#like it would work so well! fun with the ‘magic systems’ would be fun
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I drafted a legal argument against Wizards of the Coast - and you can too!
WotC is trying to pull off a licensing clawback just two years after the OGL Debacle, and I figured out how to punch back.
If you've played Dungeons & Dragons for any length of time, you've probably heard of the legendary "Deck of Many Things" – one of the game's most iconic magical items. It’s a lot of fun, and it has always been something associated with brand-name Dungeons and Dragons.
This article is about the legal usage of “Deck of Many Things,” and about how Wizards of the Coast seems to be trying to take it back in 2025 after giving it to the community in 2023. And it’s about how you can hit them where it hurts.

The History of the Deck
The "Deck of Many Things" has been a staple of D&D since the earliest days of the game. It's been included in every edition and is as much a part of D&D lore as dragons themselves. For years, this term was effectively the property of TSR and then Wizards of the Coast/Hasbro.
But something important happened in January 2023. After the massive backlash to their proposed OGL changes, Wizards of the Coast – through Executive Producer Kyle Brink – announced that they would be releasing the Systems Reference Document version 5.1 under a Creative Commons license:

Kyle’s announcement goes on to say: “This Creative Commons license makes the content freely available for any use. We don't control that license and cannot alter or revoke it. It's open and irrevocable in a way that doesn't require you to take our word for it. And its openness means there's no need for a VTT policy. Placing the SRD under a Creative Commons license is a one-way door. There's no going back.”
This was huge news! For those who don't know, releasing something under Creative Commons essentially means giving it to the public with very minimal restrictions. In this case, they used the Creative Commons Attribution 4.0 International License, which allows anyone to share, copy, redistribute, adapt, and build upon the material for any purpose, even commercially – as long as appropriate credit is given.
The SRD 5.1 document, which spans hundreds of pages, explicitly includes "Deck of Many Things" on page 216, along with a full description of what it is and how it works. By releasing this under CC 4.0, Wizards effectively released this term into the public domain, allowing anyone to use it in their own works.

The gaming community praised this move as a step toward rebuilding trust after the OGL debacle. It seemed like Wizards had learned their lesson and was committed to supporting the community that had grown around their game.
The Betrayal
Fast forward to April 2025. WotC announced that they were revising their SRD 5.1 with a new and improved SRD versioned 5.2. For 5.2 they listed a bunch of milquetoast fantasy terms that I’m sure they’re very proud of, and kind of squeeze in a couple of footnotes. Those footnotes say that they’re going to be clawing back the term “Deck of Many Things,” as well as “Orb of Dragonkind.”


Well lo and behold, on the USPTO’s trademark search database, Deck of Many Things is in fact a pending word mark, with the latest application updated in April of 2025.
The serial number is 97260475, and you can look it up yourself on the USPTO website. This is what it looks like:

So here’s the problem. This application effectively attempts to claim exclusive rights to a term that Wizards had already released under Creative Commons just two years earlier.
Why They Can’t Do This
So why can't Wizards of the Coast trademark "Deck of Many Things" now? Let me break it down:
The Creative Commons 4.0 license they chose is explicitly IRREVOCABLE. Here's what the license actually says in Section 2(a)(1):
"The Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material."
That means once Kyle Brink proudly published the SRD 5.1 under this license on that fateful day in January of 2023, they could never take any of it back. The license explicitly prohibits imposing "additional or different terms or conditions" on the licensed material.
Attempting to register a trademark on material you've already licensed to the public represents an attempt to impose additional restrictions on that material, a violation of a term of the Creative Commons 4.0 license. Specifically it is a violation of Section 2(a)(5):
“No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.”
My Attempt to Challenge the Trademark
When I discovered this trademark application, thanks to Dark Kelsey, I decided to take action. The USPTO has a process called a "Letter of Protest" that allows anyone to submit evidence showing why a trademark shouldn't be granted.
I drafted a carefully formatted Letter of Protest following all the USPTO guidelines. My evidence was straightforward:
The official announcement of SRD 5.1 being published under Creative Commons
A copy of page 216 through 218 from SRD 5.1 showing "Deck of Many Things"
The full text of the Creative Commons 4.0 license highlighting its irrevocability, etc.
I TRIED to submit this through the USPTO's electronic filing system, confident that the evidence was clear and compelling.
The Setback
Unfortunately, when I tried to submit the Letter of Protest, I received this error message:
"This form cannot be submitted because it has been more than 30 days from the date the application published in the Official Gazette."
I had missed the narrow window to submit a Letter of Protest. The USPTO only allows these submissions either before publication or within 30 days after publication in their Official Gazette. By the time I discovered the application, this deadline had already passed.
This was frustrating, but it doesn't mean the fight is over.
The Path Forward
If the USPTO does grant this trademark – which they shouldn't if they're properly interpreting the prior Creative Commons licensing– there's still another option: filing a Petition for Cancellation with the Trademark Trial and Appeal Board (TTAB).
A cancellation petition allows anyone who believes they would be damaged by a trademark registration to challenge it even after it's been granted. The filing fee is $600, and the process typically takes about three years.
For this specific case, the grounds would be:
The mark doesn't function as a trademark because it was published under an irrevocable Creative Commons license
The applicant's actions in seeking the trademark contradict their prior grant of rights
The process is more involved than a Letter of Protest, but it's completely doable even without an attorney. The TTAB provides clear guidelines, and everything can be filed electronically through their online system.
Conclusion
What Hasbro and Wizards of the Coast are trying to do here is repugnant but not surprising. They're attempting to double back on a license they've already granted – something they've developed a pattern of doing every couple of years now.
First it was the OGL controversy, where they tried to revoke a 23-year-old license. The community pushed back and won. Now they're pursuing trademark terms they explicitly released under Creative Commons, trying to AMEND a creative commons license that they just published (5.2 amending 5.1), perhaps hoping no one would notice or care.
This is more than just a legal technicality – it's about trust. When a company publicly garners praise for licensing away intellectual property, only to sneakily try to reclaim it later, they're betraying the very community that supports them.
The irony here is that Wizards didn't even need to do this. They could have trademarked specific implementations or product lines featuring the Deck of Many Things without trying to claim ownership of the term itself after releasing it to the public.
So why am I telling you all this? Because you don't need to be a lawyer to challenge corporate overreach. The systems exist for regular people to participate in these processes. Whether it's a Letter of Protest or a Cancellation Petition, the tools are there for you to use.
If you care about not getting bamboozled by incompetent, dishonest corporations, consider getting involved. Watch for these kinds of trademark applications, be ready to file your own challenges, and spread the word when companies try to walk back their commitments.
Simon Says: An Addendum
After publishing this article, I received some valuable feedback here from Simon, an academic lawyer in the UK who teaches trademark law. Simon pointed out an even more straightforward legal issue with Hasbro's trademark application that deserves attention, one that transcends the Creative Commons argument.
The fundamental problem? "Deck of Many Things" likely isn't even eligible for trademark protection in the first place.
Under trademark law (both in the US under the Lanham Act and similarly in the UK), a valid trademark must be distinctive – it must have the capacity to identify goods as coming from a specific source and not another. But here's the kicker: "Deck of Many Things" products have been created by numerous publishers over the years, not just Wizards of the Coast.
This widespread use means the term has essentially become descriptive or potentially generic within the gaming industry. It no longer primarily signals "this is a WotC product" but rather "this is a type of magical card deck with random effects" – a concept that's been implemented by countless game creators.
Think about it – when you hear "Deck of Many Things," do you automatically associate it exclusively with Wizards of the Coast? Or do you think of the general concept that's been part of gaming culture for decades?
This distinctiveness requirement exists for a good reason. Trademark law isn't supposed to give companies monopolies over common terminology in an industry. It's meant to prevent consumer confusion about who made a product, not to let corporations fence off widely-used concepts.
So beyond the Creative Commons issue, there's this even more basic problem: Hasbro is trying to trademark something that likely fails the fundamental "distinctive" requirement of trademark law.
This remains an example of a corporation trying to claim exclusive ownership over community cultural elements that have been widely used and understood for decades. Whether through Creative Commons “revisions” or by ignoring basic trademark principles, the effect is the same – an attempt to monopolize what should remain in the public sphere.
#RPG#Dungeons and Dragons#gaming news#Wizards of the Coast#SRD5.2#Deck of Many Things#trademark#creative commons#legal bullshit
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I can’t believe there’s not a single crossover I can find of golden sun and avatar it would be so fun
someone out there understands the vision I have, I know it
#golden sun#avatar#atla#like it would work so well! fun with the ‘magic systems’ would be fun#and the four elements being the same makes it MORE fun#I’d lean towards ‘someone from post-game WoV gets sent to avatar world’ for the plot setup bc it makes more sense to me#and by process of elimination (dark dawn’s info of the WoV’s whereabouts) that means Sheba is prob the best fit to get isekai’d#ok so by the same metric Felix works as well but I like Sheba more so…#can’t decide what era of the avatar world oli would want to send her to though#either tv show era lets me mess with her being a Jupiter adept but also I feel like korra has more room for it (timeskip) if I want mid-sho#anyways please tell me someone understands my vision it’s so fun in my brain but I can’t write it out
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Just Desserts continental northern map made using this method! :D (Patreon)
#My art#Just Desserts#The JD residents all live on the northmost landmass in the middle green area - which I've been calling The Basin#It's a fairly flat area that has a very extreme mountain range to its north#They jut up extremely and then clifface on the coastline - keeps the Basin very protected from high moisture!#I've mentioned before how the JD universe doesn't really have summers - I mean that's Partially true#The Basin only experiences three seasons but the more south you go the more seasonal variation there is#But Residents can't stand the heat - even ones that are pastries that would require heat to bake don't fare well day after day#So none live in warmer climes! Other things do tho :)#It's funny to me how piecemeal this idea came together haha#The map-making trick is hecka cool! And it was definitely the push I needed but there are other bits of this that fell in line first#Most especially the fun little idea that I've doodled here or there and talked about in bits and pieces#Of how since the residents are candy that they mine teeth like cavities haha - it's canon now! >:3c#The northern mountains are the silhouette of the lower half of a human jaw! And with how they jut up - the mountains are shaped like teeth!#The Basin is the basin of the mouth/jaw where the tongue would normally be - the tasty bit haha#And residents do have a calcium-mining industry up there - and if the deposits happen to form in a specific shape well ♪ Hehehe#I'm still parsing what I'd like the mineral to Do exactly - it's more likely to be a building material than a food item but hmm#Why would they have such a need for it! Something more to consider#For now it's just a fun idea that finally got put to reality hehe ♪ And it was a fun thing to work on! :D#I'm not sure yet of what other landmasses might be around - maybe this is the whole world! - or what other fauna and flora there is#I'm back on thinking about Elemental Magic so there's that lol I can't help it#I'd like for the JD universe's magic system to be a little more defined :) Every little step helps!#See if you can identify the other silhouettes I used! :D
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oooouuughghhh. I am having some Thoughts about a Nyx/Aleyxi comic sequence thing.... maybe I'll try to get down a draft/storyboard between comm work tomorrow
#I at least have said Thoughts typed out in decent detail in my notes#it would ah. end up being fairly long if I do it As Imagined#but that would also take a lot of tiiimmmeee... and a beast has to do commissions for Money. so it'd probably end up on the backburner. boo#I Still need to draw up the comic I had in mind about Zephyr teaching Nyx how the magic system works/introducing her to goddesshood or w/e#it had some fun ideas but I can excuse myself not having finished it because well. my world lore isn't the most solid right now LOL#anyway. something something Nyx asks Aleyxi what it's like to be a dragon. and hypno/wg/tf/maybe vore ensues. fun stuff y'know#storm speaking
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Sarene: Well, my husband's apparently dead, so I have nothing to do. Time to troll people in power. Ashe: Please don't troll the King, my lady. Sarene: Of course not. Ashe: Oh thank goodness Sarene: That would be too easy. Now, that religious crusader with the armor, psychopathic sidekick, and massive army of priests… he might be fun to play with Ashe: Oh sweet merciful Domi why *meanwhile in zombieland* Raoden: I am going to cure everyone's depression using shoes and history books Galladon: Pretty sure that hasn't ever worked Raoden: Of course it hasn't worked, it hasn't been done by ME yet.
I love Elantris so much. The rest of the Cosmere gives us complex backstories and traumas seasoned with snark and philosophy and epic magic systems. Elantris is just two separated soulmates who decided to punch fate in the face because they felt like it. Simple, but delicious.
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Okay now that I got the bitchiness out of my system a bit, let's see if I can write a bit on """"rules"""" of witchcraft as I would like to see them.
Stop bitching about other people's practices and focus on your own. If you spent a lot of time worrying or raging about how other people practice, how will you ever grow your own? Focus on yourself and your own power and let other people do their thing.
Other people's practices are inspiration, not goals. On the flip side, if there is someone who you look up to, or someone's practice you love seeing, take it as inspiration for your own, but don't look it at as a goal to achieve. Firstly, what people share online is not the whole of their practice, and secondly you're not them and their path is not yours.
Be curious. Why are people harping on "black and white magic"? Why are Starseeds bad, but Alienkin and Starkin are fine? Why is cultural appropriation such a bad thing? (If you answered "because racism" on all three of these, have a cookie!) And not just curiosity about these concepts, but also about correspondences (Why are red roses a symbol for love?) or ingredients you have in your home (will this basil work as well as rosemary for this spell?) or other paths and techniques, or spirits, or -- you get the point. Once you know the "why" you can use your own discernment. Does this work for me? Do I agree with the why? Etc. etc.
Be respectful -. To other people, to other practices and cultures, to spirits and deities. Find out their customs and cultures if you can, and act accordingly. Did you know that not saying "thank you" to the Fair Folk is only a custom in Irish and Scottish folk tales? Yeah, exactly.
-But don't be terrified. You're a witch/wizard/warlock/unicorn/whatever dammit! Act like one! Witchcraft is about empowerment, so be fucking empowered! An anarchy saying is "no gods, no kings, no masters". As a polytheist witch who works with the Fair Folk for me it's more "lots of Gods, some Kings, no masters!" I meet them with respect, but on equal footing. I experiment because if I screw up, well, I'll have learned something, and I've learned a lot about getting myself out of weird stuff.
Have fun. For fuck's sake, your practice is supposed to bring you joy. If it doesn't bring you joy or make you feel fizzy with inspiration and energy, try something else. If you need to, toss the whole thing out and start over. Trust me, it helps.
#witchcraft#witch#witchblr#Fern's practice#but seriously#unless there are rules to your specific tradition or spirits#there are no rules in witchcraft#there is no one way to be a witch#so stop trying to aspire to it!#And stop bitching at other people for not practicing your way
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Their little sunshine p.1
Heyy guys, I hope you enjoy this Alex x reader x Lily, I have planned more parts for this story so I hope you enjoy it :)
If you want to read more stories of mine here's my masterlist.
The first time Alex Albon met his new physio, he nearly did a double take.
The Williams garage wasn’t exactly the most colorful place—navy blues, whites, and the occasional streak of sponsor red dominated the scene. But she stood out like a soft splash of pink against it all. It wasn’t just her outfit, though her pastel compression top and perfectly coordinated sneakers were a stark contrast to the usual sports gear around. It was the way she carried herself—bubbly, warm, and utterly radiant.
"Alex!" she beamed, bouncing slightly on the balls of her feet as he approached. "I’ve been waiting to get my hands on you—well, not like that, obviously, but you know what I mean!"
Alex chuckled, a little taken aback by the sheer enthusiasm radiating from her. "I think so?"
She grinned, unfazed. "Don’t worry, you’ll love our sessions. I promise I’ll take the best care of you!"
He wasn’t sure what to expect, but as soon as they started, he realized she wasn’t just all sunshine and chatter—she was good. Her hands were gentle yet firm, her instructions clear but never harsh. And more than anything, there was something about her presence that made it easy to relax.
For the first time in a while, physio sessions didn’t feel like just another part of the job. They felt… comfortable.
It didn’t take long for Alex to start looking forward to their sessions. She had this way of making even the most mundane exercises fun—humming pop songs under her breath, sticking tiny smiley face stickers on his water bottle when she thought he wasn’t hydrating enough, or dramatically gasping when she found a particularly tight knot in his shoulders.
"You’re so tense, Alex!" she scolded one day, hands pressing firmly into his back. "It’s like you’re storing all the stress of the paddock in here."
"Maybe I am," he joked, eyes fluttering shut as her thumbs worked out a particularly stubborn knot. "You’re a miracle worker, though."
She preened at the compliment. "I am pretty great, huh?"
Even Carlos, ever the skeptic, eventually gave in.
"You’re actually magic," he muttered one day, rolling his shoulder after a session. "I don’t know what you did, but I feel like I just slept for a week."
She beamed. "Told you I’d take care of you!"
For Alex, though, it wasn’t just the skill—it was her. She was the kind of person who lit up every room she walked into, and as the season dragged on, with its relentless travel and stress, she became a safe space.
One particularly rough weekend, after a frustrating qualifying session, Alex found himself in the physio room earlier than usual. She glanced up from where she was organizing massage oils, instantly noticing the tension in his posture.
"Tough one?" she asked gently.
Alex exhaled. "Yeah."
She didn’t push him to talk about it, didn’t try to force positivity onto him. Instead, she simply patted the massage table. "C’mon, lie down. Let’s get some of that stress out of your system."
As her hands worked through the knots in his shoulders, he felt himself slowly relax.
"You know," she mused, voice light but comforting, "you’re allowed to have bad days, Alex."
He hummed, eyes closed. "I know."
"Good," she said simply. And somehow, it was exactly what he needed to hear.
It wasn’t until a few races into the season that Alex finally introduced her to Lily.
"You have to meet my girlfriend," he told her one afternoon, stretching out on the massage table as she worked on his legs. "I swear, you two would get along so well."
She blinked. "Wait, what?"
"Lily," he clarified, sitting up from the massage table. "You two would get along so well."
Her lips curled into a smile. "That’s a bold claim."
"I’m serious!" Alex insisted. "You’re both, like… nice. And you make people feel comfortable. And you have this whole cute aesthetic thing going on."
She giggled. "Are you calling me cute, Albon?"
He rolled his eyes. "Just meet her, okay?"
The opportunity came during the Monaco race weekend. After a long, exhausting day in the paddock, Alex invited her to dinner with him and Lily.
She arrived in a soft pink sundress, her hair tied up with a matching ribbon. And the moment she stepped into the restaurant, she was met with a bright, familiar grin.
"Oh my God, you’re adorable!"
The greeting came from none other than Lily. He, stood up from his seat to introduce you to each other but before he could even respond, you had already reached out to hug her.
"You’re so pretty!" you gushed.
"You’re so pretty!" she shot back, already feeling like they had known each other for years.
Alex, watching them with an amused smile, shook his head. "I knew this would happen."
It was instant. Over dinner, they fell into an easy rhythm—talking about everything from skincare to travel to their shared love for making fun of Alex.
"So, how’s he as a physio client?" Lily asked, smirking slightly.
"Oh, such a baby when it comes to deep tissue massages," she teased, making Alex groan.
Lily laughed. "That checks out."
By the end of the night, they had already exchanged numbers, planning a shopping trip for the next free weekend.
And just like that, she wasn’t just Alex’s physio anymore—she was part of their little circle.
A ray of sunshine that fit right in.
Part 2
#f1#f1 imagine#f1 x reader#formula 1#alex albon x you#alex albon imagine#alexander albon#alex albon#alex albon x reader#lily muni he
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First Quilt!
It has been a lot of fun and a lot of trial and error but it's done!!!




It's roughly 1.20 x 1.20m (which is a number of feet I can't be bothered to look up but let's say it's about child sized and it'll be great to chill on the couch).
I want to thank @langdon813 who I've never talked to (sorry if you hate being tagged) but whose gorgeous Drunkard path quilts made me wanna do it too :)
I had never done any quilting before (but I did sew), so here's what I've learned, if any beginner is interested in jumping off the deep end the way I did and wants advice from someone who has freshly acquired experience but will also not use any confusing technical terms (with pictures!) :
Fabric picking : so most advice I read was to go for pre-selected bundles of fabric that already go together, but I'm contrary and like to do my own thing so I used wax fabric (the blue ones on top the pile) I had laying around, which I strongly recommend: it's very easy to cut due to it being waxed, and I added a few fat squares from the shop, plus I also had the orange and blue floral and I based the coulour scheme on it. One thing that's true is it would have been easier to work with fabric of the same thickness, and the floral was givne to me by my ma who got in on trip to Thailand and it was alot thinner than the rest which didn't help.

Cutting: I got a rotary cutter for the occasion and it's great! Do not maybe push too hard on it and give yourself nerve damage the way I did (temporary but still), it's actually ery sharp and easy to use, so long as your template doesn't slip you're fine
Piecing :Yes you can do curved piecing even if you have zero experience, you just gotta make a template and
pin it a lot.
1/4 inch margins is the standard so I rolled with it because I don't like converting, but when you're strictly metric it is kind of annoying but doable because my machine does have a 1/4 inch mark and if you stick a length of tape along it it's pretty easy to follow, even for curved piecing.
Layout: At some point you've got to decide the layout is done, because I've re-arranged the blocks at least 6 times and it's a very good way to go insane. (For rough reference, my plan was to have no repeat fabrics in any of the circle-in-a-square blocks, and I only made one mistake which I clocked too late to change)

Chain piecing!! Meaning you pile your blocks together in a specific order (that I personnaly wrote straight up on each piece with a very sophisticated letter/numbers down/across system) and then just sew them together in a line without having to cut the thread between each pair. Looks a little like a fanion banner and at some point it feels like you'll be forever tangled into it but then it's magic :) It's not that hard actually and will save you a lot of time + there's a lot of online tutorials you can use.
Basting! (which it took me while to understand is the part where you attach the backing, the fluff and the quilt top together) : you need more safety pins. Safety pins will save you from the wrinkles and the unfortunate oopsies of realising you've caught your backing double folded into your quilting stitch, which I did a good three times and was not fun to undo. Also, I forgot to tape the backing to the floor and it probably would have helped with the wrinkling...
Backing : I used an old linen table cloth I got for 10€ at a charity shop, and I've still got about 2/3 of it left, so I recommend that, it's sturdy but soft enough, doesn't thread easily and can be washed at very high temps, if that's a thing you do.
Quilting! Well, my machine came with a quilting foot for free motion quilting (which means you're the one moving the fabric along in whichever direction and you can sort of draw with your stitches) and it seemed fun so I did that, and here's what I learned : curves are hard but doable, also my machine doesn't like to go back (kept skipping sitiches for some reason) so it involves a lot of shifting the quilt around, which isn't easy considering the bulk. And also, drawing the quilting pattern you want so you can follow it while quilting actually does help, I used an iron/heat-erasable pen and it worked just fine. Check your stitch tension, mine was too loose and I realised too late so there's spots where I could pull on the thread and it looped, had to stitch back over that.
Quilitng pattern : I wasn't sure what to do, supposedly your batting (aka: the fluff) comes with instructions on how tight you should quilt to avoid it coming apart through use but I got mine cut at the fabric shop and forgot to ask so I just rolled with a rough 10cm maximum distance in between stitching lines but tried to do less in most places. According to many blogs : the tighter your lines the stiffer your quilt, so I kept it loose for comfort. (Picture is halfway done, I added a smaller square/circle inside each square/circle and if you look at it you'll see it's actually diagonal lines form one end of the fabric to the other.)

Binding is boring, and there's nothing to it. I got a length of pre-cut bias binding, machine-sewed it front to front to the quilt top side of the quilt and the folded it back and secured it by hand to the back with a ladder stitch. Took me roughly and entire rewatch of the Last Of Us. There's a trick to doing the corners that's fairly simple but I've lost the tutorial...
Overall : I got myself a quilting book with techinques and such and it helped, but there's a ton of stuff online, and once you get over the very Christian American mum vibe of most of the blogs, it's all very helpful (and gorgeous!) (no offense meant to Christian American mums, it's just a bit of a culture shock from where I'm standing).
#quilting#quilters of tumblr#quiltblr#quilt tutorial#quilt pattern#quilt#drunkard path#home sewing#sewing#sewing project#beginner's quilt#beginner quilting
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Mortholme Post-Mortem
The Dark Queen of Mortholme has been out for two weeks, and I've just been given an excellent excuse to write some more about its creation by a lenghty anonymous ask.
Under the cut, hindsight on the year spent making Mortholme and answers to questions about game dev, grouped under the following topics:
Time spent on development Programming Obstacles Godot Animation Pixel art Environment assets Writing Completion Release
Regarding time spent on development
Nope, I’ve got no idea anymore how long I spent on Mortholme. It took a year but during that time I worked on like two other games and whatever else. And although I started with the art, I worked on all parts simultaneously to avoid getting bored. This is what I can say:
Art took a ridiculous amount of time, but that was by choice (or compulsion, one might say). I get very excitable and particular about it. At most I was making about one or two Hero animations in a day (for a total of 8 + upgraded versions), but anything involving the Queen took multiple times longer. When I made the excecutive decision that her final form was going to have a bazillion tentacles I gave up on scheduling altogether.
Coding went quickly at the start when I was knocking out a feature after another, until it became the ultimate slow-burn hurdle at the end. Testing, bugfixing, and playing Jenga with increasingly unwieldy code kept oozing from one week to the next. For months, probably? My memory’s shot but I have a mark on my calendar on the 18th of August that says “Mortholme done”. Must’ve been some optimistic deadline before the ooze.
Writing happened in extremely productive week-long bursts followed by nothing but nitpicky editing while I focused on other stuff. Winner in the “changed most often” category, for sure.
Sound was straightforward, after finishing a new set of animations I spent a day or two to record and edit SFX for them. Music I originally scheduled two weeks for, but hubris and desire for more variants bumped it to like a month.
Regarding programming
The Hero AI is certainly the part that I spent most of my coding time on. The basic way the guaranteed dodging works is that all the Queen’s attacks send a signal to the Hero, who calculates a “danger zone” based on the type of attack and the Queen’s location. Then, if the Hero is able to dodge that particular attack (a probability based on how much it's been used & story progression), they run a function to dodge it.
Each attack has its own algorithm that produces the best safe target position to go to based on the Hero’s current position (and other necessary actions like jumping). Those algorithms needed a whole lot of testing to code counters for all the scenarios that might trip the Hero up.
The easiest or at least most fun parts for me to code are the extra bells and whistles that aren’t critical but add flair. Like in the Hero’s case, the little touches that make them seem more human: a reaction speed delay that increases over time, random motions and overcompensation that decrease as they gain focus, late-game Hero taking prioritising aggressive positiniong, a “wait for last second” function that lets the Hero calculate how long it’ll take them to move to safety and use the information to squeeze an extra attack in…
The hardest attack was the magic circle, as it introduced a problem in my code so far. The second flare can overlap with other attacks, meaning the Hero had to keep track of two danger zones at once. For a brief time I wanted to create a whole new system that would constantly update a map of all current danger zones—that would allow for any number of overlapping attacks, which would be really cool! Unfortunately it didn’t gel with my existing code, and I couldn’t figure out its multitudes of problems since, well…
Regarding obstacles
Thing is, I’m hot garbage as a programmer. My game dev’s all self-taught nonsense. So after a week of failing to get this cool system to work, I scrapped it and instead made a spaghetti code monstrosity that made magic circle run on a separate danger zone, and decided I’d make no more overlapping attacks. That’s easy; I just had to buffer the timing of the animation locks so that the Hero would always have time to move away. (I still wanted to keep the magic circle, since it’s fun for the player to try and trick the Hero with it.)
There’s my least pretty yet practical solo dev advice: if you get stuck because you can’t do something, you can certainly try to learn how to do it, but occasionally the only way to finish a project within a decade to work around those parts and let them be a bit crap.
I’m happy to use design trickery, writing and art to cover for my coding skills. Like, despite the anonymous asker’s description, the Hero’s dodging is actually far from perfect. I knew there was no way it was ever going to be, which is why I wrote special dialogue to account for a player finding an exploit that breaks the intended gameplay. (And indeed, when the game was launched, someone immediately found it!)
Regarding Godot
It’s lovely! I switched from Unity years ago and it’s so much simpler and more considerate of 2D games. The way its node system emphasises modularity has improved my coding a lot.
New users should be aware that a lot of tutorials and advice you find online may be for Godot 3. If something doesn’t work, search for what the Godot 4 equivalent is.
Regarding animation
I’m a professional animator, so my list of tips and techniques is a tad long… I’ll just give a few resource recommendations: read up on the classic 12 principles of animation (or the The Illusion of Life, if you’d like the whole book) and test each out for yourself. Not every animation needs all of these principles, but basically every time you’ll be looking at an animation and wondering how to make it better, the answer will be in paying attention to one or more of them.
Game animation is its own beast, and different genres have their own needs. I’d recommend studying animations that do what you’d like to do, frame by frame. If you’re unsure of how exactly to analyse animation for its techniques, youtube channel New Frame Plus shows an excellent example.
Oh, and film yourself some references! The Queen demanded so much pretend mace swinging that it broke my hoover.
Regarding pixel art
The pixel art style was picked for two reasons: 1. to evoke a retro game feel to emphasise the meta nature of the narrative, and 2. because it’s faster and more forgiving to animate in than any of my other options.
At the very start I was into the idea of doing a painterly style—Hollow Knight was my first soulslike—but quickly realised that I’d either have to spend hundreds of hours animating the characters, or design them in a simplistic way that I deemed too cutesy for this particular game. (Hollow Knight style, one day I’d love to emulate you…)
I don’t use a dedicated program, just Photoshop for everything like a chump. Pixel art doesn’t need anything fancy, although I’m sure specialist programs will keep it nice and simple.
Pixel art’s funny; its limitations make it dependent on symbolism, shortcuts and viewer interpretation. You could search for some tutorials on basic principles (like avoiding “jaggies” or the importance of contrast), but ultimately you’ll simply want to get a start in it to find your own confidence in it. I began dabbling years ago by asking for character requests on Tumblr and doodling them in pixels in whatever way I could think of.
Regarding environment assets
The Queen’s throne room consists of two main sprites—one background and one separate bit of the door for the Hero disappear behind—and then about fifty more for the lighting setup. There’s six different candle animations, there’s lines on the floor that need to go on top of character reflections, all the candle circles and lit objects are separated so that the candles can be extinguished asynchronously; and then there’s purple phase 2 versions of all of the above.
This is all rather dumb. There’s simpler ways in Godot to do 2D lighting with shaders and a built-in system (I use those too), but I wanted control over the exact colours so I just drew everything in Photoshop the way I wanted it. Still, it highlights how mostly you only need a single background asset and separated foreground objects; except if you need animated objects or stuff that needs to change while the game’s running, you’ll get a whole bunch more.
I wholeheartedly applaud having a go at making your own game art, even if you don’t have any art background! The potential for cohesion in all aspects of design—art, game, narrative, sound—is at the heart of why video games are such an exciting medium!
Regarding writing
Finding the voices of the Queen and the Hero was the quick part of the process. They figured that out they are almost as soon as writing started. I’d been mulling this game over in my mind for so long, I had already a specific idea in mind of what the two of them stood for, conceptually and thematically. When they started bantering, I felt like all I really had to do was to guide it along the storyline, and then polish.
What ended up taking so long was that there was too much for them to say for how short the game needed to be to not feel overstretched. Since I’d decided to go with two dialogue options on my linear story, it at least gave me twice the amount of dialogue that I got to write, but it wasn’t enough!
The first large-scale rewrite was me going over the first draft and squeezing in more interesting things for the Queen and the Hero to discuss, more branching paths and booleans. There was this whole thing where the player’s their dialogue choices over multiple conversations would lead them to about four alternate interpretations of why the Queen is the way she is. This was around the time I happened to finally play Disco Elysium, so of course I also decided to also add a ton of microreactivity (ie. small changes in dialogue that acknowledge earlier player choices) to cram in even more alternate dialogue. I spent ages tinkering with the exact nuances till I was real proud of it.
Right until the playtesters of this convoluted contraption found the story to be unclear and confusing. For some reason. So for my final rewrite, I picked out my favourite bits and cut everything else. With the extra branching gone, there was more room to improve the pacing so the core of the story could breathe. The microreactivity got to stay, at least!
A sample of old dialogue from the overcomplicated version:
Regarding completion
The question was “what kept me going to actually finish the game, since that is a point many games never even get to meet?” and it’s a great one because I forgot that’s a thing. Difficulties finishing projects, that is—I used to think it was hard, but not for many years. Maybe I’ve completed so many small-scale games already that it hardly seems that unreasonable of an expectation? (Game jams. You should do game jams.)
I honestly never had any doubt I was going to finish Mortholme. When I started in late autumn last year, I was honestly expecting the concept to be too clunky to properly function; but I wished to indulge in silliness and make it exist anyways. That vision would’ve been easy to finish, a month or two of low stakes messing around, no biggie. (Like a game jam!)
Those months ran out quickly as I had too much fun making the art to stop. It must’ve been around the time I made this recording that it occurred to me that even if the game was going to be clunky, it could still genuinely work on the back of good enough storytelling technique—not just writing, but also the animation and the Hero’s evolving behaviour during the gameplay segments which I’d been worried about. The reaction to my early blogging was also heartening. Other people could also imagine how this narrative could be interesting!
A few weeks after that I started planning out the narrative beats I wanted the dialogue to reach, and came to the conclusion that I really, really wanted it to work. Other people had to see this shit, I thought. There’s got to be freaks out there who’d love to experience this tragedy, and I’m eager to deliver.
That’s why I was fine with the project’s timeline stretching out. If attention to detail and artistry was going to make this weird little story actually come to life, then great, because that’s exactly the part of development I love doing most. Projects taking longer than expected can be frustrating, but accepting that as a common part of game dev is what allows confidence in eventual their completion regardless.
Regarding release
Dear anonymous’s questions didn’t involve post-release concerns, but it seems fitting to wrap up the post-mortem by talking about the two things about Mortholme's launch that were firsts for me, and thus I was unprepared for.
1. This was the first action game I've coded. Well, sort of—I consider Mortholme to be a story first and foremost, with gameplay so purposefully obnoxious it benefits from not being thought of as a “normal” game. Still, the action elements are there. For someone who usually sticks to making puzzle games since they’re easier to code, this was my most mechanically fragile game yet. So despite all my attempts at playtesting and failsafes, it had a whole bunch of bugs on release.
Game-breaking bugs, really obvious bugs, weird and confusing bugs. It took me over a week to fix all that was reported (and I’m only hoping they indeed are fully fixed). That feels slow; I should’ve expected it was going to break so I could’ve been faster to respond. Ah well, next time I know what I’ll be booking my post-release week for.
2. This was my first game that I let players give me money for. Sure, it’s pay-what-you-want, but for someone as allergic to business decisions as I am, it was a big step. I guess I was worried of being shown that nobody would consider my art worth financial compensation. Well, uh, that fear has gone out of the window now. I’m blown away by how kind and generous the players of Mortholme have been with their donations.
I can’t imagine it's likely to earn a living wage from pouring hundreds of hours into pay-what-you-want passion projects, but the support has me heartened to seek out a future where I could make these weird stories and a living both.
Those were the unexpected parts. The part I must admit I was expecting—but still infinitely grateful for—was that Mortholme did in fact reach them freaks who’d find it interesting. The responses, comments, analyses, fan works (there’s fic and art!! the dream!!), inspiration, and questions (like the ones prompting me to write this post-mortem) people have shared with me thanks to Mortholme… They’ve all truly been what I was hoping for back when I first gave myself emotions thinking about a mean megalomaniac and stubborn dipshit.
Thank you for reading, thank you for playing, and thank you for being around.
#so that got a bit verbose. you simply cannot give me this many salient questions and expect me otherwise tbh#the dark queen of mortholme#indie dev#game dev#dev log
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Editing Part 4: Worldbuilding Pass
Next up, worldbuilding! We're tackling this before structure, because you don't want to get too far into the weeds, realize a critical component of your story is wrong, and then throw your computer out the window in frustration.
Anyway, when it comes to worldbuilding, there's a lot of moving parts. There is no right or wrong way to worldbuild, but my preferred approach is to worldbuild as the story goes along. Any method works, and you can check out the worldbuilding tag for more. In editing your worldbuilding, you want to think about:
Trimming Front-loading/Info Dumps
When writing fantasy/sci-fi, getting down how the world works can take over the story. In first drafting, this is fine! But when you're trying to clean that draft up, it's better to weave this information in as you go.
Need to explain how the giant mechas guarding the city operate? Maybe your main character is trying to steal some precious alloy from one, giving you opportunity to explain how they work and how society feels about them. Have a magic system that relies on singing tunes? Show that off by having students practicing, or dueling rivals taking it too far.
You probably know by now that the thing you should avoid the most is "as you know" dialogue dumps - characters explaining concepts to each other that they both clearly understand. Another, weaker version of this is the "magic class" trap, where things are explained to the main character and the reader. A classroom environment is fine, but pair worldbuilding with action - demonstrations get out of hand, spells go wrong, etc. Make it fun!
Your World Needs Clear Rules (Sorry)
Listen, this is the part I hate. I have a WIP with the word "Rules" in the title and I'm still figuring out what those rules are. Argh. But the sooner you know the rules, the easier editing will be. The more clear those rules are to the reader, the more impactful breaking them will be.
If the rules of the world (you can't use warp speed too close to a planet's gravitational pull, the same type of magic cancels each other out) and the consequences of breaking them are clear, the pay-off will be satisfying for both you and the reader.
Use Your Environment to Your Full Advantage
You've no doubt heard 'make setting a character' and that's evergreen advice. Some of the best books out there are those where it feels like you could step through the page and into a real place, be it your childhood middle school or Narnia. Getting that feeling, however, is more than just describing a place really well.
Mood - How does the location make you feel? Does a dark, cramped room leave the characters with a feeling of dread? How would that feeling change if it was an overstuffed library with comfortable chairs?
Weather - Beyond the 'dark and stormy night' descriptions, weather impacts our daily lives and is often overlooked. A rain-drenched funeral scenes seems like it's the way to go, but how differently would that scene feel if it was a sunny day with birds singing?
City Versus Countryside - These books are a great reference for description, but also take a step back to compare how different situations would feel both in the setting and to your character. Quiet can mean very different things depending on where you are. A morning fog in the countryside might feel comforting to someone used to it, but to someone new to that environment, it might feel creepy. Think about both your environment and how your character reacts to it based on their backstory.
The Empty Room Problem
This is always a big challenge when moving from the first draft bare bones basics to fleshing things out. How much description is too much? (As a note, it's always okay to overcorrect - you'll have a chance to fix it later!) This post from @novlr has a lot of great questions - but you're still going to narrow it down to the most important details.
Escape the Movie Setting - You cannot describe the room like it's a movie set. Trying to do so is going to be overwhelming, and important details will be lost in the attempt. If you were to describe your room or your favorite coffee shop and could only highlight four or five details, what would you focus on? What gives the reader the essence of the place rather than a list of things that exist there?
Establish the Essentials - Is this your first character's first time in this room? Is it going to be key to several plot-important scenes? Some big, sweeping details when entering - how big it is, what's in it, where the windows are, how it feels, etc - are good to start with. Your character can briefly admire a full bookshelf in the first scene, and then study it in more detail in the second. If you have one scene in this place and spend too much time describing it, you're going to make your reader think it's more important than it is.
Engage the Senses - Does an old room smell musty? Does the coldness of the woods have a sharp taste? Does touching a shelf bring up a lot of dust? How does the lighting in the room make the main character feel?
Getting down the description of a room or setting is not something you'll nail in one shot, but if you approach each scene asking yourself "does this feel like a real place or a white room?" you can narrow down what's missing.
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prepare yourself
avenger!peter parker x avenger! reader
summary: peter loses you on a mission, and it's worse than he could've imagined
wc: 3.5k
cw: body gore! mdni! i wanted to experiment with writing body horror, so it gets very graphic when detailing injuries/mutilation. there's no description of the actual events happening, just a lot of wording around the body designed to hopefully make you feel a bit squeamish!
if anyone wants, i'd love to do a part two with the medical-side juxtaposition as well, and give a sweet lil peter ending to turn this angst into fluff
masterlist
peter shot one last web towards the wall, concluding his mural of men webbed along the hallway outside the security room. he gave himself a proud smile, admiring his work.
"you're telling me these guys are hydra? for a decades-long terrorist organization, they sure don't know how to train their front line very well."
you snickered beside him, sliding another bloodied man along the tiled floor to where you'd piled the others.
"i don't get why tony has us on security watch, this is light work. why even have me train under nat if i can't use my skills in practice? i wanna get my hands dirty, i wanna know what they aren't telling us." you kicked the foot of the man below you, turning to peter and giving him a frown. he offered you a knowing smile in return.
"yeah, i get what you mean. come on, lets just get in there and disable the security measures. then we can go back to the jet and try that chocolate i bought at the sokovian 7-eleven."
you grinned at him, heart swelling at the thought of some alone time with peter before the rest of the team was done.
"alright. you head in, i'm going to do one more sweep of the first floor while you're in there."
peter felt his senses go off for a second, a weird feeling in his chest. "i don't know, maybe we shouldn't split up."
you gave him a look. "what, you don't think i can handle myself? come on, you know we've cleared this floor already. plus, you've got like, three buttons to hit and we're home free, it won't be that long."
"yeah, but—"
"but nothing, spidey. come on, work your tech magic and meet me out here."
he let out a breath, shaking off whatever bad feeling was sitting in his stomach. "yeah, you're probably right. one sec,"
peter ducked into the security room, a dissonant beep ringing through the air as he held the keycard to the lock. the light flashed green and let him in. he laughed, "thanks bad guys!"
he heard you chuckle from down the hall as he made his way into the room, a smile on his face. he would never admit it to you, but he liked that you two were handed the short stick on missions. you were in and out, leaving time alone before the rest of the team came back, and he relished those moments more than any chance of glory.
he reached the switchboard, glancing at the monitors as he saw the rest of the team on the cameras making their rounds on various floors. "god we're so badass."
(y/n) was right: it was a matter of exactly three commands before he had the systems disabled. he heard tony through his comms,
"thanks, kid. now, do us all a favor and get yourself to the jet. this shouldn't take long."
peter smiled to himself, a feeling of accomplishment coursing through him. did he press literally there buttons? yes. but he pressed three buttons as an avenger. man, that would never grow old.
he heard commotion from down the hall and called out towards you. "alright (y/n), we've had our fun. stop messing with them and let's fuck up some chocolate, shall we?"
he was met with silence, his chest feeling tight again. "(y/n)?"
he took one step out of the room before his head was met with a metal fist, the CRACK of his own skull ringing through his ears before he lost consciousness.
tony jerked back as his hand repulsor let out a blast, sending the guy on steve's back to the ground with a heavy thud.
"mr. stark, both peter and (y/n) have gone unconscious." FRIDAY echoed through the suit. his blood ran cold.
"what?"
"both of them are in the building and their vitals are stable, however, they've both just lost consciousness within one minute of each other."
he felt his breathing pick up, his heartbeat commanding in his chest. he looked to steve and nat. "you guys good?"
nat threw a nasty headbutt, sending the agent in front of her collapsing to the ground. "go, tony."
he flew out without another word.
"FRIDAY, get me their most recent location."
"head to the security room, sir. take a left now."
tony reached the room in a matter of a minute, missiles out and on guard. he announced himself before storming the room, standing down once met with peter on the ground, no one else around him. he rushed out of his suit and to his side, shaking the boy relentlessly.
"kid, come on. wake up."
a few more desperate shakes and peter was gasping for air, fists flying and ready to fight.
"woah woah woah, hey— you're alright, you're okay. same sides, just me."
peter stalled his movements, taking a deep breath and allowing himself to grab ahold of his surroundings. he sat up slowly before immediately regretting it. man, did his head hurt.
"kid, you alright? you're bleeding. take of the mask, i need to see it." tony reached towards him, only to be swatted at.
"mr. stark, someone'll see!"
"kid, the floor is clear. i'm pretty sure you're responsible for that. jesus, how hard did you hit your head?" he pressed the spider emblem on peter's chest, revealing his blood-stained curls.
"pete, what the hell happened? for fucks sake, we need to get you out of here. FRIDAY, admister morphine."
"what? no, mr. stark don't— OW! mr. stark, what the hell??"
"kid, you're going to thank me in ten minutes. where's (y/n)?"
peter felt his mouth go dry. "w-what do you mean 'where's (y/n)''?"
tony's face fell. "shit. okay kid, let's get you to the jet. sam?" he called into his comms.
"yeah tony, what's up?"
"get down here, i need you to get eyes on (y/n)."
peter shot up instantly, his mask climbing back up his face. "no, mr. stark, really. i'm fine. i can feel it healing already, honest. i have to find (y/n)."
"we aren't having a discussion on this."
"you're right, we're not."
peter took off, flying down the hallway and out of sight before tony could even get back in his suit.
"karen, show me heat signatures."
the team searched for a while, leaving no one in their way untouched. the fight to find you was growing tireless, and the more time that passed without a trace of you led to more panic spreading amongst the team — peter worst of all.
he'd grown feral in his search for you, bloodying any body he encountered.
"kid, we should head back to the jet. we need to gameplan this." tony rang through his suit.
"no. mr stark, her tracker is still in the compound and she's close enough to read vitals on."
"pete, we—"
"she's in pain, mr. stark. i'm not leaving this building without her."
peter continued to search for hours, detailing every single room in the building. he spent the most time in the room your tracker had led him to, but helpless as he couldn't find you anywhere nearby. he had screamed your name for the majority of the search, his throat raw as his own healing couldn't even keep up with his efforts. he felt the blood warm on the back of his throat, accompanying the warm flood of tears down his cheeks.
"this is all my fault." he let out a horse whimper, bouncing his head up against the brick wall in front of him.
he felt hopeless. he felt like the world was crashing around him, a wretched feeling in his chest ripping him apart from the inside. this was all his fault, he didn't—
the bricks against his forehead ground against one another before shifting backwards, causing peter to jerk his head up. he stared wide eyed to a portion of the wall having fallen back as though on hinges, a long hallway now standing in front of him.
"a secret door. you're kidding." he breathed to himself. "mr. stark?"
"yeah, kid?" tony rang through.
"i found a door hidden in the wall right where (y/n)'s location is. i'm going in."
"i'll be there in 30 seconds."
peter sighed to himself before stepping his foot over the threshold and down the concrete-lined hallway.
"this would've been way cooler 5 hours ago."
tony landed in the room, eyes on the hole in the wall as he made his way down. he spotted peter ahead of him, not quite to the room at the other end.
"mr. stark, i have (y/n)'s heat signature in the room about twenty yards ahead. she's alive, but her vital signs are unstable. i'll prepare the jet for medical intervention." FRIDAY alerted.
tony gave a deep sigh as he approached peter, a hand falling on his chest and preventing him from walking any further.
"mr. stark, what are you— we have to go, sir!"
"kid, just wait a second. i need you to be prepared for anything, okay? they had (y/n) for almost five hours, and you know what we came here for originally. just, prepare yourself."
peter scowled, a look of of uncertainty overtaking his features as though he was at war with himself. he met tony's gaze. "this is all my fault."
"hey, pete. you know that's not true. you're lucky we aren't finding you in this room too."
peter took a shakey inhale, turning back to the opening of the cold room before them. "i'll feel lucky when i have her out of here."
and with that, peter ran. he navigated the room, desperately following your heat signature as tony focused on the agents and scientists in the room. he hoped peter was entirely focused on getting to you because he sure as hell wasn't following the "no-kill" rule this time around.
with everyone else taken care of, peter ran to the other end of the room where karen had traced you. and while tony had done his best, there was nothing peter could've done to prepare himself for what he saw.
you were on the concrete floor, clothes ripped and shivering from the frigid temperature of the room. your eyes were closed as you flinched from the noises around you, but it wasn't your demeanor that stopped him dead in his tracks.
there you laid, at complete mercy of those around you. thick tubes entered your body through your arms and chest, a viscous, black sludge coursing into you. it leaked out around the edges, your torn skin wet from not only the liquid but from the amount of blood lost as well.
the tubes protruded two from each forearm and one on either side of your collarbones, each breath stretching the skin around them and causing more tearing on your chest. peter could see the outline of the tubing in your arms, your skin bulging as the tubes fished themselves up to your biceps. the sight made him lightheaded, beginning to panic as he fought to believe what his eyes were showing him.
the scent of everything brought tears to his eyes, a sickly sweet smell in the air as your body fought hard to reject everything that was happening. it was foul, a putrid scent similar to that of rotten fruit flooding his nose and raising bile in his throat. had it been from the stench alone, peter would've thought you'd been dead for hours.
he took a step closer to you and there was a crunch underneath his right foot. he lifted it and looked down, confusion coating his features. and then, there was nothing but terror.
he leaned down to pick up a tooth, skimming the area to notice another few molars scattered around your limp body. his eyes met with the bloodied pair of pillars on the ground, giving new and nightmarish reasoning to your blood-soaked mouth. peter looked back up to you and felt his knees give out.
he crawled closer, not daring to touch you to make anything worse. now, he got a better look at your face, and he almost wished he hadn't.
blood pooled down your chin and dripped onto your chest, notably from the missing teeth and whatever else they'd done to you that peter couldn't see evidence of. you let out a cough, but it came out more as a gag, blood filling your mouth at a higher rate than your body could handle. you choked, new waves of red liquid spilling from your lips and splattering across your torso as you fought to breathe.
somehow it wasn't your mouth that made peter feel faint, however. it was your eyes.
your eyelids had been crudely sewn shut, crusted over and bloody. your soft lids were torn to shreds, the flesh ripped raw — no doubt from unconscious efforts to open your eyes.
you let out a ragged breath. "hello? w-who's there?"
peter watched your eyes move underneath the lids frantically, the movement only proving his assumption correct as he watched the skin pull against the thread, flesh tearing apart at the struggle.
"hey hey hey, stop moving, please. calm down, it's just me. it's peter,"
he couldn't help the quiver in his voice, his body betraying him as tears flooded down his cheeks under the mask.
"i'm going to get you out of here, okay? i-i just need you to trust me, okay? i'm gonna get you out of here, i promise."
you nodded, the minimal movement enough to elicit a sharp cry from deep in your throat. peter winced, placing a hand on your head and running his fingers through your hair, careful not to get too close to your eyes.
"pete, i-i, please, i don't..."
karen's voice pierced through his mask, drowing out your pleas. "peter, we're losing her. you need to get her to the jet immediately."
he couldn't breathe. his vision was going dark around the edges, panic overtaking him as his eyes racked over your body, desperately hoping this was all just a horrible nightmare. at some point, the rest of the team had joined in on the fight, the sounds of gunshots and violence fading to the background as a ringing pierced his ears. he didn't know what to do, he didn't—
"p-peter? are you still there?" your trembling voice drew him out of his haze. he watched again as you fought to open your eyes, face controting in pain as you pulled against the thread. he grabbed your hand in his, giving it the faintest squeeze.
"hey, hey i'm sorry, i'm right here. please stop moving your eyes, try to relax them for me. i'm so sorry, (y/n), i'm so sorry." the last part a whisper.
you turned your head towards his voice, tears slipping through the loops in the thread. it rewet the blood crusted around your eyes, the tears running down your cheeks a pinkish-red.
"they told me i saw too much."
peter felt his stomach turn at your words, intrusive thoughts of them holding you down and stitching your eyes shut plaguing his mind.
"i'm so sorry, i...
"peter, you need to act quickly. start by removing the tubes from her arms." karen rang through his suit again.
he shook off the thought, bringing his attention back to you. "i need to get these tubes out, okay?"
you choked out an "okay", more blood spilling from your lips as you spoke.
"don't talk, okay? i'm going to get you out of here. just stay awake for me, please. i'm just gonna..." he placed his hand on one of the tubes, nauseous at their size in his hand.
he held tight, the movement alone from his grasp being enough to earn a whine from you, incoherent pleas to stop escaping your lips.
he felt panic bubble in his throat again. "karen, please. how do i do this, i... i don't... i don't know what i'm doing."
"it doesn't seem as though the tubes in her arms are intertwined with anything. the best course of action may be to pull as quickly as possible,"
peter could taste the bile in the back of his mouth.
"the tubing is about two feet long, peter. you're going to want to pull quickly and pull a lot further out than you think."
he took a deep breath, summoning all the willpower he had left. "okay, i'm going to take these out, alright? i need you to brave for me, this isn't going to feel great."
you choked out another "okay" as peter tightened his grasp on the tubing. he gave himself a mental countdown, closing his eyes and pulling as hard and as quickly as he could.
the sounds that filled his ears made him wish to never hear again. you let out a blood-curdling scream that forced an echo through the concrete room, the rasp in your voice telling peter you'd been crying out like this for hours. it broke his heart to hear you in so much pain, but somehow your deafening anguish wasn't the worst part.
he could hear as the tubing left your body. the squelching noises of the plastic running through your flesh burned to his memory, one he knew would haunt him at night. you let out another roar as the tubing left your body and peter opened his eyes, immediately looking at the now-open wound in your forearm. he no longer had to worry about the noises haunting him.
the tubing had left a gaping hole in your arm, a dark red mixture of various liquids splattering out of you. he was quick to throw a web on it, stopping the flow for now. he looked at you, tears blurring his vision.
"i'm sorry," he cried, out, nearly choking on his own sobs. "i need to keep going, i'm so sorry."
he grabbed the next one, wasting no time pulling as hard as he could. this time, however, he made the mistake of keeping his eyes open. he watched as the tubing moved from under your skin as though a snake was slithering inside of you, the bulging in your arms pulsing and raising as peter moved. the tubing hit the ground with a thud, and the next thing you could hear was peter dry heaving.
he continued with the other arm, apologies on his lips as though he was pleading for his own life. they were drowned out by your screams, the rasp in your tone growing stronger each time as you lost your ability to speak. you could feel your throat ripping apart as you cried, even more blood running down to your stomach than before. you heard the sounds of peter's webshooters and felt two more cool sensations on your left arm.
"okay, we just need to get the ones in your chest, okay? we're almost done, (y/n), i promise,"
he took a step back to examine the two tubes left before a voice cut through his ears.
"peter, you can't pull on these two, they're too close to her heart. you're going to need to sever them and leave them in so they can be taken out surgically."
the thought brought another gag to his throat. he nodded silently, reaching down to the boot on your left foot where he knew you always had a back up dagger hidden. he let out a sigh of relief as he felt the metal against his masked fingers, pulling out the knife and bringing it towards your chest. he noticed as your ragged breathing picked up.
"peter? w-what are you doing with that? what's going on, please?"
"it's okay. i have to leave these ones in here, okay? i'm going to cut them and then we're going to go," he held a firm hand on one of the tubes.
"you're going to feel some pressure, okay? you're going to feel me cutting it, and it's going—"
"—peter, she's losing consciousness. you need to make the cuts now."
"okay! okay, i— fuck, okay."
peter began to saw at the tubing, the back-and-forth movement ripping at the skin around the edges. it pulled, blood and dark liquid splashing out on your bare clavicle and turning everything he saw red. he braced for your scream, but felt even more panicked when he didn't hear one.
"hey hey, hey please no. please, stay with me, please i'm trying. just please stay alive."
he finished off the final tube, again using his webbing to seal the open ends and prevent anything else from going in (or coming out). he wrapped his arms around your limp frame, beginning to lift you. his whole body shook, the weight of the situation sitting on him like nothing he'd ever felt before. he let out a cry that hurt his chest, using everything he had left to get back to his feet.
he had you. he had you, and everything was going to be fine, he just needed to—
"kid, grab on!" tony yelled as he flew past, signaling peter to web himself onto his suit. he did so, holding you tight in his arms as tony flew them outside and towards the jet.
they landed outside, his arms shaking violently as he rushed you over to bruce who was waiting at the glider entrance.
"please, help her. please, you have to help her."
#cw: gore#peter parker x reader#peter parker fanfiction#peter parker#avenger peter parker#the avengers#spider man#spiderman#spiderman comics#tom holland imagine#tom holland spiderman#tom holland fanfiction#friends to lovers#tony stark#natasha romanoff#bruce banner#body horrow cw#angst#hurt/comfort#tasm peter parker#spiderman headcanon#the amazing spiderman#steve rogers#captain america#avengers x reader
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Linked to this post about Billy, Danny, and Vlad meeting in a dream. Tagging @puppetmaster13u because I think they'd like this!
The world was being invaded, taking the chance that some of the core members of the Justice League were away off-world to take the world when it was down on its defenses.
Billy is fighting and saving as many people as he could along with the rest of the heroes presents, they just had to hold out for reinforcements, which is the last few members of the League off world to rejoin their ranks. Billy may have the magic of gods on his side, but he is severely outnumbered and, being one of the powerhouses, has been targeted consistently over and over and barely given any time to actually rest.
So, there he is, battered, bruised, and overall exhausted but still putting up a decent fight. He tries to lead them away from basically everyone else, attacking as he flew away to a secluded enough area but there's just too many to actually do any notable damage.
So, he pulls out one, final, Shazam.
It works. But it also doesn't.
Whatever damage that lightning did, more just flowed in to replace them and Billy knew that even if he fired off another one, the result would be the same.
This is where he will die.
And he accepted that.
He didn't, but what else was he supposed to do?
So, he screwed his eyes shut and hoped that being ripped apart wouldn't be too painful.
Only, nothing happened for a moment. Then another. And another. Until he finally opened his eyes to see the enemies stopped still in their tracks and, for some reason, everything seemed darker somehow.
They looked up in fear and apprehension, so Billy looked up too.
Something had risen from his shadow.
A being of never-ending black that towered over them, its head tilted at an angle that made Billy cringe with eyes that seemed to see through and at them all at once. Then, it lit up with red, and Billy, the closest to it, could suddenly see the stars upon stars inside of its body.
Like a Christmas tree. Billy thought, chuckling at his own joke. If he was going to die anyways, might as well have a bit of fun, right?
One of the invaders tried to make a dash and grab for him.
Then, the overwhelming sound of silence deafened him. Billy didn't even know that was a thing that could happen but as soon it screamed? Roared? Whatever it did, every other sound just... ceased to exist.
A tendril of darkness wrapped around him, and Billy accepted his fate.
Nothing happened.
Instead, the ones who tried to kill him were killed without mercy. Tendrils of darker yet darker lit up with red and containing stars that looked so much like too many eyes crushed, slashed, stabbed, consumed the waves upon waves of enemies that Billy struggled against from pure number alone.
It was swift, it was deadly, it was even brutally efficient but above all.
It was confusing.
This... being. Whatever it was, wasn't doing anything to him, the red glow it gave off just faded, leaving back the true darkness that was its body and shutting off the stars. It slowly, ever so slowly, shrunk itself down from its towering height, as if wary of another attack coming from somewhere.
Not for itself, but for him.
For Billy.
He didn't know how he could tell that, but somehow, he just did?
It was looking at him, curiously? He thinks? And with the adrenaline fading from his system, being replaced by confusion, it finally sets in just how tired he was. With a yawn forcing itself from his lips and his eyes trying to close on their own when his body apparently decided it was safe enough to just rest.
Before his mind jumpstarted itself as he suddenly remembered that they were in the middle of an invasion, and he need to leave. He tried too, at the very least, but another tendril, and another one, wrapped around him as soon as he tried.
He struggled to get himself out, but nothing he tried worked. He barely had the strength for another Shazam, but he was prepared to try-
A tendril wrapped itself around his mouth.
Well.
That was unfortunate.
Then, the world turned dark.
---
He was dreaming, again. Or at least he thinks he was. Usually, he wasn't aware of it most of the time, but this was also one of those weird dreams he's been having for a while.
There was no ground, there was no sky. There was only the vibrant colors of space with the 'ground' being rolling clouds of all sorts of colors that twinkled with stars and the 'sky' was just an endless expanse filled with constellations.
"Billy." A voice echoed his name, and Billy turned around to face a familiar sight he's always seen inside of his dreams. A large, large merman with scales and flowing hair akin to that of a galaxy that glimmered with stars and a large golden mask floating above his head stared down at him. Eyes filled with both concern and a overwhelming relief. "I'm so glad you're safe."
"Um, hey Danny!" Billy greeted, awkwardly waving at the large celestial being that has been occupying his dreams as of late. For some reason, he was a bit embarrassed? He really hopes he didn't see how he was getting jumped actually. "Yea I'm-I'm fine!" He struck a familiar pose that he always did as Shazam and flashed his signature smile as while.
Danny was, unfortunately, not amused.
"Child, you need to rest." Danny said, more like thought because his mouth wasn't moving at all. "You're exhausted, stay here and rest."
"But they need help!" Billy countered, dropping his pose to cross his arms and, well, scowl. He tried to imitate one of Batman's glares, when the celestial above him looked unimpressed he could tell he most likely failed.
"And help they shall receive." Danny inclined his head in a direction, clouds parting to reveal an inky blackness that had something instinctual in Billy's body shy away from it. He glanced down at his feet warily. He didn't even know that was there! "Vlad." Danny called out, and red eyes peered out from the void, before the familiar, towering body of complete and utter darkness rose from the pool of, well, emptiness. It looked at Danny curiously and, yep, Billy was still cringing from the way it angled its neck.
"A piece of him there," Danny said as Vlad shifted around him, wrapping its body around Danny's before resting its head on his shoulder and looking down at Billy too. "Unfortunately, I cannot help you, it is too far for me to make it there myself. But Vlad was able to send a piece of himself to help you and I believe that is more than enough to turn the tides in your favor."
Billy shrunk into himself as Danny's gaze turned into a stern glare, not too dissimilar to the way he's seen parents scolding their children and, what made it even worse, Vlad looked at him and mimicked him! How was he supposed to defend himself against that!?
"So rest." Danny's voice was stern, and he thinks Vlad chimed in as well, if these random feelings basically telling him the same thing were anything to go by. Billy still didn't know how he could tell that. Billy could fight against this; he could say no and try to wake himself up to back out there and help people, but looking at the stern, parental glares he's on the opposite end of he just huffed. "Fine."
---
When Billy woke up, everything seemed okay, thankfully. The sky wasn't filled with fleets anymore, so that was a plus. He was in the aftermath of a battle, corpses strewn about along with rubble and pieces of shattered armor.
Billy blinked.
'Vlad' was wrapped around him, in a protective sort of way he thinks, and Billy let the thought 'Okay, this is actually pretty comfortable' run across his mind. He was still pretty tired, actually, and-
Oh hey, he actually still had his communicator? He thought that fell off or was destroyed the lightning.
Billy turned it. He cringed a bit at the way it flashed with static, before letting out a small sigh of relief when it cleared up. He looked over the messages from -apparently the last few hours (and wasn't that crazy?)- the time he was asleep and slumped against Vlad's form seeing that, yes, nothing bad happened and everyone else was safe.
I'm alive! Was the first message he sent before he yawned and rubbed at his eyes. Instantly, messages exploded and caused a series of dings on his communicator, all of which were asking where he was, if he was okay, and if he knew what that creature that suddenly joined their battle was.
A friend! Was what he typed, muting his communicator while shutting it off. Did that answer anything? Nope! Did Billy feel like clearing that up right now? Also no!
That is a future Billy's problem! Present Billy is going to go back to sleep!
#dc x dp#dp x dc#dpxdc#dp x dc crossover#dcxdp#dc x dp crossover#I think Billy can be a little shit after nearly dying#Also that thing about Vlad wrapping himself around Danny was inspired by the Black Tortoise when I remembered it!#Because now I'm thinking that's a regular thing they do when Danny's in Space Whale form#Teehee#Vlad looking at Danny being a stern parent: Mimics him#Billy: Aw what the heck am I supposed to do now!? Two against one is unfair!!!#His near death experience WILL set in later when he has the time to process it though#For now he's going back to sleep!!!
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Hm ok what's your favorite or a really cool worlbuilding thing you've done? For any fandom or original or even an unimplemented idea
Hmm well at least in the past decade, my big worldbuilding projects have mostly come down to three-ish stories: Other Side of the Gun, Adventures of Gæilo and Ethon, and Just Desserts
OSG was an Invader ZiM fancomic concept I started around 2013 to justify every single Irken headcanon I ever came up with lol - I never finished it, or even really started it, but I put a lot of time and energy into its roughs back in the day :)
^A stick figure recap of Ch. 1, inspired by - what else - the Vargas stick figure recaps lol
One that you can see over here is all the work I did for my DnD campaign, AGE! (Though its sideblog hasn't been updated in a while haha - the AGE tag over here works just as well) I basically homebrewed a pantheon and had an absolute blast designing all the gods and their forms before they became gods and even things like architectural differences in their churches and the BBEG and his motivations and just ah <3 Such a fun project :D
It also laid the groundwork for things like Pokemon Homestyle, specifically all my papercrafts! You can really see how I leveled up haha
And my latest has been Just Desserts! Even with less time under its belt, it's still pretty expansive, as evidenced by my icon and theme and the backlog lol, and it's the one I have the most AUs of! (Though OSG does come close actually haha) There are still some thorny details I'm trying to iron out, especially to do with the magic system, but all the characters and creatures and the fact that I made my own fighting minigame, ah, pleased! I've never been so happy with a sona before Charm! ♥ From the very beginning it's been so fun to work on and I still want to improve!
#Long post#There have been others of course - things like BunBonBop and TMatM and quite a handful of original species lol#I was also involved in an IZRP that got very in depth which is where Bar comes from actually!#As well as my brief stint into being a TGWDLM askblog lol soz to everyone over there ouq#And little stories like Karera no Kotogara and Yanderapy but those mostly set in cartoon-reality y'know?#No magic or sci fi there haha#Man looking back through the OSG stuff kinda makes me wanna unstore Ch. 0 - I've grown a lot since then!#To the point where it almost doesn't feel ''mine'' anymore haha - it has been almost ten years! Maybe to celebrate its anniversary :)#Also yeah if you look hard enough I've been in love with and inspired by Vargas for as long as I've known about it haha#AGE was so much fun <3 I would like to get back to it someday but picking back up after so long is hard!#I still hold all of them fondly of course ♥ Mar especially since they were the tipping point for me loving spiders :D#It's hard to believe Just Desserts is already four years deep! It still feels so new to me haha#I know I big up Charm and her design a lot lol but for me it really is exactly what I want <3 It's my perfect :)#I still really want to get into 3D modeling to make her as I originally envisioned her!#If I had the funds I'd absolutely commission someone but tbh I don't know many names on that side of art haha#I've also heard about people who give advice/brainstorming sessions for magic systems and I've been intrigued ever since :0#I'd love to sit down with someone and hash out Exactly how their magic works! It feels like it just needs a few more pushes!#Then again that's what I said about the TVAU outfits too haha ♪ Maybe it would all fall into place!#To the base question tho: I never know how to qualify ''implemented'' - does just putting it out there as a concept count?#Writing a story? Making a comic? A series? Polished? Completed?? Where's the line haha#I'm always so full of ideas but focusing on anything long enough to make it ''pretty'' is so hard for me still#I just keep creating never stopping haha
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I think I saw you talking about Harry enjoying some luxury. Do you think he would be comfortable having a house elf, servant, or any kind of assistant to help him with chores, or would he prefer doing it himself?
(The post anon is referring to is here)
Harry's outlook on house elves is pretty interesting actually, because while he pities elves like Dobby and Winkey, he doesn't go out of his way to free them or work toward their welfare the way Hermione does. Harry sees issues with house elves that are mistreated, but he doesn't see an issue with the institution of house elves — that is, he doesn't really care about the slavory bit, just when their masters mistreat them, which is, yeah...
Harry doesn't make a big deal out of house elves the way everyone around him does:
“House-elves is not paid, sir!” she said in a muffled squeak. “No, no, no. I says to Dobby, I says, go find yourself a nice family and settle down, Dobby. He is getting up to all sorts of high jinks, sir, what is unbecoming to a house-elf. You goes racketing around like this, Dobby, I says, and next thing I hear you’s up in front of the Department for the Regulation and Control of Magical Creatures, like some common goblin.” “Well, it’s about time he had a bit of fun,” said Harry. “House-elves is not supposed to have fun, Harry Potter,” said Winky firmly [...] “So that’s a house-elf?” Ron muttered. “Weird things, aren’t they?” “Dobby was weirder,” said Harry fervently.
(GoF, Ch8)
In the above conversation he didn't even react to Winky not getting paid. He doesn't seem to conceptualise what house elves' position means and that they are slaves. Ron and everyone treats it as normal, and Harry does too.
Some fans say that JKR retconned Harry's opinion on house elves, but that is false. Even back in CoS, he frees Dobby because he pities him and Dobby tried to help him, but he doesn't see the inherent problem in the house elves' slavery. He treats elves and their masters on a case-by-case basis:
“A house-elf must be set free, sir. And the family will never set Dobby free . . . Dobby will serve the family until he dies, sir. . . .” Harry stared. “And I thought I had it bad staying here for another four weeks,” he said. “This makes the Dursleys sound almost human. Can’t anyone help you? Can’t I?”
(CoS, Ch2)
Harry wants to help becouse Dobby's situation is familiar to him. Dobby is being mistreated by the family he serves like Harry — but unlike Harry, he can't run away. Harry isn't thinking about the systems in place that cause it, he's thinking about Dobby and his family as a specific case, not a symptom of something bigger. He wants to help because he's a kind person, but he isn't thinking big the way Hermione does. He's not an idealist.
He doesn't seem to care about grand injustices. He cares about personal injustice to people he cares about. He cares Sirius not getting a trial, but would he care as much if Snape was thrown into Azkaban without a trial? Because I don't think he would. He cares about werewolf rights because Remus is a werewolf, if he didn't know him, he probably wouldn't care as much.
“Harry Potter freed Dobby!” said the elf shrilly, gazing up at Harry, moonlight from the nearest window reflected in his orb-like eyes. “Harry Potter set Dobby free!” “Least I could do, Dobby,” said Harry, grinning. “Just promise never to try and save my life again.”
(CoS, Ch18)
He freed Dobby out of personal gratitude, not a general anti-slavery idea. Like I said, it was personal, not ideological.
When Ron and Hermione are arguing about house elf slavery, Harry just keeps himself out of it because he doesn't want to take a side and disappoint either of his friends:
“You know, house-elves get a very raw deal!” said Hermione indignantly. “It’s slavery, that’s what it is! That Mr. Crouch made her go up to the top of the stadium, and she was terrified, and he’s got her bewitched so she can’t even run when they start trampling tents! Why doesn’t anyone do something about it?” “Well, the elves are happy, aren’t they?” Ron said. “You heard old Winky back at the match . . . ‘House-elves is not supposed to have fun’ . . . that’s what she likes, being bossed around. . . .”
(GoF, Ch8)
But Harry clearly doesn't really care about the house elf issue either way.
I will say, at first, he is more open to Hermione's SPEW ideas than Ron (and most wizards) is:
“Our short-term aims,” said Hermione, speaking even more loudly than Ron, and acting as though she hadn’t heard a word, “are to secure house-elves fair wages and working conditions. Our long-term aims include changing the law about non-wand use, and trying to get an elf into the Department for the Regulation and Control of Magical Creatures, because they’re shockingly underrepresented.” “And how do we do all this?” Harry asked
(GoF, Ch14)
But he doesn't actually want to do anything Hermione plans (I think it has more to do with Hermione's initial plans for SPEW being crap, honestly):
There was a pause in which Hermione beamed at the pair of them, and Harry sat, torn between exasperation at Hermione and amusement at the look on Ron’s face.
(GoF, Ch14)
And he and Ron mostly rolled with her to try and appease her:
Harry shook his head and applied himself to his scrambled eggs. His and Ron’s lack of enthusiasm had done nothing whatsoever to curb Hermione’s determination to pursue justice for house-elves. True, both of them had paid two Sickles for a S.P.E.W. badge, but they had only done it to keep her quiet.
(GoF, Ch15)
But by book 7, Ron is the one who understood SPEW, better than Harry:
“Hang on a moment!” said Ron sharply. “We’ve forgotten someone!” “Who?” asked Hermione. “The house-elves, they’ll all be down in the kitchen, won’t they?” “You mean we ought to get them fighting?” asked Harry. “No,” said Ron seriously, “I mean we should tell them to get out. We don’t want anymore Dobbies, do we? We can’t order them to die for us—“
(DH, Ch31)
Ron understands they can't order slaves to die for them, that it's messed up to do so, Harry is the one who offers getting the house elves to fight.
I don't think he really got the slavery thing and how it works, tbh. And he never really bothered to understand. Hermione explains it to him, and he pretty willfully ignores it (I think some of it has to do with how Hermione explains it, but that's a different matter).
Hary doesn't really care for house elves as a whole. He treats them as individuals. He would treat them differently based on his feelings regarding each specific elf. And you see it with his initial response to Kreacher:
“I forbid you to call anyone ’blood traitor’ or ’Mudblood,”’ growled Harry. He would have found Kreacher, with his snoutlike nose and bloodshot eyes, a distinctively unlovable object even if the elf had not betrayed Sirius to Voldemort. “I’ve got a question for you,” said Harry, his heart beating rather fast as he looked down at the elf, “and I order you to answer it truthfully. Understand?” “Yes, Master,” said Kreacher, bowing low again. Harry saw his lips moving soundlessly, undoubtedly framing the insults he was now forbidden to utter.
(DH, Ch10)
He doesn't have the pity Hermione (and Dumbledore in HBP) have towards house elves just due to their life situation. He doesn't see it as mitigating Kreacher's behaviour. He treats all of them like they have free will and can forge their own path, slaves or not, so any wrong an elf does, is that elf's fault.
I think this has to do with Harry's experiences growing up. He grew up with little to no freedoms, given chores, beaten, and generally mistreated — he's probably more familiar than any wizard could be with how house elves live. And that's why he treats them as individuals the way he does. Becouse to him, his childhood isn't an excuse for his behaviour, so their slavory shouldn't excuse theirs. (I don't think his childhood and house elf slavory is the same situation, it's quite different, I just think this is an element in the way Harry sees house elves and their slavery). Harry treats house elves like equals, like they are as capable as him to make choices and find ways to disobey their masters (the way Dobby and Kreacher show they are able to!)
Harry is one of the only characters who treats elves as being of their own, who are responsible for their own actions. Hermione looks down on them as beings who "don't know what's good for them, like I do," she sees them just as lesser than her as most wizards do. (I think Dumbledore also sees elves as individuals capable of free-will and reason).
So because Harry sees them as capable of agency, if an elf says they're happy being slaves (regardless of why they think that and the brainwashing that was involved in that), Harry would take them at their word, and let them remain as they are. He doesn't presume he knows what they feel better than they do. Harry freed Dobby because Dobby wanted to be free — it was Dobby's choice.
It's why Harry doesn't free Kreacher, becouse he knows Kreacher would be insulted by it. He won't want it. It's why Harry is exasperated with Hermione when she's bothering elves who don't want her help. It's why he offers to ask the elves to fight, he doesn't see it as ordering them, he sees it as legitimate because it would be their choice to fight and stay at Hogwarts. Not saying house elves choosing to remain slaves isn't super messed up and something Harry should be chill with, but I'm explaining how a kind person who sees house elves as beings with agency could behave the way Harry does.
In DH, he clearly enjoys the pleasures and luxuries of having a house elf:
Kreacher came bustling to the table with a large tureen in his hands, and ladled out soup into pristine bowls, whistling between his teeth as he did so. “Thanks, Kreacher,” said Harry, flipping over the Prophet so as not to have to look at Snape’s face. “Well, at least we know exactly where Snape is now.” He began to spoon soup into his mouth. The quality of Kreacher’s cooking had improved dramatically ever since he had been given Regulus’s locket: Today’s French onion was as good as Harry had ever tasted
(DH, Ch12)
And, well, by the end of the series:
“That wand’s more trouble than it’s worth,” said Harry. “And quite honestly,” he turned away from the painted portraits, thinking now only of the fourposter bead lying waiting for him in Gryffindor Tower and wondering whether Kreacher might bring him a sandwich there, “I’ve had enough trouble for a lifetime.”
(DH, Ch36)
He clearly feels fine with asking Kreacher (a house elf bound to serve and obey him) to make him a sandwich. Is Harry gonna be a decent master for Kreacher? Probably, yeah, I can't see him being cruel. But, Kreacher still isn't free by the end of the book and it doesn't look like Harry is planning to free him (or any other elf) either.
So, with all of my love to Harry, I have to say the guy is chill with house elf slavory and isn't very enthusiastic about working to free them. He might help Hermione with future SPEW endeavors if she nags him enough, but he doesn't really care about this cause himself. I do think he cares about the abuse or mistreatment of elves though and would probably work to free these elves. But, again, he's not addressing the larger problem, which is the slavery.
So, yeah, I think Harry would feel comfortable having a house elf and commanding them as long as the elf is happy being there and doesn't say they want to be free. He seems to have no problem doing so with Kreacher, and the end note of the series implies he feels no guilt about it.
As for doing chores himself, while he could, and I don't think he'd mind doing so, I think if he has Kreacher around he'd be more than happy to let Kreacher cook and clean, as he does in DH.
#harry potter#hp#hp meta#hollowedtheory#asks#anonymous#harry james potter#harry potter meta#wizarding world#house elves#house elf#Society for the Promotion of Elfish Welfare
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I know it’s for the angst and maybe it’s a thing in canon cause comic books. But if the batfamily are just human — Just straight 100% human — then they cannot hide their injuries.
A sprained ankle, once sprained, is easier to sprain. A bruised rib can turn into a fractured rib. A cut can get infected. A bruise can be hiding internal bleeding. All injuries, if ignored, can get worse.
First off. Just to clarify. The reality of the situation is that our very fun fleshy human characters just cannot be getting as hurt as frequently as they do in fics. In the comics, Bruce getting bruised ribs is a sign he is not taking care of himself and is being reckless and dangerous after Jason’s death. This might have changed in modern comics (that’s dumb. Batman doesn’t get hurt because he’s skilled and prepared. If they’ve changed that for shock or vibes, it’s stupid.) but it just can’t be true. The human body doesn’t heal that fast. There is no “magnify the sun to heal faster” tech for the batfamily. It’s one thing if Bruce used magic so they could insta-heal. But he doesn’t like magic either!
Bruised ribs and sprained ankles which seem “not that bad” in a lot of fics can keep a professional athlete from practice for weeks if not months. Let’s not even get into how it can affect a professional during the actual game/race/event.
The batfamily — who must be operating at peak physical fitness and pushing their bodies to the physical limit on top of the rigorous training/working out they do to enhance their skills — must 1) treat their bodies intelligently, 2) have some kind of rest day system so their bodies don’t shut down from the stress and 3) treat every injury seriously and timely to avoid exasperation and unnecessary healing time.
I get its comic books. I get Damian has such perfect awareness of his body he can shift his organs (ew.) to avoid being fatally stabbed. He’s still just a guy! They’re all just guys in super cool futuristic body armor and some neat gadgets.
(Side note: That body armor has gotta have some kind of kinetic dispersion system like Black Panther’s to keep the bruises minimal. Which means that body armor has to be good at stopping knives and guns from piercing the human flesh underneath. Which means that body armor cannot have any obvious flaws or weaknesses like only the cape is bulletproof and short shorts revealing the femeral artery!
(What I mean is maybe Dick and Jason had some like flesh colored armor leggings. Please let me live in delusion!)
Plus there has to be under layers. The color pattern top might be spandex or some kind of colored Kevlar-like fabric, but there must be special under garments, jock straps, compression shorts, ankle and wrist wraps. Something! Just Kevlar against bare skin would be impossible. Think of the rash! The sweat!There must be some kind of sweat-slicking layer or something that keeps you cool while you exert yourself running around a massive city like Gotham*. Otherwise they’d pass out from overheating!)
And since they’re just guys, when they get injured it is a big deal! They cannot hide their injuries, especially if they’re working with others. Injuries mean physical limitations which means your teammates have to pick up the slack. If your teammates don’t know they have to pick up the slack, not only are you endangering yourself but you are endangering your teammates.
And no matter how frustratingly emotionally constipated the bats are, no way are they choosing to risk their friends and family welfare for the sake of pride.
Think about it:
If you have mobility issues then you’re on sidewalk duty? Youre walking or motorcycle. Either way you’re off rooftops until you can safely grapple without pulling some stitches on your side or exasperating the ache in your upper back.
If you hide it and then you lose your gripe on your grapple because you have a full body flinch from pulling something and your teammates have to catch you or you die. Well that’s stupid. That’s a stupid way to die. No ego is worth that stupid death.
If you’re not sleeping which means your reaction time is sloppy** then you’re just not patrolling. There is plenty of work that doesn’t require the bats to be fighting around the city. The detective work can be done at a desk looking through camera footage, tracking down informants or victims or witnesses, or just mining the web for info. Plus paperwork, gadget maintenance, and the other fussy work that happens when you don’t have a company dedicated to maintaining your status of superhero like Ironman does.
All I’m saying is I know the cool part is the swinging and the patrolling and the fighting. Having an injury — a serious one with bone and blood — sounds cool and adds tension. Hell hiding an injury sounds like something they would do because they’re emotionally stunted idiots who don’t want to be a burden on their loved ones, right?
But they’re Bats! They’re effective, efficient, smart. They are human with human limits that can keep up with Supers and Flashes and Themyscirans. But to do that, they have to be managing their human limits intelligently.
TLDR: The BatFam cannot be getting injured that frequently or hiding injuries from teammates — the family or otherwise — without becoming massive liabilities in the field which would make their jobs nearly impossible to complete at the level of excellence they must do to keep up with the rest of the superhero community.
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* By the way, Gotham is a city with a population of 10 million. For reference, NYC has 8 million people. Gotham also has enough land to have entire city blocks permanently unoccupied. Think about that! If NYC had a plot of land unoccupied, it would be built up into housing and business space immediately because space is a hot commodity in a city of 8M! How much fucking space does Gotham have!!!
** Yes you can survive without any sleep up to 30 days but that’s because by day 30 your organs shut down. Lack of sleep starts costing you as soon as 36 hours without sleep. They have to be sleeping a full 8-10 hours (or more because again they’re moving so much!) at some point to keep up. If they have insomnia then maybe they take something to go to sleep like a special bat-ambien.
#batfamily#batfam#dc batman#bruce wayne#tim drake#dick grayson#jason todd#damian wayne#cassandra cain#dc comics#batman fanfiction#Batman#my thoughts#idk how to tag this#I’ve been thinking about this so much#it just doesn’t make sense#they’re just people#obviously with comics you have to suspend your disbelief#but at a certain point#my brain goes#but how the fuck are they still human#if they’re trying to hid a bullet wound for three days and jumping off 20 story buildings#it’s dumb#it’s a dumb way to encourage death#also are these posts of mine just getting longer?#lol I love a rant it seems#my ramblings
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Howdy! Forgot to ask this on the quiz, so I'll ask here:
Do you ever get tired of the worldbuilding in your works? Like, do you ever want to include some whimsy magic, but the pre-set rules of the world don't allow you?
Also, I might have missed it, but is the concept of the "players code" a thing in your story? We talking admin panels, lag, etc
Just curious, have a nice day!
Ouuu those are two really good questions! I'll answer the code one first, since i think it's important to the dbhc story and something people should know if they didn't previously notice it:
My understanding/headcanon/conceptualization for Hermitcraft (and dbhc, by extension), is that the world and players are very much comprised of code. Code is to the fabric of their minecraft reality like atoms are to the fabric of our reality, and Admins (opped players, i suppose) have special access to and responsibility over this code: they can see into it and adjust or fix errors to ensure players are kept safe and worlds are managed well.
This is perhaps most obviously seen in the "A Delightful new Partnership begins!" Comic in which Xisuma notices something isn't sitting right in the code around him and takes out his 'control panel/admin panel/console/etc' to investigate. I talk about it in a little more detail in my breakdown post of this comic, where I talk about the possibility of 24 getting access to the code, scrambling it up, and not really knowing how it works enough to put things back right. It's also implied that he may be manipulating/messing with Xisuma's memories by deleting parts of X's player code (I note that i didn't want the glitch effects to necessarily be associated with android-y effects), as we see him forget parts of this encounter and constantly shifting in and out of place as he gives unsettlingly neutral/positive/encouraged answers to a manipulative and intimidating Android 24.
I also love incorporating like, console commands into the comics and au :D such as '/clear queued visual cache' from Don't Let It Reach The Heart :] Though i know it's different since he's an android hehe
I also just think code integration into a 'realistic' interpretation of Minecraft-based stories opens the door for really fun translations of Video Game experiences (i.e., interpreting lag as something like disorientation, disassociation, or misalignment between a player's code and the world's). It's super fun to think about so I love making it part of these stories :D
Regarding worldbuilding! I don't think I've really grown tired of it, as far as I know (assuming you're primarily asking about dbhc, but i would say the following goes for my original works, too): When it comes to storytelling and worldbuilding, I have a very very, uh, logically-tracked mind about things? The reason things happen and the way things work all need to make sense within whatever system i've chosen/come up with/been working in, so I often have a lot of fun (or experience a lot of turmoil) trying to make events and characterizations fit within that world. If I ever have a new idea that doesn't fit in that pre-determined set of rules, I either: move on pretty quickly, not lingering on things that wouldn't be possible so I can find ideas or variations of the non-conforming thought that *would* work, OR try to think of fun ways to make a non-conforming idea work by developing a new rule that still coexists with previous ones (i.e., maybe there's an exception in the way the world works for reason x/y/z, and the more i develop that possibility, it could make previous characters or ideas more complex in turn! It's like a very fun puzzle to me, and it's why i love storytelling so much :D
#awesome questions thank you :D#dbhc#dbhc ask#ask#gardeninaquarium#dbhc mechanics#dbhc xisuma#dbhc android 24#dbhc doc
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