#martial arts rpg
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legionofmyth · 9 months ago
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Fitting Martial Arts into your Palladium Megaverse game
Discover how to blend martial arts into any Palladium Megaverse setting! 🥋 Our video guide dives deep into integrating combat skills that will bring your RPG to life. 🌐 Join the adventure! #PalladiumRPG #MartialArts
Ninjas & Superspies Step into the vast realms of the Palladium Megaverse, where martial arts breathe life into every corner of your adventures. This video offers a detailed overview of fitting various martial arts into any setting within the Palladium Books universe, from the gritty streets of Rifts to the mystical lands of Fantasy. Enhance your campaigns with expert tips on incorporating…
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rjdrawsstuff · 10 months ago
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Haschel from The Legend of Dragoon
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blaine-sirius · 12 days ago
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Patience is for monks, not for martial artists.
While waiting for PoMA to update, I doodled my MC~
No enlightenment, just pure shenanigans. Zero inner peace (energy) and 100% chaos (qi). Can’t wait to beat the shit out of Ruo in the tournament (affectionately).
HIYAAAA 🥋👊💥
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m00nb04rd5 · 4 months ago
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Asahi (MementoMori AFKRPG)
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fantasyfantasygames · 9 months ago
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Slap-Chop
Slap-Chop, Kung Fu Dojo, 2002
No relationship to the kitchen gadget or to any actual kung fu dojo.
Oh thank god a shorter game. After reviewing a pair of maximalist games, I could really stand to relax with this 84-page martial arts game instead of-- awwwww goddammit it's racist.
(deep breath in... deep breath out...)
Ok, so why have this as a full review and not just a drive-by?
The combat system is worth stealing. It's the fastest "real-world" martial arts system I've seen. By "real-world" I mean that it's using punches, kicks, evasion, blocks, and not energy blasts or flying or wire-fu. Having been in sparring matches, things happen FAST, and every other game I've seen has shifted toward the "complex" side of things rather than the "snappy" side of things. Slap-Chop goes for fast.
Your character has a set of techniques - jab, elbow, low-high roundhouse kick, double block, sidestep dodge, etc. They go in a grid on a card. None of the moves are better than each other, per se, but having a wider repertoire can be helpful, especially since you have three ranges ("in", "out", and "behind") and some of the techniques only work in one of those ranges. If you want to change ranges, you put a Footwork card face-down during a technique, and so does your opponent, and then you flip and you both move in the direction you chose. If you're already "out" or "behind" and you both move back, you end up circling each other out of kick range, which also provides a rest where you can restore some tokens.
Speaking of which: you all have a number of tokens (generally 10-15). Those tokens can be poker chips, checkers, glass beads, anything that can fit on the grid. You take turns calling out techniques and placing tokens on your grid. You attack, they defend; they attack, you defend; and so forth. Each attack technique has a set of defense techniques that work against it. If you don't have one of those defenses available, you get hit. You can put a token on the same technique you've already used, but you better not do it again, because your third placement automatically fails as your opponent has seen it twice before in this bout.
The result is that combat goes basically as fast as you can say "Hook kick!" "High block! Jab!" "Pass! Chop!" "Simultaneous block-strike!" and so forth. There are more details in terms of how many tokens you get, how refreshes work, how damage works, etc. All of those help to balance things out. I could definitely imagine adapting this system to a setting that does use higher-powered martial arts. You could do a rad DBZ game with this.
You might wonder how anything that's not 1:1 sparring goes. The setting says that no one fights two-on-one, but the rules say you just use the same mechanics, which means the lone person is going to lose real quick.
That's what's worth taking from the game. You can pass on the rest of it. No I'm not going to explain precisely how this martial arts game set in an Asia-esque setting is racist. You probably figured out half of it already just from that description. You do not need details. It is not novel or interesting in its racism. (Honestly, nothing ever is.) I'm not telling you where to get it either.
Instead, I recommend checking out Asians Represent - they'll give you the insider perspective on much better-known games and how well or poorly they handle a variety of Asian cultures.
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fogaminghub · 3 months ago
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🌟 Ready for a challenge? Explore the mission A Vow of Steel in Rise of the Ronin! Fight alongside Hirobumi Ito and Aritomo Yamagata, test your skills against tough opponents, and experience a story filled with growth, respect, and determination! 
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durasoup · 5 months ago
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Legend of Legaia // Cort in Court
8:00 PM EST // https://www.twitch.tv/durasoup The world is saved! Nothing could possibly go wrong!
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retrocgads · 2 years ago
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USA 1990
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catinthedicebag · 2 years ago
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Martial arts are the core of your life. You are nimble and evasive. And of course you like to punch stuff, POP ... POP. Then you might be a monk! I now... suprising... But maybe to get over the first shock you could use some of these "Monk" dice! These are still raw and need some sanding and inking.
(Advertisement)
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capsulecomputers · 1 year ago
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Wandering Sword - Gameplay
Join us as we tackle the first hour of Wandering Sword, where our hero looks for a cure in this new Chinese martial-arts RPG.
If you enjoyed the video, give us a thumbs up and subscribe!
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Wandering Sword Developer: The Swordman Studio, Xiameng Studio Publisher: Spiral Up Games Platform: Windows Release Date: 15 Sep, 2023 Price: $24.99 USD
Available now on Steam - https://store.steampowered.com/app/1876890/Wandering_Sword/
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legionofmyth · 9 months ago
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How to use Martial Arts in your TTRPG
Elevate your tabletop RPG battles with martial arts techniques! 🌟 Our latest video shows you how to integrate thrilling combat moves into your game sessions. 🎲Ready to level up? #RPGCombat #TabletopGaming
Ninjas & Superspies Embrace the path of the warrior with our comprehensive guide on integrating martial arts into your tabletop RPG. This video illuminates the seamless ways to weave hand-to-hand combat and philosophical teachings into your game’s fabric, enhancing the depth and realism of your characters’ experiences. Whether you seek the balance of aikido or the ferocity of muay thai, this…
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amplexadversary · 2 years ago
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So my friend got a thing and now I'm playing Live A Live (apparently it's pronounced "Live Alive," and that's another thing I just get to be corrected on because I read more than I converse)
I decided to tackle the chapter that I suspected would be the most annoying first (prehistory), and the one my friend found frustrating second (Far Future).
My thoughts so far:
-I was entirely right to start with prehistory because my annoyance at some of its elements was mitigated by having to figure out the combat system, which served as a solid distraction.
-I was going to name the character after Gau from FFVI, but he's actually not very high on my favorite character list because FFVI has 14 characters and most of them are not Blue Mages (which I find incredibly frustrating to play because I have to memorize what everything is immune to).
I named him Grok instead because it sounds like early phonetic nonsense but it actually has a meaning.
-I totally made a call about Zaki based on his combat animations that turned out to be right. Also both my friend and I were disappointed that the voices in this version (and the smiley face button -_-) revealed him to not be a tall hot girl.
-Upon hearing the voices in the next chapter I desperately searched for and found a way to change the dub language to Japanese because I'm not buying a guy with that name having Wheatley's accent.
-If it's not obvious by now I'm playing the remake by the fact that there's a voiceover.
-Currently trying to figure out whether Kato has an accent in Japanese because there *is* an accent in Japanese that often gets characters slapped with either a Southern US accent or the intrusive Wheatley accent. I can't hear one, but then again I don't speak Japanese.
-Also trying to figure out if everyone on this flying syringe is going to die as the story progresses or if I'm just paranoid seeing death-flags. I mean counting five sleeping people at the start when there is supposed to be six is suspicious, to be fair.
-Realized that this chapter could very well suck like my friend said if I don't pick a name for the playable character that makes me immediately and extremely attached to him despite the dumb hat, so I named him Baymini.
-The rec room broadcast is about as far as I am right now.
Character names so far:
Grok, Baymini
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vajrapoet · 1 year ago
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ALL AT ONCE YOU ARE POWERFUL AND INDESTRUCTIBLE. Gain Thunderbolts them by describing actions in cool ways or willingly delving into drama, to the detriment of others. Spend them to shatter fate! This SEAsian Martial Fantasy War Drama RPG comes to Kickstarter on SEPTEMBER 27!
Thunderbolts are a mechanical culmination of my favorite parts of D&D4e's Action Points, Exalted's Stunting, and Lancer's Overcharge systems. They make it so that even "suboptimal" play in Tactical Combat by way of hewing to your Kadungganan's characters, can be optimal!
Additionally, Gubat Banwa is entirely playable without an Umalagad (GM) or even in Solo! What tales will they sing of you? Follow the prelaunch!
The layout above is by the refulgent @lntpblk!
Check out the game right now!
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zeemczed · 1 year ago
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This is why the Bunnies and Burrows RPG (1976), as a modern rabbit simulation, was the first RPG to include a detailed martial arts system. The designers figured if you wanted to play an Iron Age bunny you could just play DnD.
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gustavlord · 2 months ago
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a new day begins, and by 6 in the morning with the first sunrays Pan Xiao went to the woods in order to practice his martial arts, he always felt more comfortable around the nature anyway, a quite place with no one around to judge or disturb, except for the animals and plants just livin⁹, today Pan was practicing strenght and for that he decided to train using a boulder, giving gentle little punches to warm up, then he started increasing the speed giving consecutive punches making a lot of noise in the process attracting some curious bears who approaches, Pan then remenbers the last mission at the desert and how due to his weakness to heat he lost a fight that he could (probably win), he felt frustrated and embarassed, he didnt care if he won the challenge it didnt count as a victory for him, the more he fought about it the more strenght to his punches, enraged due to the embarassment he gave the boulder one final blow and then he gave a deep breath and decided to meditate to calm down, when the curious bears approached the boulder they noticed a large fist shaped hole at the boulder
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willlmesh · 5 months ago
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sucks that hyv is such a shit company they should relinquish xingqiu to me. my oc now
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