#my pokedex is almost done
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albatris · 2 years ago
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hiiiiii would anyone with pokemon violet be down to trade exclusives? I can offer scarlet exclusives in return and return them straight after if you like :3c
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ribbononline · 2 years ago
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My garde collection grows etc
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latias-eevee-hatori · 1 year ago
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Finally, after 20,000 years I am in the end game of Violet and after I stop being distracted and get out of Area Zero I can tackle the DLC!
(Nervously hides the incomplete BD and PLA files that haven't been played since August-- of last year.)
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lastoneout · 1 year ago
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Okay tumblr, I need you to settle something for me.
My fiancé and I are currently both doing crazy video game challenges, and we can't agree on which of us is more unhinged; me for digging out a giant 64x64x127(length, width, depth) block hole in my single-player survival Minecraft world almost entirely by hand OR my fiancé for doing the Professor Oak's Challenge in Pokemon Legend Arceus.
For those not in the know, The Professor Oak's Challenge is a type of Pokemon challenge run where you are forbidden from moving on to the next gym/major area until you've finished the Pokédex page for every single Pokémon you can catch in your current area. So say you start a new file on FireRed, you can't fight Brock until every single Pokémon that is avaliable to you before hand has been registered in your dex, including evolutions. In regualr pokemon game this leads to a lot of grinding, since you have to do things like level your starter to it's final evolution, around level 30-35, by fighting pokemon that are level 2-5, but in Legends Arceus you have the added challenge of not having your pokedex pages count as "complete" until you fulfill a bunch of tasks like catching a certain number of them, or using a specific move in battle multiple times.
For my challenge, I'm just using like four enchanted netherite pickaxes, a beacon, and as much dynamite as I can scrounge together to clear out all the blocks in a 65 by 65 block square from a little below sea level all the way down to the bottom of the world. If I've done my math correctly each layer is 4,096 blocks, and I'm digging through roughly 127 layers, which all together means breaking ~520,192 blocks. According to my sources this would take around two months straight of 24/7 digging, but I've sped up the process with enchantments and the beacon and the dynamite. I'm also not planning on doing anything with the hole(though I have considered filling it with melons), I'm just digging bcs I find it meditative and for the satisfaction of a job well done.
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nomiqbomi · 2 years ago
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Updated designs for Fophid and Lepignito commissioned by my friend @plus-sizedscribe! Plus a new middle form, Impodster, and 4 distinct formes that Lepignito can take, based on the environment it evolves in.
More info under the tab!
Fophid are timid creatures with many predators. Their carapace has evolved to blend in perfectly with an arboreal environment. When provoked, it wields the branch-like appendage on its abdomen like a lance. It has no venom, it's quite sharp!
Impodster attaches itself firmly to tree limbs, disguising itself as a small branch. Once it has done this, it is impossible to detach until it evolves. (It would be much easier to take the entire branch with it!) It does not budge, even after being discovered. Individuals who have camouflaged themselves poorly can often be found with leaves full of holes, made by bird Pokemon that attempted to carry them away.
When Impodster evolves into Lepignito, it takes on a perfect likeness of its immediate environment. Four unique patternings, based the biomes it occurs in naturally, have been officially recorded; however, it is believed that new patterns could be created by evolving the pokemon in a unique environment.
Even when their immediate environment does not match the markings on their wings, they somehow still manage to obscure themselves from view. Many theories have been pose as to how they are able to do this, but none have been proven, as this behavior is quite difficult to observe.
It prefers to sit motionlessly and evade detection, but when provoked, it uses its stealth to confound opponents and catch them unawares. Once the opponent has become disoriented, it flies off into the shadows, never to be seen again.
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The line is based on the Peppered Moth, which are a famous example of natural selection that has actually been observed and recorded in real-time. The moth originally evolved to camouflage against lightly-colored trees, but a melanic mutation became more genetically favorable during the industrial revolution, when the trees became blackened with soot. After environmental standards were introduced, the white variant became common again. Today both variations can be found, and they are often mistaken for different species!
Plussized-Scribe helped conceptually with the variations/typing, with his own rom-hack in mind. I may add more variations for my own fan project.
I had originally designed Fophid to camouflage with the forest floor, but during my redesign I found out that the peppered caterpillar camouflages itself as a tree branch. I thought that was neat, to I went with that angle instead.
I also added a middle form to make it a better counterpart for the Pareyeva line who use the opposite form of self defense!
Edit: @plus-sizedscribe wrote some really great Pokedex entries for his hack that he allowed me to share here as well:
"Unlike Sewaddle, the leafy bits Fophid sport are not fashion statements, but specialized organs for camouflage. In autumn, their bodies release chemicals to redden the organs and match the foliage.
The base of the headcrest pulls double duty as a third mandible. Thus, Fophid can chew better while also maintaining camouflage, as the shaking of the crest resembles a leaf trembling in the breeze."
"Having secured themselves on a sturdy tree trunk, Impodster steadfastly await evolution. Very little can dislodge these Pokémon, which are nearly helpless if they happen to end up on the ground.
Impodster with poor camouflage are often found with leaves full of holes. These are made by naïve bird Pokémon attempting to carry them away, only to realize they picked almost the worst prey they could."
"Some people claim to have fallen for a person who always wore a long coat, only for their lover to turn out to be a Lepignito. The veracity of these bizarre anecdotes is suspect, to say the least.
Lepignito live in trees whose bark match their wing patterns. They boast different patterns to blend in with the available types of trees in the regions they inhabit. At least 25 different varieties are known."
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justtkatt · 1 year ago
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Tucker would like to battle!
2/4 blues done! I’m gonna be honest i struggled with Tucker’s team so much. I’m still iffy about some of my choices ~_~
My friend helped me when choosing all the teams actually, and we thought it’d be funny to give Tucker a Hawlucha who is his “wingman”
I also really wanted to give him a water started and almost gave him two, but i wanted to stick with one. Empoleon was the one I chose mostly for its pokedex entry (for prinplup and emopleon) and also because it may or may not be my favorite starter *cough cough*
Feel free to give your own opinions on what his team should be! I’d love to hear others thoughts on this ^ ^
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pokemonheritageposts · 2 years ago
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I have finally finished my complete pokedex run of Pokemon Crystal, capping off by catching Celebi in Ilex Forest.
This is such a weirdly emotional moment for me. Ignoring that this is the culmination of hundreds of hours of effort, requiring me to play through Gold and Silver as well as two seperate playthroughs of Yellow just to get everything not available in Crystal proper, I have a very personal attachment to Generation 2. I'm pretty sure that it's the game I've spent the most time playing across my life.
I've been here since the beginning, Red was my first game and I loved it to bits. But Gold version is infinitely more nostalgic to me. It's the first game I was ever excited for. There was almost a mysticism about seeing all the new details in magazines, about Togepi, about Marill, about Donphan, about the new starters, as more details started to trickle in.
Then one day in 2000, I got a gift. A pirated gameboy cartridge with 20 games on it - including the Japanese version of Pokemon Gold. I couldn't understand any of it, and it couldn't save, so I could only play through as much of it as could be done in one sitting, since the Game Boy Colour ran off of AA batteries and couldn't be left running indefinitely.
I must have played that almost every single day for like a year.
The furthest I could ever get in one go was Ice Path, so everything after that was no man's land to me until the English game dropped. April 6th, 2001 - I remember that date clearer than I remember most of my family's birthdays. I got it, and I played the hell out of it. And nothing could have prepared me for what would happen after I finally beat the Pokemon League - getting to play through Kanto again. Getting to fight Red.
I loved it to pieces. Later, I even bought Pokemon Silver and Pokemon Crystal, despite that I grew up poor and could only afford about two new games a year. I hold these games so dear to me. Even with HeartGold and SoulSilver offering many QoL improvements and additional content, I still find myself more drawn to them. (Also, Crystal actually has some improvements that were left out in HGSS - I'd still say it holds some significant merit even with the remakes as they are).
Sadly, my original copies of all the Gen 2 games mysteriously vanished (presumably stolen by my dipshit childhood friend), so I wasn't able to play them for a long time. But coming back to it as an adult, playing it all again, reliving everything I loved about them the first time - it's all been incredible. And finally having done the last thing that's left to do in it, seeing the last piece of content from these games that was never available until the Virtual Console release? It feels like the end to a grand journey for me.
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pokemonlolitaproject · 11 months ago
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What's your process for making these? You seem to come up with these coords so fast- almost like you've got half the fashion memorized! I'm blown away at your commitment to doing the whole pokedex. I can't think of a mon off the top of my head that you haven't already done so no requests for now, just a fist bump!
Firstly thank you for the compliment. I may be rather quick but I do truly work hard on these so the love for what I do is always appreciated 💕
As for my process, you are kind of right about me having it memorized. Lolita fashion does have a degree of set rules for it (which while I play a bit looser with them than many hardcore lolita enthusiasts) that I have memorized.
A standard outfit contains:
An OP (dress) or JSK (a jumper skirt/sleeveless blouse)
A blouse if using a JSK
Stockings
Shoes (traditionally a variant of Mary Jane heels)
Gloves or cuffs if using short sleeves
A fascinator of some form
A wig
Purse
Assorted jewelry
I then use this set as a checklist to make a coord collage.
When working on a new Pokemon I look it up on Bulbapedia for a reference. and then start googling pieces/ looking up stuff based on the checklist and attributes of the pokemon. Other resources I use are Pinterest (but only accessories because it's banned the word lolita due to association with the Nabokov novel... and unfortunately several terms associated with the fashion FOR SOME REASON ), Lolibrary, and Etsy.
I hope this cleared some things up for you!
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adobe-outdesign · 10 months ago
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Have you reviewed Arcanine yet? I know you've done the hisuian form, but how about the regular form?
(Hisuian forms over here and here)
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For the record, I do prefer the Hisuian forms for both of these guys. I feel like those forms added a bit more flavor to the line, with the theme being much more obvious and having additional details like Hisuian Growlithe's little bangs. I still like the originals, but the regionals added a lot to this line.
Anyway, that said, OG Growlithe is cute. It's mostly just a canine creature that is very loosely based off of a shisa (lion dog), but beyond that the stripes and wild fur always gave this line a bit of a distinct visual identity despite the relatively subtle theme. The orange color is pleasant and is complimented with additional cream fur, and the black stripes pop nicely.
That said, there are some weird visual quirks going on here—namely, the front paws. Seriously, what on earth is going on there?? It's so weird when it has proper back paws and Arcanine has all four paws as well. The ears are also a bit of a weird shape, something that the Hisuian version fixes.
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Arcanine is the more distinct of the two, boasting a giant size (who doesn't want to ride a giant fire-breathing dog, really now), an even wilder mane, and more stripes. I like how it looks pretty strong and almost regal, befitting of the shisa concept. The extra spiky mane is also something rarely seen in modern Pokemon, which prefer smooth, easy-to-model shapes for fur instead.
Visually, I think Arcanine also smooths out some of the weirdness of Growlithe, such as the ear shape and the front paws. The way the head fur connects together to form a giant mane looks more natural than Growlithe's singular head tuft, and extra stripes are always a good thing.
My only visual complaint here is that the stripe patterning starts to feel erratic. The stripes on the legs have a triangular downward motion, while the stripes on the haunches are straight and have a forward motion... and then the stripes in the middle have a triangular shape but a backwards motion. It reduces the flow of the design and feels rather random, compared to picking one shape and direction for the markings and sticking with it. (Hisuian Arcanine does not fix this, but the markings are less noticeable due to the shape of its mane.) Otherwise, I do like it for what it is.
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Site note: Arcanine's beta version was known as "wing", because the tufts on its legs were originally shaped like wings. This is why its Japanese name is Windie, why the Pokedex mentions it being able to run really fast, and why Hisuian Arcanine has the wing shape present in its front fur. It was mildly interesting, but it didn't really feel like it connected to Arcanine being a fire-type shisa in any meaningful way. Also, it didn't seem to have stripes in this version, which were a much-needed addition that help break the body up a bit.
Arcanine was also intended to be a legendary Pokemon at this point in development. It does kind of give off that vibe, but it probably makes more sense as just a cool normal Pokemon instead.
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Anyway, not the most conceptual Pokemon out there, but still memorable enough and enjoyable in their own right even if the regionals are a little bit more thought out.
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sl33py-g4m3r · 5 months ago
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ramble about me constantly restarting games ~~~ why tho~~~? y i do this? -_-;;
I wish I wasn't such a serial game restarter~~ idk why I do this to begin with~~
I hope I don't do it with Pokemon violet cause I've almost got all of the pokedexes complete~~~ just need some version exclusives from scarlet, as well as all the legendary treats~~ but you got to multiplayer for the other version's ones and neither me nor my sibling are in a pokemon playing mood I think~~ sadly~~
a note to myself to not restart pokemon violet~~ we're almost done baby~~
but nope~~ this post was concerning specifically animal crossing new horizons~~~
I was using a cataloging app on my phone to track donations to the museum, diys, items I had, everything really~~
I stopped playing that particular island for like a year and then restarted cause I got bored I guess?
so now my island and cataloging efforts are back at square one again.
and I was almost done with the museum and had helf of the DIY recipes~~ and was ALMOST at blue roses again~~
got to blue roses on one of my islands, restarts immediately afterwards.
I'm never going to 100% the game like this~~ which was why I was cataloging everything to begin with~~
how do I not get bored of animal crossing (or any game really) so I can actually either just beat the game, or actually 100% without restarting??
this behavior isn't helpful~~ why am I like this?
also is connecting your island to the Nintendo online app worth it to do? I've done that with many of my others previously and now don't know how to delete them off the nook link app cause I don't have those islands anymore....
I think there are items you can only get from that~~ so I'd assume it's worth it to keep paying for NSO just to use nook link and get those items~~~
which is kind of dumb~~~
what else is nook link good for tho? I don't get it~~~
TLDR: I serially restart games I intend on hopefully eventually 100% dropping me back at square one again~~ idk why I do this unless I either don't like the setup, or get bored~~~ or don't play for a while~~ I need to knock it off and chill out~~
games like these are supposed to be a chill experience~~ not a "get everything done as fast as possible" grind fest like I play them~~ I'm not a speedrunner~~
but yeah this behaviour isn't helpful to 100% how do I stop this? especially in regards to Animal Crossing New Horizons?? cause restarting my island was what got me to make this long text wall to begin with~~
help~~
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shinysamurott9 · 8 months ago
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2024 Games: Pokemon Scarlet
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This is certainly a weird game for me to look at. This wasn't a game I went into with much of any negative bias, unlike Sword, where I skipped it due to the negativity surrounding the game at the time, I did actually buy Scarlet on day 1. But I didn't get too far into it before falling off because of other stuff. So I ended up sitting on it for over a year until now as I needed to complete the game to get the ribbons and marks needed to complete my Ribbon Master Quest. And what I got from it was one of the strangest games I've played yet one I've enjoyed a lot. This is gonna be another really long read so keep that in mind.
So when I initially picked up the game I didn't so that much in terms of Game progression. What I did do however, beyond the basic intro stuff leading up to the school, was at the very start of the game when I saw a Riolu at the edge of a cliff and was like "hey I wanna catch that" but I couldn't get over because I didn't have Korraidon yet. But my experience with Legends Arceus kicked in and came the thought of trying to throw a ball to initiate a battle from the other side of the cliff. Turns out this idea got me way more than I bargained for because doing this warped me to the other side of the gap, letting me break out of the area I was supposed to be and explore the whole region before ever entering the school. I shit you not by the time I was done I had almost half the pokedex and a lvl 40 Skeledirge. It was incredibly funny ngl.
But after that when I eventually got back on track I basically just did the remaining intro stuff until you were set free to explore. At which point I wasn't really feeling it, so I put the game down. DLC flew by, stuff happened and it all led up to a couple weeks ago when I had to pick it up again to complete my Ribbon Masters. I initially didn't really vibe with the game. My first day back playing it was basically just me wandering aimlessly, avoiding the main objectives because I wanted to put together a more substantial team beyond Skeledirge and Tinkatuff and I also just wasn't really feeling any of the mons I had in the box. I also do tend to make a conscious effort to use team members I haven’t used before, but a lot of more interesting stuff available in Paldea were mons I had used before. I think it's a combination of this, almost the entire dex being available to you from the outset if you really want it and me being slightly overwhelmed by that that led to this feeling.
This train of thought hilariously led me to awakening and actually catching Chien fucking Pao with no badges, though I never actually ended up using it due to not beating all the gyms first so it was disobedient til near the end of the game.
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This first session ultimately ended when I went to take on Great Tusk and subsequently capturing it. I opted to do the Teal Mask DLC from here, this is where the game started to pick up for me. It was a whole new area to explore, tons of new mons to find and use and a nice little side story to get invested in. By the time I was done I was way happier with the team I was using, including a random full odds shiny, so that was awesome.
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The Teal Mask was also where the story really started to click with me I think. SV story is very much a character focused one, with the plots mainly being centered around how the player character helps and interacts with the other characters around them. And to complement that, SV probably has one of the best main casts of human characters in the series. Teal Mask brings in Carmine and Kieran who I both really like. Kieran needs Indigo Disk to be fully discussed but most of Carmine's character is here.
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I really like her, she has a really good character design and her character arc, while short, is compelling. She goes from someone who is, almost xenophobic for lack of a better term to someone who grows far more accepting as she helps you recover the masks from the Lousy Three. She's hard on Kieran, in a way that I feel like she regrets as they drifted apart on Indigo Disk, but she does care about him. She does also have a bit of smug bastard energy that I do enjoy when it's done right.
Teal Mask also has... H e r
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I'm gonna be real here, I think Ogerpon is genuinely the best legendary we've gotten in general, which is saying a lot in a generation that knocks it out of the park in that regard. Her design is simple but adorable, she has one of my favourite stories of any legendary, not just her backstory but also how she bonds with you and how that plays into Kieran's arc, and her gimmick with the masks is incredibly fun to use in a playthrough. Especially so if you play like me with a rotating team of more than 6, Ogerpon can slot in anywhere with how you can change her type to fill any holes you might have in terms of types.
I think Kitakami was really what I needed to get myself in gear and get back into the game. When I got back to the main game, the path I was inclined to follow most was the Titan path with Arven. This was partially for practical reasons as that's how you upgrade Koraidon, but also because of Arven.
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I think Arven's story is amazing. He starts out as kind of a dick, pawning Koraidon off on you and wanting nothing to do with it. But you come to learn this is more from frustration towards his mom, feeling like she cared more about it and her research in Area Zero than him growing up. And also because she's given him basically no help with his current goal, healing his partner Mabosstiff. In a series that focuses on all these grand adventures, which this game definitely still has mind you, Arven is incredibly down to earth. At the end of the day he's just a guy who wants to help his sick dog, which is incredibly relatable.
To get a little personal here, I've basically spent my whole life around dogs. We've had plenty across my family growing up. Of course, most of them passed away as I grew up. They were treated well, it's just how it goes. But it does suck, seeing them grow old as their health deteriorates. So I completely understand Arven going so far to help Mabosstiff doing literally everything he can to help save him. And at the very end, when you get the last Herba Mystica, Arven takes a breather. He seems almost resigned, with motions that feel like he's saying he's done all he can do, and now he can only wait and let whatever happens happen.
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There are very few things in anything that make me very emotional, but seeing Mabosstiff get up and bring his pokeball to Arven, and Arven being so overjoyed seeing him healthy again, genuinely gets me a little teary eyed. It's genuinely one of the sweetest scenes in all of pokemon. I think the titans path is also helped overall by having the most ties to the final story, it leading into the reason we go down to Area Zero to begin with, thereby giving it an edge in importance over the other two paths.
Speaking of the other two paths, I think they're also pretty solid.
I actually ended up liking Team Star a bit more than I expected. I like that ultimately they just boil diwn to friend group who found solidarity in each other. But they went too far and were too stubborn to back down, because they don't feel like the school did anything to fix their issues. So Penny has to have you step in to dismantle the whole thing so they don't seriously harm their futures. It's a neat story honestly. Not sure how I feel about their postgame side story. It's neat helping them get back on track with things, I think my main issue is that some of them are hard to recognise. Like Mela and especially Eri look like completely different people. One thing I do really like about Team Star though is all their music is canon and composed by Giacomo. It's genuinely really cool. Especially imagining him just going off when he made Penny's one.
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The gym path was probably my least favourite of the three paths. It's not bad by any means, it's just the typical song and dance we've come to expect from pokemon at this point. I do enjoy most of the gym leaders, they're fun with plenty of personality. Iono and Larry were personal highlights for me. My issue is that I think the gym path highlights a notable issue with how the game doesn’t really lean into it's open world structure very well. Despite a major selling point being you can do the badges in any order, there still is a set order to do them with the levels they're at. While I think it's a good idea for the start of the game, with some badges being objectively easier than others, I feel like this structure would benefit a lot by having weaker gyms scale up to match where you are if you beat a later badge first. Say you beat Larry first. You could then have Katy, Brassius, Iono, and Kofu scale up in levels to match whoever would be fighting next, so you don't just steamroll everything below the gym you beat.
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The real highlightof the gym path is unquestionably Nemona. I think she's a really interesting take on the typical rival in pokemon. Instead of going on the same journey as you, she's already become a champion. She is a savant in terms of battling and she worked hard to get to that point, it's like a hyperfixation for her. But she's reached a point where she's far beyond any of her peers and it leaves her almost alienated from them cause no one else is as into battling as her. It's an interesting way to take the phrase "It's lonely at the top".
That's of course where you come in. She follows you on your journey, starting fresh with a new team, even intentionally picking the starter weak to yours for an extra challenge, I love how they actually have a reason for it this time. All the while along the way she helps you to get stronger offering advice in the gyms and helping you keep sharp in battles. All so that you can become a worthy challenge for her. And when you do beat her at the end when she's not holding back, she's ecstatic because she finally has a true equal, or potentially even a new level of strength for her to work towards. It's a genuinely really cool way to handle the rival here. My one gripe is that I don't think we ever see what Nemona's original team was. Maybe she used Orthworm and Dudunsparce as she only uses them in her final fight when she isn't holding back, but everything else is from the team she trained along the way.
Then there's the final story, and the true ending of the game. Where as the other stories were focused on your friends, The Way Home is Koraidon's story. It's in the name, as the story has you delving into Area Zero, the place Koraidon came from in the first place.
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Area Zero is easily a standout location in the game. It has an absolutely perfect vibe. It has this pure, untouched feel, not just as if no one has been there in a long time, it feels like somewhere people are outright not supposed to be. And the music conveys this feeling absolutely perfectly. It's especially great because it's motif is heard in other places like Tera Raid dens, and later it's subtle part of the Terrarium themes in Blueberry Academy and the Crystal Pool in Kitakami.
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The vibe of the track, especially the vocal parts, give it a similar feel to stuff from the Xeno series. It's so perfect.
I think it's really interesting to me how Sada, basically the closest thing to a main antagonist this game has, is already dead when you arrive, and has been for some time. But you need to fight through to her machine to shut it down and prevent more Paradox pokemon from coming to the present. It's a pretty simple plot held up by how the characters experience Area Zero itself. All of this culminates in the final fight against Sada's AI. It's a really neat fight that is genuinely difficult. In no small part because she uses exclusively Paradoxes, many of which you could literally have never encountered at this point, giving you an unknown element to contend with. The battle concludes with you taking down her Koraidon with the pokemon you've bonded with throughout the entire game, the one pokemon not affected by Sada's pokeball lock due to technically being owned by her, your own Koraidon, who got you this far to begin with. It's a genuinely great moment as Koraidon overcomes it's fear and takes down it's counterpart who drove it from Area Zero to begin with.
This concludes the main plot, with an Ed Sheeran Jumpscare for some reason, but the story does continue in the Indigo Disk where you become a transfer student for Blueberry Academy. Blueberry is an absolutely fantastic location. The Terrarium is really cool area to mess around in, with tons of new pokemon to find and use, the blueberry Quests are a great addition too. On paper they seem like busy work, but they're so easy to passively complete with solid rewards that they make for a good thing to do in between objectives in the Terrarium. Which really helps for the other main draw of Indigo Disk, the League Club.
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I think the League Club is a super underrated part of the DLC. There's a bunch of stuff to do with it by customising the room itself, developing the Item Printer, a great addition in itself, and upgrading the biomes in the Terrarium, letting you get all the starters from Gen 1 - 8, genuinely really cool. The best part of the League Club though is all the character interactions. Initially you'll only meet the BB League E4 in there. But as you play through you'll get the ability to invite basically every notable character in the game there and eventually Carmine and Kieran will appear there too. It's great for fleshing out their characters, and also facilitates special interactions between characters who wouldn't get the chance to meet otherwise.
I love all the little Easter Eggs and references in this DLC too. There's the League Club rooms, specifically monochrome and futuristic, being massive call backs to Unova, each of the biomes being references to old locations like The cliff biome referencing the Nature Preserve, The Savannah Biome references the Kanto Safari Zone, and the Coastal Biome explicitly references Alola. Idk if the Polar Biome references anything, maybe Mt Lanakila? And the Meloetta event? Which requires you to open the camera app with the sepia filter? An amazing call back to the guy from Castelia who remembered Meloetta's Relic Song in Sepia Colored Memories.
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And now I get to the story of Indigo Disk. Just as the main game did with Nemona, the DLC went a really interesting direction with the rival trope. You first meet Kieran in Kitakami and while things start out well, your encounter with Ogerpon puts a rift between you and him. He always had an affinity with the Ogre and wanted to meet it for so long, and when he finally meets her, Ogerpon doesn't trust him, despite hearing about her story and admiring it his whole life, she favors you. All the while everyone around him seeks to exclude him by hiding the truth about Ogerpon's story. Even when he goes the extra mile and reveals the true story to the village, leading them to finally accept her after decades, potentially centuries of them rejecting her and her former partner, she still favors you, leading you to fight him for who gets Ogerpon, which you do eventually win.
This kind of breaks Kieran, feeling like you took his place in his story. And in the time between then and Indigo Disk, he kind of goes off the wall a little. dedicating everything to becoming stronger all just to beat you, even becoming Champion of the BB League in the process. But in turn he starts lording over the other members, kicking out anyone he deems too weak despite how arbitrary that might be. This man is literally going insane, twitching about and smiling like a maniac. Part of it is just an act but it's hard to say how in his own head he is.
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And when you do eventually fight him, he has an absolutely busted team even including competitive monsters like Incineroar and Grimmsnarl. Yet despite that it's a team that fits him so perfectly. I love when they delve into characters with the details behind their teams, like N using new pokemon from the surrounding area each time you fight him or Ghetsis Hydreigon knowing Frustration and actively hurting itself with every attack. Kieran's team is absolutely perfect in this regard. Every one of his pokemon says something about him all the while putting up one hell of a fight. That's another thing, I genuinely love that that this DLC actually puts up a challenge. BB Academy is called this elite battle school and the trainers sell that idea very well. Every trainer actually uses held items and have actual strats for the most part. The bosses actually have full teams of 6 which is shockingly rare when you're not looking at Champions for some reason.
Once you take down Kieran he and Carmine accompany you to the deepest depths of Area Zero to help Briar search for Terapagos. The under depths are also a fantastic location atmosphere wise and probably the best visual treat the game has to offer. Kieran's encounter with Terapagos is genuinely great, how it's just this tiny little guy that goes up to you because it's the first thing it sees. But Kieran's in such a bad headspace as it is, and after what happened with Ogerpon the very notion that he'd lose another legendary to you causes him to freak out so hard that he immediately Master Ball's Terapagos, which was genuinely fantastically foreshadowed by a Master Ball being the prize for champions in the BB League.
The Terapagos fight is neat enough, very funny that it can outright cheat to kill Carmine's Sinistcha and Kieran finally jumping in to help is great. Terapagos as a legendary is interesting in it's inspiration. It's possibly based on Lonesome George, the last Pinta Island tortoise of the galapagos islands. Much like George, Terapagos is seemingly the last of it's kind and despite internally having a 50/50 gender ratio, the Terapagos in the underdepths is always male. Honestly it's wild that a pokemon that can just casually manipulate time and become the source of terastalization used to be a regular species of pokemon.
That being said it's also very vague about what it and the terastal phenonmenon are supposed to be. It can time travel to some extent which is definitively shown with the secret scene at the crystal pool, but also there's all the weirdness with the paradox mons. Some seem to be genuine ancestors to present mons like Roaring Moon but also stuff like Brute Bonnet which just make no sense to have existed millions of years ago. I also find it strange this same phenomenon allows for pokemon to channel different types which is a kind of random pair of traits for terastalization tbh.
Speaking of, the Stellar Type. It's weird. Defensively you basically don't change at all bar gaining a weakness to Stellar Type moves, all three of them. Offensively however, you gain a power boost for every move type, 2x for the users' regular types and 1.2x for everything else, but unless the user is in a Tera Raid or is Terapagos, it only gets that boost once per type per battle. It's kind of underwhelming for something that is supposed to be using every type at once, and feels weirdly outclassed by normal terastalization in most situations.
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Once you beat Terapagos, there are two major things available to do afterward. The first is the aforementioned Crystal Pool event, which has Terapagos bring Sada back in time.As a result of her conversation with you, you become inadvertently responsible for Koraidon's name, giving her the white book that led her to the underdepths in the first place and with the right dialogue options, you give her the idea for the AI, effectively making the entire game one giant bootstrap paradox. I think it is actually a pretty neat idea honestly. And it fits pretty well with all the paradoxes in the game already.
Then of course there's the secret third dlc chapter, Mochi Mayhem.
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Mochi Mayem is pretty interesting though I have mixed feelings on it. It's a special third DLC focusing on Pecharunt who is the Mythical Pokemon for Gen 9. What I like is that it seems to be a return to form for mythical pokemon in game. After three whole generations of mythicals just being handed to you by a pokemon center guy, Pecharunt actually has a proper event in game that has you catch it yourself. Mochi Madness is also far more elaborate than any of the previous mythical events having a whole extra story that nicely ties up the main game, Ogerpon and Kieran storylines. It's a fun little story that gives us some great interactions between the characters. On that front it's especially nice to see Kieran and to a lesser extent Carmine interact with the main game trio after the two groups being cleanly seperate for the game before now. While I do enjoy all of this, I do have two notable issues with it.
1: Pecharunt
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Now I like Pecharunt. It's essentially the trio master for the loyal three, their equivalent of Arceus or Regigigas for comparison. I think it has a neat design and story but here's the issue with that. None of it's story was in the game. Instead Pecharunt's backstory was revealed in a short animation uploaded to pokemon's YouTube. This video revealed Pecharunt was under the care of an old couple who loved it dearly, but, wanting more of their affection, it fed them it's binding Mochi to secure that for itself. But in turn, Pecharunt's possessive nature turned the couple into the worst versions of themselves, making them greedy and seemingly only having Pecharunt around because it would bring them what they wanted. Turning what seemed like genuine care into something far more superficial. This is what sent Pecharunt to Kitakami to take Ogerpon's masks, and we know how that turned out.
It's not that this is a bad story, quite the opposite honestly it's a pretty good one that explores how despite Pecharunt having a lot going for it, with a loving family and comfortable home, it's own toxic traits ended up leaving all that a shadow of what it was. But it all comes back to that one issue that it isn't in the game itself. Now look, I'm a Mega Man fan, I'm more than familiar with important or beneficial information or stories being tucked away in external sources, many of which are far more obscure and inaccessible than a YouTube video. But I do wish they included at least part of this somewhere in the game itself. As it is Pecharunt basically has no story presence beyond being the present threat for the story at hand and being the master of the Loyal Three, a logical assumption with its music and use of the toxic chains.
The other issue however is not actually to do with the the story itself but rather how it's accessed.
2: Mystery Gift
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The most common and understandable criticism of mythical pokemon is that they are limited by design. In the past they have always been available exclusively through limited time events available through Mystery Gift. On the surface Pecharunt actually seems to be an improvement in this area. It's distributed the same way but at this point in time, there is no definitive end date for the distribution and that is good. But I'm not sure how long that is going to last, while that isn't an issue right now, eventually the servers it uses will almost definitely go offline. Maybe that's just because that's something I'm thinking about more with the recent closure of 3ds and Wii U online servers, but idk, that eventual but pretty realistic possibility rubs me the wrong way. In this case I think it's especially egregious due to the fact that unlike other mythical events, there is more content than just the mythical event locked behind the Mythical Pecha Berry. Once you beat Mochi Mayhem, Carmine and Kieran will start appearing in the League Club and you gain the ability to invite Arven, Penny and Nemona as special instructors. So without access to the berry, you lose access to all of their interactions in the club room, their true final rematches and their special trade mons, something you definitely want to be aware of if you want a Paldean Tauros, Sinistcha or anything from the Skwovet, Eevee or Applin families with the partner ribbon. To be fair, this logic could well be applied to the DLC as a whole but that at least could still be accessed via cartridges that have it built in.
Before going into the final conclusions on the game as a whole here's some miscellaneous stuff I couldn't really mention before now.
The Partner Ribbon: A massive part of the League Club that I glossed over was that it is the gateway to postgame rematches with every character that can be in the room. That alone is fantastic but if you interact with a charater in the clubroom enough times They'll trade you a pokemon with the newly added partner ribbon, which when it's assigned as the mon's title, they'll be sent out as "Drayton's Duraludon", "Kieran's Applin", "Nemona's Tauros" etc. It's really neat for ribbon collectors honestly. I hope this becomes a staple for future titles, it'd be really cool for stuff like N's pokemon if we ever get BW2 Remakes that properly reimplement them.
I appreciate the new evolutions in this game. Some are kind of odd and arguably unnecessary, like Kingambit or Archaludon, but I still like them. A lot were definitely well deserved like Dudunsparce and Farigiraf.
Continuing Gen 8's train of thought, it is incredibly easy to properly optimize a pokemon for competitive play, it's certainly worked, I'm more interested in competitive than ever. The changes to Ability Patches letting you change between normal and Hidden Abilities freely, Hyper Training now only requiring a pokemon to be level 50, and the easy availability of however many bottle caps and vitamins you need letting you train a pokemon however you want in the span of like 10 minutes tops all help with this. The mirror herb in particular is a fantastic addition here too, letting you essentially copy egg moves from one pokemon onto another meaning you can even get otherwise unavailable moves onto a pokemon. I've already made extensive use of it to get stuff like Sacred Sword on my Samurott or Fake Out on my shiny Incineroar from Wonder Trade (Thanks Evil Cal Zone). Effectively any pokemon can be made optimal for competitive use at this point, and relatively quickly too. Really the only thing you don't have control over is getting lower IVs, which realistically you'd only want for speed if you plan to run a Trick Room team, which to be fair is a somewhat valid critique as I can say from experiencing it on both sides that Trick Room is a very powerful strategy. Everything else though? You're good. If a pokemon you're attached to from your playthrough is good for the team you want to run, you are completely able to build it almost however you want and that is fantastic.
Union Circle is one of the single best multiplayer mechanics ever implemented in a pokemon game. It's already a lot of fun to mess around with your friends in the world itself, but it is also fantastic on a functional level as with the exception of the Box Legends and the DLC Paradoxes, a Scarlet player can naturally catch every violet version exclusive and vice versa. It reminds me a lot of BW2's key system that let players access select version exclusive content like the Regis or White Forest/Black City. For better or worse, version exclusives probably aren't going away any time soon, so if they are to stick around, Union Circle is a fantastic way to handle it.
There are also some miscellaneous negatives as well unfortunately.
The technical issues. It cannot be denied when discussing SV that on a technical level, it is a trainwreck. To be fair to it, it is nowhere near as bad as it was at launch, I never encountered anything too crazy, but it's still not great. Graphical bugs are everywhere, it is very common for pokemon to go into their low detail models and low frame rate animations despite being very close, there's a lot of pop in and the game lags a lot in areas where it really shouldn't, like menus. I distinctly remember going to the Peachy's shop in Kitakami and the game just straight up freezing for a solid minute as it tried to load the menu. A lot of people attribute this to the game being rushed as a result of the strict dev schedules pokemon games are subject to, and that is part of it no question. One thing I will always be firm on is that there was absolutely no need for this game to come out the same year as Legends Arceus. That game could have easily carried pokemon's holiday release with SV coming out the November after. Both games definitely would have benefitted from the extra time. That being said I think attributing these issues just to the tight schedule is oversimplifying it somewhat. I feel like these issues are a result of a perfect storm of variables in tandem with this. To Gamefreak's credit this was a pretty ambitious game for what they've typically done and something they've clearly been building to with SwSh and LA, but that also means that they are likely inexperienced with this kind of game. Combine that with the fact that this game would have started development in 2020, smack in the middle of a major pandemic, which undeniably affected the output of almost all game development studios? It does make sense that it turned out this way when all of these variables are considered. I'll be clear that I have no idea on the specifics that go on internally with Gamefreak during development, I'm only making the best assumptions I can with what I already know and very surface level research. I do hope that with future releases something like this can be avoided. Pokemon Z seems like it could be a step in the right direction being slated for 2025 and I do recall an article discussing how even the CE of the Pokemon Company acknowledged they may be going way too fast with their output and that changes could be considered. Granted being the head of a massive company like that, his word should rightfully be taken with a grain of salt. But still, it I think there is room for a little optimism at this point.
I think Shiny Pokemon were handled pretty poorly this go around. Shiny Hunting is one of my favourite things to do in pokemon so this aspect is particularly important for me. For the third time now shinies appear in the overworld which I have no problem with. But unlike previous instances like Let's Go or LA, shinies are not accompanied by any special particle effect or sound effect on spawn, instead they are just there and it is up to you to notice. On paper this honestly does not sound that bad but as many hunters know there are a disgusting amount of shinies that have barely any change or the changes are very subtle. This is awful for hunting in this game and requires you to be very aware of everything that spawns if the shiny you're looking for doesn't change much.
On the note of subtle shinies, it is an especially big issue for Gen 9. There are so many shinies that barely change for no good reason and it feels like there are far more than any game before now. For example:
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Tatsugiri on paper is ok, but the Yellow form's shiny is orange which creates confusion between it and the normal orange form.
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All of the future Paradoxes have a chrome color palette which is a mixed bag. It would be a fine color on paper, if not a little boring because they're all the same, but several future paradoxes already have chrome in their color palette leading to the shiny not changing much. Iron Treads is the worst offender but others like Iron Moth or Iron Boulder are pretty bad for this too.
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There are of course the several shinies who just barely change for no good reason, making them incredibly difficult to notice in game, either from the lighting or just because the pokemon is so small to begin with. But none of that compares to:
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Like come on what the fuck is this? I don't even know what to say about this like, someone saw Gholdengo, changed the color of it's grooves and just called it a day? I really don't like using this word in regard to game development or design but this is just lazy. It's less than that really because this honestly feels like they went out of their way to make a bad shiny. Like you could have just made it like silver or copper or literally any noticeable change to the gold and that would have been way better. But no, just the barely visible grooves. What is even the point of giving it a shiny at that stage?
Though honestly you could argue Gholdengo's doesn't matter that much because:
Shiny Locks! They are arguably the worst they've ever been. I have and always will, despise this mechanic. There is almost never a good reason for preventing a pokemon from being shiny if it is catchable. Recent games have been very bad for shiny locks. This list includes the starters, which is a god awful decision, arguably the worst mons to shiny lock, the various titans, all wild Gimmighoul for some reason, all gift pokemon except for Salvatore's Meowth, and all legendaries, including the ones brought back in the DLC. That last one in particular is awful as a large batch of returning legendaries has become standard implementation mid generation since ORAS, and we've always been allowed to hunt them, so seeing that changed is a really bad precedent for future games. The Pokemon Company know full well that a significant portion of their playerbase enjoy shiny hunting. It's a side of the fandom that is more acknowledged than ever with the official Twitter even recently putting out a very comprehensive guide on all the ways to boost shiny odds. So I really don't understand what they have to lose by not letting us hunt this stuff, it's not like they're doing anything with those unavailable shinies anyway. Literally none of the Gen 9 legendaries have received shiny distributions yet, hell we're still waiting for most of the Gen 8 ones. Imagine how cool it would be to hunt a shiny Koraidon and ride it during your playthrough, or hunting the gift Sinnoh egg and getting a random shiny Sinnoh Starter or even hunting the Meloetta event. So many cool hunts that we just aren't allowed to do because GameFreak said no. This is absolutely not a dealbreaker but it is a really annoying practice that I wish they would just stop doing.
All that being said, I think that about covers my thoughts on Pokemon Scarlet and Violet by extension. There may be more to say, such as how one could criticize how important the DLC could be to having a fully experience with how the game is lacking in some areas, namely post game content without it, effectively making an already expensive €60 game into an over €90 game, the lack of a battle facilty or the general quality of the pokemon roster this time around but I think I've said my piece.
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I think overall this game gets a bad rep. One that isn't entirely undeserved. It has many issues which exist for a number of reasons, be they technical, structural or narrative, and those should be critiqued. But that also means a lot of the good parts of this game get overlooked or underappreciated. It's strong enough that I honestly think that if you just fixed even just the technical issues, this would be one of the best pokemon games. But even as it is I can't say I hate this game. I still enjoyed it quite a lot actually. I think given the way recent releases have been experimenting with open area type gameplay, this style of pokemon is likely going to be the new norm. If so I hope they do take a proper look at what SV did both right and wrong to properly refine it. We can only wait and see on that front, with how much cynicism has taken root in the pokemon community, I hope I can be right on that front.
As for where this game ranks on my ongoing tier list of games, I think smack in the middle of B is a good place to put it with how much I enjoyed the game.
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hyperactivetransdrone · 3 months ago
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You say you’re a nerd in your bio, but what are you a nerd about? Feel free to infodump.
I more Nerd off on my general account bc if I see like a single horny thing I get distracted lol
Anyways I'll start with the thing I've poured the most time into: Pokemon. I almost never make fakémon but I've made 2 so far: a Paradox pokemon Iron Queen and a legendary pokemon that's based on horror as a genre, other than that I have a pokedex list that even at font size 7 on Google docs (any smaller and it's illedgeable) it's like 14 pages, and at that size Google starts to lag, I've also done a full pokedex with stats and everything (not individual stats but base stat total) in a Google sheets and i had to split it into 2 sheets because over 500 pokemon pokemon spread over 4 mini sheets lags Google as well so I split it between 2 sheets with generations 1-4 on the first on and 5-9 on the second sheet.
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This is a screenshot of the first generation from mobile, copy and paste most of that information for each form of each pokemon (at least ones with stat/type changes so for example partner Pikachu counts as a different form but not spiky eared pichu) and yeahhh it overwhelms Google a lot, I also have several boxes full of my favorite pokemon as well in pokemon ultra moon as well as maxed out the time in pokemon y, I don't yet have a Nintendo switch so I can't transfer those pokemon yet so that's a little sad but they just means I can still poke-amie them 🥰
I also play a lot of minecraft but there isn't much to talk about with that, same with batman Arkham, video games with little creativity and are very straight lined stories are difficult to really hyperfixate about because what are you going to say? And experience that everyone else has had? Now minecraft is not included in this but when you play alone there isn't much you can really talk about that excites you besides what projects you've done/are planning. I also enjoy mega man and am on summit c-side in celeste (with every other stage up to then beaten all a-sides beaten, all b-sides beaten, all but summit and core c-sides beaten and have not beaten where capitalism has not corrupted... THE MOOOON (I understand that's not the meme but that's the level)
Now in terms of non digital media (excluding music we'll get to that) i like to play magic thr gathering, i don't like their current moto of "power creep so "people will keep buying" even tho people still buy our product and since Commander is popular we'll make all of our products for that" so I just make theoretical decks online, mostly ones that are themed because it's fun making pirate themed decks and things like that. Another game I'm really obsessed with is Exploding Kittens it's really fun and I've gotten every expansion up to this point and yahh I just really enjoy that game. Otherwise if I know people irl I try to play rpgs as I have a BUNCH of dnd minis I've painted, he'll I got a big dragon for Christmas a few years back and here's what he looks like:
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He looks REALLY COOL and I realize I did the fire wrong but, Oh well, Too late it's fine. I'm also making a Kirby rpg and a Mario party board game but I REALLY need to get to work on it as I haven't been working on them. I also love writing stories and am currently writing a book, I'm studies character development from YouTube videos to ensure I don't accidently write static characters as the main characters but I LOVE the concepts I made for it I also used to like reading but my mother kept mocking me for "reading erotica" books when 1 it was before the author started making them kinky 2 I didn't fucking KNOW they were erotic so I stopped reading because she kept making fun of me and pretty much just telling me (indirectly) that it was gross that I was reading that stuff even though I didnt know that's what it was
In terms of music I love dragonforce and will go off on how cool some of their music is and also like... ok there's too many that I enjoy to list off but just know I like metal rock and pop (some pop modern pop is veerrrryyy generic and bad) and hell there are stupid like rap Chord thing that i hear CONSTANTLY and I just hate that stupid Mario ds mini game instructions sounding music that fucking everyone is listening to because now even MUSIC has gotten 'safe' these days and i really hate it
Other than all of that what I'm needing about may change from day to day or week to week depending on what I've been doing
Oh one last note: I do also enjoy hypnosis and dronification as non kinks as well has dronification is just... SO helpful i can't focus for the life of me which is why I still don't have my damned drivers license or even past the first page of my book yet and dronification pretty much FORCING you to focus on things would be a LIFE SAVER and hypnosis for a similar reason I have a really difficult time truly relaxing due to my living situation so hypnosis helps me relax more, hell I have some trust issues too thanks to being overly cautious in my childhood so it really helps with a lot of things although my biggest trust problem is I either don't trust you at all or I trust you too much lol
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kelpiemomma · 2 years ago
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I find it great that a lot of the fandom looked at two out of time, out of place characters. Ingo and Protagonist, two characters with similar origins and have so much to relate to and thus fans agree that it is criminal and inexcusable that Gamefreak barely interact in Canon.
Everyone literally said "Screw Canon, These two are found family, train guy is dad/uncle/friend now
Love your PLA fics of that dynamic. I don't know if you're still open to prompts. You don't have to do this if you don't feel it but here's a prompt I got for you.
Explore Ingo's and Akari's relationship that develops post-game.
Many fics have them bond during the main plot but not much do post game events.
(You could touch events that occured preplot or during plot and explore how characters felt before they met)
Ohhhh interesting interesting interesting..... I think that's because most of us find it easiest to maneuver them around in-game events, and I don't think I've done too much post-gaming myself (easily distracted, started two other playthroughs)
I am definitely intrigued by this idea though. Do you mean they have their basic interaction in canon, but the further relationship develops post game? And what are we counting as post game- calming all the nobles & fighting palkia and dialga, but pre-volo? Or is Volo still part of the main playthrough?
Because I can see (rolling in the dad direction, as I do, in various directions) Ingo being distantly friendly with the protagonist (let's say Akari, as is my usual :,D sorry) He provides training at the dojo with Zisu, sees Akari there mostly, but doesn't much interact with her otherwise. I truly can't imagine him seeing her kicked out of jubilife and not doing anything- moral-wise, at least, I feel like he would say or do something. Even if he felt it wasn't his place as someone not of Jubilife, I think that he (and most of us, I would hope) would protest kicking a kid out of a safe area. It's possible he either wasn't there (returned to the Highlands for a time) or saw it happening, but didn't see Akari's face and assumed she was just going out for another mission. By the time he does hear about it, or understand what happened, and goes looking Akari has already been picked up by Volo. Ingo asks Irida if she knows where Akari can be found and Irida promises she's somewhere safe but can't say more. So until she returns, all Ingo can do is be satisfied that Akari is safe. He no longer trusts Jubilife residents as he did, especially Kamado, and spends less time there. When Akari returns having tamed the two gods, Ingo decides that maybe it's a little fucked up that this kid has done all this on her own. She's still just like 15 at most, right?
He attempts to strike up conversations at the dojo without being creepy, because some part of him is well aware how it might seem if someone of his age shows too much interest in a teenager (the very thought turns his stomach in disgust. He feels regretful that he couldn't help earlier.) but thankfully Akari likes to talk about the Pokedex, and Ingo is a walking Pokedex as well in a way. There's no one able to battle quite like him, which actually helps Akari with her research. She starts searching him out more because he never requires anything or expects anything of her, and they can talk about pokemon or item crafting or food easily. In fact, she starts going to him when she finds strange pokemon in space-time rifts because Ingo almost always finds them familiar and has something to say about them. Sometimes they'll run into each other in the highlands and Ingo will take her somewhere cool, or just take her to a neat little meadow and tell her to chill out because she's spiraling in anxiety over the work she still has to do. They end up bonding over little things and helping each other, with Ingo gradually becoming the first person Akari goes to when she has news because his enthusiasm is always genuine and a little extra but it's nice.
They bond further after Akari battles Volo and comes down from the summit looking absolutely wrecked and in tears. She's been betrayed and had what she thought was a dear, close friendship destroyed. Ingo doesn't pry as much as he wants to- he's upset that she's upset, and he wants to know what happened because this time they're friendly. He cares for her as family and wants to hurt whoever hurt her. But Akari comes first, and so he takes her to his home and lets her wallow in her misery until she can tell him what happened. He asks if she wants him to track Volo down and take care of him, but Akari denies it and says he doesn't need to act like her dad when he isn't. Which kind of makes Ingo stop and think bc... Well. He doesn't have kids. Has never had much interest in having kids. But he likes Akari, and he thinks that she could use a father figure, and he wouldnt mind filling those shoes... So he accepts her request, but he tells her then and there that he doesn't mind acting as her father (figure) because he does genuinely care for her and her well being. Which isn't something Akari was expecting and she kind of stammers... Declines... Takes off. And it hurts but Ingo lets her go. It's her decision to accept or not, and he won't force her one way or another. He appreciates their friendship too much.
Akari avoids him for a couple weeks, which sucks but Ingo stands by his decision to not push. He continues his work in the Highlands, continues training at the dojo, until one day he finds himself standing in front of the photo parlor. He's gotten a picture of himself before, but he was alone and it didn't feel right. It felt like something was missing. Someone should've been by his side, at his back. He's lost in thought until he feels the wristband of his coat get tugged on and looks to see Akari standing beside him, shifty. She apologizes for running off and avoiding him, explains that she had to think, and he accepts her apology. Says he understands, because it was something he'd gradually come to realize and that he shouldn't have sprung it on her. And Akari is clearly Not Of This Time because she gets quiet and then asks him, really fast and kind of quiet, that he meant like being her DAD and not her DADDY right, because she REALLY didn't see him like that and- and Ingo immediately says NO ABSOLUTELY NOT. Just... Dad. Acting as a caretaker. Keeping her safe. Being a place of refuge. Platonic father feelings ONLY. And Akari looks relieved, and Ingo is also relieved because he definitely doesn't see her that way and is glad she now understands that. He shudders at the thought, and she laughs at him, and Ingo pretends to glare at her and scold her but she settles in a little closer.
She looks at the building with all the photos and paintings and asks what he was up to. He explains that he was wondering if he should try getting another picture done, that he'd had one taken before but had needed to throw it away because looking at it made him feel uncomfortable. Akari asks if he thinks it has something to do with the man in white and ingo... nods, because now that she mentioned it, yes. Because the man in white is not here, and Ingo is alone. Apparently he says that out loud, and Akari's face flushes as she takes his hand and drags him inside. Because Ingo's not alone anymore, she says, because they're family. So until the man in white is back, she's going to be where he was. And they take the picture, and it's not exactly perfect... She doesn't fit like he thinks she should, and the pose is weird and not quite correct, but as he looks at the photo she handed him before going to grab some of her gear to take up to the Highlands - there's something she needs to check on, she said, and since Ingo has decided she's his responsibility obviously her DAD needs to go with her! - he feels... Better. Not fixed, but still... Complete. He's not alone. He has family now.
He tucks the photo into his coat for safe keeping, and when Akari returns to his side (she said she'd see him as her father, would she call him dad? Should he call her his daughter? They'll need to talk about it.) he smiles, and she smiles back, and for now everything will be okay. He is not part of an incomplete set anymore.
#Dad Ingo#PLA Akari#Warden Ingo#Akari#Pokemon Akari#Asked and answered#I hope this fits what the asker was looking for? I definitely have a few ideas running around in my head now for this.#Just drabbles... Just thoughts...#Maybe not complete fics but I definitely enjoy the thought workout#If post-volo is post game then I'm thinking Ingo finds Akari when she comes down from the peak...#Or he finds her on the peak bc Volo stormed off and she was terrified and exhausted#And once the worst was over she just passed out#Sneasler alerts him and he goes and picks her up. And they'd been on friendly terms before but for some reason#With an unconscious kid in his arms Ingo realizes just how young she is. And just how much she's been through.#And she hasn't been alone. Not really. But she also hasn't had really steady and solid support has she?#Her friends in jubilife had to walk on egg shells when she was just the Faller. They couldn't do anything but protest#To try and help her when she was banished. Even Irida and adaman could only do so much.#Ingo is in a gray area of Not Clan and Not Jubilife. He's low-key outside all rules isn't he?#So he decides he's going to step up. That's his friend. That's his kid now. Congratulations Akari you've been adopted#And Akari is confused at the sudden care coming from Ingo. He gives her snacks and pokeballs. Makes sure she's healthy.#She thinks it's just because he's concerned about her after finding her at the peak and her being unconscious for a while#(which is definitely part of it)#It's not until she gets scolded for doing something reckless and one of the security corps laughs#Says their mom used to do the same thing when they did something stupid. Would tell them off and then hug them.#That Akari realizes holy SHIT Ingo is a whole ass dad to her isn't he!!!#And then they have a conversation about found family and each other and Akari absolutely ends up teasing him#She's thankful ofc but buddy you really saw a kid in need and went 'is nobody going to take care of them???'#Didn't wait for an answer before saying 'fine I guess I'll do it myself'
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jellojolteon · 1 year ago
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I'm sure someone on here will get a kick out of the fact that I have yet to do a single non-obligatory battle in the indigo disk dlc
They turned me loose to go find the elite four and I. Have not bothered to fight any of them or any trainers along the way
Pokedex is almost done tho, got all my biomes upgraded while hatching solosis eggs
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kafus · 5 months ago
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i've decided to save the non-essential database work for after my PCNY machine recreation project, and i've finished all of the main functionality i set out to achieve with my save editor code beforehand, which means... i'm done. i can finally start working on the webpage for the PCNY machine tomorrow. oh my god.
i've been working on this on and off for months, and the scope of this project is just... massive. so i recorded a video of me rapidly scrolling through all the files related to the project to show the scope. i can't believe i wrote all of this. (well, almost all of it, the learnsets and pokedex files were scraped from pokeAPI and formatted by scripts i wrote, so i didn't hand-type that stuff, and i was able to reference korean character encoding through pkhex, but i did have to format that myself. all other database files were handwritten by me and the actual save editing code is 100% my own)
i am so tired
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irradiatedsnakes · 2 years ago
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okay, so! i forget if ive mentioned it here yet but i'm currently embarked on a quest to complete the national pokedex in my very first pokemon game, soulsilver. my main goal right now is just to finish the story so i can get to catching- just beat claire's gym- but i'm also working on planning where to get the pokemon i can't obtain from just my soulsilver cart.
with regards to mythicals, most of them can only be obtained in gen 4 via events which have long since passed. i'm cool with using save editors to insert those official events in, cus the only way to get them is to time travel to like 2011, so.
hhhowever. there IS an official, still-working way to get a mew in the gen 4 games- by depositing 999 pokemon into my pokemon ranch on the wii, you get a mew. so once i get through most of the dex on soulsilver, i'll be going on a catching spree in pearl til i have almost a thousand pokemon on the wii.
now, me and my sister still have our old wii from a billion years ago, and on it are a couple hundred pokemon from my ancient save files from like 2010. these pokemon are currently completely trapped there, because they can only be withdrawn to the save file from which they were deposited, save files which no longer exist...howeverrr, there IS a pokemon ranch save editor out there. when i'm done modding the wii, i'm gonna see if i can't edit the OT data on those pokemon and make them withdrawable to my pearl cart so they aren't Imprisoned In My Pokemon Ranch For The Wii Forever
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