#martial arts rpg
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Fitting Martial Arts into your Palladium Megaverse game
Discover how to blend martial arts into any Palladium Megaverse setting! đ„ Our video guide dives deep into integrating combat skills that will bring your RPG to life. đ Join the adventure! #PalladiumRPG #MartialArts
Ninjas & Superspies Step into the vast realms of the Palladium Megaverse, where martial arts breathe life into every corner of your adventures. This video offers a detailed overview of fitting various martial arts into any setting within the Palladium Books universe, from the gritty streets of Rifts to the mystical lands of Fantasy. Enhance your campaigns with expert tips on incorporatingâŠ
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#character skills rpg#legion of myth#martial arts in gaming#martial arts rpg#megaverse campaigns#megaverse settings#ninjas & superspies#ninjas and superspies review#ninjas in rpgs#Palladium Books#Palladium Fantasy#palladium game tutorials#palladium megaverse#palladium rpg strategies#Palladium universe#role-playing game guides#role-playing games#rpg character development#rpg combat techniques#rpg game design#rpg game mechanics#superspies game#tabletop combat#tabletop gaming tips#tabletop RPG
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Haschel from The Legend of Dragoon
#haschel#legend of dragoon#video games#rpg#martial arts#fanart#sony#digital art#illustration#character art#rj's art
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Asahi (MementoMori AFKRPG)
#liviâs moodboards#aesthetic#moodboards#moodboard#video games#yellow#gold#white#silver#tw sharp#tw sharp objects#ninja#paper can#gi#martial arts#karate#Asahi#MementoMori asahi#MementoMori#MementoMori game#MementoMori rpg#mementomori afk#MementoMori AFKRPG#afkrpg
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Slap-Chop
Slap-Chop, Kung Fu Dojo, 2002
No relationship to the kitchen gadget or to any actual kung fu dojo.
Oh thank god a shorter game. After reviewing a pair of maximalist games, I could really stand to relax with this 84-page martial arts game instead of-- awwwww goddammit it's racist.
(deep breath in... deep breath out...)
Ok, so why have this as a full review and not just a drive-by?
The combat system is worth stealing. It's the fastest "real-world" martial arts system I've seen. By "real-world" I mean that it's using punches, kicks, evasion, blocks, and not energy blasts or flying or wire-fu. Having been in sparring matches, things happen FAST, and every other game I've seen has shifted toward the "complex" side of things rather than the "snappy" side of things. Slap-Chop goes for fast.
Your character has a set of techniques - jab, elbow, low-high roundhouse kick, double block, sidestep dodge, etc. They go in a grid on a card. None of the moves are better than each other, per se, but having a wider repertoire can be helpful, especially since you have three ranges ("in", "out", and "behind") and some of the techniques only work in one of those ranges. If you want to change ranges, you put a Footwork card face-down during a technique, and so does your opponent, and then you flip and you both move in the direction you chose. If you're already "out" or "behind" and you both move back, you end up circling each other out of kick range, which also provides a rest where you can restore some tokens.
Speaking of which: you all have a number of tokens (generally 10-15). Those tokens can be poker chips, checkers, glass beads, anything that can fit on the grid. You take turns calling out techniques and placing tokens on your grid. You attack, they defend; they attack, you defend; and so forth. Each attack technique has a set of defense techniques that work against it. If you don't have one of those defenses available, you get hit. You can put a token on the same technique you've already used, but you better not do it again, because your third placement automatically fails as your opponent has seen it twice before in this bout.
The result is that combat goes basically as fast as you can say "Hook kick!" "High block! Jab!" "Pass! Chop!" "Simultaneous block-strike!" and so forth. There are more details in terms of how many tokens you get, how refreshes work, how damage works, etc. All of those help to balance things out. I could definitely imagine adapting this system to a setting that does use higher-powered martial arts. You could do a rad DBZ game with this.
You might wonder how anything that's not 1:1 sparring goes. The setting says that no one fights two-on-one, but the rules say you just use the same mechanics, which means the lone person is going to lose real quick.
That's what's worth taking from the game. You can pass on the rest of it. No I'm not going to explain precisely how this martial arts game set in an Asia-esque setting is racist. You probably figured out half of it already just from that description. You do not need details. It is not novel or interesting in its racism. (Honestly, nothing ever is.) I'm not telling you where to get it either.
Instead, I recommend checking out Asians Represent - they'll give you the insider perspective on much better-known games and how well or poorly they handle a variety of Asian cultures.
#ttrpg#imaginary#indie ttrpg#rpg#review#martial arts#not like phenomenally racist but it's not exactly hidden either#i love Exalted's setting but massive dice pools and dice tricks will never be fast#looking at you too Weapons of the Gods
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đ Ready for a challenge? Explore the mission A Vow of Steel in Rise of the Ronin! Fight alongside Hirobumi Ito and Aritomo Yamagata, test your skills against tough opponents, and experience a story filled with growth, respect, and determination!Â
#Rise Of The Ronin#AVow Of Steel#Edo 1868#Action RPG#Gaming Community#Hirobumi Ito#Aritomo Yamagata#Jigoro Kano#Character Development#Boss Battles#Gaming Strategy#Game Objectives#Combat Skills#Martial Arts#Game Rewards#Role Playing Game#Japanese History#Video Game Narrative#Dialogue Choices#Character Relationships#Gaming Challenges#Victories And Struggles#Gaming Culture#Video Game Characters#Game Lore#Epic Battles#Growth Through Struggle#Game Review#Game Enthusiast#Honor And Triumph
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Legend of Legaia // Cort in Court
8:00 PM EST // https://www.twitch.tv/durasoup The world is saved! Nothing could possibly go wrong!
#furry#twitch#furrygamer#lgbt#lgbtq#genderfluid#lgbtqia#nonbinary#stream#vtuber#gaming#video games#let's play#legend of legaia#retro gaming#rpg#roleplaying games#fantasy#martial arts
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USA 1990
#USA1990#ELECTRONIC ARTS#SONY#ACTION#STRATEGY#RPG#SIMULATION#IBM#AMIGA#ATARIst#C64#POWERMONGER#THE IMMORTAL#CHUCK YEAGER'S ADVANCED FLIGHT TRAINER#688 ATTACK SUB#BUDOKAN THE MARTIAL SPIRIT#POPULOUS
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Martial arts are the core of your life. You are nimble and evasive. And of course you like to punch stuff, POP ... POP. Then you might be a monk! I now... suprising... But maybe to get over the first shock you could use some of these "Monk" dice! These are still raw and need some sanding and inking.
(Advertisement)
#monk#martial arts#dice#dnd#dnd5e#epoxy#handmade#resin#rpg#ttrpg#catinthedicebag#wĂŒrfel#diceset#dungeonsanddragons#polyhedraldice
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Wandering Sword - Gameplay
Join us as we tackle the first hour of Wandering Sword, where our hero looks for a cure in this new Chinese martial-arts RPG.
If you enjoyed the video, give us a thumbs up and subscribe!
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Wandering Sword Developer: The Swordman Studio, Xiameng Studio Publisher: Spiral Up Games Platform: Windows Release Date: 15 Sep, 2023 Price: $24.99 USD
Available now on Steam - https://store.steampowered.com/app/1876890/Wandering_Sword/
#wandering sword#rpg#the swordman studio#xiameng studio#spiral up games#windows#martial arts#jrpg#strategy games#turn based rpg#Youtube
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So my friend got a thing and now I'm playing Live A Live (apparently it's pronounced "Live Alive," and that's another thing I just get to be corrected on because I read more than I converse)
I decided to tackle the chapter that I suspected would be the most annoying first (prehistory), and the one my friend found frustrating second (Far Future).
My thoughts so far:
-I was entirely right to start with prehistory because my annoyance at some of its elements was mitigated by having to figure out the combat system, which served as a solid distraction.
-I was going to name the character after Gau from FFVI, but he's actually not very high on my favorite character list because FFVI has 14 characters and most of them are not Blue Mages (which I find incredibly frustrating to play because I have to memorize what everything is immune to).
I named him Grok instead because it sounds like early phonetic nonsense but it actually has a meaning.
-I totally made a call about Zaki based on his combat animations that turned out to be right. Also both my friend and I were disappointed that the voices in this version (and the smiley face button -_-) revealed him to not be a tall hot girl.
-Upon hearing the voices in the next chapter I desperately searched for and found a way to change the dub language to Japanese because I'm not buying a guy with that name having Wheatley's accent.
-If it's not obvious by now I'm playing the remake by the fact that there's a voiceover.
-Currently trying to figure out whether Kato has an accent in Japanese because there *is* an accent in Japanese that often gets characters slapped with either a Southern US accent or the intrusive Wheatley accent. I can't hear one, but then again I don't speak Japanese.
-Also trying to figure out if everyone on this flying syringe is going to die as the story progresses or if I'm just paranoid seeing death-flags. I mean counting five sleeping people at the start when there is supposed to be six is suspicious, to be fair.
-Realized that this chapter could very well suck like my friend said if I don't pick a name for the playable character that makes me immediately and extremely attached to him despite the dumb hat, so I named him Baymini.
-The rec room broadcast is about as far as I am right now.
Character names so far:
Grok, Baymini
#Live A Live#video games#rpgs#I have Gundam heads crawling around in my brain right now instead of worms so I think it's obvious which one is going to be named Domon#After the two most divisive seeming chapters are out of the way I'm planning on working my way up to the ones I really want to play#so punchy boy and the cool looking ninja guy are last#I've heard spoilers for the cowboy that his chapter involves heavy use of the crafting system and a timer so he's right before them#which leaves me needing names for the old master guy and for the blonde psychic soon-ish#If I dip into mythology I can call the old martial arts guy Bubai (guess why I've heard of him. go on. guess -.- )#I thought Imogen for the other guy because the blurb said something about hearing other peoples' thoughts being invasive buuuuuuuuut#that feels a little rude so I won't do it#Also need a name for the cowboy and the ninja too. So that's three that I have no idea what I want to call them.#jrpgs#rpg
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How to use Martial Arts in your TTRPG
Elevate your tabletop RPG battles with martial arts techniques! đ Our latest video shows you how to integrate thrilling combat moves into your game sessions. đČReady to level up? #RPGCombat #TabletopGaming
Ninjas & Superspies Embrace the path of the warrior with our comprehensive guide on integrating martial arts into your tabletop RPG. This video illuminates the seamless ways to weave hand-to-hand combat and philosophical teachings into your gameâs fabric, enhancing the depth and realism of your charactersâ experiences. Whether you seek the balance of aikido or the ferocity of muay thai, thisâŠ
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#character skills rpg#legion of myth#martial arts in gaming#martial arts rpg#megaverse campaigns#megaverse settings#ninjas & superspies#ninjas and superspies review#ninjas in rpgs#Palladium Books#Palladium Fantasy#palladium game tutorials#palladium megaverse#palladium rpg strategies#Palladium universe#role-playing game guides#role-playing games#rpg character development#rpg combat techniques#rpg game design#rpg game mechanics#superspies game#tabletop combat#tabletop gaming tips#tabletop RPG
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re my drawing i gotta add this but when i looked at queen's clothes properly on the sprite (was kinda just winging it before lol) i noticed the pants + belt were like. identical to that of the dojo masters?? may just be a coincidence to have a balanced color palette but, idk. thought it was interesting
#lisa rpg#sadly it doesnt seem any of the belt colors of any of the masters are realistic#as in they dont seem to suit any real martial art ranking#so its hard to say there is any consistency here that would help prove it#lisa
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âViolence for violenceâs sake is not the rule of beasts but the nature of divinity.â Gubat Banwa is a game of rapid kinetic martial arts, violent sorcery, heartrending convictions and bouts of will. Warriors that channel gods face sorcerers that master black arts, martial artists who have unlocked a new form of cultivation clash swords with those that perfect the night alchemies. When the crocodileâs teeth are cast, convictions are unsheathed, and steel sparks: the Umalagad must declare that: âThe river of life ever flows! Rejoice in the glory of combat!â and they enter violence
SWORD AND ENLIGHTENMENT. LOVE AND GLORY. VIOLENCE AND LIBERATION.Â
Gubat Banwa is a  Southeast Asian fantasy martial arts Role-Playing Game, inspired by the refulgent cultures of Southeast Asia. Raise your spears, KADUNGGANAN, you elite warrior-braves and asura-knights who travel The Sword Isles to prove their conviction and dictate the fate of the world. Revel in larger-than-life war drama like in Asian Dramas, ballistic tactical martial arts grid gameplay in the vein of Lancer or Final Fantasy Tactics, and find glory beyond heaven. Wield the Thunderbolt of Liberation! Rejoice! In the Glory of Combat!
Itch.io: https://makapatag.itch.io/gubat-banwa
DrivethruRPG: https://www.drivethrurpg.com/.../Gubat-Banwa-1e-Playtest
Gank: https://ganknow.com/services/18713-makapatag-gubat-banwa-1e
Included are!
A unique Southeast Asian-inspired Fantasy setting, with an emphasis on martial arts as a background for war drama and violence, from a Philippine-centric view. Garudas fight against unglu. Martial artist warriors master the Principle of Cutting by meditating upon the teachings of the Violent Bodhisattva. Rituals and superstitions must be performed or else risk the wrath of the ancestors. Vast kingdoms arise with God-Kings at their helm, claiming to be Shiva-Buddha incarnate. You and your warband stand at the center of this violent mandala!
A corresponding narrative system made to help play out war drama in this setting, along the veins of Final Fantasy Tactics, Hero, House of Flying Daggers, Malazan, Tigana, Game of Thrones, and Tactics Ogre!
Want to try out the Thundering Tactics Battle System that fuses modern narrative sensibilities with D&D4e style tactical combat and wargaming dice pools. The Turn Order is known as the Rhythm, and you don't activate a unit; you fulminate a fighter. The game heavily relies on terrain abilities and emphasizes movement, especially with it's 3-Beat System, which lets you do 3 Actions per turn (some actions might cost more than 1 Beat!)
A Discipline System inspired by Final Fantasy Tactics Jobs, Digital Devil Saga's Mantras, and Shin Megami Tensei Nocturne's Magatama. Mix and match your Techniques! Change Disciplines with a single Downtime Action! Be a Death Dancer that heals with alchemies, or a Tigpana (Spiritual Archer) that rides upon a crocodile!Â
A narrative system wherein describing or doing dangerous and cool things is encouraged, as that is how you get Thunderbolt Tokens, which let you dictate your fate. This same narrative system prioritizes 5 Approaches instead of Abilities, in the vein of L5R, with each approach based off of the 5 Elements of Gubat Banwa's natural philosophies and esoteric tradition.
Said narrative system comes with a baked in Honor system that interplays with Debt, which is how you get others to do things for you. And NPCs can accrue this same debt, forcing you to follow them. If your Honor ever falls below 0, you must play a new Kadungganan!
An enemy system that allows for Solo and GM-less play! Roll an Enemy's Gambit Dice to find out what actions they do when they Fulminate. Adapt and act accordingly, make for dynamic fights!
Event tables and generators for every possible thing you might encounter while journeying in the Sword Isles, to fully immerse and play in its cultures! As well as Lore to fulfill any questions you might have.
Finally, baked in is the starter adventure: The Sword Devil. So you can jumpstart your games!
#gubat banwa#ttrpg#southeast asian#fantasy#philippine#filipino#tactics#rpg#gamedev#d&d#dnd#tabletop#board games#skirmish#wargame#martial arts
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This is why the Bunnies and Burrows RPG (1976), as a modern rabbit simulation, was the first RPG to include a detailed martial arts system. The designers figured if you wanted to play an Iron Age bunny you could just play DnD.
#RPGs#Bunnies and Burrows#Dungeons and Dragons#History#medieval#middle ages#Art#Rabbits#Bunnies#Unreality#Technically#I mean it's just lying but#Not the bit about Bunnies and Burrows being the first to have martial arts#THAT is as far as I know freakishly true
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a new day begins, and by 6 in the morning with the first sunrays Pan Xiao went to the woods in order to practice his martial arts, he always felt more comfortable around the nature anyway, a quite place with no one around to judge or disturb, except for the animals and plants just livinâč, today Pan was practicing strenght and for that he decided to train using a boulder, giving gentle little punches to warm up, then he started increasing the speed giving consecutive punches making a lot of noise in the process attracting some curious bears who approaches, Pan then remenbers the last mission at the desert and how due to his weakness to heat he lost a fight that he could (probably win), he felt frustrated and embarassed, he didnt care if he won the challenge it didnt count as a victory for him, the more he fought about it the more strenght to his punches, enraged due to the embarassment he gave the boulder one final blow and then he gave a deep breath and decided to meditate to calm down, when the curious bears approached the boulder they noticed a large fist shaped hole at the boulder
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sucks that hyv is such a shit company they should relinquish xingqiu to me. my oc now
#that and like. they've got so many characters that could be expanded on#that Aren't getting that simply because there's so fucking many#if you didn't have to make a new creature every month to satisfy some kind of quota then maybe all the characters would seem more complete#or the new characters that *do* get added would be/feel more significant.#but yknow it's a gacha game i really can't expect much#free my boy he should be the protagonist of an RPG with no live-service or gacha elements where he just gets to do martial arts and be cool#blabber tag
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