#living in a RPG world
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Another mutual's birthday. Sorry its late! This is @rukafais 's interpretation of their beloved blorbo, Kimmuriel Oblodra from the Drizzt novels. Do you think an ion stone might attract moths?
#living in a rpg world#drow#kimmuriel oblodra#the legend of drizzt#I had fun designing the costume#silk blouse with velvet ribbon details and jet buttons#soft suede leather style trousers#and a jacquard overcoat/vet with pockets on the underside of the skirted portion to reduce pickpocket opportunities#artists on tumblr
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Thank you so much for tuning into my second Doodle Day. Cleaned up the sketches for you guys. Hope you like them!
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Ye Olde Publishers were like 'People play D&D for adventuring and killing shit, they don't care about random minutia like the textiles industry. And they want the gods' avatars statted so they can fight them and cool powers for their clerics, they don't need the finer points of the life of a priest also we fear angry Christian mothers from the 80s will murder us in our beds if we don't toe the line very carefully'
And then there's me, like I do! I do! I want the random roleplaying trivia!
Only this morning, staring at my embroidery hoop I was remembering Astarion's hobby and wondering if Toril had different names for the stitches or unique fantastical methods, and whether Astarion favoured human or elven patterns/techniques.
And I need to know what obligations and restrictions Shadowheart, Durge, Jaheira, Orin and Gortash (and etc etc) have aside from the colour stuff and the insane Banite dress codes. What are some standard hymns and prayers? Does anybody have religous dietary restrictions? Do Bhaalists drink human blood as part of a pre-dinner ritual?
I love random trivia that serves no purpose except for absolutely random roleplaying things. I could've had that instead of blowing up the setting every few years and then rearranging the furniture again and again so that I can never keep the timeline straight. Where's my evil Bane-worshipping secret society that will aid me in taking over WotC and using my tyranny to this effect?
#babbling#sillyness#Random other thing but it's rather odd that the Forgotten Realms and the Word of Darkness are my favourite RPG settings -#- considering my blistering hate for metaplot#You've already got a mountain of lore to keep track of! Stop rearranging shit!#Love the detail that goes into a 'living world': hate the storylines always moving it forward. And blowing up the things I like.#That last bit in particular.
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THE LAST LIGHT OF THE WORLD
With Madison Clark giving her life so that Alicia and Tracy Otto can start anew as adopted mother and daughter, Nick makes a shocking appearance, as well as Troy is hellbent to get his daughter back. Strand is trying to heal old wounds and make up for his past.
The CRM is destroyed and is now being rebuilt by some old ex-employees, including the newly reformed Jadis and Thorne, allowing new trading routes and survivors to seek asylum inside of The Hidden City. Alexandria is flourishing with the return of the Grimes family and is no longer starving. They have also started to establish trade routes with the newly formed Civic Republic Community, a fully rebuilt Hilltop, The Kingdom and The Commonwealth.
With Althea and Isabelle no longer on the run, Connie and Al have started a news station that reports on the apocalypse and gives word to anyone wanting to find their loved ones in the vast expanse of technology while also getting their stories. Cell phones are now being used thanks to the reactivation of electricity grids, the world is slowly rebuilding itself, hoping to find a cure with the blood of two immune survivors, Ellie Williams and Alicia Clark.
A WALKING DEAD/ZOMBIE VERSE DISCORD ONLY RPG. POST-All shows.
MOST WANTED
#twd rp#twd rpg#the walking dead#fear the walking dead#rick grimes#ftwd rp#ftwd#madison clark#alicia clark#huck#jennifer huck mallick#jennifer mallick#andrew lincoln#the walking dead world beyond#twdwbedit#towledit#the ones who live#the ones who live rp#towl rp#towl rpg#twd#twd roleplay#zombies#zombie rp#no app rp#discord rp#maggie rhee#negan smith#negan#tlou rp
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Water attempt 2 - it is less lame Was looking flat in the next video so I broke up the layers and had them scale and flow at different speeds for something more organic. Now I need to make the water go splash splash but I am not smart enough to do that
#Looking lively for hand stitched water#game development#artists on tumblr#fiber arts#pc games#art#animation#pixel missing on the video :/#rpg#pokemon ranger inspired game#screenshot saturday#knight#3d#gamedev#indie games#world building#Rocket write#graphic
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anyways what I'm trying to say is that YIIK IS deeply post-modernist and Alex YIIK is just like Johnny Truant. From House of Leaves. In this essay, I will *instantly killed by assassins*
#oh so when johnny truant is an unreliable narrator who obsesses over women he likely never met it's good writing but when Alex YIIK does it-#i'm so sorry for this#yiik#yiik: a postmodern rpg#house of leaves#alex eggleston#johnny truant#my stuff#text#but also i'm not sorry because i'm right#bojack horseman is another character who reminds me of alex yikk a lot#both take the people in their lives for granted because bojack believes the world lives in a sitcom#and alex wants the world to work like an rpg
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One of the runs I currently do is reloaded save of my fav durge V (Violet, but she hates that name), where she ascended Astarion.
I think it unlocked something in me, I spent like 4 h yesterday just straight out murdering people in Baldurs Gate. Elfsong Tavern looks like a borscht, comparable only to the intestined interiors of the Moonrise Towers or decadently decaying decor of the Bhaal Temple.
And of course this knucklehead showed up which reminded me to grab the chef's grab on my way out (also Minthara lmao):
Screw the plot, this is my plot now. I thought Ascended Astarion was bad but somehow I think I'm even worse.
Baldur's Gate prepare because I'm really having a taste for beetroots.
P.S. Yes AA told V she needs to "look presentable now" and coerced her to put on a dress, fix her makeup and wear her hair down. He likes it better that way and it conceals the "ugly scar on her face". Funny how it never bothered him before.
#idk if I should feel bad#I haven't had this much fun since forever#I love that BG3 allows you to be just straight out evil#I'm the “let the world burn” kind of player in most of the rpgs I play#I'm not interested in how the game goes when the player is good and sweet and kind hearted#I want to see how much dev actually cater to those having their life shitty enough they want to live out their fantasy as a serial killer#in safe confinement of a video game world#also I'm available for child parties#I can draw Elsa and Olaf without reference#kids love me#dark urge#ascended astarion#oc: violet
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with toriel and asgore it's like. they're both flawed and their flaws parallel one another, but they're not EQUALLY flawed... like..... come on......
#let's be serious here. just say you don't like toriel and move on. but don't pretend her hypocrisies were in any way comparable#in size in subsequent damage or in blame to asgore's own#the game goes out of its way to show asgore's actions as wrong. both towards his people and towards toriel. noble yes. sympathetic. tragic.#heartwrenching. narratively impeccable and capable of genuine chance. but fundamentally the wrong choice made by a good man#toriel may not have made the best possible choice at every turn but her final intentions were the morally correct ones#she just did what she KNEW was right. even when it meant leaving her entire life and people behind to live in isolation.#asgore backed toriel into that corner just as much as he did himself#he was a good man who was in a world of hurt and that decision hung over him for the rest of his life but it WAS. HIS. DECISION.#you cannot take that from him. you cannot take the teeth out of his character like that#and you cannot take toriel's role as the person who challanges and refutes his decision from her#her entire character was created as a subversion of rpg motherhood. and how it had so little of motherhood in it.#letting children venture out into the wilderness to face god knows what god knows where#WHICH IS!!! IN ITSELF!!!! A NARRATIVE PARADOX. because it's something that the genre requires for the story to exist#you can't play the whole game on tutorial. the contradictory nature of her stance between morality & ut's genre is built into her character#that's what makes her so freaking interesting to begin with!!!!!! like.#OUGH#undertale#toriel#asgore#entry log
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#blake lively#harry potter#gdr#aesthetic#rpg#hogwarts#wizarding world#gryffindor#wizard#hogwarts mystery#auror#hogwarts legacy
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One of my friends did a "Show your OC before and after their trauma" and it got me thinking.
Thinking of an elf's hair being super important. Of long hair being a symbol of pride and status in some cases.
Nina having super long hair as a witch elf, her being super proud of it, of being skilled enough that she hadn't damaged it in battle yet. We joked yesterday that Nina's kill count is probably insanely high, and she has no idea.
This is Nina nowadays. She's going through it. But losing her hair was a last year thing. She lost a Lot of her hair in a housefire, so it's super short and uneven.
Anyways. Elf hair being a symbol of power and pride and Nina being a witch elf, part of the the kill-on-sight race that is dark elf, with gorgeous, long hair, vs masquerading as a high elf, the most self-important elf race, and having short, messy hair.
#i swear ill learn how to do sfx and will do nina's burn scars one day#also gods bless baydews picrew#best picrew imo#i love nina so much#larp#warhammer#live action role play#warhammer fantasy#rpg#larper#dnd#dungeons and dragons#ttrpg#swordcraft#original character#picrew#baydews picrew#baydews#witch elf#high elf#dark elf#oc#warhammer old world
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Game Reviews #2 - Fallout 76
I love this game to death, and the truth is that while it is not a game without serious flaws, it is overhated by the majority of the player base or at least compared as not even as great as any of the previous entries, but the truth is that while you can compare previous Fallout games, this one give something rather unique in comparison, and while I like this game a lot, I am not a Fallout fan myself, and I would not recommend it to other Fallout fans who are looking for a comprehensive CRPG experience.
The game does offer three types of gameplay loops, each loop being different than the other and it is what has helped keep the game so fresh for me and allowing me to spend so many hours in it, Fallout 4 was designed to be as replayable as possible and this game takes things a little bit further.
The three game loops are:
World Exploration in a vast, huge and hand-crafted Open World like previous entries of Fallout, or Elder Scrolls games since Morrowind (do not confuse it with their previous RPG aspects).
Looter shooter events and sections as well as quests and combat focused gameplay, like Fallout 3, 4 or Borderlands.
Building and crafting in your own bases and without any instances required, you can build on the world itself, like Minecraft, but its building system can be compared more with games like No Mans Sky or The Sims where you are limited to a certain amount of assets.
If you want me to rate each type of gameplay, they would go as this, 8/10 to 1, 6/10 to 2, and 5/10, respectively. My overall rating though, does not add up an average for these qualification, but it represents my emotional connection to the game and how it comes together with the sum of its parts.
There are also several aspects that affect and influence severely these gameplay loops, the main two being
Use of RPG stats to build a character that is better a certain type of combats than others, being faithful to the Action RPG label (Not the CRPG or Western RPG label).
The use of online gameplay. Most quests can be played solo, but every public event will require the participation of several groups of people, like in MMOs, people can visit your camp in the wilderness as well, whether is casually or teleporting there.
I will describe the two gameplay loops that I like less but I still enjoy quickly, and go a bit deeper into my favorite type of gameplay at the end.
First is the looter shooter aspect and the public events. Every 20 minutes a public event will pop up in every player’s screen and anybody can participate, the events range from taking some brahmin to their farms, to collect radiated ore and destroy ghouls and shoot a wendigo colossus monster for around 20 minutes while you get attacked by other creatures in the deep parts of a cave and your character can end up running away from the fear.
The enemies drop loot that varies from junk to build in your camp, to aid items and legendary and rare weapons, as well getting something as a reward for being in the event at all. Legendary weapons can be exchanged into a currency, scrip, to get legendary modules and upgrade your own weapons with effects that you get through RNG like 40% Power Damage or 250+ Damage Resist while reloading, so on and so forth. In this sense I would recommend Fallout 76 as your grind game. The events can be really fun, and can get very intense at times, my favorites being Radiation Rumble and my Test your Metal, but if you keep playing after 100 levels or so the loop becomes repetitive. You cannot pick a specific upgrade for your weapon, you have to collect the currency, either by exchanging the weapons you got on events, or getting seasonal rewards, and use that currency to get modules to roll upgrades for your weapons, every weapon gets 3 effects, getting one effect you want a lot is rare, so to get all 3 affects you want is going to take a long while. There are a lot of rare weapons you will need to pay a lot of caps for or other rare currencies the game introduces, like stamps or gold bullion. I feel this is designed to encourage you play the events over and over and make the game replayable, but if you aren’t into such mentality and want to avoid grind, you might not have a good time after a while. You can minimize the defects and maximize the strengths of your character, but a weapon with the right level and stats can be a long way in efficiency.
The second gameplay loop is the building and crafting part of the game. In this sense, the game excels itself allowing you to build anywhere you want as long it is not close to an already built location, like a place with a quest, a player can go wandering around through the world and simply find your house, which makes building a lot more worthwhile. This is where all the looting for junk comes place since you will use all the resources you find to build your own house and you can unlock a lot of plans to find something that you might like. You can farm and craft resources such as adhesive using vegetable starch, it takes a lot of time but you will find more joy in the craft if you are into building. There is a limit as how much you can build to avoid lag, but you can also build a shelter to build there as well, the difference is that shelters are instanced, and you will need to go through a loading screen to enter to them, which makes them less appealing.
You can also sell items at your camp, from aid items, to junk and even weapons and plans, which are the most purchased items between players. If you get a plan you already knew in a quest, you can sell it to someone else and get caps for it. Some players have reported getting so many caps that they don’t know what to do with them, but from my side I always run out when I buy a resource I can’t find in the map at the mall.
If this game was as great as it was in this sense, I would have rated it higher than the looter shooter section of the game, but the truth is that it gets a 5/10 from me because most of the crafting section of this game is hidden behind a paywall. If you want more than two camp slots, you will have to buy atoms for them. If you see a specific construction set you like, like an organ, haunted house walls, a well, certain type of stairs, if you want a bigger shelter, you will have to pay for it, no way around it, you will be subjected by what you find on the game and what it is on the shop, which makes construction discouraging in a certain sense, and even more when the building system is not as robust as with other games, you can’t make a diagonal wall or build a circle, unless using some very well practiced exploits.
As a side note, there are utility items that you can also buy with microtransactions, like repair kits or experience boosts lunchboxes that last for an hour, which do fall in the category of pay to win, but you can absolutely do without those in the game, and I can say that while I have spent a lot of money on the game, I can calmly say I never paid for any paid to win items at all, and I never needed them.
Now, what I like most of the game is its world. The first game-play loop I mentioned and the third one we are going to discuss. The truth is that most Fallout world building ends up really depressing for me considering all the post-apocalyptic nature of it, but this game is slightly different in its presentation.
I found previous Fallout worlds not that visually appealing, but Fallout 76 has a beautiful map composed of green areas, foggy swamps, radioactive red plain areas, several trainyards, ghost towns, castles, white valleys that look like snow, and zones covered in ash where everything is dark and brown, it is a beautiful world, and it is fantastic to explore it and sight see.
While I understand the point of the public in saying not having NPCs simply didn’t allow for any illusions for roleplay with the story itself, I have to disagree that it made the game boring. I like the idea of surviving on your own, and the environmental storytelling is incrediblyy rewarding. People will call Fallout 76 creatively bankrupt but will never get the chance to learn about all the characters hidden in the terminals and holotapes of this world. There is Lewis, the mad scientist that loved Nuka Cola and created a nuclear alcoholic beverage to continue with his obsession to get Nuka Cola merchandise. There is Shannon Rivers, the former voice actress of a comic character that formed a sisterhood with abandoned girls to fight against the raiders, there is Lucy, the ghoul that was killed by her husband when ghouls just had started to appear and people were still afraid of them, there is Jesus Sunday, who couldn’t deal with the fact that his brother was in love with a woman, and there is Cheryl, who had to escape from the bunker of her husband as he lost his sanity. I can draw a direct comparison with Bioshock, Portal 2 or The Phantom Pain, games that also uses a character that can be heard only through prerecorded audio, and the difference in reception is abysmal. In Fallout 76 you have a world for yourself, and you have to explore to find the tapes and every story, but that's what makes everything rewarding, it is an open world game, and every moment you find is a treasure.
There are just an endless number of wonderful stories you find in the world and make you feel so many things, you feel sadness, because all of the people you are listening to are dead, but you feel at least some happiness, for being at least for a moment in a part of their lives, you feel their pain, and you feel what they had to go through when the world ended in a nuclear apocalypse, it hurts, but it inspires you to survive. There is a beautiful quest where you get a list of places an old grandad wanted to visit for his daughter in her honor, and you find the list on his corpse. You can build a camera and take a photo of every place they wanted to visit. It is really beautiful and soothing in a way.
Traveling is not as impressive, since you depend on fast travel which is not only immersion breaking but also very monotone, walking through the wasteland is not as interesting as using a hookshot in Just Cause 2 and 3, or take a silt strider in Morrowind, but you can get a jetpack which allows you to climb and glide and makes the world exploring a lot more fun, you will still depend of fast travel when you are going to an event or going to an incredibly long distance, but exploring by yourself is still very enjoyable.
Wastelanders and subsequent updates added human NPCs which were the answer to a popular criticism with the game, and while I feel these changes and updates break the world building and atmosphere of the game a little bit, I do not hate them, because you can also find interesting characters in them. There is Lou, the ghoul that keeps trying to kill himself because he is afraid to go feral, there is Polly, the friendly Assaultron that you have to rescue and get a body for, and that might be in a relationship with her human male friend, a character that did speak to me a lot, and there is Sofia, the astronaut that fell from deep sleep before the war and you have to help with. These human NPC quests do have a single purpose though, and is that they are mostly used to create enemies to kill and loot to get, so you will find them limited in a way, but they do serve the purpose of giving the players that like human interaction something to experience the quest with.
After level 25 you can change your special points as you please and reorganize any perks you have picked with, this comes with the side effect of making spell checks useless since you can just leave the interaction and get the points you need to pass a check, but it helps you get a better combat build, you can get a perk card every level, so even if you are at level 500, you will still have a reason to level up so you can get more perks for different builds, or scrap them to rank up your legendary perk cards.
In a way, I do not care about the side effect of making spell check useless, since while I consider the environmental story telling very rewarding, a lot of NPC quest stories are not very good or noteworthy, they tend to me more kitsch in this sense, and long time Fallout fans will only enjoy them in an ironic/self parodying type of way, and either way, it does not focus in the appeal of choice in storytelling, and it is absolutely not a classic Western RPG or CRPG.
I can't blame Fallout 76 for not being like Fallout 1 or 2, after change in several development teams, change in companies, change in gameplay, change in ownership, and 20 years of time. Franchises change just like people do, and a name is just a name, Fallout 76 might not be the Fallout game you are looking for, but it is a good game in its own way.
There is also the seasonal content, like any other multiplayer game, there are updates every certain time, like you can see with the scoreboard of each season, you can complete challenges every day and every week and that will give you a score that will unlock limited and rare items. While it does suck that you cannot get items from previous seasons on your own and that you have to grind experience leveling up to finish it, or at least play every single day to get enough points, it is a great excuse if you want to make of this your grind game, you can learn to maximize as much as possible your build to get that rare item that you want, or you can simply play the story on your own, and let it be after that since the world on itself is fantastic and the soundtrack is sad and cathartic on its own. I do think that since we are doing this with friends, the grind is fun and rewarding.
I heard people don't usually rate live service games properly, and that is also the case here. Massive multiplayer games are often akin to a social experience or a competition and putting them through the same lens as single player games or standalone art pieces is non necessarily appropriate. We as players are part of the content, the people you meet and the players you interact with are part of the content. Sure, you will not find a deep socialization experience, that is for sure, but I do like the simplicity of the interactions when you play in games. It's like making friends like back when we were kids, "You like trains? I also like trains! Let's play together!" or in this case it's like "You like melee combat? Nice me too! Here is a cool gaunlet I found! Wanna do an expedition together? Wanna do Earl? Here is a heavy gun with heavy DPS that will help him melt in no time!" Yes, with small silly pastimes like that, when you stop doing missions, when you stop playing together at school, you will end up stop talking with a lot of people, but from all of those people you can end up finding a few you stay in contact with, you will even find someone that can turn into your friend, that's the kind of simple things where socialization just happen can give to you. In the game you can go together in missions like daily operations or expeditions and having people to do it together gives the chance of make it differently every time, say something different every time or mess around in a new way in every new iteration, and that's what makes the grinding work. In this community interactions are usually positive, there is no lack of negative experiences, but you will always find that person with so many items that will give you a super rare plan you didn’t have, or you will have a reason to pick up and do a new mission so you can continue over and over, this is a give it or take it thing, love it, or hate it.
I would recommend it to play it sooner rather than later, though. Updates also seem to be slow lately with us getting very little new content, probably with the company focusing manpower on Starfield or slowly moving on from the game at all, which makes me a little sad, but with multiplayer games it is hard to determine what is really the cost of keeping servers alive.
What I like about Fallout 76 is the sum of its parts, while the world building was taken over by the human NPCs, the looter shooter has to be taken with a grindy mindset, and the building and crafting is behind paywalls, you will still find new things to do and you can change the activity that you are realizing if you get bored, if you don’t want to do events, you can go explore, if you don’t want to explore, you can build a new shelter or base. If I want fast gameplay I can do fast gameplay, if I want to slow down, I can slow down, and this is all contained in one beautiful world full of eye candy and it is not a lonely experience, it has that kind of endless content I want the most: people. Overall, it just hits a lot of the itches I look in games, but it is not just that, but it is also the fact that it is online.
At first I was dubious about online games, but this game has won me over and I wish a lot more games did this with their campaigns, the ability to play alone if you want, to let you do your own thing, but still being multiplayer enough that you can casually meet others whereas is in the wasteland or in an event, I have had beautiful interactions with others, people that have giving me aid, people we keep killing each other with because is fun, someone who gifted me a Halloween Witch Costume when they saw my Haunted House camp, people getting dizzy at seeing my camp at the top of a monorail wagon, it adds the best elements of casual building gameplay in games like Animal Crossing or Minecraft, but now you can meet each other casually in the game itself, how beautiful is that? Not to mention the world is not cartoonified or simplified in its graphics to make construction more doable or save resources in a portable console. How beautiful would it be if you could meet with others while doing your own quest in other games? There are MMOs, sure, but having 24 people at most in a server, means it is a lot more possible someone will find you and see your camp, and the world is not split in sections you have to go around, it is all one big world you can travel on your own, and that is beautiful. There aren't any games like Fallout 76 anywhere, even when so many companies keep pushing live service games, I feel the only one that has had a chance to gain me over, is Fallout 76, allowing me to speed up and down the gameplay as much as I want, and immersing me the most in a new world I am thrilled to explore, that is why right now I want to give it 5 stars. F76 in a way, its unique, it will give you a pure single player experience with the change of meeting with others, but still not forcing you to, it is the heaven for introverted people that want to make friends in a subtle way! No need to ask someone to add you and start co op the two of you together, alone, without knowing each other. The fact that there is only voice live is an obstacle the game has but it is well complemented with the fan and official discords when looking for groups. Not to mention that this game is really overstimulating with every activity and event and that is really appealing to someone with such attention span like mine. I feel overcharged and I feel great. It is casual, over stimulating, beautiful to explore, it is funny, and it is single player but just multiplayer enough, this game is my jam, it is my heaven and safe space.
The community is really nice, and I can say that of every bad interaction I have had, I have had at least 9 great interactions with others, I love this game because aside of being very over stimulating and massive, it is a perfect casual game to make friends with, there are no leaderboards when events end, you did what you could, and you had fun, and while I know that AI generated content will change how we look this type of endless content genre of games in the future, this game as 2023 absolutely succeeded in being that massive, seemingly endless game I could sink myself in, and escape from the world, without being entirely alone. With Fallout 76 I can submerge myself in the feeling of having experienced the world end, but still finding something beautiful to go on, and a reason to live.
I want to end quoting the holotape of Miguel Caldera, one of the survivor stories that you can find in the Flatwoods.
“Even when you think everything is over… it's… it's not. It goes on. I mean it's awful too, don't get me wrong. All the people dead and hurt. But, well, those are things beyond my control, so I'm making the best of it. So, for all you future people… just know that we lived through something… horrible. But we did it. Somehow, we're alive… And if you're hearing this, then well… I guess at least some of us made it. Right? So hey, chin up, kiddo! You'll be okay. Okay?”
9/10
I'm not playing again until they let me buy The Hills Are Alive, though.
#bethesda#fallout#fallout 76#todd howard#live service games#open world games#rpg#multiplayer#the sims#bugs#mmo#looter shooter#post apocalyptic#survival#first person shooter#building
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I colored this doodle of @heybiji's DnD OC Dandelion talking to a lil pink kobold named Fissik. For some reason I pictured there being a little light filtering down from far away despite them being in the underdark. Like a reminder of warmth in what looks to be a difficult moment for Fissik. Thanks for letting me color this Biji! Sorry for mistakes haha.
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Aaaaaaaad, we're live again ✨💚
I'm gonna babble about World Seed a lil first, but then we're playing Hades tonight ✨💪🏾🖤
twitch.tv/mystydjinn
I heard the link doesn't work sometimes, so I'm doubling up now ✨(*˘︶˘*).。*💚
C'mon in!
#vtuber en#english vtuber#indie vtuber#vtuber#vtuber uprising#game design#gaming#game development#tabletop rpgs#tabletop games#ttrpg#vtubers of tumblr#world seed#it's a live
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so i heard you like rain world and bug fables and celeste and ultrakill and risk of rain i got nothing to add i just think that's awesome
the funny thing is i probably never would've played most of those games if it weren't for my friends begging me to and now here i am with my brain chemistry changed forever
(though if we're listing things that changed my brain chemistry i don't think i would ever feel right posting this without mentioning oneshot, hollow knight, and cassette beasts)
#the one i did play on my own was celeste and it's still so banger#bug fables has forever set the bar in my mind for good rpg dynamics and that's A Lot to live up to lmao#risk of rain 2 and ultrakill convinced me that not all shooters are bad just most others are boring#and rain world. hoh rain world. that was a religious experience
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his faceeeeee someone get me OUT OF HERE
#i rlly like that line of hers though. her first priority is always helping people#thats why i love sapphire so much shes brash shes tough shes rude but at the end of the day she is a hero!!#she is SO rpg protagonist. going around helping ppl even tho she doesnt have to. without even a second thought#she gets strong IN ORDER to help people!!#and ofc ruby wants to help ppl too but he IS quite a selfish person. and i think that probably stems from the fact that he has historically#not been allowed to do the things he wants to do and be who he wants to be. being stifled like that ofc when he goes out in the world#his priority is gonna be on finally fulfilling his own desires. but he DOES care about other ppl and wants to help when he can#but helping out here would mean throwing himself into the role of a trainer and being defined by his battle skills which is like.#literally the last thing he'd ever want to happen. but he cant communicate this to sapphire BCUZ OF BEING RAISED IN A HOUSEHOLD#WHERE HE CANT TALK ABOUT HIS FEELINGS. SO INSTEAD OF EXPLAINING WHY HE DOESNT WANT TO HELP HE JUST PUTS#ON A FRONT AND MAKES HIMSELF LOOK LIKE AN ASSHOLE#GODDDDDDDDDD these characters make me crazy like even if it wasnt intentional the ways in which their upbringings affect how#they act here is soooo fascinating. esp since they are literal children so they're still in that era of their lives where they really#are just kind of mirroring what they've been taught and not self aware enough to analyze WHY they act in these ways#serena.txt#pksp reread#ruby & sapphire reread
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You found 'Toolbox' while diving in the cove!
Open 'Toolbox'?
[ No ]
[ Yes ] ◀◀
Obtained! Mallet Obtained! Chisel Obtained! Pliers Obtained! Blueprints
Read 'Blueprints'?
[ No ]
[ Yes ] ◀◀
" (Image depicts a redesign for a cave, with tile flooring, floating lights, and shelves full of artwork that looks like mosaics)
To remove water from certain areas of the cave, we will need block off the area with a wall of some sort and then pump the water out. This only needs to be done if we want to have human guests, which I doubt.
The lamps can be made from angler fish, which I'm aware might be hard to get. Unless we can find another cave with different iridescent material?
Anyway, we'll need more plaster to place the tiles down, since the rock floor is too hard to manually make space for them. And then, we can add a touch of flora around the cave to make it more homey, I guess?
Seraphim and The Lady should handle this project, since I couldn't actually check the structural integrity of the cave. It's obviously good enough to stay open without anyone disturbing it, but putting in shelves might disrupt that. "
#under the sea logs#world building#character building#rpg style#the architect speaks#ooc: im very aware that's a fishing box lol#fallout 76 does not have a lot of assets i can use and this one looked so cool T_T#this post is sorta null lore-wise but i just wanted to make an official description of the cave the main body lives in
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