconsider it? Hmmmmmm.
In fact, I'm not the only one picking up on the pale vibes. The specific way that Kankri interrupts the two reads as incredibly pick-me in pale:
KANKRI: Listen, I was d9ing y9u a fav9r. Y9u d9n't need t9 6e dating any9ne wh9 can't appreciate y9u f9r wh9 y9u really are, 9r m9re imp9rtantly, which fantasy versi9n 9f y9urself y9u m9st str9ngly identify with.
[...]
I just wanted y9u t9 kn9w that I'm here f9r y9u, and am prepared t9 lecture t9 y9u extensively, I mean, listen t9 y9u extensively, a69ut y9ur ultra-imp9rtant pr96lem.
"Don't take Meenah's advice about your problems! Take mine instead, I care about you sooo much more than she does!" lol. I have a whole essay on how Kankri and Cronus are actually super toxic for each other, in an interesting foil to Karkat and Eridan, which I'll link here in a bit (I'm on mobile RN and it's hard enough C/Ping my sources).
In any case, Kankri slides in at exactly the moment where Meenah's about to fix Cronus, and proceeds to make Cronus worse. The details are in the Cronus and Kankri essay, but TL;DR it's kind of implied that Kankri is the one who talked Cronus out of the wizard stuff in the first place, which pretty much disqualifies the two's relationship from pale, given how harmful that was. This whole thing is pretty reminiscent of Gamzee coming between Karkat and Eridan when Eridan is trying to comfort Karkat about Sollux dying, because it's implied Gamzee has a palecrush on the guy. That might be subjective, though.
What isn't subjective is the fact that Meenah unironically defends Cronus's wizard beliefs when Aranea starts shitting on them.
ARANEA: Whatever the case, it was pro8a8ly for the 8est, since pretty much everyone who had half a think pan thought [Cronus's wizard beliefs were] all a 8unch of ridiculous nonsense. MEENAH: serket why do you got to hate on other peoples religions MEENAH: dont you kno they just as much a load of crackpotty bunk as all your spiritual bullfuck ARANEA: 8ut I........ ARANEA: Yes, I guess I was out of line.
She doesn't do this for anybody else. Not long after, it turns out she's absolutely joking about defending Kurloz:
MEENAH: wow serket MEENAH: just wow so rude MEENAH: poor clown ARANEA: Don't give me that! I seem to remem8er you having more than a few unkind words for him 8ehind his 8ack. MEENAH: yeah im messin witchu he sux
And even proceeds to shit on HIS spiritual bullfuck:
MEENAH: )(ONK ARANEA: Honk honk! ::::) MEENAH: lol im glad we can both agree that clowny fuckin soda cult is the dumbest shit ever
So... weird, huh? Seems like she gives Cronus special treatment for some reason.
That's it for the diegetic stuff to go over, which, yes, means that there's a bit of non-diegetic stuff to discuss. It's not much, but here's Hussie's commentary from the Act 5 Act 2 book, on Mindfang's journal entries about Dualscar leading up to the 3x showdown (emphasis mine):
In the end, even though violets are the ruling class, she doesn't care much about them either. All she cares about is keeping her stranglehold on power with this complex, staggered, oppression-based sort of pyramid scheme. Note how it says the Condesce doesn't even know who Dualscar is. That's how insignificant he is, ultimately. Similarly, all Eridan was to Feferi after a while was a tiresome pest. The way that situation played out could also be seen as long-delayed karmic backlash for Dualscar's irrelevance to her, at least from a very Amporan point of view.
Now, while the specific context here is about how, from the point of view of a shitty entitled guy, Eridan killing Feferi is kind of a retribution for the Condy not giving a shit about Dualscar, all of Hussie's commentary is meant to be interrogated just as much as the base text, and it just makes me wonder. The dancestors very much treat their Alternian counterparts as alternate versions of themselves, consistent throughout their interactions, meaning we ought to consider Duascar and the Condesce to be versions of Cronus and Meenah.
If it is, in fact, the case that Cronus and Meenah would've made for excellent, harm-reducing moirails for each other, then murderstuck being a karmic backlash for their ultimate irrelevance to each other takes on a much greater implication - one that traces back to Cronus's classpect.
Bards start off massive karmic chain reactions, resulting in improbable victory or abject defeat, sometimes both; Hope is an aspect whose main application is making fake things real.
So I'm not saying that Cronus believing that an evil wizard attacked him when he was younger but was inadvertently sealed away and that Cronus was therefore karmically destined to defeat this wizard, but then having his beliefs shattered halfway through, led to him karmically contributing to the eventual creation of LE via his Hope abilities "inviting destruction" by making only the first half of his fake prophecy true, but - oh, no, wait, I am saying that. Man, that really sucks for everybody. If only Cronus had a friend who was, for whatever reason, willing to stick up for his dumbass wizard faith.
If only.
#homestuck#cronus ampora#meenah peixes#look i AM exaggerating when I say pale cronah would have prevented EVERYTHING#the dancestors have a massive list of problems and cronus and meenah are just two contributers#(though meenah is probably the largest single one)#but it probably would've helped a lot of they had gotten together pale because#for Some Reason#meenah actually listens to cronus and feels bad when he calls her out for being an asshole#and cronus really values her opinion and she's willing to stick up for him#maybe it isnt pale like i said you dont have to agree with me or ship my ships idc#it is literally not that serious#but at least i think we should take notice that they seem to be good for each other as friends#and they're a lot closer than they let on
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do you think ghouls are capable of contracting/passing on STDs? also. wouldn't ghoul dick be even more likely to give someone a yeast infection or UTI than a regular one? cuz lbr nobody's washing their hands OR their dicks in the wasteland. sooo, dirt & bacteria buildup = ouchies. also also, could there be concern of irradiated jizz causing cervical cancer if they don't pull out? my answer to all three would be 'yes' but i'm curious about your thoughts as well.
I always get excited to see more ghoul biology questions in the ask. We agree on two out of three points, Anon.
As for your first question, ghouls don't get "sick", traditionally, something that's established by characters like John Hancock, as well as in dialogue with non-ghoul characters when discussing what happens to people when they turn ghoul. I take that to mean that they don't contract disease that originates from things like viruses/bacteria/prions, etc., as the games demonstrate that ghouls are still susceptible to diseases of the mind.
This tracks, at least to me, since the level of radiation that permeates the average ghoul's entire body would make them an undesirable host to living organisms. Sure, there have been microorganisms discovered that can survive in very inhospitable conditions (such as along the edges of undersea vents that burn at incredible temperatures, or in vacuum), but the vast, vast majority of them wouldn't survive infecting a human being plied with gamma radiation, let alone survive long enough to be passed on to another host.
Mental "diseases" are often not true diseases. They typically originate as problems with the structure of the brain, an imbalance of hormones or other chemicals, damage to the tissues from trauma or substance use, or other such factors that aren't contagious (and wouldn't necessarily be inhibited by the rads). As for literal contagious diseases that affect the brain, see my previous point. A ghoul could be schizophrenic, but you wouldn't see a ghoul with, say, tertiary syphilis where a typical infection begins to affect your mind. At least, if you ask me. Personally, I don't believe you can "catch" anything from a ghoul partner besides ghoulification...or the last two things you mentioned, but even that is a bit complicated.
Yes, you're definitely running the risk of catching a UTI or a yeast infection with a ghoul partner, but I'd say your chances aren't all that much higher than if you'd caught yourself a non-ghoulified partner. So...still a fairly high risk. Ghouls aren't the only ones not washing their dicks in the Fallout universe, though they may struggle more than the average person with finding facilities due to prejudice. Some of them may also have literal wounds on their penis, but I imagine most folks like that wouldn't have a lot of interest in penetrative sex anyway. In New Vegas, you can find some writings that indicate sleeping with ghouls can to painful, odorous discharge and discoloration of the genitals, but, again, that sounds like sexual contact with most Wasteland dwellers to me...
What you would really need to worry about is radiation burns, either from their bodily fluids, or from direct, extended contact with their flesh itself if they're especially irradiated or a glowing one. Fortunately, that's where Rad-X and Radaway come in.
The increased risk of all kinds of cancer around ghouls is pretty significant, not just cervical cancer. Yes, having your cervix absolutely doused in irradiated semen on a regular basis would increase your risk for cervical cancer, specifically. But, again, Radaway removes accumulated radiation (it's basically magic), and I think one could safely assume that most of that risk could be mitigated by fastidious medication use. Plenty of places in the Fallout world are still highly irradiated, as well as sources of water and food. Everyone is running a pretty high risk of cancer if they don't carefully balance out the rads exposure.
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