#just give me escapism
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starlightshore · 3 months ago
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you keep telling yourself that, buddy.
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technically-human · 4 months ago
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When the ghost who read to you as you died activates all of your Must Protect instincts
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hinamie · 4 months ago
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...........slips gege ¥2000
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kettlefire · 5 months ago
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Not so Different. (DcxDp)
The stunned silence was louder than the rest of the gala had been. Every single pair of eyes were wide with shock, fear, and even concern. The last sound to have left the patrons was scattered gasps at the reveal.
It was meant to be simple. A new up and coming technological company had put all their savings into this. A huge gala to show of the reason the world needed their technology. Needed their help.
No one believed it. Truly, who could have? A large group of men and women dressed purely in white suits, spouting about the threats of ghosts. It was insane and impossible.
Many of the big names that attended today only came for publicity. The notoriety that came with having been there when this company crashed and burned in one night.
It's the only reason Bruce Wayne was even among the crowd. Accompanied by Oliver Queen and his own son, Dick Grayson. As much as Bruce hadn't wanted to be here, he knew his reputation was important to keep up.
That was until two agents stepped out onto a stage they had at the back of the large room. A thick curtain had kept the sight behind it completely hidden from the patrons. Until the moment was right. That was when the thick curtain had suddenly been ripped back, as a third man took a microphone and began to explain.
But his words fell on deaf ears. Especially for the three secret vigilantes in the crowd. Not a single person could tear their gaze away from the cage that now stood in full view.
It wasn't the cage that had everyone enraptured. No, it was the glowing creature curled up in the center of it. No, not a creature. It was a boy. Still baby faced and youthful. Too young to be in a cage.
A high-tech muzzle was securely wrapped tightly against the boy's mouth. His knees pulled tight to his chest, one arm wrapped around them. His other hand pressed tight against the muzzle, seeming to almost be trying to keep it in place.
The boy's toxic green eyes were wide, filled with a clear intensity of pain and terror. There were old tear stains on his cheeks, quickly being replenished with fresh tears. His messy, bright white hair fell into his face. The boy looked both like he wanted to look away, but also like he couldn't. Like he couldn't risk not seeing the threat coming.
It didn't take a genius to see the boy was in pain. Human or not, this went beyond inhumane treat. Making minds racing with thoughts of what else these people had done to the poor boy.
Bruce knew in this moment that this company had just caught the attention of Batman. Based on the look in Oliver's eyes, they also just collected the wrath of the Justice League as well. Bruce hadn't even needed to look at Dick to know he was on the same page.
It went unnoticed by any other patrons. All the focus was glued on the stage, on the lecture and caged boy. No one noticed when Bruce Wayne slipped his phone of his pocket. When he hit a singular speed dial as he turned away from the show. He brought his phone to his ear as he silently signaled his trusted allies to keep an eye on it.
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crystallizsch · 5 months ago
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ehehe reposting these from this old ask bc glorious masquerade is coming :D (also hi hamilton musical lyric reference)
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bonefall · 3 months ago
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Hey, what makes a character a 'plot device but not a character'? And how do you not do that? I'm trying to do it on purpose but also I need to still make them interesting because it's on purpose, yknow?
A good skill to pick up is to learn to criticise criticism itself. A "plot device" is simply a thing that moves the plot along, it's a neutral literary analysis term! Usually, when people are angry that "a character has been used as a plot device," it doesn't mean they hate plot devices. It means they're gesturing at something deeper.
Runningwind and Bumble are equally plot devices in their deaths. They are both killed by the antagonist to escalate political tension. Runningwind is rarely "accused" of just being a plot device, and yet, we're talking about Bumble for the same thing.
So, why?
Well, Runningwind is just a background character, but in life, he was a part of the community. He was characterized as impatient but responsible. Yet, he wasn't SO important that he died with a bunch of unresolved plot threads.
He is mostly an extension of the entity of ThunderClan. His killing by Tigerstar, and the fear and paranoia that settles on the group after this, feel like a progression of the story insteas of something forced.
Bumble, on the other hand...
Is hated immediately by Gray Wing, when she's established as Turtle Tail's friend. Bumble's abuse at Tom the Wifebeater's hands invites even MORE investment. The rejection is shocking and upsetting. There's a story there about our main characters being imperfect; jealous, bigoted, and judgemental.
But, she is simply killed off. Everything they set up for this character is gone with little personalized fanfare. It's not a tragedy with a lesson about cruelty, or something anyone regrets.
It's just... plot. Gray Wing whinging that no one will like his shitty brother now that his body count is 2.
More than that, in the discussion of women in particular, "Fridging" was coined to give a name to the way women characters often don't get their stories told at all. There is a CULTURAL trend of female characters facing disproportionate violence, for the sake of advancing male plots.
Bumble has a lot going for her. Petal had a lot going for her. Turtle Tail had a lot going for her. Bright Stream had a lot going for her. When they died, they took their potential with them.
It's not always wrong to kill off a character of high potential, mind you. In Gurren Lagann, Kamina's death is sudden and shocking, leaving a massive hole in the hearts of the cast that never heals. Grappling with that loss, but also letting his memory fuel them, is a major theme of that story.
All that to say... there's no formula for avoiding it. You've gotta identify what the deeper issue is, in your specific narrative.
I can't say for certain what that will look like for your story, but here's some things I keep in mind;
When you make characters who exist to die, make sure they're people before you axe them.
Ask yourself; what about them does the cast miss?
If they just miss them because they were (pre-existing relationship), go back to the drawing board.
Fluttering Bird as an example. Who was she? Dead sister. Why do they miss her? Dead sister. No traits until after her death.
Runningwind was short-tempered and helpful. Kamina was a valuable leader who made people believe in a brighter future. Swiftpaw was fiesty and desperate to prove himself. The better characterized, the more profound the loss usually is.
If this is a female character who is dying just to serve the plot, be aware of cultural bias and tropes. How is the gender ratio looking in your cast? Is this happening disproportionately with your girls?
Note how Quiet Rain's litter had both a boy and a girl, but the girl was chosen to be "weaker" and wither away.
And how most of the time in DOTC, whenever a man had to be upset, a girl would get killed for it.
If you ever feel like the character on the chopping block is NOT a full character, ask yourself why it needs to be a character at all. You don't need to spend narrative time building out someone when a literal object of high value might suffice.
"My sister died when I swore to protect her and I can't face my family" = Old. Tired. Ive seen this.
"I lost my heirloom sword when I swore to protect it and I can't face my family." = Fascinating. Why was the sword so valuable? Will they really not take you back? How did you lose it?
When you do kill off "high value" characters, try to make sure you're not leaving too many plot threads hanging. Or at least make a point of how they will never get closure.
#Bones gives advice#These questions can be hard for me to advise on because making characters is one of the easy parts for me.#It's more the “working them into a story without overwhelming it” part#But making characters that are fun and interesting has always come naturally to me as a writer.#I just work out some fun dialogue and fill in what their wants and desires would be based on backstory#And the rest kinda fills itself out as the message and themes of my narrative forms.#In fact the thing that makes BB so easy for me to work on is having an existing “story template” in mind#I don't have to chart out the long term events in advance because I do have a full picture of what leads where#And what I want to say with each rework.#I've always been told I'm really good at killing off characters though#Especially in my RP days. I remember I singlehandedly turned a pretty standard 'escape from evil lab' plot into--#--a painful story about loyalty and suffering. I was the main villain and the escapees knew he would never give up.#Because he loved their master and believed fully in the idea of 'sacrifice for the greater good.'#Always friendly. Passionate. Would have been a dedicated leader in a slightly different setting.#They knew he would never want to actually hurt them so they had to trick him into trying to “coral” them with his fire powers on ice#He didn't know it was ice and melted through#I guess the thing I do is just... make them cool lmao. It's hard to give advice on this#''Draw the rest of the owl 4head''
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whumptydaisy · 3 months ago
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Ruined Safety
Gods, you know a whump trope I'd love to see?
Whumpee joining a group or making friends after they’ve escaped or started healing from their trauma with whumper on their own.
Their friends have only ever known them as this happy-go-lucky, sarcastic jokester. Someone who always has a ridiculous quip or joke ready to break the tension. Whose someone people can rely on and open up with to talk about their issues without judgement. Except when they think on it, they don’t really know Whumpee that well. They know they’re nice, and that they can be a joker, but they don’t know anything about their past. Whumpee refuses to talk about it, deflecting with quips and sarcasm and jokes until the topic changes without anyone realizing the questions were never answered.
Whumpee has rebuilt themself from their trauma, they’ve already took the broken pieces of themself that were left after they escaped Whumper and put themself back together as someone new. It’s been years since they were with Whumper and they have no desire to even think about that part of their life again.
...until Whumper shows back up without warning to rip the safety and the life they’ve built for themself out from under them. Reminding them that Whumpee is still just their pet, their plaything in front of everybody they’ve come to care about and and shattering the fragile sense of safety they’d finally come to have. :)
It's even better if Whumpee was actually starting to get close to someone in the group more intimately, finally starting to feel safe enough to maybe let their walls down and be honest with them, just to have the agency of sharing their past and everything that happened to them ripped away by Whumper in one fell swoop as they're dragged away kicking and screaming in chains :) :) :)
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cherium-meadows · 10 months ago
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I want y’all to know I’ll be back once I’m done having my fill w/ the new update LMAOO
In the mean time why did he do this when I gave him an egg😭😭😭😭
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lover-of-mine · 2 years ago
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sainz100 · 18 days ago
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2024 Abu Dhabi GP
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shallowseeker · 4 months ago
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What drew them to each other is that they were both willing to do reprehensible things.
Whether it's to save their own skins, to save their families, to carry out a plan... They're naturally fucked up in the same pragmatic way.
But they can BE their full, "flawed, petty evil creatures" in full light of the other.
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DUNDUNDUN SAM WAS JUST WAITING FOR HER TO TURN AWAY WHAT A BASTARD
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She should've gotten to KILL him at least once, I think. Just to further make their bond weirder.
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"Don't struggle," she says.
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ALSO.
I like to watch the unraveling futility of their ambitions. Rowena, Crowley, and Sam were all united by wanting status and ambition to help them escape "a rigged game."
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"And it took everything from me, everyone I love-- my family."
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BOOM. There it is.
See, Rowena sees the lengths Sam will go, and she actually RESPECTS it.
Their relationship is built on the comfort of understanding WHY they're willing to gut each other AND each other's loved ones. Strong feelings that they try to dissociate themselves from.
They use their smarts and ruthlessness to protect themselves and their loved ones at all costs.
And they both want to change.
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"You were never gonna kill him. There was a time you would've. But not now."
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There is such an--an OPENNESS about the bad things they've done, and Sam needs that in his life.
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And in season 15, Rowena knows that Sam wouldn't have been able to kill her at the end there... not unless she guided his hand and helped him.
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bayeis · 21 days ago
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I've joked about it in the tags a lot but I've decided to sit down and actually compile a list on why I'm only half joking when I say my job is conditioning me to be the next Jonathan Sims
The Buried: A lot of my job involves putting people in small confined spaces, often with no windows and and a single, locked door. We frequently have people with claustrophobia that realize agreeing to be locked in a small space means being locked in a small space. 9.9/10 times they are peer pressured into doing it anyway, and have a miserable time
The Corruption:
The Building is rotting. There is no nice way to put this. The walls are slick with mold and soft to the touch, the ceiling drips despite us being on the ground floor of a two story building, the carpets squish with unknown water, and yet people's eyes just glaze past it. Our landlord for the building is a thick accent russian man who, for the past 4 years I've worked here, has changed his name on the emails several times, despite it undoubtedly being the same man, who I have met in the flesh twice before. The first time was to come into the building, shake my hand, and leave. The second time was to ask me to bring him upstairs (not apart of our business but we still have the key for some reason), which I did, and then have not seen him since. Speaking of upstairs, the handful of times I've been there it's just. Bizarre. An entirely furnished office space, completely abandoned. There's everything from paintings on the walls to files still in the cabinets and scattered across desks. I could not tell you what the office space used to be, or whatever the employees that worked there used to do, but I do know it was officially, genuinely abandoned because it was deemed unsafe to be in, from the sheer amount mold and rot. How it is somehow safe for us to work directly below with leaking ceilings I have no idea. I've occasionally had to dart up there with our key to snag a pair of scissors off one of the desks or some other office supply we can't locate in our own half, though I always disinfect them the second I bring them downstairs, and always wear a mask when I'm up there. There's also the bugs. I am so genuinely serious when I say one day I swept the lobby of our building and discovered the shelled corpses of around 300 dead superworms. Like the kind you would feed a pet lizard. I have no idea why they were there, how they got there, or anything. I just swept them up and disposed of them as my coworker watched in horror. Weird worm sightings aside, the building is frequently swarmed both in and outside with bugs, despite weekly exterminator visits. The stairwell to the second floor (located outside) spends about half the year covered in what has to be hundreds if not thousands of moth caterpillars and cocoons. Walking in that back porch area is near impossible as you cannot look anywhere without seeing the walls, floors, stairs, doors all bumpy and withering with the sheer amount of caterpillars (of the not so friendly verity as well. They feel like shattered glass to the touch and will frequently leave a rash). My old manager once found one in her ear. There. Are. Bugs. Everywhere.
The Dark:
Fairly self explanatory. The building gets zero light. The lobby has full glass doors, and walls of windows facing multiple directions but no matter how many blinds you open or what time of day it is you'll find your eyes slightly straining in the just slightly too dim setting. It's never bright enough. When we can get our lights to work (frequently blow out, and when they are attempted to be replaced we find that nearly every light fixture required a different kind of special bulb, meaning that to fix it requires hunting down that kind of random bulb, which will be different from all the others. An effort frequently left undone, dotting the building with random spots of shadows) they don't really help, not because they aren't bright enough, but because the building was designed with weird corners, so all the light the fixtures could be potentially giving, is almost immediately blocked out with odd shaped walls and randomized corners. Some rooms just don't have windows to even attempt to sap out some of the sunlight. The room the employees are made to sit in (about an 8ft by 8ft room) for the majority has no overhead lights, no windows, and like the rest of the building, the walls are painted solid black to sap any remaining light out. The only way you can see in there is from the glow of the monitors and two dim lamps shoved in opposite corners. We get complaints from customers that it's too dark and they can't see well, and we've tried everything to fix it, a desperate combination of lamps LEDs, and fairy lights, but no matter how hard we try, how many blinds we throw open, it's never bright enough.
The Eye:
Remember that employee room I mentioned with the monitors? Workers are instructed to sit in the room (control room) and watch their designated cameras. This is not a security job. Off the top of my head, our (relatively small building floor) has about 30 cameras. There is no where in the building you can be that doesn't have a camera. Even the control room has a camera so we can watch the employees watching people. Some of the cameras are on (all the cameras are always on, with the only way to shut them off being to physically rip them from the walls) but we have yet to find out how to access their feed. The cameras like to frequently switch, in that I mean their security codes, IPs, and registration numbers will jump and switch with each other to no rhyme or reason. When that happens I have to grab the notebook dedicated to writing down whatever this weeks IP numbers are and attempt to metaphorically shove the cameras back into place. We are not a security job, but we are, if you didn't know or guess, an escape room. The entire job, as I previously mentioned, is to sit and watch people freak out through the cameras. Everywhere a guest turns if they look up, there is a camera. Every word they say is recorded and logged. Every action they take is carefully judged. All while a worker sits in a completely dark room, all day, watching their designated cameras intently. I think, for the sheer inherentness of what this business does and advertises, we are the most closely working with the eye. I am one of the managers now, and there are even cameras pointed and trained at where I sit, even thought there shouldn't be anyone to watch them.
The Lonely:
This one applies less to our customers and more to the poor employees. This job is soul crushing. You can go an entire shift, sitting alone in a small dark room, watching people have fun, as you silently observe. I have thankfully graduated out of the control room into front desk, and yet I can go entire days not seeing a soul, watching people chattering as they enter and exit our neighboring buildings through windows that never seem to catch the sun. The "employee area" where we are supposed to be able to hang out in between games isn't really built for socializing. It has been overcrowded and shoved with chairs, so many fucking chairs, that it becomes near intimidating to try and navigate. The most use the room sees is when an employee shoves some of them together and takes a nap, because there is nothing to do. It's not like the employees don't like each other either, we all get along wonderfully for the most part, as well as coworkers relatively around the same age can (helps that we're all queer too), but once you're halfway through a shift, and absolutely nothing of interest has happened you start to drift. A typical lull between games (which can stretch for days in the off season) will usually result in me sitting alone at front desk, answering an occasional ghost call that hangs up immediately when I answer it, an employee sitting in the back area, surrounded by empty chairs facing the graveyard where we write old employees names, and another employee choosing to nest down in the control room, in the dark surrounded by monitors reflecting myself and the other worker being alone, angles scattered across the dozens of cameras. Even when we are busy, there's almost no time to socialize. I still sit alone at a front desk made for two, mindlessly checking people in with no altercation to the script, and the game hosts focus on their game, crammed into the control room with several other game hosts, all willingly silent as they watch whatever designated family they have through their cameras.
The Spiral:
Again, we are an escape room. The whole appeal is to present ourselves as confusing as possible. From room layouts, to our hallways, to the way the building wraps and twists, dumping people out at one door, opposite of where they just entered from, it is designed to drive people crazy. Honestly we don't help either. For our own entertainment, game hosts are particularly obtuse and confusing, partially because we don't want you to get out too early and partially because we have been watching the exact same thing over and over and over and it's starting to drive us a little crazy. People always do the exact same thing in the rooms, there's very little variation from the jokes made the to ideas brought forward. So if the game host wants to keep a little sanity, it's up to them to reek havoc on their game in hopes of startling out a new response, which, if one does occur, gets snapped up and thrown around the control room to the other employees for a slice of entertainment like a sliver of meat thrown to a starving pack of dogs.
The Stranger:
The doll room. Not a traditional "the stranger" kind of presentation, but gives that same prickling unnerving feeling.
In the exact center of the building layout there is a tiny room that is decked in as many old porcelain dolls as possible, all strung up from their necks and twisting around gently in non existent wind. Walking past the only physical door into the enclosed room, you'll usually hear the door rattling in it's frame, or one of the dolls knocking against the door. The room has no vents, no fans, no overhead lights. It's only light source is two red light bulbs, and the room was custom built by our owners. And like, I get it. It's an escape room. There's a creepy room. 1 + 1 equals 2. I cannot even being to describe the feeling this room gives or brings. Almost every time there is a group in there, one person in the group will become more unnerved then the rest, because one of the dozen of dolls looks uncomfortably similar to a doll they or a family member had as a child. The doll will sway on it's string noose as the cameras pick up the trickle of "doesn't that one look just like grandmas doll?" "this one kinda looks like my Betsy doesn't it?" with a chorus of agreements and half given glances, as the rest of the group gets absorbed with the next puzzle, and the single member who brought it up stares, and eventually leaves the room, typically not reentering the rest of the game. It is the strangest thing to watch (no pun intended). Occasionally, the similarity is met with delight, but more often then not it just seems to unnerve. The doll room also shares a wall with the control room, which means nothing, but is occasionally fun to kick.
The Web:
There's the obvious ones, our rooms are meant to trap people, the game hosts jobs besides watching the cameras is to manipulate the line of thinking the customers have, ect, ect. The most unnatural thing to note here isn't the standard workings of an escape room however, but the sheer vast amount of spiders in this goddamn building. I have never seen so many spiders in my life. We can't shake them. From how disgustingly rotted our building is at this point I think the spiderwebs are one of the only things keeping our building together. Again, we have an exterminator come by every single week both in and out of the building. The spiders refuse to let up, every day is a constant battle of knocking down their webs only to turn around and see they've put several more up. We've all but given up on trying to get them out of the employee only areas and now focus our war to the battle grounds of where customers can see to only mild success. This isn't even a regional or habitat thing, no other building I have lived or stayed in in this town has ever even come close to touching the spider infestation happening here.
In terms of other entities such as the Hunt, Slaughter, and Desolation, I can think of a handful of things that might align my job and them, but nothing solid enough that's worth mentioning. There has not yet been anything that reminds me of the End, Vast, or Extinction.
Other things to note,
Quitting is weird? People do, don't worry it's not a genuine hostage situation, but once they leave they are very rarely every sighted by coworkers again. I don't just mean not visiting the building, I mean like going completely off the grid and moving states if not in some cases countries. The entire time this business has been open and operable I've been the longest standing employee, at a record 4 years of the 7 it's been open. I could not name a single employee that has ever truly quit and has been easy to contact again by anyone. If you are able to, it's usually polite conversation with any mention of how you know each other (meeting at the job) being laughed and shut down quickly. No one whose left this place wants to talk about it and I get it, believe me. When we get an influx of summer employees to help with the rush the heat brings, I'm no longer allowed to help train because I would try warn the employees to pace themselves so they didn't experience Game Host Death too early (what we call when a game hosts snaps, having watched the same thing over and over and eventually loosing their mind over it, resulting in crying when told they have to run a game, weird twitching/manic-esque break downs, or in some memorable cases, game hosts just walking out in the middle of hosting a game). This is incredibly ironic considering the majority of employees have admitted the only reason they stick around is because they like working with me but I'm not here to toot my horn. There's also a large collection of employees who are neither employeed nor not, who have moved an hour or so away and have gotten a different, closer, better paying, and enjoyable job, and yet inexplicable will show up once in a blue moon asking for a shift at the escape room for no other reason then they felt compelled to. Typically anyone whose worked here for more then a season falls in this category. Currently we have four official employees for the off season (including myself) and yet if I count this stragglers who all genuinely hate this job (also including myself) our employee numbers easily go over 20. I cannot even imagine what the owners taxes look like for that (all paychecks and stubs are handled by a women who I have only ever emailed and never met). The owners themselves actually don't even live in the same state as us, and we are not apart of a chain. This is the only escape room they own. They're main business? Sheep farming. Which actually, that might be the slaughter right there. Despite working for them for so long, the amount of times I have met them can be counted on one hand. They are completely uninvolved, this business is no mans land. I've thought about quitting multiple times, even briefly lived in another city states away, and yet still found myself back, inexplicably every time I think about leaving again a nice little bonus or raise hits my paycheck, a system I can't really complain about. As for the other managers, I've outlasted several. The only way I have ever seen anyone on the management team leave is to have the biggest mental breakdown known to man and disappear. That's literally it. I've watched it happen so many times. The only employee that came close to being here as long as me was my original manager, who, a couple of months before she left, started loosing her mind, twitchy, paranoid, at her wits end. She isolated and locked herself in one of the rooms for about a month, only emerging at the end of the shift. I tried to approach her once about it and she shaved her head as a panic response. This fucking job, it was choking her from the inside out. Eventually she couldn't handle it and left, effective almost immediately. In the span of a month I watched several new managers cycle in and out, from the women who would sit behind me and silently cry, to a previous employee who realized the jail cell of a role she was being forced into an dipped before the owners could lock the door on her. The current manager is the ex fiancee of the women who locked herself in a room for a month. The horrors are a cycle fr
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technically-human · 4 months ago
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Hey, don't cry. Ghost yuri, okay?
(Now that you know the girls, they need to meet the boys!)
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makeriia · 2 months ago
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Fantober day 31!! A free day again.
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Recently gotten into HADES, and I think about them a normal amount (lie)
#THEM. THEM. *SHAKES HANDS IN AIR* THEEEEEEEMMM#Honestly it’s surprising I havent gotten into the fandom sooner I mean I have been a mythology nerd since??? Uhhh#idk. But every week I see a notif from OSP and jump around in my room because YEAAAHHHH HYSTORY MYTHOS AND TROPES YEAHHHHH#And greek mythology is where the interest began so why am I only NOW getting onto the Hades train only god knows. Maybe multiple. They got#a whole pantheon so idk maybe multiple ON THE OTHER HAND they didn’t know about their own relative OR who his mom is so maybe I give them#too much credit#jkjk jk Zeus dont smite me I listen to ‘’Thunder bringer’’ a lot plz#speaking of epic the musical thats what I wanted to draw originality because HAVE YOU BEEN ON THE LIVESTREAM YESTERDAY?#THE ANIMATICSSSS THE ANIMATICCCSSS THE 3D CAUGHT ME OFF GUARD. ODYSSEUS CASUALLY GETTING A JETPACK 💀 okay go off king /gen#HE GOTTA BE DANGEROUS MY FRIENDS GOTTA USE ALL HIS TRICKS IN HIS DOMAIN FOR THIS OH YEAH YOU CANNOT GET AWAY WITH PLAYING- okay I’ll stop#but we need a Hermes saga Im just saying. I love he. He’s such a dawling#…Also not me healing the ivantill trauma with a different silverhair+blackhair duo huh.#They bring me comfort I love my silly goofy god of nothing/blood and his boyfriend THE GRIM REAPER#my art#thanzag#they make me insane but in a good way#oh to be a guy trying to escape his dads house and then die to a butterfly and hopefully see death himself because he’s cute#hades game#hades fanart#hades zagreus#hades thanatos
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curly-cottage-girl · 1 year ago
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John while Arthur is telling him how he doesn’t believe in God or the afterlife or other supernatural things like that
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astralhope · 6 months ago
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Yuma beings Astral's main concern even when Astral himself is in danger.
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