residents of copperdale 🎡 no cc sim dump
oh man, the teen pack. why did ea did all their faces so........ ugly? i like most of these sims but my god they needed plastic surgery. they still look like themselves tho, just more human! for every other townie i've made so far, click here!
you know the drill, they come with one outfit for each category, pronouns, sexual preferences, likes, dislikes and more! i used most packs.
pictured but not included: default eyes & default skin
origin id: alelelesimz
download (sfs)
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I came up with the idea for today's love fest over the weekend when I saw a lot of comments from people expressing sadness about the cancellation, and then also some embarrassment for feeling that way, or feeling alone in their emotions. I wanted to do something positive that felt personal and that would remind people that fandom isn't going anywhere.
Originally I thought to do it a few days after the WJW with DJenks, figuring we'd need another boost after that high wore off. Obviously the WJW didn't end up happening, but then I realized it was Rhys' birthday today, so that also felt like a great reason to spread a bit of love (not that you ever need a reason for that!).
And honestly, while the whole point was to make other people smile, the whole experience really boosted my own spirits tremendously. While stalking perusing everyone's blogs for inspo, I was reminded quite powerfully just how many extremely kind, talented, smart, funny, insightful, beautiful people there are in this fandom.
So I just want to say thank you. All of you who create gifs, make art, write fic, analyze the show, share shit posts, or reblog all of the above so we can see it again and again and again, you have made a difference in my fandom experience. With every post, you made me fall in love with Ed and Stede and the whole crew just a little bit more. Whether you're someone who's always in the tags or someone who prefers to quietly reblog, you have made my time here very special and I'm so grateful. 💕
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DRAWING BACKGROUNDS: TIPS AND TRICKS
So many people are afraid of drawing backgrounds and I think it's a shame, so here's some tips and tricks, because I'm not perfect at it myself but I think the hardest part is really just knowing where to start.
First off: Perspective
Yeah, yeah, that's the scary word. But I promise you, once you're familiar with the basics, backgrounds are a LOT less intimidating. Don't get discouraged if WHEN you have trouble with it. Even professional artists struggle with it. I promise you, screwing it up is good and normal. That's how you learn after all!
Now I'm not going to go into detail on how to do it here, because honestly there are a thousand and one free resources online and in libraries that can explain it far better than I ever could in a singular broad-strokes tumblr post. But I AM at least telling you you should familiarize yourself with these basics:
Important Terms:
Horizon Line: A horizontal line across your canvas, showing your viewer's eye level and providing a location for most of your vanishing points.
Vanishing Point: Integral to drawing in perspective. The sides of a 3D object get smaller as they become farther away from the viewer in space. This point is where the parallel lines of a side eventually meet.
The Basic Types of Perspective:
One Point Perspective: Good for drawing things that you're looking at straight on.
Two Point Perspective: Good for drawing things at an angle.
Three Point Perspective: Good for drawing things the viewer is looking up or down at, especially at an extreme angle.
[Click images for ALT descriptions]
And if you're comfortable with these and serious about improving your skills for use in storytelling, I also might suggest looking up:
4 Point Perspective: Great for extra wide or tall shots and for camera tilts if you're doing an animation or animatic. I think some other names for this in animation include "banana pan" and "warp pan."
5 Point Perspective: Fish-eye lens. Good for all your angsty anime boy slipping into madness needs!
Some perspective tips I wish someone had told me earlier:
Objects' relation to the horizon line is constant.
A super helpful tip to remember when placing a character or object in space is that they will always (assuming they aren't changing in size or moving up or down) have the same relation to the horizon line no matter how far or close they are. If your horizon line is at shoulder height for your focus character in the foreground, any character of the same height in the background will still line up with the horizon line at the shoulders.
How to pick the distance between your vanishing points:
2 pt perspective uses 2 vanishing points, 3 pt uses 3, etc, etc, but how close should they be? Well, first of all, for anything that isn't one point perspective, one or more points will usually be off the canvas. Super annoying, I know, but the closer your vanishing points are, the more warped your drawing will become.
Second, a helpful thing to know is that choosing the distance between your points is basically the illustration equivalent of picking your camera lens! Photography buffs will know that wider (shorter focal length) lenses show more space and make the distance between foreground and background more dramatic, while longer focal length/telephoto lenses are flatter, and more focused and intimate. The same is true of vanishing points that are closer (shorter focal length) or farther apart (longer focal length).
2 point/3 point/etc doesn't actually mean you're limited to that many points total on your page.
this one confused me a lot when I was getting started, lol. A lot of examples will show you drawings of nice, neat cities or something, in which all the buildings are facing the same way in order to demonstrate perspective drawing. But in real life, buildings don't all face the same direction. They're at all sorts of different angles. So how do I do that??? Answer: Just because you're drawing in 2 point perspective or whatever doesn't mean you... have to actually keep your 2 points in the same spot. You can move them around, just keep them the same distance apart, so you're not screwing up your camera lens.
Other Tips:
Use reference!
The instant you try to draw a house, you're going to forget every house you've ever seen. That's just how it goes. Buildings are complicated. Do yourself a favor and collect a few reference images first, buddy!
Consider details (like architectural style, amenities, and materials)
Your building will look more like a building when you keep in mind that buildings have gutters and door knobs and light switches and paneling and stuff, and aren't just boxes with roofs on them. Again: reference! You will forget electrical sockets and baseboards exist immediately. Art brains are dumb.
Use details and texture to fill in negative space
Giant stretches of blank space tend to be boring and distracting. Put a few suggestions of wood grain or something on that wall back there, bud, just don't overdo it.
Line weight
Darker, thicker lines draw more attention, look heavier, and look closer to the viewer than lighter, thinner lines do. Take advantage of this to draw the viewer's attention to your focal points, de-emphasize less important details, and imply depth. It's up to you to decide how you want to use this and what your style is, especially once you start getting into combining or replacing it with shading, values, and color, but a helpful rule of thumb is to try reserving your thickest lines for focal foreground characters and use thinner lines on backgrounds, especially details in the far distance.
Perspective guides
If you're drawing digitally, take full advantage of any perspective tools you have access to! A lot of art programs lately have begun adding perspective guide features that let you set up vanishing points and then literally guide your hand as you draw so you stay in perspective. Some of these include Procreate, Clip Studio Paint, and Adobe Fresco. (still sadly none in Photoshop as far as I'm aware, what the heck, Adobe!). Check through the settings of yours to see if it gives you any perspective guides or other similarly useful tools. They're 100% worth it! And for god's sake, if you've got any skew or perspective warp tools, draw your complicated shapes flat and then warp them instead of spending an hour on it! Don't make my mistakes!
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here to weaponize my music degree bc what hozier did with from eden is fucking insane
a bit of music theory background: the song from eden is in 5/4, meaning that there are 5 beats in each measure. most western music is felt in groups of 2's and 3's, and a good majority of that time, it'll stick to just 2's or just 3's (4/4 vs. 3/4, for example) in the case of music that is in 5, it's felt as a combo of groups of 2's and 3's. with from eden, it's a group of 3 combined with a group of 2, literally described as 3+2.
in the medieval period, music that was in groups of 3 was considered to be "perfect" as it was in reference to the trinity, and music in groups of 2's was often secular. there was definitely overlap, but generally speaking these were the idealized practices of the time. re: music in 3 being considered more holy, composers still to this day will use this idea in their music to convey an inherent "holiness" to their music.
here's where hozier gets me absolutely catatonic: so the song at its simplest is about the devil tempting people into sinning. hozier himself said that he wrote it from the pov of the devil bc he loves the theme in the blues where the devil is a character who walks and talks.
but the imagery of the serpent in eden is what we can't forget bc that's what this boils down to. the serpent tempting eve to eat the apple is thought of as the original sin, but in reality it's maybe the most beautiful moment in christian mythology–where a human was first encouraged to challenge the world around them. to eat the apples of life and to not be afraid to disobey. it's where humans find free will, and where humans met humanity for the first time.
so the song being in 5 is absolutely bonkers to me bc that idea is LITERALLY built into the structure of the song.
the 3 = god. the 2 = humanity/secular soceity. 3+2= humanity finding free will.
3+2=5.
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the thing that is actually making me giddy with the possible angst is that i really think that we are about to see the most monumental shift in not only how we saw these characters but also how they previously saw each other.
the fact that we literally now have confirmation that a) they knew each other before the fall, b) aziraphale has had heart eyes since before time began, and c) crowley... possibly not so much, completely changes the context on not just the eden scene but also all the historic scenes that followed.
aziraphale knew crowley as an angel, and knew even then when crowley was meant to be 'perfect' that crowley was maybe a bit different, always asking questions and toeing the line. maybe out of a bit of bastardy himself, or out of begrudging awe of his ability but also his audacity, or just plain attraction, aziraphale immediate takes to him. but this has meant that aziraphale has placed crowley, perhaps unconsciously, upon a pedestal. and the pedestal that aziraphale puts crowley on from that moment may have wobbled throughout their history together, but it's stayed relatively intact.
this worries me, that aziraphale may not have quite let go of the fact that crowley just isn't that person any more, maybe never was to begin with, and continues in some measure to idolise him. my interpretation of this is that yes, crowley can be a bit of a dick (because, well, obviously) and aziraphale knows this, has done since the beginning, but aziraphale continues to hold crowley to an overall moral ideal that is so firmly ensconced in aziraphale's first perception of him as an angel that crowley will never be able to live up to it. not because he isn't a nice person, or because he can't live up to it, but maybe... he just simply doesn't want to.
but the issue is that throughout the ages (including the job minisode which ive had corrected for me, so Crowley Anger is now simply simmering), crowley's actions have only reinforced to aziraphale that despite being technically a demon, he has a huge heart and is not a horrible person. bit of a bastard, but not cruel. all of this just feeds and feeds into this image of crowley that aziraphale has built of him, and when crowley has his flashes of, in fact, not being honourable or kind, this threatens to upset the pedestal altogether.
these wobbly moments - when he thinks crowley is going to kill the children, when crowley snaps at him in rome, when crowley first proposes the arrangement, the prospect that he came up with the french revolt, the holy water request, the bandstand, "how can someone as clever as you be so stupid?"... moments where just for a second, in a small or huge measure, aziraphale's faith in crowley... flickers.
and of course aziraphale has been here before, right? he's had his faith, his devotion, his loyalty tested to the absolute limit of angelic endurance. so when his faith in heaven (never lost it in god) was obliterated, well - it had to cling to something. something that wouldnt mean that aziraphale has to lose the concept of faith altogether. so we're back to the old standby of idolatry, that aziraphale's heavenly faith is replaced by his faith in crowley, this angel that despite never originally giving aziraphale the time of day, aziraphale cannot see - for all of crowley's faults and bastardy and the frustration he poses - crowley as anything less than something to be worshipped.
this is exactly why i think that one of the main points of s2 is going to be a rift between them both. obviously i haven't talked about crowley's perspective of this and maybe i will in another post, but i do think that crowley is going to do something, a bad thing for the right reasons, but aziraphale isn't going to see it like that. that crowley will do something awful to protect aziraphale, but all aziraphale will be able to see is the betrayal or the cruelty or the despair, he can't see wood for the trees, and just lose that last vestige of faith he had altogether.
i feel like once all the disillusion and disenchantment has been swept away, and they're both laid bare at each other's feet... that they may not quite like what they find. from aziraphale's perspective, that whatever crowley does in s2 might be crossing aziraphale's line in the sand, and now aziraphale is starting to see crowley as someone that is truly grey, fluctuating between doing things that are Good, and things that are Good for Crowley.
and it's not as if aziraphale was blind to this before, but instead now... he kind of finally sees who crowley is? who he has been all along? the film has lifted from his eyes. realises that love and worship are not the same thing. what he loves, who he loves, doesn't equate to worshipping it/them, idolising them. there's a very big difference that echoes down to the very core tenet of who aziraphale is and his experiences with having and losing faith, but love having remained.
so stripped of the pedestal, crowley is now just simply... crowley. a person, not an angel, not a demon. and there is the distinct possibility that aziraphale might be completely blindsided by what he finds.
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