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physicsassignmenthelp1 · 2 years ago
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keirapatterson · 1 year ago
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matlabhomeworkhelp · 1 year ago
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How is Matlab Homework Help Beneficial to Students
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supernaveenrawat · 2 years ago
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In the current world of work, it’s essential to stay ahead of the game. This means that you need to upskill yourself and stay current in order to remain competitive. But what does it mean to upskill? Upskilling is the process of developing your skillset by learning new methods and technologies so you can keep up with the job market. In this blog, we will look at five ways you can upskill yourself and advance in 2023. 5 Approaches to Upgrading Your Abilities and Advancing in 2023 1. Take Upskill Courses Virtually or In-Person There are many ways to upskill… The post 5 Ways to Enhance Your Skills and Progress in 2023 appeared first on LoanBuy .
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vitamimesea · 3 months ago
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made my own sonic and shadow ref sheet bc i still struggle with drawing them
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gloriousmonsters · 11 days ago
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listened to most of The Art of War while hanging clothes at my job earlier and I'm going to just distill down the real advice for y'all without the twenty thousand similes and metaphors and such
Wars are expensive have them really fast
Don't kill your soldiers they need food and stuff
But sometimes put your soldiers into inescapable life or death situations because that's how you really get them to be workin' hard instead of hardly workin', y'know
Have more guys than the enemy and be smarter. The best way to win a war is to have every single favorable condition for winning a war. Hope that helps
DO NOT fight in a salt marsh
If your boss gives you a stupid order, don't follow that order
Be 15 min early to the battlefield
Attack the enemy's weak points. But also they might be faking weaknesses so don't attack if they seem weak. But attack their weak points. But also-
For the love of god don't let anyone read omens
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miusato · 8 months ago
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Lmao so I finally done drawing a lineup of P3 cast in my Highschool AU. Call them wokesona or something ahskskskskasosk
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aryamistwood · 3 months ago
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Erissa's Dolls - Daily Guide
SO after going back and forth with support, I don't really have true answer about how the daily collection is supposed to work, but I think I've figured out some things.
there are 16 total locations (as detailed in the original quest)
you'll collect 6-8 dolls for the daily
those daily dolls seem to appear in the same spots depending on the day of the week (think like the Pandoric portals in Epona)
each doll grants Trailblazer Points
The chart below marks off which dolls are found where on what days. I am hoping its the same for everyone (and that it wont change). If you are more of a map person, I've made daily maps, below the fold!
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camillecorrigan · 8 months ago
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guide to living tip i.
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how to have a sweet little treat
a simple pleasure for some, a difficult delight for others.
i dedicate this tip to all you darlings who battle with nutritional "noise."
<3 rack your brain. are you actually hungry? or are other emotions clouding your natural signals? if the latter, decide whether said emotions are negative (ie. stress) or neutral (ie. a small desire for something delicious).
<3 eating a sweet treat will not ease your stress, and perhaps only amplify your restless emotional state. if you are anxious, take a rest. listen to music, read a book, watch a video, take a walk. remove yourself from the kitchen. find a treat in the form of self-care.
<3 eating a sweet treat will satisfy a craving, if you are in the correct state of mind. before exploring the pantry, mentally evaluate your yearning -- what do you actually want to eat? avoid overstimulation through intentional preparation.
<3 have you decided on your desire? calmly select and plate your treat. enjoy your snack outside of the kitchen. sit down. relax. sip a large glass of water.
<3 stay in place for a few minutes after you have finished eating. breathe. return your plate to the kitchen. exit. continue about your day.
you deserve all that is good in this world. and good things are best enjoyed in small doses. you have the power.
xx
c.r.c.
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daggerfall · 2 months ago
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M's Updated New Player Guide for Elder Scrolls Online
I have to simplify a great deal of this information since the intended audience is people brand new to ESO looking to get into it for questing (not pve or pvp), so if anyone thinks bits of this are a little wrong or lacking nuance, please understand it is likely intended. Credentials: trust me.
Top 3 Important things to know before you get started
Character creation: You pick your class during character creation and this can never be changed. Trust me, people miss this. Your race, appearance, and name can all be changed but for a cost (crowns, the in-game micro transaction currency), and little bits of your appearance can be changed with cosmetics that may or may not be free. Any class can quest just fine, some will be better at solo content than others, but don't sweat this. Some classes are also DLC (warden, necromancer, and arcanist). Make the character you want and can stick with, as you will need a Main for purposes of crafting and crafting knowledge can't transfer to other characters you may make. Also, plan for them to deal damage primarily. Supports are not needed in questing and you'll often be alone anyway - save yourself the pain of killing enemies at a snails pace and invest in damage with a smidge of survival.
Alliances and the Main Quest: The start of the game for new players should always be the base game main quest and your respective alliance's main quest. Unless you started with the expansion that unlocks any race any alliance, your alliance will be tied to your race. Bretons, Orsimer, and Redguards: Daggerfall Covenant. Dunmer, Argonians, Nords: Ebonheart Pact. Altmer, Bosmer, and Khajiit: Aldmeri Dominion. Imperials are DLC but any alliance. This can be changed later for crowns, but only affects what alliance you fight for/against in PvP zones, minor dialogue interactions, and certain cosmetics. The starting city/zone for each alliance is as follows: DC: Daggerfall, Glenumbra. EP: Davon's Watch, Stonefalls. AD: Vulkhel Guard, Auridon. Interact with any wayshrine to port to that city (wayshrine to wayshrine travel is free). Find the Hooded Figure in your respective city and you will get the main quest starter Soul Shriven in Coldharbour, which can never be deleted and will get your started on the main quest. It's fairly easy to follow from there. Heads up that if you're reading this after November 2024, the tutorial has changed drastically since I last played it!
DLC, Chapters, and ESO+: Depending on the version of game you got, you may be pushed to play the newest chapter (biggest story DLC released each year) first. This is a trap. ZOS advertises the game as play how you want and in any order you want, and any longtime player hates this marketing strat. Functionally, any DLC can be played at any time in ESO, but you will miss certain bits of dialogue and story by playing out of release order. Characters will remember previously meeting you if you play in order, but not out of order. They may drastically change their appearance to the point of the story making no sense if it happened in that wrong order, or even die and reappear with no acknowledgement of their death. If this is your first time playing ESO, I Highly recommend playing everything in the intended release order at least once, and then decide for yourself what stories you think work as independent stories for other characters you wish to play.
The intended order is (without listing every single dlc) the Coldharbour main quest and your alliance's main quest at the same time ➡️ Cadwell's Silver and Gold (the other two alliances' main quests) ➡️ Imperial City (PvP zone with a solo storyline, but can be skipped/played at any point) ➡️ Craglorn ➡️ all dlc in release order (including dungeons, zone dlc, and chapters). Dungeons can be done in any order (base game I and II dungeons should be done in the numeric order) up to Wrathstone, which is when year-long story arcs began and included dungeons in the plot, and more returning NPCs appear in dungeons.
The Infamous "ESO DLC flowchart" can advise you the order of when you should play certain storylines (base game and dlc), but basically it's just the release order and natural flow of the storylines. It updates too often for me to post the image here, but you can easily find it by searching those terms. Another good ESO starter guide I like is this one, that explains which story points to hit and when.
The base game alone is good and contains hundreds of hours of content. Get through the base game's main quests and decide for yourself if you like the game enough to continue on. And if you do want to continue, then the best way to play DLC is to buy the subscription ESO+. Among many other things, the main use for the sub is access to every single DLC in the game* while the sub is active. The sub also gives free crowns each month which can be used to purchase permanent access to specific DLC for if/when you end your sub. Or spend them on a cute outfit. Up to you.
*ESO+ does not give access to the newest chapter, until the next one comes out usually a year later.
ALRIGHT big stuff out of the way. More advanced stuff for once you're already in the game and playing now.
Avoid any quest that goes into your journal as a Prologue - delete it right away. Prologues are like introduction/teaser quests for zone DLC and chapters. Doing prologues out of order should also be avoided. Once you're onto playing DLC, there is a prologue for each starting with the Morrowind chapter.
Start researching item traits at crafting stations ASAP. The timers for research grow exponentially with each trait, so an early start is good. This is necessary for crafting later on, and everyone should have A crafter (ideally their main for resource reasons)
Find the stable master early on and begin "training your horse" each day for 250 gold. Also buy a mount there. It takes 180 real life days to fully complete on each character, but you'll notice the difference with your mounts speed and stamina, and to clarify, inventory means YOUR inventory. That's 60 more inventory slots! And mount training affects all mounts on that character!
Speaking of mount speed - once you reach level 10 on a character, you should do the Cyrodiil tutorial quest (I promise there's no PvP required for this). Use the alliance war tab to queue into a campaign (any works but go for one that isn't all that busy), and complete the tutorial IN FULL. Do not accept the option to skip parts of it because you know what you're doing. You'll reach rank 3 in the assault and support skill lines and gain a few skill points, all while never having to do any actual PvP. Take the first passive in the Assault skill line to gain access to Major Gallop for faster horse speed. You want this on all your characters.
Find the bag merchant in town and spend your gold on maxing out your inventory space when you can afford it. Bankers can also be found in each town and you can store a lot of items in your bank with them FOR FREE. No other player has access to your bank. Your bank space is shared across all of Tamriel and all of your characters as well, to allow for easier item transfer to alts
Back on crafting, don't worry about materials or crafting your own gear for a long time. You pretty much need ESO+ to be a crafter due to the craft bag. Just put on random gear you loot off enemies or get as a reward, and replace it as you level up and outlevel your old gear.
As a quester, you can use any gear and any skills you want - with a few suggestions. Don't use heavy armor as your primary armor type (a few pieces are okay), ice staves, 1 hand and shield, or restoration staves. Those are primarily support armor types and weapons. Also, read your tooltips and skill descriptions, and don't use skills that state they will taunt the enemy. ESO's aggro system works differently than you may expect from other MMOs. Anything else is free game. Though I will advise this isn't Skyrim, and using skills will deal far more damage than spamming "basic attacks", or light and heavy attacks. Stealth archer isn't a thing here, sorry.
DON'T fall for the crown store trying to sell you respec scrolls, werewolf and vampire skill lines, etc. You can redo your skills and attributes at any point for gold in a capital city, other players can give you lycanthropy or vampirism for free upon request. Merchants and banker assistants from the crown store I don't consider a scam. Those are good uses of crowns.
The build advisor for each class/role is painfully out of date as it hasn't been changed since launch, and entire skills/morphs have changed over the years to be entirely different. With no nuance to avoid it getting complicated, stick to either investing in magic or stamina as your primary resource, and most of your skills costing that same resource. Skills scale their damage with your highest offensive stat, so splitting evenly doesn't do anything besides make your pool bigger, but you can use both stam and mag skills and they will deal similar damage. You just might run out of your "off" resource faster. Light armor benefits magicka users better, medium benefits stamina users better, generally speaking.
Join the Mages Guild and Fighters Guild ASAP in your starter town. Regardless of RP, they have storylines you'll want to complete, as well as skills and passive abilities you may want, and it's better to get a head start on this leveling process. Undaunted is related to dungeons and can be skipped early on, but if you start doing dungeons, make sure you join! It has no respective storyline.
Weapon and class skill lines progress by having those skills on your bar upon gaining experience while On that bar, not with each cast of the skill. Individual skills rank up and can morph into other skills by gaining experience with that skill on your bar. Guild skill lines have their own unique progression requirements - read your tooltips!
Main quest marker icons appear slightly fancier than generic quest markers, and I would advise to avoid taking them out of order. Most main quests will guide you to the next quest giver easily, so if you find yourself going far out of your way, you may be getting lost or starting a different storyline. Blue quest markers are for repeatable daily quests.
Delves are public instances and can be done solo. Public dungeons are public instances and may be able to be soloed depending on skill. Dungeons/group dungeons are for 4 people, not public instances, and you should not try to solo them. Trials are raids for 12 people, not public, and you very much should not attempt to solo them.
Add-ons (PC only) are allowed in ESO, mods and macros are not. The application Minion is how most of us download and update our add-ons for various UI and QOL features.
Depending on what DLC may have come with your version of the game, you may be pushed to try the various DLC features added with each chapter. This includes psijic order, antiquities, companions, tales of tribute, and scribing. All of these individually (except psijic) can be started/done early without spoiling yourself on future DLC. But there's no real need to rush through getting access/completion of them right away either.
There are daily login rewards that reset each month. Most of them are bad, but it's good to keep up on them for the monthly cosmetic or big reward. Sometimes they give AP which can level the PvP skill lines without PvP, sometimes gold, sometimes crafting materials, could be anything. There are also daily tasks to gain "seals of endeavour", currency that allow you to purchase things that otherwise can only be gambled for in crown crates. Keep up on them, and about twice a year, you can buy the most expensive mounts in the game. Golden Pursuits I think are weekly, with multiple tasks to unlock a specific reward. It's a brand new system from when I'm writing this. These are the daily tasks I recommend keeping up on some rather than later.
Once you reach level 50 on a character, you start gaining levels in Champion Points, which are shared across all of your characters. Once you hit CP 160, you will stop out-leveling your gear and can start making gear you plan to keep. CP goes up to 3600, but you'll hit the cap on effectiveness around 1500 (role dependent) I think.
The fashion system in ESO is either using the outfit station to apply motifs (purely cosmetic) you've learned to that character to your outfit, or costumes you can get with crowns or other means (questing, collectables, etc). Motifs learned on one character allow any character to use that motif in the outfit station, but only that character can Craft an item in that style.
If you're looking to just make enough money to get by, you can sell all the random gear you loot to merchants. It will despawn from their inventory with enough time or items being sold. Once you get ESO+ and the craft bag, daily crafting writs is the best way to make easy money with little effort. Get certified in all 7 professions and do your daily crafting writs for about 5k gold per character per day. With enough skill point investment in hirelings that send materials in the mail daily, you never have to spend any gold to do writs.
There is no auction house system. There are guild traders instead - storefronts that guilds bid on weekly to gain ownership of and use for their guild to sell items to other players, for a small cut of the profits. Anyone can buy from them, only guild members can sell. Most of the junk you find in questing is worthless to other players, and most players use add-ons to know the marketplace average worth of any item in game.
Speaking of guilds, joining guilds is a good way to get access to free wayshrine porting for easier movement across Tamriel, and more. Porting to another player is free, even if you're not at a wayshrine. Many guilds also have a "guild hall" (player owned house open to all that has many resources depending on the owner). No one will enforce being social or else, but this is an MMO. Being social can be a good thing!
Before you start doing dungeons, at any level of difficulty, you should understand how ESO dungeon etiquette works. People here aren't as friendly as final fantasy, but hear me out before you say we're all mean. ESO does an extremely poor job of keeping the casual questers from the sweaty endgamers, and forces them to share the same dungeon queue when they're in that queue for entirely different reasons. Endgamers need transmute crystals quickly, questers just want to see the quest, and each person needs the other to achieve their goal, but you can't do both at the same time. Both are valid reasons to do dungeons. Quests can't be repeated on the same character, so they can't even do the quest with you if they already did it years ago. Quests also give a skill point for completing, which is another valuable endgamer resource. In general, if you plan to use the group finder to find a team for a dungeon, do not expect them to sit around and wait for you to sit through dialogue. At best they will wait for you to spam through it for the quest completion, if you warn them in advance. Randos aren't going to be overly social, even a "hi" at the start may be ignored. It's to be expected, but not intended rudely. If you want to see a dungeon's quest in full, this is the time to find a friend to group with you! It's an MMO! Be social! Many ESO dungeons are unable to be soloed unfortunately, for strange mechanical reasons.
Thieving is mildly good for making gold, but it has a cap on how much you can sell a day. Sell or launder at outlaws refuges in each city. Thieves guild and dark brotherhood are DLC content so don't look for them in the base game.
Also, you need to know your role before queueing, and that includes knowing how to actually deal damage as a damage dealer. You don't need to be amazing, but please don't just spam light attacks. Don't queue as a tank unless you actually understand the basics of ESO tanking, same for healing. Look into resources online for beginner builds. If you don't want to learn your role or how to git gud, then I'm sorry but doing dungeons with strangers is not for you then. It's a team effort, and their time should be respected too.
This isn't meant to be the most strictly followed list of all time, but things that I end up inevitably telling people or wish I had learned sooner. It's meant more as something to refer back to and to gently guide you in the right direction, as well as get you in the right mindset for character creation when planning a character you'll play for Years of quests.
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matlabhomeworkhelp · 1 year ago
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How is Matlab Homework Help Beneficial to Students
Matlab Homework Help is a valuable resource that offers students assistance with their Matlab homework. Our dedicated team of experts is well-versed in the intricacies of Matlab programming and can provide comprehensive guidance to students at all levels. By seeking our services, students can enhance their understanding of Matlab concepts, improve their problem-solving skills, and boost their grades. Whether it's coding, debugging, or optimizing algorithms, our experts offer personalized support to meet the unique requirements of each student. With Matlab Homework Help, students can overcome challenges, gain confidence, and excel in their academic journey. Let us simplify Matlab for you.
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utterdrip · 10 months ago
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high approval astarion w/o being outwardly evil or mean LOL this is all from memory so it may be wrong in some areas but these are his highest approval dialogues in act i
thank him when he offers to keep watch (+3)
during the second lr and he talks abt how u wanna die, play along (+5) (if u threaten him back & then say that if i die im taking u with me it nets out to a +4)
let him open the barn doors (+5) if u open them instead its just (+1)
say that u trust him(+5)
dont threaten him when u allow him to feed from u the first time (+10)
afterwards dont say ur watching him and agree to him feeding on villains (+5) (the only relationship loss in any of these options is if u order him to only drink animal blood and thats -10 i think)
give him the tome (+5)
let abdirak hit u (+5) (dont do anything that u read in the book tho that doesnt give approval)
threaten raphael in the first meeting (+5)
threaten mizora in the first meeting (+2)
say youll watch his back after meeting gandrel (+5)
^if u let him kill gandrel thats an addition (+10) (for +15 total) (this might be considered “evil” but its too funny to me to go, ‘huh. what do u think astarion?’ after gandrel warns us for five minutes)
sleeping w him the first time gives (+5)
^and offering ur neck to him during it gives (+10)
most things that ppl worry about him disapproving of (swearing to take wyvern poison, promising to help tieflings, convincing kagha to go against the shadowdruids etc.) are ONLY (-1) losses, MAYBE (-2) but those are rare
what im saying is be as good as u want just trust him and be nice to him and he’ll still fall fast
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donkussy · 1 year ago
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Still only thinking about them
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canisalbus · 10 months ago
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i dont know if this is a strange compliment but the way you dissect art is so amazing and something i can only aspire to do one day. you pick up on every little symbolism its wonderful! hope youre having a good day btw!
Oh, thank you! It's so nice to hear you think so!
I don't know about picking up on every little symbolism, but I really like art and I like talking about art. I'm just trying to look at it thoughtfully and (in some cases) do my best to let the artist know I paused to appreciate and ponder the piece.
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the-interidiot · 2 months ago
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Shoutout to games depicting dissociative episodes and traumatic disorders, yall are the GOATS. 🔥 🗣️
As somebody with dissociative issues I was both happy and slightly dreading the fact that a DOOM MOD has gotten me back into my House Of Leaves hyperfixation.
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