Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
915 notes
·
View notes
I don’t like minimizing the importance and gravity of Laios and Toshiro’s fight into just being a childish squabble, even if to a degree it is framed that way, because to both of them it has a lot of personal significance and emotional weight and runs very deep to their characters… The fight isn’t nothing it’s a LOT, they made up but it’s not something easy to express and to get over for either of them which makes it all the more meaningful! I’m on both sides but there very much are sides, there’s no "they’re both having a ball, Toshiro and Laios hand in hand yay" side to the fight, that comes after
The fight with Toshiro WAS very scary to Laios, almost existentially so, but it’s moreso the "I thought I’d made a friend!!" bit and my god. My god actually
Like it’s not "just" about oh his friend liking him less than he thought, THAT IS SO MUCH. It’s a bond he thought he had being a lie it’s all the time and moments spent together either being a lie from his perspective or marred now looking back. It’s not only being upset at Toshiro for lying but upset at himself that he’s so easy to fool, it’s being upset that there’s something so wrong with you that you can’t even tell if your "close buddy" even actually likes you or not, it’s like. Holding my head. He can’t trust his own vision of events that happened do you see. There’s always this film of distrust that it could be a lie that should be there when he interacts with people there’s always this sense of cloak and dagger to expect backstabs out of nowhere because you CAN’T see it coming you CAN’T you CAN’T there’s something about you which makes it impossible so you CAN’T-
He’s so scared of not being able to read people. He knows it’s a weak spot he has, he’s always known. All of these bits are centered around social expectations and betrayals, the assumption that he doesn’t belong either in society or with other humans.
And Laios’ level of awareness is actually sort of complex to analyze, but it’s there, there’s how out of him and Falin he was the one sensitive to the ~aura of hatred~ he felt from the townspeople, there’s of course his nightmares whispering to him about the mocking looks, and how yeah actually he realizes that his gold stripper coworker was taking advantage of him. There’s of course the Winged Lion speech about his trauma and how he fundamentally mistrusts/dislikes humans to some deep seated degree, this distrust that he still keeps under control always. There’s how pre-canon he often wanted to suggest eating monsters but never worked up the courage to bring it up with the others. There’s how he gets across as stoic when he isn’t being enthusiastic…… We don’t know how aware and wary he is exactly in the moment but we do know he has some anxiety around social stuff, and looking back he does notice and aughh augh, the sense you have to hide yourself to not get hurt and be on your guard and shit and.
When you don’t know what to look out for and when to look out for it, the general ‘common sense’ of not always trusting people or noticing when someone’s messing with you becomes hypervigilance in social settings
"Man they really know what you hate huh". Being socially unaware literally plagues him, he knows, he knows it so well.
It’s so quick that it’s almost hard to digest how literal and blatant Laios summoning his monster to crush all the people who’ve hurt him is. His literal go-to coping mechanism for comfort in his literal monster-induced emotionally intense nightmares, saving him by taking away the upsetting element (the humans)
"Monsters are his coping fantasy, where they can whisk him away from humanity, all the hurt it’s caused him and its arbitrary rules" with the subtlety of a brick. Monsters are his comfort safe zone "because they kill humans" yes but no it’s because he pits them as the guardians against humans who to him are in the role of the agressors. To him they represent freedom from the shackles of what it means to be part of humanity, a fundamentally social species
608 notes
·
View notes
Mizu's spectacles, and the levels of her disguise
In drafting some more Blue Eye Samurai meta posts, I find myself writing out the comparisons between what Mizu can and cannot hide about herself, and how that affects how she moves through the world.
Like, I get the jokes about Mizu's glasses, if only color contacts had existed back then, etc. etc., and I think (hope) that most viewers don't take the glasses jokes seriously, as in "I don't care about the suspension of disbelief because BES is a cartoon." But I wanted to write these thoughts out anyway without burying them in a text post about something else.
I think the points I'm going to lay out here are viewed very differently by different people, so please feel free to add to this post, reply, or put your thoughts in the tags!
Not only do Mizu's glasses not actually help her that much, there's surely more to Mizu's mixed race appearance than just the color of her eyes.
In my view, this was pointed out in episode 1:
I'm willing to bet most of us were expecting young Taigen to say "blue eyes," not "ROUND eyes."
Obviously this is still about Mizu's eyes, but not even spectacles can hide their shape.
I don't think the show is obligated to point out everything about Mizu's face that isn't quite as Japanese as the people around her expect. Though the creators have said that they specifically designed Mizu - and her clothes - to read both as "white" and as "Japanese," as well as both male and female. I think there's more about Mizu's features that read as "white" than just her eyes.
This is where my own headcanons start entering the picture, but it's my impression that people can just tell that Mizu looks different, whether or not they can put a finger on exactly how.
There's the little girl who looks at Mizu and then hides on the way into Kyoto:
When there's more to your face you'd like to cover up than just your eyes, big hats are a big help!
By the way, most of these examples have to come from the first half of the season, since by the second half, either Mizu is too preoccupied with fighting henchmen, or everyone Mizu is facing knows who she is already, and she therefore has no reason to hide her mixed race identity.
It's worth mentioning that the mere fact that Mizu has to hide multiple aspects of her identity - her mixed race and her sex - results in her having to choose clothes that really, really cover her up, which doesn't win her any favors either:
(Zatoichi reference, anyone?)
If it were as easy as, for example, tying her glasses to her head and wa-lah, nobody would ever know she was half-white - then (1) Mizu would've just done that long ago, and (2) Mizu wouldn't be so on guard and on tenterhooks 100% of the time the way she's depicted in the show, even when her glasses are on.
Her spectacles sure don't help her in the brothel, which is full of observant women who are trying to seduce her, meaning they get good long looks at her:
Mizu never takes her glasses off, but they still send a woman to her who has light eyes, thinking that must be what will interest a blue-eyed man:
No wonder Mizu gets mad after this, lol
So Mizu never takes her spectacles off in the brothel, it's dimly lit inside, and the women can still tell that she has blue eyes. I'm getting the sense that Mizu putting on her spectacles isn't a guarantee that people suddenly can't tell that she looks different.
And yet no one spots that she's female.
Mizu can hide her breasts, can wear her hair in the right style, can hide what's between her legs, can walk and talk and behave like a man - and she's been doing it for almost her entire life, to the point that not only is she very good at it, but the threat of being found out as female is deadly, but isn't presented in the show as omnipresent.
Let me explain.
She threatens Ringo for nearly saying the word "girl" out loud, because while she's constantly ostracized for being mixed race, being a woman traveling without a chaperone, carrying a sword, and disguised as a man will get her killed or flogged or arrested or some combination of these things.
But in addition, it's been drilled into her since she was a child that if she is discovered as female, the combination of her being mixed race and female will identify her as someone extremely specific, someone known to some bad people, and she will be killed:
I think of it as Mizu thinking to herself, "Being found out as mixed race means I'm treated badly. Being found out as mixed race and a woman means I'm dead."
Mizu's hair is cut as a child. But she isn't made to wear a big hat, or cover her eyes somehow, or anything like that. Because hiding her sex is a more successful endeavor than hiding her race.
Ringo finds out she's female by accident, but once Mizu accepts the fact that he won't rat her out, she relaxes pretty early on in the season. Because the threat of being found out as female is mitigated pretty much 99.9%, since Mizu has gotten so good at being a man. And also, because most of the time, people see what they want to see. Even if Mizu's face makes her stand out as "not 100% Japanese," no one in the world of BES looks at Mizu's clothes, her bearing, her sword, hears her voice, and will ever in a million years conclude that she is a woman, because expectations around gender roles in the Edo period were so rigid and so widely enforced.
One detail that proved this to me is after the Four Fangs fight:
Ringo takes off Mizu's clothes so he can stitch her up, then leaves her clothes off even after he's done. He doesn't even throw her cloak over her as a blanket or anything. There's a little a straw (pallet?) as a divider there on the left, but anyone could just peek around it and see Mizu and her chest bindings. (I think it's mostly there as a windbreaker.)
And Taigen is right there, but he doesn't give a shit:
Opinions probably vary hugely on this, but my impression is that because the show doesn't make any kind of deal about Taigen being in the room with Mizu here, my guess is that Mizu isn't in any danger of Taigen thinking she's female. Even when I watched the show for the first time, I assumed that Taigen had seen Mizu out of her clothes here, and that he thought nothing of it.
Eat your heart out, Li Shang (Mulan 1998). I actually do think that this scene is a direct and purposeful side-eye to that movie, lol
There's obviously some nuance to how "severe" being mixed race is compared to how "severe" being a woman is for Mizu:
After all, Swordfather can't bear to listen to Mizu confess to being a woman.
So a Japanese man can go wherever he wants, whenever he wants in BES. A Japanese woman has limited options: marriage, religion, or a brothel. A mixed-race man is an eyesore in this story. A mixed-race woman is a death sentence.
May as well eliminate the female aspect, and do what you can about the mixed-race aspect. Because that's just realistic.
Meaning Mizu can avoid the strictures Edo society places on women. But she can't avoid the repercussions that come with being mixed race. And I truly don't think that it's just because "there's no brown contacts yet."
529 notes
·
View notes