#not even gonna put the game tags
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silverware-is-interesting · 19 days ago
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rare post guys woah celebrate my. work
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ignore the fucking png of a bug ...and gand in the gonta imag ig?? i could give my reasoning, buut.. its funnier to not, isnt it?
anyway. woah! dand word, coke sprint empir, AND dang it grandpa.! all in one! truly amazing. im posting this like most of them arent at least a couple weeks old by now
Some Ocs Undr The Cet Because Why Not
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anwaysssssss hiiii youre great if you actually bothered to look at these . sorr for the every word bing capitiilized. i couldnt telly you why i felt the need to do that
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svtskneecaps · 8 months ago
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i also just want to point out the qsmp members' commitment to like never letting the inactive members die. like dantdm logged on twice and is canonically dead and everyone continues to blame mysterious happenstance on him. spreen is canonically dead and yet people are still like namedropping him even tho the house façade he built has been demolished and also probably consumed by a mountain. they meme on kameto who's barely been on except that time he was a fed spy that was iconic as hell. they just immortalize their members and they're always so happy to see old faces come back and it lowkey makes me emotional lmfaoo like missa barely logged on for a while but goddamn nobody forgot his name bc philza can't go one day without mentioning him and mariana barely logs on but every time fit saw the homeless mariana in roier's city no matter what he'd stop dead and tell it "come home" and when slime came back to the server for elections after having logged off for the last like two months everyone was still excited to meet him bc the others had kept his memories on the server fresh and alive, maxo died canonically in the nuke and pierre pasted his face all over the server, luzu vanished for months and we never forgot him either thanks to the computers and foolish's wack ass family tree. like when purgatory teams were chosen and team red constantly joked about how it would be so over for the other teams once germán logged on despite the fact that germán had only ever logged on ONCE, the way they cheered when they snatched rubius in the split of green despite the fact that rubius hadn't logged on more than twice since march. they just keep the names alive all the time and it's like
it just makes me really happy to see. like it makes me really happy. like the admin team and the members alike are like 'no way in HELL are we letting your memory go' like damn once ur on isla quesadilla you really are stuck as an islander forever :D
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beauregardlionett · 3 months ago
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it's important to go into your favorite tags on tumblr and change 'top posts' to 'latest posts' for enrichment because you will find some incredible stuff you wouldn't otherwise. it is also important to not do this because you will find posts with takes so terrible it fills you with enough rage to fuel an entire jet engine.
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dizzybizz · 4 months ago
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some doodles
#i meant to put the balor one in the previous post but i forgor ���its in a diff file from the sketch dump i was coloring in so it just didnt#exist in my mind at all. i felt like smth was missing as i was posting it but i couldnt place what hlep#adeline and eiland have been driving me insane lately. expect more of them. probably.#dont minf the last two guys. some concepts for future farms 😋 (pls mind them im crazy abt all my farmers even if they technically dont -#exist yet. pls ask abt them or smth pls im nroaml i can be nroma l i prommy)#fields of mistria#fom balor#sona#im gonna start tagging that i think.#fom eiland#fom adeline#fom elsie#fom farmer#my art#guys can i just say that im so happy that balor is silver n not gold cus otherwise i would have to confront a part of me im not proud of#we shouldnt talk abt it but like yeah jjust know i like his silver and his whole deal#have such a softspot n bias for characters who dont settle anywhere. who never lay down their roots or whatever. who keep their past secret#like oughh hes hitting so many marks#i like hawthorne a lot. hes more developed in my head. and also i like his dead look and hair bows. i have so many ideas abt him man it hur#i promised myself i wouldnt make a new save file til i reached y2 w rory but apperantly errols bday is cursed bc the game has frozen twice#sorry if you read all of these tags. go to my askbox w fom stuff or smth. ask abt my farmers plsplspls pl s jk haha unless. maybe even#gimme drawing reqs for fom in general. ok tyvm ly sorry for yapping. its what i do best
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the-holy-ghosted · 1 year ago
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congrats 2 henry peglar for being the only bitch confirmed as to be Fucking That Old Man
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tevanbuckley · 5 months ago
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I joke that I’m immune to fandom induced psychic damage but i also think i deserve financial compensation every time I see someone yell about “media literacy being dead” right before proving they have the reading comprehension of a 12 year old.
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lovesickeros · 1 year ago
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☆ even the gods bleed [ pt 4 ]
{☆} characters arlecchino, furina, lyney {☆} notes cult au, imposter au, multi-chapter, gender neutral reader {☆} warnings blood {☆} word count 3.7k {☆} previous [ 1 ] [ 2 ] [ 3 ]
Fontaine was bathed in darkness, not even the moon daring to illuminate where the common man fears to walk. The streets were bleak and empty save for the constant, rhythmic ticking and clanking of machines marching on endlessly, dauntlessly wading where even the bravest dared not to venture. Not even the sharp click of the Gardes boots followed the occasional hisses of steam as they walked the barren streets.
It was haunting, and it'd been like that for days now. It showed little signs of stalling in the slightest, too. Every inch of Fontaine was practically crawling with Gardemeks– like a swarm of rats skittering about.
Arlecchino had secluded herself in the Hotel Bouffes d'ete for days at this point, waiting– biding her time. Her nails clicked against the wood as she tapped at the table in a stilted rhythm, the subtle click of the clock mixing into the clanking outside, weaving in and out of earshot as the patrols slipped by. She reached forward after a moment of thought, reaching for the white king.
She leaned back against the chaise, tilting her head just enough to catch a glimpse of a patrol of Gardemeks as they vanished behind the rows and rows of buildings. It wasn't enough to keep her attention for long, however, her features twisting in disinterest as she glanced back to the chessboard– and the letter neatly resting beside it. The seal was unmistakable and a sobering sight, demanding her attention– the soft hues of blue etched into the shape of a dragon stared back at her in a way that almost unsettled her.
She had already parsed through it's contents hundreds of times, but she was met with only vague, flowing script that only served to irritate her more then anything– it filled the page top to bottom yet managed to say nothing at all. Her hand reached out again, but instead of reaching for the letter she plucked the black rook from the board, setting it down with a soft click.
Arlecchino had all the time in the world to sit back and observe her prey, but all that time would be useless if she lacked the information to act.
And he was quite tight fisted about it, evidentially. None of her inquiries or attempts to decipher any potential codes in the letter left her empty handed. She could not act without even knowing the reason for his summons– it was almost worded like a personal affair rather then one would expect for a foreign diplomat. In truth, she'd expected a scalding report on her operatives, but it lacked any mention of anything of the sort.
She was no stranger to people masking hostility behind pretty words and compliments, not that it was ever unwarranted per se– the Fatui did not create connections through honesty and genuine kindness. They have strong armed more then their fair share of people into cooperation to the point distrust is all the Fatui are met with outside of Snezhnaya. Every word was meant to conceal the deceit, every action meant to conceal the price later paid.
So she had been..skeptical of the letter, to put it lightly. She doubted the Iudex of all people would offer a hand to the Fatui without a price attached– a trap, perhaps, meant to lure in the most powerful piece left on the board. Her eyes narrowed, reaching for a white rook and moving it to the right.
Or he was hiding something. Something that he simply couldn't risk getting out to anyone, not even the Divine themself. A tempting prize, whatever it was.
..A dangerous prize, too.
She'd considered burning the letter and forgetting it all together– the risk was great, and she couldn't risk getting caught up by whoever else the Iudex may have on his side of the board. But she could hardly pass up the challenge and the prize that he fought so hard to keep from prying eyes and ears. Even her agents came back empty handed each time. She lazily picked up a black rook, sliding the white pawn aside.
"Lyney," Arlecchino drawled, crossing one leg over the other and turning her gaze to the door as it slowly creaked open. The pale visage of Lyney stepped through, though his siblings were noticeably absent. The weariness that weighed down on his shoulders was apparent in the slightest furrow of his brows and the subtle creak of leather as he clenched his fists behind his back. "Father." He choked out, the title dragged out by the sharp inhale and shaky exhale.
He looked out of breath, she noted.
The silence that lingered after the small exchange was punctuated only by the click of another chess piece being moved. She sets aside the black rook, letting it sit among the dozen other pieces that had been wiped off the board. She can see the conviction glinting beneath the fog of exhaustion, but if he would utilize it was another matter all together.
He had seemed to make his choice quickly, at the very least.
"Our contacts and operatives within the Fortress of Meropide have gone silent– all we have is their final confirmed missive.." His voice is confident, but it is rigid as the words spill from his lips. He takes a sharp step forward, unfolding his arms from behind his back and opening his hands– the small, water stained and messily folded note catches her eye, plucking it from his palms with a half hearted interest. "They believe the Duke left the Fortress of Meropide..and that he may be coming to the Court of Fontaine."
Her eyes narrow dangerously, nearly crumpling the thin paper in her hands– yet just as quickly, she collects herself.
But she cannot get rid of the bitter taste on her tongue, lingering as she sets down the note and slides it to the side, her lips pursed into a thin line.
So the Iudex had shown one of his pieces..she tightly grasps a black rook, tipping over the white rook, letting it roll against the board.
If the Duke was involved, things were much more complicated then she expected– he would be a problem, she was certain. She couldn't blame the lamb for fearing the wolf, either. Whether her agents had been killed or captured by the man mattered little. He had his ways, and he was a force that could instill fear in even them.
Which meant the possibility that her operation was already compromised was far too real.
What had the Iudex so concerned he had gone through the trouble of bringing in the Duke and herself? The Fatui was one thing, but to specifically request one of it's Harbingers..
The Prophecy? The thought had her clenching her fist, but..no. If it were to rear it's head now, the Iudex could simply not afford to waste time on his contacts deciphering his nonsensical script– If the prophecy were to be the issue, there time would be limited to mere minutes in the worst of cases. Which meant it was worth biding his time in order to ensure absolute secrecy.
So if not the prophecy, then what?
Her next moves were..limited. She was already walking on eggshells considering her position and the reputations of the Fatui– especially with a Harbinger in the midst. If they caught wind of her operations, they'd weed out her operatives and be on guards for any snakes that lingered in their garden.
She reached for the chessboard again, picking up one of the white rooks from the board with a scowl. The sharp click as she sets down the white rook and sets aside the black pawn draws a shaky inhale from Lyney as she moves another black pawn, the dull click of the pieces drowning out the distant clinking of machines.
..A draw, perhaps.
The pieces were all falling into place– the players of this game were slowly being revealed. Whether she could secure her victory..she was unsure.
She wasn't even sure who her opponent was. Only that the Iudex himself was but another piece in their game.
Arlecchino reached for the board again, yet this time she hesitated. Perhaps she could still swipe the win from beneath them, if she played her cards right.
She would simply have to capture the king– or, if need be, let it end on a draw. Either way, she would not concede. She could not afford to concede. Down to the last piece, she would drag out this match until she was in a position to force their hand into the outcome she desired.
She stood slowly, picking up the king piece and observing it for only the briefest of moments before she set it down on the table, taking measured steps around the table and across the room. She was hunting a much more dangerous quarry today– it would be no simple runaway traitor this time.
"Do you remember the directive?" She inquired coldly, her hand lingering on the door for that long, tense moment. "..Yes, Father." Lyney faltered, taking a hesitant step back and bowing at the waist. "Then do not stray."
All that was left was the silence and click of the door shutting behind her as she disappeared down the hall, her boots clicking harshly against the floorboards. The rest of the agents knew better then to linger in her path as she stepped down into the lobby, adjusting the cuffs of her sleeves. She barely even acknowledged the Fatui agent standing at the ready by the heavyset doors, their gloves hands held out with her cloak held loosely in their palms. She quickly snagged it from them, tugging it over her board shoulders and clasping it around her throat.
With a quick tug, she brought the hood up over her head to conceal her sharp features, lifting her hand and placing a neatly folded note within their waiting hands. She had only one chance to make the right moves and secure her victory– no matter the cost.
Each piece had it's purpose.
Oft, that purpose was a bloody and horrible end– but for the grand goal of the Fatui built on the backs of the dead, it was an honor.
She didn't bother speaking a word as she dismissed them with a wave of her hand, pushing open the heavyset doors and stepping out into the barren, damp streets. The rhythmic clink and whir of Gardemeks was still distant– she needed to move. Her boots clicked and splashed in the rain soaked stone of the streets as she slithered between the buildings, ducking through the openings in the patrols.
It was almost too easy.
She tilted her head back, taking in the towering Palais Mermonia with a scowl, her hands clenched into fists. The final moves were being played– the king was within her reach, yet she felt no more confident then when she began.
The air carried a sense of unease, thick and heavy, filling her lungs until she felt her breath still in her chest– listening to the empty, bleak night that seemed so..quiet.
She'd done her fair share of research, had more then her fair share of her agents try to peer into the Iudex's office or the Archon's supposedly hidden chambers, but every attempt was a failure. She had to give them credit, they were quite elusive when they wished to be. Though now she only thought about it bitterly– this was all a risky gamble, in the end, and only time would tell if it paid off.
With minimal effort, she'd managed to pull herself to the flat, tiled roof, eyeing the massive tower peaking out of the center cautiously. At least here the wandering patrols down below weren't likely to notice her..she could hear them passing by the spot she'd been in only a few minutes ago, just beneath her. She pulled the hood further over her face, peering through the sheer darkness of the night for any oddities, but it was almost impossible to see in the dark.
Her boots clicked softly against the tiles as she approached the tower jutting out from the Palais, her hand gliding along the smooth stone, pressing against odd indents or crevices. If it was for the Archon's chambers, she doubted they made it very difficult– she'd only met the woman once, but she doubted the Iudex make it all that complex just from a brief glance. And it surprised her little when one of the stones sunk into the wall, gears whirring as the walls split open to reveal a stairwell straight into an inky black hall. Only the barest hint of light peaked under the door at the bottom, but it's occupants must have heard her, considering it went out not a moment later.
She cautiously stepped down into the small crevice, her breath visible in the bitter cold air– her shoulders tensed at the subtle sound of muffled footsteps behind the door, her vision flaring with a molten heat between her shoulder blades as she reached for the worn handle of the door. The heat of her vision was enough to just barely heat the metal, her vision flaring like a quickly building inferno.
Arlecchino was prepared for a fight, if it came down to it.
The door creaked as she pressed against it, shoving it open with a grunt of effort and surveying the room with narrowed eyes and a biting remark on the tip of her tongue– the lavish opulence was expected, she supposed, but the lack of the towering figure of the Iudex was not.
Yet before she could get a word in or even take in her surroundings properly, the light flickered back on and she had to squeeze her eyes shut with a hiss at the sudden brightness. She could hear the door being shoved closed behind her, the hurried footsteps retreating just as quickly as her eyes adjusted to the light.
..This was a joke, wasn't it? It had to be.
She'd expected the Iudex, perhaps even the Duke if she'd been unlucky, not the Hydro Archon. She had half the mind to test her worth as an Archon then and there, her temper flaring like an uncontrollable blaze, barely kept at bay. It took all her self control to force herself to smile politely at the woman rather then snarl.
"Miss Furina," She sneered beneath her hood, x shaped pupils locked onto the startled, trembling Archon with thinly veiled contempt. "What a..pleasant surprise. You'll have to forgive my manners, I assumed I was meeting with the Iudex." She observed her body language carefully– the way her eyes darted about like a frightened rabbit seeking escape, the slightest tremble of her lips..
Arlecchino opened her mouth to offer another scathing remark, but her jaw audibly clicked shut as her entire body seemed to lock up. Even her vision went cold against her back, a chilling feeling creeping up her spine as someone, or something, crept up behind her. Their footsteps were almost silent, the slight rustling of their clothes the only thing she could hear over her heart pounding against her ribcage.
Arlecchino had always prided herself on being on the other end of that sensation– she was the monster, and her target was the prey frozen like a deer between the hunters crosshair.
It was a chilling feeling to have the dynamic shifted on it's head.
She couldn't even swallow, her jaw clenched so hard she could hear it creak as she tried to reason with her quickly splintering mind– a futile effort, her joints locking up almost painfully. Black spots were quickly swallowing her vision from the lack of air in her lungs, the sound of shuffling behind her barely audible over the ringing in her ears.
For a moment – a moment too long to have only lasted the seconds that it did, yet so quick it gave her whiplash – she thought she would hit the floor dead before she could even glimpse her assailant.
And then it was gone. She came crashing back into reality with a startled inhale, her lungs burning and her knees nearly buckling under her. The instinct to lash out and kill whoever had done it was intense, yet she couldn't bring herself to move even a finger– it would be so easy to twist around and ignite them with searing flames, but her feet were rooted in place.
She almost didn't notice the surprisingly gentle hands unclasping her cloak, tugging it off her shoulders, if not for the sheer intensity of the presence still lingering behind her. Her mind was still fractured, struggling to right itself after the ordeal, and it had her seething.
"..Are you certain you held back enough?" Furina croaked, the normally soft lilt raspy and almost hoarse. "Not– not that I doubt your capability, most Divine!"
Arlecchino felt her nails dig harshly into her palms, heat swelling beneath her skin– Divine? Had she lost her mind? The Divine was..
The Divine was upon their throne where they belonged. She'd seen them!
"Hm. Well, maybe? Sorry, I didn't think it'd affect you too." Their voice was sickeningly soft as they stepped around her like she wasn't even there, focusing their attention on the Archon who seemed more then delighted about it. "What gave you that impression, most Divine? Aha, I..was completely unaffected, as you can see! Perfectly fine."
Furina let out a small squeak when they pinched her cheek, but the almost affectionate smile that tugged at their lips revealed the lack of malice behind the action.
"You're a bad liar, Furina. You might want to sit down..please?" They didn't take her protests for an answer, gently pushing her to sit on the bed before abruptly turning to face Arlecchino once more, a forced smile on their lips. "Oh, good, you're..uh, not dead. That's good. I thought I fried your brain. Sorry?"
..Had she hit her head on the way here? The Divine should still be on their throne, yet she couldn't shake the weight of their stare– it felt tangible. She felt like she was standing face to face with the stars– galaxies and constellations bearing down upon her.
She grit her teeth and clenched her hands until she felt the sting of her nails against her palms, grounding herself in the pain through the sheer overwhelming nature of their existence.
"You.." She croaks, reaching out with a shaky hand and grabbing them by the collar of their shirt, lifting them up until their feet left the floor– she pays no mind to the startled protests of the Archon. Arlecchino would crush her like a bug before she even got the chance to intervene and they both knew it. "You shouldn't exist– you aren't them, and yet you..you're the imposter, aren't you?" Her grip tightens yet they face her without an ounce of fear, meeting her unyielding glare with a pondering look.
Arlecchino wanted to make them bleed just to see if she could, the urge to sink her teeth into skin welling up in her chest to the point she visibly snarled, her mask of politeness long . "You're the imposter." Her expression falls for a moment before she schools it into one of apathy, setting them back down and holding them there for a moment, finally releasing them after a tense moment. "Or you were supposed to be."
Hers brows furrow– she wants to demand answers, to throttle them for damning them to being nothing more then dolls for the supposed Divine to break at their whim, but none of the words come to her.
"..Why now? The current Divine has been in power for years, yet you descend now?" Her shoulders tensed, lips pursed into a thin line– it's impossible to ignore the truth that lay before her. The Divine is a fraud and this..imposter is the true Divine. How many years had they been in power, now? How many years were they waiting? Why did they wait? Was the suffering of Teyvat not enough? Was the blood that painted the steps of their stolen throne not enough?
She'd personally been on the wrong end of the Divine's wrath– she wonders..had they watched? Had they seen the cruel hand of their imposter and turned their back on Teyvat?
"I.." They hesitated. It made her seethe, her hands clenching into fists at her sides– her vision flickered, flames swelling within it's casing just to be smothered by the presence of the Divine. But once that spark had been lit, she refused to let it go out. "I didn't know."
The answer does not satisfy her. There is an itch beneath her skin that she cannot scratch, a fire that burns in her chest so hot it scorches even herself.
"And what about now? Are you content to cower like prey in the safety of the Palais Mermonia?" She snapped, taking a step forward, her brows furrowed and her glare intense– she can see the slightest bit of worry in their eyes. She revels in it. "Will you let them use your acolytes like pawns? How many more need to be broken on the steps to your throne before you act?"
Again, her vision flares and dims– it refuses to be used against the Divine that created it.
"Have you no answer?"
The room is silent. They do not speak and neither does she.
Even the world itself seems to quiet in the face of her accusations, fury boiling to the surface so hot it incinerated all it touched.
"I will kill them myself."
Their words are quiet, but they are not soft– there is a vindictive, searing anger that explodes out like dying stars within their eyes. The sight of constellations replaced by a void that would not be . The smell of ichor grows stronger– to the point she feels almost lightheaded.
"..I am aware that I have failed in preventing this, but I had no choice in the matter. Still," They muse, their voice like the tolling of bells. A solemn melody that stills the swelling fury burning in her chest, if only for a moment. "I will rectify it– I will tear down their throne of lies and let not even the earth tarnish itself by burying their corpse among it's soil."
They pause for a moment, holding out their hand– scarred and bandaged by the weapons of the devout, yet still they take upon the burden of dirtying their hands to save those who did not save them.
"Do you trust me, Arlecchino?"
Did she?
"Will you help me?"
She exhales heavily, meeting the starry iris' of the Divine with a scowl still tugging at her lips. Arlecchino trusted no one but herself.
"..Yes."
#sagau#genshin sagau#self aware genshin#genshin impact sagau#self aware genshin impact#fic tag#imposter au#genshin cult au#genshin impact cult au#arlecchino#lyney#furina#you do NOT wanna know what i got put thru writing this fic#trying 2 find out where arle was in the few times we DO see her and going down a rabbit hole of fuck fontaine and its layout actually!#I spent like 3 hours looking it up and checking in game it gives me a migraine thinking abt it. ew#anyway trying to write a really smart character is surprisingly difficult when ur as dumb as rocks#also used an actual chess match for this and gave myself an even worse migraine trying 2 make sure i didnt repeat moves or smth#furina doesnt get a spotlight yet just imagine her sitting in the corner trembling like a wet kitten you found on the side of the road#arlecchino goes thru a crisis more at 11#shes a tired single dad shes isnt getting paid enough for this okay#hands u a fic over half the length of the other THREE PARTS#ehe :]#is arle actually on ur side??? is she gonna double cross u???? who knows!!!!!#shes unpredictable she might stab u for funsies#anyway im gonna go nap in a ditch now this took SO LONGGGGG OH MY G-D#also just think acolytes who arent buddy buddy w reader and even resent them is so tasty#bc how r they supposed 2 know reader was a human vibing 5 minutes before their got eebied 2 teyvat..#reader gotta roll up their sleeves and get 2 WORK sometimes murder IS okay#they gotta fix some shit around here and that means committing several crimes all at once. sometimes more#a group can be g-d (just got here) their dragon (neuvi) their cat (archon) their dog (wrio) and their wolf (arle)
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a2zillustration · 11 months ago
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I carried this thing for MONTHS with the EXPRESS PURPOSE of putting Raphael in it (knowing full well Larian wouldn't let me do that, mechanically) and I had one major miscalculation.
| First | | Previous | | Next |
[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
#Ok I'm gonna ramble in the tags about all this get ready:#I KNEW Larian wouldn't let me actually pull this off but I PROMISE you that stupid flask sat in my inventory since the moment I grabbed it#WAITING for when I could write this little bit about putting Raphael in it#I even threw it at him in the fight with a 30% hit chance and it succeeded so I considered that Larian giving me permission to say it workd#But as I was reading up on it again when I was sketching this I saw the bit about native planes and I cried LMAO. But it's dnd-#so I rewrote is as it would've happened in a game. U kno.#Also I have been waiting to use that fox line for SO LONG bc of Croissant's dad being a fox-like fey creature#So much backstory that's slotted in PERFECTLY with the BG3 narrative#Anyway absolutely wild that we managed to take out this ancient powerful devil - and on the first try!#Lae'zel with a potion of speed did WORK. Gale came in clutch with hold monster. Astarion gave Raph stage fright. Croissant made him dance#(I'm pretty sure he just doesn't have a dance animation in ascended form lol)#Hope didn't even need to use divine intervention - this party is terrifying#Croissant hated him but in the end I loved Raphael I see why all you people like him#bg3#baldur's gate 3#bg3 spoilers#act III spoilers#house of hope#croissant adventures#tav#raphael#lae'zel#iron flask#comics#ALSO shoutouts to you if you both noticed and knew which worthikids animation I borrowed the expression in panel 5 from
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ivorysodapop · 24 days ago
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I've been playing a lotta FOM lately so here is the guy I dropped in there in an approximation of its style.. (bc pixel art is. An endeavor.) Hi Torrey yayyy yayyy
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tapestryundone · 1 month ago
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i have a crossover that appeals to me and me ALONE. have art of it that lacks any context because i just made art of it and left it at that and didnt feel like adding dialogue to almost any of it
elaboration under the cut
first img is an approximation at the long quiets mind :] its empty but i think there WOULD be more layers if you dug around. maybe if you walked further into it. but thats the main area! shards of glass bc of that one spectre line hehe. the center area is wood panelled but the resolution in the img makes it a tad hard to see at the size the img is.
in the main area the voices come up to the center area as needed! or just to talk. i think in the event that anyone ever entered tlqs mind they would become EXTREMELY talkative bc itll be their first time really being Perceived without unpleasant circumstances which is VERY exciting for them
most things in tlqs mind would be verrrry very similar to the spaces in between, mostly because thats the truest location hes ever truly known. i have been thinking about different layers that could contain the cabin, though. because the woods and the cabin were both very important locations for him, even if they sucked Majorly
second img is the inner version of tlq :D which like. technically theyre all parts of tlq. but also they can function as separate entities from tlq so i dont think itd be that out there that tlq exists somewhat separately from them all in his own mind. gotta think on some of the logistics more though
4, 5, and 6 are just interactions cus i think its fun. i think its ill advised for visitors to leave that little center area. going past it is putting oneself at risk to become lost in the unending walls of the (mental) long quiet. i dont imagine the voices knew that before so much as it is instinct. the "real" location wasnt something mortals were ever meant to really Be In, so it carries over and makes leaving the center instinctively feel like a very bad idea to just Let Someone Do That
the voice in 4 is hero and the voice in 5 is contrarian
last two are the most stand alone and self explanatory. second to last is the opportunist and paranoid, and last is quiet and opportunist :]
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miikanui · 3 months ago
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dont you guys ever just make random characters in those papa louie games?? in my case, its ALWAYS vocaloid.
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cipherr · 9 months ago
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svtskneecaps · 2 months ago
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if i get a purgatory 3 before the year is out i'm so sorry i'm going to be INSUFFERABLE
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lordbasilebub · 4 months ago
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VOTV Jooster AU: Mildly implied body horror doodle, but the real horror is described within in the context provided underneath the “read more”:
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there’s a major event in VOTV in which (spoilers):
the sun turns. evil. if you stand under it, it forces you to stare into it and flesh just starts melting off of you, so much so that if you turn around in the game you have visible bloody footprints behind you (it also burns the landscape and melts a tree in front of the base). Bertie tears himself away and gets inside fast enough that he keeps most his skin (in the game the bits that fall off can be eaten, yummy) so no worriess (he is deeply traumatized by Everything).
also ough I just have so many ideas in my head I wanna make a comic for this au and we were talking about making video games and models and im gonna sculpt Jeeves soon and i still got so many notes to get to for them and i just wanna do everything
anyways come chat, draw, and game with us! https://discord.gg/Pu3TKPKb8Q
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vee-lociraptor · 6 months ago
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so mad that im being this unwell about the malevolent cowboy au
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northwest-cryptid · 6 months ago
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
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When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
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I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
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Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
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It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
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Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
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There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
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You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
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Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
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Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color? A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free. Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character? A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money. Q: I don't want to do a specific part of this game, can I still enjoy the other features? A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this? A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬) ^ This last one is a joke, you know; in case reading comprehension.
#mabinogi#mmorpg#fantasy rpg#rpg#yes I'm putting a bunch of tags I want people to play this game.#Fantasy MMORPG#Okay I lied that's all the tags I can think of actually.#Wait are you actually reading the tags on this? After reading ALL of that?#You're ALSO gonna read the tags? Wow okay hi I guess lol uuuh you're pretty cool if you made it this far#I hope to see you in game :D#I have too many characters so I'm serious when I say just swing by Dunbarton on Ch9 and find the Landsbetween guild#That's the guild my partner and I run#So yea like... that's kinda all I got#Man I didn't even talk about the skill books and stuff#man I love this game so much#Man I Love F-antasy Games like Mabinogi... You thought I was gonna put that tag here?#Nah but I'd probably die if she ever played this game not gonna lie#especially if they did what they did to Ironmouse and stuck her with a Soul Streamer who doesn't care#it was physically painful to watch that guy completely ignore Mouse and she shit she enjoyed about Mabi#like genuinely I could have done better but like I'm not a soul streamer so you know whatever lol#My partner and I watched that whole stream just screaming at that guy like I'm not gonna name names but good lord#He outright ignored her several times despite and then dragged her through high end content as a newbie what the hell man#Regardless I hope YOU reading this come play Mabi because I think you'd really enjoy it#come find our guild and hang out some time#I'll be glad to be your guide through this really bizarre and fun game
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