#not a headcanon just a concept
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bbgoffic · 5 months ago
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Concept:
Everything that happens on screen in Star Wars is being performed by the stupidest mother fuckers that end up in significant places.
Everyone else in the Republic/Empire are quiet competent (have to be to keep the place running around the narrative dumb asses) and just don't do things the hard way on purpose. (You know, like the dumbasses.)
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neuro-psyche · 7 months ago
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I think Dick and Jason would have multiple “what the actual fuck are you saying right now” with Tim and Damian when it comes to quality of life/monetary differences. Sure, Dick and Jason got used to Bruce’s “is $100 a good enough tip on a $30 bill?” shit, but hearing Tim talking about a new laptop he bought for $5000 literally is like a punch in the gut.
If they ever went on a cruise (which they totally wouldn’t because cruises are floating death traps), Jason and Dick would be in awe of the fancy amenities, where as Damian would be unsatisfied with the quality, since he grew up with every single amenity known to man. Tim would just feel like it’s all normal since the Drake’s were extravagant and travelled all over the planet.
Jason : My bedroom is bigger than my fucking apartment.
Dick : I could do a full gymnastics routine with the space in my room.
Tim :
Dick :
Tim : My room is normal sized…
Jason : You grew up in a mega mansion. I hardly think you’re the benchmark of a normal room-
Damian : I must agree with Drake. This room is frankly underwhelming.
Dick, staring wildly at him : What do you mean underwhelming- Dames there’s an aquarium wall in your room.
Damian : Yes. Underwhelming.
Jason :
Dick :
Jason : Do you want to-
Dick : Jump off the boat? Yes.
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lucabyte · 9 months ago
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traveller tips! you can drink from any standing body of water. it's fine.
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alien-bluez · 2 months ago
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Ref boards I made for my kiddad designs! Mainly for artfight but I might as well share here too ^_^
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falmerbrook · 7 months ago
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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wistfullywaiting2 · 9 months ago
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The biggest misconception in the bsd fandom ever to me is people constantly portraying Atsushi as someone who trauma dumps excessively when he canonically barely talks about it at all.
The entire point is that Atsushi does not talk about his trauma he’s just constantly reliving it. He can’t escape the memories of his past so he tries not to acknowledge them.
He only mentions it when asked, either directly or when someone asks him to explain himself.
Atsushi doesn’t even give a cohesive explanation for what he saw while under Dogra Magra, he just apologizes to Haruno and Naomi.
If Lucy hadn’t had her whole “you’ve never suffered the way I have” spiel then I doubt even the audience would’ve gotten to find out about his scars
If Akutagawa never asked him how it felt for the orphanage headmaster to die Atsushi would have never told him that he’s been hallucinating.
In the omake where Kyoka asks him why his hair is like that it’s clear he wouldn’t have told her that unless she had asked.
In 55 minutes Atsushi very briefly mentions sleeping on a dirty floor somewhere to Kunikida because he was trying to explain and justify his behavior.
And the thing is there are scenes that implies the other characters see Atsushi behaving strangely and are visibly confused because they do not understand what’s wrong with him.
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Remember, we as an audience get to see things about characters that the main cast doesn’t. Just because we see into Atsushi’s mind doesn’t mean the other characters know what’s going on in there.
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purplebehittindifferent · 8 months ago
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I have added a quirky comment here for the last year and a half, however now… I have no words.
jk I have all these words 👇
I know it is very bitter sweet, but this is the end of Reconnecting. Thank you all for coming along on this journey with me. I plan on making a behind the scenes video on my YT sometime soon. Feel free to send any asks you have I want to answer them all!
Please know I am not going to dissapear! I still plan on making content consistently, and my original comic RULE 5 is already underway, and if you’d like I’m certainly not against writing some exposition fics for Reconnecting 💜
masterpost
Prev (3::8) / This is the End 💜
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webq84 · 7 months ago
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soft yandere photographer who accidentally snaps a picture of you for one of his projects when he was supposed to take a photo of a butterfly who decided to take a break from flying and rests it's colorful wings on the top of your sketchbook. your creative mind too busy to get distracted with such a small little thing.
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ever since then, soft yandere photographer has been following you wherever you go. snapping pictures of you in different scenery, different clothing, but you're always stuck in that precious sketchbook of yours.
you were always so focused, the serious expression on your face never budging. but sometimes it'll be different, your face subtly expressing a bunch of emotions as your fingers lifts up to tuck a strand of hair behind your ear, your brows furrowing with the smallest amount. he figured it was to help you create more expressive characters.
he can never get too close to you, as for some reason aside from your art, you were gifted with really keen senses. flinching and turning your head away from the pages of your drawings to see what made the grasses beneath you rustle a bit. he nearly stumbles on his feet, pretending to be just walking past you, heart skipping a beat when you make eye contact and give each other a small smile.
after that, he can only observe and take a photo of you from a good enough distance that you'll think he's just another person amongst the people enjoying a cup of coffee in that favorite cafe of yours you usually like to go to. or he's just one of those people who like to read their books near mother nature as he sits on one of the benches in the park which is coincidentally in the same row as yours.
all of those times he's sneaky with his camera, using his surroundings to his advantage. faking to post about the cafe's interiors to promote them, when it was solely your pictures that contains the storage of his camera.
it's almost like a little play for him, appearing as a different role each time just to catch a glimpse of you.
it was always the same routine, until one day, when he managed to find the perfect spot that's a little closer to you than usual—he noticed something from that little sketchbook of yours, zooming in closer to create a more clearer image for him. his breath suddenly getting trapped in the back of his throat.
it was... him. all of them. drawn in seemingly different art styles as if you were testing which one suits him the best. he even recognized some of the poses you used for him. there was one where he was in your favorite cafe, with his own ordered coffee as he remembers sitting on a different table across from yours. there was even one where he was at the park sitting on a bench, where he was supposedly to be reading the book he brought with him.
and what's strange about those specific drawings of yours, is that you've drawn him with his trusted camera on his hands, blocking half of his face as the little slashes of lines around the sketched camera indicates that he was taking a picture. almost as if you knew what he was doing...
he felt his heart almost jumped out of his chest when he zoomed out from your sketchbook, because instead of finding you burying yourself in the world of your sketchbook, he saw you looking towards his way. acknowledging him. your eyes meeting his through his camera.
you seem to attract butterflies a lot, when another like before joins you for this special picture, his shaky hands trying their best not to drop his camera on the ground as he snaps a photo of you smiling cheekily at him. the little butterfly giving him more cute pictures of you laughing and giggling as it tickles you, playfully kissing you in the nose.
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krysmcscience · 4 months ago
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Saw this post and couldn't resist because,
1.) @tesscourtes' human!Bill is a lil cutie-patootie menace that I very badly wanted to draw, and,
2.) I have a - M I G H T Y - N E E D - for any version of human!Bill to find any way he possibly can to annoy Ford a whole lot :D
Also, 3.) I like to headcanon that Bill's knowledge in The Sciences is mostly limited to 'Ways I Can Make A Really Cool Doomsday Portal', and everything else he knows is just a slapdash mix of the stuff he remembers from whatever schooling he went through on Euclydia, a whole awful lot of lucky guesses (which he WILL gaslight you about if you tell him he's wrong), and - naturally - conning all the rest of the answers he needs out of any more educated saps who are unfortunate enough to be around him at the time (answers which he will then proceed to take credit for), so as far as I'm concerned, this "outfit" is perfect for him.
Ignore the shitty backgrounds, I am sick to death of doing backgrounds, I just want to draw goofy shenanigans, okay???
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turtleblogatlast · 11 months ago
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Love when people play with the idea that one of Leo’s katana could have accidentally been left in the Prison Dimension and furthermore I love when that idea has Consequences™️.
Oh a chunk of your soul is in a place nothing can escape unless by means of ripping a hole through dimensions? Good luck with that.
Imagine Leo doesn’t realize it at first, and just assumes that this off, empty feeling is just “depression kicking it up a notch haha.” Later, he thinks it’s “probably just the ✨trauma✨, that’s what Mikey’s pamphlet said, I guess.”
And then, his body heals, and the brothers go out on the first mission they’d had in a while.
Leo goes to teleport and-
He’d never known what the in-between state of teleportation felt like until then. Seeing the world in a state of everything and nothing, simultaneously. To witness reality as a mass of molecules, just an infinite well of things put together to make a whole, and he, too, is broken into pieces yet he feels it all. He doesn’t know what’s happening, and it doesn’t really hurt but it’s-
In a blink, he’s at his katana, his teleport successful.
He’d been in the inbetween for ten minutes.
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phoenix-before-the-flame · 3 months ago
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Honestly man it just makes sense why Lucy and Gray are so comfortable with each other.
Within just barely knowing this guy for a few episodes into the series she sees him at his absolute worst, on Galuna. And then directly from that, Gray sees Lucy at her worst during Phantom Lord.
Like the earliest stages of their interactions had them seeing each other at one of their most emotionally vulnerable and lowest points. Of course moving forward from that they're gonna be completely chill with each other and comfy in each other's presence, cause they've already unintentionally laid themselves bare to the other.
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clockworkreapers · 11 days ago
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speaking of that hypothetical jean jacket for Jerry- The idea of him owning one and just decking it out in patched feels like something he might do- like he feels like a patches guy. Likely all stolen and with some stuff sewn behind them. Thought it would be fun to add references to places that could exist or might be in the same universe as TFTGS.... who knows, maybe he got them on the road....
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ghost-bxrd · 5 months ago
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Little Robin sneaking into Bat’s cave
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lucabyte · 5 months ago
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hi im back
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mochiajclayne · 3 months ago
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So invested in the idea that Luffy is so chill in his free time like he's fishing. He's sitting on Sunny's figurehead. He's in the kitchen asking for food. He's lying down on Sunny's lawn. He stays still and doesn't move around much.
On the other hand, in his free time, Law is the type to actually touch grass, breathe some fresh air, and be active outdoors. He's taking walks. He's hiking. He's exploring the downtown business district for commemorative coins.
Their dates would be so interesting because people expect it's Luffy's idea to go out and about but nope, it was Law who suggested it. Meanwhile, Luffy is more likely to persuade Law with home dates with lots of food and they'd even play card or board games.
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valcaine · 4 months ago
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sea snakes are not good on land so I had the idea he just, mass crawled anywhere he went,,, instead of regularly slithering upright lolsies
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