#obvious personal post is obvious
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f-identity · 3 months ago
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updatey?
Family's small farm business (mentioned in a previous significant personal post) has its challenges, slowly figuring out what's feasible. critters have been cute; raising them as ethically and organically as possible.
My daily activities involve less "being stuck in classrooms learning how to be better for capitalism" and more "do tasks and chores dictated by Mom because Dad is not proactive despite being the one who wanted to do this business". At times when not busy, I needed to cool down from my parents' presence (still so much yelling and miscommunication), and consistent on-paper creative activity would require me to have privacy. Which I don't have much of at the tiny farmhouse.
Throughout the early and middle months of this year, I've gotten into leather crafting, and then back into crochet and knitting. And I must say, yarn crafts are great for my mental and emotional health (although if I go into hyperfocus spirals, they can compromise my wrist and hand health).
On my fanfic-writing side, I drafted material last month and redrafted some of those this month. The main hurdle now is to get sentences and paragraph on-page properly. When brain is ready, get the coffee, lay the drafts on a readable surface, and see how it should go.
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clownboybebop · 8 months ago
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if you’re ever in the position to choose between giving up and accepting defeat, and actually trying to fight the ancient unkillable god that is about to peel apart reality like a string cheese, remember this: scientifically speaking, you might as well give it a shot!
1.there were trees at the beginning of the world! there were trees so long ago that they predate bacteria that causes wood to decay. when a tree fell, it would lie there in stasis and there wasn’t any way of breaking down wood xylem on a molecular level in that way.
2. it seems obvious to say, but wood eating bacteria are literally incapable of comprehending what they’re breaking down. It’s just not information conciously available to a microorganism. they don’t know what they’re deconstructing, where it came from, bacteria have no way to even fathom the existence of a tree as a concept.
3. Regardless of the facts above, the world we live in today is a world where wood inevitably decomposes
it is worth fighting the unkillable god no matter how pointless it seems. it is worth taking the risk even though youre trying to accomplish something impossible. the reality in which you live was also once reality in which trees didn’t rot. You live in a reality that allows for existence before the possibility of destruction. you live in a reality where uncomprehending microbes break down matter that is so far beyond the scope of their comprehension that it feels comical to specify something so obvious. you live in a reality that occasionally allows unshakeable physical truths to be altered with no warning.
It is worth fighting the unkillable god because trees are so old they predate the source of their destruction, and it still did not spare them. It is worth fighting the unkillable god because bacteria rots unthinkingly, because there is room in our cosmos for destruction without comprehension on the part of the destroyer. It is worth fighting the unkillable god because now and then reality retracts the promise of immortality without fanfare, and when that happens there is no mercy for the ancient. the unmaking is not softer for the desecrators ignorance. for all things, existence is endless until the exact point where it ends.
so you might as well try to kill the unkillable god. it doesn’t seem likely, but at the beginning of the world, trees didn’t rot. so you never know! you never know
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sadisthetic · 7 months ago
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the madness frustration loneliness of the dissonance of a mismatch of the rotten heart to the rest
allosexual aromantic swag happy pride *peaces out*
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rebpup · 28 days ago
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how do you flirt?
stalking
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collieii · 2 years ago
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someone probably said this already but in spiderverse i think it's interesting how when pavitr was first introduced everyone thought something bad was gonna happen to him bc of how confident and optimistic he was. and then in the actual movie we see that something bad was supposed to happen to him (police chief dying!) but it doesn't! miles stops it! and miguel berates miles for this, says it's going to cause the universe to collapse or whatever.
there's this idea that tragedy is inherent to spidermans growth, and while it's true that some spiderpeople learn important lessons through loss, no one stops to ask, is it really necessary? yeah, maybe the chief was supposed to die. but why does spiderman have to be formed through tragedy? why do we (as heroes) have to let people die? pavitr didn't lose anyone, and he's still a good spiderman! maybe, if he doesn't suffer, he'll end up better off for it!
so while miguel is arguing for all this big picture stuff about saving the multiverse he's lost sight of what it really means to be a spiderman, he's not looking out for the real individual people. yeah it's just one person who would die, but that one person means something to someone. shrugging and saying "stuff just sucks sometimes, we can't do anything about it" is the opposite of what superheroes do. pretty obviously, miles arc is also a reflection of the struggles people face in real life, working within unequal systems, where it's easy to shrug and say "that's just the way it is" and not ask "but why does it need be this way? can't we do something about it?"
miguel is arguing that you can't have your cake and eat it too. presumably, miles and co. are going to find a way to get around that and change things for the better (and maybe that's why miles has that line about two cakes in the advisors office!)
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hinamie · 6 months ago
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theyre soft your honour
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salamispots · 5 months ago
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marciaillust · 21 days ago
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bro fuck it im workposting. i did illustrations, i storyboarded, i directed. I did many cool things in 2024 and millions of people all over the world saw em. that has to count for something
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lucabyte · 3 months ago
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Different standards
#didnt mean to do this one in quote unquote colour but it wasnt legible without it so. heres a treat i suppose#isat#isat spoilers#in stars and time#in stars and time fanart#isat fanart#isat loop#isat bonnie#lucabyteart#coughs up a lung. anyway. ramble time as per usual. this is what i was warming up for btw in case it wasnt obvious#besides being another entry in the 'letting bonnie read loop for filth on accident' series. this is mostly self indulgent musings on#headcanons (and i will just use that word here.) ive previously rambled about in other tags and posts#namely: in the scenario that loop integrates into the party as a New Person for quite a while before The Truth Come Out. i feel they have#a decent chance at really scoring a slam dunk in becoming a guardian figure for bonnie? loop's demeanor is already colder and a tiny#bit more level-headed than siffrin's in the way they seem to discuss bonnie with them. namely pointing out that bonnie#never really hated them. it seems to be one thing they're genuinely at peace with? they've seen by now the truth that bonnie#was just scared and upset. and likely now knows that what bonnie wants is to be treated with grown-up respect within reason. plus loop#already scores bonus points with bonnie since they didnt 1. fuck up bad like sif did in act 5 and 2. saved sif in the party's eyes#... but then when it turns out that this clean-slate relationship with a stranger was siffrin being deceitful? must have been odd.#bonnie seems to really dislike being lied to. the question is whether they'd see it that way? would they feel betrayed there?#anyway. this is set after all those emotions are at least settled some. loop able to be more physically affectionate... and yet#still not letting themselves be quite as close as they'd like perhaps. perhaps...#anyway translucent pyjamas because i dont care if you're comforting a crying child you've GOT to SERVE!!!#and also i feel like the party probably wouldn't let loop stay completely naked for that long. especially not post-reveal anyway
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specialagentartemis · 27 days ago
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“ugh, [genre] is so bad, it’s all shallow and stupid and pandering” I hate to break it to you but that is the entire point of Sturgeon’s Law
Theodore Sturgeon was a sci-fi writer in the 50s, back when sci-fi was seen as lowbrow, pulpy, and for children. He countered the dismissive critics with, “yes, 90% of sci-fi is crud. But that’s because 90% of everything is crud.”
if you’re like “oh X genre is universally shallow garbage” you have probably only seen the few most popular parts of it, and the most popular parts of basically any genre are in the 90% of crud. Your genre of choice is not better, you just know it better and you know how to sort the good stuff from the crud.
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f-identity · 1 year ago
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For the record, I still block Tumblr blogs that are mostly empty or devoid of realistic presence.
No posts, no likes; those empty accounts just happen to follow a string of existing blogs (almost all the usual suspects, in a similar order). To me, that's incredibly suspicious. As if they're following just so they can reply to "original" posts due to the restricted permissions.
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falmerbrook · 8 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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fumifooms · 8 months ago
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I don’t like minimizing the importance and gravity of Laios and Toshiro’s fight into just being a childish squabble, even if to a degree it is framed that way, because to both of them it has a lot of personal significance and emotional weight and runs very deep to their characters… The fight isn’t nothing it’s a LOT, they made up but it’s not something easy to express and to get over for either of them which makes it all the more meaningful! I’m on both sides but there very much are sides, there’s no "they’re both having a ball, Toshiro and Laios hand in hand yay" side to the fight, that comes after
The fight with Toshiro WAS very scary to Laios, almost existentially so, but it’s moreso the "I thought I’d made a friend!!" bit and my god. My god actually
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Like it’s not "just" about oh his friend liking him less than he thought, THAT IS SO MUCH. It’s a bond he thought he had being a lie it’s all the time and moments spent together either being a lie from his perspective or marred now looking back. It’s not only being upset at Toshiro for lying but upset at himself that he’s so easy to fool, it’s being upset that there’s something so wrong with you that you can’t even tell if your "close buddy" even actually likes you or not, it’s like. Holding my head. He can’t trust his own vision of events that happened do you see. There’s always this film of distrust that it could be a lie that should be there when he interacts with people there’s always this sense of cloak and dagger to expect backstabs out of nowhere because you CAN’T see it coming you CAN’T you CAN’T there’s something about you which makes it impossible so you CAN’T-
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He’s so scared of not being able to read people. He knows it’s a weak spot he has, he’s always known. All of these bits are centered around social expectations and betrayals, the assumption that he doesn’t belong either in society or with other humans.
And Laios’ level of awareness is actually sort of complex to analyze, but it’s there, there’s how out of him and Falin he was the one sensitive to the ~aura of hatred~ he felt from the townspeople, there’s of course his nightmares whispering to him about the mocking looks, and how yeah actually he realizes that his gold stripper coworker was taking advantage of him. There’s of course the Winged Lion speech about his trauma and how he fundamentally mistrusts/dislikes humans to some deep seated degree, this distrust that he still keeps under control always. There’s how pre-canon he often wanted to suggest eating monsters but never worked up the courage to bring it up with the others. There’s how he gets across as stoic when he isn’t being enthusiastic…… We don’t know how aware and wary he is exactly in the moment but we do know he has some anxiety around social stuff, and looking back he does notice and aughh augh, the sense you have to hide yourself to not get hurt and be on your guard and shit and.
When you don’t know what to look out for and when to look out for it, the general ‘common sense’ of not always trusting people or noticing when someone’s messing with you becomes hypervigilance in social settings
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"Man they really know what you hate huh." Being socially unaware literally plagues him, he knows, he knows it so well.
It’s so quick that it’s almost hard to digest how literal and blatant Laios summoning his monster to crush all the people who’ve hurt him is. His literal go-to coping mechanism for comfort in his literal monster-induced emotionally intense nightmares, saving him by taking away the upsetting element (the humans)
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"Monsters are his coping fantasy, where they can whisk him away from humanity, all the hurt it’s caused him and its arbitrary rules" with the subtlety of a brick. Monsters are his comfort safe zone "because they kill humans" yes but no it’s because he pits them as the guardians against humans who to him are in the role of the agressors. To him they represent freedom from the shackles of what it means to be part of humanity, a fundamentally social species
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dykedvonte · 2 months ago
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You ever just see a Mouthwashing take that makes you want to bang your head into a wall? I literally just saw someone claim Curly couldn't have been emotionally abused by Jimmy before the crash because he was in a higher position of power than Jimmy.
-Shrimp Anon
The mouthwashing fandom has shown me that people genuinely do believe that certain types of abuse are not as detrimental as other types especially when they deem those immune/resistant, ergo, believing one is objectively worse no matter how it affects the person nor the intersections of power, history and dynamics at play.
Get ready cause this is a yap session:
Cause like it's heavily implied that Curly and Jimmy's friendship was toxic and abusive, pointedly in the direction of how Jimmy uses Curly's belief/comfort in him. Curly wasn't forced to enable Jimmy but he was emotional and mentally on edge around him in almost every scene in some way. Mental and emotional abuse are not contingent on what positions you have at work. Yeah, he's Jimmy's boss but he was Jimmy's friend first and it's like getting into Psych discussion to talk about how social power tends to overshadow any perceived organizational power in the human mind. People are concerned about their jobs ofc but they tend to hang onto and put more value/investment into their personal relationships, hence why there tends to be laws and restrictions around mixing the two.
I always see the sentiments that "Curly is a grown ass man", "Curly is bigger than Jimmy", "Curly is Jimmy's boss", "He just needed a backbone" as criticisms of Curly and while I do agree that on the surface level all of these to be true and viable ways Curly could've taken more control of the situation, I often look at the parallels of Anya and Curly as victims of Jimmy pre/post crash.
The way Jimmy talks to Anya post crash is how he talked to Curly in the pre-crash segments. It's hard to pin-point mainly because we know he hates and wants nothing to do with Anya compared to his contrary but similarly handled obsessions with Curly. It's a weird sort of "honey-moon" effect of abuse Jimmy does in terms of emotional and mental victimization. He is always horrid to Anya, always talking down or questioning her abilities and thoughts in a situation, this of course includes the harassment and assault. However, he has a moment of attempted gentleness/conditioning when he question her about the mouthwash when she's contemplating drinking it at the table. The key difference is he has no personal investment in Jimmy outside wanting nothing to do with him, meaning there is no sort of romanticized version of him that he can condition her off of. He knows this, hence, why he always reverts to trying to make her to scared to oppose him.
This sort of give and take of "kindness" doesn't work on her because she knows he is just doing it to take more from her than whatever he could possibly give but it reflects even the "softer" scenes between him and Curly where he always rewords or rephrases Curly's sentiments and concerns to sound more shallow. He is feigning a deeper understanding by reworking Curly's emotions into something bad and needing to be hidden. Everything is laced with envy and resentment, an outburst just around the corner, I mean he even slams the table in the birthday party scene, a tactic in emotional manipulation to set the victim on edge and cloud their ability to respond. Even if Curly knows Jimmy won't get physical in that moment, the physical actions is intended to make him back down in the confrontation in case it does. This is something that is just not person specific. It ingrains itself into how you interact with the world and life and it shows in major and minor ways with Curly.
Post-crash, the abusive nature is more in tandem to the physical victimization Anya went through and the stripping of voice and autonomy we see take place. Like the parasite in HFIM, Jimmy speaks for Curly most of the time and puts words in his mouth, similarly to how he takes Anya's plans as his own. He very commonly, with the both of them mind you, supplements the worst aspects of himself into them; pettiness, selfishness, lack of understanding... And tries to cover himself with their best qualities; kindness, planning, initiative, etc...
These parallel are just to say that positional power has little to do with if a person can be abused and how it can even be flipped to further the abuse. There is no doubt that Curly could've picked up on Jimmy's envy of his position hence another reason he never confronted him as a Captain but as a friend as doing so would immediately put Jimmy in a space to be confrontational/combative.
I think the disdain some people have when they talk about the heavily implied if not implicitly stated emotional/mental abuse Curly experienced being Jimmy's friend is when treating it as an excuse to why he didn't do more. I can understand that completely because it is not an excuse to why he didn't do more but is a very real reason people in his position in these scenarios can experience whether in the context of a work or social environment. However, I also think the way people talk about it really does demonstrate a bigger problem when talking about abuse when somehow who is/was abused is either part of the issue or enabled it.
Harkening back to the sentiments about Curly's inaction regarding Jimmy, I think the exact phrases I used/have seen show how there is an inherent belief that it is easier to overpower the effects of emotional/mental abuse that go in tandem with the perception of Curly as someone who should be able to. There is not an age you suddenly stop being susceptible to abuse nor a set point or low where you realize how it has affected you. You don't suddenly know to stand up or put a face on to face your abuser nor admit that you inadvertently enabled them to subjugate someone else to the same treatment. Maybe it's my psych brain but their is this growing belief that direct action is somehow easy or always the best method with the game shows you instances where it is not always the case. In real life that rings true too. He should have done more, but it's not impossible to see why he struggled to find a way or didn't even if it makes us mad.
It's not easy to suddenly gain a "back-bone". You don't immediately want to resort to aggression, especially if it mirrors the type you were a victim to. You don't want to believe you allowed yourself to be treated this bad, let it get that bad or allowed something bad to happen to someone else. It is easy to be in denial, to retreat to your thoughts or make excuses to avoid the painful truth. It's frustrating but in a way we know is relatable. It why we both hate and love Curly for it. We know we'd be better, we think we'd be better, we like to think we wouldn't falter in the same ways but it's always easier to say that from the outside looking in. It's easy to see what he was doing wrong because we are seeing it, not him, but the game really does make you picture what you would do if this was your raw reality and it's why this debate about Curly seems so never ending/contradictory. We can all say what we'd do but bottom line is that's much different when you're in the moment with all the emotions and human feelings attached.
I personally think Mouthwashing tackles the themes of rape culture, enabling, toxic masculinity, types of abuse and patriarchy in ways that are meant to deconstruct the typical straightforward views we mostly have of these concepts and how little subtilities of them are just as, if not more, detrimental than the overt/obvious parts. The game deals with the idea of little details and bigger picture in a way to show that sometimes the bigger picture is not the issue but the little details that make it up. It's why I have a personal dislike of depictions of Jimmy as the typical horrible person who would of course do something like this because the game is about noticing the little warning signs, the foreshadowing and foresight.
It's why I dislike the typical discussion of "bro code" and "boys will be boys" for the game because the game makes a point to avoid the standard depictions of such. It is about the type of men who still enable despite not condoning, agreeing or even perpetuating harmful beliefs because they can't see the little details or the ways it seeps into their everyday. The severity is not obvious to them as it was not obvious to Curly, Swansea or even Daisuke the way it was to a woman like Anya. There are little details about Jimmy that should ring alarms but if you are too naive like Daisuke, too distant like Swansea or too conditioned like Curly, they are just off markers.
There is 100% more constructive/concise ways to say "Curly was a victim of Jimmy's abuse on an emotional and mental aspect that clouded his judgements and perceptions in the scenario" while also critiquing on the side of "Curly still had a responsibility to protect Anya as a crew mate and Captain that he failed to do due to biases and stigma's he failed to surpass" without the weird condemnation people give him about should've knowing better than to let himself be manipulated by a person he considered a close, if not family/best-friend and had his own reasons to trust initially. Also stop being weird about victims of abuse in general with this fandom, like sorry not everyone has a like social epiphany the moment someone's nasty to them. People are treating it like you immediately know when you are in a toxic relationship immediately or comprehend when a person is actively dangerous and either it's your fault for not knowing how to leave/cut them off or you deserve it. Like the hypocrisy of people believing how certain fans treat the story reflect their irl views but not their own is crazy.
End statement is: I honestly don't even know man, I've been writing this too long and just like no man on that ship was perfect or really helped Anya when it mattered and I feel like pitting them against each other in discussion on who did the least or most or how it was justified sucks cause in the end Anya always did the most and best thing for herself.
#i also think it is because mouthwashing is first and foremost a game about rape culture and the patriarchy especially in work spaces#regarding women and centering conversation around Curly a man rubs people wrong because it does overshadow that commentary#but it still mixes other topics into its initial theming and message on how abuse conditions you to accept certain things that are harmful#and how getting used to a culture/enviornment does not mean you are happy healthy or most importantly safe in it. I personally like to#explore those aspects where it mixes all the themes so we can discuss the ways you have to watch out for things because there is a differen#in the idea Curly enabled Jimmy just because they were bros and because he was an example of another man afraid to step out from what#is a still oppressive system that does try to punish those who act against it even if they fall in the category of those who would benefit#from it as Jimmy and PE 100% represent that sort of misogynistic system where men that would be “good” are altered until they follow line#in a way both on the personal and professional level as PE is the corporate lock out and Jimmy represents the social and its just the issue#that the discussion of it sounds like “in defense of men” when I am more so trying to discuss how it is much deeper than men being scared t#upset other men but complacency is rewarded by not becoming another person subjugated hence as all the moments Curly does try to do#something we can tie it back to how Jimmy reacts and a possible penality from PE where we now need to address the ways to combat those#two concepts so we dont get cases like Curly or Daisuke or Swansea where male avoidance of the issue is considered neutral or even good.#i think most of this boils down the perfect victim mentality to where if someone who underwent or is being abused is not a perfect example#or accpetible type than their abuse can not be considered a valid or substantial reason for effects on their behavior compounded with the#fact that Anya's abuse at the hands of Jimmy is a systematic issue that Curly is a part of even if unwillingly and was more physically#violating and topical cause sometimes i have to remind myself that all media is still critiqued through the lens of the culture it came out#in cause i do think about what if this game came out inlike 2014 like the conversations would be sooooooo different could you imagine it?#but back the before statement Curly isn't perfect but I feel like boiling it down if hes a good person or man is not the point of the game#but more so good people can still be part of the problem and the idea of condemning a person for one act creates a false sense of#rightouesness and justice that does not aid the victim and in fact aids the abusers in escaping blame for their mulitple behaviors as we se#how the men on the ship tend to blame Jimmy for just one act against them including himself while there is a plethora of things Anya is#concerned about with Jimmy#and its not that Curly just made one mistake with Jimmy but more so we consider his actions more damning because he didn't stop Jimmy#instead of focusing on the fact Jimmy did what he did regardless of Curly and the consequence because we already know he's bad n maladjuste#which is problem in the conversation where the individuals are blamed but the system and perputrator are overlooked in a sense of acceptiab#complacency as we know how they are and the lack of tangibility to personally affect them on a larger scale like I should just make a post#on like cutting out the face when it comes it confronting systems of oppression rather than tag talking but just ask me to clarify if#you want that like im jus trying to say we avoid talking about Jimmy and PE so much cause it is obvious what they do wrong that we make#the initial and inherent problem out to be one aspect someone in this case Curly does and the the constraints they use to force actions
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yume-fanfare · 2 months ago
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happy halloween! the cast from fist of idol: togenkyo have reunited again to bring us...... a horror movie?!
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naggascradle · 3 months ago
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