#obsidian hoarder
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cloud-ya · 8 months ago
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he was forced to eat obsidian when he was 6
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diazsdimples · 6 months ago
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Here's a cute fact about the first year of Buck and Eddie's relationship. Buck decided to surprise Eddie with one gift for every week of their first year together.
It started completely by accident because they were going for a walk, and Buck realised it had been a whole week since they'd finally confessed their feelings for each other! So, while Eddie found a public bathroom (he's got the bladder of a child and Buck teases him so hard for it), Buck ducked into a tourist shop, panicked at all the stuff that was there, and found Eddie a small, carved elephant. He presented it to Eddie while they were on the beach, all shy and cute with a little "happy one week, baby."
The second week was also accidental - Buck had been at the grocery store and found a pretty red rose, and had a flashback to Eddie grumbling at one point that all his girlfriends expected him to get them flowers, but no one ever got him flowers! So he got Eddie the rose and politely pretended he didn't see how misty eyed it made Eddie.
The third week was a little book on cool fungi that Eddie had spotted when they were looking for a birthday present for Chris. He'd been looking at it wistfully but apparently couldn't justify the price (Buck could though, so he bought it and hid it in Eddie's locker)
By the 4th week, Buck's realised he's started a Thing. He woke up on the morning of the 4th week, and hadn't found anything so h went outside, fretted around a bit and fond a really cool rock, which he gave to Eddie. He told Eddie that otters have favourite rocks and Eddie reminded him of an otter, so therefore needs a rock of his own. He stole it back later that evening and painted it in a pretty orange/pink pattern that Eddie loved.
And so it continued. Buck would find something small (or maybe something big, like one time he accidentally bought home this big grand clock he'd found at the antiques store and Eddie teased and teased him about it when he said it was for Eddie because "baby when have I ever shown interest in clocks") every week, and every week Eddie would hold him close and thank him for the gifts.
Around the 48th week, Buck realised that 1. they've become hoarders a little bit and 2. it's almost been a year and what the fuck does he get his boyfriend that already has 48 other gifts?? He goes to Hen and Chim and Bobby about it, and they're also at a loss, because as Bobby says, it's not like Eddie's short on things these days. Chimney very helpfully says "well I would tell you to get him a skateboard that doubles as a backpack but that was last week's gift so..." It's only then that Hen asks if he's ever considered asking Eddie to marry him.
That's it sorted. Buck's going to get Eddie a ring for the 52nd week. Nothing feels right when he goes to jewelers, though. They're all too standard and boring, and nothing feels like BuckandEddie. He ends up finding this very cool lump of obsidian in a box from his travels, which he takes to the jeweler and asks if they can turn it into a ring. They can't, because it shatters, but they do make a band out of gold and create an inlay of obsidian in the band. Buck plans this big, elaborate proposal for their 1 year anniversary, which naturally Eddie accepts. Eddie makes Buck promise never to buy him anything again, which of course Buck can't do but he makes the gifts a lot less frequent and more practical.
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rozeliyawashereyall · 5 months ago
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Rewatching @obsidian-lantern vampire series
Eva and Sky my bloodsucking beloveds +a secret third thing at the end.
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Click if you dare.
Jk it's just headcanons I made with a few friends on discord
@jaetists I'm doing this for both you and me bestie
For those who don't know I'm using "hon" to refer to the listener, because it's like, the only nickname we got from him and I refuse to use (y/n)
I. You cannot tell me this man is not touch-starved. Used to flinch at the slightest touch of affection, but give him time and he'll start warming up to it
Absolute cuddle bug he is
II. Ngl, he probably isn't the best at social cues since he can't rlly be around people a lot
III. Traumatized and probably a lot of abandonment issues
IV. It was suggested that he kisses minor cuts and bruises on hon, with hand kisses as greetings and goodbyes. Of course I had to include this it's adorable.
V. Frequently uses hon as a personal heater since never actually felt warm because he's always in the dark and because, well, he's a vampire. So he's very drawn to it.
Also switches between little and big spoons—but he's normally the bigger spoon. Mainly because he wants Hon to feel protected, but when he's especially valuable he wouldn't mind being little spoon.
VI. Ticklish behind his ears and ribs, good luck trying to catch him off guard though, your best chance is to attack when he just woke up.
VII. Stargazing dates~
VIII. Weirdly good at long division, but struggles with most other math IX. He has really bad blood circulation, specifically his feet and fingers, but what did we expect honestly he's a vampire. X. Nails grow with a natural point (like a claw), so he cuts them down. XI. Would listen to all and I mean all kinds of music, he’s lived through many decades. Also spends a lot of his free time watching crime documentaries. XII. Cuts his own hair lol no barbershops are open at night. Has probably fucked it up once or twice and cried. Don't worry Eva fixed it for him XIII. Has a strange fascination with old things. He loves going thrifting. He spends like 20 minutes in the clothes section, and a good hour and a half in the antiques. His house is covered in funny looking antiques, and gifts them to people whenever he sees fit XIV. The definition of “I saw this and thought of you so I bought it.” Expect many gifts XV. He really loves scary movies. And speaking of movies! He watches Twilight, thinks it sucks but sometimes watches it unironically when he’s bored.
XVI. He knows how to waltz~ and some other classic ballroom dances. Eva taught him most of them. He's also more than willing to teach honey how to dance as well!
XVII. Makes sure you've eaten and drank water daily—this includes medications ofc
Also just because he's a vampire doesn't mean he won't make sure you're getting enough sleep.
XVIII. Sky can indeed purr, with the reason in one of the doodles
XIX. he's definitely a hobby hoarder, his favourite is painting. I just like imagining him painting sunsets while brooding over not getting to see it (and probably honey)
Thanks @iistxrmyskyii @willowve01 @tiefling-chaos and @lightdragon789 for helping with the headcanons!
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quiet-in-the-wild · 5 months ago
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Not the most aesthetic post - but I wanted to share it now that I’m feeling better
but remember that jar of rocks I had as a kid? It’s like my most memorable childhood toy lol. My grandparents had a rock & gem shop in the 70s & my grandma gave me a little jar of random polished rocks when I was a kid & I loved them so much
Well when I visited my parents I wanted to find it. And my dad is kind of a hoarder so I thought it was going to be a whole thing to look for a little jar of rocks in like 3 out buildings of stuff
But I stepped into his garage- looked up & sitting on the top of the fridge was my jar of rocks! I didn’t even have to dig through boxes.
So here are the ones I brought home- there were more but these were my favorite as a kid
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First 4 are Montana moss agate
The next is a couple crazy lace agate/agate, petrified wood, moss agate, bloodstone or a jasper. And a really cool tourmaline quartz - edit just looked it up bloodstone is a type of jasper so either way I'm right! lol
Next is some hematite, malachite, snowflake obsidian and clear quartz
& then a big tigers eye & 2 possibly dyed agates. The turquoise one is definitely died.
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mogai-reblog · 1 year ago
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hoarders who use obsidian share with me your secretssss
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ashpdigitalcharacterdesign · 6 months ago
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Amethyst Questionnaire PT.3
12. Describe your character’s world
Answer
Beach City is the primary location in the Steven Universe franchise. It is situated in
Beach County[1] in the fictional state of Delmarva, in the 443 area code, on the East
Coast of the United States.The Crystal Gems have resided in Beach City before Bill
Dewey's great-great-great-great-grandfather, Captain William Dewey, founded Beach City nearly 200 years ago. After many months out at sea, the Crystal Gems, as messengers of Rose Quartz, came across William Dewey's ship and warned the captain and crew to turn back, as the land that would soon be known as Beach City was dangerous and not safe for humans. William Dewey, after an incident with the mast of his ship, drifted across the sea until he and his crew encountered a massive storm and a giant Gem Monster. The ship was saved from being sunk after a Crystal Gem fusion (Obsidian)[2] saved William Dewey and the ship. She brought Dewey and the ship to shore and told the captain not to reside on the land. William Dewey chose to stay on the land, and the Fusion accepted William's decision and informed him that she would most likely interfere again.[3] The Crystal Gems continue to reside in Beach City where they watch over and protect its inhabitants from danger and evil.
13. What are your character’s goals in life?
Protect and defend the Earth from threats. Defeat Jasper (formerly). 14. What stops your character getting towards their goals?
She struggles to accept the burden of responsibility and overcoming her poor self-image arising from her smaller stature and "defective" creation, and takes her anger out by picking fights. She is rebellious and stubborn and does not listen to others easily. 15. What personality flaws does your character have and how do they manage them?
Carefree to a fault
Pearl and Steven help her become more aware of her responsibilities/ she matures throughout the show.
Amethyst is easily amused and very impulsive. She is bad-mannered, untidy, and a bit lazy; much to Pearl's detriment, but still means well. Her unwillingness to let others throw out the junk in her room marks her as somewhat of a hoarder. These tendencies surface in "Maximum Capacity", where she is unwilling to let Greg throw anything away in his storage unit. This is not managed?
Amethyst has an admittedly low opinion of herself and a strong self-loathing that she usually keeps buried under her boisterousness. When her self-doubt takes effect, it makes her act cold, reckless, stubborn, and starts looking for a fight. She meets Amethysts that are from Earth and that they remember her as 8XM, befriending her and making pranks at her side. In "Tiger Philanthropist", she is now comfortable with her self-esteem and no longer needs wrestling as an output of dominance and power.
Obsession with finding and beating Jasper which leads her to recklessly challenge her alone, all the while denying her friends' help and encouragement. "Earthlings" shows Amethyst come to terms with herself due to Steven's encouragement, comfort, and stating that they are the same, leading them to fuse into Smoky Quartz. 16. What special talents does your character have – were they innate or did they develop them, or discover them – if the latter, then how did this happen over time?
Amethyst’s powers develop stronger as she becomes more confident. Her lack of confidence inhibits powers in gems.
Developed:
Flail/Whip Proficiency: Amethyst is very skilled with her whip, which mixes very well with her immense physical prowess. She can throw her whip to entangle or bind her target from afar.
Martial Arts: Amethyst is the Crystal Gem least likely to rely on her weapon in combat, relying instead on her martial arts skills and enhanced physical powers to deal with minor threats. She also is a skilled wrestler
Natural Abilities:
Enhanced Regeneration:
Amethyst can normally regenerate very quickly and with great variation, but this has been shown to backfire, as regenerating so quickly can make her new body extremely unstable. Strength:
Amethyst, being a Quartz soldier, has amazing physical strength, she is capable of jumping immense heights and can easily lift giant objects using her whip. In "Crack the Whip", she was able to poof Biggs Jasper by twisting her with her whip and strength. In "Steven vs. Amethyst", Amethyst destroyed a large portion of the ground as she pulled Steven.
Enhanced Durability:
Amethyst has also a great durability, in "Laser Light Cannon", Amethyst readily volunteered to get thrown at the Red Eye by Garnet in order to punch or body slam into it as an attempt to destroy it, persevering long after it was already proved to be a futile act. In "Crack the Whip", she was able to withstand a beating from Jasper, poofing only when Jasper attacked with her helmet.
Shapeshifting:
While most Gems are capable of shapeshifting, Amethyst is particularly skilled at it, specializing in transformations. She may use this skill to enhance her unarmed fighting or take on more bizarre forms depending on the task at hand. Some of her forms include several random to lethal animals, a fully-functional helicopter to transport others, her wrestling alter-ego, the Purple Puma, etc. However, Amethyst cannot shapeshift when she is under a lot of pressure, as revealed in "Secret Team".[2] There is also a limit on the amount of time she can stay shifted before having to revert.
Photokinesis:
Amethyst is shown using her gemstone to project a purple light, like a flashlight.
Bubbling:
Amethyst is able to bubble objects. Her bubbles are purple and are sent to the Burning Room inside the Temple. After Peridot poofs Jasper Amethyst bubbles her gemstone.
Unique Abilities:
Spin Dash: Amethyst can rapidly roll into a ball-like shape to attack enemies. While powerful, it is smaller than Jasper’s version,
Homing Attack: Amethyst can home in on nearby enemies while spin dashing
Whiplash Spin Dash: Amethyst can summon both of her whips, ignite them with violet fiery energy and then spin dash on top of them, giving a violet aura to her spin dash. When she makes contact with something, it causes a big violet explosion.
Hair-Blade: Amethyst can use her hair to slash at an enemy with such potency it severs others. This includes the claw of Bixbite.
Enhanced Digestion: Amethyst can eat materials (including glass, plastic, paper, etc.) and can digest it without getting sick or disgusted. However, she was food poisoned by a burrito in "So Many Birthdays".
○   Fire burp: Amethyst can burp fire after drinking cooking oil, as revealed in ○      the episode "Gem Harvest".
Clandestine Abilities:
Levitation: While controlled by White Diamond, Amethyst has the ability to indirectly suspend her body in midair.
White Burst: While controlled by White Diamond, Amethyst is capable of shooting a white energy beam from her eyes equivalent to White Diamond's aura, in which it can also mind control the affected gems. 17. Is your character a loner or gregarious – or something more complicated (if so, describe)
Amethyst has many friends, however she feels secretly inferior to them due to her being a “defective” gem. She has a hard time letting people in and ends up taking her anger out on them. However, as she befriends others and grows she feels more secure in her friendships and personality, becoming less impulsive and explosive and becoming confident in her identity.
Your additional questions 18. What are Amethyst's favorite things?
She likes to eat crazy concoctions of ingredients, including things that might not actually be edible, and play video games. 19. Why does Amethyst feel inferior?
A large part of Amethyst is how guilty and inadequate she feels for things that she has no control over, and no one helped her for years. Her problems originate with being a gem that isn’t properly formed and being a byproduct of the homeworld invasion. Another factor is Pearl and Garnet don’t always act the most supportive, often driving her to act out.
She knew she was part of the pain on earth and struggled to understand her place, making her deeply insecure and confused. After meeting Peridot and Jasper she becomes more confused knowing she is a malformed Gem. She does enjoy Peridot's company a lot though and helps her be able to adjust to life on earth, they still run into some problems with communication and world view but end up being good together. Jasper is someone Amethyst wants to beat to prove she is good enough but also wants to consider family even calling her Sis.
20. Who are people that make Amethyst feel inferior?
Sardonyx
Amethyst seems to show jealousy towards Sardonyx as she made Amethyst feel weak and reckless after Sugilite went berserk in "Coach Steven". This is most likely because of her wanting to be stronger and be noticed by Garnet
Jasper
Jasper and Amethyst are both Quartz soldiers made on Earth, but Jasper sees
Amethyst as nothing more than a joke and a failure for being 'overcooked'. Jasper told Steven (whom she mistook for Rose) that she must have been desperate to enlist the help of a "runt" like Amethyst. At the end of the events of "Crack the Whip", Amethyst feels inadequate because Stevonnie took down Jasper without her help, making Jasper's words feel true.
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senstless · 1 year ago
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Splinterlands BATTLE MAGE SECRETS featuring Back to Basics
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Featuring Bronze League Summoner and Monsters in Action!
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CHALLENGE RULES
RULESET: BACK TO BASICS
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Description: Units lose all abilities.
Summoner effects are still active.
Reasons Why I like it It really changes which monsters are most useful. It becomes very difficult to balance the need for a decent amount of help to be absorbed by your opponent's attacks, well still having attacks that hit, and have enough damage to burn to your opponent. You don't have to worry about anything but speed differential, and potentially armor. This can make certain cards that are otherwise not nearly as useful much more useful and vice versa. Taking a car away that normally gives martyr or has healing might make the card not worth the mana cost anymore.
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets
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Watch the Match Here
MANA: 16
Ruleset: Back to Basics: All monsters lose their abilities.
SPLINTERS: Fire, Water, Earth, Death
Initial Rule Set and Mana Gameplay Thoughts
Rulesets Anytime you play with back to basics it means that a large portion of cards are no longer favored. Anything with sneak, reach, or opportunity are out. Playing cards with snipe no longer have an impact as everything just targets the tank, and melee monsters in general are not favored outside of potentially the first tank.
Mana 16 mana is pretty low to start with, and then when you have a back to basics match it makes it extremely difficult. There is a typical blend to have between cards that might actually do some damage, and having enough health on the field to not get wiped out by your opponent. At 16 mana it won't be many cards that have a decent attack and decent health.
Splinters Only losing life dragon, so I don't see much impact. I'm anticipating it is to be a earth favored lineup although water with its additional speed and armor and also be used, and death is great to reduce your opponent's magic attack and take away one of their health. There's a decent argument to be made for all three if you have a full selection of cards
My Team
Summoner OBSIDIAN I chose to play heavy magic and just wanted to get as much damage out there as possible while hoping my opponent did not play death
First Position HILL GIANT One of my favorite three mana cards provide seven health for only three mana and even has an opportunity to attack if it lives long enough.
Second Position DJINN BILJKA
Honestly I think I messed my order up here. Should have played this one last and given the fact it only has two health and I think I messed up my order. Otherwise one magic with potential boost to two makes it a good card p for only three mana.
Third Position SPIRIT HOARDER Another three magic mana card that can get a boost to two even though it's health is very low
Fourth Position BLACKMOOR NYMPH Probably should have been my second position card but it's another romantic card with for health.
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Opponent Lineup & Match Play
Summoner KELYA FRENDUL Water is a decent splinter and adding armor to every monster is great if your opponent is using me later arrows it can really keep you around for another round
TORRENT FIEND Looks to be just Cannon fighter to protect their offensive cards that are in the back
HARDY STONEFISH Another good card to absorb a couple of hits especially if I wasn't all magic focused
CHAOS AGENT Since there's no sneak or opportunity you might as well put all these cards up front to leave Djinn Oshannus protected in the back
DJINN OSHANNUS Normally this devastating card would have void but since it loses that and now it's just a Ted health card with five speed and two magic damage
XENITH ARCHER
Solid play, adding a one range attack at the back never hurts and it might sneak a couple of extra damage points in against my low health cards
Round 1
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Honestly pretty concerned has this lines up just given the total lack of health on any of my cards that are going to be doing magic damage. Overall I think we have similar Total health but it feels like I'm behind somehow.
As the round starts off, on the last to attack but I do secure three knockouts in a row. This changes things a little bit and leaves me dealing significantly more damage each round in my opponent for route 2
Round 2
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If all of my monsters lived then I would have the potential health damage of eight damage this round. Unfortunately for me I will be attacking last and I lose Hill Giants before he get attacked, and then deliver my six magic damage against Djinn Oshannus.
Round 3
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Things are looking okay I guess, I'm going to lose Djinn Bilka when around starts, and likely take another hit. But the good news is that I will knock out Djinn Oshannus this round and lock up the victory. It was really crucial for me to have more magic damage each round as a potential being delivered than to have one big monster with all of my attacks
Round 4
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. Ground floor starts but it's lopsided, they don't have any attacking cards and I quickly knock them out for the victory.
Round 5
Thoughts -
This is a good showcase of not putting all of your eggs in one basket. At times it's easy to have too many small cards out there that can get overpowered by a dominating epicure legendary card supported by summoner. When you play back to basics much of that traditional powerhouse lineup goes away and things become much more about volume. Choosing to play three or four small magic attacking cards increased my total potential damage dealt each round to a level that cut through their team too quickly. Dealing six to eight magic damage health for round means that any card they can put in the field was just too vulnerable to my total attack, and they did not have enough attacks to get through my health and eliminate them first.
Back to basic matches are basically a race against health, this is why you typically see people stack as much health as a can up front while protecting your heavy hitters in the back. My opponent likely would have been fitted much more from having even a 2 minute not attacking card in front of Djinn Oshannus that would have made their Total health too high for me to overcome. Back to basic games are as much about stacking health as they are stacking damage. Spreading your attacks and damage out also allows you to continue to dwindle your opponent as your team starts to be eliminated
~~@senstless
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mfmsty · 1 year ago
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I can see the ocean when it's clear blue
I remember waters where the roads ruled
Catch a flight,
Catch a hype off the wrong mood
I been the dude to always have an "attitude"
On the spectrum of things they say I might move
Kinda hard when the devil has got the right tune
Vicious thoughts obsidian in my mind swoons
How the demons collide with the dirty work
Shiftin' the weight
Had it carried in first
Second to none I could never be versed
Battle to one got my heart in a curse
Conversing with verses to idolize merc-iless
In the clips [eclipse] when the shadow is worse
Oh hello to future when the angel is merged
My mama a hoarder a courage I burned
Diverging my paths as the certain is turned
Say hello to the worst
I come from a carrier of a heli- cop the thirds
Copped the 1st I told you I never place
2nd or thirds
You guilty lil liar how the benevolence submerged
Diversify your thoughts and watch the human come first
You at,
An alien who alienates the herd
The eighty ways of murder can concur
Silly little sinister desserts
In a desert w a word
Worth work to the nerds
How cute.
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stella-welly · 3 years ago
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Do you have any witchy HCs for Stardew characters (canon characters or even farmer OCs)? Morning fog got me thinking about a farmer who grows herbs and whatnot for spells to resolve town problems.
I LOVE THIS ANON. I absolutely do! I have FOR BOTH canon character and OC <3 I couldn't give too much away since I'm writing a little fic about this teehee.
Personally, I think everyone in Pelican Town has a little bit of magic in them since I mean...we know magic is definitely around them but some are just more in the know:
Evelyn is a kitchen/hearth witch. I just feel it in my bones. I mean why else does she send you cookies at times when you need them? And cake?? She even gifts you the recipes when you become friends! Because she is a sweet ol’ kitchen witch that's why.
Emily...my sweet Emily is an eclectic witch. She has her hands in a little bit of everything. She is definitely dancing in the forest on full moons and collecting storm water. Tries to invite people to go with her but so far as been unsuccessful ( that is until my farmer shows up ohoho)
Haley unintentionally charges her make-up brushes and hairbrush with self-love on a rose quartz tray Emily bought her one year and it explains the CONFIDENCE. I HC that she likes the color pink but not because it’s girly but because it makes her feel “Powerful”.
THERE IS A REASON ALEX FEELS SO CALLED TO THE BEACH. "It just makes me feel so calm...like it soothes my soul if that makes sense? I don’t know, I just really like the beach and ocean haha” He finds a lot of rocks with big holes he can see through (hag stones) and really pretty shells. Usually Gifts them to Evelyn and Haley but has a collection in his room.
------------------------------------------------------------------------------
Now some OC ones:
The farmer definitely has those herbs you speak of. Rosemary, lavender, thyme, mint. You name it and they probably have it: dried or fresh. I picture them in a raised garden bed right outside the farmhouse. They also have beautiful fairy roses growing in the greenhouse along with all kinds of other witchy plants,some even poisonous! It's basically their own apothecary. They identify as a green witch or hedge witch most def. 
When George asks for a hot pepper to rub on his knee, they do him one better and make him a balm to rub. They charge it with their energy and place a piece of obsidian (for protection) they got ethically from the mines ( they only take what they need! Gift if they have extra or return it back) When they go over to give it to him and explain how to use it he looks at them like their crazy“ Are you a witch or something?” He jokes. The farmer just chuckles nervously and declines.
In their first year, as they prepare for winter, they make their fire cider and elderberry syrup to combat all the 'yuckies' as they call it. They decided that maybe good doctor Harvey would like some too! So they get to crafting. It’s the first day of the winter season when they walk over to the clinic to give it to him. Harvey is obviously a little skeptical as they explain the use and benefits. They see this and reassure him that this isn’t to get away from Modern Medicine, just a nice tried and true way they grew up with.“ Remember to always consult with your doctor right?" When he starts to feel a little tickle in his throat and a slight case of the sniffles, instead of going his own tried and true route, he tries the homemade concoction and DOES IT WORK. He shows up the next day at the cottage asking if they would feel comfortable providing him with some jars for flu season and...for him to have also.
I think what’s beautiful about the idea of a witchy farmer is that they don’t necessarily resolve the town's problems, but help the residents work through them and find their own magic within themselves.
Lil bonus:
A witchy farmer absolutely knows what’s going down when the Wizard invites them to their tower and suggests drinking from the caldron.
“ I'm going to hallucinate huh?”
“ Just a bit. You’ll be fine. Wizard promise.”
“Eh, f*ck it. I don’t have anything else going on today.” and they drink from the caldron, downing it like a shot.
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cloud-ya · 4 months ago
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failed at making gijinkas of my animal ocs so i just put clothes on anthro
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watchers !! here is my extensive lore for them. be warned this is long
watchers can be born watchers, but most are 'recruited.' basically some ppl r born w/ watcher magic inside them and if they have it it's possible to be recruited. born watchers automatically have magic in them
watchers can sense watcher magic. this is how they recruit ppl
they have a server all watchers can join thats just the end. the tall obsidian towers were repurposed into buildings, and those towers are throughout the entire server
watchers are also shapeshifters, but the reason most chose to have wings/be birds is because that it has the most advantages in the end. all other 'magic' is just cool purple fire cause i said so. and also maybe healing magic too
watchers are so queer!! born watchers are referred to as they/them until they pick their pronouns, and are named after numbers until they pick they're names!! it is encouraged to explore your identity!! many keep their number names into adulthood if they like them.
most watchers also have two names. btw !! one for more common/friendly use, and one for formal use. some use the same name for both but some are also name hoarders and have many more. if u keep ur number name its usually used as informal but it doesn't rlly matter
the common way to introduce urself if ur a watcher is "hello, my formal name is [blank] and my informal name is [blank]. i use [blank]/[blank] pronouns." it has some variation tho.
they do have 'school' but its like. mostly how to use magic, how to fly, etc. etc. they do have optional classes for recruited watchers to learn about the culture.
there are different like. jobs for u to take up as a watcher? the main one is to watch servers. those guys pretend to be players and go to make sure a server doesn't go into chaos. these guys also recruit watchers<3
some do healing, some teach, some just dont. jobs not required !! OH u can also help disabled watchers as a job<3 cause i said so<3
admins sometimes hire watchers to come to their server. sometimes watchers are banned from servers for whatever reason.
watchers are just a big species of guys. my blorbos. my beloveds
also grian was recruited <3 his informal name is grian his formal one is xelqua <3 pearl was recruited too <3 her informal name is pearl and her formal one is cresent <3
Oooh!! Cool!! :}
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dustedmagazine · 3 years ago
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Abronia—Map of Dawn (Cardinal Fuzz/Feeding Tube)
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Map of Dawn by Abronia
Abronia is a psychedelic six-piece out of Portland, whose droning, ritual grooves conjure everything from Velvet Underground to Popul Vuh to Richard Bishop’s Arabian-influenced experiments. Centered, literally, on a huge drum set on its side (played by the one-named Shaver who has also been in Plankton Wat), the the band has a huge, blues-inflected, Eastern-shaded guitar sound, with two regular axes and a pedal steel played by Rick Pederosa. Keelin Mayer, who plays the saxophone and sings, is in some ways the band’s secret ingredient, adding wild sprays of reed and priestly incantations to the mix.
The band has been together since the mid-2010s and has two previous albums to its credit, The Whole of Each Eye from 2019 and Obsidian Visions/Shadowed Lands from 2017. Both share Map of Dawn’s emphasis on weighty, processional drumbeats, but the guitar work has grown subtler over time. Licks curl and frolic in opener “Night Hoarders.” Bent notes kick up a celebratory dust around the steady march of percussion and bass. And just as important, Mayer croons and wails like a prehistoric seer, finding a mystic center amid spiraling guitar work. 
Elsewhere Abronia exudes a trippy Americana vibe, in the acid spaghetti western “Games,” in which Pederosa’s pedal steel traces eerie jet trails of sound across against the sky. “What We Can See,” the single, lets the big drum rumble, finding a middle ground between an Appalachian barn dance and the mind-melting psychedelia of Ash Ra Tempel. “Wave of the Hand” starts a pensive cowboy-movie soundtrack, softly evoking the space and loneliness of wide-open horizons, but then it starts to gallop, heedless and headlong, and full of kinetic energy. “Invite Jeffrey Over” borrows Link Wray’s lick from “Rumble,” slowing it down and laying wandering threads of pedal steel over top.  
Map of Dawn pushes out into some very cosmic directions, playing with rhythm and structure like a country cousin of Sun Ra.  Still, it’s not the least bit inaccessible. Surf, blues, raga, jazz and rock slip in and out of the forefront, but the big drum keeps pounding, bringing everyone along for the ride. 
Jennifer Kelly
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enemiesofcreed · 4 years ago
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Mind and Might - Prologue
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Our twin hearts pound in our chest as our wings strain to carry us beneath the clear, moonless night. Death comes for us as surely as the stars continue their silent paths across the sky. 
Creed has killed our nephew, Khan the Hoarder. He killed our uncle, Nash the Hunter. They did not heed our warnings, and they paid with their lives. 
And now our cousin comes to kill us. 
There is a spasm in one of our left wings, and the uneven load causes our other three wings to fail as well. We have pushed them beyond their limit trying to escape the inescapable, and we land hard on the desert sand below. 
We are not alone for long. Creed’s wings flap as he lands, creating a localized sandstorm in the process. The pride emanating from him is palpable. 
“Ah, the Destiny Sisters at last,” says Creed. “Good evening Vy. Good evening, Bea. I’ve been looking for you. It seems you’ve somehow wandered a long, long way outside the borders you and those other traitors agreed to.” 
“Bold of you to call us traitors when you’re the one killing the last of your own kind,” we reply in unison. 
“You have only yourselves to blame,” Creed spits back, malice dripping from his voice. “The moment you and the others betrayed what you are and entered into this farce you call peace, you sealed your own fate.” 
Creed’s face twists into a hungry grin. “But then, you know all about fate, don’t you cousins?” 
“More than you ever will,” we reply. 
A jet of fire lights up the scene as Creed roars in fury. “Then why choose the path of blindness and a slow death by atrophy when it came time for us to make our choice?” Creed bellows. “The others I understand. Khan just wanted to be left alone to admire his ridiculous pile of trinkets, and Nash only cares about his fun at the top of the food chain.” 
“But I expected more from you,” he says, a quiet sadness now creeping into his voice. “You were supposed to be the wisest of us all. If the two of you had sided with me, Khan and Nash would have been outnumbered, and they would have listened to reason.” 
We stand on our feet. Our limbs and tail are strong and ready for a fight, but it makes little difference while our wings are still useless and spent. “It was your sense of superiority and entitlement that made you deaf to reason,” we say. 
“Am I not Creed the Proud?” he roars back. “If I don’t speak up to uphold the pride of our kind and all those who look to us for inspiration, then who will? We spent an entire age of this world enduring wars and attacks from those who should be little more than insects to us. And when our enemies finally wore themselves down into broken fragments, it should have been the hour of our great final victory over them. The dawning of an age where they would have to scrape and struggle against us! And instead you accept a truce?” 
“You imagine a future that would not have been, because you lack the sight we have been entrusted with,” we say. “You say that we should have been the wisest of our kind. Do not delude yourself, Creed. We Destiny Sisters ARE the wisest of our kind. And if you were wise, you would listen as we tell you what you are blind to under your own nose.” 
“And what is that?” Creed asks derisively. 
“That the Primafolk are far more important to this world than you realize,” we say, “and they were at their breaking point. If our kind had pressed our advantage while they were at their lowest point, it would not have caused their subjugation. It would have caused their destruction. Followed by the destruction of us all.” 
“You speak nonsense,” says Creed. “Excuses invented by the weak.” 
We do not argue. Creed knows we speak only truth, but is too proud to admit it. Instead, we let our flame speak for us. Black flame with the sheen of a hundred colors washes over Creed, and for the first time since he began hunting us, Creed looks truly afraid. He was not expecting this. 
Creed’s body is unharmed of course, but his eyes cloud over with the same color as the flame. He whips his head wildly from side to side as he sees the vision we have shared with him. When it is over, his eyes return to their natural golden color. 
“I see,” he says. “It appears there are powers at play greater than I had realized. Powers that even our kind would stand no hope of defeating, though it wounds my pride to admit. You’re right, cousins. The Primafolk must survive.” 
“Yes,” we say. “You finally understand.” 
“And yet, there’s something that bothers me,” he says, narrowing his eyes. “Vy used her Obsidian Flame to show me this vision, but where was Bea’s Opal Flame? In all the centuries we’ve known one another, I’ve never seen the black without the white. Could it be you’re holding something back from me?” 
“You underestimate how far our sight extends,” we say. “We knew you were coming to kill us and take both of our flames. Every destiny has two sides, and it is impossible for any being to possess both at once. So we have already entrusted the Opal Flame of Destiny to other caretakers.” 
“Is that why you’re out here in this worthless desert?” Creed asks with spiteful laughter. “You know I’ll simply find whatever gullible worms you’ve doomed with your gift. All you’ve done is ensure your allies will die, and I’ll still claim both your flames.” 
“No, you will not,” we state as simple fact. “You will hunt high and low for the Opal Flame for a hundred years, but you will not find it until it finds you.” 
Creed’s hungry grin then returns. “So you violated your own borders to grant one of our kind’s greatest weapons to our oldest enemies,” he says. “I can think of no greater act of treason.” 
He steps towards us, slowly and menacingly. His sharp teeth illuminated from behind by his own crimson red flame. “A hundred years you say?” Creed asks, closing in. “Perfect. That will give the Primafolk enough time to recover and prepare so they can actually survive the coming war.” 
He looms over us, and we lay both of our heads down to the cold sand, resigning ourselves to the fate we could not escape. 
“You know what?” Creed taunts. “I think I’ll even give them a little help to make sure the fight is worth my time.” 
[Want more? The story continues at EnemiesOfCreed.com]
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senstless · 2 years ago
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Splinterlands Share Your Battle Weekly Challenge SPIRIT HOARDER
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Another Bronze League Deck, Competing and Winning in Silver 1
That was pretty excited to see the weekly challenge this week as I really think that Spirit hoarder is a key card that can be used in many different scenarios to give your team a massive edge. There are not that many cards that have triage and allow you to heal a card outside of the tank position
This week's match was even more important given the rule lineups of equalizer and his but scratches..
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Weekly Challenge -SPIRIT HOARDER
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Edition: CHAOS LEGION Rarity: EPIC Element: NEUTRAL Attack: MAGIC Abilities: TRIAGE Health: 3 Speed: 1 Attack: 1
Reasons Why I like it
I think the biggest key on my spirit order is such a good card is because it has triage allowing you to heal card in the back line that is sustained the most damage. The same healing rules apply and it gets to feel 25% of its health around.
This is especially useful when you have a card that has taunt in your back line that will both attract the attack of the other monsters and can be healed stick around even longer. Having a magic attack is also a big bonus since most healers tend to have a ranged arrow attack. Find that magic attack healers especially powerful especially when. With the Earth splinter to get an additional boost their attack the only draw back really help Target for opportunity cards and can be taken out before provides the benefits you're looking for.
The Matchup
The Rule Sets
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Watch the Match Here
MANA: 49
Ruleset: Equalizer: All monsters start with the same health, based on the highest health in either team.
Ruleset: Tis but Scratches: All Monsters have the Cripple ability.
SPLINTERS: Earth, Life, Death, Dragon
Initial Rule Set and Mana Gameplay Thoughts
First off 49 mana it's quite large and will allow you to play almost in accommodation of cards you want. Well you can't go all 10 plus mana, you do have the ability to add significantly higher man of cards in combination that will allow you flexibility and The heavy hitters that you're looking for. I'm making all the cards equal to the highest health card while also reducing the health for each attack that hits. The one nuance to tiswood scratches is that blast damage attacks do not impact total potential health, just normal Total health minus attacked and. Splash the triage can come along and still give it back to its full original health. What's that time Anna I assume likely be heavy magic.
Summoner OBSIDIAN I chose to go heavy magic, well not exactly a traditional route given the assumed high health I like to guaranteed hit to take off one health from potential given scratches.
First Position UNICORN MUSTANG I wanted to play unicorn mustang because I think it's the best counter I could get in case my opponent chose magic. It has decent speed void and red damage and I know it will get boosted to 13 health which will make it healable for a couple of rounds
Second Position RUNEMANCER FIORRE The biggest beast of a card you can pretty much pick at least found dipping into gladius packs. It's 13 health three magic and two range attack will help to drain down the potential health of most opponents all working them down towards getting knocked down
Third Position REGAL PERTYON Not necessarily traditional powerhouse tech card but given it's boosted health and speed was flying means that has my card start to get taken out this one like proved to be harder to hit from other monsters and allow me to continue to heal it as much as possible
Fourth Position SPIRIT HOARDER Put it here put it in a lineup to allow it to heal as many times as you can anything in the back row. I assume it might get damaged from a scatter shot too but given the high health of the match I assume it will be beneficial to my team in a long way
Fifth Position GOBLIN PSYCHIC I think having matches like equalizer it's best to have as many healers as you can on my team. This helps to keep cards healing and revealing as many times as possible keep the health high to avoid cars getting knocked out
Sixth Position MYCELIC SLIPSPAWN I wanted to play I slipspawn here since it has taunt and I'm hoping to draw some attacks off the unicorn mustang along with the same time getting healed and triage and spirit quarter long enough to stick around till around 2 or 3.
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Opponent Lineup & Match Play
Summoner QUIX THE DEVIOUS honestly this was the least likely route that I anticipated my opponent play. Although it's pretty good because it counters both life and provides access to a powerful Dragon cart which I overlooked.
VOID DRAGON not traditionally a great tankard in high man of matches but when you consider its health will be boosted to at least 13, and it has void, flying, and high speed it's actually a great card to taste a lot of misses from the opponents.
CHAOS DRAGON the big heavy hitters in a dragon lineup for sure chaos dragon has a nice powerful attack and he's a scatter shot to hopefully knock out some cards that I expecting it. Although this is not a match where a single scattershot can take out a key card giving everyone's high health you think it'll be slightly less effective
TIME MAGE pretty solid choice here for a meddling card that allows another reduction of speed which should make my entire lineup attack last.
ADELADE BRIGHTWING Disney monster with those flying and repair. I get the addition to boost of increased health due to the rules which means you should stick around much longer.
PELACOR ARABELIST solid play especially in Pittsburgh scratches play since each attack can reduce primary health by one and it can deliver up to four temporary damage on each turn. I do love pellicore arborist the most when combined with General Sloan but I understand it's placement here
PRISMOLOGIST it's decent attack Plus blast damage and increase health can help provide some rear tank support.
Round 1
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Round one kicks off and all of that negative speed is really slow in the monsters down. There is a significant amount of damage delivered to both teams but given the fact that he's starting health is 13 of all monsters it leaves quite a bit of room especially after all of my monsters are healed by both triage and thank you. Several of them took some rather large reductions in health
Round 2
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Round 2 starts off with a bang for me and I get to knock out Floyd dragon. As the round progresses nothing really changes other than I do finally lose Slipspawn. Good news is unicorn dragon can get healed again and so can goblin psychic who took some splash damage. By the end of the round my team is mostly healed to Max health that's left.
Round 3
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as round three starts I still feel like it made anybody's match. There is a lot of monsters with a lot of health doing a lot of damage and eating away at the underlying Max health. And it's round three progresses I do get another knockout of chaos dragon unfortunately I also lose unicorn mustang. The attack switch from magic to ranged is hurting me a bit more than I thought. As round 3 comes to an end I feel pretty good as my monsters are mostly not to tell her and I'm still doing some pretty good things
Round 4
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Round 4 follows much of the same as the prior rounds, they're heavy range attack is doing lots of damage and with both score a knockout leaving each with three dragons and full health.
Round 5
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Things are pretty even as we eat to Three monsters in each team has some slightly different advantages or disadvantages. For my opponent They're upside is they will do more damage around if everything hits they will do a total of nine damage to the tank plus two splash damage well I am only going to be doing seven damage to the tank with no splash damage the benefit is that I have a tank heel and a triage card left to help heal me up.
Ask around the place out I am starting to love Regal Peryton, it's high speed plus flying has allowed me to get two misses out of three arrow attacks. Key to allow my health to return to its Max by the end of round.
Round 6
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In round 6 my trio continues to dominate. I scored two more misses with regal and it's flying and high speed, while Spirit order and goblin psychic dealt out magic damage while healing both regal and spirit horde back to their full potential. I think this is going to be a long drawn-out match to get it over into final victory just due to their high health.
Round 7
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Found seven starts off much the same but they're down to one attacking monster and it's only a matter of time before I can eat through all their health.
Round 8
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Round 8 I finally finish off Pelacor Arabelist, leaving just one monster I need to eat through.
Round 9
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Round 9 and 10 are just a one-sided attack Battle as it takes me awhile to finally knock them out. Matt wants to talk about her strategy here it was just a one-sided attack until it was over.
Thoughts - and Chances to Win Again
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It's nice to see his number as high as 98% and have your strategy validated. Having some middle damage magic cards that always hit doing damage each round while having both a tank heel and triage card really helped me to keep an upper hand against my opponents. I guess there must be some small chance of me missing if I don't get lucky on the RNG and I don't score as many misses. Overall I think this is a prime example of how powerful the spirit holder can be to protect your attacking cards and back row and keep them healthy for when they move into first position so that they can be healed by your tank heel card. That way they're not showing up as the new tank with only one or two health left from splash damage. If you don't have a spirit order I would highly recommend looking at a new one to your collection.
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balancerseye · 4 years ago
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Do you have any thoughts on the attributes of avatars (like, how Desolation avatars are mad out of wax and tapes appear around Jon as an Eye avaatar) ?
Not particularly actually, some fears I find rather abstract and hard to tie into any kind of avatar. I mostly just work on what seems to feel like it fits? So I wrote down at least what popped into mind, sorry it took a hot minute.
Also PS, I got this ask before the most recent episode so. Spoilers for something.
The Buried: Shovels, anything weighted, vials of dirt, bog bodies (I just think there should be a bog body avatar. Cool End/Buried mix.), Gravediggers
The Corruption: Insects of course, fungi and particularly cordyceps (if you wanna make a corruption/web avatar), disease and mold, whatever is going on in the houses of those extreme hoarders, moss (I actually really like moss)
The Dark: Obsidian, blindfolds, sunglasses, and also honestly blinding oneself? I'd almost call the Dark the antithesis of the Eye. Eclipse iconography.
The Desolation: Fire. Yes, I know it's about heat and not fire but y'know. Also like you say wax, burns, charcoal, and anything that's broken and torn due to the desolation being so about destroying things.
The End: Skulls and Bones everywhere. Also while being a more death-positive person I think the End would be about preservation of bodies, steel lined caskets, formaldehyde, catheters, the waxy appearance only treated dead bodies have. Either way I would hate it.
The Eye: Eyes, portraits, cameras, security guards whose eyes you can't see but you know are staring, books, and honestly way too much academia stuff.
The Flesh: *Jonathan Sims voice* "Meat". Also just the warping of the human form in ways that shouldn't be possible, I feel like any flesh avatar should get to reassemble their bones the way they want. They're neat. I also think anything that touches on a warped image of the self fits into it, the fear of the body itself.
The Hunt: Animal features, claws, just everything that turns folks into beasts? But I also personally classify regular old human hunters under this, like guns and snares, traps and all that.
The Lonely: Fog, empty rooms, being at parties where you know no one and honestly? In some way phones and social media could be a good asset of the Lonely, seeing others having fun and being unable to partake in it.
The Slaughter: Weaponry and war paraphernalia, it's so distinctly just senseless violent. Also I'd say those military bands that precede an army since music is also tied into it.
The Spiral: You know those optical illusions and magic eye pictures? I personally classify any patterns that are difficult on the eyes as Spiral, also ferns because of their shape, and impossible architecture you get persistently lost in.
The Stranger: Masks, anything that obscures or warps the face in some way since so much is that you know something's wrong but don't know it. Also mannequins, taxidermy and wax figures.
The Vast: It's very location based so I'd say space suits and submarines are the way to explore the fear of the vast. Bungee jumping too, the nagging fear that maybe the line snaps. Also this:
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Source
The Web: MOTHER OF PUPPETS IT'S ON SIGHT Obviously webs, spiders, I'd personally think of any kind of string bound puppet too? That and those tv personality folks that try to sell you things that break on day two for too much money. Also the Tapes, like I suspected.
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gardenofgods-a · 4 years ago
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Name - Rayquaza Age - Unknown Residence - Liyue area Element - Anemo Weapon - Skyward Pride (Claymore)
Rayquaza. Revered across Teyvat as the King of the Dragons. A being that has existed for countless eons, and has witnessed the changing lands, and the rise and fall of cities and kingdoms. He’s an obsidian colored dragon, black as night, with glowing gold accents. Ancient dragons would answer to him, his strength and wiseness unparalleled. This was what gave him his title, and while some dragons in the past sought to challenge him for it, they were swiftly put down.
In the past, before the Archon Wars, Rayquaza made friends with a young girl named Aster after saving her from certain death. While her parents unfortunately didn’t make it out, having died before his arrival, he brought her home to her people. They, in turn, showered him with praise and thanks and treated him like a hero. Rayquaza became close to these people, known as Draconids, and even made himself a humanoid form to walk alongside them. He kept them safe from monsters like hilichurls, mitachurls, and lawachurls, along with bands of treasure hoarders and abyssal creatures. He grew particularly close with Aster, taking care of her and raising her like he would a daughter. They were frequently seen together, Rayquaza flying through the skies with her on his back.
Two decades later, the Archon War broke out across Teyvat. It was a brutal and bloody war, with many casualties already in the first day. He continued to protect the Draconids, trying to usher them away from the fighting. He knew firsthand how fragile human life could be, especially in the path of a power hungry archon.
Unfortunately, a fight between a god with geo powers, and a god with hydro powers erupted close to home. The Draconids were caught up in the crossfire, losing their lives, including Aster who died in Rayquaza’s arms after suffering a fatal wound. Enraged, he took to his dragon form and clashed with the two archons, tearing apart the geo god and killing them, and subsequently wounding the hydro god and forcing them to flee. Rayquaza himself suffered heavy injury taking on two archon at once. To save himself from succumbing to his wounds, he retreated to the mountains towering above Liyue, sealing himself inside to hibernate uninterrupted and recover.
The world he emerged to was far different than he had left it, after his few thousand years of slumber. He walks the lands of Liyue in solitude, taking on the same humanoid form he had in the past with the Draconids. He has met with the adepti of Liyue and talked with them, making deals and treaties so he can pass through their lands unharmed. He still tries to be warm towards humanity, and holds bitterness, anger, and resentment towards the archons even thousands of years later.
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