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#not a unique digital art issue!
molluskzone · 4 months
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the thing that i dont get about digital art / AI comparisons (saying theyre both "cheating" in the same way, which ive seen a few times from both pro-AI and anti-AI people) is that in AI the only input is like... the text. it doesnt just make things easier or faster, it completely removes your creative control over a piece and automates the entire process. it's like... typing your essay out on google docs (easier and faster than writing by hand, you have access to spell check and dont need to erase or scribble out words you want to remove, formatting is much easier, etc) vs just inputting a prompt into chatGPT. do you understand the comparison im making here? it's literally the exact same concept, except i've never seen someone say that typing your essay on a laptop is cheating because "it's easier which makes you lazy and not a REAL writer, you're the same as the people trying to pass of chatGPT as their own writing".
also, if we're going there... all of the "cheats" you can do with digital art are entirely possible in traditional art (minus stuff like animation which are absolute HELL to do traditionally, especially 3d animation, but that's besides the point). so i don't even get the art-purist "you-can't-call-yourself-a-true-artist" pretentious argument here. YES, traditional art takes longer and costs more to make (you can buy a tablet once for 200 dollars, and connect it to a laptop which most people already have (or just use your phone/tablet which is even cheaper), and then have that be your only expense for YEARS except for replacement pen nibs and cables. meanwhile, sketchbooks are expensive and you need to constantly buy them, colored pencils are expensive if you're serious about it because you need a lot of different colors, paintings are on another level when it comes to materials cost, etc). i genuinely respect traditional artists since that shit is tedious. HOWEVER... saying that digital art is "cheating" kind of reveals to me that you're just unaware of all the potential "cheats" in traditional art. yes, theres some skills you need to learn, like coloring evenly with colored pencils or alcohol markers, or learning brush techniques and blending, color mixing, color matching, taking good photos of your art if you are someone who wants to post on social media, but there are ALSO unique skills you need to learn in digital art, such as managing layer types, learning to disconnect your eyes / hand (if you don't have a screen tablet), optimizing the image for digital viewing, color choosing (WAY HARDER TO DO DIGITALLY THAN TRADITIONALLY). they're equivalent in this way.
however... layering? use a light box and separate your sketch and coloring / lineart layers. undo? use a light box. quickly change colors? plan ahead better. physically paint over part of the piece. want to make multiple colored versions of a piece? cut out a lino block and use different colored ink to make prints. scan the drawing, print out more and color over them. tracing? fucking put the piece of paper over your laptop screen and trace it (we were expected to do this for practice in my high school art classes). mirroring / "flipping the canvas"? hold drawing up to mirror. if youre drawing on paper, hold it up to the sun or use a light box and flip it. symmetry? you can buy tools for this in which you hold a physical mirror up to half of your drawing and trace the reflection. we also used these in art class. you can also use tracing paper for this- it's my preferred method for making symmetrical traditional art, and for redrawing parts of a sketch / full piece that i want to move around or replace. color picking? any method you use digitally you can also use traditionally. the only trouble is IMPLEMENTING said colors in a full piece... but you also have to do that digitally. the biggest hurdle in color picking for traditional art is just... not having the resources to create a certain color easily, but that's a "can't afford a lot of paints / colored pencils / markers" issue, not necessarily a skill issue. even photobashing reference images or rearranging a piece is possible traditionally if you like... cut the sketch out and rearrange it physically before tracing over it, or physically making a reference with the same method. it is not hard and i have done this traditionally before. you can also use tracing paper for this. line stabilization is the only thing i've seen that's actually unique to digital art, but you can mimic this in traditional art by just... weighing down your art tool or having to redo the lineart a few times with the light box method (time consuming, yes, but not necessarily skillful. it just takes longer if you're bad at it, but the SAME results are possible). different layer types? just do the "math" in your head and figure it out. ive literally mimicked multiply layers before without actually using a multiply layer just to see if i COULD, and the results were the same. the only fully 100% true comparison i've seen is that stuff like AI-generated coloring and shading applied to digital art are "cheating" but that's... not digital art at that point... you're just making an argument again AI specifically because they are separate... it's closer to someone recreating an AI image themselves, or editing an AI image to make it look more realistic, which are, again, separate topics. also you can literally shade and fix traditional art with AI too if you take good enough photos of your art so this isn't even really a good argument against digital art specifically, it's an AI issue.
the only argument i see that makes sense is that traditional art, digital art, CGI animation, and AI art are all their own mediums that all require different skill sets (though i'd argue that traditional art and digital art are much more similar to each other in what skills you need than any of them are to AI art, but whatever). which i honestly kind of agree with? or i would is AI art was more ethical and not used in really dumb ways. but i personally think the AI slop is ugly, and my main gripe with it is that people try to "trick" others into believing AI art is real art by refusing to label it, or even labeling it maliciously incorrectly by naming fake artists as a credit for the image. you can't really do this with digital art since it's... pretty obvious when someone is creating something digitally. you know exactly what you're getting.
i think its fine if you want to say that traditional art is better or that you respect it more, because you're allowed your own opinion (even if i think you should at least experience drawing digitally before making a snap judgment). but its not "cheating" and its certainly not comparable to AI
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bunnieswithknives · 26 days
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I feel bad for neglecting Hazel so much, I do have many thoughts about her.. and also a mermaid au that im probably not going to do anything with
#fop#fairly oddparents#fop a new wish#fairly oddparents a new wish#hazel wells#fop hazel#fop dev#dev dimmadome#art#digital art#doodles#I wish Hazels parents were more flawed tbh...#Like I get why they wanted to have them be good rep so that young people could know what a good family is supposed to look like#but it felt like every time there was an opportunity to have them do something genuinely flawed-#they would perfectly sidestep it before it even became a problem#I really enjoyed the first episode because it showed a hint of a very unique emotional issue Hazel had related to having a therapist mother#The idea that she has to be mature all the time#constantly living around therapy speak makes her feel like she isnt allowed room to breathe#Feeling unable to express her emotions without someone there giving advice that she isnt ready for yet#just small things!#She feels so pressured to be emotionally mature all the time BECAUSE she gets praised for it#maybe im projecting everyone always tell me I was so mature for my age...#But like I really really wanted to see that from her!!#And then after that episode it doesnt even come up again#The only other episode that features the moms job as a conflict is the one where she wants to spend more time with her#which is a fine conflict I guess but it still ends with her saying all the perfect things#I wanted Markus to be more of a genuine threat too. even if he didnt actually do anything having him be more looming would have been nice#I feel like they mostly forget hes a para scientist most of the time idk.#I just felt like his interactions could have been more unique#Maybe he will be in future seasons idk
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limerencerec · 9 months
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Limerence.Rec
Digital magazine
Issue 1.
CHAPTER 1. PURPOSE
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teaboot · 11 months
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Everyone is doing digital art now. That's great, that's wonderful,it's so much cheaper and more accessible and practical in so many ways to make art digitally.
I wish I could do digital art. It looks so good, but I can't. It doesn't work for me. I've been doing art my whole life and I'm good at it because of it's tactile elements, and digital doesn't have that.
Watercolour has a unique makeup to it. The ebb and flow of it, the reactions to wax and salt and air- it makes sense. It's like speaking a different dialect. I can manipulate watercolours because I can speak the language.
Acrylic is... similar, but different. Finicky. Like sculpting with clay instead of plastecene. It shifts differently, talks differently, moves differently, but I speak that language too.
Working with metal is more like working with wax. You need to be careful with the heat you expose it to, with how roughly you twist it, how you shave things off or stick things on, and it can warp or droop or shatter the same kind of way.
I don't get that from digital art. I can't feel if the paints are thick or oily or crunchy, powdery or thin or velvet-smooth. I can see it, yes, but I haven't been able to use digital mediums to create what I want, and it wasn't until I thought about the differences that I realized that the way I create is heavily dependant on the tactile and sensory experiences, and not so much on concious choices and visual input.
I feel like we're seeing less physical art, and it's mostly fine because it's expensive and environmentally not great and exposes the artist to a lot of toxic chemicals, but like. I wonder how many artists work like me and are running into the same issues.
(Sketching is like building a snowman. Carving is like chopping carrots. Wood is like fingernails. Fabric is like wood. I don't know what the fuck my computer is telling me, but working with my stylus feels like filling out my SAT's with finger paints and a stamp pad)
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sexymemecoin · 4 months
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The Emergence of NFTs: Transforming Digital Ownership and Creativity
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Non-Fungible Tokens (NFTs) have revolutionized the way we think about digital ownership, art, and collectibles. By leveraging blockchain technology, NFTs provide a way to create, buy, sell, and own unique digital assets with verifiable provenance and scarcity. This article explores the world of NFTs, their impact on various industries, key benefits and challenges, and notable projects, including a brief mention of Sexy Meme Coin.
What Are NFTs?
NFTs, or Non-Fungible Tokens, are unique digital assets that represent ownership of a specific item or piece of content, such as art, music, videos, virtual real estate, and more. Unlike cryptocurrencies like Bitcoin or Ethereum, which are fungible and can be exchanged on a one-to-one basis, NFTs are indivisible and unique. Each NFT is recorded on a blockchain, ensuring transparency, security, and verifiability of ownership.
The Rise of NFTs
NFTs gained mainstream attention in 2021 when digital artist Beeple sold an NFT artwork for $69 million at Christie's auction house. This landmark event highlighted the potential of NFTs to transform the art world by providing artists with new revenue streams and collectors with verifiable digital ownership.
Since then, NFTs have exploded in popularity, with various industries exploring their potential applications. From gaming and music to real estate and fashion, NFTs are creating new opportunities for creators, businesses, and investors.
Key Benefits of NFTs
Digital Ownership: NFTs provide a way to establish true digital ownership of assets. Each NFT is unique and can be traced back to its original creator, ensuring authenticity and provenance. This is particularly valuable in the art and collectibles market, where forgery and fraud are significant concerns.
Monetization for Creators: NFTs enable creators to monetize their digital content directly. Artists, musicians, and other content creators can sell their work as NFTs, earning revenue without relying on intermediaries. Additionally, smart contracts can be programmed to provide creators with royalties each time their NFT is resold, ensuring ongoing income.
Interoperability: NFTs can be used across different platforms and ecosystems, allowing for interoperability in the digital world. For example, NFTs representing in-game items can be traded or used across multiple games and virtual worlds, enhancing their utility and value.
Scarcity and Collectibility: NFTs introduce scarcity into the digital realm by creating limited editions or one-of-a-kind items. This scarcity drives the collectibility of NFTs, similar to physical collectibles like rare coins or trading cards.
Challenges Facing NFTs
Environmental Impact: The creation and trading of NFTs, especially on energy-intensive blockchains like Ethereum, have raised concerns about their environmental impact. Efforts are being made to develop more sustainable blockchain solutions, such as Ethereum's transition to a proof-of-stake consensus mechanism.
Market Volatility: The NFT market is highly speculative and can be volatile. Prices for NFTs can fluctuate significantly based on trends, demand, and market sentiment. This volatility poses risks for both creators and investors.
Intellectual Property Issues: NFTs can raise complex intellectual property issues, particularly when it comes to verifying the rightful owner or creator of the digital content. Ensuring that NFTs are legally compliant and respect intellectual property rights is crucial.
Access and Inclusivity: The high costs associated with minting and purchasing NFTs can limit accessibility for some creators and collectors. Reducing these barriers is essential for fostering a more inclusive NFT ecosystem.
Notable NFT Projects
CryptoPunks: CryptoPunks are one of the earliest and most iconic NFT projects. Created by Larva Labs, CryptoPunks are 10,000 unique 24x24 pixel art characters that have become highly sought-after collectibles.
Bored Ape Yacht Club: Bored Ape Yacht Club (BAYC) is a popular NFT collection featuring 10,000 unique hand-drawn ape avatars. Owners of these NFTs gain access to exclusive events and benefits, creating a strong community around the project.
Decentraland: Decentraland is a virtual world where users can buy, sell, and develop virtual real estate as NFTs. This platform allows for the creation of virtual experiences, games, and social spaces, showcasing the potential of NFTs in the metaverse.
NBA Top Shot: NBA Top Shot is a platform that allows users to buy, sell, and trade officially licensed NBA collectible highlights. These video clips, known as "moments," are sold as NFTs and have become popular among sports fans and collectors.
Sexy Meme Coin (SXYM): Sexy Meme Coin integrates NFTs into its platform, offering a decentralized marketplace where users can buy, sell, and trade memes as NFTs. This unique approach combines humor and finance, adding a distinct flavor to the NFT landscape. Learn more about Sexy Meme Coin at Sexy Meme Coin.
The Future of NFTs
The future of NFTs is bright, with continuous innovation and expanding use cases. As technology advances and more industries explore the potential of NFTs, we can expect to see new applications and opportunities emerge. From virtual fashion and digital identities to decentralized finance (DeFi) and beyond, NFTs are poised to reshape various aspects of our digital lives.
Efforts to address environmental concerns, improve accessibility, and ensure legal compliance will be crucial for the sustainable growth of the NFT ecosystem. Collaboration between creators, platforms, and regulators will help build a more robust and inclusive market.
Conclusion
NFTs have ushered in a new era of digital ownership, creativity, and innovation. By providing verifiable ownership and provenance, NFTs are transforming industries ranging from art and entertainment to gaming and virtual real estate. While challenges remain, the potential benefits of NFTs and their ability to empower creators and engage communities make them a significant force in the digital economy.
For those interested in the playful and innovative side of the NFT market, Sexy Meme Coin offers a unique and entertaining platform. Visit Sexy Meme Coin to explore this exciting project and join the community.
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AITA for reporting another student for self plagiarism?
(Requisite finding emojis 🫢📸)
Some background: I’m working on a photography degree at my local community college, and like many other students in my department, I’m taking multiple courses for my major at the same time. Theres another student who’s take two of the same courses I am as well- a class on studio lighting and a class on photo technique. These two classes have different professors and different assignment, but each have large, complex final projects that are supposed to show what we’ve been working on over the semester. We submit our work in one through a shared file sharing link and our work for the other via the school’s digital web portal.
Here’s the issue- my classmate submitted THE EXACT SAME PHOTOS for the final in each class (right down to the editing!). She wasn’t caught in the moment because of the different methods of submitting, but I knew what she’d done the moment the professor pulled it up for critique. I was immediately stunned silent, and sent an email to the professor after class informing him of the plagiarism. The professor thanked me and said he “handle it”.
So, Am I the Asshole for reporting her? I know plagiarism- even self plagiarism- is taken VERY seriously, and that she could likely be expelled under our college’s policies. On the other hand, I’m pretty sure this isn’t the first time she’s done this either, as her first project for this class and second project for the other were the same too (at the time, I just assumed that they were taken from the same photoshoot, but it’s clear in retrospect that they were the same). The professors have mentioned off hand in the past that while they will accept work that was shot in the same photoshoot as another assignment, they want the photos and the art direction to be unique to each class.
What are these acronyms?
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doodle-zine · 3 months
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Doodle Zine!
Hi! I'm Stars ( @ilovedthestars ) and I like making zines.
I would like to invite anyone who is interested to participate in a fun and low-stakes collaborative zine project! We can't quite get the scissors-glue-and-photocopier vibe of a classic zine on Tumblr, but I'm hoping to make something that's as close as we can get over the internet.
There's something so fun and personal about doodles. They mostly exist on paper, and are rarely shown off to other people, but they can be so unique and individual. I always loved swapping doodles in friends' notebooks and having a little something from them in the corner of my homework. That's a vibe I'd like to bring to my little corner of the internet.
So! If you're interested, I would love for you to draw some doodles, take a photo, and send them to me via this form! I will compile the submissions into both a digital zine and a printable version (5.5x4.25" pamphlet format), and share them here on Tumblr when they're finished.
(The form requires a gmail sign-in, but I will not be able to see the email you use. If you don't have a gmail account to use, you can DM me on tumblr or discord to submit)
There is no selection process--I will be including every submission that I feasibly can. I would like to emphasize that this is not an art zine, it's a doodle zine! Here are some examples of what I'm talking about when I say "doodles." The point is to have fun together, and I will not be holding you to any sort of artistic standard, so please don't hold yourself to one.
This form will be accepting submissions for at least two weeks (until July 16th).
I will leave the form open longer if submissions come in slowly. If I get too many submissions for one zine, I will simply make more zines and turn it into a series. If I am absolutely overwhelmed with submissions, we'll see how far I get through them, but I will work approximately in order of submission until I run out of energy. I have no solid timeline beyond that--this is a fun summer project for me, and I'm trying not to turn it into homework. But I'm very excited about making this happen!
The (loose) guidelines for submissions are listed in the form, as well as below the cut, for your convenience. Feel free to follow this tumblr for updates, or send in questions via the askbox. Happy doodling!
Guidelines:
Doodle anything, as messy, scribbly, abstract, or silly as you want! This zine is about little moments of connection, not about artistic quality. Treat your page like the margins of your notebook during a long lecture (or doodle in the margins of your notebook during a long lecture and submit it!)
Your page of doodles will be 4.25 inches wide by 5.5 inches tall, or 1/4 of a sheet of letter-sized paper. Either work at this size or be okay with me cropping to fit the dimensions!
Use whatever drawing tools you like, but know that light pencil might not show up well.
Lined paper is fine. So is paper with stuff printed or written on it that you have doodled over/around (as long as there are no identifying/sensitive details, like the name of a school or workplace).
Sign your page somewhere with whatever name or username you're comfortable with! Or indicate below that you chose to submit anonymously.
Take a photo! It doesn't have to be a great photo, but a decent photo will make it easier for me to edit. Try to have brightish light, no direct shadows on the paper, and a mostly straight-on angle. Leave the edges of the paper within the photo, no need to crop. I'll take care of the rest!
If there are any issues with your submission (like a photo I can't use) I will contact you and give you the chance to resubmit, so no worries.
Most importantly, have fun :)
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upsidedownsmore · 8 months
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ENTRIES CLOSED, reblogs turned off, thank you everyone for entering and sharing your wonderful works!!
A compilation of every entry piece can be found here!
The winner is @mugbearerscorner and the information has been confirmed in DMs!!
Roll proof:
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A link to the full spreadsheet of entries can be found here!
I'm so so grateful to all the people who participated in this event!! I'm so happy with how well it turned out and I'm so so thankful to be able to host it!!! Love you all!! :) :) :)
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GAUSS PRIME ACCESS GIVEAWAY!
* Provided by Digital Extremes! Info about the prime access here.
To enter, simply reblog with your art of ANY warframe giving a thumbs up!
Giveaway entries will close on FEBRUARY 10TH at 10:00pm CST
The post for the above drawing (with reference screenshot and wips) can be found here.
MORE INFO UNDER THE READ LINE, PLEASE READ IT IF YOU WANT TO ENTER
Notes:
This is not a contest! The winner will be decided entirely randomly, image quality will have no effect on chances of winning! Make whatever you can in any medium you want! (This can also include 3D mediums! The only thing I'm not including is unedited game screenshots/captura, though edited might be okay). Everyone can draw regardless of how good you think your own skills are!
Please submit your own drawing(s)!! Only one is necessary but you can make more if you want of course! Do not use any AI generation tools for your entry.
When reblogging it might be a good idea to enter some text either in the post or in the tags! It turns out reblogs with just an image and nothing else might not show up under the original post, which means I might miss your submission!
Only one entry per person, you will not get more entries for additional reblogs and/or drawings.
The goal of this is for the community to have a fun little gallery of warframe thumb ups in the reblogs, but again don't stress over how "good" your drawing is! As long as you have fun and submit something vaguely in line with the prompt you're good! (such as a wave instead of a thumbs up or an operator instead of a warframe, etc. Up to you how closely you want to follow the prompt!)
You DO NOT need to engage with me in any other way (likes, follows, etc.) to enter, just a reblog with a drawing loosely following the prompt!
This giveaway will only run here on Tumblr due to issues with bots and impersonation on Twitter. The issue of course is that the only way to submit images under a single post on Tumblr is through reblogs, but please know that I do not intend this to be a means of promotion. If people could submit images in the replies I would gladly take that option! If this post gets taken down I will look into other giveaway options.
As this is my first giveaway as a Warframe creator please let me know if I've made any mistakes!
Here are some example drawings that would all work, but of course whatever you want to make shouldn't be limited to this!
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Inspired by @ritens, I will be assigning one unique number per individual and then throwing them into the random number generator on random.org. After the entries close and I roll the winner, I will update this post with the winner's name and a message saying that the giveaway is closed. Reblogs will also be turned off once the giveaway is closed, as I am only using reblogs as means of congregating drawing submissions under one post during the giveaway period.
Whoever's number get's chosen will be contacted via DMs here on Tumblr, so please make sure your DMs are open! I will be asking for your Warframe IGN and platform so DE can give send over your prize! If you have cross-save linked or merged then please tell me, though I will also be asking in DMs as well. If the winner doesn't respond within 48 hours or no longer wants the prime access pack, then I will roll a new winner with the same method but with the previous winner(s) number(s) taken out of the pool.
Topmost drawing without giveaway text:
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Anyways good luck and most importantly have fun!!
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blueiscoool · 5 months
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Remnants of a Legendary Typeface Have Been Rescued From the Thames River
Doves Type was thrown into the water a century ago, following a dispute between its creators.
The depths of the river Thames in London hold many unexpected stories, gleaned from the recovery of prehistoric tools, Roman pottery, medieval jewelry, and much more besides. Yet the tale of the lost (and since recovered) Doves typeface is surely one of the most peculiar.
A little over a century ago, the printer T.J. Cobden-Sanderson took it upon himself to surreptitiously dump every piece of this carefully honed metal letterpress type into the river. It was an act of retribution against his business partner, Emery Walker, whom he believed was attempting to swindle him.
The pair had conceived this idiosyncratic Arts and Crafts typeface when they founded the Doves Press in the London’s Hammersmith neighborhood, in 1900. They worked with draftsman Percy Tiffin and master punch-cutter Edward Prince to faithfully recall the Renaissance clarity of 15th-century Venetian fonts, designed by the revolutionary master typographer Nicolas Jensen.
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With its extra-wide capital letters, diamond shaped punctuation and unique off-kilter dots on the letter “i,” Doves Type became the press’s hallmark, surpassing fussier typographic attempts by their friend and sometime collaborator, William Morris.
The letterforms only existed as a unique 16pt edition, meaning that when Cobden-Sanderson decided to “bequeath” every single piece of molded lead to the Thames, he effectively destroyed any prospect of the typeface ever being printed again. That might well have been the case, were it not for several individuals and a particularly tenacious graphic designer.
Robert Green first became fascinated with Doves Type in the mid-2000s, scouring printed editions and online facsimiles, to try and faithfully redraw and digitize every line. In 2013, he released the first downloadable version on typespec, but remained dissatisfied. In October 2014, he decided to take to the river to see if he could find any of the original pieces.
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Using historical accounts and Cobden-Sanderson’s diaries, he pinpointed the exact spot where the printer had offloaded his wares, from a shadowy spot on Hammersmith bridge. “I’d only been down there 20 minutes and I found three pieces,” he said. “So, I got in touch with the Port of London Authority and they came down to search in a meticulous spiral.” The team of scuba divers used the rather low-tech tools of a bucket and a sieve to sift through the riverbed.
Green managed to recover a total of 151 sorts (the name for individual pieces of type) out of a possible 500,000. “It’s a tiny fraction, but when I was down by the river on my own, for one second it all felt very cosmic,” he said. “It was like Cobden-Sanderson had dropped the type from the bridge and straight into my hands. Time just collapsed.”
The finds have enabled him to further develop his digitized version and has also connected him with official mudlarks (people who search riverbanks for lost treasures, with special permits issued) who have uncovered even more of the type.
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Jason Sandy, an architect, author and member of the Society of Thames Mudlarks, found 12 pieces, which he has donated to Emery Walker’s House at 7 Hammersmith Terrace. This private museum was once home to both business partners, and retains its stunning domestic Arts and Crafts interior.
Much like Green, Sandy was captivated by the Doves Type story, and mounted an exhibition at the house that displays hundreds of these salvaged pieces, including those discovered by Green, as well as mudlarks Lucasz Orlinski and Angus McArthur. The show was supplemented by a whole host of Sandy’s other finds, including jewelry and tools. An extant copy of the Doves English Bible is also on display.
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“It is not that unusual to find pieces of type in the river,” Sandy said. “Particularly around Fleet Street, where newspaper typesetters would throw pieces in the water when they couldn’t be bothered to put them back in their cases. But this is a legendary story and we mudlarks love a good challenge.” The community is naturally secretive about exactly where and how things are found. For example, Orlinski has worked under the cover of night with a head torch, to search for treasures at his own mysterious spot on the riverbank.
For Sandy, the thrill comes from the discovery of both rare and everyday artifacts, which can lead to an entirely new line of inquiry: “The Thames is very democratic. It gives you a clear picture of what people have been wearing or using over thousands of years. And it’s not carefully curated by a museum. The river gives up these objects randomly, and you experience these amazing stories of ordinary Londoners. It creates a very tangible connection to the past. Every object leads you down a rabbit hole.”
By Holly Black.
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factual-fantasy · 11 months
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23 Asks :)))
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Google says that means Hunger in Spanish soooo
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Eat up my child
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I feel like it would be really hard to mistake Foxy for a dog. "Foxy the pirate Fox" posters are everywhere. Foxy is bright red and has a obviously fox like tail. His name is Foxy.
But there's always bound to be that one parent who doesn't get it, "Sweetie go play with the big dog :}}" But no one would throw a bone at him because they think he's a dog. That wouldn't happen-
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Once I'm free from this big project I would like to draw some digital circus. But who knows, my interest in it could die out before the project is done-
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@professional-idiocy
Uhg. Always super frustrating. Thanks for letting me know. 👍
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Google says that's an economy/nation question. I don't talk bout that stuff here sooo... sorry-
My main headcannon for Sunny is that he is also Moony. He is 1 animatronic with no split personalities. Sunny and Moony are the same animatronic with 1 personality, wearing 2 different costumes.
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I don't think taking inspiration would be much of an issue. Just stay away from straight up taking my idea word for word and doing the exact same thing as me. And don't take my idea word for word, add a bit to it and then call it yours.
And as for the offline stuff. Going against artists wishes is still wrong even if I cant see it.
If people seriously cannot interact with me without going against my wishes. Please block me. Stay as far away from my content as possible. That would be more respectful to me and yourself.
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@mysteriousl0ser
YEEEAAAAHH!! All good characters. I like Caine for his unique design, plus he's really funny. Same with Kinger, I like his design and he's really funny to me XD Perfectly cut screams are my weakness.
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@beryl-shade
Yes! And in the true swap its Bonnie! :}}
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@shawnmlinsitly08
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Thank you so much! I hope you like the rest of the artwork I have to offer! :}}}
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@abaroo
I haven't planned for Seam to get his eye back, no.. <:/
Also-
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WAAAA THANK YOU SO MUCH!! 😭😭😭
I remember reading about that style of line art and how it was "bad". "Chicken scratching" I think its called. And how people said that its not a proper way to draw and makes the art look bad. But it DOESN'T!!
Controlling lines and getting the perfect shapes is so much easier with chicken scratching. And if you know how to control it and clean it up, its not as messing looking as people think!
I've used chicken scratching for line art becuase its much easier and not as messy as people think. I'm so glad you noticed my line art and I'm honored that you would incorporate it into your artwork! I hopes it helps you as much as it helped me! :}}}
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@pinkbomb08
I'm sure Seam and the others would devour anything you gave them. Even if they didn't like the taste. Beggars cant be choosers!
Also thank you so much! I'll do my best! :))
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Maybe.? I could see them applying ointment to rags and carefully slipping them under and at first it feels nice.. But then having to take the rags out to apply more ointment could cause more pain and irratation..
There's also this property to the chains where they can get tighter at times.. maybe they'd have rags under the chains occasionally. But due to the tightening and irritation maybe they can only do it for a short time. As to not cause Seam any more discomfort..
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@chickenmilk120
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I've been hanging in there! :')
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Thank you, and I'll do my best! :}
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Oh yeah, there would definitely be this "cool down time" after every mirror where Jevil is wiped out and needs time to get his strength back. The natures of these mirrors is still a bit unknown, even to Jevil. So the first time he collapsed out of exhaustion must have been pretty scary for Seam.. who knows what was wrong with him..
As for the darkener thing, my AU functions off of my bizarre headcannon.
In my AUs, Darkeners, lighteners, and Undertale Monsters and humans.. are 4 separate beings with different properties.
A Deltarune Human is different from an Undertale Human. And a Undertale Monster is not a darkener, or a lightener. They are their own category. Not saying I believe any of this is canon to the games, its likely not. This is just the structure my AU is built on.
And I had this idea that Deltarune and Undertale stuff.. doesn't really mix. Or at least it rarely does. The idea is that the magic that makes up these 4 beings are all different. They don't mix usually, they just clash together.
Asgore cant heal Spamton becuase his magic is sooo different from the magic in Deltarune. Spamton's body just rejects this magic because of how foreign/different it is. A darkener could maybe heal him. And perhaps a Lightener could heal him.? But no one originating from Undertale can give their magic to him. They are just completely different.
Its the same when it comes to food. Some food is universal. Its so simple that nearly any kind of magic can break it down. But a lot of the times the darkeners bodies just, cant absorb Undertale foods. They're so different..
As for advantages or disadvantages.. maybe? There could be a case where a powerful Undertale monster tries to hurt Jevil. But his magic is just, structured sooo differently its basically ineffective. It could also work the other way. Maybe Seam is trying to step up and protect himself. And he only has to use a tiny amount to blow the Undertale opponent away. Its because his magic is so different it pierced right through his foe. Maybe stuff like that.? :0
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That is an interesting question.. I'd say it kind'a depends on the AU.?
And like, none of my AUs are actually completed. None of them. Things are always changing or I'm always adding more too it and the story never ends. But still I develop them at different speeds depending on the AU..
For example. My Welcome home AU. The structure for that AU and basic plot was thought up in like 3 days. Same thing with my Digital Circus AU actually,
But my FNAF AU? It took WEEKS to sift through all the games and pick everything apart and carefully construct my own timeline and think of a story for every single animatronic and have it all line up and-
Then there's my Deltarune AU. The basic idea of a traveling Jevil was thought up and constructed in like a day. But the rest of the au is weeks in the making. And its constantly changing and I'm always adding stuff and rearranging things GRAHHH!
It really depends <XD
And some ideas do go unwanted/unused overtime. But mostly I overwrite my own ideas with new ones. I think of a cool idea and I push everything in the AU aside to make it work. Even if the structure of my AU suffers a bit. <XD
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Yeah! Its good to see those guys out and about. And hey Green Truck's ok! He just has a strange way of starting up. It means that he's harder to steal now XDD
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@beryl-shade
Yes! Her voice box doesn't work if its not attached to her Jaw. Same with the all the other diner animatronics :0
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I pictured Seam being MUCH younger. I thought of King and Queen being like Asgore and Toriel. Being these powerful boss monsters that live for 100s of years.
So while King and Queen are 100s of years old. Seam is like.. in his 50s or something <XD
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@crimson-thinker
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WAAA THANK YOU SO MUCH!!! THAT MEANS THE WORLD TO ME!!😭😭💗💞😭🍤💕
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Thank you! Also after googling it, I kind'a see the resemblance XD
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ALSKAKD GREG BEAR XDD That's perfect!!
Also thank you so much! Same to you! :D
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@lathan-chillyfilm
I've never played Dr. Mario & Dr. Luigi so any elements from that game were not added to my AU.. :(
But Mario and Luigi bringing foreign bacteria and illnesses could be an issue.. or it might not! :0 After all I don't know if human viruses can be dangerous to fungal people <XD
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Screen Tones (the actual material!)
If you've seen the little comics-esque dots in media (and in our logo), you've seen screen tones, also known as halftones! The halftone method was created as a way to print values - and they've developed a unique flavour in comics because of how they look. But how do we use them in the digital age? Krispy dives in with her tips:
Digital art can have a LOT of issues with consistency and sizing with halftones that creates odd, eye-straining patterns called moiré. There's technically no way to avoid this in all aspects- it comes with the territory of tones because of their nature, and the fact that folks use many different size screens to read and enjoy your comic. That said- they're are still many methods to help keep it looking fine and non obstructive:
Consistency is key.
There is no 'proper size' for the screen tones, because the art will change regardless of how its compressed and viewed. You can WORK in 600dpi, but if that is displayed on a screen with lower resolution, you will get moiré as a result. Your printer's settings will also dictate how the patterns come out. You can print with one company and get different results with another- it can be a big gamble, so proofs are essential! (Here's a great post going into all the print details) Moiré happens also when your patterns are NOT on the same 'frequency', meaning an overlap of different patterns can give you this janky effect:
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This also shows you the many frequency and 'sizes' you can get with halftones. It can be a gamble depending on how it is sized. Sizing matters a lot!
We have set files of halftones that are a set size, and we place the image on top, and delete what we don't need. That way, the image stays the same size, and you're not dealing with it re-sizing.
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Traditional halftones were meant for a single size, so they print consistently, but when scanned and shown on bigger displays than they were intended for, you can still run into problems. Avoid working so large with halftones if you don't want to waste time fixing them. But don't work too small either! 300dpi Sizing down is still easier than sizing up. Focus on what frequency would match the three sizes you plan on: working in, printing, and sharing. Again, consistency is key!
A couple of other techniques for screen tones you can also use that will give you the effect you want, but avoid most of the moiré:
Blurring: If you want to work in the halftone thresholds/brushes you have, and don't want to deal with the sizing issues, you can blur the halftone layer by a couple levels, making it a static image that still gives you texture, but isn't fighting your screen with dots and patterns.
Imitating the feel of halftones with other methods: With a few Photoshop filters and effects, you can transform flat grey areas into textured tone!
Go forth and tone!
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sincerely-sofie · 11 days
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What are some ideas you've wanted to draw/write but haven't?
Oh man. I've got so many. A handful of ideas include:
A semi-animated series titled "My Pal the Paladin" about a kidnapped princess and the final boss who join forces to track down the legendary hero who's failed to slay even a single mook months after the plot kicking off and yell at him for taking so long. It's based on my oldest original characters and has a lot of sentimental worth to me as a result. Idris, Pal, and Katherine are my babies. I've considered making it similar in production to Dingo Doodle's Fool's Gold series, but I haven't actually made it because I'm really nervous about it turning out poorly ^^; I'd love to post a pitch bible for it someday!
A gothic picture book tentatively titled "Cover the Mirrors" about a woman killing a monster that has haunted her since girlhood, and inheriting the curse that turned the monster from a normal man into his current twisted looks. It would end with the monster's appearance going from being seen as a Boogeyman figure that stalks kids who play outside after sundown while the original monster was around, to a vengeful beast that hunts people who prey on children once the woman inherits the curse. It would play with the idea of trauma giving you unique abilities to help those who have gone through similar terrors, while also warping you into something you can't recognize and find inherently repulsive. I haven't made it because I don't know how to render the painterly style I envision for it.
A mixed media visual novel titled "Cradlehead" about a woman who finds herself serving as the unwilling vessel for an eldritch entity that will destroy her mind when it finishes germinating within and exits her body. She has to escape the pocket dimension it trapped her in to develop within the optimal conditions in order to save herself. The visuals would incorporate clay, digital art, traditional art, 3D models, pixel art, and photography. The game would center around the woman's desperation as she tries to escape while her ability to perceive the new world around her decays more and more over time. I haven't made it because I doubt my artistic abilities to make something like I have in my head come to life.
An untitled magical girl webcomic about an unwilling magical girl with a giant bee familiar named Queenie and issues controlling her powers because of her insecurities. She feels bad about being a not very girly individual while surrounded by hyper-feminine young women who have a handle on their powers she could never dream of. It revolves around her character arc where she eventually stops worrying about meeting the arbitrary standards she imposes on herself to be "girly enough" and decides to just be herself, whoever that is, unlocking her true powers and entering her ultimate form during a climactic battle— taking on a design less like a queen holding a scepter like she'd been dreading, and more like a princely knight holding a stinger-like spear. Her rejection of others' expectations as well as her own helps the world-ending threat, a shapeshifting eldritch being that absorbs people into itself so it can become someone other than itself but is never satisfied with the new faces it obtains, to accept itself and stop trying to steal people's souls in order to find one that would make it love itself. I haven't made it because I worry if it would come across weirdly to the average viewer, as it deals with gender dysphoria as a subject in a very atypical manner.
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destiel-gift-exchange · 3 months
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Welcome to the 2024 Destiel Gift Exchange!
This is a 3-round gift exchange, with the first round being art only, the second round being fics only, and the third being a mix of both! The match-ups are randomly generated, and there are 2 check-ins in each round before the final deadline.
Discord
Sign-up form
The schedule and rules are below the cut
Schedule
Art Exchange
Fic Exchange
Entry form opens - July 11th
Entry form closes - July 28th
Artist match-ups go out - August 2nd
1st check-in (sketch completed) - August 16th
2nd check-in (partial coloring completed) - August 30th
Final art due - September 13th
Mixed Exchange (both art and fics)
Entry form opens - July 11th
Entry form closes - September 8th
Match-ups go out - September 13th
1st check-in (40% written) - September 27th
2nd check-in (80% written) - October 11th
Final fic due - October 25th
Rules
Entry form opens - July 11th
Entry form closes - November 10th
Match-ups go out - November 15th
1st check-in (40% written/sketch completed) - November 29th
2nd check-in (80% written/partial coloring completed) - December 13th
Final fic/art due - December 27th
General
All characters depicted in sexual situations must be over the age of 18, and all partners being sent explicit fics/art must be over 18 as well. All explicit art progress updates must be posted in ⁠#nsfw-progress-updates in the discord and all explicit fic snippets must be posted in ⁠#nsfw-snippets
All fics/art must center around Destiel. Crossovers and other ships are allowed, but Destiel must be the focus of the fic/art.
You may participate as any combination of writer, artist, and/or beta and in as many of the rounds as you want to. However, please keep in mind your own limits and do not sign up for more than you can reasonably and assuredly commit to.
Treat other event participants and the mod team with kindness and courtesy. Respect others’ boundaries, ideas, interpretations, and preferences.
Be in regular contact with your partner. Let them know if you’re going to be offline for a significant period of time. If you’re having issues getting in touch with your partner, please contact one of the mods.
All fics/art must not be previously posted in any form, but you can use your non-posted WIPs or ideas. Sequels or spin-offs of existing fics are allowed.
Let both the moderators and your partner know ahead of time if you can’t make one of the check-ins or the final deadline.
DO NOT USE AI
Fics should be posted to ao3, added to the event collection, and marked as a gift to your partner if they have an ao3 account. If they don't, put their tumblr in the description. Art should be posted to tumblr, tag the event tumblr, and tag your partner's tumblr
Writers
The minimum word count required for a fic is 1,500
The amount of progress required for check-ins is determined by the total estimated length of your fic, not the minimum word count. For example, if you expect your fic to be around 50,000 words you should have 20,000 written by the 40% check-in.
Having a beta reader is not required, but if you don’t have a beta but you want one, make a post in #⁠find-a-beta in the discord with your estimated word count, fic rating, and what you want the beta to do.
Artists
Artists will create at least one piece of art for their partner. You can create more if you have finished one and have enough time to complete a second piece.
All visual art forms are welcome, whether digital or traditional, 2-d or 3-d, video or image. Photo based art must be more than a filter application, text overlay, or a collage to be accepted: the photos must be significantly altered in order to create a unique image.
Art should be at least 500px wide. There is no max size, but be mindful of final file sizes.
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koysiini-keinumaan · 2 days
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What is nft? I have zero knowledge about this subject, tried to google but won't understand, so please could you explain like I'm five? Why is it a problem? I'm 100 % positive Jere has no idea either.
hi!! i'll give you a quick explaination and then link a video to watch
Non-fungible tokens, or N//FT's for short (censoring to avoid bots flooding to this post) are a digital asset stored on a big public online database called the blockchain. they are, in theory, completely individual and cannot be replicated as they are authenticated on the blockchain with their own unique ID - think of it like a certificate of authentication for a piece of art - except the art is on a screen and basically anyone can take a screenshot of it.
the main issues people have with them are
1) their environmental impact. the servers used to run the blockchain use huge amounts of power and energy resulting in large unnecessary co2 emissions. purchasing, transferring and holding of N//FTs is all part of this. while there are ways to lessen this, it is unclear whether the system kollekt uses utilises them - and doesnt change the fact that the best way to avoid the environmental impact of N//FTs is to not use them at all.
2) the financial impact. not totally applicable to this as it is a free raffle, but most N//FTs, at this point are basically worthless. paired with the fact that they are usually bought with cryptocurrency - which is very unregulated in many places including where I am in the UK - means that the purchasing of N//FTs is a huge financial risk.
this is a very long but very informative video that goes more in depth with most of the issues:
youtube
EDIT: the link to the raffle has been reinstated so I don't think they are looking to take it down.
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corbiecomic · 9 days
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"Corinne Morgan, Corbie" remastered #1 - now available in print!
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It's been a long time coming, but you can now enjoy the first ever issue of Corinne Morgan, Corbie as an old school, high quality, real-world comic book! Read on to learn all about how you can secure a copy from the extremely limited initial print run - and to discover the extra treats in store if you order the deluxe package!
ABOUT "CORINNE MORGAN, CORBIE"
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Corinne Morgan has always gone out of her way to stay out of trouble. All she wants is to graduate from the notoriously brutal Anna Dale Academy in one piece. Unfortunately, her headmistress seems out to get her – and a vicious trio of students known as the I.C. are too! All this would be enough for anyone to handle, but things get a million times crazier when Corinne acquires a crystal ball that revives her ancestor, an Irish war goddess with her own plans for revenge and in need of a new body. These events will lead to the teen inventor adopting a new-alter ego - the battling bird gal, Corbie!
To celebrate the fifth anniversary of its original release, "The Power" has been given a major makeover for this new edition, with each page recreated from the original pencil materials. But that's not all! Five pages of never-before-seen comic material appear here for the first time ever, as well as an exclusive article looking back on the making of both the original and new editions. Colorful, breezy and engaging, this reimagined version of the first Corbie adventure will enthrall seasoned fans as well as new members of her flock!
Corbie #1 was released digitally in 2023 as a remastered and expanded reimagining of the 2018 version, commemorating its fifth anniversary. Further improvements and enhancements have been made beyond those found in the current digital edition for the print release, and two extra pages of pin-up art are now included. Both cover variants are available - cover "A" (Corbie and Morrigan in front of Stonydawn, the Morgan family home) or cover "B" (Corbie in close-up). Only 50 copies are available for each variant!
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Each print copy of “Corinne Morgan, Corbie” #1 (deluxe and standard) comes with a numbered certificate confirming it originates from the initial August 2024 print run. The deluxe edition also includes the following extra items:
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CORINNE STICKER: An exclusive sticker of the star of the series, Corinne Morgan - but selected issues instead include an even rarer holofoil variant! Which type will you get?
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CORBIE MINI-PRINT: Readers will receive a special laminated mini-print of Corbie, with the CMC logo on the reverse side!
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UNIQUE HAND-DRAWN PEN ART: Every purchase of the deluxe edition of Corinne Morgan, Corbie #1 comes with its own hand-drawn pen illustration of a member of the cast - no two are alike! Will you get Corinne in her daytime attire, or art of her as her superhero alter-ego, Corbie? Will you be the lucky recipient of the art depicting her pal Sadie Byrd, or her schoolyard nemesis Maxine Glass? The only way to find out is to order your copy!
Corinne Morgan, Corbie #1 is available for order now via Ko-Fi as a 32-page print comic, with international shipping available. Don't forget that you can also get issues 1, 2 and 3 in PDF and CBZ formats from the same store!
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genericpuff · 2 years
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LO Art Analysis (or: A Real Example of Why You Shouldn't Use Multiply for Everything)
I've obviously been spending a lot of time recreating LO art and in that time, I think I've really cracked open some of modern LO's problems with its art. This is a lengthy post so turn on some lo-fi, grab some popcorn and strap in.
One thing in particular that I'm very eager to talk about (and go off about) is Rachel's use of color language and shading.
THERE WILL BE BRIEF FASTPASS PANELS AHEAD IN THIS ANALYSIS. YOU'VE BEEN WARNED!
One of the key things that most people seem to agree on when it comes to LO's current art quality is the lack of color language. Back in S1, we had colors that seemed to jump off the page, with gorgeous rendering that created panels that were vast and beautiful to take in. It didn't matter if the anatomy was wonky or if the backgrounds were translated directly from Google Sketchup, the color and compositions made up for its flaws and created unique vignettes that individually contributed to what we found so special about LO back in those days.
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That last one especially is still hands-down one of the most well-known and influential LO panels out of the entire series. Many a phone background its graced (my own included, I've literally had this as my phone background for like 3 years now) and it serves as a beautiful standalone example of the mood and emotions LO used to convey. You don't need to know the context of the scene, you don't need to know the characters, the mere posing and color choice alone is enough to invoke a reaction from the viewer. It doesn't even have a lot of shading or final rendering, the composition and texturing is all it needs.
So why does a simple panel like that work, but panels like these don't?
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I have such beef with this panel because it does the complete opposite of what the famous Tower 4 panel achieves - it puts on full display everything wrong with LO's current art style, from its character posing to its color language aaaall the way to its final rendering.
First off, the character posing and framing. I finally figured out what RS' male characters have been suffering from lately, and it's a phenomenon that I'm sure many of you will be able to recognize right away.
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Seth Macfarlane Syndrome.
You might not watch Family Guy, you might not watch American Dad, or the Cleveland Show, but you'll know exactly what I mean when I talk about Seth MacFarlane Syndrome. It's the stiffness, the lack of movement or bend in joints, the boring posing of characters standing with their arms flatly at their sides and their entire body facing the same direction, eyes unblinking - and when they speak, heads slightly tilting, mouths always being conformed to the same default shapes, while the arms do something random and unrelated to create the illusion of natural movement.
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This has been an issue in LO for a while now, incredibly flat posing that lacks any sort of dynamic curvature to it, but it's best exemplified by that Ares panel above because holy shit does he ever look like Stan Smith in it. Boxy shoulders with arms that appear to be WAY too short hanging off the side, elbows flattened, hands straightened out, no natural shaping whatsoever.
But that's not the crux of the issue I want to touch on today.
No, the worst offense of this panel is that it indirectly proves what I've been suspicious of for a while now.
To explain real quick for context, there's this thing in digital art called Blend Modes. It's essentially a basic function in digital art that allows you to change the properties of layers for the purpose of shading, rendering, whatever have you. Most of these Blend Modes are the same across all digital art programs, things like Multiply, Screen, Color Dodge, etc. are all fairly basic tools in the digital artist's toolkit but all have an INCREDIBLY high ceiling of mastery - meaning, blend modes are easy to use on a basic level, but require a lot of skill and understanding of color language to utilize to their full potential. Using them right can transform a passable piece of work into a great one - on the flipside, using them wrong can take a passable piece of work and piss all over it.
The one I want to focus on in this post is Multiply. I use this blend mode myself quite often, it basically 'multiplies' the properties of the layers below it, taking whatever colors are below and 'doubling' them to create darker tones. This makes it a go-to for shading.
But the issue with Multiply is that it often ends up being used when it's not supposed to be. Or rather, people starting out will often use it as a substitute for shading when you'd be better off using your own hand-picked colors. I've got characters with skin tones that I can shade with the same color set to Multiply, zero issues, because the base tone is one that doubles well, it creates a nice rich tone on top that's perfect for shading.
But do you know the one color that DOESN'T multiply well?
Yellow.
Yellow is NOT a color you can just multiply, not without the final result looking flat and almost putrid. Most people will thus recommend you shade yellow with other colors along the same side of the color wheel, including oranges and reds. This is precisely why knowing color theory is such an important skill even in digital art, because using Blend Modes improperly can create flat tones that can ruin a final composition.
Going back to that Ares panel...
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Again, I've had this suspicion for a while, especially when looking at panels of Persephone (*pink is ALSO a color that doesn't multiply well)
So I put it to the test. I took the original panel, sampled the yellow, and overlaid it with Multiply to see what I'd get.
Fam.
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That putrid deep yellow that I mixed above is literally NEXT DOOR NEIGHBORS WITH WHAT I EYEDROPPED FROM THE PANEL. Copy and paste that and eyedrop it yourself if you want to see it with your own eyes. It's pretty obvious she did the same thing with Hera as well, you can tell her skin tone has been set to multiply and repainted with the same color, same as with her jacket.
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They are using Multiply layers for everything as the default. This is not how Multiply is intended to be used - it's lazy shortcutting that's resulting in flat, boring, ugly compositions.
RS has stated herself that she 'changed' how LO is drawn to help 'streamline' the process for her assistants. This isn't streamlining. This is cutting corners.
Streamlining would be having color palettes to refer to during the coloring and shading process. I use them myself for characters that I CAN'T multiply-shade, I literally have characters whose skin tones are too light and yellow-toned for it - using Multiply would wash out their tones and make them look flat and sickly so I have to use a separate color from a different part of the color wheel to shade them (usually a darker tone of red/orange).
Rachel, babe, this isn't streamlining, this is just taking shortcuts to the point of sabotaging your own work. You can't sit there and tell me THAT looks good and is worth the 'streamlining' when panels like THESE used to exist:
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Turn off the Multiply layers and color your characters for once, please, I'm begging you. This is such a rookie move for someone who claims to be a professional (and regularly brags about the awards she's won); not to mention a tragic fall from grace because we know Rachel can and has produced better work than this in the past. She knows color language, she knows how to paint, so why is she resorting to shortcuts like this? She has an entire team of people and yet she's still consistently behind enough in her buffer - or just doesn't care enough anymore - that she's resorting to lazy amateur tactics like using Multiply for everything.
And on the off chance that she ever sees this, Rachel, it's not even that hard to use proper colors. You've done it before, you should already have the color palettes available to you.
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(P.S. One handy-dandy experiment to tell if your Multiply layers are failing you is the desaturation test. You'll notice that drawings being made primarily with Multiply layers will look a lot 'flatter' when desaturated, because the shading is just the same color on top of itself and 'doubled', there isn't any actual value or depth in the shading itself. These are the exact same panels I showed before, RS' on the left and mine on the right, they've just been desaturated to show the difference that proper color choice can make when defining values and tones in shading!)
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