#martial arts rpg
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legionofmyth · 7 months ago
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Fitting Martial Arts into your Palladium Megaverse game
Discover how to blend martial arts into any Palladium Megaverse setting! 🥋 Our video guide dives deep into integrating combat skills that will bring your RPG to life. 🌐 Join the adventure! #PalladiumRPG #MartialArts
Ninjas & Superspies Step into the vast realms of the Palladium Megaverse, where martial arts breathe life into every corner of your adventures. This video offers a detailed overview of fitting various martial arts into any setting within the Palladium Books universe, from the gritty streets of Rifts to the mystical lands of Fantasy. Enhance your campaigns with expert tips on incorporating…
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rjdrawsstuff · 8 months ago
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Haschel from The Legend of Dragoon
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m00nb04rd5 · 2 months ago
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Asahi (MementoMori AFKRPG)
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fantasyfantasygames · 7 months ago
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Slap-Chop
Slap-Chop, Kung Fu Dojo, 2002
No relationship to the kitchen gadget or to any actual kung fu dojo.
Oh thank god a shorter game. After reviewing a pair of maximalist games, I could really stand to relax with this 84-page martial arts game instead of-- awwwww goddammit it's racist.
(deep breath in... deep breath out...)
Ok, so why have this as a full review and not just a drive-by?
The combat system is worth stealing. It's the fastest "real-world" martial arts system I've seen. By "real-world" I mean that it's using punches, kicks, evasion, blocks, and not energy blasts or flying or wire-fu. Having been in sparring matches, things happen FAST, and every other game I've seen has shifted toward the "complex" side of things rather than the "snappy" side of things. Slap-Chop goes for fast.
Your character has a set of techniques - jab, elbow, low-high roundhouse kick, double block, sidestep dodge, etc. They go in a grid on a card. None of the moves are better than each other, per se, but having a wider repertoire can be helpful, especially since you have three ranges ("in", "out", and "behind") and some of the techniques only work in one of those ranges. If you want to change ranges, you put a Footwork card face-down during a technique, and so does your opponent, and then you flip and you both move in the direction you chose. If you're already "out" or "behind" and you both move back, you end up circling each other out of kick range, which also provides a rest where you can restore some tokens.
Speaking of which: you all have a number of tokens (generally 10-15). Those tokens can be poker chips, checkers, glass beads, anything that can fit on the grid. You take turns calling out techniques and placing tokens on your grid. You attack, they defend; they attack, you defend; and so forth. Each attack technique has a set of defense techniques that work against it. If you don't have one of those defenses available, you get hit. You can put a token on the same technique you've already used, but you better not do it again, because your third placement automatically fails as your opponent has seen it twice before in this bout.
The result is that combat goes basically as fast as you can say "Hook kick!" "High block! Jab!" "Pass! Chop!" "Simultaneous block-strike!" and so forth. There are more details in terms of how many tokens you get, how refreshes work, how damage works, etc. All of those help to balance things out. I could definitely imagine adapting this system to a setting that does use higher-powered martial arts. You could do a rad DBZ game with this.
You might wonder how anything that's not 1:1 sparring goes. The setting says that no one fights two-on-one, but the rules say you just use the same mechanics, which means the lone person is going to lose real quick.
That's what's worth taking from the game. You can pass on the rest of it. No I'm not going to explain precisely how this martial arts game set in an Asia-esque setting is racist. You probably figured out half of it already just from that description. You do not need details. It is not novel or interesting in its racism. (Honestly, nothing ever is.) I'm not telling you where to get it either.
Instead, I recommend checking out Asians Represent - they'll give you the insider perspective on much better-known games and how well or poorly they handle a variety of Asian cultures.
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fogaminghub · 28 days ago
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🌟 Ready for a challenge? Explore the mission A Vow of Steel in Rise of the Ronin! Fight alongside Hirobumi Ito and Aritomo Yamagata, test your skills against tough opponents, and experience a story filled with growth, respect, and determination! 
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durasoup · 4 months ago
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Legend of Legaia // Cort in Court
8:00 PM EST // https://www.twitch.tv/durasoup The world is saved! Nothing could possibly go wrong!
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retrocgads · 2 years ago
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USA 1990
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catinthedicebag · 1 year ago
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Martial arts are the core of your life. You are nimble and evasive. And of course you like to punch stuff, POP ... POP. Then you might be a monk! I now... suprising... But maybe to get over the first shock you could use some of these "Monk" dice! These are still raw and need some sanding and inking.
(Advertisement)
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desertdruidcrafts · 2 years ago
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The Monastery of Sensation, whose members are often known as Third-Eyes, is a faction dedicated to individuality and authenticity. Each member is encouraged by the factol, Andriana Galanaki, to look withing, discover themselves, and experience as much of what the world has to offer as possible. These experiences aren’t limited just to positive ones – even pain and danger are something to learn from.
Members of the Monastery of Sensation spend their time at the Monastery training their minds and bodies with meditation, yoga, sparring, substance use, and by using sensory stones or other artifacts to dream the experience of another and learn from it. They are generally friendly to a fault, can seem vacuous to other cagers, and show their authentic self with a unique sense of style, including accessories, tattoos, and piercings.
Ideal. Authenticity. No matter your role or responsibility, you must be your truest self. It’s our goal to understand and accept that authenticity in others.
Headquarters. The Monastery
Leadership. The leader of the Monastery of Sensation is a powerful eladrin named Andriana Galanaki. Andriana has wild mood swings as a result of her appearance and demeanor being stuck between two seasons, split between Spring and Summer.
Last one for today. I've had a good time designing the Monastery of Sensation from the ground up, using parts from the Sensates of Planescape lore, rave culture, and a fun take on red/green philosophies from MTG.
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capsulecomputers · 1 year ago
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Wandering Sword - Gameplay
Join us as we tackle the first hour of Wandering Sword, where our hero looks for a cure in this new Chinese martial-arts RPG.
If you enjoyed the video, give us a thumbs up and subscribe!
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Wandering Sword Developer: The Swordman Studio, Xiameng Studio Publisher: Spiral Up Games Platform: Windows Release Date: 15 Sep, 2023 Price: $24.99 USD
Available now on Steam - https://store.steampowered.com/app/1876890/Wandering_Sword/
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legionofmyth · 7 months ago
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How to use Martial Arts in your TTRPG
Elevate your tabletop RPG battles with martial arts techniques! 🌟 Our latest video shows you how to integrate thrilling combat moves into your game sessions. 🎲Ready to level up? #RPGCombat #TabletopGaming
Ninjas & Superspies Embrace the path of the warrior with our comprehensive guide on integrating martial arts into your tabletop RPG. This video illuminates the seamless ways to weave hand-to-hand combat and philosophical teachings into your game’s fabric, enhancing the depth and realism of your characters’ experiences. Whether you seek the balance of aikido or the ferocity of muay thai, this…
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amplexadversary · 1 year ago
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So my friend got a thing and now I'm playing Live A Live (apparently it's pronounced "Live Alive," and that's another thing I just get to be corrected on because I read more than I converse)
I decided to tackle the chapter that I suspected would be the most annoying first (prehistory), and the one my friend found frustrating second (Far Future).
My thoughts so far:
-I was entirely right to start with prehistory because my annoyance at some of its elements was mitigated by having to figure out the combat system, which served as a solid distraction.
-I was going to name the character after Gau from FFVI, but he's actually not very high on my favorite character list because FFVI has 14 characters and most of them are not Blue Mages (which I find incredibly frustrating to play because I have to memorize what everything is immune to).
I named him Grok instead because it sounds like early phonetic nonsense but it actually has a meaning.
-I totally made a call about Zaki based on his combat animations that turned out to be right. Also both my friend and I were disappointed that the voices in this version (and the smiley face button -_-) revealed him to not be a tall hot girl.
-Upon hearing the voices in the next chapter I desperately searched for and found a way to change the dub language to Japanese because I'm not buying a guy with that name having Wheatley's accent.
-If it's not obvious by now I'm playing the remake by the fact that there's a voiceover.
-Currently trying to figure out whether Kato has an accent in Japanese because there *is* an accent in Japanese that often gets characters slapped with either a Southern US accent or the intrusive Wheatley accent. I can't hear one, but then again I don't speak Japanese.
-Also trying to figure out if everyone on this flying syringe is going to die as the story progresses or if I'm just paranoid seeing death-flags. I mean counting five sleeping people at the start when there is supposed to be six is suspicious, to be fair.
-Realized that this chapter could very well suck like my friend said if I don't pick a name for the playable character that makes me immediately and extremely attached to him despite the dumb hat, so I named him Baymini.
-The rec room broadcast is about as far as I am right now.
Character names so far:
Grok, Baymini
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makapatag · 2 years ago
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“Violence for violence’s sake is not the rule of beasts but the nature of divinity.” Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies. When the crocodile’s teeth are cast, convictions are unsheathed, and steel sparks: the Umalagad must declare that: “The river of life ever flows! Rejoice in the glory of combat!” and they enter violence
SWORD AND ENLIGHTENMENT. LOVE AND GLORY. VIOLENCE AND LIBERATION. 
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Gubat Banwa is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Itch.io: https://makapatag.itch.io/gubat-banwa
DrivethruRPG: https://www.drivethrurpg.com/.../Gubat-Banwa-1e-Playtest
Gank: https://ganknow.com/services/18713-makapatag-gubat-banwa-1e
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Included are!
A unique Southeast Asian-inspired Fantasy setting, with an emphasis on martial arts as a background for war drama and violence, from a Philippine-centric view. Garudas fight against unglu. Martial artist warriors master the Principle of Cutting by meditating upon the teachings of the Violent Bodhisattva. Rituals and superstitions must be performed or else risk the wrath of the ancestors. Vast kingdoms arise with God-Kings at their helm, claiming to be Shiva-Buddha incarnate. You and your warband stand at the center of this violent mandala!
A corresponding narrative system made to help play out war drama in this setting, along the veins of Final Fantasy Tactics, Hero, House of Flying Daggers, Malazan, Tigana, Game of Thrones, and Tactics Ogre!
Want to try out the Thundering Tactics Battle System that fuses modern narrative sensibilities with D&D4e style tactical combat and wargaming dice pools. The Turn Order is known as the Rhythm, and you don't activate a unit; you fulminate a fighter. The game heavily relies on terrain abilities and emphasizes movement, especially with it's 3-Beat System, which lets you do 3 Actions per turn (some actions might cost more than 1 Beat!)
A Discipline System inspired by Final Fantasy Tactics Jobs, Digital Devil Saga's Mantras, and Shin Megami Tensei Nocturne's Magatama. Mix and match your Techniques! Change Disciplines with a single Downtime Action! Be a Death Dancer that heals with alchemies, or a Tigpana (Spiritual Archer) that rides upon a crocodile! 
A narrative system wherein describing or doing dangerous and cool things is encouraged, as that is how you get Thunderbolt Tokens, which let you dictate your fate. This same narrative system prioritizes 5 Approaches instead of Abilities, in the vein of L5R, with each approach based off of the 5 Elements of Gubat Banwa's natural philosophies and esoteric tradition.
Said narrative system comes with a baked in Honor system that interplays with Debt, which is how you get others to do things for you. And NPCs can accrue this same debt, forcing you to follow them. If your Honor ever falls below 0, you must play a new Kadungganan!
An enemy system that allows for Solo and GM-less play! Roll an Enemy's Gambit Dice to find out what actions they do when they Fulminate. Adapt and act accordingly, make for dynamic fights!
Event tables and generators for every possible thing you might encounter while journeying in the Sword Isles, to fully immerse and play in its cultures! As well as Lore to fulfill any questions you might have.
Finally, baked in is the starter adventure: The Sword Devil. So you can jumpstart your games!
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artwithextremeprejuice · 2 years ago
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This is the oldest work that I’ll gonna show off, basically to give me a point where I can stop scrolling through my old works.
though this one is a classic, clown doing a magic.
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spikeinthepunch · 1 year ago
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re my drawing i gotta add this but when i looked at queen's clothes properly on the sprite (was kinda just winging it before lol) i noticed the pants + belt were like. identical to that of the dojo masters?? may just be a coincidence to have a balanced color palette but, idk. thought it was interesting
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zeemczed · 1 year ago
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This is why the Bunnies and Burrows RPG (1976), as a modern rabbit simulation, was the first RPG to include a detailed martial arts system. The designers figured if you wanted to play an Iron Age bunny you could just play DnD.
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