#like people are supposed to be skilled in different things that's how we work together
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I actually think because of this, Stolas would make an excellent candidate for a self-defense based martial art
the best way to win a fight after all, is to never get in one
Blitzø could absolutely use Stolas' natural flight instinct and hone it. Stolas doesn't need to fight, he just needs to get away. it would also help sate blitzø's mind, but it still gives Stolas agency and the feeling of actively defending himself
turn what Stolas probably sees himself as a weakness, into an absolute strength
So you know what has me concerned?
Stolas is immensely, incredibly powerful. But he relies on raw power. If he gets in trouble and that power is cut off, he’s going to be in over his head.
It gets intense in the human world. If Stolas goes on a mission, there’s a real possibility he’s going to be in over his head. He has no martial arts skills and no experience with weapons. He doesn’t even have a lot of physical strength.
(This is my favorite part of Seeing Stars Bryce Pinkham I love you so much).
If he ends up on a mission and he doesn’t have his magic to rely on, let’s hope he doesn’t get separated from the others. Let’s really hope there’s no angelic weapons around.
And since Ghostfuckers confirmed that Blitz has a deep-seated fear of his employees getting hurt on his watch, he’ll never forgive himself if he lead Stolas into a dangerous situation and Stolas got hurt.
#running away is absolutely a valid strategy do not believe otherwise#hope you don't mind#i still really like your other response and im absolutely a firm believer not everyone needs to be a fighter#like people are supposed to be skilled in different things that's how we work together#just wanted to add something because im an athletic nerd with physical health problems who wants you to know you can do it too#if you want#(general you)#helluva boss
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You know what would make the Lucky Charm more balanced? Make it so that there are times where other characters figure it out, not just Ladybug. That way, it doesn't make Ladybug hypercompent and makes it possible for other people to save the day.
I don't mind Ladybug being the one best suited to Lucky Charm. I don't think it makes her hyper competent because you don't need a Lucky Charm to save the day. It's just the way that she saves the day. The other characters should have their own unique talents that let them win fights. Generally speaking, that's how strong teams work.
For a random example, let's talk about the teenage mutant ninja turtles simply because I think most people know something about that franchise. The character Donatello (aka Donnie) is the team's tech guy. He makes all kinds of inventions that help them save the day. The show would not be improved if all four of the turtles were able to take on this inventor role. I'd argue that it would actually be lessened because the characters would become interchangeable. This is something that the franchise seems to agree with as each version of the show gives each turtle unique skills and personality traits that makes each of them indispensable in their own way, which is what I think Miraculous should have done with the temp heroes.
That being said, I do think that there's a way to make your idea work. I'd just go a slightly different, more lore balancing route since Lucky Charm is technically bad lore and you all know how I feel about bad lore. So let's talk about giving it a minor tweak and how I think that would actually improve things.
Tikki is supposed to be Creation, not Luck, so the Lucky Charm shouldn't have anything to do with Luck. It should just be pure Creation where the holder comes up with a thing they want and that thing then pops up. It could also have a give and take element where the holder gets what they asked for if they want something specific, but they could also just call the power as a hail Mary and Tikki would come up with something on the fly, leading to the occasional puzzle.
This leads me to my proposed changed.
I personally think it would be hilarious and honestly more fun for Marinette's character if she could summon anything she wanted, but the Lucky Charms stay exactly the same because that's just how her mind works. Even when Tikki is helping, it's still all wacky items because Tikki knows how Marinette is and just goes with it.
For example, in Copy Cat, Ladybug turns a spoon into a hook for a cobbled together fishing pole. Wouldn't it be even funnier if Marinette summoned a spoon on purpose because she was thinking of the makeshift thing she cobbled together in order to fish up something she dropped from her balcony? Then, post fight, Chat Noir praises her like always, only to then ask, "So why a spoon and not a fishing hook?" And Ladybug just stares at him because oh, right, those are things they make. She could have done that. Ooops.
And in Malediktator where she summons a sniper rifle to get a laser pointer? Well, she was thinking about this silly comic about a cat assassin! She totally spaced on the fact that you could just get a laser pointer by itself.
Eventually, her team learns to just go with it and not ask questions. Meanwhile, the general public thinks that the Lucky Charm is some random item that Ladybug has to figure out and no one bothers to correct this misunderstanding. You can even have a running gag of new team members learning the truth and going through the acceptance process of, "Hey, you try thinking up how to set a trap while a 5 meter tall lollipop is trying to crush you! Your mind goes to what it knows, not to the ideal solution, okay???"
If we go with this setup, then other people can wield the Ladybug and use Lucky Charm effectively, they'll just use it in a very different way from the way Marinette uses it. There will also be people who are just not suited to the Ladybug since that was initially how the powers were supposed to work and it made perfect sense. Kwamis should have ideal holders along with okay backups and terrible backups. I personally think Alya would be an okay backup since she's creative, but not creative in the same way Marinette is, leading her to be a lesser Ladybug. Adrien, on the other hand, should generally suck at the Ladybug as he simply doesn't have that style of creative thinking. Which is fine. Better than fine, even! You don't want your characters to be interchangeable! They should all have strengths and weaknesses!
This is one of the show's big flaws. Since everything is on Marinette's shoulders, the other characters rarely get a chance to shine and so they feel interchangeable. For example, if gift always shows the target what THEY want, then why does Rose need to be the one to wield it? Juleka could wield it just as easily. And if Ladybug is generally the one telling Marc and Nathaniel what to summon with their powers, then their creativity is not needed. Anyone could wield the rooster and the goat! The show has completely failed to understand what makes teams memorable and so we have a bloated, boring team whose presence I'm dreading because they had five seasons to set these guys up and yet here we are.
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Difficult Placements in the Natal Chart
*Difficult: defined as "not easy; needing effort or skill to do or to understand"
I'm going to be discussing what placements I believe are more difficult to have in a natal chart. I just want to emphasize that this is my opinion (Tamra Judge voice) . Let's remember that all placements have their pros and cons, you are not defined by a few unfavorable placements. Of course, aspects and orbs matter... Chiron with 3 squares to your personal planets will be more difficult to handle than if you had Chiron trine Sun and Venus, for example.
One last thing: Difficult placements can be the ones with the most value. They teach you things, make you stronger, and they can make you an inspiration to people dealing with similar situations. Difficult placements have their positives too, which we will discuss.
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Sun conjunct Chiron: These natives go through a lot of pain, physically and emotionally. They go through many trials and have to learn how to heal again and again. I feel like the universe puts them through a lot so that one day they can help others, which is nice but damn. This aspect can easily make someone slip into addiction, depression, and bitterness if the energy isn't channeled correctly. These people are prone to psychic attacks that lead to chronic illness, specifically migraines.
Positives: Can become a healer, can help other people through their problems, can become an inspiration, selfless character.
Sun square/opposite Neptune: These natives struggle when it comes to their fragile ego. They are deeply sensitive and feel things intensely. They absorb energies meaning if they're around negative people, they themselves will become negative as well. It's so important for these people to be surrounded by positive and successful individuals. Sun square/opposite Neptune is also easily manipulated and taken advantage of since they tend to see the world through rose-colored glasses. Throughout life, this placement can make an individual feel unworthy and inferior which can lead to a victim mentality that's hard to break. Watch out for escapist behavior because these people are prone to addiction.
Positives: These people are very psychic and should work on their spiritual abilities. Becoming religious or spiritual can be very beneficial for them. They have the most impressive imagination and are super creative.
Capricorn Moon: I've noticed that people with Capricorn as their moon sign have difficulties with being vulnerable and asking for help. They are the people that hold their family and friends together - they are the strong one. Oftentimes, they become responsible too early in life, which probably cut their childhood short if they had one at all. Their sense of responsibility is their strength but its also a weakness; they don't want to be thought of as "weak" or "needy" so they hold their feelings in. Like Pisces, when their emotions come on strong they need an escape, Capricorns rely on work and their sense of duty. They are prone to becoming workaholics and will ignore painful situations by working all the time.
Positives: Likely to become successful career-wise, very driven and ambitious, people trust them, they make great friends because you can rely on these people.
Aquarius Moon: Similar to Capricorn, Aquarius Moons struggle with their emotions and how to express them. Their emotions might not even be felt in some cases. They look at things intellectually and in a detached way; they think "Should I be sad about this?" or "Am I supposed to be angry?". Growing up, they probably didn't have someone that they could emotionally confide in or even worse, they could've been punished for showing their emotions. I've noticed a lot of Aquarius Moons have a detached sense of family, they could've been adopted or they just feel "different", they could even look at themselves as the black sheep.
Positives: Can come up with creative solutions to problems, a great friend, nonjudgemental and open minded when it comes to others and their life experiences.
Moon square Pluto: This placement could've been the victim of abuse, especially from their mother. Their mothers could have struggled with mental illness and unfortunately these natives could've been the scapegoat and received the backend. Their mothers could be careless one second and the next they could become obsessive; the obsessiveness usually shows when the native leaves home and creates space between them. This leads to distrust in people, women especially. Moon square Pluto people cling onto any sense of control because they grew up in utter chaos. Unfortunately, these people can deem self destructiveness as "normal" since it was what they knew throughout their whole childhood.
Positives: If these people conquer the negative traits brought on by this aspect, they could become great psychiatrists or therapists. These people are devoted and loyal.
Moon square Saturn: This placement could've struggled with feeling unsafe in childhood; like they couldn't count on their parents. Their mothers were less affectionate than normal and they didn't receive the comfort that they needed, which leads them to being uncomfortable with affection in adulthood. They probably went through some tough changes in childhood which is why they loathe change as an adult. This placement could've felt like they had to parent their parent, specifically their mother. And their mothers could've vented to them about problems that they had no business hearing, cutting their childhood short. Their mothers could go to them for advice a lot of times. They could've felt like a burden growing up, usually an emotional burden but more likely a financial burden.
Positives: Strives to become successful, these people are independent and self sufficient.
Virgo Venus: Virgo Venus isn't too bad but can make a native struggle with self esteem issues. I put this on my list because these people attract lovers that need fixing. Venus in Virgo love to fix people and make them "better". The people they're trying to fix could be toxic and destructive; the "bad boys/girls". But having their partner in focus and ignoring their own needs makes them resentful after awhile. I've noticed this placement attracts creeps and stalkers as well because they have a vibe of innocence and purity. In love, they can grow to be very demanding and make their partners feel inadequate in the process. They also get the ick quite easily, meaning its easy to turn them off.
Positives: Is reliable in love, a lady in the streets freak in the sheets type, definitely someone you want to bring home to your family, will take care of you.
Venus in the 8th house: Venus in the 8th house natives tend to be possessive and jealous in love. It's not that they view their partners as property (they can but this placement alone doesn't indicate that imo), they are just extremely loyal and expect their partner to be as well. From my experience, Venus in the 8th house people are ready to give it all up for someone they love. They want to merge and become one with their partner. Their intensity comes from a good place but once a relationships ends, it can be very very painful for them. Love and relationships trigger transformations for these people and sometimes triggers transformations in their partners. They come out of relationships a stronger and better version of themselves but this is usually achieved through heartache. This placement also has a real fear of abandonment and will stay in toxic relationships for this reason.
Positives: Loyal and devoted in love, is a ride or die person. They are very alluring and magnetic. Not easily forgotten.
Venus in the 12th house: I believe these natives are too good for the world. I say this because, like 8th house Venus, they are ready to give it all up for love. Venus in the 12th house is self sacrificial to a fault, oftentimes neglecting themselves in relationships. Love can bring subconscious pain to the forefront, attracting lovers that make them face hidden problems they hold within themselves. Venus being in the house of the hidden, it's not uncommon for these individuals to be the "other woman/man" or be in secret relationships for whatever reason. They can be easily manipulated and taken advantage of since they're hopeless romantics. This can lead to them having to regulate how much love they have for someone; they'll hold back their feelings and needs in fear of being naive and walked on.
Positives: They love people genuinely and whole heartedly, they see the best in their partners, they form deep connections in love.
Venus square/opposite Saturn: These natives may have grown up in an environment that lacked physical affection. This creates a person that is uncomfortable in love and becomes very regulated with how they express their emotions. They may be inherently insecure when they're young which creates doubt around being loved; they're prone to thoughts like "why would anyone love me?" which then creates trust issues. These people also struggle with self-love, they have feelings of inadequacy and compare themselves to others a lot. Since they have low self esteem, they often attract partners that treat them badly and the worst part is they think they deserve it. These people aren't fans of PDA or physical touch and often express love through gift giving or acts of service.
Positives: Self sufficient, usually has a "glow up" later in life, once this placement is conquered (could be the second half of life) they are unstoppable and have so much love for themselves.
Mars in 4th, 8th, 12th house: Mars doesn't feel very comfortable in water houses, this is especially true if the native has a lot of squares and oppositions to their Mars or water house lord. Mars ignites the emotional watery nature of the houses which can lead to sudden outbursts. Mars in the 4th house natives could have dealt with a prominent mother who dominated the household (4th house). This could indicate that a father figure was absent or estranged. Either that, or his role was weak compared to the mothers. Mars in the 4th house could also signify an aggressive mother and hostile home environment. Mars in the 8th house natives experience extreme emotions a lot of the time, this can include anger, obsession, and jealousy. Since Mars is in the 8th house of transformations, you can expect these people to go through many many painful changes in their life because Mars here speeds things up. These natives are prone to accidents involving vehicles, tools, gym equipment, etc. so watch out for transits! Mars in the 12th house could suppress their martian traits; sexuality, motivation and anger... or it could be the opposite, they could become addicted to sex and have a wicked temper, depending on the sign and aspects. Trauma related to sexuality and the inability to stick up for oneself could be prevalent here as well, or they could be downright violent towards others. These people can either lack motivation or become extremely restless. They also probably have crazy vivid dreams and aggressive hidden enemies.
Side Note: Mars in water houses can either be horrible or not so bad, it really depends on the rest of the chart. I included this because the negatives can be extreme.
Mars square/opposite Pluto: These natives usually had a childhood filled with violence and witnessed a lot of strong emotional outbursts. This makes the native think that reacting aggressively or even violently is normal. They could've been abused by their peers, siblings or parents. As they grow up, physical violence, fights, and anger issues could arise. They can get offended really easily and people just assume they're picking fights. Has a lot of physical energy that can manifest as aggression.
Positives: If they channel their energy correctly, they could become talented athletes. Has enough energy to meet their goals and then some.
Saturn in the 1st house: These people have had it hard since childhood. These natives struggle to be comfortable within themselves due to being surrounded by critical people and even being bullied growing up. The judgmental voices they grew up listening to becomes the voice within. They could struggle with body dysmorphia and have deep rooted insecurities. They are confused within themselves and their insecurity could make them miss a lot of great opportunities.
Positives: These people often have a deep sense of responsibility and can be very successful in their career, depending on the rest of the chart.
Saturn in the 7th house: Saturn, the planet of restriction and blockages, sitting on the 7th house of partnerships can make a native go through a lot of trial and error when it comes to one on one relationships. These people could be shy and fear intimacy due to their self esteem especially when they're young. Since Saturn is very karmic in nature, these people could attract toxic relationships or partners that don't fit well with them in order to learn necessary lessons. These people should be careful of going into business with people and also should be careful of divorce settlements (sign that prenup!)
Positives: After Saturn return, these natives will finally meet an adequate partner and since the universe put them through trial and error, they'll be ready for it. Has meaningful life long friendships.
Chiron opposite ASC/Chiron in the 7th house: These peoples' lessons come in the form of lovers. Betrayal, deceit, heartbreak, and infidelity can make their way into these natives lives. It doesn't have to be those themes although it can be. Depending on the sign of your 7th house, those are the themes that'll teach you the lessons and open up old wounds. For example: Leo in the 7th house (Aquarius rising) you may attract and deal with partners who, worst case scenario, are selfish, egotistical, and want everything to revolve around them. This could trigger your childhood in which your parents fought with each other and forgot about you in the process. Another example is Aries descendent (Libra rising) you may deal with partners who are aggressive, dominating, and maybe even violent. This could trigger old wounds from childhood: maybe you lived in a home where domestic violence was prevalent. You get the idea.
Positives: You're not doomed in love by the way, it's just 7th house signs and their themes that will show up throughout your life. The examples I used were pretty extreme to get the point across. The positive here is that most of the time, the themes are much more discreet. For the 7th house Chiron in Leo example I used, it could be that your partner is self centered and you recognize and treat this. Could be an easy lesson learned (well it better be because if not it's gonna keep showing up).
Chiron in the 11th house: Chiron in the 11th house is a placement I personally have using Placidus. These natives never feel like they fit in, they feel like they're looked at as the outcast, like they don't belong. This is usually the consequences of being bullied as a child and made to feel less than. These people could go through a hard time in life where they have no friends and feel like they have no one to turn to. Loneliness could be a prominent theme in their lives especially when they're young. Chiron in the 11th house would rather have one on one connections than be part of a friend group.
Positives: Could be an advocate for people sharing similar experiences, knows how to be a good friend, values friendships and knows how to be alone.
Chiron conjunct Pluto: I have this one! I've noticed that certain painful experiences; death, heartache, betrayal, rejection affect me SO much. Growing up my mom would just brush these things off and say that they're a part of life. But to me, these things would happen and I would grow to fear them immensely. For example; my grandmother who I was super close to passed away when I was 17 and ever since then I've been terrified of my parents dying. Painful experiences really change people with this aspect, for better or for worse.
Positives: These people are forced to confront their deepest fears which in turn makes them stronger. They have the power to transform themselves after traumatic events.
Lilith in the 1st house: Lilith is the exact opposite of what "women should be" which rubs people, men specifically, the wrong way. It also rubs older generations the wrong way or whoever believes in traditional gender roles. Here in the 1st house, these natives embody Lilith which, you guessed it, rubs people the wrong way. They usually have trauma related to males trying to put them down or put them in their place, even as a child. Growing up, adult women could talk about them negatively as well. Everywhere they go, there's people that look at them sideways; they're either disgusted or intrigued. They often experience people hating them for "no reason". The real reason for this reaction is because they make people feel threatened just by being. They were also sexualized from a young age and could've had older people, mostly men, commenting on their bodies.
Positives: Extremely magnetic and alluring, blessed with beauty, intense aura and presence, always gets what they want.
Lilith in the 10th house: Similar to Lilith in the 1st house, these natives have a tendency to set people off just by being themselves. This creates a lot of disturbance in the workplace; people either love them or hate them but either way their reaction to them is extreme. Male authority can either sexualize them or belittle them making the workplace uncomfortable. Lilith being Lilith here, they may use this power to their advantage and climb the ranks so to speak. Rumors about them swirl around the workplace because people are just obsessed.
Positives: Strong people, very attractive, can use their good looks to their advantage, will grow to be a boss.
18° in Personal Planets/1st house/6th house/8th house: 18° is the shadow side of Virgo. Having this degree could indicate serious illness, tragedy, and critical misfortunes playing a role in your life. This doesn't have to be the native themselves experiencing these things, but it will affect them whether that be through family, a partner, friendships, etc.
Positives: I feel like this could be true but not always so if you have this degree anywhere you're most likely safe. But then again you might not be. Good luck. :)
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I'm definitely forgetting a bajillion placements but it's all so negative so I'm going to end here. I'm not trying to be negative I'm just shining a light on certain placements because they're fucking hard to deal with!!!
To the people that say no placement is bad or negative: how does it feel to have rainbows and sunshine shooting out of your fucking ass?! Be forreal.
Life is hard, we all know that. How could we appreciate the fortunes if we didn't have misfortunes? For all the negative there will be positive too. Here's to all of us and our shitty fucking placements 🎉
#astrology#astro observations#astrology community#astro#astro community#rising signs#sagittarius#leo#scorpio#harsh aspects#astrology degrees#Aries#Taurus#Libra#cancer#Saturn#Pluto#Neptune#zodiac#house placements#astrology aspects
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~Were supposed to hate each other right?~ Carl Grimes
Request: Would you do a Carl x Reader, where Carl and Reader dislike each other a lot and then gets lost together on a scavenging trip, so they finally have to spend the night in an abandoned hotel or something similar and to unwillingly share a bed and it ends up with them having sex? can you add that the mood of the two of them the next morning is very strange and embarrassed and they don't know how to deal with each other now?
Pairing: Carl Grimes x Fem!Reader
Word Count: 1.2k
Warnings: PiV sex, Shy Carl, Shy Reader, Awkwardness, Teasing, lots of cuss words, reader and Carl don't like each other, dry humping, needy Carl, needy reader.
You and Carl didn't like each other at all! It was not a new thing to the group.
Ever since they stepped foot in Alexandria, you just found him so stuck up because he knew all about killing walkers and surviving.
Well let's not forget how you were out in the wild too, trying to survive and not get bit just like them.
The only difference is you had no group. So you hated when he acted like he knew better and was so much smarter then you in survival skills.
You two were both out on a run instructed by Rick and Carol for you too to get along.
You rolled your eyes but didn't complain, Carl on the other hand...
"This is such bullshit! Why do I have to drive in a god damn car with this annoying ass brat?!" He complains.
"Watch your mouth!" Rick yells at his son.
"Seriously dad?" He asks.
"I am very serious. I don't know what it is with you two but lemme get this straigh through your stubborn teenage heads. You two will go on this run, find supplies, and get along. I don't give a damn if you guys fake to like each other." Rick yells.
"People can't stand to work with you two because all you guys constantly do is bicker. Carol's tired of it, i'm tired of it, hell Daryl's tired of it! So shut your mouths and go!" Rick continues irritated before walking off.
"Damn, I've never seen him that angry." You say. You look at Carl and he speaks.
"Well at least we both agree on something." he says before walking off to go find a car.
You follow behind him and you both get in the car. Rosita opens the gate and Carl speeds off.
You each brought a bag off supplies and food just incase you get stranded.
You both silently sit in the car not speaking to one another. You constantly glance at Carl.
"What?" He asks rolling his eyes. Your eyes widen and you open your mouth to respond.
"What do you mean? I'm not doing anything." You respond already annoyed.
"You keep looking at me, do you think I'm pretty or something? Stop staring." He says keeping his eyes on the road.
Your face gets hot as you look down at your fingers. You quickly shut down the smile slowly starting to appear on your face.
"Ew! What!? No, I hate you remember. You're ugly anyways." You respond staring out the window.
You feel the car shaking. You think it's just the gravel until the car completely stops moving. It slowly comes to a stop in front of a hotel.
"Damn it! The car ran out of gas. I guess this is where will be staying for a little while. A herd is coming up anyways. Quick let's get inside. Maybe we can find something." Carl says.
You both grab your stuff and quickly but quietly sneak into the hotel before the herd sees you.
You guys find a room on the first floor and get settled. You notice that the room only has one bed.
"Carl, this room only has one bed." You state. He looks around and groans.
"Well you take this and i'll take the room next door then." He responds.
"All the keys are gone except this one. This key was left in the door. You can't open the rest." You respond, "Plus we have to stick together incase anything bad happens. We are sharing a bed wether you like it or not." You say.
"Quit whining like a baby." You add with a smug smile on your face.
Carl rolls his eyes and mutters a curse word under his breath. You both get comfortable and turn your body's far away from each other as possible.
During your slumber to feel Carl moving in his sleep. You were about to kick Carl when you hear him whimper.
'Maybe he was having a nightmare', you thought. But then he whimpered your name and you froze.
He turned his body and grabbed you waist pulling you closer to him. That's when you fell it.
The stiff feeling of his cock inside his jeans begging to be released.
He was having a wet dream about you! This is not real, it can't be, you thought.
You tried your hardest not to move but he kept rubbing himself against you.
"C-Carl." You whimper out. He moans again and grinds himself harder against you.
"Carl!" You whisper shout. He stirs awake, realizing how close he is to you. He quickly scoots away just staring at you in the dimly lit room.
You turn to face him with your hand down you pants desperately looking at him.
Carl is breathing heavily waiting for consent to touch you again, to feel you again.
"I need you Carl." Those 4 words were all he needed before his lips crashed on yours.
You moan into him and quickly go to take of his pants. He lifts your shirt up exposing you belly.
You successfully pull his pants down to his feet before lifting of your shirt.
You fondle with the button on your pants as Carl takes off his shirt and drops his pants and boxers on the floor.
You finally manage to take of your pants and discard them with the rest of the clothes on the floor.
Carl and You are both so needy that he doesn't even have time to prepare you for his length. You don't care anyway.
He slowly slides into you, the stinging feeling of your walls being stretched felt painful but good at the same time.
You moan out as he enters you and he groans at the feeling of your walls trapping him inside you.
You leave marks on his back from gripping him so hard. He slightly tugs on your hair unknowingly but you are to fazed out in bliss and ecstasy to notice.
He continues his slow pace until he feels himself about to cum.
"Oh shit, I'm gonna cum, c-cum with me please." He whines out. You moan as you feel your orgasm approaching.
"Cum inside me Carl, please!" You cry out. He follows your desperate order and releases his seed inside of you.'
Your orgasm rips through you like a wave. Your whole body shakes and your eyes roll to the back of your head.
You ride out your high and you fall limp. Carl's head falls on your shoulder, his body too weak to support his body weight but he tries anyway for the sake of not crushing you.
You both end up falling asleep snuggled up next to each other.
When the morning comes out through the windows. You quickly notice how you and Carl's clothes are on the floor. You quickly get dressed before he wakes up, memories of last night flashing in you mind as you look at the messed up bed.
You hear Carl finally stir awake and you can't even look him in the eye.
You mutter a good morning before walking out of the room with your bag to try and find a new Car.
You finally found a Car after 10 minutes of looking. You drive it back to the hotel to see Carl standing next to the old Car you guys used.
He gets in and it's the quietest car ride back home. You guys don't speak to each other or even look at each other. 'What an awkward moment you', thought.
Taglist: @carlgrimesenthusiast @loveforcarl @carlsdarling
A/N: Thank you @carlsdarling For requesting this and I'm sorry it didn't get posted when I said it would.
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WOAH CAN I REQUEST LILIA X AN NPC THAT HE GROWS ATTRACTED TO (romantic) AND THOUGHT SOME USE OF MAGIC THEY GET TO HIS WORLD?! AND THEY GET TOGETHER? PLEASE
Lilia Vanrouge x NPC! Reader
thank you for the request, I hope you like it <3
Lilia Vanrouge is an old fae who has seen many things in his long life. He has fought in wars, ruled lands, and babysat a dragon prince. Yet nothing could have prepared him for the strange obsession that takes over him the moment he picks up a copy of the hottest new game in Twisted Wonderland: "Kingdoms & Chaos: Celestial Knight's Quest."
It starts innocently enough. A little late-night entertainment to pass the time while Silver is napping (read: fainted from exhaustion), Malleus is out being mysterious, and Sebek is… well, Sebek-ing somewhere.
But then you appear.
As the Commander of the Celestial Knights—an NPC of all things—you steal Lilia’s heart without even trying. Not only are you charming and competent, but you also manage to dish out some fantastic one-liners as you lead the virtual army across the battlefield with a grace that’s almost unmatched.
"Ah, what a lovely evening," Lilia hums, as the glow of his screen reflects off his ever-youthful face. “So peaceful, so quiet… Oh look, an army of marauding orcs attacking the village!” he says gleefully, mashing buttons with expert skill.
Then you arrive on the screen. Your character, standing tall, sword drawn, voice commanding: “We shall protect this land at all costs!”
Lilia gasps softly. He’s heard you say this line a dozen times, but for some reason, tonight it hits different. You’re so determined… so strong… and that armor—why, it looks splendid on you!
“How intriguing” he muses to himself with a teasing grin. “If only you were real, darling Commander. I’d have such fun seeing how well you could lead in the real world… Imagine, conquering lands by my side…”
Suddenly, an idea forms in Lilia’s mischievous brain.
Never one to back down from a challenge (even if it’s entirely self-imposed and objectively absurd), Lilia decides to play around with some light magical experimentation. After all, what could possibly go wrong with trying to summon a fictional character into reality?
"Just a harmless spell," Lilia assures himself as he draws up a complicated sigil on the floor of his room. He’s chanting in ancient fae tongue, eyes gleaming with excitement.
For a brief moment, nothing happens.
Lilia huffs. “How disappointing… Perhaps I’ve—"
POOF!
Before him stands… you. Armor and all.
You blink in confusion. One moment, you were standing on the battleground, barking orders at your troops in a rather intense cutscene. The next moment, you find yourself standing in what appears to be someone’s bedroom, staring at a very smug-looking man with fangs.
“Where am I? What is this place?!” You exclaim, grabbing for your sword instinctively.
Lilia claps his hands together, delight shining in his eyes. “Welcome to my world, darling! Oh, I knew that spell would work eventually. You’re even more dazzling in person!”
You gape at him. “What… how did I—what kind of magic is this?!”
“Oh, just a little something I whipped up,” he says nonchalantly. “It’s all very simple, really. Though, now that you’re here, I suppose I should give you a tour of the place! Maybe a drink? A lovely stroll under the moonlight?”
You eye him suspiciously. “You… summoned me? But I’m just a—”
“NPC?” Lilia interrupts with a smirk. “Not anymore! You’re free to do as you wish here. Consider yourself the main character now, hm?”
You lower your sword slightly, starting to process what just happened. This man is utterly insane…
And yet, there’s something oddly intriguing about his carefree attitude. And he’s undeniably… attractive?
Adjusting to life outside of a game isn’t easy. For one thing, you have to deal with all these strange, non-player characters called “people,” who seem to have minds of their own. You no longer have the comfort of pre-determined dialogue options either, which is quite jarring.
The most bizarre thing, though, is that Lilia keeps flirting with you.
At first, you try to ignore it, chalking it up to the fact that he’s just messing with you. But it’s hard to ignore when he leans in close to you with a teasing smile every time you so much as yawn.
“Tired, Commander?” Lilia whispers in your ear one evening, his breath tickling your skin. “You should rest… After all, we wouldn’t want you collapsing in battle.”
Your cheeks flush red as you stammer out a response. “I-I’m not tired! And there’s no battle! This isn’t the game!”
He chuckles, clearly enjoying how flustered you’ve become. “But of course! How silly of me. Though, you should know… you’ve already won this battle.”
“What battle?!”
“The battle for my heart,” Lilia says smoothly, winking at you.
Your face burns hotter, and you try to hide behind a pillow. “What kind of nonsense are you even talking about?!”
Lilia just grins and pats your head fondly. “You’ll understand soon enough, my dear Commander.”
Days turn into weeks, and while you initially found Lilia’s antics annoying, you start to realize that he genuinely cares for you. He’s always looking out for you, guiding you through this strange new world with a patience you never expected from someone so chaotic.
One night, while you’re sitting outside under the stars, you find yourself staring at him longer than usual. He’s so carefree and confident, yet there’s a softness to him when he talks to you.
And that’s when it hits you.
*Oh no… I’m falling for him.*
Lilia notices your staring and smirks. “What’s this? Are you finally seeing my charm, darling Commander?”
You groan and cover your face. “Why must you always be so insufferably smug?”
“I can’t help it if I’m irresistible,” Lilia teases, leaning in closer. “Tell me, do I make your heart race?”
You try to deny it, but you know it’s true. Your heart is racing, and it’s all because of him.
Finally, after a long pause, you sigh in defeat. “Alright, fine… maybe you do make my heart race a little.”
Lilia’s eyes widen slightly in surprise before a genuine smile crosses his lips. “Is that so? Well then, I suppose I should reward you for your honesty.”
Before you can respond, Lilia leans in and presses his lips to yours in a soft, sweet kiss. It’s nothing grand or dramatic—just simple and sincere.
When he pulls away, you’re left breathless, your heart pounding in your chest.
“Well,” you mumble, still dazed. “I suppose this means I’ve won.”
Lilia chuckles softly, his forehead resting against yours. “Perhaps… But you’re not the only one who’s victorious tonight, darling.”
Masterlist
#twst x reader#twisted wonderland#twisted wonderland x reader#twst#lilia x reader#lilia#lilia vanrouge#lilia vanrouge x reader
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Emotional Support Intern Peter Parker
Tony and Peter finally arrive in the large room, polished leather Oxfords and stained-lace Converse making their way through the crowd of professionals. Tony has a hand on Peter's back guiding him, because no matter how many meetings, conferences, and office buildings they traverse together, Peter always manages to get lost the second Tony lets go.
Thankfully Pepper is easy to spot, shaking hands with some blah blah from wee woo Industries. Her hair is the only splash of colour in the constant white black grey of everyone's pencil skirts and collared shirts.
"Hi Ms. Potts!" Peter greets as soon as the woman turns and spots them.
"Hi Peter—Tony. I told you to stop bringing the kid to these things. No offense Peter."
"None taken! You look lovely, did you get your hair done?"
Pepper's hair cascades over her shoulder in perfect curls, splayed out over her white button-up.
"Yes actually, a trim and some highlights. I think she went shorter than I asked though, because I always get half an inch, and this does not look like half an inch."
Peter steps a bit closer and squints at the piece of copper hair she's holding out.
"I think it's just because she curled it. You usually get it blow dried after."
"Hm. I think you're right actually."
Tony rolls his eyes, "I'm so glad you guys are having such a great slumber party. C'mon kid I have to avoid that senator and he's starting to glance this way." He tries to head over to some tall plants that happen to be great blind spots.
"Ah ah ah Tony! We are talking about this. I told you to stop dragging Peter to all of your work responsibilities. I'm sure he's bored to death with these meetings and work events."
"Pep, he's an intern, he's supposed to be bored and taken advantage of. Besides, if you take away my emotional support intern then I simply wouldn't show up! So."
"You aren't even paying him for his time!" Pepper says at the same time Peter mumbles "emotional support intern?"
"Um excuse me, that 3 million dollar suit he stuffs between his math homework and Go-Gurt begs to differ. And anyways, I pay him with experience. I brought him to that seminar in LA on Saturday, and he's following me to Tokyo for that week long conference in July. I highly doubt he's complaining," he squeezes the boy's shoulders, Peter looking up and beaming at him and Pepper.
"I'm really fine with it Ms. Potts. Besides, the more of these things I go to the more lab time I get!" Peter pipes in.
Pepper glares at Tony. "Really, bribery?"
"Okay well, if us grown adults don't want to be here how else am I supposed to get a 15 year old to talk about environmental reform to people who don't even believe in climate change."
Pepper and Tony hold each other's stares.
"You mean he spoke to Mr. Ellis about the generator you designed for his carbon plant, and it didn't end with him calling us a pansy corporation and you calling him a decrepit geezer who's business is the only thing that's going to die quicker than he is?"
There's barely stiffled hope supressed under Pepper's professionalism.
Tony smirks. "Yep, I think Mr. Ellis even smiled. The kid's got charm! Who knew."
Pepper glances at Peter in consideration.
"Peter have you ever considered pursuing anything further in business? Engineering is great, but if you really want to be successful it's incredibly important to build interpersonal skills, leadership, and even current market and finance knowledge. I mean you might want to sell your designs one day, or start a company."
"Oh, I haven't really-"
"You could shadow me! I mean interning with a CEO is a once in a lifetime opportunity, it would give you a glowing resume, and I know a lot more about this stuff than Tony. He didn't even perform his executive duties when he actually was the CEO."
Pepper has that gleam in her eyes, the one she gets when men call her sweetheart, or when Tony isn't even dressed for their reservation that started ten minutes ago.
It means she's already had the argument in her head.
Peter is still stuttering, flustered with this side of Pepper. Her business face isn't usually directed at him, and it's a far cry from the woman who sends him home with leftovers from dinner.
"Wait wait wait, are you trying to steal my intern?" Tony asks incredulously.
"If anyone even needs an intern Tony it would be me. I have to babysit you and the company, meanwhile you just need him to hand you wrenches. Competent help is hard to find these days and you're wasting his talents."
"Um, excuse me, he's the only thing keeping me together. You already have your fancy day planner and Excel spreadsheets, I need him to get me out of the house. He's the only thing keeping me a responsible adult, if you take away my emotional support intern then I will not attend a single meeting for the rest of the quarter."
"You are such a man child!"
"La la la la can't hear youuu," Tony says with his fingers in his ears.
"Um, guys, I think people are staring."
Peter tugs on the corner of Tony's sleeve to get him to unplug his ears, glancing nervously at the groups of people sending them judgemental stares. The three of them give a wave and pleasant smile, most of the crowd continuing to move along on the grey carpet at the sight of their unsettling synchronicity and false turn of the lips.
Pepper speaks through her teeth, a grin still presented at passers-by. "Fine, you can keep him, but only because he's doing half my job for me. The only person you can emotionally regulate around and it's a teenager. I'm glad you finally found someone who can keep you entertained."
"Love you too honey," Tony says while putting a hand on the small of her back and kissing her cheek. He sighs, looking around the room at all the government officials who think these tech companies are spying on them.
Apparently a surveillance state is only cool when they do it to manipulate their incarceration numbers, rig elections and lobby votes, and not for data mining and targeted ads.
"I say we hit the cheese and crackers, take an awkward amount of sips from those tiny water bottles, and then speak to some old ladies till we have to do our presentation."
"Sounds great Mr. Stark. Will you make sure they don't grab my face again? I smelled like old lady perfume at school and Flash started making fun of me for stealing people's grandmas."
Tony looks into Peter's eyes questioningly and finds nothing but sincerity and resignation in them.
"Well. Not my fault your cheeks are so gosh darn cute. But I'll do my best," he wraps an arm around the shorter and starts heading through the room again.
The weight is comforting. Peter used to get anxious at these events, but Tony never leaves his side and is always looking at him like he's the Michaelangelo in the center of every room. He became accustomed to being Mr. Stark's favourite part of the event. While that may not seem difficult, especially considering the droning lectures and snooty company, it always feels special making jokes about people's ridiculous work jargon, and comparing the staleness of crackers at conferences.
"Emotional support intern huh?" he says smugly.
Tony glances at him, but instead of scoffing or denying anything, he just speaks with honesty. "You and Pepper are the best, most important things to this company. And to me. I'm really glad you're here kid."
Peter doesn't know what to say. The words stick in his throat while Tony hands him a water bottle with the lid already cracked.
Peter has super strength; It's completely unnecessary to open his bottle for him. He doesn't point this out. Tony will do it at the next meeting, just like he did at the last one, and Peter will never mention it.
#irondad and spiderson#peter parker#tony stark#marvel mcu#irondad#mcu#marvel#iron dad#pepper potts#pepperony#marvel fanfic#marvel fanfiction
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Dear Liam,
never in a million years did I think this was how it was going to end, but here I am saying goodbye.
I must admit that when I saw Zayn's name on the shared statement, it affected me in ways that I wasn't expecting. This whole situation has affected me in ways that I wasn't expecting.
One Direction entered my life when I was 12 years old. You were five ordinary boys, with a great voice, but not so good dancing skills, that sang their way into my heart. It was so admirable, even when you were performing for 65,000 people, to watch you sing around the world while being your goofy, gentle, true selves. It felt like you were having the time of your lives.
Looking back on it, I can't stop wondering if it was too much. I can't stop thinking that maybe I would rather never have known about the existence of One Direction than be going through this now.
I was sad when Zayn left and I was wretched when the band went on hiatus, but deep down, there was still hope. Now I am devastated and heartbroken, and I only knew a small part of you.
One Direction will never be the same without you, I hope you were aware.
I never had the chance to watch you perform live, although all the youtube videos and documentaries made me feel like I had. When the time comes, instead of singing with you, we will sing for you.
I listened to 1D songs, and also all your solo albums, during various periods of my life. Somehow, they always said what I needed to hear. It wasn't just a phase. It cheered me up during some of the hardest moments of my life and it made me company during some of the best. Every time I was anxious or afraid, I would sing a song from my favourite artists to calm myself down. I listened to your songs on my way to school, during a long car drive, on my way to college, while I did house chores, it was the soundtrack while I wrote my master thesis and it accompanied me on my first day to work.
Right now, they are helping me grieve. And it won't stop here. I will have the time of my life dancing to some of them on my wedding day, I will sing them to my children and have dance parties with my grandchildren. It's forever.
I am truly sorry that this is how things ended. I am sorry we couldn't save you. It is so unfair. I know that if you were given the chance, you would have done things differently. You deserved all the good things in the world. You deserved so much more.
I can't even imagine what your loved ones, your family, your friends and the boys are going through right now. I hope that, one day, your son will smile when he thinks about his father, knowing that he touched so many hearts and saved so many lives. That he was talented, enough and loved just by the way he was.
This is not how it was supposed to go, but thank you for bringing the guys together one last time. Thank you for bringing us together. It has been healing to see that so many people loved you and cared about you.
Thank you for the songs. Thank you for my teenage years. Thank you for the smiles. Thank you for your kindness. Thank you for your laugh. Thank you for your words. Thank you for the love. Thank you.
"I want to write you a song, One to make your heart remember me, So any time I'm gone, You can listen to my voice and sing along."
I promise to remember you.
Always and forever.
Lisbon, 27th october 2024
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Plot Holes and How to Fill Them (Or, The Hidden Potential in Your Mistakes)
“But why didn’t they just do that earlier!”
“You can time travel – so time travel!”
“Doesn’t X have Y spell? Why aren’t they using it to escape?”
“You. Have. Telekinesis! How are you this stupid?”
Plot holes! The bane of every writer’s existence. You think you’ve polished your beautiful manuscript, you have it all sent out for the masses to consume and praise and shower with compliments and adoration… and then they start tugging at a thread that may or may not begin to unravel your entire story. You’ve read this thing top to bottom, forwards and backwards and upside down, so many times the letters are burned into your brain. You mumble your monologues in your sleep — how did you not see this? How do you fix this?
See this post about beginning the writing process that might help you avoid opening a plot hole entirely with a solid enough script and outline.
Types of Plot Holes
Your magic system’s established rules have just been broken for TeNSioN
Your Deus Ex Machina really did come out of nowhere and is quite out of character
Why doesn't Character just run away from a fight they can't win?
Characters forgetting they have superpowers, extreme intelligence, handy tools or weapons, survival skills, common sense, or crucial information to escape and/or solve a situation
Characters dying for the above mistakes when said death could have been avoided
The entire story could have been avoided had Character A just told Character B the truth
Character X should have known ___ all along given their profession/backstory/friend circle/education/personality
And variations of the above, I’m sure I’m missing a couple. Fixing plot holes generally come in two camps: Those you can fix by rewriting the existing manuscript that contains the hole, or those you have to work around from a previous manuscript that’s already been published.
Why Plot Holes Happen
Plot holes happen in reality. Expecting your first, second, or 15th draft to be completely foolproof is utter nonsense. Real people forget stuff they’re supposed to know all the time, tools that would be useful are left behind, GroupThink makes very bad decisions.
The difference is: You are writing fiction. Your goal is to be entertaining, not necessarily realistic. A character simply *forgetting* Macguffin X at the climax of the story does not make for an entertaining read, no matter how likely it might be to happen in the real world.
You’re making this entire world up as you go and that alone is an impressive feat millions of others can only dream about – cut yourself some slack, okay? Everything is fixable.
Plot holes also happen because we’re so engrossed in our own story that we forget it’s all made up. You’re 22 chapters into a 24 chapter novel and you’ve just realized your psychic hero would never have been caught unawares like this. “But that’s just how he is!”
No. Stop. That’s not just how he is. That’s just how you wrote him – and you can go back and un-write him. Any excuse you can dream up you can un-write, and unfortunately, you’ll likely have to do a fair bit of it if you still have the opportunity.
Plot holes generally open long after the inciting incident that causes them. If you’re going to fix it, duct-taping together a solution in that very same scene isn’t the way to do it. You have to figure out why it’s a hole at all, then go back and fix its foundations.
Finding Your Own Plot Holes
Sometimes you’re lucky enough to stumble upon them before it’s too late. A fair bit of the time, though, your audience has to tell you. Finding your own plot holes requires stepping back from your work and looking at it like you’re just a reader, not the author.
Read your plot out loud to yourself and keep asking questions like:
Does this make sense for the scene?
Does this only exist to look cool at the cost of logic?
Are these rules I wrote too easy to break or contradictory in any way?
Is there any other way for this character to escape this situation?
Is the only solution here too contrived?
That, and having an army of beta readers who should show you flaws you’ve overlooked. Even then, some things just aren’t obvious at all until someone too smart for their own good points out something no one else considered before.
It’s okay. It’s not the end of the world.
Filling Plot Holes
Fix your broken magic system
A “magic system” broadly describes any type of powers/abilities/supernatural entities that function in your world. They can be in high fantasy, urban fantasy, sci-fi, or any genre really. The Force is a magic system, as much as is bending in Last Airbender even if no one calls it “magic”.
For example: Force users are telekinetic… and yet don’t simply repeatedly spam the “chuck my enemies into a wall/off a cliff/anywhere that is away from me” button. It’s what you’d call a “soft” magic system, it doesn’t have explicit rules on how and when it can and should be used. It just *is*.
Fixing holes in your magic system first demands examining why you wrote it the way you did, why you gave it these specific rules, or why you didn’t, and all the ways characters should otherwise be able to use it when your story demands they get creative.
For soft magic systems — never let the magic system win the day. It invites far too much scrutiny. Gandalf from Lord of the Rings is a Wizard. He can do an undefined number of spells and has an unclear number of abilities and limit to his reach. Gandalf’s magic is never the saving grace of the Fellowship. So asking “why didn’t Gandalf just do X” isn’t ever a question people have because success never depends on Gandalf doing X.
Everyone hates on the time turner in Harry Potter, as they should. Time travel is essential to the plot of Prisoner of Azkaban, without it the heroes fail. And yet, because it is time travel, why it never existed earlier and why they never use it again to solve more massive plot problems is a valid question. As goes with many spells and abilities in the series.
For hard magic systems — remember that you wrote the rules, you can go back and change them at any time before it’s published. Bending in Last Airbender is rarely the focus of any conflict. Yes, two benders will fight each other, but it’s not “who’s the stronger bender,” it’s “who’s smarter with their element”. Who better uses their environment? Which one is racing against a clock before reinforcements arrive and overwhelm them? Which one runs the risk of exposing themselves if they start bending? Whose mental state is crippling their bending today?
These are all character-driven explanations for why certain abilities do or don’t manifest in a given scene… until the finale when it really is just a clash of red and blue aura lasers.
There is never a scene where a character is trapped when they shouldn’t be. Never a “why didn’t you just X” moment, because it’s never about the bending, it’s about the bender.
Turn plot-reasons into character-reasons
This means taking a “why don’t they just do X” and making the reason because one of the protagonists is morally against doing it, not because the hand of the author demands it.
In Last Airbender, Aang is vocally against simply killing the Fire Lord. It would be easier, it would risk far less casualties and carnage, it’s fastest. And yet. Aang doesn’t do it simply because he’s not strong enough or he doesn’t have some magical super weapon, or the stars have aligned and now he’s lost a very convenient ability – Aang doesn’t want to take the easy road because that’s who he is as a person.
He’s been raised as a monk to value the preservation of life above all else (ignoring any accidental casualties over the course of the series). Him being desperate to not simply kill Ozai is central to his character and even when he has the chance in the climax of the fight, he still doesn’t take it.
Now “why didn’t you do that earlier” does, still, concern the “energy bending” established out of nowhere just for the finale so Aang doesn’t have to compromise his morals to win… but the show is so damn good and Ozai’s just desserts so damn sweet it doesn’t really matter.
Making these plot decisions character decisions, so long as they are in-character, gives some juicy potential for schisms within Team Protagonist as fan favorites clash over ideals and morals and whether or not the greater good is worth them sacrificing something so central to their being.
This also applies to characters not sharing crucial information with each other. Make them distrustful of the others, or let them attempt it anyway and have some other consequence for the effort. Anything is better than a character sitting on valuable info simply to maintain the mystery.
Avoid Deus Ex Machinas
The “surprise reinforcement cavalry charge” is one of my favorite deus ex machinas in fantasy. Everybody cheers, it looks amazing, the music is swelling, our heroes on the battlefield realize they haven’t been forsaken by their friends, etc. In Lord of the Rings, yes, Theoden could have arrived 30 minutes earlier and saved even more lives, but we already knew he was on his way moving as fast as he could without exhausting his horses. Theoden’s army also took care of the bulk of the battle so when Aragorn arrives with the second surprise reinforcements, it’s less a decisive blow that comes out of nowhere and more the victory lap.
In “Battle of the Bastards,” Game of Thrones has its third surprise cavalry charge of the series, only this one much more explicitly comes to save the day. The difference between this scene and Theoden’s charge is: Audiences had no idea Littlefinger was on his way, and neither did Jon Snow. Had Sansa told him she had a plan, Jon could have waited. He wasn’t backed against a wall and forced to fight right then and there, he could have stalled an extra hour by just not showing up to the battlefield to wait for his cavalry. With Sansa inexplicably not telling him, she risked his life and the lives of his entire army because the hand of the writers wanted to keep it a surprise. Worst of all, when the battle is over, he compliments her decision, despite all the blood on her hands.
Surprise reinforcements, saviors, powers, and abilities always run the risk of “why didn’t they do that earlier” and you should be asking yourself the same question. If you can’t come up with an explanation other than “because it’ll look cool” go back to the drawing board.
Or, have your very own characters pissed that the savior didn’t just do that earlier. Have your characters ask where this special power was, have it mean something to them and the story at large. Had Jon been angry with Sansa, given their incredibly pyrrhic victory and the potentially avoidable death of their youngest brother, it might’ve made for some interesting character drama.
Give your saving graces deadly costs
“Why didn’t they just do X earlier?”
“Because doing X would have killed Character D, dummy.”
Giving your super special magic, mutant, super, or supernatural powers costs, drawbacks, and limitations forces the characters who use them to not resort to them every single chance they get. Their magic drains their physical stamina, or the demon they made a deal with camping in their brain threatens to overtake their psyche, or the sword is cursed and every time the hero raises it in battle, they lose a little piece of themselves. Or, using this creepy power strains their relationship with their friends or community.
Without risk and consequences, you cannot avoid “why didn’t they do that earlier,” because the only answer you have to give is “because I, the author, said so.” The only time a character is allowed to have selective amnesia about their superpowers is if it’s been established beforehand as a potential problem. Then it’s not “this came out of nowhere.” Then your audience is dreading the entire time waiting for that chekhov’s gun to fire.
Don’t compromise your story for sensationalism
I can complain about ~subverting expectations~ in another post, but what I mean here is this: Are you writing this scene purely for shock value, for the sake of a twist, because a story this grim demands at least one character death, or because it’s going to look epic?
In this post about pacing and this post about how to write tone, I talked about making your scenes pull double duty. You can write a scene for shock and awe, but if it’s at the expense of a character’s integrity or intelligence, come up with another way to make it spectacular.
You want the villain to monologue to give the heroes time to save the world? Then write a villain with an ego and personality that would monologue. You want the hero to be a one-man-army? Then write their personality as the lone wolf type and have it be a flaw of theirs that they keep striking out alone, consequences be damned.
You absolutely need the hero to not take the easy road and fight the bad guy without using their most effective weapon? Give them a reason to stall this fight. Maybe they really do need to simply run out a clock, or they don’t actually want to kill/subdue their opponent, or in doing so, the villain’s death is what causes the Bad Thing to happen.
If I write a character that can kill with just a look, every time I put them in a dangerous situation I need to then justify why they don’t do that over and over again, unless it’s by their own stubborn integrity that they choose not to.
If I write a villainous plan so devious and well thought out, the only thing standing in the way is living protagonists? I need a reason the villain doesn’t just murder the heroes every chance they get. Maybe they’re internally struggling over actually going through with it, or their ego demands the hero doesn’t get a quick or honorless death, or they do actually need a living hero for the plan to work.
Fixing Plot Holes in Sequels
All of the above is advice for issues within the same manuscript. What happens if you’ve already published and have the chance to address a known plot hole in the sequel?
About the worst thing you can do is slap in a throwaway line or hasty explanation to cover your ass. Everyone reading and watching will notice. Saying nothing is better than saying that.
See the duct-tape in Rise of Skywalker when the heroes explained that they couldn't just hypersspace-jump another ship into the enemy fleet because it worked so horribly effectively last time. Doesn't matter that they could have put it on autopilot or sacrificed a droid, or that, at any point in the history of Star Wars, someone else could have and should have done this desperate maneuver. For the sake of "looking cool" it opened an entire sinkhole.
Less a “hole” and more an inconsistency — the pegasus Blackjack in Percy Jackson is explicitly a mare, a female horse, in one book, and then inexplicably male in later books. Why? Well the author made a mistake, simple as that. He did *not* attempt to explain this error away or dig the hole deeper. It just is. Though I’m not sure why Blackjack couldn’t just stay a mare and how he didn’t reference the previous book when writing the sequel is a bit baffling.
If your heroes can no longer use the Deus Ex Machina they used before – have them attempt to use it, and then come up with a solid reason why it’s not possible. Maybe it was one-time use, or the savior simply doesn’t want to, or the cost/risk is too high to attempt it again, or it simply can’t be found and it’s very frustrating.
Have the heroes be morally opposed to doing what they did before, or overconfident, or skeptical that it will even work again only for that choice to bite them in the ass later. Have the magic item all used up, the recipe to recreate it lost to history. There’s a hundred better excuses than the hand of the author simply saying so.
—
If you aren’t going to write a sequel and you accept living with the plot hole unfilled… chances are people are going to love the story despite its flaws. Harry Potter is the poster child of “why didn’t they use X spell to solve the problem” or “they have a spell for X, yet they don’t have a spell for Y?” and how many people love that story?
In the end, a plot hole can be tiny or massive and chances are the story you told is entertaining enough to make up for it. It’s just a story, it’s just fiction. Learn from your mistakes so the next piece you create is even better.
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In Another Life
Pairing: TVA!Loki x Reader (I tried to write it as a gn!reader) Warnings/Tags: angst, mentions of death (nothing graphic), Loki is a bit emo, romantic relationship Word Count: 1.8k Summary: PROMPT: wrong timing // When working with the TVA, Loki certainly doesn't expect to run into you. Especially after what he thought was a final goodbye. A/N: Using this prompt list by @ivystoryweaver . It's been too long since I last wrote for Loki so I'm going back to my roots with this one 🎃
Earth...2011....Timeline???
Loki steps out of the bright orange portal, straightening his suit jacket as he takes in his surroundings. It's definitely Midgard, or Earth as Mobius would call it. By the looks of it, they're in an alleyway somewhere and it's supposed to be 2011. If this timeline is anything like Loki's original timeline, he should be safe to roam these streets without people freaking out.
"So... we're looking for a needle in a haystack," Mobius sighs and rests his hand on his hip. The man glances at the device in his hand, one that's supposed to lead them to the temporal anomaly.
"I doubt it'll be more challenging than when we were looking for Sylvie," Loki smiles tightly. He is confident in his skills to track down the anomaly and figure out what's really going on in this timeline.
Mobius simply shrugs and looks at the end of the alleyway, into the town that is basking in sunlight, "maybe you're right."
"You know I'm right," Loki corrects him and takes the lead, walking out of the shady alleyway. They have a job to do.
It doesn't take very long for Loki to realize that this place is familiar, too familiar. After walking around town for a few moments, he knows it's not just his imagination. This is where he met you, in another timeline of course. All those years ago.
When Loki was younger, before Thor's attempted coronation and all that, he used to sneak through these portals that even Heimdall couldn't see. One of them would lead to Midgard, to this very town. At first, it had been fun, mostly something he did out of curiosity. Exploring the realm without being watched. Loki had been intrigued by people and their customs.
Then he had met you.
To this day, the Trickster's heart swells at the shared memories. To think the god of mischief had fallen for a mortal. If Thor or his friends had found out, Loki would've never heard the end of it. Looking back now, something like that would've been the least of his worries.
The few years you had spent together were brief yet some of the best years of his existence. You had fallen for him, not knowing he was a god, a prince or any of that. No, you fell for Loki for who he was. Saw the sides of him he kept hidden from everyone. And in return, Loki had seen just how wonderful humanity could be. How you, as an individual, made him believe in love. Selfless, real, passionate love.
Then Loki had trusted you with the truth. For a while, everything had been beautiful. No one on Asgard knew the prince was sneaking off to Midgard to see this mortal, and no one on Earth knew or tried to come between you. It had been just the two of you and nothing else mattered.
It's why Loki feels a mixture of overwhelming emotions swirling within him as he walks the familiar streets. It may be in another timeline and things could very well be different here, but many things look exactly the same. Everywhere he looks is a memory that unveils from the depths of his mind. He swears he tried ice cream from that shop once after you insisted he'd like it. You had been right of course.
"Weird…" Mobius mutters, his eyes glued to the device. "We're getting closer to it. It ain't moving at all," He explains and points at the red dot on the screen.
"Perhaps the anomaly is asleep?" Loki suggests, trying to figure out why it isn't moving. Something doesn't feel quite right though.
"Well they won't see us coming, that's for sure."
Loki just nods, too occupied with other things to even respond properly. Is it a coincidence that the anomaly has led them here? To a place so important to Loki?
Soon enough, Loki and Mobius are looking out to a field behind some houses. The sun is beginning to set, painting everything it touches with a golden hue. It's beautiful, just as Loki remembers it. That field out there is perhaps too familiar. By now, he's concerned about the coincidences. If the anomaly has anything to do with you, Loki isn't sure how he'd handle himself.
Do you even exist in this timeline?
A lump forms in his throat as Loki thinks about it. He had to say goodbye to you once already, over a decade ago. It might not be a long time for a being such as him, but a decade without you has already felt like a lifetime. Time is cruel, especially to mortals. What is even crueler is fate who had decided that the brief time you were promised in the first place would be cut so much shorter.
Loki had come to see you one last time without knowing it was the last. You hadn't been well. It was both a blessing and a curse that there had been enough time to say goodbye yet it had been the hardest thing Loki had done. Holding you, telling you how much you meant to him and promising you that he would find a way to cure you. That he would bring you to Asgard and make everything better, knowing damn well there was nothing that could be done. Now all these years later he can only hope that he had told you what you wanted and needed to hear before your time was up. Was it the right or wrong thing to do to create false hope? Did you know?
"What's going on?" Mobius asks with worry, noticing that Loki froze up. He knows Loki well enough by now to know when something's not quite right.
"This place," Loki shakes his head and decides to slip out a hint of truth without revealing too much, "I've been here before."
The wind plays with the flowers growing out on the fields, carrying the sweet late summer scent with it. There's a few people out there, some on a picnic as others read in the shade that the trees offer nearby. Everything about the scene seems serene. Once upon a time, Loki had been out there with you watching the stars. You loved his stories about all the places he had been. Loki recalls how deeply curious you were about the universe and all the beings living here.
"Do you think that's a coincidence?" Mobius asks with growing concern. Sure, Loki has been to a lot of places, he's a century old being but this still seems fishy. For all the places an anomaly could be hiding in.
Before Loki can answer, he sees someone.
There you are.
Healthy, living and breathing. You're in that shirt he remembers you loving so much because it had been a gift from a friend. You're walking down a path, on your way home presumably. That smile, so sweet and happy, is powerful enough to hit Loki's soul like a punch to the gut.
According to the TVA device, it's 2011. In Loki's timeline, you never saw 2011 yet in this timeline you're smiling and safe. Walking home as if nothing bad has ever happened at all.
Loki holds his breath, unable to peel his eyes off of you. There's only a few dozen feet between you and him but it feels like an ocean. After a decade of mourning you, to see your face like this is surreal. Even for him. Only now does the multiverse and multiple timelines feel like a reality. He's being hit in the face with the cold, hard truth that in other timelines everything can be so familiar yet so different all at once.
Mobius follows Loki's gaze, quickly noticing what has taken his friend's breath away. He has read Loki's file a million times so of course he recognizes you. Or rather this version of you. You're the one that got away, the last piece of happiness in Loki's life before the 'downfall' as some call it.
"Um... if you're wondering, they're not the anomaly," Mobius is the first one to speak, just trying to be reassuring. The device shows that the anomaly isn't moving so it can't possibly be you as you stroll down a path.
Loki nods, unsure if he should be relieved or disappointed.
"Of course," he clears his throat and takes a deep breath. It's surprisingly difficult to find his words in this moment. Then Loki looks back at you as the path brings you closer. With each step, his heart begins to race like crazy. What is he supposed to do? Should he say something? Would you recognize him?
You notice the two men just standing there, in strange brown suits. One of them in particular seems struck by the sight of you. Strangely, he doesn't scare you. He's cute.
"Hi," You smile at him as you walk past the man. Perhaps you look like someone he knows? That is the only sensible explanation that comes to mind. Not that you think of it too much, as they are just strangers.
Loki is frozen. You walk right past him. For better of for worse, you have no idea who he is. That kills that tiny piece of hope Loki felt in that moment, that hope that he can't deny no matter how hard he tries. After all this time, he still misses you. He's still trying to fix everything.
"Hey," he manages after a while, unsure if you even hear it as you don't stop to talk. Of course, you don't have any reason to. It's not really you. In this timeline, this universe, this other you has places to be and see. As bittersweet as it is, Loki tries to find comfort in the fact that in another life, you get to live even if it's without him.
Mobius looks at the screen again. Suddenly the red dot vanishes. The temporal anomaly just jumped timelines.
"Darn it," He curses and puts the device down.
Loki doesn't question it. He wants to see you make your way home safely. A part of him wants to run after you, talk to you, get to know you all over again. But he can't. Loki is stuck to the ground like a statue and he knows deep down that another you can't replace what he knew existed in the past. Nor would it be right.
As you vanish into a building, Loki finally tears his eyes away. His eyes sting with the threat of tears. Somehow, in this moment, it feels like he's gone back to his own time when he had just said his final goodbye. Loki can't forget, no matter how much he wants to, when he came to visit you but you had already passed. He could bury you but not these emotions.
"Hey, I'm sorry," Mobius puts his hand on Loki's shoulder, trying to offer him support.
Loki just nods and tries so hard to toughen up. As if seeing another you didn't just shake him up from the core.
"It's alright," Loki insists, "where were we?"
Mobius doesn't buy it but he won't pry either. Loki will talk if he wants to talk.
"The anomaly jumped," Mobius reveals while tapping the device, "kinda weird timing if you ask me. Didn't move the entire time and-" Mobius hesitates, unsure how Loki would react if he spoke your name. He decides not to.
"It's like we were led here on purpose. For you to see..."
"I know," Loki quickly spits out, sensing that Mobius is being wary. He isn't stupid. He can't help but suspect something strange is going on as well. It can't be a coincidence that they were led to this timeline, chasing some anomaly who vanishes as soon as Loki saw you. Loki is the god of mischief after all and he can tell when he's being set up for something.
Then the question is, who is the anomaly and why would they bring them here?
A/N: Writing this made me feel like it was 2017 again when all I could do was write weird angsty Loki fics with no real plot, just yapping.
Also, I've been busy so for writober I'm using a bunch of prompt lists (some were for september) and I'm picking and choosing prompts instead of going day by day. It's helping me get out of my writer's block without too much pressure ❤
#Loki x Reader#Loki fanfiction#Loki angst#angst#Loki x you#Loki x gn!reader#Loki x y/n#Loki Laufeyson#Loki Odinson#TVA!Loki x Reader#Tva!Loki#tva!loki fanfiction#marvel fanfiction
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Sorry if this is annoying/you have been asked this already but we have been seeing more and more posts trying to deny that Alters/headmates are separate people and that they are actually just you but separated by amnesia barriers.
it’s very confusing to us since we have OSDD 1 and view ourselves as distinctly different people just inhabiting the same body
is that wrong of us to think? (We also get confused since a lot of said posts say it’s “scientifically accurate” but we have checked the DEM multiple times and talked to our therapist and we can’t seem to find where it says that headmates can’t be separate people)
I actually haven't been asked this in a long time.
First off, the "amnesia barriers" thing is an AI talking shit about nothing in Google results. It's inaccurate, and I wish it would go away. Dissociative barriers are not only caused by amnesia, and the result of them is not always amnesia, but that's me being pissy.
Now, as for how people view themselves.
You do you, boo ❤️
Fuck the haters.
I'm going to explain this as simply as possible. This is a very general overview.
The ToSD asserts that no one is born with an integrated sense of self. During normal, uninterrupted development, childrens' action and defense systems begin to cohesively work together to create... The person you would become, I suppose. You learn to prioritize your needs and wants and create plans for yourself using a cohesive set of thoughts. For example, you're hungry but also need a shower. Your experiences have shaped you to prioritize and perform actions in certain ways. Some people will eat first, then shower, some will shower first and eat second. And these decisions are influenced by the totality of all of your experiences.
In CDDs, these action systems become separated-- dissociated away, not hidden by amnesia. If your parents were particularly cruel around food, you may have pushed those needs away, and that action system develops within itself, beginning its own prioritization process. In many cases, we lose access to those systems, and they no longer play a normal part in our decision-making.
For many, we don't have any access to those parts that we originally rejected. Some parts become alters, some parts are just fragments, but we struggle to cohesively and strategically place those needs in our day to day lives. We struggle to communicate with those parts. They have drastically different wants and needs and priorities, and access to their own unique coping skills (that may or may not be good for the system as a whole).
At any given time, we only have full, cohesive access to parts of our lives, skills, techniques, needs, thoughts, the list keeps going.
This is "parts of a whole."
This is what parts language is.
It's what I believe and it's what's helped my system.
This does not have anything to do with how autonomous or individualized alters can become, how separate, how they view themselves.
Some people relate much more heavily to this particular framework, some can understand but don't like it applied to them, some don't feel it applies at all to their system.
It's a mechanism of how CDDs develop, and within this framework, you can use whatever language you prefer. Not all parts work is parts focused. Alters can see themselves as their own people, they can wish for their own lives and dream of having their own body. Therapists can and do empathize with these feelings, and they play no part in the success or failure of treatment.
Are you all working together to stay alive and keep out of jail? Does your whole system understand they share a body?
Yes? Great, you're good to go. Use whatever language feels right.
We are parts, but we're also people within our own rights, and that's okay.
It's a huge framework. Explore it.
#not syscourse#pro syscourse conversation#sysconversation#did#osdd#osddid#cdd system#cdds#dissociative identity disorder#parts language#tosd#plural#plurality#multiplicity#system safe#endogenic safe#pro endo#syspunk is appalled
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Zuko, Mai, and their love
I adore Mai and Zuko romantic relationship on avatar the Last Airbender. Not because they have a perfect relationship, or perfectly healthy one, but because that relationship is a realistic hot mess that is true to their characters, the world they live in, and the story.
And being realistic means I see similar people with similar problems in real life, in various combinations even if they cannot bend elements and don’t stand in line to inherit a throne.
At the same time Mai and Zuko are unique in fiction and make a total sense inside their story, narrative sense and symbolic one.
We see two kids who grew up in privileged, but toxic environment, steeped in propaganda and manipulation. We don’t know much about their relationship before Zuko was banished, and it is not necessary. They meet after three years, now 15 and 16 years old, and soon they are together, and here their love story starts. It is an inversion of a familiar trope, or most tropes popular these days that emphasize slow burn and feelings developing over time, in the right order and on as steep a scale as it can be. That’s one of the reasons why enemies to lovers is so popular – it makes for a better contrast and longer road. The characters are supposed to learn about themselves and the other, to become better people, to experience all that delicious unresolved sexual tension, and then to start good and wholesome relationship that make the world a better place.
Mai and Zuko don’t do that.
They skip all the steps and start the relationship. And only then they have to deal with the problem that they don’t know each other and hardly know themselves.
Is it GOOD? no. I wouldn’t advise anyone to try that. But is it believable? Absolutely. Mai and Zuko are two traumatized teenagers who really have no idea how healthy relationships should work. They barely function as is, and not good about connecting to people beyond their immediate circle. Which is why they have easier time connecting with each other.
There are many examples of Zuko’s people skills throughout the show, but Mai hardly fares better. She can pretend she is fine, but that’s because she was trained to stand pretty and be polite to people at the parties. She can appear aloof and bored, which is way more socially acceptable than whatever Zuko (and Azula) do at parties, but she can’t really connect to people, either.
With each other, they don’t make that effort, they get together, and it is a relief and solace for both of them at that moment, even though it brings problems in the future.
And they share a lot in common – it is ridiculous to downplay those similarities or pretend that they don’t matter. They have a similar upbringing, and while similar upbringing is never a guarantee of having a good relationship, it makes many things easier at the time.
Another thing I see in their on screen interactions and the one people tend to discard – The physicality of their relationship. Mai and Zuko seem to be genuinely attracted to each other and very comfortable being physically close with each other. No speculation on how close they got, just what we see on screen – they keep touching each other, they kiss, they keep close unless they are arguing (in the Beach and the Boiling Rock). But as soon they are back together, we see them embracing. And looking rather happy while embracing each other.
Both are touch starved and have spikey demeanor with the rest of the world, both desiring contact and shying away from it at the same time, Mai plainly saying to her best friend Ty Lee that she doesn’t like hugs and showing her reluctance to return Ty Lee’s hugs. But Mai is different with Zuko, and Zuko is different with Mai than with the rest of the world. And it is not bad, it is human.
Mai and Zuko love each other, but they also prove that the famous quote “all you need is love” is not quite right. Love is there, but it doesn’t work, and these two won’t stop trying to make it work.
We are seeing them in the very beginning of their journey. Book 3 lasts three months, and half of that time they were not together. And they managed a fine progress over that time. They talk, they learn about each other, they are being stupid and awkward and wrong, but they try to understand and support each other as much as they can. They learn to trust each other. And their confrontation at the Boiling rock is all about trust.
Mai is feeling betrayed and confronts Zuko. Zuko tries to explain his reasons – and maybe it is all shocking and uncomfortable for Mai, but she trusts Zuko at the end. Even if she is not ready to join his cause, she knows him enough to trust him again. To trust his reasons and his actions to disregard her own life (and social position) in order to save his. And that’s more than love.
What about symbolism? I talked about characters, but what about overall place in the story for Mai and Zuko’s relationship? When we talk about narrative and symbolism in any story, it is important to note that there no single understanding of which symbol must mean for everyone. Not for creators, not for viewers. There no agreement even in the simple question what narrative is there. And some fans, sure, see the narrative where Mai is an evil ex or symbolizes the past one has to move on from. But I see a narrative of kids growing up in oppressive state, under propaganda, struggling to find themselves and express themselves. And it is a difficult road to walk on, so they stumble a lot but they keep going.
Another possible aspect is the one where we see Mai as the Fire Nation. The marriage between a ruler and a country is one of the oldest myths, existing across different cultures, so the relationship between Mai and Zuko get that powerful mythic aspect as well. We know that Zuko is leaving Fire Nation and is coming back to it. Of course, as any symbol, it does not fit precisely, but the parallel is there, and it is fun to think about it.
But what does that relationship give Zuko? What does it give Mai? Except for some make-out sessions? Well, a bit of refuge and solace is not that little and useless benefit. Those were teenagers who were fighting in war, on the villainous side, sure, but still Mai’s previous months were unhappy, and Zuko’s previous years were filled with anguish and trauma. Right now they can be comfortable with each other, and it’s a lot. They also help each other to change for the better. It is not a huge and sweeping change, but Mai becomes more willing to talk about feelings, her own and Zuko’s, and for Zuko his experience of Mai’s love and support gives him respite and helps to realize the truth about himself – that he has to join the Avatar and help to end the war. He knows he is not alone in the Fire Nation, that even if Mai doesn’t see that the Fire Nation is in the wrong yet, she agrees that something is wrong with the world.
Mai and Zuko’s relationship works, and not because it is perfect, wholesome and unproblematic, but because it is believable that these particular people would have this particular relationship, and at the same time it shows new, unexpected sides of the characters and highlights their problems and, provides refuge, challenges and makes them change for the better.
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Akyuu/Reimu for the ship ask, please
hi I um. turned this into akyuurei manifesto. sorry
How differently do they think of each other now compared to when they first met?
I just reread Memorizable Gensokyo and some of the FS chapters where they interact (+the bit at the end of SoPM) back-to-back and it feels like they’ve come to really respect each other. When they first met properly in MG Akyuu tried so hard to impress Reimu, who looked amused by Akyuu’s work but didn’t seem to take her very seriously… I suppose that’s partly because they were younger then. I like that small panel in MG where Reimu introduces herself and Akyuu’s like “:O!!!”… By the time we see them together again in FS, they talk as equals. Reimu acknowledges Akyuu’s authority (she’s still super blunt about the chronicles but that’s Reimu for you lol), and Akyuu trusts Reimu to get the work done when it’s needed. They know they can rely on each other. I’d even go as far as to say Reimu treats Akyuu with a bit more softness than she does a lot of characters… She worries about Akyuu walking all the way up to the shrine in a latter FS chapter, she doesn’t chastise Akyuu for organizing the symposium in SoPM despite how pissed she is at the other participants (although I do think she was still hurt… more on that below), etc. As they are now they see each other as individuals more than roles I think, which is an important part of their dynamic (and also of Reimu pairings in general imo).
What do their friends/family think of their relationship?
They’d be the type to go in circles for a while before committing to something. Take their time with it. Past a certain point Marisa and Kosuzu start scheming to get them together (much to the concerned parties’ annoyance). When it finally happens they’d be teasing but supportive. I think the relationship would be kept secret for a time… Some people still manage to sniff it out though, Yukari for example; she’d be satisfied with it. Two people she has a weird close situationship with, together? That works. There might be some gossip about them… But if/when they make it official to everyone, I honestly think they’d be blessed by most of the village – it’s the Hakurei shrine maiden and the head of the Hieda clan after all! Might break a few nameless village women’s hearts though…
How do their personalities/skills complement or contrast with each other?
They have a ton of parallels (human but not quite; role directly tied to the survival of the world they live in; bridge between humans and youkai, etc) but also a few differences both symbolically (Akyuu doesn’t fly (she’s grounded to (a relative) reality), Reimu is literally the power to fly (transcends reality); Reimu is the “eternal shrine maiden”, Akyuu doesn’t live past 30 (but even that can be turned into a parallel with Akyuu’s reincarnations*), etc) and in terms of personality (Akyuu being calmer in general and displaying better social skills). Imo it’s one of the relationships with the most interesting balance between contrast and similarities… They’re the same girl but they’re also on two different sides of the same coin and the pining that comes out of it is SO good.
*if you look too hard into this like I do you’ll see the child of Miare’s reincarnation gimmick as a parallel to how it’s implied that the past Hakurei shrine maidens were replaced often (died quickly?)
What is their favorite aspect of each other?
In canon, I’d say it’s how reliable they find each other. They’ve worked together/consulted one another a few times in FS for matters related to the human village, and despite some differences in opinion they’re on the same wavelength on a lot of issues. Now, with my yuri goggles on…. I think it’d be really sweet if they could make each other feel normal. If their similarities brought them together on a level different from their other friendships, where they can understand the weight of each other’s role and that whole “human but not quite” thing they share, and be able to completely treat each other as ordinary. I really really like it when a character with a lot of obligations gets to just be themselves, and I also love it when two characters who’re both special or generally “apart” from everyone else grow close thanks to that, so I’m just mashing things I enjoy lol
Do either of them have pet peeves about each other?
I like to think Akyuu has a healthy lifestyle and her days go like clockwork (except when she’s close to a writing deadline), so she’d probably find some of the situations Reimu ends up in very frustrating. I think that fits well with the fact that Akyuu doesn’t always realize how high her quality of life is and can sometimes act a bit inconsiderate towards people who aren’t as rich as her. Meanwhile Reimu’s a very honest, very blunt person who struggles with keeping secrets for long (see Forbidden Scrollery’s ending), so she probably wouldn’t like some of the secrets Akyuu keeps at times. But Akyuu’s an important figure to the human villagers and she does take her role as a chronicler seriously, so there must be moments she has to prioritize her obligations over honesty. I think that kind of contrast is very interesting.
How would each reconcile with each other after a fight?
They’re both stubborn… But I see Reimu as the first to try to reconcile most of the time. Her soft spot for Akyuu would take over her natural pride imo. So she makes the first move. Akyuu takes longer, but her apologies are sincere.
Buuut there’s one time I can imagine Reimu completely withdrawing into her shell and refusing to even acknowledge that she’s really upset at Akyuu until confronted about it: SoPM. I won’t ever be able to explain it better than que-de-metal did right here so I recommend reading it!!
What would be their ideal vacation getaway together?
Hot spring resort. Quiet, relaxing and good for Akyuu’s health! And plenty of time for Reimu to laze around and read mystery novels. (I’m projecting… I miss onsens…….)
Think of a new way (AU, different situation, etc.) they could have met for the first time.
I’m honestly a bit upset that Memorizable Gensokyo is when they first met proper, even though there’s no way the Hieda family isn’t regularly in contact with the Hakurei shrine maiden. I think it’d be cute if they met when they were both kids and Reimu was in training with her predecessor and they were both called at the Hieda mansion for something. Extra points if Akyuu was intrigued by Reimu’s natural powers and that’s where her desire to impress her in MG comes from, and if Reimu barely remembers that meeting (like with Alice in PCB).
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Thinking about how the Explorers contrast the Rising Volt Tacklers in several ways. Namely, they are both groups with one the protagonists and the other the antagonists, but the Rising Volt Tacklers are a group of friends who have known each other for years (at least the adults are veterans) and are all good at a particular task. They have no insecurities or desire to be more than what they are, know who they are and what they're good at, and trust each other and their skills. Their talents and skills complement each other well to the point where they work together, trust each other, and the teamwork between them is so good that they make a very effective unit. This supportiveness extends to their care for Liko, Roy, and Dot, who they treat as their children and give them a loving and nurturing environment to allow them to grow into the people they're supposed to become. Meanwhile the Explorers are a more dysfunctional group where they're all only really together on a professional level, and the admins all have some clear desire to be recognized and validated for their talents but see each other as threats and don't have an environment where anyone truly supports or cares about each other, and they're all more focused on trying to one up each other rather than work together. They don't have a good environment to help them either, as Hamber and Gibeon are both very detached from everyone on an emotional level, Hamber clearly picks favorites with Amethio being his "favorite", and Gibeon outright states the group all exist purely to serve him.
And then you have certain admins having close relationships with certain characters on the RVT. Coral and Sidian are developing a close rivalry with Liko and Roy specifically, with Coral and Liko in particular having a relationship slowly becoming more personal between them. Spinel and Dot have an indirect relationship of animosity between them as Spinel has repeatedly gotten in Dot's way when it comes to technology and info gathering. Amethio and Friede also have a long standing direct rivalry between them. Chalce is an enigma since she's done the least so far and has no direct relationship with anyone on the Rising Volt Tacklers so far, though as time goes on we may see that with someone, though I'm not sure who yet: notably she's strongly implied to be an intellectual and a researcher.
Within those relationships, each Explorers admin really comes off as a foil and contrast to the character on the Rising Volt Tacklers who they are setting up to have the closest relationship with.
Liko and Coral contrast each other because Liko is very kind and selfless to an extreme, always prioritizing other peoples' feelings over her own and caring more about other peoples' happiness, while Coral is very selfish and prioritizes what she wants over all else, even disobeying orders from Hamber in order to do whatever she pleases and gets very angry when things don't go her way. They've started interacting one on one more often and Liko tries to console her and try to make things better for her, and Coral tends to lose it anyway, but because of this contrast there's definitely a one-of-a-kind relationship between them forming.
Roy and Sidian don't really have that much of a contrast between each other beyond their personalities, which is a basic contrast since Roy is very energetic and upbeat while Sidian is more stoic and serious. But it does also contrast their duo relationships with Liko and Coral. Especially since as duos their relationships are evidently close but different. Liko and Roy are often on the same wavelength and get along extremely well while Coral and Sidian clearly do care about each other but butt heads a lot and outwardly can't stand each other. Liko and Roy show their friendship and mutual care for each other in a very healthy way, they acknowledge they care about each other and appreciate each other. Meanwhile Coral and Sidian likely do value each other deep down but seem to be unable to show it in a positive and constructive way, on both sides since Sidian is somewhat overprotective of Coral in an overbearing way that she finds annoying.
Then you have Dot and Spinel who are both relatively reclusive and stay in a closed-up space by themselves most of the time and are very tech-savvy and web-savvy and use that to their advantage. Both are very good at gathering intel and info about things but while Dot very liberally shares the information she gathers to the rest of her teammates, to their benefit, Spinel keeps himself privy to information he considers valuable without sharing it to his fellow Explorers, keeping it solely for himself, which is evidently going to be to their detriment long term. Spinel so far has been rather dirty playing and refuses to show his face or get involved in the action himself, letting others do the work for him, while Dot has been trying to get out of her shell and put herself out there. So far their similarities have led them to butt heads in a way where they've never met face to face, but Spinel has used his skills to interfere with Dot's work and get in her way through interference and misdirection, and Dot has some personal hostility towards him as a result.
And the longest standing dichotomy and relationship so far is between Friede and Amethio, who are active rivals. The dichotomy is that Friede is a very strong Trainer, a natural leader, and wise Professor, and he's good at what he does. He doesn't demand respect from anyone, but naturally commands it by his presence and skill and is revered by his peers, including the three kids who look up to him and respect him. Meanwhile, Amethio struggles with self-esteem and a desire for respect. He clearly wants respect from others for his strength: that seems to be the one thing he really wants, to be valued and recognized as a strong Trainer. Yet he struggles to get that from his peers, as his fellow admins don't like him or want to work with him and have absolutely no respect for him. It's implied they do recognize his strength as a Trainer but are jealous of him and feel threatened by his presence in the group. All he has is his two grunt subordinates Zirc and Onia who are devoted to him, but that doesn't seem to be enough to relieve him of his own insecurity over the lack of respect he gets from the rest of his peers. It especially comes to a head when Friede actively toys with him and eventually, Amethio learns Friede could've effortlessly beaten him from the start but chose to play around and never took him seriously.
The only one who is currently an enigma so far is Chalce, aka Agate. She's the biggest enigma of the group so far since she's had so little screen time and has done very little in the midst of action, and she has had no personal interactions with anyone on the Rising Volt Tacklers so far. From what little we can piece together; she seems to be the intellectual of the organization and a scientist or researcher, since she was in a lab with Spinel who the latter disclosed some information to, and she disguises herself as a teacher at Naranja Academy right now. So far Chalce hasn't really had a personal relationship with anyone on the Rising Volt Tacklers, but I do think at some point as we see more of her she will. It will be interesting who she becomes ironically close with among the RVT and how she will contrast them, given how little we've seen of her character so far.
Anyway my long neurodivergent ramble aside, just some thoughts on the interesting foils the two groups share, especially now that we've seen more of the Explorers' admins and more of their characters, and how they foil certain other characters who they're starting to become oddly close with.
#anipoke#pokemon#pokemon horizons#pokemon 2023#pokeani#liko pokemon#roy pokemon#dot pokemon#pokemon friede#professor friede#liko#roy#dot#amethio#pokemon amethio#spinel pokemon#pokemon spinel#spinel#pokemon onyx#onyx#sidian pokemon#sidian#coral pokemon#coral#sango pokemon#sango#pokemon sango#chalce pokemon#chalce#agate pokemon
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How to Not Panic About Godhood: A Guide by Nico di Angelo
for @persuespost, in the pjo gift exchange! (@ethannku)
Nico di Angelo never expected to become a god. Well, becoming a god isn't something one usually expects - especially if it was completely unintentional. And is it even a good thing at all?
read on ao3!
"Son," Hades says, with the most fondness that his voice ever gets, "there's some monsters blocking the DA entrance in LA. Can you take care of them?"
"Of course," Nico replies, and melts back into the shadows. His cane gets useful some days, but normally he's just doing more organizational skills, and his powers haven’t been affecting him all that negatively recently.
"Son," Hades says, with the most fondness that his voice ever gets, "there's some monsters blocking the DA entrance in LA. Can you take care of them?"
"Of course," Nico replies, and melts back into the shadows. His cane gets useful some days, but normally he's just doing more organizational skills, and his powers haven’t been affecting him all that negatively recently.
For whatever reason, Nico finds himself rather fond of the underworld. Even without the sun, it feels like a home. It feels more like home than anywhere else, he supposes. The underworld, at least, is somewhere that Nico has always belonged in. Not like camp, where he still feels like an outsider. Not in the cities, where it's too busy and feels wrong in time and place. Not in the suburbs, where the idle turning of the streets drives him insane. Not in the country, where the emptiness is often punctured by death.
But that does not mean that the warmth of the upper world is unwelcome; no, it is wonderful to feel the sun and touch the flowers. Nico's stepmother's spring reigns above, now - the flowers are bright and cheerful, and the snow of winter has all but completely melted.
He finds himself in the landmark he chose for LA - a set of buildings that is in no way remarkable. Easier to shadow-travel and hide away when there's not reason to look.
And from there Nico idly heads towards DA, checking to make sure the ambrosia squares are still in his pocket. The passers-by don't stop even to look at his ink-black sword. They're so different. It's completely foreign to him, the people who don't have to worry about one mistake meaning their death.
The years have passed him by, and they blur together now. It's been ten years, and it passes as ten years does - blurringly but at the same time achingly slow.
But he feels stronger these days, and it seems to make it okay, somehow. The shadow-traveling barely tires him out anymore, and everything feels fine. He can summon more skeletons; age has only increased his tolerance for all things deathly.
But on with the mission, Nico supposes.
The DA is as it usually is, but there appears to be four manticores. No matter how good Nico gets, he'll never be able to take on several manticores alone, so skeletons it is.
He takes a few seconds to analyze the situation. The DA swarms with souls, as usual, hesitant and creeping in the corners in light of the manticores. But Nico can't use them - for one, they're souls, ghosts, whatever you want to call them. Unable to work. For another, they're scared.
Skeletons are much easier. They don't have emotions - like fear and cowardice, which ultimately come from the same place, Nico supposes.
It's fine, though. LA is a city; it reeks of death in every corner. And there has to be at least a few cemeteries nearby. And, naturally, there is - the DA is situated near one, how convenient.
Nico summons some skeletons as backup.
"Would you mind moving out of the way?" he asks the manticores. Never hurts to be polite.
One of them lunges at him. Nico sidesteps.
"Well, not feeling very polite or talkative, are we? Shame."
The skeletons approach them and are supremely unsubtle. Sometimes Nico hates working with skeletons.
He summoned six skeletons, so two per manticore, plus a manticore that's all Nico's. He'll let the skeletons do their thing. This manticore is all his.
The manticore charges at Nico, growling on the way. Nico jumps up, backflipping in the process, and lands on the manticore's head.
Go time.
Monsters don't actually just explode, even if it's a killing shot, frustratingly enough. So Nico stabs it straight in its rather ugly head, jumping off as it roars in anger. He lands in front of the manticore, and slashes at its arm, cutting it off. Nico's figured by now that manticores die best when one of their arms is cut off and there's a hole in their head. Or rather, Nico-Percy-Annabeth-Hazel-Leo-Frank-Piper have figured it out.
So he refocuses his efforts and stabs the manticore in the heart - or where it would be. Nico's not entirely sure monsters have organs like humans and, presumably, gods do.
But he digresses. The Romans' stabbing is not all bad; although Nico is a Greek and prefers slashing, stabbing can show its use every once in a while. Case in point, now.
With that manticore dead, or, rather, exploded, Nico looks around. The skeletons are taking care of the remaining two manticores, so Nico gives them a (metaphorical) hand. One of them quite literally does not have a hand. Nico wonders if he pulled it off to beat the manticore with. Probably. Skeletons are brutal and rather single-minded.
And then, with a start, the adrenaline wears off and Nico realizes that his arm really hurts.
And sure enough he looks down and-
Oh.
Oh.
Because the blood he usually sees, the blood as red as any other human's, is gold. And the cut is closing as quickly as a Nico supposes gods heal.
He swipes at it. It's thick, thicker than blood, ichor-thick.
He shadow-travels away with a flash of darkness.
«»
Nico doesn't even think about where he travels, he just travels somewhere. It's a meadow in the middle of nowhere, nothing special, really. The flowers remind him of his stepmother.
The soft grass pads his knees as they sink to the ground, mostly from shock.
He's a god. He's a god. He's a god.
There's nothing else to say. How could there be?
He's a god.
Maybe he should've listened to Will.
("You need to stop!" Will hisses like he always does.
"Stop what?"
"You're hurting yourself. No more powers."
"They're my powers. I know my limits!"
"No. Doctor's orders."
"Go to Tartarus!"
"Doctor's orders," Will says, not even slightly emotional. He looks like he's dealing with a young child.
"No."
"Nico."
"No! Why won't you just understand! I'm perfectly fine!"
"If you keep losing your powers, you'll lose yourself," Will says, as ever a paragon of rationality.
"Maybe I'd rather lose my powers than stop."
"You're so self-sacrificing."
"It was one message. It's not going to hurt me!"
"Nico. I can't keep dating you if you keep doing this."
"Then don't."
For the first time, Will looks shocked at Nico's words. "What?"
"You heard me. I'm not stopping."
"Really? After all we've been through? You're breaking up with me?"
A surge of confidence. "Yes. We're over."
Before Will can get a word in edgewise, Nico shadow-travels away.)
Nico takes a deep breath. It's been ten years. Will was right, though - his powers are the end of him. Gods are gods. They are just as beautiful as they are terrible.
Nico had a lot of arguments with Will over his powers. It's been ten years since they broke up, but those ten years have diminished none of the shame that Will bestowed upon Nico's powers.
Should he have listened?
Nico hasn't dated anyone since he broke up with Will. It's never felt like the right time, for lack of a better word. Underworld duties, duties for everyone.
No. He's been much better since he dated Will. There's no place for regret.
But he's a god. And gods mean something else, too.
("I think being a god must be miserable," Reyna says. It's a lovely afternoon, the sun seeping golden light into the Garden of Bacchus, blue sky painted over with reds and oranges and yellows and blacks. It's frozen over in winter, and Nico knows that the Underworld is a reverse of this frigid cold. They're nineteen and twenty, it's been five years since they met, four since the last war, but nothing much ever changes.
Nico hums in response to Reyna's words.
"They can't change," she continues softly, "or really live. I think that dying and being a god must be close."
"Maybe," Nico says. "But I think it's easier to hope they can."
"They're cruel, the gods," Reyna replies. "Is that what it is to be a god? Is it to be cruel?"
Nico falls silent at that; he can bring up examples, but the gods stand by when cruelties happen. It is just as cruel to be a perpetuator as it is to be a bystander.
"I don't think I could stand immortality," Reyna finishes.)
Could Reyna stand him, stand a friend turned god?
There's nothing stopping him from being identical to every other god. Gods don't change, he knows, it rings in Nico's ears as steadily as the birds chirping in the distant background, as the shadows creeping towards him.
And gods mean things. Gods have things that humans don't - just like how Psyche has souls, Persephone has spring. What is Nico made of? What has become his heart instead of what used to be there, when he was more mortal than immortal?
He is deathless now; and that means things he can never stand. Reyna can't; he can't; no one can.
But some mortals do turn godly; it is not unobserved, after all.
Some turn it down. Like Percy.
That gives Nico an idea.
«»
He reappears on Percy’s fire escape-slash-balcony and knocks on the door. The great, twice-prophecy-hero Percy Jackson appears. He’s in his pajamas (at two o’clock in the afternoon) and nods at Nico, before leading him into the apartment’s kitchen silently.
"Really, Nico?" Percy asks. "Why is it always through the fire escape?"
Nico shrugs and grabs himself a blue cookie off of the plate in Percy's kitchen. “It’s more fun that way. A tradition, if you will.”
Percy rolls his eyes. “Sure. Now, why are you here? You only ever come if you need something.”
That’s a little rude. Even if it is true.
“And I’m not going on another ‘field trip’ to the local graveyard with you. Much less letting you use my blood again.”
“What? Ghosts love son-of-Poseidon blood!”
“Sure. Anyway, what’re you here for?”
Nico grabs a knife, Annabeth’s by its look (she usually has it on her – why not now?) and slices the back of his hand.
It bleeds gold.
“Oh,” Percy says, his eyes momentarily widening. “How’re you feeling?”
“Weird. Nothing’s changed.”
Percy laughs. “That’s with everything with the gods. You could change that, though.”
“I highly doubt-”
“Oh, please. Be our union representative. I’m retiring.”
Nico snorts. “Union representative?”
“Who got the gods to claim all their kids by thirteen? Me. I support the gods paying their child support, Nico.”
“Fair enough.”
Percy smiles. “Anyway, I think this is the second time you’ve truly surprised me.”
“What was the first?”
“When you said you had a crush on me! I thought you hated me!”
“I should’ve. I have terrible taste in men.”
“Hey!”
It feels good to laugh; laughter feels a lot like home.
“Anyway, need anything?”
“Another blue cookie.”
“Besides that?” Percy asks, handing Nico another cookie.
“Probably… I don’t know. Do you think gods can change?”
“Yes,” Percy says instantaneously. “Look at Apollo. Look at Athena. She’s okay-ish with me now!”
“Thanks,” Nico says. “Anyway, do you have any guesses to why I’m a god?”
“No, but from now on whenever anyone argues with me I’ll just say you’re a god. No one can disagree. I need you to do a well-timed signal too, though. I can’t wait to tell everyone. My cousin’s a god!”
Nico rolls his eyes. “I am not helping you with that.”
“It’d be funny.”
“Maybe once or twice,” Nico laughs. “Does this mean I’m your favourite cousin?”
“Hmm. Well, Hazel’s never tried to kill and/or doom me…”
“Of course.”
“I lied. I have no favourites. Except Thalia is my least favourite.”
Nico snorts. “Is it because she tried to strike you with lightning?”
“Yes.”
“Thirteen, no, fourteen years ago.”
“Yes.”
Nico nods. “That’s fair.”
Nico continues munching on the blue cookie, while Percy does the same.
“You know I’ll always think of you as my cousin, right?”
“Yes, of course I know.”
“Great. Because even godhood won’t be an escape from me.”
“Nevermind. Get out of my life.”
“Never. Anyway, are you staying here, or?”
“I’m going back to the underworld. Reporting for a mission, et al.”
Percy nods. “See you sometime?”
“See you sometime,” Nico promises, and fades back into the shadows.
«»
“Welcome back, son,” Hades says. “The mission was successful, I presume.”
“Yes, Father, it was.”
Hades gives a single nod, as to dismiss Nico.
“I believe I am a god now,” Nico tells him.
Hades gives another nod. “It appears people have begun to think of you as a god, and as thus you are. The effects will start to set in. Do not leave until you are in control of your godly form.”
“I see,” Nico lies. He, in fact, does not see. “I should take my leave now, Father.”
He leaves towards his rooms.
Nico di Angelo, god of something. It sounds odd, but it could work, maybe. He could change the gods.
He just has to make sure the gods don’t change him first.
#nico di angelo#percy jackson#pjo gift exchange 2023#pjo#hoo#toa#pjo hoo toa#percy jackson and the olympians#heroes of olympus#trials of apollo
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Looking for Group
Somebody posted on Discord
Does anybody want to collaborate on a [game] project?
but nobody answered.
Nobody said yes. Nobody said no. Nobody even asked follow-up questions. And yet, people in that server really do want to collaborate on games and projects. What happened?
Obviously nothing happened because the asker did not specify anything. What kind of project? With who? For how long? What should I bring to the table if we collaborate? I don't know. I was busy anyway. Maybe I can set up the asker with other people, who weren't busy. But this is not an isolated incident. Every day, thousands of people ask in chat rooms, forums, and mailing lists "Does anybody want to collaborate?"
Answering with yes is a risky move. Imagine being on the other side, and somebody asks an open-ended question... Imagine being on the other side of "I am having a software problem, can anybody DM me?"
Nobody wants to be on the hook to be somebody's personal tech support without at least knowing the kind of problem, and nobody wants to commit, even tentatively, to a creative project. It's kind of a red flag. What can you do to allow others to message you, to just tentatively get you to agree, to just agree to ask you for more details of your project? What should you do so people who say yes don't feel like they are wasting their own time, and yours?
1. Scope
The most important thing to communicate is scope. It's less important what kind of creative project it is, but how big. Is it an ongoing side project? A weekend? A couple of hours a week for a couple of months?
There is a world of difference between "Does anybody want to collaborate on a weekend project?" and "Does anybody want to collaborate on an epic story with 20 characters, multiple storylines, lore, 50 hours of side quests, and 800 pieces of unique loot?"
2. Stakes and Commitments
The next most important thing is commitments. This is doubly important if you are working with friends. Sometimes you want to collaborate on Ludum Dare, and if your partner is busy on that weekend, you'd rather know now. Sometimes you want to submit a demo of your game to some kind of competition or showcase, and it has to be ready at a certain point.
Sometimes you are really putting your heart and souls into a project, and your friend is just in it "for fun" and thinks you are ruining his fun by taking the project seriously. Your "One Story You Had Inside Yourself" can be your friend's "Learn C++ in 21 Days". Your "ticket into the glamorous games industry" can be your friend's "goof off with blender for a couple of hours and then try a different hobby".
It's important to talk out stakes and commitments with your friends, because you might be able to rope in a friend into a project without doing this. You could rope a friend into your project and he starts resenting you a bit because you are gung-ho about art, and your friend just wants to spend time with you, and you are exacting and controlling and ask him to revise the dialogue/animations/3D models he contributed.
If you are talking to strangers, you can't rope them in. They just won't agree to work with you without details.
3. Skills
If you are asking for collaborators in a programming discord, chances are you will get replies from other programmers. Chances are, wherever you ask, your post will be seen by many people who are good at the things you yourself are already good at. Are you a programmer looking for programmers, or a programmer looking for level designers and artists?
There are many reasons for three programmers or three pixel artists to work together, but by and large, you need people who complement your skill set, but fit into your work flow. If you are working with Unity3D, you probably want to work with 3D artists who have rudimentary knowledge of git and C#, even if they aren't supposed to code, and you need rudimentary knowledge of their modelling software and workflows.
So when looking for people to work with, you need to tell them what you can do, what you can't do, what you want them to do, and how you want to work together.
4. Topic/Idea/Design/Genre
This is point #4. This is deliberate.
You could probably take the previous 3 points and cobble together a "looking for group" post. People rarely do that. They usually have an idea they want to realise. Ideas are a dime a dozen though, and you can still pivot later, after you have found your group members.
It can't hurt to include this. What kind of project do you have in mind?
5. Management and Art Direction
There is one more big thing to consider: If you already have a project in mind, you are taking control of the project. You are the boss, you decide that you are looking for four people to collaborate on a science-based dragon breeding MMORPG, any four people who sign up know what they are getting into. It makes sense that the topic is not open for discussion. It also makes sense that you are the project manager, because you made a list of skills and work that needs to be done, and you have worked all this out already.
We are looping back to point #2 here. Why should people commit to your project if you are holding the reins? What do they get out of it?
You should communicate as early as possible what the creative freedoms are, what kind of tone you want to pursue, and how free your fellow artists are to express themselves.
In a commercial project, you can have control because you pay people. If you are doing a game jam project, or just any unpaid hobby collaboration, you should consider giving the others some creative freedom.
In a game jam, you could just decide that somebody else gets the creative control when you pivot to a different idea. In a large, commercial project, it makes sense to delineate how much creative freedom an individual artist has. In an open-source project, the maintainer can just review a patch and decide not to use it.
Ideally, you should communicate early on how weird or wacky you want the result to be, whether you want something with broad commercial appeal, with a sombre and serious tone, or if anything goes. That would be a bit much for the initial post, so just give a hint whether this would be a good project for somebody who really wants to put pigs and frogs in every game, or a good project who wants to make a character based on her ex boyfriend that the player can shoot in the groin. Sometimes people have the most specific ideas...
If on the other hand you have no idea what kind of creative direction you want to go, maybe you shouldn't go this route at all. If you want to give creative control to a yet to be determined team member, why not join another team instead? If you don't know where the project is going, you can't really plan who and what skills you need anyway.
Examples:
A good request for a collaoration reads a bit like a dating profile or a job ad. It covers the five points mentioned above.
Hey, I am Robert, art director and senior gameplay programmer at Blubberquark Software. I am fluent (among other languages) in Python, C#, Lua, and Haxe. I would like to join a team working with Unity3D, libGDX, löve or Flixel for the upcoming Ludum Dare game jam, in the Hamburg area. I like to use Blender, Gimp, Wings3D, ASEPrite, TrenchBroom, LDtk, Tiled, Ogmo, or Crocotile 3D. I also learned some 3DS Max and Cinema4D in university, but I don't have a license for those.
Here's a fictionalised version of myself, looking for a game jam team. To be clear, I am not looking for a team, but if I was, I'd make sure I don't need to learn a new set of tools for a weekend game jam. I'd try to make sure we all know how to use the engine, and we all know how to use the same source control, and we can all build and run a project before the jam starts. I wouldn't want to do a Ludum Dare remotely, so all this goes in there.
Since this is about Ludum Dare, scope and stakes are clear, and the skills I would use are in there. Skills that are irrelevant to Ludum Dare are not mentioned. Topic and creative control will depend on the jam theme, which is TBD.
Hello, we are Jim (programming) and Julius (level design, turn-based games expert). We are working on a fantasy JRPG called "animecha generica" that we hope to sell on Steam. We already have a gameplay prototype with placeholder characters and pixel art, but we would like to work with a skilled artist to create more interesting character designs and expressive/emotive portraits for the conversation system. If you join us, you would create characters, character portraits, quest lines, and dialogue, and we would split the revenue thee ways. We are also looking for a musician (work for hire basis).
This sounds like an early-stage commercial project. There is an engine and a prototype, but the design seems to depend on the content, and the developers are looking for somebody who can contribute the content. The scope sounds rather large (probably at least 5 hours of gameplay, maybe more) and the time commitment would be full-time until release. The artist they are looking for would do a little bit of everything, from art direction and narrative design down to art assets, and there would probably be a lot of overlap between the roles of two developers and the artist. Everybody wears multiple hats.
This sounds really risky, and the success of the project would depend on none of the three developers screwing it up.
Hi, I am Takeshi Kovacs, and I am making a new game engine based on Vulkan rendering, with its on scripting language, but optionally scripted in Python or C#. If this sounds interesting to you, I would like to work with you on a small game project of your choice, and help you realise your game design to test the viability of my Vladimir-and-Estragon Engine. Pick any weekend game jam of your choice. Pacific Time Zone only.
This seems low-pressure, and of limited scope. It could be a good after hours project, but it's probably not necessarily a good fit for a beginning programmer. You'd learn a new and unproven engine and scripting language. Apart from wasted time, it can't hurt that much to try. If you are a beginner, you could try to implement Pong or Tetris with Takeshi's help.
If you take up this offer, you would enjoy significant creative control, but the main objective would not be to produce a game for people to enjoy, but example code, or a game mechanics as a proof of concept for the engine.
We are making an open source shmup written in libGDX. We are always looking for new contributors. We have 100 stars on GitHub, and 50 players, according to our analytics. For the next release, we would like to add new levels, new power-ups, more ships, more content. Play our game [here] or build it from source by [following] [these] [instructions] [(Outdated Wiki Page For Ubuntu 20.04)]. If you have experience with Steam Workshop, talk to us on [our Discord].
This project has a medium scope, semi-mature code base, and low time commitment. You could probably contribute some content, or a patch to the engine, and nobody would really rely in you to stick around. On the other hand, you have little influence on the overall game design. You could certainly try: You could make a pull request that completely re-vamps the gameplay, but at that point, you might as well start a hostile fork.
We at secret studio are making otome dating simulator. Want to have demo ready for PAX Moonbase. We are looking for multiple character artists who can draw our characters on-model on a work-for-hire basis, and two additional writers for our writing team. We are looking for candidates who have experience with authoring systems like twine, ink, Ren'Py, Visual Novel Maker, or RPG Maker. Experience with YarnSpinner is a plus, but not required. You have the opportunity to design your own otome love interests and story lines. You will be expected to work under our creative director.
Like the JRPG example above, this is a commercial project with a large scope and fixed design, but these people are looking to hire more people who wear fewer hats each to create content quickly. This looks like a job ad for a paid position. It should be! You would have some creative freedom, but since this is a commercial project, you will have to stick with the marketing demographics and write romance storylines for girls who like boys, and any ideas you want to convey have to fit into that framework. It looks like they are using YarnSpinner and an undisclosed game engine, and they are willing to teach you how to use their tools on the job, but they seems to expect a writing background, and some prior experience in the tools/workflow/production side of visual novels specifically.
Hi. My name is Jeff. I work in theatre and I produce radio plays. I have podcasting and sound recording equipment at work. I play the guitar, badly, and I can borrow an old Moog synthesiser. I want to collaborate on a game project, by producing foley sound effects, or recording short stings and jingles. I know some QBasic from back in the day, but I haven't programmed much since then. I have licenses for Ableton, Photoshop, and Autodesk Maya.
Jeff is looking for a group. Jeff is not looking for a big commitment. He is willing to help a project out. Jeff has listed some skills and things he could contribute to a project. He is not looking for a new full-time job, but maybe a paid side gig.
Hi. I am Raven Siege Tank Banshee Medivac, a sophomore student majoring in computer science and underwater basket weaving at New England University, Arkham. I can use Blender, Photoshop, and and Logic Pro. I would like to help out with an open-source game project. I would also consider doing a puzzle platformer together. I know some PyGame.
There is almost but not quite enough to go on in this one. In what capacity would Raven work in a collaboration? What kind of scope is right, here? Maybe Raven would like to work on that shmup written in Java, but as far as the puzzle platformer is concerned, we don't know why Raven can't just make it solo with PyGame and Photoshop.
TL;DR
If you want to find people to work together with, you must communicate scope, commitments, and skills you need and skills you bring to the table. Explaining what kind of idea you want realised is also important, as is creative direction, but not as important as the first three. Your post should look like a job ad. Read your post and think if you would join that project or ask that person to join yours.
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Are We the Baddies?
I have stated before that She-Ra thrives on realism and morality, and stand by this view. But in terms of morality, apart from the first two episodes and Catra's entire deal, this hasn't been explored explicitly. The story has heavily implied some moral complexity, but not developed the princess alliance in any depth.
Ties That Bind changes this, and the way it does that is fascinating.
Let me explain.
SPOILERS AHEAD
Before I begin, I feel the need to get on my soap box and explain something: Morally complex does not mean evil. This is a lesson that a fair few TTRPG players need to learn, as well as the people writing The Boys. You can have nuanced morality and still be a good guy, or a bad guy, or something in between.
The overarching plot of this episode is essentially a bottle episode, characters get trapped together and have to work out their differences. Usually in live action media, this is the episode for with the crew realised they had no budget left over, so they use actors that are on hand and the set they last filmed in to make something interesting.
I say this, but these episodes have a habit of being some of my favourites in the series. Heaven Sent and Blink for example are often praised as the best Doctor Who has to offer, and they follow this rule, and Wild Blue Yonder is my favourite of the 60th anniversary specials despite the set being the Tardis, a greenscreen and two treadmills and some corridors.
Characters being trapped in one place is also the foundation of a fair amount of horror and detective fiction, and its the premise of my favourite play ever written: Waiting For Godot, by Samuel Becket.
However, you may have noticed that She-Ra and the Princesses Of Power is not, in fact, live action. If you haven't noticed, I'm not sure what to tell you at this point. So why does it have a bottle episode? What are the benefits of this style?
The answer is complicated, but it mostly pertains to character drama. Characters stuck in a room together with a mutual need to get out of that situation are forced to work together. Even enemies will work together if they have a common goal. Star Wars: The Clone Wars did this in Dooku Captured and The Gungan General.
But here's the thing, Ties That Bind subverts this in one simple way, the two parties in this story have opposing goals. If they get to Brightmoon, Catra will be imprisoned. So she works to stall the journey. The story isn't three people who don't want to be in a situation, it's two people who are trapped with a third.
Catra is a gremlin in this episode. She leans fully into the idea of power that Shadow Weaver taught her, manipulation, and it gets her pretty far. Although there are a few cracks, my favourite of which being how easily Bow pushes her buttons in return, and he's doing it accidentally.
"Come on. I bet even the Horde has friends. What about Adora? You two grew up together, right? What was she like as a kid?"
Bow's love of friendship is scoffed at. Catra doesn't have friends, so she thinks she is immune to this line of question. But then Bow brings up Adora, and touches a nerve, so he keeps pushing until Catra responds with a snarl. She's trying to keep up a bulletproof exterior, but that armour still has a weakness, that being Adora.
Catra also gets outmaneuvered by Glimmer, who has learned from previous adventures enough for an escape plan. So, her manipulation skills aren't as good as she thinks they are.
Bow isn't a particularly morally gray character; I don't think that is a hot take. He's the heart of the group, and usually holds everyone else to account. That isn't to say he is morally uncomplicated; the nuance of Bow's character gets shown when he interacts with complicated problems, like the guilt of having left Entrapta behind, and the question of what to do with Catra.
"We took a hostage! We're supposed to be the good guys."
And so, a question is raised, in times of war, do your ethics change? Is this a good thing or not? Just, please don't argue about it in the replies.
Bow's ethics don't change, he is kind and empathetic, and will remain these things, even towards a prisoner, and like Shadow Weaver before her, Catra uses this as a weapon.
Glimmer, on the other hand, is much more complex, and as perfectly moral strategies begin to fail, she is the one who is more likely to actually step into the more dubious territory. This gets displayed multiple times in the episode. For example, when falling, Glimmer plays a game of chicken with Bow's life, and I'm not actually sure what her goal is with it. Maybe she's just trying to scare Catra.
But there's also the scene towards the end when Catra calls Glimmer's bluff again. But this time, Bow isn't directly in the way, so she very nearly does outright kill Catra. Once again, however, it is Bow that keeps her sane.
"We can't take that chance, we're not them."
That's all it takes. All Glimmer needs to hear is that she has becoming her enemy. Bow's line draws attention to what he perceives as the difference between the Horde and the Princesses. The Horde gambles with people's lives, the Princess Alliance doesn't, in his eyes. But throughout this episode, Glimmer has done just that multiple times.
Glimmer's complexity comes from her strength of will. She is the person who will take that extra step when everyone else stops. She has the loosest moral code, and despite still being a good guy, she can react to situations in a completely different manner to others on her side.
The reveal of Entrapta's loyalty also brings up something interesting. People in this story can have goals beyond "good" and "bad", most of them do, in fact. Entrapta's switch from Team Princess to Team Horde shakes Glimmer and Bow's preconceived notions about binary morality. The best way of explaining that is actually this:
"You're on the side of the Horde?"
"I'm on the side of science!"
Don't get me wrong, the Horde is evil as an organisation, and people who are a part of it get up to some pretty heinous acts, this episode just complicates that. It gives a bit of wiggle room within the two sides of this war. But it makes something abundantly clear with Entrapta:
"At least we know for sure that Entrapta's alive, and working for the Horde, making weapons to wipe us out."
Being morally grey does not obfuscate the actions taken. Entrapta isn't villainous, but her actions do further a destructive end, and she is very clearly accountable for that. Being neutral is possible, but Entrapta is very much not neutral, she has chosen a side, and is aware of the consequences of that. It's a stretch to say Entrapta is evil, but she isn't good either, and she is complicit in the Horde's destruction.
Final Thoughts
This episode is ok. I'm not overly impressed by it, but there is some neat storytelling on display, and the animation is cool. Adora's storyline does raise a few more questions about the first ones, most notably: Why did Mara break the watchtower? There's more to this story and Light Hope isn't telling Adora what that is.
Next week, I'll be looking at Signals, so stick around if that interests you.
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#rants#literary analysis#literature analysis#character analysis#what's so special about...?#she ra and the princesses of power#spop catra#spop#she ra#catra#spop glimmer#she ra spop#glimmer#she ra glimmer#she ra bow#spop bow#mermista can do no wrong#she ra entrapta#she ra catra#spop entrapta#grey morality#complex character writing#meta#meta analysis
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