Tumgik
#neighborhood theatre
blessthagawd · 8 days
Text
Tumblr media
Lutes homecoming show.
August 17th, 2024.
0 notes
brandileigh2003 · 2 months
Text
I'm so tired of being in pain and my mental health sucks right now.
Like, I can't do the things I want to do.
I want to go see citizen soldier Friday but I don't think I can stand that long (95% I can't) but they say ada seating is first come first serve. And that people line up early. Which is also an issue. So. I'm stuck like--Can I do this? Is it worth it? And I can't stop thinking and stressing about it and feeling frozen with making a decision.
I just want to be able to do something like this without worrying about not being able to have accommodation.
And I've been emailing with the place and they know there is someone concerned and thinking about not coming bc of it and they haven't offered to do anything to ensure that I will be able to. And I know there is only so much that can be done. But also with the setup of what I can see online. I think they could say- come anyways and we'll ensure you have somewhere to sit when you need it. But they haven't.
I'm sorry for the rant and rambling.
And what I'm dealing with mentally I can't talk about but I can talk about this one challenge so I thought I might ramble and see if it helps.
1 note · View note
Text
Actor 1: where is the dressing room
A2: Just follow ur heart
A1: bro
21 notes · View notes
symptomofloves · 1 month
Text
on that note, i'm going to log off of tumblr for the coming week. i start school on wednesday & i want to take the last few days of summer to rebuild & reorient my routine. focus on spending less time online & more time in nature & with friends. wishing you all a beautiful end of august & a bright, cozy september ahead <3
16 notes · View notes
holdoncallfailed · 4 months
Text
i view the band with the sort of obligatory familial fondness i imagine a mother must feel for her child's friends...they're not really my responsibility but i keep an eye on them anyway cos they make my kid happy. a bit rough n tumble but i know they're good kids. they're jumping on the trampoline in my backyard and i say "watch yourselves on that thing boys" and then i bring them some lemonade
8 notes · View notes
this-doesnt-endd · 4 months
Text
I love the museum scene from ferris bueller so much not only cause its just great but also cause like everytime i see it i see myself and think about how special that kind of moment is
#i talk abt this often but like cause it impacted me so much#cause like i had the worst experince for my second half of highschool and my dad who also didnt like highschool understood#the importance of like taking the day off abd he'd let me skip and call me in sick and have a ferris bueller day as we called it#cause its a movie we both deeply loved and loved together#and at first id just stay at home in bed not getting up with the movie in the background and like eventually i started to do things w my da#cause my mom didnt know and she couldnt know so id go out and do things so it wasnt noticiable i was home all day#and like id walk around my neighborhood and go to musuem and movies and listen to new music and go to parks and places i hadnt been before#trying to give myself the best day show myself something good and slowly i went from rotting away to being like im taking a stand#im not letting my life unfold around me and i went out and did things i wanted to do and learned about all the things i wanted to#and was actually like involving myself in like what i wanted my future to be i went to plays and art museums and the movies#and when i see that scene i think of john huges commentary and how the museum was a place of refuge for him and so he came back to it#and put it in his movie and allowed it to be thst again and it was for arguably his like magnum opus#and that scene just fills me with such a sense of peace and nostalgia and hope and i cry everytime!#and everytime that movie is in theatres i go and see it and after its all over and i walk out and feel the sun shine on my face#everything for a moment feels like its gonna be okay and i think of my dad and the first time i saw this movie in elementary school#on one of those days he just had off and we took the day off together and how during the moment in my life everyone else was telling me#abt how important school was even when it was killing me he knew that sometimes you just had to take the day off and take it easy#and he let me everytime without questiom cause he knew what it meant and how much it meant to me
2 notes · View notes
cr0g-0 · 4 months
Text
Guys most fucked up play i read yesterday was called Neighborhood 3: Requisition of the Damned
No, there are not any further sequels or prequels
Its confusing and often violent
But a damn good play to read
Especially for you horror lovers
2 notes · View notes
stars-inthe-sky · 2 years
Text
...
22 notes · View notes
writemarcus · 1 year
Text
Finalists/Semifinalists Revealed For 46th Bay Area Playwrights Festival
Tumblr media
The festival received 614 applications from playwrights across the United States.
By: Chloe Rabinowitz
Jun. 01, 2023
Tumblr media
Playwrights Foundation, the West Coast's premier launchpad for exceptional new plays and playwrights, has revealed the semifinalists and finalists for the 46th Bay Area Playwrights Festival, which will be presented in a hybrid festival (both in-person and streamed attendance options) April 12-21, 2024, per Playwrights Foundation's recent announcement to shift to a biennial festival structure. BAPF continues to uphold its legacy as one of the oldest and most successful new play festivals uplifting playwrights' new works early in their career.
The festival received 614 applications from playwrights across the United States. Applicants underwent a thorough evaluation process and were reviewed by Playwrights Foundation staff in collaboration with 189 committee readers-local and national theatre professionals serving as evaluators, with 57% who identify as playwrights. From this pool of 614 applicants, 148 semifinalists were carefully chosen based on the writer's voice, skills, and the play's potential. Applicants were narrowed down further to 45 finalists encompassing unique voices, under-represented narratives, and bold theatrical forms across various levels of experiences. Ultimately, five playwrights will be selected among the finalists and announced at a later point.
"The current landscape of contemporary playwriting is so vibrant. There is an abundance of writing which blooms with strong points of view, memorable plots and characters, and risk-taking moments of stagecraft." says Literary Manager Heather Helinsky. "Our community of readers were highly engaged by a wide range of theatrically innovative styles, compelling narratives, and poignant issues and themes. The semifinalists and finalists are deserving of reaching audiences in need of catharsis-from communal grieving to a good laugh."
Bay Area Playwrights Festival is one of the oldest and most successful new play festivals for new works in their early stages. Established in 1976 by acclaimed director Robert Woodruff, the festival has built a respected reputation for uplifting original and distinctive new voices in the theater, investing in the development of their work, and launching storied careers. Among the first writers developed at the inaugural BAPF was the young Sam Shepard. Since then, more than 500 prize-winning, nationally significant playwrights have received one of their first professional experiences at the BAPF, including Pulitzer Prize winners Nilo Cruz, Jackie Sibblies Drury, Paula Vogel, and Annie Baker; and acclaimed playwrights Lauren Gunderson, Rajiv Joseph, Katori Hall, Christopher Chen, Lauren Yee, and Marcus Gardley. BAPF's ongoing success in supporting and amplifying exceptional, newly emerging writers and launching their ground-breaking new work is its enduring legacy.
"We are excited to spotlight these talented playwrights and incredible plays in this year's BAPF semifinalists and finalists," says Executive Artistic Director Jessica Bird Beza. "There are an abundance of powerful narratives included on the list that made for an incredibly difficult selection process. We want to uplift and advocate for the dynamic work of this next generation of playwrights to other theatermakers and hope to see them on stages around the country."
After listening closely to playwrights and other constituents, Playwrights Foundation recently announced that the Bay Area Playwrights Festival model will shift from an annual festival to a biennial hybrid festival in order to expand the pre-festival program from 4 to 12 months. This change will allow staff to be more intentional and responsive to each playwright's needs and increase the amount of time, care, and resources dedicated to each playwright.
"The past few years have been a time for reflection and growth at Playwrights Foundation, resulting in newly expressed purpose, vision, and values," said Beza. "We move forward with a deeper commitment to center and empower the playwrights we serve, guided by a strategic plan co-created with significant playwright representation, and the 46th Bay Area Playwrights Festival program model changes reflect this."
45 FINALISTS FOR THE 46th BAY AREA PLAYWRIGHTS FESTIVAL
Calley N. Anderson, The Alligator
Jennifer Barclay, Behave Yourself
Nikki Brake-Sillá, ReWombed
Karen Marguerite Caronna, Dream of a Marginal Deity
Sam Chanse, Fellowship
Sean-Joseph Choo, otou-san
Avery Deutsch, The Last Beach Day
NJ Draine, The Housing Situation on Neptune
Lisa Sanaye Dring, Seven Hoshi
Jahna Ferron-Smith, Are We There Yet?
Noa Gardner, Nan
Sara Guerrero, Have to Believe We Are Magic
Mya Ison, Laure
Hasti Jafari, Superposition: A Crawling Play in Two Parts
Alicia Kester, Water Spirits
Garrett David Kim, Belligerency
Claire Koenig, DYKER BYKES
Molly Olis Krost, Nanay
Melissa Leilani Larson, A Form of Flattery
Minna Lee, My Home on the Moon
Jeffrey Lo, Balikbayan Box
Ethan Luk, Flight of a Legless Bird
Zizi Majid, They Came in the Night
Nick Malakhow, Optional Boss Battle
Divya Mangwani, Vigil-Auntys
Schaeffer Nelson, Hottest Church Dads
Miles Orduña, Lola
Rena Patel, Pyar aur Coffee
a.k. payne, Dwellers
Aidaa Peerzada, Children of the Wise
Phanésia Pharel, R&B
Eliana Pipes, Cowboy and the Moon
Christina Pumariega, Her Math Play
Ankita Raturi, Fifty Boxes of Earth
Aurora Real de Asua, The Pride Before
Harrison David Rivers, maybe the saddest thing
Nia Akilah Robinson, The Great Privation: How to flip ten cents into a dollar.
TyLie Shider, Whittier
DeAndre Short, At Ease
Phillip Christian Smith, Riverside Drive
Caridad Svich, Chelsea & Ivanka
Jason Tseng, Fear & Wonder
Emma Watkins, Elizabeth is Going into the Ground
Madison Wetzell, The Body Play
David Zheng, Ching Chong Maka Haya
103 SEMIFINALISTS FOR THE 46TH BAY AREA PLAYWRIGHTS FESTIVAL
Ai Aida, The True Tale of Princess Kaguya
Boni B. Alvarez, Sticky Rice
Amanda L. Andrei, Lena Passes By
Brent Askari, The Refugees
Alayna Jacqueline, You Know I'd Never (Even If I Did)
Jen Browne, Standing in the River While the World Falls Down
Phillip Gregory Burke, The Suncatchers of Sahel: An Ancestral Tale Told To Today's Griot, Part II: The Two Twilights
B.J. Burton, Maddie on Her Way Home
Nora Sørena Casey, The Censorship of Dreams
Chima Chikazunga, 1 Letter Shy of Coincidence
Matthew Chong, Lessons
Xavier Clark, backstroke boys
Katie Coleman, The Madonna of Logan Square
Lynne Conner, The Mother
Samantha Cooper, She Lives with a Shrine
Kate Danley, Working for Crumbs
Angela J. Davis, Griswold
Maddie Dennis-Yates, We're Just Redoing The Kitchen
Nelson Diaz-Marcano, 1898 or How Sugar Conquered the Enchantment
Judy M. Dove, Shinsei (rebirth)
Sean Dunnington, The Children's Farm
Alisha Espinosa, The Dirt is Fertile
Helen Everbach, Tea Patches
Zachariah Ezer, The Stones of Life
Jeanette Farr, Hedda on Fire: A Play Inspired by Ibsen and Climate Grief
Gina Femia, the thing about air
Lisa Dellagiarino Feriend, Come Again
Elizabeth Flanagan, Meth
Jeremy Gable, Carpenter Gorge
Craig Garcia, The Here and Now
Taylor Dodd Geu, Passing Over
Ruth Geye, These and Those
Emma Gibson, Lumin
Maximillian Gill, Blank Slate
Mikki Gillette, American Girl
lily gonzales, my eyes are up here honey
Franky D. Gonzalez, Escobar's Hippo
Ahon Gooptu, Seasons of Love
Keiko Green, Hells Canyon
Malique Guinn, Bounty on Our Heads
Katherine Gwynn, All I Want to Do is Be Pretty Like You
Rach Harris, Trophically Cascaded
Andrea Hart, Mounds or Talking Shit about a Pretty Sunset
Alli Hartley-Kong, People Should Talk About What's Real
Steven Hayet, Hugo Saves Christmas...in May!
Howard Ho, Reset
Daniel Holzman, Me & Who
Poliento Ico, A Love Letter to Loss
J. Lynn Jackson, Lucía Fuentes
Keenya J. Jackson, The Return of the Shogun
KJ Jarboe, Soured Milk
Jen Jarnagin, demolition extreme
Jacob Juntunen, See You in a Minute
Lisa Y. Kang, American Migration
M.J. Kang, The Battle of Saratoga
Ambata Kazi-Nance, M Power: A (Re)Birth Story
Lisa Kenner Grissom, here comes the night
Alex Lead, Easter Eggs for a Statistic
Tracey Conyer Lee, The First Time
Matthew Libby, Sisters
Alex Lin, Bad Chinese Daughter
Alicia Louzoun-Heisler, Bashert
John Mabey, Desert Oceans
Gloria Majule, Uncut
Eric Marlin, AirSpace
Leigh M. Marshall, The Hunters & All the Haunted
C. Meaker, Ghosts in the Graveyard
Francisco Mendoza, Piggyback
Alison Minami, Sinkhole
LJ Morizono, Transcending the Belly of the Beast
Aya Sophie Nassif, Without Her
Asia Nichols, The Incredible Darling(s)
Cynthia Galaz Ochoa, Matriarch
Dave Osmundsen, More of a Heart
Novid Parsi, Remains and Returns
José Pérez IV, Very Berry Dead
Reynaldo Piniella, Son of an Unknown Father
Zahida Rahemtulla, The Frontliners
Andrew Rincón, El Mito or The Myth of my Pain
Colette Robert, [landscape play]
Jacob K. Robinson, The Lark Ascending
Kira Rockwell, Space Bound
Ashley Lauren Rogers, Don't Think About Elephants
Lisa Marie Rollins, Token
Madeline Rouverol, You're Not a Mystery to Me
Martine Sainvil, Indispensable
Marcus Scott, There Goes the Neighborhood
Mak Shealy, exceptional
Nic A. Sommerfeld, Pieces
travis tate, YOUR MAXIMUM POTENTIAL
Sebastian Timpe, The House of Mulberry Street
Amy Tofte, The Rest of Us
Jackson Tucker-Meyer, The Perfection of the Donut
Josiah Thomas Turner, BECOMING!!, or, The Making of the Musical Sensation of 2279 and All that Followed
James Anthony Tyler, Pranayama
Joseph D. Valdez, Warrior's Blood
Hope Villanueva, Brackish
Caity-Shea Violette, Rx Machina
Stephanie Kyung Sun Walters, Come to Me, Cling to You
LaDarrion Williams, Hurt People
Lauren Wimmer, The Cookie Institute
Susan Yassky, The Women's Center
Laura Zlatos, Show Trial
ABOUT PLAYWRIGHTS FOUNDATION
Playwrights Foundation, led by Executive Artistic Director Jessica Bird Beza, was founded in 1978 and is widely recognized as one of the top playwright service organizations and new play incubators in the U.S., dedicated to supporting and championing playwrights' artistic growth and careers while uplifting their voices on a national level. PF envisions a future where playwrights are radically centered as visionary leaders who transform the world through storytelling. Serving emerging and mid-career playwrights from the Bay Area and around the country, PF has identified over 500 exceptional writers early in their careers and given them space, time and professional artistic collaborators to explore new theatrical ideas free from the pressures of the marketplace for more than 45 years. Playwrights PF has worked with have won every award in the theater including the Pulitzer, the Tony, the Obie, the National Critics Circle Award, the Susan Smith Blackburn Award, and many more. On its 40th Anniversary, Playwrights Foundation was recognized with a Theatre Bay Area Legacy Award for its substantial impact on the field. PF has received two Glickman Awards for best new play to premiere in the Bay Area through its Producing Partnership Initiative. Among the many PF-developed works that have premiered across the country are Katori Hall's The Mountaintop, Rajiv Joseph's Bengal Tiger at the Baghdad Zoo, Jihae Park's Hannah and the Dread Gazebo, Lauren Gunderson's The Revolutionists, Lauren Yee's King of the Yees, Madhuri Shekar's House of Joy, Mike Lew's Teenage Dick, and Mona Mansour's We Swim, We Talk, We Go To War, and many more.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
2 notes · View notes
suetravelblog · 4 months
Text
Tbilisi Walking Tour & Georgia Independence Day
Narikala Fortress – Tour to Georgia Having time to move at your own pace is a big plus when traveling abroad. Long-term travel provides time for adjusting to new environments, without feeling pressed to see everything at once. I’ve been low-key for a few days getting my bearings, but am getting up to speed and expanding my Georgian horizons. Transportation Purchasing a Metromoney card seemed a…
Tumblr media
View On WordPress
0 notes
glittertimes · 5 months
Text
I thought I was crazy for complaining about gentrification in my little insignificant suburban hometown but I was visiting my sister for a couple weeks and I just got back and my dad told me he doesn’t shop at the grocery store down the street from our house anymore because they remodeled and now everything is twice as expensive
1 note · View note
artistmacposts · 9 months
Video
youtube
Ramova Theater Re-Opening, December 22, 2023
0 notes
daucusport · 1 year
Text
spiderverse was insane. it felt like the longest movie ever but in a good way
1 note · View note
Text
Tumblr media
0 notes
cinematicnomad · 1 year
Note
1. Who was your first blorbo?
2. What was the first fandom you've been in?
3. What are some of your favorite shows?
oh, annoyingly my first fandom was harry potter and draco was my first blorbo lol. i read alllll the fic and all the theories and my friends and i would get together to see the movies when they came out.
currently my favorite shows on air are: succession, yellowjackets, ted lasso, and 911.
anonymously message me (3) things you want to know about me.
0 notes
just-ornstein · 4 months
Text
Tumblr media Tumblr media
[JK]  My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
Tumblr media
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
Tumblr media
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
Tumblr media
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along. 
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing. 
It was fairly organic, and as the game's functionality improved, so did our starter houses and families. 
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc.  So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
Tumblr media
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
Tumblr media
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
Tumblr media
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
Tumblr media
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
Tumblr media
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
1K notes · View notes