#modeling process
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Aaaaahhh
Aaaaaaaaaaaahhhhhhhhhh
#art#art art art#character#modeling process#video games#indie#unity#actually#blender#2d to 3D#so you know#reference#just a normal use of reference images#which is a thing I never got into the habit of#but now we making real efforts to materially advance our abdndbbdhdddbdbdbd#game development#collaborative art#community#blender community#3d#3d art#hobbyist#bad art#argh#artist#just#just things things
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"I'll show you every day that choosing to live was worth it"
some of my favourite scenes from @hijinks-n-lowjinks' fic things i would miss from the other side . this fic tore my heart out fr but like in a good way and i wanted to pay it homage the only way i know how <3
#my art#jujutsu kaisen#jjk#jjk fanart#itafushi#fushiita#yuji itadori#fushiguro megumi#megumi fushiguro#jjk spoilers#jjk manga spoilers#I LOVE PLOTTING AND ALSO SCHEMING#listen i have a lot of feelings and i needed 2 process them and i do that by making art 2 target my mutuals directly#read my about it's there it's in the fineprint if we talk You Are Not Safe smile#i just . BITING BITING BITING this fic#the domesticity the grief the casual yet unfathomably deep soulmatism.......im ruined i tell u Ruined#so naturally i dropped everything#remember how i said lefts/rights r my enemy my beloathed my nemesis. MIRRORS MADE IT SO MUCH WORSE FHGDSAJFGJS I WANTED DEATH#i was like this is incorrect. no this is correct. flips them around in my head. no im wrong again actually#purgatory tbh but we got there (watch me be wrong again tho if i am wrong again i think i will Cry)#anyway!!! i don't have much else to say except pls read the fic and show jinx some love they 1000% deserve it this fic 1000% deserves it#i could only draw so many scenes but i would draw all of it if i could#fr i ws so paranoid abt accuracy lmao cut 2 footage of me looking up rice cooker models and wtf the colour 'carnelian' was#i hope i got everything right i hope i did it justice :'>#also if any1 mentions how megumi's arm in 3 is at an awkward angle. look me in the eye and tell me youve comfortably cuddled with someone#i will call u a liar
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ummm so have y’all seen that GQ photo shoot…?
this is sort of a joke for @bluelotuswrites fic The Hellblazer’s Apprentice on a fun way for bruce to find out jason is in fact alive and well. it’s also just an excuse to draw all blades jason shirtless bc i’m a hoe 😔
edit: now with fic!!! please go check out blues fun fic about model jason!
#bruce finding out jason’s alive because he passed a billboard with jason shirtless and posed like a model#he has to take a week off to process#everyone in gotham is thirsting over his undead son there are screens with the photo shoot up like it’s times square#bruce cannot escape it#dick is mortified when his friends buy the magazine#damian is horrified to see his brother from the league presenting himself in such a way but glad to know he’s okay#everyone is scarred for life#meanwhile#constantine is laughing his ass off in a corner after having scored jason the gig in the first place to get back at bruce after a mission#jason todd#jason todd fanart#batfam#fic: the hellblazer’s apprentice#GQ magazine#john constantine#bruce wayne#my art <3#my art
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Out of Context Stuff for a Danyal Al Ghul au i haven't posted - Pit Beast Danyal
Damian, 13: Look, Danyal, -- I am so sorry for everything that happened between us in the League, I hope you can forgive me.
Danny, 10 (allegedly): (has been secretly plotting to murder Damian this whole time, is still gonna do it obvs, but is going to make it significantly less painful now)
Danny: I-- of course, older brother. :]
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Bruce: what do you have there, Damian?
Damian:
Danny: (a hulking 10ft pit beast standing beside him, growling idly with ram horns gouging out his eyes and a second set of horns jutting into the air, spines down his back, and a long, spiked tail with an animalistic, skull-like face)
Damian, who smuggled him in (they've made amends): a smoothie, father
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Damian: this is my little brother Danyal, i murdered him when he was five. He festered in rage for the last half-a decade, took over a League mountain base in Switzerland, murdered everyone inside and then tried to murder me when I went to investigate with Drake.
Danny: hello!
Damian: we're cool now
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Damian: thoughts on resurrection
Danny, (a full ghost): i will succeed in murdering you if you try it
Damian: we'll put a pin in it then
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Danny (still instilled with League values): why don't we just murder him??
Damian, on patrol (Danny followed him): we don't murder people, Danyal
Danyal:,,,,are you sick, Dami?? Have you been possessed? Why not!?
(There is raucous laughing through the comms)
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Danny, five, pre-death: Dami! :D
Danny, dead, vengeful: Older brother (:
Danny, post-forgiveness: Dami! :]
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For some actual context: Danny is fully dead in this au, its a result of the classic DPxDC Demon Twins "death duel" trope but instead of Danny getting revived, he stays fully dead. Danny was five, Damian was seven. His ghost lingered though, and due to the proximity of the pits his ghost steadily absorbed the ambient energy it was letting off. The pits are not corrupted ectoplasm in this au, it's just liquid ecto.
Which means Danny's corruption from an angry and hurt little ghost boy to an unrecognizable monster is from his own doing. It's a result of him stewing in his hurt and anger for years, it physically warped him. He's very powerful. Danny can travel between League Bases but chose a small, out-of-the-way base in the Swiss mountains to fester in and then just. Never Left.
His influence steeped into the very foundations of the building, allowing him to transform and warp the rooms and hallways for his own bidding, Meaning he could turn it into a seemingly unending labyrinth if he so wished to, and block the entrance.
Eventually, blinded (both metaphorically and physically) by his own rage, Danny grew powerful enough to appear physically in the living realm and attacked everyone in the base, slaughtering them all and leaving the base abandoned. He attacks anyone who dares enter -- whether that be other league members, or the unfortunate hiker who stumbled across the base. His conscious is steeped into every nook and cranny of the building, there is nowhere you can hide where he can't find. Nobody leaves without his explicit say so. Nobody ever does.
Him appearing as ten years old before Damian in the skits above is his own physical doing. First it was to prevent Damian from being suspicious of him. Damian initially thought Danny was revived with the pits, he was too busy with his own training afterwards to notice that Danny never showed up again, and when he did notice, he assumed it was because Danny was too ashamed of his loss to face him. He'd always forget to ask about him.
Then it becomes a personal choice to appear as ten. It's how old he would've been had he been alive.
danny forgiving Damian is kinda for an offshoot branch of the main au. Whereas the main au takes the form of a ps4 first person horror game where Damian and Tim are investigating the Base for Plot Reasons. There's no sign of the rumored "monster" living inside until the end, where Danny, who was found inside the Base and has been happily "helping" them look around, manages to persuade Damian into splitting off from Tim in order to "show him something."
This something turns out to be Danny revealing that he never really forgave Damian for that fight, and he reveals through a horrifying transformation, that he was the monster the whole time. Which the game subtly hints at throughout as Danny's strange behavior becomes harder to ignore.
First from his insistence to only refer to Damian as "older brother" (when before the duel he always called him Damian or Dami), to him right off the bat denying the existence of a monster when questioned. ("There's no monster here, older brother. It's just me.") To other various things, like his knowledge of the outside world not matching up to modern times or things going on with the league outside of the base, or what happened to the other league members.
This whole idea was inspired by the song "Scylla" from Epic the Musical, with Danyal being the voice of Scylla as well as Odysseus, while Damian stands as Eurylochus. The instrumentals after Scylla says "hello" is him turning into the pit beast, and Scylla's "drown in your sorrow and fears" part is danny, as the pit beast, snarling at Damian while he attacks him.
There's a Good Ending, a Bad Ending, and a True Ending. The Bad Ending results in Damian being killed by Danny, it happens when Damian decides not to question or suspect Danny and treats him kindly. The Bad Ending is a cutscene, where Danny kills Damian quick and painlessly.
Meanwhile the Good Ending is Damian killing Danny. This is a boss fight, and it happens when Damian treats Danny coldly and suspiciously the whole time. Danny as a result, decides to make Damian's death painful as he had planned to, which is why it's a boss fight because it only causes him to double down on his anger.
The True Ending is Damian escapes with Tim. It happens when you treat Danny warmly up until the last minute, where when Danny proposes to Damian that he wants to show him something, Damian goes to talk to Tim and finally, reluctantly agrees that something is off with Danny, and that he'll be careful going in. It starts off with the boss fight until a third through, where it then changes to a cutscene where Tim manages to get the door open and Damian escapes out. It's then a chase scene down a never-ending hallway as the building actively works to keep you trapped inside. But you eventually make it to the exit so long as you avoid all the projectiles and doors.
Remember when I mentioned that Danny only lets people leave when he wants them to? That's where the treating Danny kindly throughout the game comes into play. It causes him to second guess himself and, eventually, reawaken and strengthen the love and admiration he had for Damian prior to his murder. It's why in the Bad Ending he kills Damian quickly -- because by then, he loves him enough that he doesn't want him to suffer, but is still so consumed by his rage and need for vengeance that he kills him anyways. That quiet part is what allows Damian (and Tim) to find the exit, because some part of Danny still loves Damian enough that he wants him to live.
The True Ending ends with a cutscene of Damian and Tim tumbling out into the snow/grass outside of the base. Damian looks up back to the entrance to see Danny standing there. But rather than a ten year old boy, there's a little five year old Danyal Al Ghul instead. He stares at Damian emotionlessly, blood seeping from his chest, staining his clothes, and little, bloody sword in his hands and tearstains on his cheeks, before he turns away and disappears back into the building.
#dpxdc#danny fenton is not the ghost king#danyal al ghul au#danny phantom#dpxdc crossover#dp x dc#dp x dc crossover#dpdc#pit beast danny#danyal al ghul#dpxdc au#damian and danny forgiveness route is kinda like a post-true ending idea where damian decides to return to the base and find a way to help#danny.#and also because nobody in that fucking family processes grief in any kind of sane way he is also plotting a way to resurrect his dead#brother with the lazarus pits. he just needs to find where he was buried. and also hopefully get danny's permission. he's gonna do it anywa#but it'll be nicer if danny agrees to it beforehand. that way danny isn't angry with him when he eventually revives him#also if tim dies at any point during the game you have to restart to your last save point. there's not many opportunities for him to becaus#danny is honestly not that interested in him but its still there. some details for the game: danny's pit beast model has the highest#resolution out of everything there. meanwhile his human model has the lowest. he also lacks a shadow and his voice carries a strange echo#that's subtle enough to sound like an accidental audio mistake. his voice gets more warped as the good ending progresses and becomes more#human during both the true and bad ending. it indicates his forgiveness and growing care for damian. while in the good ending he gradually#grows more pissed.#danny has shit eyesight as a result of his eyes being gouged out for years. but since he's literally one with the building he doesn't#need any help walking through it. he can travel it with his eyes closed. if he's anywhere else though he needs to be holding onto something#he also has one eye covered in bandages in his ten year old form because he can't get that eye to heal and look human.
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Lip Syncing Test 1 let's gooooo
#ikachap#my art#for fun stuff#blockbench#low poly#charlie slimecicle#slmccl#the process of modeling this little freak was so painful#but he taught me so much...#still going to smash him with a rock once I'm done with him#work in progress#wip stuff
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So I've made it an VRchat avatar...
cause why not... Character by @wolfertinger666
#3d art#3d model#vrchat avatar#Honestly not a hard a process as I thought it would be#Like wow#You can make anything
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DBFZ Yamcha and Ten cookies...done!!!
Soo I've been on a mission to recreate the Yamcha and Ten cookies from dragon ball fighterz because they're adorable...and they're finally real!! :'D process and info below! (kind of long lol)
I saw someone share these screencaps from the game a while ago and as someone who never played DBFZ I was so charmed at how cute these things are. I wondered if anyone had ever made cookie cutters for them, did a quick search and didn't really find anything, so just kind of moved on.
A few months later I remembered them again and was like, man, I really would love to see these brought to life lol. And I searched again and actually found someone who made them!!... But they weren't selling them anymore. 😭💔
^Reddit post from user ShadowLord898.
So in the next few days I went into the DBFZ game files, figured out how to navigate them and locate/open the proprietary file types (took...a lot of googling), and eventually found the cookie textures!!! Which I then painstakingly traced over to create vectors.
I thought once I had the vectors, it would be easy to drop them into a 3D program and extrude them to make the cookie cutters. BOY WAS I WRONG!!! It's probably just my inexperience working with vectors in 3D programs, but I tried Blender, Fusion 360, and Tinkercad and had problems in each one before finally figuring out the right approach. (I really almost gave up 🤧 but I hadn't realized that your geometry/topology don't need to be perfect when 3D modeling for print as opposed to, like, something you plan to create a texture for.)
Tinkercad and its extremely user friendly interface, plus SVG import functionality, saved me.
Oh then I realized I forgot to reverse the design, which you have to do for a cookie cutter because of how they work. I thought I would need to flip all the vectors and re-import them, recreate the models... but thankfully there's a "flip" button in Tinkercad. Fixed.
I sent the files over to my friend @.theprocrastinatingengineer on Instagram, who has a 3D printing service, and he was able to print them out for me!
While I was waiting for them to ship I downloaded Cura ("slicer" program for preparing 3D files for print) just for fun. (I was really eager...)
And here's when I finally got them!!!
Despite choosing all the dimensions carefully, I was still surprised how dainty they were when I actually held them in my hand. I wasn't sure if they would work...
So I made the dough and everything, used some 5mm thick chopsticks as guides to roll out the dough to the thickness I wanted. I put plastic wrap over the dough to prevent the cutters from directly touching the dough due to food safety concerns. Here is my first attempt to use them:
After this my mindset quickly shifted from caring about food safety to "what's a little more plastic in my system?" / "I'm here for a good time, not a long time!!" / "welll the dough gets baked anyway so that kills the germs it should be fiiine" **I Do Not recommend others to be so careless... also important note: I was the only one eating these so I didn't have to worry about others' safety 🥴
^The difference between using the cutters with and without the plastic wrap.
This first rolling out of the dough was actually a little too thick; in my design I hadn't accounted for the way the dough squishes up when you press the cutter into it. There wasn't enough vertical space at all, and the dough kept getting stuck in the cutter. It was a bad time!!! (didn't get a lot of photos of the failures here because my hands were covered in flour)
After lots of broken cookie cutouts, re-flouring the surface/cutters/rolling pin, and re-rolling the dough to be a bit thinner, I managed to get these out. I had to support Ten's head like a newborn when moving the dough onto the cookie sheet because the connection to the body was so delicate 😢
AND HERE THEY ARE...fully baked and ready 🥹
For the most part I was going to leave them undecorated like how they are in the game. But @.lamichicuenta made this really cute drawing of the cookies where Yamcha had chocolate decorations and Ten was a salty cracker, and I really wanted to try decorating some to resemble those!! Here are the photos of both versions of the cookies the next day once I was able to get some natural light for nicer pics.
(I meant to poke some holes in Ten's cookie to look more like a cracker but I forgot about it until they were already baking.)
They tasted fine...yamcha was better thanks to the chocolate. 🤭
If you read all this, thank you for following my cookie cutter journey... 😌🙏💖
Oh yeah and I made the vectors, 3D print files, and specs/info all available in a google drive folder here for anyone to use if they want! https://drive.google.com/drive/folders/1hQ7uq3leYPK64pGgt3LhFw-70IZnkYzh?usp=drive_link
OH and one last thing, i ended up revising the 3D models to hopefully fix the issue of not enough vertical space. ...turns out I hit the maximum for photos and videos in this post, but you can see it on my twitter here! https://twitter.com/freezebobs/status/1875720926840680678
I didn't get to try these revised models, but they are the ones I put in the drive folder. 😊👍
#dragon ball#dbz#dragon ball z#dragon ball fighterz#dbfz#tenshinhan#yamcha#tien shinhan#tien#yamtien#tiencha#food#cookies#3d printing#I spent a long time writing and adding all the pictures and captions so if tumblr fudges up this post i will be very sad#I realized I forgot to mention a couple things like the cookie cutter design tutorial I was following#And the way I actually created the models#When making the vectors#Make the outline its own path. And the inner/embossed details separate from it#Export the outline and the inner details as separate svg files#Import them separately into 3d program so you can extrude them to different heights for cutting/embossing#It doesn't matter if they overlap a bit. Tinkercad doesn't mind and once you join everything you still get a fine STL export for print☺️#As for the tutorial I used. The main takeaways were that I kept the 3d printer nozzle width in mind when choosing dimensions#Friend with the 3d printer said that you don't really need to do that though#Also the “bridges” or the little cross that connects the parts that float/aren't connected to the rest of the design (eg eyes and mouth)#I followed many random tutorials and things throughout this whole process#Can you tell i luv to document... (sincere)
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if smeyer wasn't a coward vamp!Bella would have immediately eaten her daughter Rensesmem whole-hog like Saturn Devouring His Son
#twilight#twilight renaissance#bella swan#the twilight saga#breaking dawn#smeyer wanted to model all her books off of classic literature: romeo & juliet - wuthering heights - pride & prejudice#AMATEUR HOUR#HEY SMEYER I GOT A FUCKIN STORY TO MODEL YOUR TWILIGHT FANFICTION AFTER#BREAKING DAWN BOOK ONE: Bella fucks Edward for his power & breaks his stone dick in the process - & lo! Ravioli is born in the carnage!#Bella becomes a vamp. she takes over the Cullen coven AND the Volturi bc honestly fuck everyone here only Bella is Cool and Right#oh and vamp hybrids are now legal so vamps start gettin it on. hybrids everywhere. humans who? welcome to the Golden Age baybeeee#BD BOOK 2: Alice comes to Queen Bella with a vision: 'lmao bestie the prophecy says ur getting ur shit smacked'#oh_fuck.avi#Bella begins DEVOURING ALL THE CULLENS INCLUDING RAVIOLI so they can't fulfill the prophecy#vampire fluid contains 11 secret herbs & spices so it's lip-smackin finger-lickin good#omg but ONE vampire was hidden away........ gasp#surprise bitch! it's Ravioli!#turns out Bella mistook Ravioli for LITERAL Ravioli (Chef Boyardee Beefaroni to be exact)#Raviolo comes back and makes Bella throw up! bleh! the Cullens (& Beefaroni) are freed!#together with Benjamin Ravioli now rules over the Cullens and the vamp world#Bella is imprisoned#FUCK Bella#FUCK this story#still a better one than BD tho#the end
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Full body sculpt and pose test for Minos prime from Ultrakill. Inspired by and referenced JDGreed's artwork of Minos.
EDIT: THANKS FOR OVER A 100 NOTES EVERYONE!! Next time i'm gonna do my best to do better.
#artwork#3d printing#3d sculpting#art#3d model#zbrush#3d art#artists on tumblr#digital art#original art#my art#illustration#art process#ultrakill#ultrakill fanart#minos prime#ultrakill minos#king minos#game fanart
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the making of lovers ❤️
#night in the woods#animal crossing#animal crosing new horizons#nintendo#nintendo switch#3ds#retro#lowpoly#3dmodel#b3d#3dart#animation#art#blender#artwork#gamecube#pixelart#pixel art#pixel aesthetic#video games#nitw gregg#gregg lee#angus delaney#3d#3d art#3d modelling#low poly#tutorial#timelapse#art process
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#tldr my greatest passion is telling people how to do art. i am extremely autistic about processes and styles and very good at cracking them#I want to make a post explaining the arcane style fundamentals (ie how you make a 2d drawing look like those 3d models)#and i need a test subject bc the type up i was going to srop in this randos inbox got way too long
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blame! (2021) by yann souetre (yann-s on artstation)
wip - pipe assets from ian hubert’s patreon
based off this manga panel from BLAME! by tsutomu nihei
#yann-s#yann souetre#blame!#blame#buramu#ブラム!#ブラム#fanart#yann s#yann.stro#3d art#artstation#artists on artstation#cyber dungeon#cyberpunk#scifi#tsutomu nihei#goth#silicon life#ian hubert#art#3d modelling#cg art#manga#render#detail#process#wip#long post#blame2021yannsouetre
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oh dear. it seems that i am a -quickly looks at bio- teeny tiny protozoan unknown to science i hope a beautiful woman studies me and learns my teeny tiny protozoan secrets.
Damn I hope there's a gorgeous protozoa researcher out there to fulfill those wishes bc every model organism I've worked with has been in animalia
#quick list of what ive worked with#various passerine birds for field ecology volunteering#mice for neurophysiology research and as support staff#human cell lines for developing some rna seq methods#c elegans for a specific developmental process (current)#and three super secret specific model organisms i worked with during my phd rotations that would 100% doxx me
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anyways . silly thing
#gravity falls#stanford pines#stanley pines#lg doodles#animatic#i want it done.get out of here u stupid dog#ITS CHEESY.IM SORRY ! IMSORRY <embarrassed .truly#but i think. a gf revival would not be complete w/o me trying my hand at a shitty animatic. this 1 is for me dwg#as annoying as the whole process was it was kind of fun ngl. . like ive never been good at keeping a consistent style or chara model#and this was rly good practice for that .. i think looking at it now its like. no its crazxy its insane bc i dont ever want to do it again#at least in the immediate future but watching it back im like ok well.icouldve at least done that better. or tried to loosen up my vp and#made it feel less flat . <thats the devil talking & trying to get u back in on it.thats what i mean liike its fun but its evil and tiring#also im so creatively burnt out ik i couldve done so many fun ciphord gore things but i ug a 'shrug' pff 'shrug' i ?. yk#if only i didnt have the disposition to want to finish everything in one sitting. i think thats why i like static illustration#more bc u get more like. topical variety in a shorter amt of time u feel. anyways i remember hearing this song 4 the first time and in#my need to apply everything ever to my hyperfix i was like omg crop circles soo stanford lol. omg a deal he made when he was young.. & no#it doesnt feel so great does it .. (ciphordd)..then the eyes & fate i was alr convinced but when it got 2 the stanley part ab the taking hi#fathers brothers name i was like ok well fuck filbrick 1 . but rewritten for canon events anyways HELLO???????? AND U WILL DIE THE SAMEE?#much cooler version is still stuck in my head but i hope that u can get the same rudimentary vision i have
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Road to 3D- Sam Manson (Part 2):
Character Modeling
Part 1: Model Sheet
Welcome to the second and final part of this project. Since people have asked how I do my models, I decided to make a write-up on how I approach these things using the example of a model of Sam Manson. The first part focused on how I make a model sheet fo a 3d model the second part focus just on the modeling. There are many more things about how to create a fully realized 3d character that I could make whole other chapters for, like UV unwrapping, texturing, shading and rigging, but I don't have enough knowledge past the fundamentals on these topics that could warrant their own seperate posts.
Additional stuff before I continue:
I use Blender for all my model
This not a beginners guide or something similar, it would be helpful to already know the general workflow of a modeling, how to use Blender and know different terminology like edgeflow, retopology etc.
If you are a beginner and want to learn more about character modeling I recommend the videoseries "Modeling for Animation" by Dikko on Youtube
Maybe I make some reference some tricks from this videoseries
That's it, let's go!
My first step is always the block-out phase. The block-out phase is what the construction lines and the first sketch in a drawing are. I align the frontview and sideview from the model sheet I made in part 1 with the z-axis (the blue line in the images above) and roughly shape out the forms with primitive forms. For this I mostly use a cube with a subdivide modifier.
Having a modelsheet without the clothes obscuring the body makes it much easier the get the form right. The block-out phase is one of the most important steps, if it looks good than I have practically half the work done. This is also a good opportunity to practice anatomy.
After this stage I continue with the head. First of all, don't forget to add the mirror modifier so I just need to model half of the model. There are different methods to approach modeling the head, like sculpt the head first, retopologize and than bake all the deatails onto the retopologized head. I actually prefer to polymodel the head especially when I have a good model sheet. I practially trace the lineart from the model sheet by extruding vertices, once from the frontview and once from the sideview. The most important points are the form of the eyes, the mouth, the form of the face and the jawline. The head block-out is used as an anchor point for the shrinkwrap modifier so that the traced forms actually look like they belong to a 3d form and not 2d lines floating space. From this point on it's just connecting everything, pull and push vertices so it looks like a 3d head and make sure the edgeflow is good. (It's also helpful to know how the planes of the head look like) After that I add the eyelashes, eyebrow, eyes and the ears, now it looks like something!
Now comes the hair. For the hair I used the "curve trick" like mentioned in the video series I recommended. Here is a tip to save time: I choose some edges from the head, duplicate and seperate it from the mesh. I convert this seperated line into a curve and choose a beziercircle as a bevel geometry. This is now the perfect foundation to model the hair further. One thing I needed a long time to notice: To get the beziercircle to a perfect square or in this case a triangle lower the Resolution U to 1 in the shape options. Now I just convert the curves into a mesh and add details and the head is done!
With the head finished I continue with the body. Remember how I wrote with a good block-out half of the work ist finished? Well, for this step I practically just use the smooth brush in sculpt mode and smooth everything out so everything looks connected. Then I retopologize the body and that's it. Well, ok there is a little bit more to it: Before smoothing things out I join the block-out part to a single mesh and remesh it with the remash modifier expept for the hands. I prefer to polymodel the hands seperatly without worrying about the rest of the body because they are difficult to model. I reattach them later. Speaking of reattaching, I make sure that the connection points have the same number of vertices while I retopologize/polymodel. To ensure that, I often use the following trick visualized with a simple example ( which is also described in the video series):
I want to reduce the amount of edges at the bottom of this plane, for this I merge 3 vertices from the middle into 1 vertice seen in the left image. After that I can select the blue marked edges from the center image and dissolve them. The result, which you can see on the right, is a nice clean edgeflow with a reduction in the number of edges.
After modeling every part I attach them together and I have a finished bodymesh the work with.
Now onto the clothes, for this I use the model sheet with clothes as reference. Having a retopologized body makes it easier to model simple stuff like e.g. Sam's shirt. On the left image the marked faces of the the bodymesh already looks like a shirt. I just need to duplicate and seperate this area, clean it up a little and the shirt is basically finished. The more complex stuff like the boots I need to polymodel around the bodymesh.
With that the modeling part is done! Now comes the things I said above: uv unwrapping, texture painting, rigging and shading. These are whole other topics I cannot go deeper because I'm still learning how to do these things but I hope my little write-up about how I appoach character modeling was enough to learn one thing or two.
Thank you for your time and thank for reading!
#3d modeling process#3d model#blender#danny phantom#sam manson#long post#my animation#my art#art resources
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Franco gets his gift and plans to start giving back
#not Carlos’ doing last minute shopping in qatar#and his thought process being like ‘what do kids these days like. ehhh idk just get them some games’#Faber castell modelling clay ok fancy#franco colapinto#f1#secret santa#Franco just tossed the red clay off the building#why was this actually cute like he really wanted to give the car to Carlos#and then saying he’ll leave it in the drivers room for him#carlos sainz jr
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