#rpg character development
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legionofmyth · 7 months ago
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Fitting Martial Arts into your Palladium Megaverse game
Discover how to blend martial arts into any Palladium Megaverse setting! 🥋 Our video guide dives deep into integrating combat skills that will bring your RPG to life. 🌐 Join the adventure! #PalladiumRPG #MartialArts
Ninjas & Superspies Step into the vast realms of the Palladium Megaverse, where martial arts breathe life into every corner of your adventures. This video offers a detailed overview of fitting various martial arts into any setting within the Palladium Books universe, from the gritty streets of Rifts to the mystical lands of Fantasy. Enhance your campaigns with expert tips on incorporating…
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redclovercasefiles · 1 month ago
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Welcome to the Seance Soiree!
Freshly minted occult auditor John Tsukimori receives a strange invitation to where his like isn’t wanted: the Seance Soirée, an event hosting some of the biggest stars in spiritualism. Surely it's some kind of mistake, but John's free, and his sister, Julia, is out of school for the summer. Who knows? Might be fun... ...Until a real murder disrupts the morbid circus! John must now push past the smoke and mirrors of professional psychics to prove the killer is among them, and not the great beyond. Time to get to work, Detective.
The Red Clover Casefiles: Seance Soireê is a 2D visual novel where you will be tasked with navigating a murder-mystery, investigating locales, interrogating a collection of intriguing characters, and evaluate all you learn to name the real killer. 
Or killers.
Support us on Kickstarter! • Linktree
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journey-to-the-attic · 1 year ago
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happy fnaf movie (uk) release day!
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notoh-dev · 1 year ago
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The Doctrine of Perseverance Plot Summary and Main Characters Reveal
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Story
The city of Noxton takes its name from one of the eight founding families, the Noxton family. Renowned publicly for their contributions to the city, privately, they are linked to the mysterious 'Drift.' Tragedy strikes the family on Melrose Noxton’s thirteenth birthday, marked by a horrific house fire following the appearance of the titular doctrine in the guesthouse. Three years later, the mystery remains unsolved, and life seemingly moves on, but not for Melrose – she remembers everything.
This story unfolds on Melrose’s sixteenth birthday, where you will uncover the inescapable horrors of the doctrine, unravel the secrets of the Noxton family, and confront the spirits of the 'Drift' that relentlessly seek to butcher anyone in their path. Happy Birthday, Melrose.
Main Characters
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An old soul and reserved girl. Her birthday serves as a haunting reminder of the house fire and acts as the catalyst for the story.
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A mischievous girl with a cheerful exterior. She is a close friend of Melrose and Dace’s daughter.
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An unfiltered and hot-headed boy. His family harbors distrust towards the ‘founding families' in the city of Noxton.
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A well-mannered and intelligent boy, slated to be the next head of the Noxton family. He is the son of Josie and Klaas, and also Melrose’s cousin.
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An introverted and inquisitive boy. He is Melrose’s childhood friend and is from another founding family, the Skallow family.
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A calm and warmhearted woman. She is Melrose's aunt and Milton's mom. Her and Florence were in a state of no contact for years prior to the fire.
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A composed and educated man, he is Suzetta's dad and a long-time close friend of Florence before the fire. He works for the Noxton Police Department.
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A brisk and 'rough around the edges' kind of man, he is the current head of the Noxton family and the uncle of Melrose and Milton.
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A diligent and zestful man, he is Milton's dad and works for the Noxton Police Department.
Developer's Note
Bios and artwork are subject to change before the final release of the game, and this post may be updated.
I currently have about an hour of content done, this is with all of the dialogue, and knowledge on how to proceed in-game. I imagine it'll be longer for new players. Currently working on the next portion. I'm hoping to have chapter zero available to play early 2024 on RMN, Steam, and Itch.io.
I've also been posting youtube shorts, I'd be super appreciative to anyone who likes/comments on them!
Affiliated Links
Youtube Twitter RMN Tiktok (Posts are being Processed)
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toskarin · 1 month ago
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miss Toskarin you’re not convincing me that Skyrim was the ruin of all western rpgs. In fact you’re convincing me that the issues began with oblivion.
I'd better be careful or else I might convince you of my less loudly-held beliefs
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bregflr · 1 year ago
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Thank you, Big Sall
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pawseds · 13 days ago
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Sloane Mallory Croix is a Nobody.
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Sloane is a nobody. She was born in Belgium to her immigrant Congolese parents, then was uprooted at 14 when her family moved to the US. Always on the move, she never found a home and never found herself. She had nowhere to root her identity in except one constant in her life: nature. Whether it was a marsh behind a parking lot, the weeds beside a playground, or an old tree in the backyard, there was always a little ecosystem with plants and critters to be found. No matter where she was, they were always there, and they were always there for her. The second constant in her life was the emptiness of never being at home, and of never being oneself -- you can't be what you don't know. And since nature was all she knew, nature was all she pursued until she obtained her PhD. But despite her passion, all it got her was a dead-end research job that was more underfunded by the year until it was fully cut. Jobless, her parents began nagging about how she, someone who was supposed to be a fully functioning adult by now, couldn't keep secluding herself in her own world and ecosystems forever. They told her she needed to find a job even if she hated it, that she needed to ground herself in reality. Sloane's answer to her parents' pleas came from the stars. Project MORPHO was the perfect opportunity for Sloane: researching brand new ecosystems and securing artificial, terraformed ecosystem on a distant planet far, far away from what never was home was perfect. The project became her third constant, and she sunk her roots deep into it. She did everything she could to meet Hartwell Corp's qualifications, spending months and months on specialised training. For the first time, she felt true excitement. The loneliness she endured, the emptiness she carried, the diligence behind her degrees: it all would have finally been worth something. And maybe this time, she could start anew. Maybe this time, she could finally start living. Until she wakes up too late 300 years later.
I joined a Mothership RPG westmarches that started this morning at 7am, and I had to rush like hell to come up with a character because I've been so busy. So here's Sloane! She's extremely Southern Cross inspired. This was rushed but I'll work on her design slowly over time (1 year campaign and all)
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peachesofteal · 1 year ago
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MW3 SPOILERS 🛑✋
I will stop talking about this eventually but right now I’m really focused on the lack of connection in that Final Cut scene. For a major character death, everything just seemed so… no effort. This a major franchise character, and that’s his send off? I mean, I get it… Activision is not known for their in-depth character exploration and it’s fruitless to expect them to invest a little bit of time into the demise of a beloved character but still… give our guy his fucking due.
At the end of the day, the games and character portrayal will never be as good as what’s in my head, and that includes Johnny’s fate. Doesn’t mean I still can’t be irritated.
I’ll probably rant about this again once I actually play it through for myself but for now. I’m irritated. 0/10.
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bestia3d · 22 days ago
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election happened. we’re fucked. but, the development process must go on…
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ganymedesclock · 4 months ago
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Taylor has become very square since I initially designed them so I had to update their skeleton form to accommodate.
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kcamberart · 1 year ago
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Doing normal chair things with the chairs, like standing on them.
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legionofmyth · 7 months ago
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How to use Martial Arts in your TTRPG
Elevate your tabletop RPG battles with martial arts techniques! 🌟 Our latest video shows you how to integrate thrilling combat moves into your game sessions. 🎲Ready to level up? #RPGCombat #TabletopGaming
Ninjas & Superspies Embrace the path of the warrior with our comprehensive guide on integrating martial arts into your tabletop RPG. This video illuminates the seamless ways to weave hand-to-hand combat and philosophical teachings into your game’s fabric, enhancing the depth and realism of your characters’ experiences. Whether you seek the balance of aikido or the ferocity of muay thai, this…
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sysig · 7 months ago
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Time Loops are they/them culture (Patreon)
Bonus of my little guy in ISaT style:
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#Doodles#Pixel art#ISaT#Siffrin#Loop#And then I still don't have even a code name for smol and my time loop concept lol#I'm sure you can imagine my excitement upon seeing a time loop RPG <3#Not to be silly but the thought of either of us picking up the wavelength and running with it is fun to me haha ♪#I...may or may not have developed brainworms about it it's fine lol#Good characters! Good story! I'm always a sucker for a tragedy with bright spots <3 It's hard to even call the ending bittersweet tho hehe#It's very sweet! Like sugar :) Hehe#Shock of shocks I - person who has done this how many times now - liked the dynamic between Sif and Loop best haha#Is it spoilers if it requires past knowledge of my faves hmmm inconclusive lol#These were just introduction doodles - not even Getting Used To doodles yet a step before that!#Fun designs :D I like Sif's hair a lot <3 The way it's two-tone because he likes black! Adorable! And cowlicks hehehe#And eyepatch hehehe Sif's design is so fun ♪#What no my time loop shop keep lad having a hat like that has no bearing! I'm completely unbiased! Lol#For the pixel art I did directly just use Siffrin's hat in shape haha I just added the belt and buckle ouò#Man it's been too long since I've played with pixel art it's still so fun <3#Someday I'll get Aseprite. Someday#In the meanwhile it was fun to make their colour palette :D#I love that ISaT is in black and white canonically as well I think it's really cool ♪#Me when monochrome red 💕💖😭🤌💗#It is simply The Best colour palette out there I'm sorry others need not apply#Again my pencils and blood pen surely give away none of my biases because I don't have any lol#Hrmng I want SASASAP too pixel art cool - the glow up in ISaT is only strengthened by looking at the original closely!#Ah well I'll just admire at a distance until then <3
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journey-to-the-attic · 6 months ago
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if barbatos is also a spider then what if he and ik got bit by the same radioactive spider somehow and he has massive beef with her because 1. she keeps stopping him from doing evil shit, but mainly 2. because she just got the cute spider powers but he's got these awful mutated limbs that make it impossible to live a normal life
oh holy crap that's so good. barbatos is absolutely filled with an anger that no one could possibly understand and the only person who could even begin to try is some dumb kid, and even then she didn't get turned into a monster like he did
okay hey we were talking about why he only has three pairs of the spider-leg things... this is a little silly but maybe he hides the final pair somehow? so that ik won't be able to make that connection and attempt to reach out to him
so ik doesn't know why her spider-sense feels a little off whenever she's fighting him. then there's the big climactic stop-the-world-from-ending final battle where she subdues him, sees the eighth pair of legs, and finally has the "you're like me" moment
50/50 whether barbatos breaks down or just immediately attempts to kill her in response
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bethanythebogwitch · 5 months ago
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The TTRPG about self-discovery and zombies
Promethean: the Created is a game in the Chronicles of Darkness game line about learning about what it means to be human and persevering in the face of incredible adversity. Chronicles of Darkness is a line of tabletop role-playing games that share a setting (but can be played independently of each other), each of which focuses on playing as some kind of supernatural creature that lives in secret amongst humanity. Promethean is basically CoD’s take on the story of Frankenstien. You play as monstrous mockeries of humanity, doomed to be feared and hated by all you encounter, learning who you are and what it means to be human so you can escape your torturous existence. While Promethean is the kind of game where you can have plots about fighting radioactive zombies and mad scientists at the behest of a three-faced angel with seven flaming wings, it is ultimately about character growth and development over a long journey of self-improvement and -discovery. 
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Central to Promethean is the practice of alchemy and alchemy is the magic of change. All alchemy is powered by the cosmic force of change that is the divine fire Pyros. Pyros is further divided into Azoth (change as a creative force) and Flux (change as a destructive force). There are many alchemists worldwide that study the power of Pyros, but all agree that the Magnum Opus of the craft is the creation of life from death. Those who attempt this feat will ultimately create a Promethean. Prometheans, more commonly known to themselves as the Created, are corpses brought to life and infused with raw Azoth in place of a soul. However, this is not true life and the Created are abominations against life itself. The Azoth that fuels them leaks out constantly and inflicts wild changes on the world around them. If a Promethean stays in one place too long, the people and even landscapes around them are twisted by their presence in effects called Disquiet and Wasteland. Disquiet alters people’s minds, causing them to ultimately come to fear and hate the Promethean who caused the effect. Wasteland alters the local landscape, environment, and weather into unnatural conditions. Thus the Created have to constantly be on the move, doomed to never stay in one place too long lest they ruin the land and trigger hate mobs out for their blood. It is a miserable existence, but there is a way out. Every Promethean is born with instinctual knowledge of the process called the Pilgrimage, a process where, by learning what it is to be human, a Promethean can transmute their Azoth replica of a soul into a true soul and become human. This journey is long and hard and no matter how bad things get, that bit of hope is always there. 
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Prometheans are created from human corpses, but they are their own unique individuals, retaining no memories from their body’s former life. They are born with no real understanding of anything and must quickly learn or die. Fortunately (or not) for them, they are incredibly durable, able to take immense amounts of damage, heal themselves with exposure to electricity, and they even get one free resurrection. Their powers are called Transmutations, which let them spend some of their pool of Azoth to alter themselves or the world around them. One transmutation all Created share is the ability to project an illusion around themselves to appear like a normal human. This helps delay the onset of Disquiet and allows one to actually interact with people without the problems that come with looking like a walking corpse. There are many ways to make a Promethean and the Created are divided into Lineages based on which method was used to create them. Lineages are named after the first Promethean made using each method. Lineages affect how Prometheans think and what Transmutations they have access to. Each Lineage comes with its own Disfigurement, the physical tells of their origin, and Torment, mental compulsions the Promethean suffers. In addition, the different Lineages cause their own variants of Disquiet and Wasteland. Curiously, staying in proximity to Prometheans of different Lineages reduces the effects of Disquiet and Wasteland. This encourages Pormetheans to seek each other out and travel together in groups called Throngs. Even if this effect didn’t happen, the Created would still seek each other out. Loneliness is a burden all Created must carry and as they are immune to the effects of Disquiet, other Prometheans may be the only beings a Created can actually spend a lot of time with. There are five common Lineages and three rare ones.
Frankenstein is the youngest of the common Lineages and yes, the Victor Frankenstein was responsible for creating this Lineage. A guy called Mr. Verney claims to be the original Frankenstein’s Monster and he’s still around. He also inspired Mary Shelly to write the book. The ritual to create a Frankenstein requires parts from at least two bodies, which are attacked together through stitches, prostheses, or whatever other inanimate materials the creator has available. Then, Azoth is supplied to the body by electricity. This has traditionally been done through lightning strikes, but power plants work just as well. All Frankensteins experience constant pain through their existences and have naturally violent tempers. Unlike the other Lineages, Frankensteins began as a failed attempt to create a human and this sense of failure and rejection haunts them. Theri Disfigurements reveal the patchwork nature of their bodies. Their Torment compels them to lash out in rage and destroy the things they love. Their Disquiet causes them to become the scapegoats for anything that goes wrong. Their wastelands are dry and hot, with increased chance of fire and lightning. 
Galatea is a lineage that dates back to ancient Greece with the story of Pygmalion. Creating a Galateid requires an unmarred and beautiful corpse to be bathed in wine vinegar, pearls, and herbs. The final ingredient to bring one to life is a kiss that imbues the body with Azoth. Galateids are created as objects of desire, usually by lonely and artistic progenitors. They have to struggle with conflicting instincts, their desire for freedom contrasting with an innate urge to be loved and kept. Galateids tend to be vain and the most socially adept of the Lineages. Their Disfigurements make them appear as artificial mockeries of beauty, with skin like marble and glassy eyes. Their Torment makes them obsessed with obtaining people they love and see as beautiful. Their Disquiet makes people simultaneously obsess with and repulsed by them. Their Wastelands are marked with storms and extreme winds. 
The Osiris Lineage claims descent from the Egyptian god Osiris, who was killed and cut apart by his rival Set, then brought back when his wife reassembled the pieces. Osirans are often compared to mummies but as actual mummies exist in this setting (the game is Mummy: the Curse), their creation ritual may be an attempt at recreating the origin of true mummies. To create an Osiran a corpse must be immersed in river water, then cut into thirteen pieces with a bronze knife. The smallest piece is discarded and the rest are spat upon and sewn back together with flaxen threat. Finally, the creator places a handful of Azoth-laden rose petals in the body’s mouth and the new Promethean will chew and swallow its first meal. Osirans consider themselves to be the closest thing the Created have to royalty, being allegedly descended from a god. They are indisputably the oldest Lineage. Osirans tend to be inquisitive and struggle with deadened emotions. Their Disfigurement makes them appear withered and mummified, with the missing piece being very obvious. Their Torment drives them to be callous and manipulative. Their Disquiet makes people obsessed with learning how they work, to the point of capture and vivisection. Their Wastelands turn the land into desert. 
Tammuz is the Lineage born from the ancient Semitic tradition of making golems. The ritual for making a Tammuz is the easiest of all the Lineages. A body is selected and the progenitor writes an instinctually-known work on a slip of paper that is placed under the tongue. The body must then be marked as a slave. This can be through tattoos, brands, manacles, or a number of other methods. The body is then buried in bare earth and abandoned. When the new Promethean is ready, it will dig itself out. The Tammuz were created as servants and they chafe at bondage. The Tammuz desire freedom above all else. They do enjoy helping people out, but if a Tammus feels taken advantage of, they will become furious. Tammus are naturally pessimistic and melancholic. Their Disfigurement makes them appear earthen, with skin of cracked clay and stones for eyes. Their Torment drives them to be submissive and subservient. Their Disquiet causes people to become depressed and static. Their Wastelands are wet and sad, with rainstorms and animals becoming too depressed to survive. 
The Ulgan Lineage claims descent from a Siberian shaman of the same name who could rip himself apart and then put himself back together. The creation rite requires a body (alive or dead) to be sunk into the state of Twilight (the in-between state between the regular world and spirit world first introduced in the game Werewolf: the Forsaken), where spirits are summoned to rip the body apart. The progenitor then recovers the pieces, reassembles them, and vomits ectoplasm over the body to bring it to life. Ulgans are spiritually aware, able to sense spirits and uncontrollably drawing spirits to them. Ulgans tend to try to learn from the spirits, becoming shamans and mystics who seek out the mysteries of the occult. They are typically the least social of the Prometheans, but companionship is good for them as it keeps them from becoming totally shut off to the world. Ulgan Disfigurements appear as deep, bloodless gashes in the body that spill forth darkness. Their Torment drives them to isolate themselves and grow detached from the world. Their disquiet makes people paranoid and suspicious. Their Wastemend weakens the barrier between the world of matter and the world of spirits, eventually allowing spirits to pour through into reality (and if your Game Master is playing a game that acknowledges the other gamelines and this happens in werewolf territory, you better have that free resurrection lying around because your ass is turbofucked). 
Unfleshed is one of the rare Lineages, though it is not really a Lineage in and of itself but a common name for any promethean not made from a corpse but from inanimate objects. There is no common creation rite amongst the Unfleshed. The only requirement is an artificial object in the general shape of a human and it needs to have been made with a function in mind. Unfleshed can be created from statues, mannequins, toys, robots, and even artificial intelligences. The Unfleshed are created as tools and have an even harder time than the other Lineages learning what it is to be human. They tend to be very logical and emotionless and need to learn how to accept being emotional and imperfect. They despise being treated as mere tools. Also, the Colossus of Rhodes was a giant, immobile Unfleshed that was part of a magical network focused around the seven wonders of the world that kept godlike fairies out of the world. I’m not making this up, it’s in the lore. Their Disfigurement reveals the artificial nature of their bodies. Their Torment causes them to become emotionless and inhuman. Their Disquiet makes people treat them as tools and objects. Their Wasteland causes the world to run like clockwork, with no room for disorder. 
Zeka is one of the rare Lineages and the youngest Lineage of all. They first appeared in 1945 and while there is no common ritual for creating one, the birth of a Zeka requires large amounts of radiation. It is also possible for radiation to corrupt the creation rite of another Lineage, resulting in a Zeka instead. The Zeky did not appear until the development of atomic weapons and their very existence seems to be a reminder of the horrors of nuclear radiation. They are born in constant agony and secrete radiation wherever they go, poisoning the land they walk upon and the people they meet. The Zeky live an existence of even more pain than other Prometheans, so it is not much of a surprise that not one of them has ever completed the Pilgrimage. Their Disfigurement makes them look like victims of radiation, covered with tumors and keloid scars. Their Torment makes them lash out at the world in rage and pain. Their Disquiet makes people paranoid and insular, the worst of Cold War-era paranoia. Their Wasteland poisons the world with radiation.
Extempore is one of the rare Lineages, though it’s not actually a Lineage but the collective term for Prometheans born not from the actions of an intelligent progenitor, but through random chance. Pyros exists throughout the world and whenever enough of it comes together near a corpse, a Promethean can be born. This is usually a result of natural disasters or other cataclysmic events, as such events are wellsprings of Pyros. Each Extempore is effectively a lineage of one, though there have been cases where events are so widespread that multiple corpses can be animated in the same way, creating mini-Lineages. Two examples of this are the Faceless, born from the bodies of World War I victims of poison gas who were struck by lightning, and Hollows, who were victims of dehydration during the events of the Dust Bowl. In both cases, once the events that caused their creation ended, no new members of the mini-Lineage could be born, dooming them to extinction. Extempore Disfigurements, Torment, Disquiet, and Wastelands are unique to each individual. 
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The ultimate goal of any Promethean following the Pilgrimage is to become human, an event called the New Dawn. Upon achieving the New Dawn, the power of Pyros will rewrite history, making it so the Promethean in question was always human, even if others can still remember their pre-New Dawn self. Their new life will be shaped by their experiences as a Promethean, even though they will remember none of it. Reaching the New Dawn requires Vitriol, a substance produced by the Created that is effectively a physical representation of their development along their Pilgrimage.Vitriol can also be stolen in an act called the Lacuna that is considered a monstrous crime. Because it is very useful in alchemy, some alchemists will attempt to hunt the Created to steal their Vitriol. Losing Vitriol sets a Promethean back on their Pilgrimage. Vitriol is generated when a Promethean completes milestones, specific steps along the journey to humanity. Some milestones are universal to all Prometheans while others are more personal. One important milestone is called multiplicato and it requires the Created to leave a legacy. The most common way of doing this is creating a new Promethean of the same lineage. There are other ways, but this is the most common. This is an issue for Extempore as their creation is often unreplicatable. The idea of dooming another in order to the miserable life of a Promethean rarely sits well, but many will end up doing it as the other options are either unknown to them or out of reach. Most milestones are gained through Refinements. These are roles a Promethean acts out to better understand humanity and themselves. There are 11 refinements, 5 common, 5 complex, and 1 forbidden. Changing between Refinements is important as staying static will eventually burn out the Azoth within and reduce the Promethean to a mindless automaton called a Petrificatus. The Refinement system means that Promethean is a game where humans roleplay monsters roleplaying as humans. 
The 5 common refinements are:
Aururum, Refinement of mortality. Followers of this Refinement attempt to learn about humanity by living amongst humans and acting like them. They will pick up human behavior, try to communicate with people, get jobs or attend schools, and develop a sense of empathy. These roles must ultimately be short to avoid Disquiet and the Pormethean must remember that they are learning to be human, not just imitating human behavior. 
Cuprum, Refinement of self. This Refinement focuses on the Promethean understanding who and what they are. They tend to be loners engaging in meditation and other forms of self-knowledge. This allows them to understand the mutability of their forms and hopefully the process by which they can transform their Azoth into a soul. Many adopt this Refinement after Disquiet forces them away from other people. 
Ferrum, Refinement of corpus. This Refinement teaches that since the body is the seat of the soul, understanding and perfecting the body is a vital part of obtaining a true soul. Thus, they train in martial arts, strength training, and other forms of exercise. Those following this Refinement tend to adopt the lifestyle of an honorable warrior who fights not just to fight, but to prove their strength and protect others.
Plumbum, the Refinement of source. This Refinement teaches that to escape the Promethean condition requires understanding it. They study the abilities and origins of the Created and especially the effects of Wasteland and Disquiet. They also tend to have the most knowledge about Promethean history, lore, and the nature of Transmutations and Legacies. 
Stannum, the Refinement of torment. This Refinement is all about believing that avoiding pain and Torment is impossible. The practitioners turn their rage and pain outwards, lashing out at the world around them. Most Created will end up on this Refinement eventually, as the torment of their condition drives them to the end of their rope. 
The complex Refinements are rarer and require a greeted understanding than the common ones. They are:
Aes, the Refinement of aid. This practice teaches that in order to proceed on your Pilgrimage, you must help others on theirs. Prometheans on this Refinement protect other Created and give them advice and help on their mission. It is all about learning to put others before yourself. On the other hand, you also must learn that some people don’t want help and how to avoid being taken advantage of.
Argentum, the Refinement of mystery. These Prometheans seek to learn about humanity by studying other supernatural creatures. Many of these beings (eg. vampires, ghosts, changelings, mummies, werewolves, mages) either were once human or are still part human. Those following Argentum believe that by studying the transformation from human to monster, they can learn to reverse the practice. Other supernatural beings (eg. spirits, demons, angels, etc) were never human and Prometheans hope that by studying them , they can learn what humanity is not. 
Cobalus, the Refinement of impurity. Similarly to Plumbum, this Refinement is about learning what the nature of a Promethean is. They engage in experimentation with Disquiet, Wastelands, Torment, and Transmutations. They also do not shun Disquiet and Wastelands, but encourage them so they can openly deal with the consequences and in doing so, find out how to master the Promethean condition. 
Mercurius, the Refinement of Pyros. This Refinement is all about studying the divine fire of Pyros and learning its abilities and limitations. They practice alchemy and delve into deep lore on Pyros and Azoth. They also learn how to amplify their Transmutations and control the fire within. After all, how best to learn how to turn their Azoth into a soul than to learn how to control it?
Phosphorum, the Refinement of ephemerality. These Prometheans can’t wait for the New Dawn, they want to be human now. Thus they indulge in vice and thrill, all while pushing the limits of life. Many take on this Refinement after a failed attempt to reach the New Dawn out of despair and a desire to forget their pain. However, by living life to the fullest, they can learn more about humanity and even the nature of death.
The forbidden Refinement is Centimani, the Refinement of Flux. This is the path of Prometheans who have given up on the Pilgrimage. In their mind, if the world treats them as monsters, they might as well be monsters. Those driven to despair by the pain, loneliness, and failure can fall to become twisted monsters with no hope of ever escaping their torment. Because Centimani is the path of rejecting the Pilgrimage, those on the path cannot generate Vitriol and must perform the Lacuna to steal it from other Prometheans to avoid becoming a Petrificatus. It is very rare but possible for a Centimanus to leave the Refinement and return to the Pilgrimage. The majority of Zeka are Centimani. 
There are many enemies of the Created: humans (or worse, other supernatural beings) caught in Disquiet, monster hunters, Alchemists out to steal their supply of Azoth and Vitriol, other Created eager to perform the Lacuna, and so on. The ones they fear the most, however, are the Pandorans. These monsters are the result of the creation of a Promethean gone wrong. Instead of being filled with Azoth, the body is filled with Flux. This causes the body to tear apart, each piece becoming a Pandoran. These monsters require Azoth to live and excel at hunting and devouring Prometheans for their supply. When deprived of Azoth, the Pandoran will become dormant and assume the shape of an inanimate object. Anything from a rock to an ornate sculpture could be a dormant Pandoran just waiting for the presence of a Promethean to awaken it and turn it into a vicious predator. While they possess a predator’s cunning, Pandorans are not sapient beings. However, if one manages to devour enough Vitriol from its prey, it can transform into a Sublimatus. These beings have all the power of Pandorans with a human-like mind and endless hunger. They frequently lead packs of Pandorans and human cultists in search of their own goals and precious Azoth. As terrifying as they are, Sublimati are victims of tragedy as well. They are just as inhuman and tormented as Prometheans, but there is no New Dawn for them. The only end to a Sublimatus’s misery is death.
The strangest beings Prometheans encounter are the Qashmallim. These angel-like beings are born directly of Pyros and can represent either Azoth or Flux. Each Qashmal is born with a mission and a limited supply of Pyros. They will attempt to fulfill this mission above everything else and only last until the mission is completed, they are destroyed, or their supply of Pyros runs out. Most Prometheans consider them to be either help or hindrances on the Pilgrimage, but Qashmallim can enact great change in the world. 
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scarfworks · 1 year ago
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