#mega food
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notsobeautifullies · 25 days ago
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Trailer living while I’m saving up. Getting my shit together before I turn 30. Check out my counter lay out!
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icys-junkyard · 6 months ago
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found a new smudge on the floor, gotta investigate
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skumhuu · 4 months ago
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💛💜🦈 Megalodontale Cream Courting (Not that Dream realizes or that Cross is going to press) 🦈💜💛
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kagooleo · 7 months ago
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johto’s champion and chronicler for the deity of the ilex shrine, it’s lyra!🌿
this one took me a while due to trying out different techniques (studying a Lot of art nouveau) and making a couple changes to her outfit (the details help), but I’d like to think she’s learned a lot in her journey and wanted to reflect her experience more in her champion fit
her specialty would be in fairy types and her meganium’s divergent evolution is grass/fairy 🧚🪷
and a bonus w/ the johto gang after the photoshoot!
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#kagarts#trainer lyra#meganium#pokemon hgss#get ready for a bigass tag wall again HYAH#her team picks are meganium (grass/fairy + shiny!) azumarill togekiss alola ninetales gardevoir and clefable (mega evolves for fairy/steel)#terrains and high sp atk + statuses galore + her dino can cause a stronger confusion (like toxic w badly poisoned but its w/ Bad headaches)#i'll probably make changes as i go design wise for meganium but colors were inspo from sampaguita flowers#the flower's associated with true friendship and utilized in medicines or given as good gestures in various traditions and celebrations#and also bc she's 🇵🇭 babey!!!!!!!! i'm slapping all my favs w the pinoy beam and not even the dinos are safe >:]#since her dino is shiny a lot of the colors are just a few color diffs where the little orbs are + warmer tones. gotta make a ref sometime#not sure if I should tag the others bc the focus is on her. but the quartet always pulls thru for each other#i like thinking silver gets comfortable enough to be the friend that's “s'cuse you my Friend asked for No pickles”#silver in line picking up her food like “yeah yeah i know her and btw that’s CHAMPION lyra to you. YES she ordered a strawberry shake”#both of their meganiums are Best friends and silver likely uses his dino when you rematch him (and his would beee grass/dragon)#calling this piece Done though oh my god this semester has been nuts. don't wanna take any longer on a single piece or i'm eating tree bark#tumblr's gonna kill the quality on it but idgaf im Done. i need to tidy up my sheezy now
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yellllowstar · 1 month ago
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i think this turned out pretty good (except for the parts that are bad but ignore that)
(alt with less light/dark effects under the cut)
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n0-strings · 2 months ago
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the rest of the (yuru camp x mob psycho 100) stuff for my sibling's birthday!!!!!!!!!!!!!!! yay!!!!!!!!!!!!!!!!!!!!! (ft. the mob psycho hot spring ova)
also happy season 3 yuru camp ^0^!! hehe
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kairithemang0 · 6 months ago
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Shrug emoji
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megadusa · 11 months ago
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source
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axlsscarlore · 19 days ago
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Another hc I had and decided to illustrate in a lil sketch
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silly-inky · 1 year ago
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Luigi's Hair
Booigi comic and Luigi headcanon!
Also Peach and Luigi being besites
(More details of post and headcanon at the end) ( I would have made seperate images for the first few slides, but tumblr only let's me have 10 slides 🥲)
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My headcanon for Luigi:
My headcanon in this post is the white streak's in Luigi's hair, this is because of Thunderhand. Since Luigi is human and comes from a world without magic, his body isn't built to properly hold it, so when he received thunderhand it took a long while for his body got used to it.
Luigi went overboard a few times with it while his body was adjusting to the new magic which caused a lot of harm, the scars on his hands and along his arms and the white streaks in his hair where caused by putting his body under a lot of stress from overusing the power. Like he was struck by lightning.
Luigi can live with the scars, they aren't his first and they probs won't be the last, but his hair was a bit more if a sensitive spot for him.
When it first happened Mario made a joke about how he looked like an old man with his hair and jittery hands (a short time side effect of thunderhand) and although it was meant as a joke, it really got to Luigi, so he dyed his hair for ages. Mario and Peach were the only two people that knew. Peach saw how it effected his already low self esteem, so she and Mario have been working hard on slowly building up his self confidence.
(What happens in the first few pannles) Luigi has just come back from a week long adventure with Mario, the next morning after they got back he got a shower and saw that his dye was fading and his roots had grown out. So he went to pay Peach a visit, it's here where Peach finally convinces Luigi to stop dying his hair as she doesn't think it's needed and that he actually suits it well.
Peach knew that Luigi would still be a bit nervous about washing it out completely and finally committing to the look, so in an effort to make him feel more comfortable in himself, she had him put on a new outfit that they had bought a few days before the adventure to help boost his confidence.
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I realise that I haven't made a booigi post in a hot minute, and believe it or not I've been working on this one since the middle of September (I probs could have gotten done in a week but procrastination is a b) so I thought I would sneak some booigi in here
Anyways happy spooky month ( and Friday the 13th) and I hope you like it
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cupcakedex · 9 months ago
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Wishing you an Absol-utely wonderful Valentine's Day! 🖤
This black cocoa lambeth cake was a fun challenge, especially making Absol out of icing and in 3D!
I've been enjoying planning out what Pokemon dessert we'll make on our live Twitch streams in advance, and when one chatter suggested an Absol Valentine's cake, I was sold! Plus Shiny Absol has the perfect colour scheme, and the Mega has those cupid wings, so what could be better?🪽🪽
This is also my first Valentine's Day with Miss_Editor as wife and wife, so I had to do my buff goth wife justuce! (She also helped decide on and write the text!)
Now if only I wasn't sick on Valentine's Day 🥲
Here's the black cocoa cake recipe and the black cocoa icing recipe, though the latter gave me some trouble.
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one-time-i-dreamt · 2 years ago
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My family was having dinner in a Toys R Us, and I found nonexistent Destiny 2 Mega Blocks, then was really saddened when I woke up and they didn't exist. :(
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exhausted-archivist · 1 year ago
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Thedas: Not a Middle Ages Fantasy But an Ahistorical, Pre-Industrial, Mega Fauna Fantasy
Part 1: Mega Fauna
The long and the short of it? Thedas is an ahistorical world with magic, two moons, giant fauna - giants, dragons, giant bears, giant arachnids, and has some "ancient" and recent technology that would reach as late as the 1800-1900s in our timeline - such as bunsen burners, smokeless coal, table saw, thresher, heliography, and theodolite. Nothing about Thedas is a 1:1 equivalent for Earth and never has been, we know from the devs that it wasn't the intention either. From a fantasy perspective it is a blend of your typical fantasy stories with adventure, dragons, magic, elves and dwarves, varying mythology, and culture ending events; mixed with a venture into a "what if" ahistorical history.
In the case of Dragon Age, Gaider mentions it was a "what if our own history had magic and elves and dwarves?" and "how might Christianity be different if, instead of Jesus, it had been founded by Joan of Ark?" and subverting tropes of fantasy while still being recognizable: elves being brought low vs aloof and immortal; dwarves bring political schemers vs stouthearted Scotsmen; mages who were feared for good reason.
These were the basic foundations going into Dragon Age, and the spirit of those things is evident through out the series. While there are clear moments of parallels, allegories, and themes of the modern world, our world; I think that, for better or worse, the series has kept to the spirit of those foundations. Keeping things recognizable while exploring the world they've crafted, that grows as the team grows.
Its the spirit of that foundation that really lends to the idea of Thedas being a mega flora and fauna world.
Disclaimer and Considerations:
Take all of this with a grain of salt, whether you take it or leave it. Aside from the actual lore mentioned (with sources next to it) all of this is estimations and based off of known art standards or "canon" as the term is called.
Size is a hard thing to nail down in Dragon Age, the scaling and modeling between the games - main and all additional third party installment - are inconsistent at best largely due to limitations and scope of the game. Such limitations we see reflected in Bull not being 8' and instead is 6'9, the fact that the nightmare demon was scaled down because of scope. Then there are the cinematic scenes, they aren't reliable as they often have models float, sunk into the ground, or given camera angles that force perspectives.
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ALT Concept art is a touch more reliable in the idea of the intention but isn't any more hard fact due to the question of if the intention was carried through or not due to tech limitations or design choices.
In consideration of concept art I want to clarify a principal used in art that I will be referencing. Traditionally when drawing characters, artists will use proportional canons. Which is when one uses the height of the character’s head as a unit, to have the proportions of the body match natural ratios. A good write up of this concept is linked here and here.
Content warning for everyone, there will be mentions and/or depictions of the following:
Multi-eyed creatures
Scorpions
Spiders
This post also includes images from the following:
The Missing comic
Dragon Age Absolution
Part 1a: Does Thedas Actually Have Mega Fauna?
Yes, they do. Now the first thought might be the obvious dragons, giants, wyverns, titans, and some magical creatures. But there are some creatures of which we have actual measurable sizes for.
I have the more "concrete" fauna separated into two categories: known sizes and comparable sizes. Known is as stated in lore, if we're given fixed numbers at any point, while comparable sizes are for creatures who we either have vague descriptions or equated to something we know the sizes for.
Comparable sizes are also separated from known sizes as they either have variations, or I am unsure of the lore for them still holds; as with anything dao, game guides, and ttrpg on this blog, these are treated and considered as canon unless clear contradictions are available.
Known Sizes
Giant spiders:
Their scale isn't measured by how high they stand on the ground or by body length but from leg to leg. Or rather that is what you would expect for them to be measured by, but it is hard to say for sure. I run with the leg to leg measurement for the provided size in canon; where they are/can be 12' / 3.65m. [Codex]
Looking at extracted game models (which aren't reliable for in-game models) the giant spider stands at 3' 11.28" / 1.2m and measures 5' 4.2" / 1.63m leg to leg.
Griffons:
Their length is 12' / 3.65m or larger with even larger wingspans. Males can weigh over 1,000 lbs / 453.59kg while females are a little less. [Last Flight ch. 2 p. 31]
For context of how big both of these are length wise, on average: Javan rhinos are 12'5 / 3.8m in length, Indian rhinos are between 10.8’-12.5’ / 3.3-3.8m in length, African forest elephants are between 7.22’-12.13’ / 2.2-3.7m in length, African Bush elephants are 10’-16.5’ / 3-5m in length, thresher sharks can be 10.5’-20’ / 3.2-6.1m long, female great white sharks have an overall length of 15’-21’ / 4.57-6.4 m; males 11’-13’ / 3.35-3.96 m. Most crocodiles exceed that with an average of 13-14' / 3.96-4.26m.
If you're like me and that just is a jumble of words, below are the size comparison to a 6' / 1.83m male figure, the scuba diver is roughly the same length as well. I had to edit the horizontal figures to compare lengths but scale wise they are still 6' / 1.83m. I also spliced together multiple images so they would be easier to see (and tumblr has a 30 image limit).
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ALT [Image Sources from left to right, top to bottom: Rhinos: Javan Rhino, Indian Rhino Elephants: African Bush Elephant, African Forest Elephant Crocodiles: American Crocodile, Mugger Crocodile Sharks: Thresher Shark, Great White Shark]
Comparable Sizes
Mabari:
Stated as being as tall and as wide as dwarves*; going off the dwarf heights from Inquisition game models would put them at a range of 4'9-5'3 / 144.78-160.02cm.** This is unclear if they mean from the head or shoulder, which typically you would measure quadrupeds from the shoulder. Something to note however, the mabari extracted models from Inquisition measure at 3' 4.6" / 1.03m at the shoulder but 4' 2" / 1.27m at the head.
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This is also roughly echoed in the concept art, where the shoulder height lines up with the shoulder height of the extracted model from Inquisition, however is closer to the dwarf height range when measuring from the top of the head.
Either way mabari are considered giant breeds when looking at dogs. Regardless of if they are the height of a dwarf 4'9-5'3 / 144.78-160.02cm or the height shown in the extracted model or concept art of 3' 4.6" / 1.03m at the shoulder but 4' 2" / 1.27m at the head. The largest dog in the real world was a great dane at 3' 5.18" / 1.046m.***
*[Dragon Age Tabletop (da ttrpg), Blood in Ferelden] **[Source] ***[Source]
Deepstalkers:
There is a bit of a variant with their sizing scale across all entries. From being able to curl up to be the size of boulders or large rocks.* To The Calling describes them as follows
The “stalagmite” unfolded, revealing a serpentine creature with a long and wormlike neck that ended in a maw full of sharp teeth. Its mottled skin was almost perfectly camouflaged to match the stone around it.
He noticed where the creature’s limbs folded up under its carapace, where it tucked its long neck under its body. Hidden in plain sight, the disguise was almost perfect.
Meanwhile the Missing comic shows them as being much larger than Harding, a dwarf. The ttrpg also describes them as "small reptilian creatures". There also seems to be sizes difference noted between each type of deepstalker: deepstalker, leader, and matriarch.
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ALT [Image Sources: BioWare Promo Material, Dragon Age Wiki, and The Missing Comic #1]
Additional measurements include the odd 2' 6.3" / .77m from the extracted model from Inquisition which doesn't line up with the in-game sizing as they're proportionally much larger when next to a dwarf. Then when looking at the concept art scaling from the red dev book shared by Mark Darrah, they stand nearly 6' / 1.83m.
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So there is a stark range of size difference as well as really any consistency when it comes to the bipedal, raptor-like, predators.
*Note the range for what is a large rock and what is a boulder is pretty vague. **This is based on various screenshots as pictured above. Comparing them to Shale, a human character, dwarves, and an elf. *** [World of Thedas (WoT) vol. 1 p. 163, Origins game guide, da ttrpg, The Calling novel, and The Missing Comic]
Dragonlings:
Specifically when they are newly hatched are the size of a deer. At the shoulder they'd be 2'8 - 3' / 81 - 91cm. Their length could be from 3'1 - 7'2 / 95 - 220cm. [Dragonling Codex] *Note the ttrpg does denote that they are the size of a young deer, which would be about 1 1/2 years old. This is distinctly different from a fawn and they are the same size height wise as a mature deer. It is simply a difference in muscle mass.
Here is a helpful comparison of a white tail deer, one of the more common deer:
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ALT [Image Source]
Below is concept art from Tom Rhodes that I have cropped for a much clearer view. The shoulder height of the dragonling reaches roughly the same height as deer above.
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Part 1b Sizing from Concept art and Development
Here, I want to look at the concept art of creatures, while acknowledging that they don't always end up on the same scale in game - due to a variety of technical reasons. As we see with the fact that spiders are not 12' / 3.65m in game nor are they close to that.
But with that in mind, we can at least glean the intention if not what might be more reflective of the lore. As we know, not all of da lore is game engine/mechanic friendly and thus there is merit in seeing if we can measure through comparison of in dev work. Especially thanks to the human comparison in some of them.
One piece of such concept art that suggests mega fauna is the design guide for da4 that was teased to us by Mark Darrah in 2016 and in the BioWare: Secrets and Stories From 25 Years of Game Development (B25) p. 274.
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Using this, we can tell what might have been the intended -- again if it is not reflected in game -- size for the animals in Thedas. However, I will note for the sake of clarity that this isn't perfect reference; as some of the scaling seems to be questionable/warping. This is after all, an image of a picture in a book. I would be thrilled to see if we ever get to see a flat image of this.
But what we can see when we clean it up, and line up everything while cross referencing other concept art; the scaling seems to work out something like this with the human figure in the center being the "hero" proportions/ideals that would make his height 6'2 / 1.88m.
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Great Bear
Some of the concept art that we can use for comparisons are pieces such as the concept art for the Great Bear and Quillback (development name dragon bear and vulture hyena):
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Going off the stock hero height for female it is 5'6 - 5'7.5 / 1.67 - 1.71m and for males it is 6' - 6'2 / 1.83 - 1.88m. That would make a great bear roughly 10'11 - 11'2 / 3.34 - 3.42m in this concept art. However in the red book, the scaling suggest it is around 14' / 4.26m. Which is an example of how the book as reference might either be unreliable or the new updated intention for the scaling/design.
Regardless of which numbers you favor, when you look at those scales in contrast to our two largest modern bears:
Kodiak Bear: 3'4 - 5' / 1.02 - 1.52m at the shoulder, 6'5 - 9' / 1.96 - 2.74m in length, and 9' - 10' / 2.75 - 3.05m standing upright
Polar Bear: 3'7 - 5'3 / 1.09 - 1.6 m (male) or 2’8 - 3’11 / .81-1.19 m (female) at the shoulder, 7’10 - 9’10 / 2.4-3 m length, and 8’ - 10’ / 2.5 - 3.05 m standing upright Note: I have edited together the sourced images for clearer scaling.
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ALT [Image Sources: Bears: Kodiak Bear, Polar Bear]
Additionally when looking at the tarot cards, which also tend to echo concept art more than the final game we see this massive and dramatic height difference for great bears.
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Another varying size reference we have from concept art is this piece by Tom Rhodes comparing the great bear to the normal bear/brown bear. This is in direct conflict with the scale illustrated in the dev book, though this could simply be due to the stage of development this was created in as it looks to be a draw over of a game model when looking at the great bear.
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ALT [Image Source]
Nightmare Demon
The Nightmare demon, or "Blinky" as fans call it, or "Smilely" as Varric calls it. This is however a demon so it's appearance and size can change due to influences outside of its control, I want to acknowledge that. This one was something I wasn't expecting to make a comparison with, as we know that not only was the final version of this demon scaled well as it seems that part of it was cut off in the dev book. But I found this concept art from Heroes of Dragon Age (HoDA) and I believe it roughly matches up with the dev book in terms of scale. It might be scaling larger however, I cannot say with any certainty. And when comparing it to the game model in DAI, this is actually a little smaller in comparison. The extracted game model of the Nightmare demon is 93.47' / 28.49m, while in comparison this concept art implies that it is 54.5' / 16.61m when you measure the silhouette which we can estimate to be 6'2.
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ALT [Image Source]
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ALT You can see how much they sized down the nightmare demon for HoDA (which is understandable given the constraints of a mobile game), especially when you scale them down to show the actual difference. Which is funny considering the nightmare demon is greatly scaled down from the original concept.
Phoenix
Another piece we have, is concept art for the phoenix. Unlike with the hero figure from before, we are estimating Orisino's height based on the height of elven game models. This would put Orisinao at 5'9 - 6' / 1.75 - 1.83m for an elven male.
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This height reference is echoed and reinforced when we look at the dev book from B25 and Mark Darrah. When you bring the phoenix over to line it up with the hero character in the center, it puts the shoulder a phoenix is roughly 6'2. Implying that, at least for this art, Oresino is within that 5'9-6' / 1.75-1.83m range as his height is lower than the shoulder.
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As you can see the extracted game model is not comparable due to the fact it, like the bears are not at all the same size as their in-game models. They are being scaled up a great deal to what we see in game. The extracted model height for the phoenix is 2' 7.4" / 0.8m, which is much shorter than their in-game counter part that shows it to be around the height of the human/elf character if not a little taller.
Quillback
Shown in the concept art with the great bear, we do have scalable concept art with the quillback and we are able to see that it does line up with the scaling for the dev book. It is also roughly the same size as the extracted game model. It's shoulder height being 4' 10.6" / 1.49m. The quillback also seems to be one of the few creatures where their in game counter part matches up with their model and concept art.
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Part 1 Conclusion
As we can see with all the comparable or confirmed sizing of these creatures in Thedas, most are predators and scavengers, fairly large ones at that. So much so, it would dictate a high oxygen content in the atmosphere, plenty of prey to fuel animals of this size, and plenty of land area to allow for the biodiversity that we see. Even down to the subterranean level as well.
We know that gravity also works differently in Thedas, to a degree it is requires as to allow creatures the size of dragons and griffons fly, and giants roam the surface. But also to allow dwarves ranging from 4'9-5'3 / 144.78-160.02 cm to live 2-4 miles / 3.21-6.43 km below sea level + the distance from the actual surface. To give context, the deepest cave we've explored on earth is the Veryovkia cave at 1.37 miles / 2.12 km deep and the entrance to the cave is 1.41 miles / 2.28 km above sea level. Meaning the deepest cave doesn't even go down to sea level.
But with all that said, I'm only wrapping up here as I'm running out of image allowance for this post. I'll continue this in the next part, and if you've read this far, thank you.
Wanna support this blog? You can check out my ko-fi.
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mistermeowwwww · 5 months ago
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mega lopunny stimboard for me :3
credit -
x x x | x x x | x x x
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aethershroud · 6 months ago
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Shiver is 100% wearing Marie's kimono, and you cannot convince me otherwise.
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aaronmantic · 4 days ago
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Kitty
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