#oc!sean
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ponchospokerface · 22 days ago
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Row 1 of just some pose practice, and I couldn't help but sprinkle some character writing ✍️
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This looks so cinema though clap on the back for me yahoo 👏
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90s-kid-sad-adult · 1 month ago
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House, you've tanned
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itty-bitty-sunshine · 25 days ago
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Pov you stay over at your bestie's so much their roommate starts questioning if you even have a house. Or smth
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arthursfuckinghat · 2 months ago
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The dialogue for the missions in red dead online are so fucking funny to me because 90% of them are like
Npc: Hey you, looking for work?
Your oc: •_•
Npc: Not much of a talker are ya? Well I need you to kill this guy, can you do that?
Your oc: •_•
Npc: Good, I'll pay you for your troubles. Come back and see me sometime yeah?
Your oc: •_•👍
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chez-cinnamon · 1 year ago
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FRANKS GOTH FRIENDS NEED NAMES
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Indeed they do, same with designs!! Meet the Emo Kids Devin, Taffy and Lynk, three out of four alt kids who basically live at the mall; the fourth is called Sean and belongs to my lovely moot @muppetsbunker who is shown below in the following doodles:
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They found Frank having a meltdown outside the bathrooms and took him with them to the cafeteria to calm down!!
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They immediately took to their new friend!! :D
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my ipad storage is making me so upset and so im art dumping with no cares rn.
Edit: slide 3 says “job decides camp job” but it should REALLY say “size decides camp job.”
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bornwholocker · 7 months ago
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I know I should have some semblance of consistency in what I post but also I don’t care very much
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desire-mona · 8 months ago
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what wilson really needed was a lesbian in his life i think
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balloonboyismyson · 8 months ago
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"You know... you're the colours of the aurora borealis."
Examples under the cut :o)
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Ghofur Rohim/Shutterstock
Denis Belitsky/Shutterstock
Chalermkiat Seedokmai/Getty Images
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narrat3333d · 2 months ago
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your puffle needs a name…/ref
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this idea was given to me by the divine but my ibisPaint having to be deleted and reinstalled stopped its creation 💔
i also forgot the brush i was using so were back to using the old reliable (Dip Pen)
COLOURING AND SHADING IS MY NUMBER ONE OP I SWEAR I CAN NEVER DO IT PROPERLY..
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beauisoffline · 2 months ago
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ok ok u all have spoken on my swtd oc being thrown into the public so here he is!!
his name is sean o'malley and hes pookie wookie (he dies)
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ponchospokerface · 2 months ago
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All the MaveRick Members
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90s-kid-sad-adult · 2 months ago
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God doesn't limp
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itty-bitty-sunshine · 3 months ago
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Uh-oh, how unfortunate.
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arthursfuckinghat · 25 days ago
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So, I've been wondering something.
In red dead online, there isn't too much use for Dead Eye because it doesn't/can't slow time down since you're playing on a server. It's still a powerful skill if you work on the upgrades for it, but one thing I noticed a lot (because I rarely use Dead Eye in online mode) is that your character really doesn't like having a low Dead Eye meter.
As in, your character will cover their eyes and scrunch up their face and wince as if they've got a bad headache (this goes for playing in story mode too). Now I know they're just visual cues for the player to see and be able to tell that the Dead Eye is low (because your aim is much worse with low Dead Eye), but the implications are pretty interesting to me.
So the question is, does having low Dead Eye hurt and why?
We know that both Dead Eye and Eagle Eye are learned skills, and things like cigarettes, cigars, chewing tobacco, alcohol, snake oil and cheese all benefit your Dead Eye when it's low. It's a crucial meter, just like your heath or stamina - which raises more questions in itself.
Dead Eye and Eagle Eye are fascinating to me because they're very valuable abilities that can be used at will, and have specific set limits for how long they can be used at a time.
But only Dead Eye needs regular sustenance, or "feeding" I suppose.
This gives me the impression that Dead Eye is constantly dormant, instead of something that's "turned on" when needed. Like a constant state of being on high alert that's running on the sidelines of your character's day to day life.
When your character hasn’t used Dead Eye for a while and it still drains, it could mean their brain is struggling to maintain that high level of alertness in the background. This constant readiness, or the potential to drop into Dead Eye at any moment, would be like someone constantly being on high alert in real life. Even if they don’t act on it, the strain of staying ready for danger builds up.
Dead Eye uses an almost superhuman level of focus and precision. To enter that state of hyper awareness where time seems to slow down (even if it's just the perception of it), your character's brain might be working much harder than usual, forcing the mind into overdrive. Just like overusing muscles leads to physical fatigue, overworking the brain through intense focus could lead to mental exhaustion and physical symptoms, like headaches or vision problems.
And since Dead Eye depletes like a stamina bar and requires nourishment (cigarettes, alcohol, cheese), the skill could be linked to the body’s energy resources. Using Dead Eye probably increases your character's heart rate, sharpens reflexes, and probably even increases adrenaline production, which are all very taxing on the body.
Which makes sense as to why things like tobacco and alcohol help replenish it.
Stimulants like nicotine or the rush from alcohol might help keep that mental sharpness in check or at least alleviate the strain. It's as if the brain needs to be sharpened or soothed with substances because it's working overdrive in the background, even when you’re not actively engaging with Dead Eye.
So if we treat Dead Eye as something that affects the brain’s chemistry, like sharpening focus and precision, it could also deplete certain neurochemicals or hormones over time (adrenaline, dopamine, etc). Tobacco or alcohol might simulate the release of chemicals that help regulate those abilities. The discomfort your character feels when Dead Eye is low could well be on the same level as withdrawal symptoms, where the brain is craving more of those chemicals to return to its state of super focus.
I mean, what a fucking fascinating concept right?
Dead Eye is solely tied to heightened awareness for life or death situations, focusing entirely on people who can fight back and threaten your life. So while you're using it, you're engaging with targets that could potentially harm you, and that’s why it probably has such a taxing effect. Your mind and body are fully ramped up for combat, for precision, and for survival. It’s essentially a battle skill, designed for quick, decisive violence.
You also gain Dead Eye points for killing people, so you're not just using this dangerous skill, you're learning every time you use it and kill with it.
From a world building pov, this really deepens characters like Arthur or any other Dead Eye users. They're not just "good with guns" - they're managing the toll that comes with honing such a deadly skill. And unlike Eagle Eye, which is more of a passive, less draining ability, Dead Eye seems to tap into something more intense and unsustainable. Which is really fitting for their lifestyle.
Eagle Eye is taught through patience and understanding of the natural world, Dead Eye is forged in fire and the result of a life steeped in bloodshed and conflict.
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honeyzephyr · 3 months ago
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my half of an art trade w/ mischief.maari on ig!
(also ppssssttt… moots my trades are open to all of you)
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