#not sure how I feel about the preset I used but we'll see
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doozclops · 1 year ago
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ANIMAL CROSSING: NEW HORIZONS ↳ Very Normal Dreams [1/?]
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friendly-neighborhood-furry · 9 months ago
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GOOD AFTERNOON FELLOW ROB ENJOYERS!!
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DO YOU WANNA DRAW YOUR FAVORITE GUY? ARE YOU TIRED OF USING THE SAME THREE STOCK IMAGES FOR THAT PESKY STATIC BODY? WOULD YOU LIKE TO LEARN HOW TO ACHIEVE THE SAME EFFECT USING ONLY YOUR PEN AND LAYER EFFECTS?
WELL THEN BOY DO I HAVE A TUTORIAL FOR YOU!!!
IF YOU FOLLOW THE SIMPLE STEPS LAID OUT DOWN BELOW, YOU TOO CAN BECOME CLINICALLY INSANE LEVEL UP YOUR ART SKILLS BY LEARNING HOW TO MAKE REALISTIC STATIC IN THE DIGITAL MEDIUM!!
okay i'll stop yelling at you now. on with the tutorial!
Step One: Blocking!
this is usually part of the coloring process for me, so you'll need a mostly complete drawing to start out with.
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now, draw out where you want the static to be with white. the average hard round brush will be good for this step, but you can use whatever you like! i for example prefer to use the polygon lasso tool to get more crisp edges (however this effect can also be achieved with the eraser tool).
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for his arms and legs, just outline them in white and color them in.
depending on the pose/perspective you might have to separate certain pieces into different layers. for example, here his left arm and lower torso are clipping through the line art
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so we move them to be below the line art layer and boom! problem solved.
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important note: you can not use another color for the blocking. the white base color is critical in achieving the most convincing static look!
Step Two: Brushes and Blues
now for this step, we will be using these four shades of blue-grey, as well as plain black and white. for your convenience, the hex codes are also included!
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HEX: 1d2427 HEX: 4d5c65 HEX: 899eac HEX: cce6f6
now go to the different brush presets for whatever program you're using. chances are, they'll have some variety of a paint-splatter brush (and if they don't, there's probably a way for you to download one or make your own).
the best kind to use is one where all of the particles are fully solid and not varying too much in opacity.
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Step Three: Jackson Pollock That Shit!
now's the fun part! make a new layer and start layering the blues with your splatter brush in any order you like. just color vomit all over your canvas and don't worry about getting any of the particles outside of the base!
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go back and re-layer any particular color as many times as you like until you're satisfied.
sometimes, all of this layering can result in loss of the original base color, like you can see here.
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but don't worry! this can be fixed by tossing some white back into the mix.
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once you're happy with that, go through and lightly sprinkle in some black. remember: a little is a lot! keep it subtle.
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Step Four: Layer Effects!
this is where the magic happens! turn your blue splatter layer(s) into a clipping mask!
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ka-boom! looks great, right? well, its about to get even better! go into your layer effects panel and select "Hard Light"
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Step Five: Motion Blur
now, this step is optional depending on whether or not your program has more than one kind of blurring effect, but for the sake of the tutorial we'll pretend that it does.
find the motion blur panel and open it. set the angle to zero.
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(ignore that i had my distance set to 2 here i just needed to have an example screenshot lol)
now crank that shit up!!
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if your static layers had to be separated like in our example, make sure to do the same amount of blurring there as well. depending on your preferences, you can change the level of distance to highlight some kind of feeling. having it at 2 allows the viewer's eyes to rest on the darker colors, but having it at 7 brings out the brighter colors, calling attention to how annoyed he is with me right now.
depending on how you mix the different colors and level of blurring, you can get a lot of different variations in the static's look. feel free to experiment with it!
Step Six: Glow (optional)
unless you're drawing a dark/low-light setting, you can skip this part entirely. again, for the sake of the tutorial, lets pretend its dark!
now, since its supposed to be super dark here, i've selected the base layer for the static and deleted the black from it.
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now for the fun part! make a new layer above the one we just made, then take the lightest blue color and cover the static with it! in the next step, this will become your glow!
i like to use a typical hard round brush and then apply a gaussian blur until i think it looks appropriately blurry, but you can also use your average pressure-opacity airbrush! both have their strengths, which you'll see in the next step!
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for this step it helps to already have some knowledge of how light interacts with objects, but its not required! if you don't have a lot of prior experience, take this as an opportunity to practice! take it from me, making fan art of specific things is a great way to get good at drawing in general.
once we have an appropriate amount of glow and blur, we set the layer mode to Linear Light! your program might not have this layer mode, so try to find a mode that does something similar or is close enough
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here you can see the strengths i mentioned before!
in the areas where i used the solid round brush + gaussian blur, i had a bit more control over how concentrated the light was at the center and how far it could spread, making it look more artificial/computerized.
meanwhile in the airbrushed areas, there's a very different vibe! on the right side where i applied the airbrush harshly in one stroke, it has a sort of cloudy look, but on the left where i applied it in multiple strokes, the varying opacities create a more painted aesthetic, which adds a lot of visual interest!
now we have arrived at the final step of this process! go to the current layer's opacity box and lower that sucker!
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you should raise/lower this meter depending on how dark it is. Keep messing with it until it feels right. for our specific example(and more specifically the gaussian blur areas), a good opacity level is 73% !
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and with that, we're done!
thank you for reading this! i had a fun time putting it together :)
before you go, please know that you don't have to follow every step of this to the letter!! feel free to break away from my methods and do your own experiments! mess with the hue of the static colors, use different brushes for the glow lighting, add variation in your particle sizes - go crazy with it!! half of art is experimentation and i wouldn't even have this process without it! :3
if you end up using this tutorial for Rob art on tumblr, please tag me in it!!! i would be absolutely overjoyed to see whatever you make :D (not a requirement though! either way, i'm very proud to have put this out into the world)
if you need help with any of these steps or the process in general, feel free to reach out in the replies of this post or in my ask box! i'd be happy to help out with whatever you need :3 thank you for reading this and i hope you have a wonderful day!
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ubejamjar · 4 months ago
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Ube's Gpose Edit Process
Disclaimer: I have no idea what I'm doing, this is just-- *gestures vaguely*
For @oneiroy!
Okay so, I'll be using the Candle Autumn - Gameplay preset. It's my usual preset, but I do toggle some effects for gposing. We'll get into it later. All my gpose settings are at default except for 'Depth of Field' and 'Character Lighting'. (Please ignore my sliders for Lighting 1, I'm not going to be playing with lighting here. It's a pretty neutral shot without any strong light source, so I dont feel like I need it. )
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before vs. after of 'character lighting' being turned from 53 to 0
'Character Lighting' gives the effect of even lighting no matter where they are. I usually turn it down to 0. In this situation, it's because she's standing under the dock roof thing with even natural lighting. When I work with light, turning it to 0 helps me understand exactly how light is hitting the subject and where my shadows are.
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Now I'll mosey on over to Reshade. I've turned off the 'DoF' here as well. I prefer to do my blurring in post :D
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I'll enable 'MxaoFFXIV' and mess with the settings until I have shadows appropriate for the lighting situation. Again, there's no strong light source here, so I want soft shadows that hint at objects being close together.
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Next I enable 'HDR'. Just in case we don't know-- HDR stands for 'high dynamic range'. Essentially it makes our shadows darker without turning them black and our highlights brighter without making them white. 'HDR' picks up more details and is great for making those HQ screenies.
Now I mosey on over to my Windows photo editor.
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I like to start by blurring the background. The auto-detect isn't always great so I'll go in and make sure the mask (the blue stripes) doesn't overlap Ajisai too much. If I don't, there'll be a strange glow radiating from the blurred spots. I also want to add the mask to any pieces of the background auto-detect missed.
Here's some problem spots:
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Hopefully you can see here that the background isn't completely blurred in image 1 & 2. In image 3, the problem is the feather is almost completely blurred when I don't want it to be.
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Now I edit! I usually don't push the values too hard. Except for vignette, which I turn up to max because I like it. It's probably just a phase, mom.
Done! I'll put some process pictures below to show how we were looking: 1. Pre-Reshade + Character Light 53 2. Reshade + Character Light 0 3. The Final days Image
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Hopefully this was helpful and I apologize if I explained something you already knew ^-^;;. Thanks for the opportunity to break down my process, this helped me understand what in the Fury's name I'm doing.
If anyone has any questions about why I did what I did, feel free to ask. I'll do my best to answer!
Bonne chance and happy gposing o/
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cidthesquid · 3 months ago
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Fashion Dreamer | Character Creator Chat
[Previous Post]              [First Post]              [Next Post] Welcome back to CCC, (Formerly Character Creator Critique) Still not quite up for my normal style savvy posts yet, So for today We'll take a look at the character creator for Fashion Dreamer!
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I Don't play this game a ton anymore, but it's still fun to hop back in from time to time, and I realized I never talked about the creator in it. ------------------------------------------------------------------------------ Just as a bit of a disclaimer: this is just really my (mostly uninformed) views on design and character creation, I'm mostly doing this 'for fun'! And will mostly just serve as a 'snapshot' of my current views and perspectives. ------------------------------------------------------------------------------ You start the game, and after a few lines of text explaining what 'eve' is. (the digital world of the game) You're taken straight to the body type selection:
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It's kinda interesting that the starting heights for both are so different This game has a fair amount of 'body type locked' outfits, but it's still a huge step up from the "Men's fashion" options in Style Savvy, and you can actually play as a male body type in this game too, so let's do things a little different...
We'll mainly be designing a type-b (masculine) body muse today, The main difference I found was for the presets:
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Each body type offers 12 presets, each with a fairly good range of hairstyles face shapes and skin tones.
And as far as I can see none of the features or style choices on offer are locked out regardless of your body type:
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Ok, lets gets started, and.. I just realized, I have no idea what I want my character to look like. D: As a professional 'guy' , this should be easy, but I have no ideas,
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(no ideas, head empty) Oh well, maybe we'll figure it out as we go. Here are all the options you'll have on a fresh save, Many more choices in these catagories will open as you play. Let's start with hair:
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There are a ton of options here, since nothing's locked to a body type. (I really wish more games did that.) Next up is hair color:
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41 options, to start you off, and I wish they just gave us a color slider, honestly. But they wanted to offer more unlocks down the line.
I'm always surprised that so many games don't let you start with Jet-Black Hair, The default Looks much more gray in the game's studio style lighting than I'd prefer, But Jet-black is unlockable though gameplay. Also, I love that the captured the Anime-style translucent hair effect:
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Next up is face shape, and here's where is gets a little disappointing,
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You only have six options to choose from, and this option affects everything about the facial structure, cheeks, chin, and it adjusts length with, angle, everything. (no unlockable choices) I can see how more granular control, with sliders, may have been considered too much, limiting to a selection of 6 choices shared between feminine and masculine, is just FAR to restrictive IMO. It locks you out of so many design choices. such as making a more 'grizzled' look, edgier design, or just something a bit more netural in tone harder to work on. Next up is eyebrows:
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24 options here, all unlocked at the start. This may seem a little silly, but I REALLY appreciate the labels. I often have a hard time deciding what eyebrow choice gives off what attitude, so having them labeled as 'confident', 'Refined', 'brave' 'determined', etc really helps me notice the differences a little more.
Brow color is next:
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Same 41 colors as hair color, and I think any hair color unlocks show up here to. I always just keep this the same as hair color, I have not put much though into it, maybe it's more for people who want to go with a unnatural dyed hair color, they can keep their brows standard? Or maybe it's to add contrast, I'm not sure, feel free to comment below with your thoughts on brow color choices. Eyelash color is next:
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Same 41 color choices, but 'black' shows up even more gray here, So I'm substituting 'brunette' for the darker color tone:
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Next up is eyes:
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You start with 24 choices, consisting of various sizes, spacings, shapes and more. They're a wide range of styles on display ranging from very cartoony to a bit more realistic, they really help you dial in your character's look. When it comes to eye colors however..
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You start with 8 fairly simple choices, but you're teased with their names, "type 11", "type 19", "type 40?" Clearly hinting at more to come. I guess this is a decent starting selection, the 'unlockable ones' could be considered 'colored contacts', but I wish there were a few more to start, like a more natural green and a deeper, yet less dark blue.
Next up is eye hilights:
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This is another interesting option I wish more games offered, You start with 4, with the last one giving you a butterfly themed sparked to your eyes, I don't personally prefer themed irises or sparkles for my characters, but I know some love it! I don't really notice much of a difference #2 and #4, it's just more sparkles, but it may be nice to adjust for close-ups.
Next up is noses:
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13 choices, no extra unlocks, and like always, I have no idea what to do with this feature, I just don't ever think about noses, so I don't really have any opinions on them. But they do offer a good selection of, sizes, widths and slops, and even a few 'blocky-er' options too, Next up is accents:
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This is for face lines, moles, freckles, laugh lines, etc.
Most of the options are dedicated to the placement of and number of your moles, but still a pretty good selection. Next up is facial hair:
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You have 12 options here, with no unlockable, and I'd argue this is a pretty good spread of choices. I'm surprised they don't have an option that combine the handlebar mustache with a goatee for a silly villain look, but overall, I'm happy with what's available, as it caters to a wide range of style. Next, your hair color options can be applied to your facial hair as well, but we'll skip that, (same 41 starting options) Following that is lips:
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(Dang, he blinked, oh well, it's funny, so I'm leaving it in) 12 choices, a good range of shapes and sizes, but again, it's not really something I have much of a opinion on, I just pick what looks less 'weird' with my design. Lip color is next,
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It's pretty much just lipstick choices, you'll start with 44 choices, and more unlock as you play. You have a good selection of standard colors, with various shades of pink, red, beige and black, with matte, and various mount of glosses. Surprisingly, next up is skin color, (I would have figured that would have been first?)
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The game started with a good selection of skin tones, but the 1.4.0 updated added even more! You get 30 choices! And it's cool to see that your natural lip tone adjusts to match. (that's something that a lot of games miss, especially on darker skin tones) There are 'bonus' skin tones to unlock like blue and green, but all the standard ones are unlocked at the start. Makeup is next:
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This pretty much combines all facial colorings, so it's makeup blush, eyeshadow, etc. you start with these 12 options. Next up is"Body Shape":
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And honestly, they should have just called it height, that's all it adjust. Type 1-9 just adjust how tall your character is, This is the one time being vague is not really helpful imo, You can't tell how tall your character is, there's no reference, And making a whole category called 'body shape' would be the perfect chance to have the devs at least, dip their toes into inclusivity, and it kinda makes this section feel a little tone def.
The next section controls your idle poses:
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Honestly, I would have just called this 'personality', but I guess they did not want to over represent what it changes. Don't worry, It won't limit how you behave or pose in pictures, It only affects how your character looks while standing around and interacting with npcs.
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Your other options are "Shy", "Active", "Elegant", "Relaxed", and "cute" And using one is a really neat way to make your character feel like they have a distinct personality. It's a great way to really drive home your character's style, ------ And with that you're done with the designing phase, Now you can set your profile info:
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And once filled out your done, and transported into the game world:
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Alright so final thoughts on this games' character creator. I thought the UI was fairly easy to navigate, and everything was layer out well. I think a 'zoom' option would have been nice to see changes closer up, but the auto zoom for things like changing the face were good enough. For the most part, I was very happy with the options of offer, It's a huge step up from style savvy and other fashion game sin may ways. But it still feels a bit limited in others, it really feels like the game caters towards a few 'cuter' character styles significantly more than others, it still gives a good degree of flexibility within those styles. But for those looking to go for a more traditional masculine design, or even something with a bit more of an angular or striking look may find themselves having to compromise a bit. I get the idea that you can't please everyone, but I feel like there are a lot of fairly easy compromised that could be made to allow for more player creativity in multiple areas, Mainly just adding a like two more face shapes that stand out more, and un-gender lock most outfits. (You removed gender labels, but they're still being enforced, even on jackets?) Anyways, that's all for today, thanks for reading!
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Next CCC: inZOI ----------------------------------------------------------------- Thanks for reading! I had a lot of fun making this, so I hope you had fun reading it as well. As always, all comments, questions, and suggestions are welcome! You literally can't bother me, unless you go out of your way to be a jerk, so post whatever you want to say!
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liaragaming · 3 months ago
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Dragon Age: The Veilguard HYPE Q&A
What was the first Dragon Age game you played?
Origins. My husband encouraged me to play it, saying that he thought I would like it. And then I loved it more than he did. lol!
2. Which Dragon Age game is your favorite so far?
Inquisition. That cast of characters just sucked me in.
3. Do you usually play as a warrior, mage, or rogue? Which class are you planning to try first this time around? Which subclass?
I tend to switch it up. Origins, I played rogue because that was recommended to me. Exodus (DA2), I played warrior because I wanted Bethany in my party. And then Inquisition, I was like, well, I haven't done mage, so I'll do it. Thinking of going full circle and going rogue again in Veilguard.
4. What does your worldstate look like going into DAV?
That's a little difficult to get into since we don't know what will be important. But:
Romanced Solas / vowed to save him
Leliana Divine
Inquisitor didn't drink from the Well
Do you typically use a preset character and name or spend hours in the character creator coming up with a custom one?
I can get overwhelmed in the character creator. I tend to start with a preset and then customize it a bit and then jump into the game. I'll make tweaks to the character overtime though as I play. I prefer coming up with a my own name though, just because I don't want my character to share the same name as other players. And I will spend hours on that.
Do you have your Rook(s) planned out to any degree? If so, would you share some details or ideas you have?
Waiting for more information, but I'm thinking elven and red head. I like the idea of a non-magic user who joined the Veil Jumpers. Just because you can't use magic, doesn't mean you can't be fascinated with it.
Which character from the previous games or other media are you most hoping will make an appearance in DAV?
FENRIS! I need, need, need Fenris!
Dorian feels like a given.
There's more, but those two are tops!
What faction are you most excited to learn more about?
Veil Jumpers!
But also, all of them, to be honest. I can't wait to learn more about each one.
Which romance, if any, do you plan to pursue first?
I was thinking Bellara because I like elves. And then I heard about Lucanis being the angst romance, and I'm a sucker for that (as long as it end happily - I'm already in hell over Solavellan). But then I heard Emmrich is a total nerd and loves learning - and like... I don't know anymore!
Which location are you most excited/hoping to explore in-game?
It was Tevinter, but now... Arlathan forest? I also really want to see Rivain and learn more about the culture there.
There's so many place we'll be visiting. I'm excited for them all!
What's one thing you'd really like to see in this next game?
Resolution to the Solas romance. I've been in hell for 10 years! Please release me from this prison!
What's one thing you're hoping we DON'T see in this next game?
Anyone dying. Please Bioware. DO NOT give me the Hawke / Warden choice again.
What's one thing you've seen confirmed so far that you're a fan of?
The theme of regret. I can't wait to dive into that.
Developing a relationship between Rook and Solas. I have no idea how that is going to work, but I am so excited.
The Lighthouse. Just... gimmie.
What's one crack theory you subscribe to (yours or someone else's)?
Solas and Ghilan'nan were a thing (mine).
Are you interested in all the lore and speculation or do you focus more on the games and stories themselves?
All of it. All the lore, all the stories, all the characters. I just eat it up.
Which aspect of fandom are you most looking forward to? (e.g. reading/writing fic, the bounty of gorgeous art, getting to know new people, etc.)
Very excited for all the companion fanart and meta that is going to come out. Also all the fanfic I'm sure I'm going to write.
Are you planning to replay any of the previous games, watch Dragon Age: Absolution, or read any of the books/comics/short stories, or are there other games you want to play in the meantime?
Reading through Tevinter Nights now. Then going through the World of Thedas books. I WISH I had time to add the comics in there as well.
Post a picture or gif that conveys your current level of excitement for Dragon Age: The Veilguard!
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hospitalterrorizer · 1 year ago
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diary16
9/20-21/2023
wouldn't you believe it, i have a smile on my face right now.
i'm so really for real happy right now for some reason, or for a few reasons, but i'm really happy. one reason why is today was errand day and i kept it together and it wasn't so bad and maybe they won't be that bad ever again. i don't want to jinx it but i feel very optimistic i guess. second reason why is i did 3 songs today, i thought i'd only do 2, and like yesterday i created more presets that can move between songs and will really help out in figuring out these songs. more cool guitar synth sounds, i'm really happy about them, i'm excited to put them in songs and eventually write with them. some actually kind of expand what i can do i think. or what i wanna do, at least. third reason i guess is the song i'm listening to.
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their hair is so giant it's kind of hilarious. it's such a pretty song, and really sweet too. the 'funny it's me' part is seriously incredible to me. it's interesting, the daughter of the woman on the left posts under a lot of their songs, it's crazy how the past still lingers like that. i guess not, it's always super obvious ultimately, it's just shocking. the other day i was thinking about jukeboxes, and how we barely experienced them as like, anything beyond something that plays music, meaning, they used to be or could be annoyances, quotidian to the point of drawing ire and so on, and that's just beyond us, it's not shocking to know, but it's an experience we're not going to have and we're also not going to be caught up in the pushing and pulling of living amongst that technology and all the ways the bourgeois manage that annoyance by inventing ways to silence jukeboxes (the thought was spurred by how they had silent vinyl in the machines you could put money in to play). obviously we have many similar situations, technology is designed to be at least 10-20% annoying always (don't ask about my numbers) because if it agitates and there's a way to alleviate that, then you've invented an industry out of your invention, sorta. this is all like, 101 type stuff, it doesn't really need to be repeated, everybody knows, i know it, obvs.
so i'm up to 16 songs done, 9 more to go, i'm thinking with some of the new plugins today one thing i'll do on my final pass of all these, or in the returns what i'll do is an evolution of my saturator return track idea, where i use the saturn 2 and do some subtle tube distortion in the mids, to get kind of what my mic setup was doing to all the sound, and try to reign that in, so i can have the positive qualities of that in the mix. if all the guitars sound better, and that happens, and they still sound good, i feel like that might be kind of 'sick' or 'dope' or something. idk why i'm saying that, i guess to entertain myself a little.
i'm really sort of dreading going back to the first 5 songs i did in this pass, but i'm sure it won't be as bad as i think, i mean dreading listening to them even. but we'll see. i'm excited to finish up this process and get to doing vocals again, and then even just writing some stuff. who knows if it's gonna be for this album or not. if it's like a 10 second long song though yeah it'll be on the album probably. i also did get some writing out today, not music, prose, in the laundromat, ideas i had in the shower, nothing super hefty but it feels like it belongs. funfunfun.
currently still thinking about getting (you know) softube plugins to see if their distortion stuff speaks to me anymore than any others.
i did find a new saturation thingy just now. i hope it's gooder (lol) than some of the other stuff.
when i said i wrote in the laudromat that was wrong, it was on the way there. i don't know why i remembered that wrong. in the laundromat i just listened to the plot to blow up the eiffel tower's first album and stared at the spinning water and clothes. it's crazy how everything that band did after was so much better. it's not bad but they kind of just spend a lot of time goofing around with the jazz stuff, but maybe it is just beyond me. i feel like if i asked someone who knew anything about jazz they'd agree with me though. just a hunch. maybe i will ask my friend huck about that.
also thinking hard about the songs i'm gonna have to begin doing, cuz they're all older ones that are way less 'guitar' heavy, and some even have different drums which means they will take longer.
feeling the itch to go digging on flickr for random photos for collage stuff. that's fun.
one final thing i guess cuz i'm feeling out of it now, today i saw a white goth woman with dreads, really fucked up stuff, cybergoths are still out there, you'll find them working in your local smiths or vons or whatever. kroger. whatever. isn't kroger terrifying as a prospect.
byebyebye
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lyskari · 2 years ago
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Lyskari's Monday.com Tutorial: The Status Column
Ξ Introduction Ξ
Hello and welcome to my second Monday tutorial! Here I will cover Monday's Status Column. Originally I was going to create a single post for all columns, but it would be too long. Hope you enjoy! None of the suggestions here are an exhaustive list, Monday is literally built to test it's own bounds and capabilities, meaning there is a nearly endless list of possibilities. If you would like to read-up about columns on Monday, check out their article on Column Basics. Their Support Center can also be searched by individual column type. Onto the tutorial! These tutorials and posts are not sponsored. They also will not cover every single fact about columns, as doing so would be a herculean task. However, if there is an aspect you'd like me to cover, please ask!
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Ξ Status Column Overview Ξ
What is the Status column? Status columns are one of Monday's main powerhouses. Created initially to track the status of any item you need, it has become a powerful tool due to it's flexibility of use. Statuses are individually coloured labels, and can only used by selecting one status option per status column. You can edit the status names, and the associated colour for each individual status option.
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Ξ Tutorial: Setting Up A Status Ξ
Once you've added the column to your board, feel free to give it a name that will make sense to you. » Step One.
For this tutorial we'll create a status column called "Temperature".
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» Step Two.
Pretend we've thought about the column and how we desire the information to show up. Imagine we've decided on:
Critical
High
Moderate
Low
And imagine we know that we'll forget which temperatures fall into which status, so we decide to add a description to our column that will explain which temperatures fall beneath which status. So let's change that.
Hover over the "Temperature" column, and select the (...) dots that show up on the right hand side. It will open up the column's menu. Then hover over Settings, and select Add description.
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Write your description and save it.
Once done, a (i) should appear next to the column's name.
Click the (i) and the description will appear.
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» Step Three.
Now, let's edit our labels since we've figured out what we want. There are a couple different ways to begin editing labels:
Open the column menu (...) -> Settings -> Customise Status
Click the blank status next to an item -> Click "Edit Labels"
Both are viable options, with #1 being important only if you wish to choose which colour signifies some form of completion as Monday plays a small animation for completed statuses. You can choose to ignore this, or if you wish to turn it off entirely, utilise option #1 and simply deselect any selected colours at the bottom of the Status Customisation area.
For the sake of this tutorial, though, I will utilise option #2. By doing so, I see this:
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The screenshot did not capture it but each label on hover will create a drag/drop icon (for easy label reorganisation) to the left of the label, and a "x" (for label deletion) to the right of the label. And then you can see the paint can icon in the coloured squares, which is what you would click to change colours. Monday colours are preset currently but they do have a wide variety of options.
Once you have named your labels, reordered them, and selected their colours, be sure to hit Apply so the change sticks.
» Step Four.
From here, your status should be setup! So all you need to do is select the appropriate status for each item that the column is relevant for. This is done by selecting the empty status next the appropriate item and selecting the appropriate status label! After I add my statuses, my Monday board looks like this now:
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CONGRATULATIONS! You've created your very first Status column!!
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Ξ Additional Information Ξ
In this section I will attempt to cover any additional information that may be good to know about Status columns. If there is an aspect that you need help with but don't see listed, please do not hesitate to reach out and send me an ask or leave a note!
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❖ Potential Use Cases (Just a friendly reminder that this is not an exhaustive list!)
Tracking Process Status Not Started, In Progress, Frozen/On Hold, Cancelled, Done, etc.
Tracking Departments Community, Marketing, HR, etc.
Mood, Energy, Focus Tracking Good, Bad, Meh, Excited, etc. 5 - Energised, 4, 3 - Moderate, 2, 1 - No Energy 5 - Focused, 4, 3 - Normal, 2, 1 - Not Focused
Item Type/Information Umbrella, Pens, Pencils, etc. Green, Red w/ White Dots, Royal Purple, etc.
Broad Categories House, Car, Health, Finances, Personal, etc.
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❖ Status Column Settings Breakdown
Each column comes with a collection of settings. Some share similar settings, while others have different settings, pending what column you're looking at. Since we're focused on the Status columns, then this will be focusing on the Status column settings! Note: I won't be going over settings that I've already mentioned above!
Restrict Column Edit This does what it says. You can restrict who can edit the column. This isn't important for personal boards, but this is useful when utilising Monday with multiple people.
Restrict Column View Similar to the above setting, this allows you to restrict who can view the column. This can be good for personal boards (where you share it with a spouse or helper) if there are certain columns you don't want anyone to see.
Hide Column Summary In the final screenshot you'll notice a collection of the different label colours at the bottom of the group. This is called the Column Summary. It consolidates all the answers provided in that column for that specific group, and you can see how the different groups are broken up by percentage and by fraction (for example: 1/3 / 33%) by hovering over the different blocks of colour. If you don't want the Column Summary, than this setting will be your friend!
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❖ Status Column Menu (...) Breakdown
This will exclude settings for obvious settings-are-literally-above-this reasons. 😅
Filter This is the long way around, but you can select filter and filter your entire board by a status column. And you can even save alternate table views that are already pre-filtered, but that's another show-- I mean, post!
Sort This sorts the Status columns on your board by ascension or descension, with the order being dependent on the order of your labels. Just be sure that if you like a specific sort, go back to the sort function and select "Save". (Or select the "Save" to the right of the sort arrows that will show up when you select this!)
Collapse Does what it says on the tin! It will collapse the column so it is no longer visible. And they are simple to uncollapse. You simply click the ↔ that will show up on the collapsed column after you've collapsed it!
Duplicate This will duplicate the status column. This is a quick way to add more statuses to your board, I like to use this when I'm in flow and just want to quickly add more of the same column type. They do give you the option to "Duplicate" or "Duplicate Column & Values" in case you need to double up on a status due to there being potential for two different values that you wish to track separately. It's up to you and it depends on what works best for YOUR board and it's purpose!
Add Column To The Right Yeah they don't have an Add Column To The Left... but anyway! This is a quick way to add additional columns that aren't status columns (or are because you didn't wanna duplicate which is valid!). It can be any type of column that Monday supports.
Change Column Type This can update your Status column and turn it into a different type of column. As of this tutorial the options are: Text, Long Text, and Dropdown. However, Monday is always making improvements and additions.
Delete This deletes the column.
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❖ Other Things To Know
You can only select one status per column. If you would like the ability to select multiple, then you'll want the Dropdown column type.
Statuses are one of the most supported column types on Monday, so if you have access to automations, play around with them!
Status label names are also emoji friendly! (There's just something satisfying by selecting a "🎉 Done" status!)
A board's search bar searches statuses as well!
Status columns can also be pinned columns! Pinned columns won't move when side-scrolling. Think of it like freezing cells in Excel or Google Sheets.
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Ξ In Conclusion Ξ
I hope this tutorial has helped you understand and feel confident in setting up and utilising Statuses. Though it has potential for complex workflows, it also works as a simple identifier, giving it a broad range of use cases.
Please feel free to ask me if you... • Have any questions relating to this tutorial, • Have any questions about Monday in general, or • Would like to see me cover a specific Monday topic!
And, finally, if you enjoyed this tutorial and would like me to continue making more, please consider liking this post and reblogging it so that I can get more eyes on it. 🧡
If you enjoyed this tutorial and wish to leave a tip, you can do so on my kofi which you can find here: Lyskari's Ko-Fi Whether you share, like, reblog, leave a tip, a mix of these, or all of them, thank you for your support! And please please let me know if you'd like me to cover other aspects of Monday, or if you'd like me to give my thoughts on other programs! And let me know if you liked this tutorial!
If you want to read my other Monday tutorials you can find them here: The Lyskari One Stop Shop Master Post under the "My Organisational Tutorials" heading.
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cidthesquid · 9 months ago
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My Debut! - MODEL Debut 3 #nicola
Trying a New fashion game today! Also, Happy Valentine's Day! If you don't have someone special to spend it with, try to at least do something fun for yourself! I'm going to be spending my day trying a new fashion game!
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I've seen a few clips of this, And heard it's "the best fashion game on switch!", (Released around the same time as 'Fashion Dreamer') With the only drawback being it's only available in Japanese. So We probably won't be sticking with this too long, but let's get started! ---- Alright, it looks like we just passed our audition, and we're trying to decide what to do next... and wow.. Google Translate is really struggling with this game...
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That's fine, fashion is an international language,
Ok, time to create my usual character...and..oh...
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Is that really the darkest skin tone? I know this game is made for japan, but really? Style Savvy Ds had more options, and so did Fab Style on the DS/3ds They have a million eye designs, and a full RGB slider for hair colors, But for skin, all you get is a very mild tan :-/
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Oh well, hmm this is interesting, they have a dedicated eye size/positioning section.
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Three presets for each, eyebrow height, eye height, eye size, and pupal size. It may feel a little limiting, but that's a bit more control than style savvy/fashion dreamer, without overwelmming the player,.
Here's my final character design: (I hope they let me edit it later)
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Okay outfit time!
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Wow, this game has full layering, bags, and lets you equip multiple accessories! Even though the starting options are limited, the fact that you can (as silly as it sounds) wear a neckless under a scarf. Means you have more freedom than the older style savvy games! (even if I still prefer the outfit designs in SS)
wow there is a lot of dialogue in this game...
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umm, I just wanted to have fun making outfits, what is all of this?
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Ok, so I guess this is the SS 'Photo studio' equant:
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You can't move the camera, but you can adjust the pose, expression and background. (real backgrounds in a game like this look pretty weird. You'll also have added controls for head position and gaze direction:
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Anyways, with our first photo shoot out of the way, we now get to see the world map:
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our only option is to go to the studio, so lets start there: And once we arrive, we're given a few jobs to choose from:
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I really don't know what any of these mean, so we'll go with the 'Cherry blossom viewing coordination' as I think that may just mean "style using pink", maybe?
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Nope, it looks like they want me to dress in a casual top for work, Luckily everything is labeled here, so you can just scroll over an item and check the tags.
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I'm not sure if all items need to match or we just need something that fits the theme, so let's try this:
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This is cute, but apparently dresses don't count for the 'casual top' category, (I should have guessed.)
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Let's Try again...
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Nope, They're still complaining about the "illustration, I'll need to look that up..." ok, I found a fantastic video from the youtuber "HamsterButtocks", and watched the start of her playthrough. Turns out, you need both tags shown to mach the item in question, so, we'll use the search function to find a top that matches both requirements.
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And here we go!
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Next up is posing and framing and we're done!
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Once you complete the job you get points to 'rank up' as a model, and you get little NPC comments on your post.
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And it looks like once we get further in, we'll eventually unlock some fashion show type event:
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So very interesting, I should have guessed from the game's title, But unlike Style Savvy and Fashion Dreamer, this game seems to be exclusively about modeling, and dressing up your own character, rather than helping others find their own sense of style. That's fine, and it's a neat idea, Style Savvy Fashion Forward ad a similar event, but I'm not sure how I'd feel about sticking with a full game based around that. I'm still super early on, and I'm sure tons more options will unlock as I go, but this seems to be the core gameplay loop. I had fun trying it out, and I may go back later, But for now, I have to work on the new fashion dreamer event that just went live, and I still have to finish Style Savvy: trendsetters, so I got plenty of stuff to do! Thanks for reading, I hope you enjoyed another entry in my weird fashion game blog!
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