#japanese game industry
Explore tagged Tumblr posts
Text
Some stuff in earlier WAHP episodes hasn’t aged great but the three ex-Gamefan hosts (including @pikoeri and @nickroxnrx) provided perspective and insights on the Japanese game industry and Japanese gaming culture from the now-distant years of 2010-2012 that I hadn’t heard elsewhere.
(Also it was their contemporary incessant fanboyism of Demon’s Souls and then Dark Souls–this was a period where Japanese console gaming was at something of a low point as the industry there had bet big on handheld gaming rather than investing in learning how to make games in HD, but certain things were developing that in hindsight we now know become huge later, like the Souls games and Yakuza/Like a Dragon–that, listening to it now all these years later, finally got me to try that series for myself.)
#warning a huge podcast#wahp#podcast#gaming#games#video games#japanese video games#japanese game industry#2010s#diehard gamefan#nick rox#shidoshi#casey loe
0 notes
Text
Game Planet - Documentary 360 by NHK World Japan
While the Street Fighter 6 is a success as it attracts a lot of new fans and western gamers, it also receive criticism from long time players for the drastic changes to its designs and gameplay.
Instead of blaming the gamers, the developers went back to basic to their first game, Street Fighter 2, to identify what makes it unique and popular that they could bring back to the new games.
As a freelance designer, I can understand the need to satisfy the customers and design what they want, instead of designing what I want. It is challenging and frustrating but that's the reality.
#nhk world japan#game developers#street fighter#japanese game#japan#gaming industry#street fighter 6#street fighter 2#capcom
9 notes
·
View notes
Text
Kind of wild that Nintendo has gained such big reputation for being aggressive towards pirates and modders when they got their early success by not being afraid of being associated with criminals.
#for those who dont wanna read the linked article#nintendo got their start making hanafuda cards#which were heavily associated with the yakuza/japanese mafia#most hanafuda card manufacturers dropped out of the industry to avoid association with them#but nintendo didnt care#plum rambles#nintendo#nintendo history#video game history#vibeo gaymes
2 notes
·
View notes
Text
Y'ALL😭... today was my first class in a japanese course i signed up on and for introductions our teacher asked us what had brought us to the course . everyone talked in great detail how they were there for business, travel, industry and culture reasons— so im MORTIFIED because my main motivation for signing up is that my main interest is a japanese RPG Maker horror game from 2010 that im weirdly devoted to
#i talk!!!#yes this is about re:kinder i signed up on a japanese course because of it#the game has scratched my brain to such a level im out here signing up to courses to get every last bit of knowledge on it#I WAS SO EMBARASSED EVERYONE WAS THERE FOR SUCH IMPORTANT AND SERIOUS AND SMART SOUNDING REASONS#i mean my reason is very important naturally it is the most important reason there could ever be BUT THEY WOULDNT BE ABLE TO TELL ...#i ended up saying something about being interested in how advanced the animation industry is in there and wanting to learn from it#which. technically is not a lie i am interested by that BUT IT IS A LIE IN THE SENSE IT IS NOT THE REASON AT ALL WHY IM LEARNING#on another hand this is so funny i would have not believed me if i told myself in the past this is what would happen if i played the game#at a point where i genuinely dont know how my life would be rn without playing the game its so funny#furthering my education because my brain worm told me it would be the only way to better understand my main interest
4 notes
·
View notes
Text
Kunitsu-Gami seems to be exactly the type of action game out of the mainstream gaming industry I’ve been eager for lately. A Shinto-influenced Mythological Fantasy setting that steps away from straight up and down western medieval fantasy, one part plate-spinning Tower Defense + one part flashy character action, and an Original IP not locked to the current obsession with live service elements or always online requirements which gaming execs have drooled over the past near decade. Shot up to the top of my wishlist after the Gameplay Overview Trailer:
youtube
In many ways, like Hi-Fi Rush before it, it injects a similar bit of hope in me for at least a part of the AAA gaming industry that has been sapped away through tripe like Kill The Justice League, Marvel Avengers, Starfield, Gotham Knights, AC Valhalla, Skull & Bones, Silent Hill Ascension etc. I’ve got nothing but kudos to grant Capcom for both this & Dragon’s Dogma 2!
#capcom#kunitsu gami#kunitsu gami: path of the goddess#kunitsu-gami#video games#Shinto#Shinto mythology#Japanese fantasy#hi fi rush#japanese mythology#gaming industry#character action games#action games#tower defense#tower defense games#original ip#suicide squad ktjl#Ubisoft#bethesda#starfield#aaa gaming#aa gaming#Konami#skull & bones#Youtube
3 notes
·
View notes
Text
I had thought I'd finally outgrown video games but no, it's just that most new games are kinda shit compared to older ones
#I don't play as many games in general anymore tho so I'm not like the expert on this or anything#but so many games just feel so juvenile and japanese games in particular pander so hard to otaku it's unreal lmao#idk I liked it better when not everything was about waifus and memes lmao#everything feels so dumbed-down and sterile even stuff with “gritty” game devs working on them#the gaming industry is another victim of the global economy. rip
0 notes
Text
Day 5 of Translating the Hyakunin Isshu: Sarumaru no Dayū (猿丸大夫), the Immortal Poet of Haian Japan. Bonus: We’re Diving into Nintendo’s First Game!
Day 5 of Translating the Hyakunin Isshu: Sarumaru no Dayū (猿丸大夫), the Immortal Poet of Haian Japan. Bonus: We’re Diving into Nintendo’s First Game!
Welcome, dear reader, to Day 5 of our journey through the captivating world of classical Japanese poetry. Today, we delve into the life and verses of Sarumaru no Taifu, also known as Sarumaru no Dayū (猿丸大夫), a waka poet from the early Heian period. Here we delve into the mysteries surrounding this enigmatic poet and explore the his poetic contribution to the great 100 Poems of Classical Japan,…
View On WordPress
#Artistry in gaming#Bridging past and present.#Classical poetry#Cultural Exploration#Cultural Heritage#Cultural significance of hanafuda#game design#Gamers&039; journey#Gaming evolution#Gaming experiences#gaming industry#Gaming nostalgia#Hanafuda deck#Historical gaming#Japanese craftsmanship#Japanese gaming history#japanese literature#Language and Culture#Literary Traditions#Nintendo hanafuda#Nintendo&039;s humble beginnings#Nintendo&039;s legacy#Playing cards#Poetry appreciation#Poetry translation challenge#Traditional games#Traditional Japanese art#Translating ancient verses#Verses and gaming#Waka poetry
0 notes
Text
Gackt - Vanilla 1999
Gackt is a Japanese singer-songwriter, musician, record producer and actor. He has been active since 1993, first as the frontman of the short-lived independent band Cains:Feel, and in 1995-1998 the visual kei rockband Malice Mizer, before starting his solo career in 1999. He has released nine studio albums and, with forty-eight singles released, holds the male soloist record for most top ten consecutive singles in Japanese music history. Besides being established in the modern entertainment industry and a pop icon, Gackt's music has been used as theme songs for video games, video game films, anime series/films, and television series. In addition to his music career, Gackt has acted and voice acted, including characters inspired by him in video games like Bujingai and Crisis Core: Final Fantasy VII. He also provided the voice samples for the Vocaloid software Gackpoid.
Gackt released his second single "Vanilla", from his first full-length studio album Mars (2000), on August 11, 1999. "Vanilla" is one of his most popular and commercially successful songs. It peaked at number four on the Oricon Singles Chart and charted for ten weeks. With 248,360 copies sold, it was the 89th best-selling single of the year, and it was certified Gold by RIAJ. The single was later re-released in 2002. It charted for six weeks, reaching number twelve. "Vanilla" is a favourite among fans, particularly because of a live performance from Gackt's Mars tour, which contained a large amount of fanservice with Masa, his guitarist at the time.
"Vanilla" received a total of 72,5% yes votes!
youtube
2K notes
·
View notes
Text
AAA games? Pfft. Indie games? Double pfft.
I only play games from the alternate history where Hillary Clinton was elected in 2008 and banned all video games. You can only imagine how weird their underground gaming scene is. People like to call unlicensed games "bootlegs" but they've got actual bootlegged games! I've played games about helping your grandmother in hospice care realize she's a lesbian by reading Sappho to her, at 2am in a speakeasy in Baltimore. The cops raided it the next night, hundreds of Gamers were arrested. They posted pictures all over Friendster of the Baltimore PD destroying the arcades with axes.
I nearly got busted once because I was imaging old disks from a 386 and someone tipped off the gaming cops that there was a copy of Commander Keen in there. I had to prove that I didn't know it, I was imaging the disks blind and then indexing them later, and I would of course turn over any contraband to the proper authorities.
I was already on a watch list because I'd been known to have some gamedev-related activities pre-ban. They can't arrest me for making games back in 2007 when it was still legal, but they do want to keep an eye on me since I have the skills to break the law.
Anyway that universe's bootlegs are mainly PC games. Can't really have console games if there hasn't been a console release since the Wii/PS3/360 era. At one point Nintendo threatened to release the Wii SDK so game devs in the US could make unlicensed games, but that didn't happen as there were quickly no functional Wiis left in the US, except for very rare holdouts that never move. PC games are easy to distribute samizdat and hide on a USB stick or CD-R labeled "nickelback".
Japan's games industry is still going, so the later Nintendo and Sony consoles still exist, but Microsoft got out of the business of course. They sold the franchise to Sega who were hoping to release the 360 successor (the Xbox One in our universe) as the Sega Phoenix but it never materialized, either through their own financial incompetence or because of pressure from the US. There's a lot of international treaties that the US has pushed "and this aid only goes through if you ban games" clauses into. That would have been an official UN resolution if the USSR hadn't vetoed it. For once, thank God for the security council, eh?
I mainly get my gaming news through Japanese gaming sites (through a set of VPNs, since they're blocked at the border firewall), and some tor onion site run by a weird guy in Minnesota who is obsessed with documenting all the underground US games.
There's a lot being worked on, but it's always a tricky trade off. Too much attention and the police might be able to track down the creators, and it's basically impossible to fund underground games, as the VISA/PayPal etc funds get seized immediately. There's a whole task force for that.
Anyway one of the weirdest differences between our two time lines is that they've gone back and edited out gaming from a bunch of movies. Those that they can, of course. War games was just banned because they couldn't remove the tic tac toe ending. The Net just removed the scene at the beginning where she's playing Wolfenstein 3D, by recording some new screen footage and a new voice over. She's fixing a spreadsheet in the new edition.
(Yes, I've seen The Net from this alternate timeline. On Laserdisc, of course. I'm just that kind of person!)
They even edited Star Wars. You know that scene where R2-D2 is playing holochess with Chewie? They edited it to be a board game instead of holograms, because that made it too "video gamey".
Technically it's not illegal to show gaming in a movie, but it needs to be an 18+ film and you have to show the deleterious effects of gaming and/or the gamesters coming to a bad end.
This has affected films less than you'd think, to be honest. They were never great about showing video games even before they banned them.
Anyway, go have fun playing your AAA games with hundred-million-dollar budgets. I only play indie games made by people under a constant threat of arrest for their art.
2K notes
·
View notes
Text
The reason nobody can agree where the boundary between "visual novel" and "adventure game" lies is because the term "adventure game" originated in the American gaming industry and was later loaned into Japanese, while the term "visual novel" originated in the Japanese gaming industry and was later loaned into English, but the meanings shifted in both cases, so the American gaming industry uses "visual novel" to mean something different from what it means in Japan and the Japanese gaming industry uses "adventure game" to mean something different from what it means in America, and now we've got two terms with (at least) four separate definitions between them, but nerds on the Internet who don't understand how loan-words work keep trying to directly compare them without taking into account that there are multiple only partially compatible cultural idioms in play.
#gaming#video games#adventure games#visual novels#genres#taxonomy#demarcation problems#arrant pedantry
2K notes
·
View notes
Text
Studio TV Solutions presents Half Life VR but the AI are Self-Aware (2020) [not a real movie]. A movie with a totally improv’d script starring a moltey crew who are sure to give you a rip-roarin’ good time!
anyway hi new au just dropped. i’m calling it HLVRAIM. it’s HLVRAI but it’s a blockbuster movie and the science team are played by actors. i have many thought on backstories n stuff that i will stick under a “read more” here otherwise this post will be hella long on people’s dashes. 👇👍 pls care about this i thought so hard and much
Half Life VR but the AI are Self-Aware was put out by Studio TV Solutions in 2020 and destroyed the box office with how fun it was and how well the cast played off one another. The cast was given a general outline for the script with the goal for it to be mostly improv.
Gordon Freeman: Mannie Flores (Dominican American, age 28, he/him) - Popular Youtuber/Twitch streamer (“Radi0Mann”). Got offered the role in HLVRAI thanks to the creative things he’s done in his Youtube/Twitch career. This is his first “official” acting gig. He was pretty starstruck at first, but then as he got to know everyone, he realized they’re all a bunch of dorks (affectionate). - Started off as a gaming channel, but then started branching off into various creative endeavors as he got more popular. He still plays games too though. - One of the things Mannie did in his internet career that hit the mainstream was when he wrote, directed, starred in, and filmed his own movie in just 2 weeks because he failed a bet with his audience. Except the movie was actually really good and funny and heartfelt (i want to say it was about “a man who got left behind on earth after everyone else was raptured because god literally forgot about him”, but i think the concept might’ve been done already). - Met Benji through HLVRAI. They hit it off and now they’re dating. They tried to keep it secret for a while but Mannie had a slip-up during a stream that sort of blew it out of the water.
Benrey: Benji Song (Japanese/Chinese, age 30, he/they) - Started off as a film sound designer in the industry, then through a series of silly willy little events—possibly even shenanigans—got roped into a role in a passion indie film that became wildly acclaimed and flung him into the spotlight. Been an actor ever since, but isn’t the most proactive in taking jobs much to their agent’s annoyance. People never know where he’ll pop up next. Sometimes Benji will sneak in sound designer work behind their agent’s back. - Honestly likes background work more because everyone’s got these expectations of them as an actor that they feel pressured to meet. But he’s also afraid of disappointing people. He’s working on it. - Met their partner Mannie through HLVRAI. Totally was a fan of his streams/videos beforehand though. When they mention that, Mannie gets flustered. - Does music as a hobby. Electronic stuff mostly—enjoys mashing together all sorts of sounds and trying to make them work. After HLVRAI, Mannie’s streams gets cool new music that’s made by somebody going by “johnwicklover1994.” wink
Harold Coomer: Hau’oli “Hau” Kaleo-Kirchhoff (Hawaiian/Samoan, age 66, he/him) - Old musician who’s supposed to be retired but once in a while will release a song or even do a concert (but nothing crazy). - Hau’oli is pronounced [hh-ow-oh-lee], but he also goes by “Hau” for the haoles’ sake. :) Kaleo is [kah-leh-oh]. also Hau’oli sounds a little bit like the name Holly so that’s a fun coincidence i didn’t realize until later. - Most of his music is chill island tunes but he has been known to dabble in rock and jazz. - Married to Mose (been together for 30 years and counting).
Bubby: Mose Kaleo-Kirchhoff (German, age 69 [nice], xe/him) - Veteran actor—been in the acting industry for a long time. One of his more well-known roles was in a popular sci-fi series. - Married to Hau’oli (they got married the moment it was legal). - i went with a name that started with “M” cuz when Gordon first asks Bubby for his name, xe’s like, “mmm Bubby.” and i headcanon it’s because Mose was about to say xir own name and had to swerve last minute and the thing his brain resorted to was Bubby lol.
Tommy Coolatta: Luis Tanglao (Filipino, age 37, he/they) - Child star who dropped out of the industry when he hit his teens and then came back years later as a comedian. He has material about how fucked up being a child star was. Will only take acting roles if it interests them. - They don’t care about how the public/media sees him. He’ll speak his mind and call out BS when he sees it. Interviewing them can be a war zone. - Hosts a popular podcast with some buds they discuss things like video games, their lives, news, etc. Just shooting the shit. - Sunkist is their actual dog and she modeled for the png photo that was used. Her name is actually Biko. She is a very good girl. <3
Darnold Pepper: Sage Haven (African American, age 40, he/her/they) - Famous cooking show host who gets offered roles in movies. Got popular by how unconventional her meals and cooking methods are and how funny he is. - Has had multiple food/cooking/baking shows over the years. Every competition-based one they’ve had focused more on good vibes, fun, and encouraging one another rather than drama. One show involved people competing to see who could make the best full course meal with the catch being they could only cook everything in a microwave. Many microwaves perished. - Changed their name to Sage Haven during their transition. They chose it because it reflects his passion and also is a play on the phrase “safe haven”, which is what she wants to be to others. - He has an adoptive daughter named Kit. She helped them think up bits and jokes. She also had to help explain what Half-Life was.
haven’t gotten to gman and forzen’s actors yet unfortunately. thinking gman’s actor could be a talk show host? because that would be funny. anyway thanks for humoring me on my shenanigans. bye
#hlvrai#frenrey#gordon feetman#benrey#tommy coolatta#dr coomer#dr bubby#darnold pepper#hlvrai boomer#hlvrai au#hlvraim
835 notes
·
View notes
Text
TokyoRev Random Headcanons Pt.2
---
🇧🇷South loves the mascot characters of various Japanese cities and most of his plushies consist of them. His favorite are Hikonyan, Funassyi, Barii-san, and Okazaemon (mascots of Hikone, Funabashi, Imabari, and Okazaki City, respectively)
🐈⬛️Chifuyu thinks Paradise Kiss is better than Nana and gets into heated arguments on 2ch about it regularly.
👓Future!Hanma doesn't need glasses. The lenses are dummies. He just wears them to look less intimidating (it doesn't work).
🧛♀️Baji is really bad at board games. Thinks Monopoly is the dumbest game to ever exist.
⚪️🔴Kakucho gets nipple piercings eventually
⛪️Taiju goes to every single one of Luna and Mana's birthday parties. All the way up until he's an old man and passes. Luna and Mana consider him their father are there holding his hands when he does, surrounded by their own children and his siblings' families.
🥋Wakasa somehow ends up with the most kids in the future, even though he initially wanted 0.
🐅Kazutora keeps getting pestered by the recruiters from Hakkai's agency to start a modeling contract even though he keeps telling them no. Hakkai thinks it's v funny and doesn't stop them lol.
🤸🏼♀️Senju loves, loves, loves fast food. Her diet is really unhealthy tbh.
🪡Mitsuya hits it BIG in the fashion industry when he decides to create a fashion line inspired by all the Bōsōzoku uniforms he's seen in his lifetime + his own design with Toman's uniform. Tenjiku, Brahman, Black Dragons, etc. The line combines casual streetwear with Bōsōzoku design elements.
🐉Draken is really, really fucking good at basketball. Like, he coulda gone pro levels of good.
#pull out wakasa#senju kawaragi#kazutora hanemiya#hanma shuji#mitsuya takashi#south terano#wakasa imaushi#baji keisuke#chifuyu matsuno#taiju shiba#kakucho hitto#tokyo revengers#tokyorev#tokyo revengers headcanons#mitsuya luna#mitsuya mana#luna and mana#draken#ryuguji ken#tokyorev headcanons
244 notes
·
View notes
Text
Game Planet - Documentary 360 by NHK World Japan
Asian Game Developers giving what the gamers want, creating a huge fanbase of 3 billion people worldwide. 🎮
Game Directors and Producers came down to game events and launches to gather responses from gamers. 🫡
2 notes
·
View notes
Text
Analyzing some of the very first BL visual novels
First of all, I've talked about most of these topics during my Citrus con panel on Augustus 24th, so for those who missed it or who wanted a list of all the visual novels mentioned during the panel, those are also mentioned in this blog post! Japanese BL visual novels have been something I’ve been interested in since 2010-2011, and even these days many people in English speaking fanbases are familiar with games like DRAMAtical Murder and the other Nitro + Chiral titles. I've played many older titles which I've previously reviewed on this blog, and in this post I will be looking at some of the very first BL visual novels and how the industry has changed throughout the years.
Before the very first "official" BL visual novels were released, some visual novels already existed in which a male protagonist had romantic or sexual scenes together with one of the other male characters. Some examples of this are games like Sotsugyou Ryokou (1996) and Ko-Ko-Ro (1998). Most of the other love interests in these games were girls, so they were not promoted as “boys’ love” games.
The oldest visual novel I could find that was promoted as a game which focuses on love between boys, is a game called Sei Valentine Gakuen, released by a company called B.M. in early 1999. This is a game in which you can name the protagonist, and none of the characters are voiced. While checking their old website through Waybackmachine, it seemed like the game had a lot of game-breaking bugs which they attempted to patch out, however the website quickly shut down within what seems like only a year (or maybe a few years) after its release date. Since there's not a lot of information about this game available online, I was surprised that someone bought the game second-hand and made a youtube video about it, so I recommend checking that out! You can watch it here. Despite being promoted as a game that focuses on love between boys it seems like there’s not really romance in the game, so I am curious why they marketed the game in this way.
Next is a game called BOYxBOY, released a few months after Sei Valentine Gakuen in April 1999. This is one of the games I actually got to play myself, and I was surprised to see this game was released by King Records (the record label) as I didn’t know they used to publish games, let alone BL games. The protagonist has a face and a name this time, but even though all the other characters are voiced, they decided to leave the main character unvoiced for some reason. This game does have romance elements, like confession scenes, but it's still quite minimal. There’s only one character who actually gets a kiss scene for example. This game did get a fandisc a year later, but it seems to be more of a collection of extra materials and minigames rather than something that really adds something to the story of the game.
Another BL visual novel that was released around this time in July 1999 is a game called Graduation (or Sotsugyou) by Joinac, which as the title suggests, focuses on the protagonist spending time with people at his school right before his graduation. This one actually got translated, so it's probably the first BL visual novel to ever get an (official) English translation. Unlike most other games from this time, this one can still be easily accessed too, as a digital version is available for purchase on DLsite.
Entering the 2000s, game developer AliceSoft created their own BL game brand called AliceBlue and released their first BL game called Kakurezuki in 2000. Even though AliceSoft released 18+ rated titles in the past, this first BL title was actually also all-ages. Some reviews mentioned that they don’t really consider the game BL at all, pointing out the lack of romance, and I can definitely see where they’re coming from. Pretty much all the other games I mentioned so far take place in a modern-day school setting, however this game is more of a historical fantasy game (although the plot still only focuses on the protagonist and his daily interactions with those around him).
A lot of the games during this time period still highly resembled the typical dating sim-style game, which was quite popular in the mid/late 1990s. This kind of gameplay means that usually, the player decides what the character is going to do that day, for example, what subjects he takes in school, which club he joins and which locations he visits. In games like Kakurezuki, it’s a bit different you decide what magic skills you want to strengthen that day. This kind of gameplay kind of limits what kind of story the writers can explore, as the plot mostly focuses on the main character’s everyday life and their interactions with other characters, and eventually also became something that’s not commonly used in BL visual novels anymore.
Later that year, in August 2000, one of the most well-known early BL visual novels was released. This was Sukisho (short for Suki na Mono wa Suki Dakara Shouganai) by Platinum Label. The company promoted this game as the “first 18+ boys love game” though Graduation also seems to be rated 18+ on DLsite. Sukisho gained a big fanbase, as many fans really liked the art (drawn by Tsutae Yuzu) and the characters. Even though the plot still focused on boys going to school, some characters do have a darker backstory. The company even created official forums where fans could discuss the plot of the game and fan theories. Some other boards also encouraged fan meetups at local conventions in Japan. It ended up getting 3 different sequels, a PlayStation 2 port, an anime adaptation, and various drama CDs and novels. These days a lot of BL visual novels get drama CDs, but back then this game really got a lot of extra content compared to other games. Like many others, I personally discovered this game through the anime many years ago, but I played the visual novel later as it has also been fan translated and was quite accessible back then.
Another visual novel that stood out, and which also got an anime adaptation, is Angel's Feather (2003). Unlike the rather confusing anime plot, which adds a new character that isn’t in the game, I think the plot of the visual novel is actually much better. Initially it does seem like another game about high school boys, but in reality it’s more of an RPG game that focuses on the characters learning more about the world they’re living in, and their own magic abilities. I think just like Sukisho’s artstyle, compared to many other games that were released at the time, the art of this game quite unique. The artist is Yamamoto Kazue, who worked on many visual novels, and is still active nowadays. This game also got a sequel and drama CDs, but sadly the third game they were working on was never released. The studio was also working on a completely new game called White Shadow, however this one also remains unreleased to this day. If you want to read a little bit more information about this game and other unreleased titles, I wrote a blog post about that too here!
The inclusion of RPG elements I briefly mentioned just now in visual novels was not something only Angel’s Feather did. For example, some of these other screenshots are from Ouji-sama Lv1, Teikoku Sensenki, and Apocripha/0. The gameplay varied from a simple battle system to complicated dungeons and hard to beat enemies, depending on the game. One downside of this is that it’s quite a time-consuming process if you want to see all kinds of different endings, as these parts of the game were usually unskippable. Gradually, this is also something that slowly became less common in BL visual novels.
Generally, a lot of older games were quite difficult to replay as most games only had a limited number of save slots, and sometimes there would be no preview images next to the save files either, so it was quite difficult to remember which save file you were supposed to load. Some of the oldest BL visual novels also don’t have a skip button, which means you have to play through all of the dialogue again if you want to see a different ending. The pictures below are my screenshots from Angel's Feather and Kannagi no Tori, a game that was released in 2001. Luckily both of these games do have a skip button, but there were never enough save slots!
Other than changes in gameplay and artstyles, something that has also changed quite a lot are the dynamics between characters in adult scenes. In most BL visual novels, the protagonist is either a top or a bottom, and this doesn’t really change throughout the whole game. For example, if the official website mentions that the protag is a bottom, that means he’s a bottom with every single one of the love interests. Something I noticed while playing older games is that this order wasn’t always fixed. In games like Laughter Land and Kannagi no Tori for example, the game would often let the player decide. A game that was released a bit later which also has this option is PIL/SLASH’s game Shingakkou -Noli me tangere. In every route, no matter what character, you make the decision. I think it’s kind of fun when the game gives you choices like this, although I’m not sure if they will ever bring it back.
Terminology and target audience When I talk about these games I use “BL game” and “BL visual novel” as these are easily understood when communicating with an English-speaking audience. However in Japanese these games are usually only called “BL game” or "AVG" which just stands for adventure game. In the early 2000s some official websites around this time would refer to these BL visual novels as ''boys games'' to distinguish them from a genre called “girl’s games” or galge, which are games that would typically target a male audience. Even though the term “yaoi” was becoming less common, some developers would also call them “yaoi games” on their website, as you can see in some of the screenshots below . It’s not like the term “visual novel” is something completely unknown to them, but it’s also not a term I ever see them using to promote their games.
As for the target audience, similar to a lot of BL manga, the target audience for many of these BL visual novels was also women. A lot of websites stated that these were games “made by girls for girls”. However, it’s better to not generalize the whole genre as something exclusively targeted towards women, as some games like Hotaru (released by Tarutaru in December 2000) and its sequels were specifically advertised as games "made by gay men for gay men". One of the games I mentioned earlier, Graduation, was also made by a doujin group that calls themselves the Gay Artist Support, and like the name suggests, they support gay artists and alleys. Therefore it can be concluded that even during this time period, it wasn't just women creating and reading BL.
Marketing and sales Some might be wondering; how did people discover these games back then? Around the year 2001, multiple websites were created by fans that kept track of new BL game developers, as well as any updates provided by the companies that were already established back then. A lot of these websites also gave fans the option to chat with each other in their forums. Some examples of these websites are BOY'S STREET and Boyslove Kenkyuujo (which translates to BoysLove research institute). They kept track of both commercial and doujin game releases. Companies and doujin creators would both sell their games at events like Comiket, Super Comic City and J-Garden too, where they would promote their games and chat with fans. Their games would also be sold at stores like Animate and Toranoana, which is not too different than how creators sell their BL games nowadays, as both of these stores still exist. A lot of BL game creators in the early 2000s were quite close to each other and collaborated. For example, some doujin groups like Anubis Label, Ritz, Moon Parrot and more created their own magazine called B-GAME, which featured information about their new doujin games, corporate games, survey results, game reviews and more. The picture below (on the right) is a picture I found on the website of doujin group Moon Parrot, promoting and selling their game Kuro no Tsuki at Super Comic City. Of course official BL game magazines also existed, but I think I will make a separate blog post about that (update: you can read it here!).
Well-known developers throughout the years Next I made a list of some BL game creators that established their brands in the early or mid 2000s, and who continue to be active nowadays. I will mention some newer games as well. There's way too many BL visual novels to include all of them, so I apologize if I missed some that were quite influential!
Langmaor/Tennenouji: The first game Langmaor released was a game called Enzai in 2002, illustrated by Yura. This game focuses on a boy whose name is Guys, who gets sent to prison as a result of a false accusation. In one interview, Yura mentioned that she was almost afraid that the plot of the game would be “too dark”, as the main character experiences a lot of abuse, but she concluded that at least the game would be unique. In 2004 Langmaor released Teikoku Sensenki, and a year later they released Zettai Fukujuu Meirei (or more well-known as Absolute Obedience). This game had a kind of unique system which focused on not one, but two protagonists. The final game this brand released was a game called Laughter Land (2006. The illustrations of this game were drawn by Yuzuki Ichi who had previously worked on Kannagi no Tori. Yura was also part of doujin group called Tennenouj, which already released their first BL game in 2000 called Sei Crain Gakuen, a BL game that you could play by opening HTML files in your browser. They released their second BL game in 2006, which was Miracle No-ton, a game about a notebook that could grand the protagonist’s wishes (horny wishes only though!). In 2009, Luckydog1 was released, which ended up becoming one of the most popular and well-known games in Japanese speaking BL visual novel fanbases. The game is about the protagonist Giancarlo, who’s a low-ranking member of the mafia and currently in prison, who receives the task to free 4 important members of the mafia from prison. Some BL gamemagazines like Cool-B have an annual popularity poll, and for years, LuckyDog 1 and its characters ended up in first place. On BL information websites like ChilChil it continues to be the highest rated BL visual novel to this day. Two years ago, Tennenouji also released the game Friendly Lab, of which the mobile version is still being updated, so even nowadays they are still very active.
Nitro + CHiRAL: Or just called “NITRO CHiRal” these days. They released their first game, Togainu no Chi, in 2005. In the early interviews the director stated that they wanted to create something different, as a lot of visual novels around this time focused on schoolboys and modern-day settings. So instead, they wrote a story that takes place in a futuristic version of Japan, devastated by a Third World War. Only a year later in 2006, they released their second game, Lamento -BEYOND THE VOID- which also takes place in a fictional world. Even though the characters look similar to humans, they call themselves Ribika and have cat-like characteristics. The characters in this game are struggling to survive, as a mysterious force called “The Void” is slowly destroying their world. Because of their unique stories and beautiful illustrations, Nitro Chiral quickly gained a big fanbase in Japan too. In some articles published in Cool-B magazine, they mentioned that they were taking even bigger risks with their next game, as the plot would be anything but happy. This was about their third game, sweet pool. Despite that, I think fans already expected dark and serious stories from the company, so it was still well-received. Before releasing DRAMAtical Murder, they released two more visual novels called Itsuwari no Alkanet and World’s end Nightmare, though these were only available on Chiral Mobile, an app that could only be downloaded on certain Japanese phones. These days these games are considered lost media, but I wrote a blog post about what I could find about them some years ago. Afterwards they released their more well-known games DRAMAtical Murder in 2012 and Slow Damage in 2021.
Pil/Slash: This is a BL visual novel developer that is well known for writing dark stories, with themes like abuse, noncon, physical and emotional torture. Though of course this is not too uncommon in BL visual novels, as all of the developers I’ve previously mentioned include themes like that in their games too.Their first game, Masquerade ~Jigoku Gakuen SO/DO/MU~, was released in 2006, followed by Koibito Yuugi a year later. In 2011, one of their most well-known titles, Shingakkou –Noli me tangere- was released. This game is about protagonist Michael who’s enrolled in a seminary. However, his school life is anything but peaceful, as his family gets murdered and he also discovers a secret society of devil worshippers in his very own school. At the moment this is the second highest rated BL game on ChilChil, after Luckydog1. After this they released Pigeon Blood in 2014, which was also a horror-themed game, and Paradise a few years later, which was quite popular in Japan too. In 2021 they released their newest game, Dystopia no Ou. This game focuses on protagonist Kiriku who dreams about becoming a rock star. Initially, this seems quite different than PIL/SLASH's previous games, but I promise the story still gets pretty dark. The writer credited for Paradise and Dystopia no Ou is Kyuuyouzawa Lychee, who's also the creator of doujin game group LOVE&DESTROY and games like CAGE OPEN and CAGE CLOSE.
Spray: This company’s first game was Saikyou Darling, released in 2001, but I think they are probably more well-known for their Gakuen Heaven series. The first Gakuen Heaven game was released in 2002, but since then they have released a few newer versions of the game, console versions and a second game. This is another one of these games that people might know because it has an anime and manga series. Spray has released quite a few different games like Soshite Bokura Wa, Piyotan, STEAL! and more recently Tsumi naru Rasen no Ori, but I think other than Gakuen Heaven their most well-known title is probably Kichiku Megane, released in 2007. This game focuses on protagonist Katsuya, a salesman who seems to be failing at everything in life. Just before he’s fired from his job, he receives a mysterious pair of glasses from someone. Whenever he wears these glasses, his personality completely changes. He suddenly becomes very skilled at everything, but also very sadistic. In recent years fans have started organizing fan events for this game at local conventions again, so it’s interesting to see how popular it still is.
Holicworks: Also known as LoveDelivery, as that’s the name they used to release some of their very first games, like Tsukigami (2007) and Beniiro Tenjou Ayakashi (2008). Their most well-known title Taisho Mebiusline, released in 2012. This game is a historical fantasy game which takes place during the end of the Taisho period, in 1923. The protagonist, Kyouichirou, moves to Tokyo in order to go to university. However, he runs into trouble soon after his arrival, as the Imperial Military becomes interested in his ability to see spirits. The writer of this game, Nakajo Rosa, is often praised for the historical research she did in order to write this game. The story covers all kinds of political issues, international affairs and military activity, and combines it with religious themes such as Shintoism. This also means that even for Japanese speakers, the game can be a bit difficult to read, as it tends to use difficult words and kanji. However, I think with a bit of research it’s not impossible. They also released games like Tokyo Onmyouji, Tokyo 24ku, and more recently Tokyo Satsujinki Gakkou no Kaidan, though the only game that has an English translation is Tokyo Onmyouji, which takes place in a more modern-day setting, but still focuses on supernatural themes like ghosts and spirits.
Karin Entertainment: Another developer that has been around for a long time, who released their first BL game series called Bois in 2002. Afterwards in 2004, they released the game Animamundi Owarinaki Yami no Butou~ (Animamundi: Dark Alchemist), which I’m not sure if I should be calling BL game as there are also a few female love interests. The games they released after this aren’t BL games, but instead they created a new branch called Karin Chatnoir Omega, which released the game Omertà ~Chinmoku no Okite~ in 2011. In this game the mafia controls the government, and the protagonist J.J. is a hitman who’s taking all kinds of assassination jobs. In 2016 they also released the game Omega Vampire, which is the first omegaverse BL visual novel.
Parade: This is a game developer known for creating games in which the protagonist is exclusively a top, or seme, which is also something that was not super common in the past. In a lot of other games almost all of the love interests are younger guys, so I think it was interesting to see at least two of the other main characters in NO THANK YOU!!! were over the age of 35. Even though most Parade games have a lot of 18+ content, like NO THANK YOU!!! and their second game Room No. 9, one should not underestimate the plot, as the writing is really good. My favorite game is probably their latest game, which is Lkyt., a historical fantasy game and my personal favorite.
CORE: This is the BL branch of a company called Orbit, and their most well-known game is Messiah, which was released in 2006. Though their first game was a game called Ever Loyalty in 2001, followed by Fanatica in 2004. Most of CORE's games only have 1 or 2 characters the protagonist can end up together with, although sometimes other characters in the game also have their own bad endings. In Fanatica, the protagonist only has one true love interest, but a lot of the other main characters are also paired up with each other, so even if they don't have their own route, you do get to see different scenes with them. Even though CORE released their last game in 2008, which is the Messiah fandisc Messiah ~ Paranoia Paradox. It was announced that they are actually working on a new BL project called Tokyo Gentou/Tokyo Phantasmagoria, under the new name Procyon.
Adelta: Not really 2000s as their first game was released quite some time later, but I think still important because they've gotten quite popular in recent years. This is a doujin game group created by Kurosawa Rinko. The first games this group worked on were Cocoon and Cocoon Black Noise, released in 2014. The game they’re probably most known for is Koshotengai no Hashihime (Hashihime of the old Book Town). This game is quite well known for its references to literature and real writers, and the story also takes place during the Taisho period. Originally it was advertised as a time-loop murder mystery. In 2020 Uuultra C was released, which is a completely different kind of game that takes place during the Showa period and focuses on heroes you’d typically see in a Super Sentai Series, or Tokusatsu movies in which the characters fight kaiju. Adelta is currently working on their newest game, Ooe.
Conclusion Of course there are many more BL visual novels which left a big impact on people, even less serious games like Gakuen Handsome which still get referenced a lot to this day. Another well-known title is Mada Koubou's Hadaka Shitsuji, which was mostly created by artist and writer Togo Mito. It kind of difficult to determine how many BL visual novels currently exist, but BL information website ChilChil currently lists 345 titles in this database. This does however include fandiscs and games that aren't technically BL games, and also doesn't include all doujin games ever released.
The early 2000s was a good time for BL visual novel fans and a lot of developers were making BL games back then, which also meant that there would be many new games to play. These days the number of active developers has significantly decreased, so most of the time you get about 1 or 2 big releases every year. Of course, there are still doujin groups and individual creators who make their own games, but the number of commercial releases is pretty small nowadays.
Some games that were released earlier this year however, are Tokyo Satsujinki Gakkou no Kaidan and Haiiro no Arcadia. I am personally also looking forward to the release of Adelta's new game Ooe, and Procyon's Tokyo Gentou/Tokyo Phantasmagoria, so I recommend checking those out when they're released!
166 notes
·
View notes
Text
10 tips for character animation in CLIP for beginners and not-so-beginners!
This is the software I use for anime work, it's pretty much the industry standard in Japanese animation. Knowing the software is not skill-based and it can be a game changer ;) so check it out!
youtube
#animation tutorial#youtube video#animators on tumblr#clip studio paint#csp animation#2d animation tutorial#2d animation#anime tutorial#Youtube
253 notes
·
View notes
Text
Random Obey Me! Headcanons
Belphie doesn't know how to swim and is too lazy to learn. The brothers have tried to teach him multiple times, but he always ends up giving up before he can make any real progress. He even fell asleep in the water while Satan tried to teach him once, and after that, the brothers just collectively gave up and accepted he'd probably never learn how.
Lucifer is terrible at baking and making any kind of sweets in general. This is funny, considering he's one of the best cooks in the house when it comes to preparing literally anything else. And Satan absolutely thrives off of this, as he actually masters all areas of the kitchen and will brag about how it's one of the things he's better at than Lucifer.
Beel loves rock and metal, they're his favorite music genres to listen to and motivate him when he's doing his morning run, practicing for future games, or going through his workout routine. He actually learned how to play drums because of it, and even performed in a concert when a friend's band was doing a show, and the friend called him a few hours earlier saying he couldn't make it and needed him to take his place. That day, multiple videos of the concert were posted to DevilTube and went viral. Everywhere, people were discussing how talented Beel was, and the brothers even encouraged him to enter the music industry. He refused though, saying he wanted to focus on sports as it was his main passion.
Satan was born a baby, though he grew faster than any other demon or angel. The way I picture this is that he would stay the same age for a few months and then jump to another out of nowhere, for example: he'd be 3 years old for a few months, and then suddenly jump to 5, staying that age for another set of time till he jumped to 7 and continued the cycle. This only stopped when he reached the age he'd originally have if he had born when first formed as an emotion in Lucifer's body. And so he now ages normally, as any other demon would.
There's a magic barrier around the House of Lamentation that stops any demon that's not one of the brothers, Diavolo or Barbatos from even passing the gates. But as mentioned, it only works on demons, hence why Luke was able to sneak in without the others even noticing during season 1. And this is the same for the Demons' Lord Castle, that also has a magic barrier around it.
Mammon smokes. It's his way to relax after an especially stressful day, he'll stand on the balcony staring at the view outside, alone in his thoughts for as long as he needs to. The brothers understand, as they all have their own ways to cope with stress, and always make sure to check on him at some point while he's there or after. Sometimes though, on very rare occasions, Lucifer will actually go and join him. They'll vent to each other about work, their day in general, and whatever is on their mind while smoking together. Those times are very special for both of them, as they can just chat and relax together without worrying about anything else, knowing they'll always have each other.
The characters' speech gets jumbled when they're drunk, they just start speaking multiple languages at the same time and it only gets worse the more drunk they are. For example, Levi will start spilling Japanese words and sentences in the middle of conversations, Solomon will talk in Old English and confuse everyone, and Lucifer, as the affectionate drunk he is, will just start mumbling I love yous and a bunch of soft praises in Infenal to his brothers and MC. It's a mess.
Levi is one of the most popular streamers in the Devildom when it comes to gaming, anime reviewing, and weeb content in general. He's everyone's favorite, and the one people go to for opinions before purchasing anything. He gets sent games before the official release, merch, figurines, etc. And although most of his streams involve just him, sometimes a brother will join. Mammon and Beel for the most part, but the others have all participated at some point. ( Fun fact: Levi broke his record of views when Lucifer accepted to join him after years and years of pestering. They played Minecraft together, chatted about random stuff, and the viewers were blown away seeing a new side of the eldest, as they only viewed him to be intimidating and unapproachable. To this day fans beg for another stream between the two, but Lucifer always refuses, saying that was the first and last time. )
Lucifer taught Satan how to play piano when he was younger. The fourth born however grew to resent the instrument, lumping it together in the long list of things he'll never pursue again because of how it only makes him more similar to the eldest. He does miss it sometimes though, and very rarely, when he's alone at home, he'll play one or two songs to himself and think back to the lessons Lucifer gave him long long ago.
Beel gives the best massages ever for some reason. You'd think not because of his size and clumsiness, but he actually knows how to control his strength and be a perfect mix between gentle and rough. Oftentimes Beel uses his skill on his brothers, mostly Lucifer and Levi as they're usually the ones staying sitting for too many hours at a time and end up stiff as rocks afterward.
Asmo has an OnlyDevil account where he shares spicy pictures/videos of himself that his fans go absolutely crazy for. His account is very popular and he's actually one of the most sought creators on the platform. Needless to say, the amount of money he makes out of it is no joke.
For some time after lesson 16, Beel didn't know how to interact with Belphie or how to even feel about what had happened, making him avoid the twin completely. It got to the point where he couldn't even stand sleeping in the same room as him, seeking Mammon every night to sleep with him instead. The second born never minded, as sharing a bed with the younger one kept the nightmares of MC's death away.
Satan has always been extremely sensitive to certain sounds, textures, and tastes. For example, there's a brand of milk he absolutely despises for how weird it tastes, despite all the brothers ( including Beel ) insisting that it tastes the exact same as any other milk they've had. There's also a certain type of fabric he can't wear because of how it feels on his skin, numerous foods he can't eat as they give an unimaginable ick, and noises that make him physically cringe at how uncomfortable they sound. The brothers have been aware of these things ever since Satan was born, and although they don't completely understand it, they always have it in mind when buying something for him or finding themselves on cooking duty.
In the Devildom, birthdays are celebrated every 100 years. Diavolo however is an exception to this rule, as he is of royal blood, and his birthday is made into a huge annual event across the entire kingdom. Following this, the brothers only began celebrating their birthdays annually once MC came into the picture, as they wanted to experience as many birthdays as they could while they were still around.
Lucifer regrets not accepting Satan as his son from the get-go, cursing his past self for denying responsibility for the blond when he was first created and the poor way he treated him. But he didn't know any better, he had just fallen after facing a war against his own problematic father, and the last thing he wanted was to label himself as someone's parent. But now he really wishes things had been different, though he's already accepted that it's far too late now, as thousands of years have passed and he believes he's lost his chance to make things right an eternity ago. It still pains him to this day though, to see the change in Satan's expression whenever someone makes the even slightest suggestion to them being anything more than brothers.
I've already made a separate post about this one, but the brothers can sense their sins on other people and feed off of it. Also, demon blood is dark black, while angel blood is bright gold.
#yes satan is neurodivergent here#obey me shall we date#obey me#obey me lucifer#obey me mammon#obey me leviathan#obey me satan#obey me asmodeus#obey me beelzebub#obey me belphegor#obey me diavolo#obey me solomon#omswd#//om: headcanons#//the thoughts#//om: everyone#☙ no creativity for names ✾
1K notes
·
View notes