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#mobility aid attachments
cpunkwitch · 5 months
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So anyway I'm gonna take a break by making those wrist straps for canes starting with your classic rainbow pride.
Should I make them available to preorder on my store?
If people can start sending in orders for pride wrist straps (or possibly a commission option for custom ones like the custom bracelet) I could put the money from the first few orders towards buying the rest of the supplies and even shipping
I know earlier someone said they had friends who'd be interested and that got me excited
For info:
The straps, like the bracelets listed in my store, are pride themed and made of light weight soft embroidery floss so you won't have to worry too much if having something on your wrist is a sensory issue for you. They're hand woven with multiple strands depending on the flag colours, same thread my mom and I use for small sewing projects really. I'm going to use a bead to tie them off so I might add an option for bead choice. And they'll be attached to the cane with a simple stretchy band and one of those circle key chain things, the last two I can get from Michael's or staples, the beads if I run out I can pick up from the dollar store where I get the threads.
The only thread I really worry about with sensory issues is the metallic threads (gold and silver) which tend to fray at the ends easier than the embroidery floss but since I'm tying it off with a bead the ends will be closed and shouldn't be an issue
Any input is really helpful, if people are interested in ordering early to help pay to get them made and shipped that would be awesome
At the moment I'm trying to save up what I do have for my meds and upcoming appointment. So I don't know if I'll have anything to spend on the supplies I need just yet.
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t-butyl · 3 months
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What they dont prepare you for when you lose mobility is how it becomes your new normal and then everyone that can just.. stand up and walk are the weirdos doing strange things
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sometimes im like “no a wheelchair wouldn’t help me” and then im walking around and have to use my cane because i need a spare hand and everything hurts and i have something i want to go to but am dreading it because even with my forearm crutches it’ll involve walking and im achy
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gregmarriage · 1 year
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the whole thing of “oh, you use mobility aids?’” “oh, you use *insert thing that makes my life easier*?” said in the kinda tone where it’s kinda obvious they’re looking down on you for it. literally go fuck yourself <3
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ciderjacks · 1 year
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got a keychain for ma cane >:D
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ireallydohateyou2 · 24 days
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uhmmm.... So u guys do Know that not Everything is 'propaganda' right... RIGHTT. ?!?
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briarpatch-kids · 1 year
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Let's talk mobility aids!
Canes
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Canes are for when you need to take a little bit of weight off of one side of your body, need a little help with balance, or need a little extra stability when you walk. It's an easy mobility aid to find and get, and it's pretty easy to figure out how to use. Have the cane sized so the handle sits at wrist level, then hold it on the opposite side to the one that hurts. Match your cane strikes to the steps on the hurt side. It will hurt your arm, elbow, and shoulder sometimes, but having a properly sized cane will help.
Rollators
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Rollators are kind of the "next step up" in support. They come with more restrictions, you get limited to ramps and stuff, but they're also the least restrictive wheeled mobility aid because they're light and easy to pick up and toss around. They also have a seat a lot of times and a basket so you don't need to carry stuff. They're for when you need a place to rest, something to lean on when you walk, better balance assistance than a cane, and less weight bearing than a cane. I also found that it helped me with fatigue quite a bit. There's two main kinds, euro style like the first, and regular like the second. There are other fancier ones but I'm covering the basics here.
Rollators are my favorite mobility aid and I've used everything from canes to a fancy high grade power chair. They're just the perfect balance of help and freedom. They provide so much support for how far they go.
Crutches
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Arm crutches are pretty neat! They're a lot more ergonomic than a cane. In fact, some people use a single arm crutch as a cane. They distribute the weight a little better, so it's not all on your wrists, and they support you better than a rollator can. The major cons I found are that they take two hands to use so you can't carry much and I had a really hard time trying to learn to walk with them. A lot of people who use forearm crutches have other mobility aids and use the forearm crutches when they want to or need to walk.
Manual Wheelchairs
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These are for when walking becomes more difficult than pushing a wheelchair. There's no weight being put on your legs and feet and depending on your needs, you can get really specific with your adaptations if you have a custom wheelchair verses a standard wheelchair. My first custom chair looked like a monster truck because i took in the woods and gravel, my second custom chair after I got sicker has a head rest, a backrest that holds me up, and a little electric box that I can attach that helps me push. The difference between getting a standard and custom wheelchair is dependent on how much money the user has, what kind of needs they have, and what kind of medical access they have. (One is not more "real" than the other.) I highly recommend getting a cushion for under your butt if you have a standard chair without a cushion, I used a standard full time for 6 months and a cushion made a huge difference.
Mobility scooters
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Mobility scooters are for people who can't walk long distances, but can still walk with the help of a cane or unassisted. If you can walk around your house, but not really much else, a mobility scooter might be the aid for you! There's a lot of different styles and battery life lengths and handling abilities so try a few different scooters out if you can.
Powerchairs
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Powerchairs come in a couple different types or "groups" depending on your needs. Group 1 is the kind of chair you're probably most familiar with. It's basically for someone who needs a powerchair to get around their house, the doctors, office, and grocery store. You can't do any custom seat cushions or anything, but it's for people who don't need it. Think of like... someone who can walk pretty okay still, it just hurts to walk or they're off balance or a little weak feeling. A lot of times more elderly people will use these, if you're more active look into group 2
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Group two chairs are little more durable, a little more stable, sometimes you can switch the captains seats out for custom seating... They're what a full time powerchair user would use if they don't need specialty functions like tilt or recline. They also often have 6 wheels rather than 4 like the group 1 chairs have.
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Group 3 powerchairs are reserved for specific diagnoses like muscular dystrophy, ALS, and other severe neurological and neuromuscular illnesses. These are also called "rehab" chairs because they're for making sure severely disabled people have quality of life. The tilt function is for pressure relief, though you can also get things like elevation so you can raise and lower your chair, and some of them can recline flat. There are other avenues of moving grade 3 power chairs beyond the joystick as well in case someone can't use their hands or doesn't have them. (Head controls, torso controls, and straw controls called sip and puff are alternatives.) They can go on a little worse terrain than group 1 and two chairs and go a little farther, but if they get stuck they weigh 350 lbs and it's awful.
There's a few other types of mobility aid that I don't know enough about, like ankle foot orthotics and gait trainers, but these are the basic "mobility aid" most people will come across.
If you use another type of mobility aid and want to educate people, add it on!!
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irul · 1 year
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Urgent! please help my trans sibling get mobility aids!
tldr; my sibling has the same disability as me, and requires a wheelchair with scooter attachment to be able to move freely. their condition has worsened where they can’t wheel themselves manually.
We are aiming to raise the necessary funds by Sep 2nd, which is when they have to return the mobility scooter provided to them by their uni. pls read the gfm link for detailed info.
here are the links to help thru:
gof*ndme
p/ypal
c*shapp: $PersiasT
ven/mo: persiast
here’s a twitter link if you can retweet there too!
please share and don*te to help my brother lead a more accessible life! every dollar counts, no matter how big or small. thank you! 💗
2,460/5,500
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canonkiller · 2 months
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Accessorizing With Disability ✨
I've seen a lot of people (Yes, For Real) reluctant to add disability aids to their characters because those aids are visually unappealing (and in case of character designs, "boring") or they do add aids, but so over the top on aesthetics that they wouldn't actually function (anyone who replaces a wheelchair with a living breathing animal, really)
So here is literally just a list of Shit I've Found While Decorating My Wheelchair. Feel free to add on.
Wheelchair Modifications
Some of these are for fun, some of them are for function, some are both. Many are chosen with intent to be stated at on purpose instead of for the wheelchair itself due to who I am as a person. This is the category I've done the most brainstorming in.
Custom paint jobs / decals (pictured example below, first image)
Bike horns / bells
Bike handlebar streamer thingies
Custom hubcaps and wheel covers (pictured example below, second image)
Clip on, usually folding rear view mirrors
Stickers / decals on seat backs (or patches for fabric chairs)
Handlebar or back bags
Colored / high visibility tape on wheels
Noisemakers / bells on wheels (admittedly these get annoying pretty fast)
Custom seat / armrest cushions
Clip on cup holders
Clip on cane holders
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Eyes + Vision
Glasses chains
Pocket magnifiers worn as necklaces or on pocketwatch chains
Sunglasses
Goggles (tinted, to protect from irritation / dry eye, to magnify vision, etc)
Patterned fabric eye patches (pictured example below, first image)
Colored / embossed leather eye patches (pictured example below, second image)
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Hearing
Hearing aid stickers / skins (pictured example below, first image)
Hearing aid jewelry (pictured example below, second image)
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A note on hearing aid jewelry: I originally got an anon ask that I added here about dangly jewelry causing issues during sign, which was then refuted by other users, so I've removed it. For total clarity it's 2am where I am and I'm trying to minimize misinformation before looking through things when I'm more awake. Sorry for the confusion.
Mobility That Isn't Wheelchairs
Custom paint jobs (pictured example below, first image)
Stickers / decals
Keychains on wrist loops
Attached decorations (within reason) (or without reason I guess) (pictured example below, second image)
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That's all I've got for now. Thanks 👍
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thewisecheerio · 2 months
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Elden Ring and Disability
Elden Ring is filled with disabled characters. What I love about the specific way that Elden Ring uses disability, though, is that there is almost always a lore-compliant accommodation provided to the disabled character. This world filled with magic doesn't erase disability, but rather finds magical and lore-compliant ways of accommodating it, much like Star Trek:
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Here is some of the disability representation within Elden Ring.
First Generation Albinaurics
First generation albinaurics are synthetic humanoids. Their legs do not function normally, so they are unable to locomote by walking. In the worst cases where no accommodations are provided, we see them crawling to move. But we get two really cool examples of ways to accommodate this disability:
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First, we have Latenna the Albinauric. Normally when you summon her as a spirit ash, she functions as a static archer due to the state of her legs. However, if you summon her near a wolf, she will climb onto the wolf and ride it around to avoid enemy attacks and even gains a new attack (freezing mist) with the help of her ride. This puts the onus on you, the player, to make sure that you summon her under accommodating circumstances if you want her to be able to move. And of course, you could also choose not to, accepting her disabled self as-is as a perfectly great battle companion.
You can see a video of the wolf companion in action here: https://www.youtube.com/watch?v=st6vGIpsHLs
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Second, we have Commander Gaius. Gaius is also a first generation albinauric with non-functional legs. But you'd almost never know without reading his lore or looking closely at his model, because is accommodated. He rides his Battle Tank Boar into your fight and has absolutely no problem wiping the floor with your sorry ass.
In both cases, a support animal functioning as a mobility aid allows the first generation albinaurics to locomote.
Malenia, Blade of Miquella
Malenia is missing some limbs due to the Scarlet Rot infection she was cursed with at birth rotting. She is also blind due to the sickness taking her sight. However, Malenia is still able to fight you (and win and win and win and win and...). There are two accommodations at play, the first of which is canon and the second of which is a canon-compliant fanon.
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The first is the prosthetics made by the Shaded Castle. Malenia's iconic blade is physically attached to her arm prosthetic, allowing her to wield it in battle regardless of the lack of (natural) limb.
Fun fact: this is based on a real, historical practice with armor where old armor was recycled into prosthetics! There was even a mercenary famed for using a prosthetic limb to hold his sword after an accident that damaged his arm. You can learn more here (timestamp 16:58): https://youtu.be/PJwNjOvn-Ow?t=1018
The second accommodation that allows Malenia to be battle-functional is the water in her battleground. Because she is blind, she can listen for the player character's movement in the water, responding in a Daredevil-esque way. This is probably helped by the fact that her blade instructor--the blind swordsman named in the Blue Dancer Charm--was also blind and likely taught her how to accommodate that disability.
Millicent
Like her mother Malenia, Millicent is also afflicted by the Scarlet Rot. We find her alone and largely non-functional in the Church of the Plague at the beginning of her questline, writhing in pain. We then bring her the Unalloyed Needle, which keeps the Scarlet Rot at bay, relieving pain and allowing her to travel once more. Toward the end of her questline, Millicent removes the needle, which brings the Rot back in full force and ends her life.
In this way, the Unalloyed Needle functions as a treatment regimen for a chronic illness. It does not cure her, but it keeps the illness in check well enough for her to function.
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The fact that Millicent chooses to remove the needle at the end of her quest is Important! Disabled people aren't under any obligation to "meet their potential" or continue treatment because it is convenient for others; if they wish to stop their treatment—even to accept palliative care—that is their right. Anything less disrespects their bodily autonomy and choice to make their own decisions. The fact that we get this representation in Millicent, who actively chooses against continuing her treatment after a certain point, is Good and Important.
And of course, we also provide Millicent with a prosthetic from the Shaded Castle, same as her mother. Once properly accommodated in this way, she can fight by your side as an NPC summon.
Messmer the Impaler
A lot of people speculate that Messmer is blind. This is because his left eye is (as far as we know) permanently shut, while his right eye appears to be a grace-filled synthetic seal rather than an eyeball. It's entirely possible that the grace seal does allow vision, but there are a couple of reasons to consider why it might not:
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1) When we first arrive, Messmer is sitting in the dark. You could interpret this as being a Sad, Broody, Wet Blanket (which he is), or you could interpret this as evidence that things like light and dark are of less consequence to him than to a sighted person. Or, you know, both. A Sad, Broody, Blind, Wet Blanket.
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2) Shortly after he lights candles--probably for your benefit--he sends one of his snakes into your face. He is able to tell from what the snake sees that you are Tarnished and comments on it. We can tell this means he can see what the snake sees, because he would have to figure this out from looking at your eyes and only the snake is close enough to do so.
This suggests that the snakes function as a remote viewing aid, providing a sight accommodation. And yes, again you could choose to interpret the snakes as existing in addition to a sighted right eye, but it is still interesting to consider what they mean if they are simply Support Noodles.
Ranni and Melina
There is a syndrome in our world called Locked-In Syndrome, in which paralysis prevents the entire body from moving with (usually) the sole exception of the eyes. As a consequence, the disabled person is unable to affect the physical world without help due to an inability to physically interact with the world around them.
Ranni and Melina have a similar situation going on, but with different ways of dealing with it. They are both disembodied spirits, having lost their physical bodies.
Ranni chooses to deal with the problem by incarnating herself into a doll's body at least twice: once as the doll's body we spend most of her quest interacting with, and later as a tiny actual-doll-sized doll that the player can interact with. Essentially, she has given herself a prosthetic that allows her to interact with the physical world once more.
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Meanwhile, Melina goes a different route. Rather than incarnate physically, Melina requests that the player character help her reach her goal--the foot of the Erdtree, and then the Forge. In this case, we provide the physical support necessary for Melina to interact with the world, much as support workers do for those unable to care for themselves.
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Goldmask
Goldmask never speaks to us in words. Rather, he communicates largely via physical movements. Brother Corhyn, a pupil of Goldmask, refers to his master's communication as "the movement of his finger". When Goldmask stops his movements, Corhyn reacts with distress, "I'm a little shaken since the master ceased his movements." He then proceeds to translate what the movements meant up to that point for us.
The fact that Corhyn is distressed at the master's lack of further communication after his movements cease suggests that this is his *only* mode of communication with him.
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This is entirely a canon-compliant headcanon, but I like to believe that this means Goldmask uses sign language that Corhyn is learning to interpret in order to communicate with him. Additionally, the fact that we cannot necessarily interpret it ourselves and must rely on Corhyn to translate means that Corhyn is also acting as a support worker by being Goldmask's translator.
And yes, I think this is largely to poke fun at the Gesture system in the game, but it's also fun disability representation!
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This list isn't exhaustive. There are yet other characters that either are disabled or could be easily argued to be so, like Roderika (grief and/or PTSD, given a space to heal and process), Rennala (depression and/or grief, NOT accommodated AFAICT), and Hyetta (blind, accommodated with...uh..."treatments"). But the fact that this post is already over 1400 words and has yet to touch upon all of the disability representation in the game just shows you how much there is.
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fjordfolk · 4 months
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Utilization: By his anatomical peculiarities this dog is predestinated to puffin-hunting on the steep rocks around the fjords and along the shore.
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The standard:
Neck: Clean-cut, of medium length, quite strong with a relatively well furnished collar.
Compendium comment:
The head is carried relatively low. The two last vertebrae (atlas/apsis) are shaped so that the dog can bend backwards so that the head touches the back. To do so is vital when turning in the narrow burrows. NB! This should NEVER be demonstrated the ring!
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The standard:
Ears: Triangular ears of medium size, broad at the base, carried erect and very mobile. The cartilage of the ear lobe has the faculty of being able to retract itself so that the ear folds itself and flops in a specific manner, either backwards or in right angle upwards, so as to close the auditory passage.
Compendium addition:
The ears of the Lundehund have a unique muscle that enables them to fold and close the ears when entering the burrows, thus protecting them against dirt and moisture. The turning and folding of the ears probably also is help in locating the birds.
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The standard:
Forelimbs: Moderately angulated. Forearm: Straight.
Forefeet: Oval shaped, turning slightly outwards, with at least six toes of which five must rest on the ground. Eight pads on each foot. The two inner toes, formed respectively by 3 and 2 phalanges and endowed with a ligamentary and muscular system, make the foot look solid.
Compendium addition:
Very flexible and elastic shoulder muscles. The Lundehund has joints that allow the forelimbs to extend at nearly 90 degrees from the body, but this must NEVER be demonstrated in the ring! The forefeet turn slightly outwards to give room for the extra toes.
The Norwegian Lundehund is a polydactyl. Instead of the normal 4 digits, the Lundehund normally has 6 digits, all fully formed, jointed and muscled, with tendons going up the inside of the leg, partly responsible for its wide front gait. Some specimen may have more, others less than 6 digits per foot, but less than 6 on front feet should lead to downgrading. The extra toes help the dog climbing up and down crevices in screes and cliffs.
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The standard:
Hindfeet : Oval shaped, turned slightly outwards, with at least six toes - four of which must rest on the ground. Seven pads on each foot, the one in the middle, the most important one by its size, being attached to the inner pads corresponding to the two inner toes. When the dog is standing up on a flat surface, the weight of the body must be evenly distributed on the pads.
Compendium comment:
More than 6 digits is not a fault. 5 digits are acceptable on the hind feet. The extra toes on the hind feet are normally less developed than those on the forelegs and variations from the ideal, both regarding number and placement, should not be penalized.
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The standard:
Gait/Movement: Light and elastic. An external rotary action of the forelegs and somewhat close action behind is characteristic of the breed.
Compendium comment:
In judging the movements of the Lundehund, one must consider that this dog is built to climb efficiently up and down steep cliffs and screes. The extra pads on both fore- and hind paws must then touch the surface to aid the dog in climbing. The extra toes help getting a grip, both in ascent and descent. The wide front with extra flexibility enables climbing safely up and down crevices, as the forelegs can grip at a 90 degrees angle to the body. On flat surfaces, the Lundehund will show typical rotating front movements, due to tendons and muscles from the extra digits on the inside of the legs. Hind movements are narrow.
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plague-parade · 1 year
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this is ur sign to decorate ur mobility aids!!
i decorated it to match my graduation cap and outfit :-)
ID: three photos of the same forearm crutch on a white background. it has been spray painted cyan blue, the lower part of the cuff has many silver glittery stars on it in multiple sizes. the cuff has been bedazzled in matching rhinestones, with some silver star shaped rhinestones as well. there is a cyan paracord strap attached to the cuff with silver rings, and has a crocheted cover on the handle. first image: a side view of the crutch. second image: a head on shot of the crutch, showing the star rhinestone on the handle. third image: a back shot of the crutch, showing off the rhinestones on the cuff.
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wheelie-butch · 5 months
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Monster Con info from the discord
I thought I'd share some of the info we got about the game/characters from the monprom Discord last night. Disclaimer this is just me summarising conversations from the devs and I might be misinterpreting stuff, plus everything is subject to change in the game anyway
General
All the characters obviously have geeky hobbies but some of them have more focus on it than others.
Release is looking at sometime in 2025 hopefully!
Omen (she/they)
this isn't canon yet so might change, but Omen was a normal monster, ascended to a magical evil energy being, got imprisoned (possibly by the Slayers but this isn't final yet) and has only recently escaped. Omen isn't tied to the 'The Old Ones'.
She uses she/they because she doesn't care for mundane stuff like gender anymore but also is somewhat attached to who she used to be. Omen is the most lore-heavy character.
"Omen is a friggin' gremlin" apparently and Mihail is a fan of their dynamic with Liam.
Omen's arm looks to be amputated on the left. It's unknown if their existing arm is a prosthetic or original. This makes her the first disabled romance option! (Mihail also said the team have notes on looking at an RO with mobility aids for MP5)
Doug (he/him)
Mihail said "Doug is a nice dude who can't manage his own finances and blows up his money instantly in nerdy stuff"
April (she/her)
So clowns are mentioned as a monster type in Prom but April wasn't really created with that in mind. The team have been discussing what it means for clowns to be in the Monster Realm and have some answers that the game might explore eventually.
April is an idol/streamer. She has a contract that means she needs to be 'camera perfect' all the time, so using magic (?) all of her 'bad thoughts' get repressed and come out through those balloon animal mascots. "The different mascots are different sort of not-OK-thoughts". Mihail lists some of the existing ones as 'sad, nervous, lazy/glutton (the Garfield one), angry' and 'psycho' which is the bunny.
Nico (they/them)
Nico is a mimic and their gimmick is cosplay. We're going to see a lot of different cosplays from them, like over 5 likely.
They're a bit of a 'thembo' Mihail says "they surely feel like the choice for anyone who liked Scott. They have their differences; but it is evident Nico would fill that spot"
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obesogen · 6 months
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You introduce yourself to someone
"Hi, so-and-so, I'm ..." and you think that you say your name,
but your plump hands, slightly sweaty,
and your swollen forearms, encroaching on small wrists,
your upper arms role-poly like the Michelin man,
and your wide, sloppy, drooping gut,
which is in theory fully covered by a shirt
barely tho;
your deep, wide belly button visible through thin fabric, stretched taut, 12x getting too small,
and let's not forget your double chin,
your soft pillowy neck roll,
your dewlap, a perfectly closed collar of squishy fat that
your tiny features sink into–
these things say
hi so-and-so,
i'm super obese, morbidly obese, obese class III,
i'm permanently disabled by how fat i have become
i'm the fattest person you have ever had to speak to
i'm the fattest person you have ever seen in person
and not on the tv freak show
hi so and so, i'm severely mentally ill
hi so and so, i'm traumatized
hi so and so, i am addicted to food
hi so and so, i have no impulse control
hi so and so, i'm ... what's your name again?
you are no one, nothing,
all you are and all you can ever be is gloriously obese beyond the frenzied imaginings of our starving ancestors who carved the venus of willendorf
you are stuffed to the point of near-bursting; even the backs of your neck rolls are frosted with stretch marks. the body always finds somewhere to store fat, and with all the usual spots so filled to the brim, you notice eventually even your forehead is fat; a deposit of soft tissue that furrows above your brows, like a sharpei.
Not long after you got a second mobility aid for out in public, a powerchair with a capaciity of 1100 pounds and hydraulic suspension and tread on its 8 tires like a tank, you started using your old one around the house, always on the verge of breaking down under the additional 200 pounds you carry beyond its rated 500 pound capacity. Not long after, unthinkingly, you just stopped walking, out of sheer bone-idleness. You couldn't say when your last day on your feet was, you surrendered sooner than that day came, comfortably dependent.
Months later, you dimly attempt to recall when you last moved, standing, from one point in space to another. Until the last month, you could still, barely, haul yourself up using a bar to support and balance yourself. From being pushed up out of your powerchair with a forward lift, to the belly gathering momentum and sliding down, to you standing shakily and taking one shuffling step to reposition your body so you can transfer from one big chair to another big chair, and from one big chair to the big motorized bariatric hospital bed.
Now, just 20 pounds later, you can't move your blob body hardly at all below your greedy mouth with its greasy, parted, mouthbreathing lips and beyond your wriggling sausage link fingers. You cannot move any other part of your body without needing help. You are not to your knowledge paralyzed really in any way, you just shamelessly became too fat to lift your own arms, you press a button on a remote that must be attached to your fat hand since if you drop it you couldn't even retrieve it with a string, you are just that weak– so thoroughly inhabiting how obese you are through the total abdication of all decisions.
Once the support bar began to gather dust and was eventually packed away- you become adjusted to transfering from place to place using motorized cranes and winches, your fat slab form filling huge slings with tough straps, prone and helpless, drowning beneath countless rolls, lovingly oiled machinery creaking as it hefts your megafat body.
Your muscles are so weak and your limbs are so heavy. You still have the urge to to struggle and sweat to lift another treat to your bottomless pit of a stomach. You are estimated to be able to hold several gallons in there before feeling sick from fullness.
Most days you simply lie expectantly and grunt with your mouth open, eating everything you are given by any of your staff or acolytes, and sucking melted ice cream sludge from one tube, or chugging diet coke or (regular) mountain dew from 2 different (fountain) tubes.
Turns out there's more than irony to research suggesting artificial sweeteners like aspartame provoke intense cravings for actual sugar.
You are fat beyond reason. Only the most depraved massive, disabling, immobilizing obesity fetishists could find your tremendous doughy body, with a belly so outsized you must be buckled into powerchairs and scooters and even the shower chair. If you don't endure the humiliation of being buckled into the modern day litter which drags your fat around, your unwieldy pannus threatens to upset your vehicle, tipping you forward and pulling you down– you know you would be left on the floor gasping, unable to even sit up, defenseless, amorphous.
And besides,
you forgot your name anyway
years ago,
dont you remember? my
pitiful
swollen
hog.
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theunusualchameleon · 2 years
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Help Engineering students understand wheelchair use!
We’re working on a redesign of the standard manual wheelchair, but need more information on the everyday use of mobility aids in general, and wheelchairs specifically. There are disabled people on the team, but we’re looking for as much data as possible in regard to what does and doesn’t work currently.
If you use some sort of mobility aid (any type), please, please, PLEASE fill out this form. If you don’t, please reblog to signal boost. This is vital data and may determine whether my teammates and I pass this course. 
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urbancripple · 1 year
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To able‐bodied people, wheelchair users have a certain mystique. They’re constantly asking us about how our bodies do or don’t work, whether we can have sex, why we haven't just killed ourselves yet. But despite their intrusive questioning, there is one area that ableds seem to be absolutely certain about: the existence of ultra‐convenient readily‐available accessibility modifications and mobility aids.
As wheelchair users, how many times have we been told to “put some chains on that thing!” As we struggle through the snow? How often is it suggested that we get a hand‐bike so that we can cycle to work like our coworkers? If I had a nickel for every time someone suggested I attach some tried‐and‐true motor to my chair, I’d have enough money to pay someone to invent it.
People are constantly sending me links to articles and videos to supposed life‐changing mobility aids that can climb stairs or move over rough terrain. They tell me that things can’t be that difficult with a constant stream of new, convenient doo‐dads being put out in the world. Hell, when discussing how difficult it is to find a single‐story home in Seattle (existing or custom), the suggestion was made that I simply build a multi‐story home but also put an elevator in.
Here’s the thing though: has anyone, wheelchair‐user or otherwise, actually seen any of these so‐called solutions in person? The stair‐climbing wheelchair? The magical snow tires? The super fast motor? I haven’t. As for the elevators and hand bikes, I can count the number I’ve seen on one hand and I’d need way more fingers and toes to show you the price tag.
Despite their near non‐existence or insurmountable financial cost, people keep telling me I just need to “get me one of those…” and continue to cast my existence and the problems that come with it in a mythical light.
An elevator for your house starts at around six‐thousand dollars. If you want one that doesn’t look like the rickety stair‐lift at your local Eagle’s Club, it’ll cost you upwards of sixty‐thousand.
The price of an average, entry‐level bike is four‐hundred bucks. If you want an accessible hand bike, you’re going to start around a grand.
Custom wheelchair tires can vary anywhere from two to five thousand, often times costing more than the chair they’re attached to.
That stair climbing chair? Eleven grand. Want something that’s a little more “every day”? That’ll cost you seventeen grand. Just need a motor for your day chair? Six grand and it weighs fifteen pounds.
Now, some folks might be thinking “sure, it’s expensive now, but the price will come down as technology improves and more people buy these devices”. But with an employment rate of roughly 7 percent (before COVID) and rules governing the amount of money disabled people on SSI can have in the bank (no more than two-thousand dollars), most wheelchair users can’t even save up to buy one of these devices. And no, insurance won’t cover any it.
A lack of accessibility is not something we can just “tech” our way out of and disabled people should not expected to purchase access to a world that everyone else gets for free. Talking about mobility aids you’ve never used or seen when someone is trying to explain to you the barriers they face in their day to day life due to a lack of accessibility isn’t helpful, it’s dismissive. Quit doing it.
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