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sometipsygnostalgic · 2 days ago
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Animated Series ending tier list
Okay this is based on a discussion with @j4gm, kim and mifil the other day
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These are all cartoons with the exception of Homestuck. I'll admit I don't get invested in a lot of TV shows, even animated shows, so this is limited to stuff I like. Maybe i forgot something but if i did it's probably not worth talking about.
Here's the list if you're interested in building your own.
So I'll go through each item one by one and explain. Yes, I did arrange them based on better (left) and worse (right) for each tier. I'll start from top to bottom so I have the most energy for the better show endings.
I'm rating them both in how they respect the stories of their show, and how entertaining/cohesive they are as a piece of media. To be honest, the former matters to me more than the latter, but some of the shows at the top of this list aren't even ones I particularly like, because their endings were just that well written.
Astonishing
Owl House. This show got better and better with each episode. I don't know, I was blown away by how bad it was at the start and how great it was at the end. And of every item on this list, this one's ending episode had the best pacing. There was lots of room to breathe, lots of reminders of the connections between various characters, and the villain was taken care of in a satisfying way. And we got a beautiful epilogue. The only reason Owl House is in the same tier as She-ra and Gravity Falls, instead of being its own category, is because I felt it had some shortcomings, particularly s3e2 focused on a bunch of characters nobody has ever had any reason to care for, and a lot of the cast don't reach the potential they could do because they lack focus, so I don't have as much emotional attachment to it as a lot of other shows listed here. Anyway here's my favourite moment:
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2. She-Ra and the Princess of Power. This is my favourite show on this list because I think it's the most cohesive of the lot. Even though it has a rough start, and often follows cartoon logic, from the very beginning of She-ra to the end it focuses strongly on the same themes. The cycle of abuse and pain and that feeling you will need to earn love, you need to earn the right to exist. It does so with a wide cast of characters, but it's also very good at trimming down to a smaller cast when it needs more focus. There are a lot of good decisions to make sure it worked in the small runtime it had. The ending of she-ra is basically its entire final season. It's one long arc. It doesn't have any major weak spots like The Owl House's final season did, and it has more room to breathe, with 13 incredible episode of about 20 minutes each, more than twice the length. And it delivers on every single character. Every member of the cast gets a moment to shine across the season, yet it isn't so distracted as to pull attention away from Catra and Adora. What makes She-ra's ending a bit weaker than Owl House's is the pacing of the final episode. Heart part 1 and 2, while great, is absolutely rammed, and one of the weaker episodes of that season because of it. You don't get enough room to breathe, you don't get to soak in the characters' emotions quite as much as in the episode prior, Failsafe. But I would count Failsafe as part of the ending. So while season 5's finale isn't even the best finale of She-ra (s3 and s4 were harder hitting), the final season as a whole is incredibly strong. And it's a very entertaining piece of media too! Ugh. I love it.
Here's this powerful scene of Catra whispering and yet screaming to Adora to stay with her, even in the end.
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3. Gravity Falls.
To be honest I'm not much of a Gravity Falls fan, so I don't have as much to say as I do about the other two shows, but this ending is highly regarded across the cartoon community. It works perfectly within the smaller scope of the show, bringing a wide, crazy calamity for the characters to work with.
My problem with Gravity falls is Mabel. Not that she's a bad character, but that they don't spend enough time making her a good one. And the ending reflects that - it shows her doing something very major, overturning the world, and that's interesting, but it keeps presenting Mabel's problems as rather shallow instead of focusing on her psychology and why she's making these mistakes. Meanwhile it spends a lot of time on Dipper and explaining and justifying his teenage boy mentality and it drived me crazy how much more of a main character Dipper is than Mabel. Because it's Mabel I relate more to. She's more like I was when I was 12. It's a teen boy's show for teen boys, so I don't like it as much as Owl House or Amphibia. Other than that the ending is a good time and I love the themes of family, I love that Dipper has such low self worth and is grappling with the idea of what manliness even is, facing misguided pressure from other relatives like Stan and Ford. And I love the relationship between Stan and Ford, the mistakes they made, and how Stan ultimately takes responsibility for being an obstructive little shit by removing his memory, taking Bill with him!
Yeah, perhaps this show's ending could've been further strengthened by Stan having his memory lost forever, or having a harder time regaining it. But it makes sense in the stakes of Gravity Falls, where the world resets after every episode even if there was a zombie invasion. I don't see them having Stan forget his great nephew/niece as the ending of the show.
And it has a nice scene with the characters driving off in the bus... Heartbreaking. I love that Stan and Ford go adventuring together afterwards. And I love the theme song.
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Remaining rankings below - I think these three should be celebrated most. It's gonna be a shorter summary from here.
Genuinely Good
These are endings that blow you away, but do have a couple nooks and crannies stopping them from reaching the top tier. Another person's list might put them at the top.
Adventure Time Distant Lands: See what's crazy about Distant Lands is that anyone one of these episodes might be the best in the series if it was a different show, but Adventure Time is such a good show that the way Distant Lands is different stands out to me. Like, Together Again, you might think I'm crazy for not putting it above Owl House, but while it's a fantastic episode, really emotional, it's not even my favourite Distand Lands episode. That would be Obsidian which I felt was a more honest resolution to the characters of the show itself, showing the limitless future ahead of the cast instead of what TA did which was demonstrate that Finn really didn't go much further after the end of the show. I felt TA was very limiting in that sense, it contradicted the ending to Adventure Time, which had the strength of "the adventure never ends". Which means that growth never ends. Finn is supposed to be an ever changing character, but in Together Again, he's stagnant.
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Other than that, it's absolutely top tier. But not good enough for me to call it the best of the best. Even if I think Finn's character writing was a downgrade, or harmed the main show, I think where DL and TA did better than Come Along With Me is it was actually coherent and had strong themes rather than being a mishmash of random parts of Adventure Time that they wanted to shove in before it was over. It was a better tv finale, one of the best and most emotional ever made, but it's hard to call it a better Adventure Time finale, because AT's legacy hinders on so much more. 2. OK KO: Let's be Heroes: This is a show that went under the radar. It was coming out at the same time as Steven Universe, which was far more popular. So I'll explain it to you: OK KO has two endings. KO has grappled with his alternate persona, TKO, for the entire show. In the first ending, TKO takes over, and starts fighting everyone in a giant tournament. He literally kills all the cast, while KO is struggling to regain control. KO's epiphany is that TKO is a part of himself he buried long ago. KO has always tried to be the sweetest kid possible, so all his rage and fire, all his strength, was neglected and buried. That became TKO. It's similar to the ending of Celeste. They fuse together, but KO is crying because he killed all his friends. So he makes a wish to the God of the Universe to give everyone a happy ending. Then you get a really nice ending montage of all the characters from OK KO having the time of their life. One interesting touch was Venomous, KO's bastard father, had very little to do with KO in this timeline. KO clearly wanted nothing to do with him. But Venomous is shown raising his adoptive daughter Fink and doing a fantastic job. The final episode of OK KO has KO seemingly stuck in time acceleration. Time is flying by, his friends are achieving their goals, leaving the town, way before he can begin to process what he's even doing here. Everything is going faster and faster and it's like he's jumping forward! He doesn't know what's going on!!! But when he explains his plight, he's told... This is normal. This is a normal part of growing up. What seems like time acceleration is just time passing by. Then the rest of the episode show KO going through his life in the same manner. A big gag of the show is KO is age 6-11. That's his age. It's the same as the target audience for OKKO. But you see him grow up. His twelth to fifteenth birthday... 18th to 24th birthday... 25th to 35th birthday... At the end, he's in charge of the Bodega, a full adult looking after runts just like Mr Gar did. I dunno, I felt this was a very meaningful way to end the show. Even if it's not the most emotionally heavy hitting series, even if it's way too short, it did something that stays in my mind to this day. Time goes by in such a flash that you don't notice it was there to begin with, so appreciate the good things life throws at you.
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3. The Legend of Korra: The show Korra wasn't particularly great, if I was rating the media as a whole it would probably be at the very bottom of this list. Yes below Star and Homestuck and Kipo. It's not remarkable in the slightest and constantly fumbles.
However I was at the edge of my seat during the series finale in Season 4. I was excited by the conflict between Korra and Kuvira. I loved the metalbending battles. I loved Korra's actualisation, how Kuvira is a very good rival, how their whole conflict plays out with Korra demonstrating such an INSURMOUNTABLE LEVEL OF STRENGTH both in power and character to save Kuvira from her own mistake.
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I love how Korra decides to take a break and leave with Asami into the spirit world through the portal she just opened. It was a nice relationship in a show that has so heavily fumbled its prior character dynamics.
And you can't forget how it felt watching this the first time. Afterwards, Bryke made a post on tumblr saying "Korrasami is Canon". You have to remember, this was long before Bubbline was anything more than subtext in two episodes. This was before Steven Universe's "Stronger than You". This was the first time two girls were confirmed to be in a relationship in a kid's cartoon in America. I was so happy. You have to understand Korrasami did a lot of good things and made a lot of the queer representation in these other items possible.
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Did the job
These are endings that were OK. They were satisfying but they weren't anything special. They weren't the best episodes or seasons of the series they're from.
Avatar: The last Airbender: I will be honest this show is in a similar realm to She-ra wherein its whole final season is one big buildup to a couple of fast-pased episodes. And honestly its final episode might be better than She-ra's in a pacing sense? But... The simple part is I don't like Avatar as much. I didn't feel particularly strongly about most of these characters. It's a very competent tv finale, with strong scenes - the Agni Kai, and Katara's capture of Azula, are particular strong points. But it's quite long and there are a lot of scenes I don't feel much about, like Aang vs Ozai. Back in the day lots of people were unhappy Aang spared Ozai, and I get that it's not in character for him to just kill him, but it was the original "deus ex machina" for Aang to find a way to get out of it and get what he wanted. It isn't particularly interesting. And then Aang x Katara... I don't care. So yeah ATLA does the job. It's a great final season but I don't care for the finale itself and the characters. while great for the time - by far the EARLIEST show to release on this list - are more childish and cartoony than most. They don't have depth required to compete with more modern cartoons. You've only got maybe two outstanding characters in a tight story vs She-ra's one dozen in a looser story, and honestly I value character more than cohesion because that's what you remember. That's what makes you feel things. Anyone can make a story where things happen but what makes you care? Being a bit harsh here because a lot of people call this the greatest show of all time blah de blah and throw away everything all the other shows do better. But the ATLA finale isn't even in the top ten most interesting episodes of the series. This part went hard though (couldn't find a video of it alone):
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Azula starts the scene dominating Katara, and then Katara turns the tables and restrains her using the very ice which fire is supposed to melt, which is mentally destroying for Azula. All she can do is scream and breathe fire when she is restrained, unable to let out all her rage and pain. And Katara spares a moment to witness this, looking troubled, before she runs off to Zuko, attempting to save his life.
2. Adventure Time original ending: Why is my favourite show of all time listed so far down? Why? Well it's because while that AT finale is emotional, hits a lot of themes, it's... a fucking mess. The first part is a war which has only been relevant for two episodes, the second part is a dream sequence which destroy any tension you might've had, and the rest is an unrelated battle against GOLB because we needed a real final boss.
It's a really bad tv finale. And it even does harm to my favourite character in the show, Princess Bubblegum, by making her seem irrational. She's someone who has had the entire series for us to get to know her, to see her biggest flaws and see her struggle to overcome them. So for her to fall back on them yet again, nearly fuck everyone over, with such little buildup and justification and literally throw a child tantrum when Finn interrupts it, it's an injustice to her. She deserved better than everyone thinking she's a fascist forever. The AT crew should have respected their own work on that character better instead of leaving her off like that.
But... even despite these issues, despite being so incoherent? It's a great Adventure Time ending. It makes perfect sense. Of COURSE it's anticlimactic! Of COURSE there's a ten minute dream sequence of crazy shit happening! Of course it's so sudden, things happen so quickly without much time spent to reflect on them! It's Adventure Time! This is what we're HERE for! And the emotional heart of the episode, it isn't really in the Great Gum War or the battle against Golb. It's in Shermie and Beth, and Future Ooo. The fact that the world will end again, but even then.. it's fine. Everything changes. Everything grows. Nothing can stay as it is forever, but letting it go might allow something new and beautiful to take its place.
It's in Jake trying to protect his home, freaking out, and BMO coming in... instead of being looked after, BMO decides to reassure jake, even in certain doom.
It's in Time Adventure. We may not be able to go home, turn back time, relive the past and return to how things were, but... you and I will always be back then.
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3. Scavenger's Reign: I felt this show started stronger than it ended. The ending wasn't offensive but it wasn't good either. Honestly I don't have shit to say about the ending, other than that Barry is an annoying stereotype of an autistic character with no agency of his own and it breaks my heart. I liked how relentlessly bad Kris was and I liked Azi struggling to save the day. I liked how her character evolved from being straightfoward and pushing down Levi's curious, kind traits, to embracing those very things in her memory.... while maintaining the strength in adversity needed to challenge someone like Kris. The baby alien thing sure was there. I dunno, the earlier eps with those two hit harder than the ending. The worst part is the sequel bait. We are not getting a sequel. Why is there sequel bait? Seems like the crew were a bit too optimistic for a team of cartoonists working for HBO Max.
But the show as a whole is incredible and has left a strong impression. So, an inoffensive ending is completely fine. I like how everyone is still stranded because of Kris, who meanwhile is dehydrating to death in space because of the organic Levi invasion, and all the people they left behind are chilling in the alien wonderland, learning how to live comfortably.
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4. Fionna and Cake: We're now moving into the endings I dislike for one reason or another. I liked Fionna and Cake's themes with Simon and Betty, how it showed a bit more from Betty's side, how obsessive she was with him and he didn't even know.
This does have a weakness though. It removes agency from Betty. It was her choice, in the finale, to sacrifice herself to become GOLB. She was chasing Simon over and over and over again, SHE was the obsessive mad scientist, and she finally achieved her goal at great cost even though could've given up at any time. It was a tragedy. But here it kinda shifts the blame on Simon, even though he was a victim of Betty's obsession. I'm not accusing it of victim blaming, more that I really liked that it was Betty making her own terrible mistakes. It added a lot of character and conviction to her. I don't think Fionna and Cake undermines this much. Kim was a lot more bothered. Besides the Simon plot, the rest is.. ok. It was very predictable Fionna would want to protect the boring, happy world she came from. It fits and it has heart. But it's not remarkable. The ending montage is... weird. Why is Jay and Little Destiny here? Why is Baby Finn here? What about their worlds? Won't they be missed? Did Farmworld Finn fucking die? And the big problem with Fionna and Cake is.. it's such a meanspirited show, even compared with Adventure Time. It relies on you finding tragic shit really funny, like BMO having a horrible gory deeath in jerry. When Fionna and Cake has desensitized me this much, it's hard to feel emotionally invested in this world anymore. It made mistakes by showing too many alternate universes and undermining the world of Adventure Time itself, and I have issues with how Marceline was completely absent from the series - AGAIN - despite allegedly being so important to Simon. It's an outright BAD Adventure Time ending!!! I do love the presentation of Casper and Nova, how it was revealed it wasn't Simon Petrikov but the little Fionna and Cake fan who was able to write the story that finally got through to him and made him realise he needed to stop holding betty back.
"You were a good experience, Simon. Goodbye."
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Mistakes were Made
These are the endings that fumbled, disappointed people. They still have value in them but theyre largely disliked by the fanbases involved. I'll explain a bit of why.
1, Arcane: This one just ended last night and is the reason I'm making this post.
I explained a bit here and here, but the issue is: Arcane's a much better show than it has any right to be. It's a league of legends cartoon. But season 1 is so heavy hitting, a tight ship from start to end focusing on the dramas of Vi, Jinx, and the people around them. The main weakness of season 1 was Jayce, Viktor, and Mel. It would distract from the main story in order to focus on them, but wouldn't spend enough time making them compelling characters. Season 2 has this issue tenfold where it seems the scope of the season was so big that it had very limited time to have those amazing scenes from season 1. And there certainly some heavy hitters, like Ekko save-scumming his conversation with Jinx to find a way to stop her killing herself, or Caitlyn and Mel's battle with Ambessa, or Jayce and Viktor yetting themselves into arcane oblivion, but... the finale itself seems very disconnected from the rest of the series, having a generic big bad in Possessed Chaos God Viktor. It lacks any of the intrigue of the Piltover vs Zaun conflict that was so important from s1e1 all the way to s2e4, after which it was promptly discarded in favour of other distractions. And as a result, Jinx and Vi are left as side characters in the ending of their own series, with a lot of their internal struggles left behind. Instead of the tragedy of season 1's ending, we are left thinking of the tragedy of how much better the ending could've been if they had just one more season to give these characters justice.
The strongest episode of the season is probably episode 6. If you know, you know.
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2. Ducktales: So if you were a casual viewer of Ducktales you probably had no issues with this one. It's a competent TV finale where stuff happens and all the characters get involved and there are emotional themes.
What's weird about this one, and why it's so far down, is because of Webby's role. Webby is a misfit because she's not a member of the Scrooge family. She's a wannabe. She wants to be part of them, part of the siblings, and she has more in common with Scrooge and Della's brilliance than the other three, but she will never have that blood relationship. Her own parents are dead too, so she has feelings about watching the triplets reunite with their mother.
But in season 3... Ot's like the Ducktales writers were told they only had one episode left to work with and just made something up, and what they decided to do was take the "found family" trope and say "actually it was real family the whole time because Webby was Scrooge's secret clone daughter".
It leaves a bad taste in my mouth. The show did such a good job before this point showing Webby's development as she gets loved and accepted into the family. But for her to have always secretly had that blood relationship undercuts it fully.
It also undercuts her relationship to her grandmother, who tries to move out of the picture as soon as the truth comes out. The show does have Webby embracing her gran to show theyre still family. But we already had this story told in a better way with Webby and Scrooge and the triplets.
The fact the finale has nothing to do with the rest of the season is also why it's so far down. The season 2 finale was pretty spectacular by comparison and had compelling scenes like Della freaking out over protecting her kids and "running to the moon" with them, recycling her trauma (yes a ducktales character has trauma).
If you're not bothered by it, it's an inoffensive, fun finale. But more obsessive Ducktales fans and Webby fans were quite upset, myself included.
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3. Kipo and the age of Wonderbeasts
I can't remember much about how this show ended. Honestly that's part of the problem. The first season was far more intrigueing than anything that followed and the whole thing came out across 2020 and it was a forgettable experience despite Karen Fukuhara voicing the energetic Kipo.
What I do remember is being pissed off about some things. Like how a lot of the talking animals were turned into non-talking animals and that was how things ended for them, and no vaccine or anything was made. It pissed me off somehow? Please kipo fans tell me your feelings on this.
I also disliked the final villain. She's a lot like Kris from Scavenger's Reign but even more generic and disappointing.
I dunno, to me the finale represents the wasted potential of this show. How it takes place in a world that rivals Adventure Time's, but Netflix did away with it so quickly, releasing three entire seasons in one year and leaving it with a generic end.
The peak into everyone's futures is nice, but it's not intrigueing like with The Owl House or Adventure Time.
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4. Steven Universe: What a hot mess of an ending that threw out so much potential for the wider Steven Universe world. The motivations of the main villains were narrowed down to "we have emotional problems". Steven Universe has a consistent issue where it has emotional scenes at the expense of characters and story.
But I rate this more highly than the SU Future ending, despite that one having perhaps more cohesive writing, because I felt that the SU end had some incredible scenes that carried the spirit of the show while SU Future constantly undermined the original series without providing enough value of its own.
In particular, the scene James Baxter animated of Steven and Steven. This was mind-blowing, it was the climax to the most important part of the story, the truth of Steven's identity and whether he was his own person.
In retrospect that scene brings more value to me than all the bad parts of SU... but SU had so many amazing characters. It's a tragedy that Steven was the only one of them that the show still loved by the end.
Hardest line:
She's GOOOOOOOOOOOOOOOOOOOONE!!!!
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5. Amphibia: Season 3 was plagued by being worse than season 2. The opening episodes on Earth were kinda bad, just "Amphibia season 1 episodes but in a far more boring setting". I hated anything involving the secret agents.
The fact Kipo, Scavenger's Reign, and Amphibia all have corpo villains at the end, and the fact I didn't like any of those endings, shows to me that it's not a particularly great thing to add to a fantasy story.
The first sad part is "the magic is destroyed". A popular theme in Disney shows. Well, what happens here is Sasha, Anne, and Marcy lose their magic abilities, and they decide to stay on Earth and lose the ability to travel to Amphibia. It's not massively offensive but it's kind of played out and generic and it does the sad thing of separating the trio from their found family. What's controversial is the epilogue shows that Anne, Sasha, and Marcy stopped hanging out after the end. They just broke off from each other's lives, it was easy as that. It wasn't a lifelong friendship. They do reunite in the end but it's been like ten years. It undermines the emotional turmoil that was present across the whole show. What Matt Braly wanted to show is sometimes things happen. Despite how much you want to be best friends forever... you stop being close to people, you lose touch with them. But this isn't a story that makes much sense when the characters have been through so much together in a fantasy world. It's like Marcy's worst fears have come true, and while that's a point of growth for her, it's frustrating for the viewers who believed the endgame bonds between the characters were better than that.
[Edit: Other than that, a lot of characters weren't delivered in justice s3 with how they had been built up in season 2. Sasha is hardly present in season 3 and Marcy is genuinely not present at all, and when we watched it we really thought they were gonna do more with Marcy when she came back. Swim in that emotional trauma a little bit! But no she's fine even with her evil father figure gone. It could've been better, should've been because season 2 was so stellar.] And I wasn't a fan of how Anne was portrayed at the end. I don't like how these stories make their characters "grow up" in such a way that they come across as love-all hippies instead of having anything resembling their original personality. Where's her sass? Why is she so melancholic and only melancholic? But that's a personal problem I haven't seen many others talk about.
Other than that, it's a competent episode. But it's the ending to a weaker season compared to what came prior.
The cat in this drawing has been my discord icon since we watched it though.
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What the Hell?
These are the endings that shat the bed. I hate them! Everyone else probably does too.
Steven Universe Future: Unlike the other endings of this section, I did feel like Rebecca Sugar was going somewhere with SU future. They had a specific goal in mind for what they wanted to do, and every episode reaches towards that goal in some way. That's why a lot of people think Steven Universe Future is better than the more disjointed, huge tv series that came prior. It had a set start middle and end and carried through those themes. Unfortunately, those themes suck. Yeah, it's great deconstructing the impact Steven Universe had on Steven as a character, showing the damage that was done to him, the ways he's been let down. In isolation, it's a great way to show how a difficult childhood can affect you in adulthood, in ways that you would have never expected. This is the value SU Future has. It also has good sections showing how some other characters have recovered, how Pearl for example is healing and far more social than she ever has been but still has a ways to go, and finally talks to someone about her feelings over Pink Diamond, the previous Pearl that served her. Volleyball is a great episode. Unfortunately it takes the wrong lessons from the mistakes of the show. Steven Universe really wanted us to fall in love with its many characters, but it spent so much time showing Garnet, Amethyst and Pearl's flaws, spent so much time showing them failing Steven, that they ultimately came across as incompetent and sidelined. This is an issue with the original show. Steven Universe Future: "You know what? You're right! That was bad!" Me: "So are you going to do those characters justice and show them having growth and being competent and caring for Steven?" Steven Universe Future: "No. We are going to show them BEING EVEN WORSE and COMPLETELY FAILING to connect with Steven!" Me: "... For the entire thing????" Steven Universe Future: "Yes. this is never fixed and Steven leaves the county because of it." Me: "What the fuck?" Even people who were really into the whole thing were taken aback that Steven's kaiju transformation, the manifestation of his deepest fears about himself, was resolved with a hug. Just like the major conflict in the original show. And instead of a meaningful denouement, the show skipped all the resolution and went to Steven running the fuck away in an episode that would've had equal emotional value if it was in season 1 episode 1, or a competely different series. It was cheap and easy to make a bittersweet ending of Steven leaving the city. And it made it feel like the tragedy of Steven's mental breakdown was more important than his healing. Like they couldn't make an interesting story of him getting better because they're incompetent writers. I did like the scene of Steven crying his eyes out after he detransformed. And a lot of scenes in Future did go hard. But the Crystal Gems deserved better. Hell, Jasper deserved better.
Hardest scene:
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2. Star vs the forces of Evil: Hooo boy. In the animation community this is HERALDED as The Worst Ending. It is the flagship of disappointment.
It disappointed people who loved the magical world the show took place in. It disappointed people who wanted to see Star reach her potential. It disappointed every shipper of every ship, not that I ever cared for the romance dramas but they took a lot of screentime on the show to its detriment. It disappointed people who like to apply basic logic to the things they watch. What a disaster!
Okay so why is it so hated?
Well, Star had been on the decline for a while. It had a fantastic start to season 3, with a great big war for Mewnie where everyone had great character moments, Star died and came back to life and utterly annihilated the villain. Toffee was a great villain, by the way.
There had been a bit of romantic tension between Star and Marco and they both had crushes on each other but refused to ever admit it and Marco thought he was into some other girl, and Star let him go at the start of season 3 and started dating... her ex... this shitty guy called Tom... he's a good character but a terrible boyfriend who kind of suicide baits Star back into his life. And Star would become a terrible girlfriend. I dunno, people really thought that pairing would be endgame but it was clear to me it was just an artificial obstacle in the way of the inevitable Starco ship. Like Kelly. Who Marco dates for a whopping half an episode before they break up offscreen. Great?
Anyway the romance in this series is on the same tier as Korra, though it does try to build up its endgame pairing from the start.
But from season 3 onwards Marco felt more like a joke character. I don't know, they didn't treat him with much respect.
The thing that EVERYONE TALKS ABOUT with Star, oh god it's going to be the longest thing on this list, is Moon and Eclipsa and Mina and the atrocious decisions the characters made.
I'm going to bullet point it so it's vaguely readable:
Star's mother, Queen Moon, goes missing following the events of the start of s3 special.
Star learns that the throne was stolen from monster-fucker Eclipsa and wrongly given to her own family line so she gives the crown to Eclipsa, to great controversy. Eclipsa is a dark magic user who is 300 years old and she's pretty cool but the show takes a sharp turn from this point to being about a racial conflict - Monsters being discriminated against by Mewmans and how a lot of people want to keep it that way.
The council which was previously on the side of good really HATES this decisionn and is now portrayed as bad.
Conflict breaks out and people are against Eclipsa and her giant person-eating husband leading the kingdom.
People have their homes given back to the monsters that they were stolen from hundreds of years ago. It's a silly cartoon form of reparations but it is shown giving them hardship because they are made homeless. By the way nobody in history has been made homeless because of reparations.
These homeless or disgruntled mewmans find Moon, who has re-emerged and decided to stay away from the kingdom. They want their old queen back and side with her, and she thinks they need someone to represent them. She also hates Eclipsa for various reasons.
Moon decides the best way to deal with Eclipsa is to arm the biggest fascist monster-killing character in the world with an invincible undefeatable army of magic soldiers, and retake the kingdom and go to war against the side her own daughter is on.
Moon gets a surprised pikachu face when she realises she can't undo the spell she used to make this fascist evil super army.
Star decides the best way to resolve this is to delete all magic. Kill it. They go to the source of all magic and use a spell to kill everything there. Lots of reindeer die.
Then every magical thing in the universe gets deleted. Every single magic-born creature. The entire council is murdered. All of the creatures in Star's magic wand die. Countless portals to other worlds are closed down, meaning many of the characters can no longer go and see their friends anymore. This is directly shown, by the way - not just inferred.
Somehow, Ponyhead survives.
Then this is capped off by Marco and Star wanting to reunite... and in a scene that is supposed to be emotional, they cleave their universes together. Mewnie lands on top of Earth. Normal humans are screaming as they are chased around by giant creatures.
The story ends.
Yeah do I have to explain any more why this one was unpopular? It's the biggest fumble you can speak of.
My biggest issue is how dumb they had to make Moon in order to achieve this outcome.
But Starco is kind of cute, even if Marco wasn't half the character he used to be by the end.
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3. Homestuck: Which ending do you want me to discuss? Act 6? The epilogues? Or HS^2?
Let's start with the main work, as that's what makes Homestuck qualify as an animation.
Act 6 was a vast disappointment because it sort of ended. We had so much talking for so long that we were hoping something cool would happen and then we got a flash where the characters hit each other with sticks. There were no stakes in Collide, not really.
Then we got the Frog flash. We watched a frog for 8 minutes.
Then that was it!
There were so many unanswered questions. What the hell happened to the final boss and the MAIN CAST, for example. We had learnt earlier in the story that in some point of the future, the main cast all get stuck in a little homestuck house which Vriska fires at Lord English. But we never learn when, we never learn if they're ok, we never learn if English is killed or what happens to Vriska. So for a long time there was this disturbing implication that the cast would all die not long after the series ended.
We had the Credits which were much better but further solidified this implication, and it had Terezi fly out into the void looking for Vriska forever, which made me sad and depressed but that was because of my personal involvement in the story really.
Act 6 is more of a "mistakes were made" ending, but it's the Epilogues and HS^2, and the actions of creator Andrew Hussie, which are why it's rock bottom here.
I don't want to give my breath to those items. Let's just say they were the most meanspirited, intentionally offensive, hostile, character-destroying sets of stories every done, created by people who accused every homestuck fan who didn't like them of being "not really trans" or "pedophile harborors" or "deserving to be lined up and shot" (real quote).
And then the fact Hussie fired his entire crew twice and blacklisted them if he ever had any suspicion they complained about his leadership or financial decisions anywhere.
And the fact the entire whatpumpkin team were left uncredited in the original release of Hiveswap Act 2 because Hussie didn't want to give them any credit because he wants his friends to be a hivemind.
I have so much hatred for what Homestuck became. It's tragic because this series was such a big part of my life for so long.
It's also tragic because the main work is a masterpiece. Even Act 7, despite the criticism, is Guzusuru's masterwork with how much effort went into the animation. How much heart went into each illustration the old Paradox Space team made.
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So that's it. Homestuck is the one that is not just a little bit worse than Star. Leaps and bounds worse.
But that's it. I have a lot of opinions on endings because they can colour how you view the entire previous work.
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johanna-swann · 1 day ago
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I'm sorry, I just can't stop wondering what the hell happened to 911. It was never highbrow art, but it was genuinely entertaining and enjoyable. And people keep saying it's been going down hill since season 4, but season 8 has hit an entirely new low. They're really limbo-dancing with the devil at this point.
I mean. I wasn't a big fan of the season 5 opening disaster or the ppd arc, the season sure had its ups and downs. But they also did something interesting with Eddie for once, I am always a Taylor Kelly stan first and a 911 fan second so I enjoyed having her there, the story around Jonah was maybe a little far fetched but still fun, we had May at dispatch wihch I LOVED, Michael and David were still around and the season finale was pretty decent.
Season 6 also had a relatively strong first half. Once again not a big fan of the opening disaster, but Hen's med school storyline was still going strong at first, we got that Henren begins episode, we learned more about Athena's family and childhood (including conflict between Bathena and Beatrice), Madney was house-hunting and then we had the lightning strike and its aftermath of course. So most of the protagonists had stuff going on that we hadn't seen x times before.
After that... well. There was no reason to push Buck back into dating so soon after he had just learnt that being himself and by himself could also be enough. For Eddie it sort of made sense at this point? But it still felt like he wasn't dating because it's what he wanted, he did it because it was expected of him. Madney getting engaged was somewhat predictable though I would've also loved it if they hadn't done that. Lots of families with children and a house are happy without the parents ever getting married. And the finale in season 6 was really bad. Very underwhelming, very rushed.
But at least 6b had an excuse? The show was about to be cancelled. At the time those scripts were being written they probably didn't know yet that there'd be a season 7. And then season 7 had even more excuses why it was, well. Like that. (Network change, multiple strikes, the showrunner changed, a drastically shortened season, etc.) I can forgive a lot under those circumstances.
Season 8 though? Season 8 had it all. They had their og showrunner back and he had already had time to find his bearings. They knew about the renewal very early this time, so they had a lot of time to prepare. There were no more huge strikes. They got a full length season again. The network wasn't new anymore. Despite season 7 being a bit of a clusterfuck, they did manage to set up a few storylines to explore further in season 8. Everything was lining up perfectly!
And then they completely dropped the ball. I already went into detail post-8x06 on a different post, I didn't even watch 8x07 in full because it sounded rather boring (and police brutality heavy). Then they gave us a mid-season finale that was centered around an irrelevant comic relief side character who most people found annoying or boring. On the side we had another Athena B plot that had nothing to do with the rest of the episode and didn't influence any of the main characters in any way. Eddie announced that he might consider moving to Texas which for now doesn't mean anything, nothing else of importance happened. And that was the mid-season finale! Like. Guys. The episode wasn't horrible, but for your "great fall finale"?
And Eddie STILL hasn't put even a little bit of work into processing his trauma around Shannon's death. He was told once by a stranger that he deserves nice things and that fixed him? He's ready to confront the conflict between him and Christopher now? Yeah, sure Jan.
Maddie is attacked in her home and gets abducted by a violent and dangerous criminal who has the intention to murder her? Wonder where I've seen that before. Oh right, it was on the same show and it happened to the same character. Cool. Glad to see I won't miss anything new when I don't watch 8b next year.
It's not even funny anymore and I sure hope they have a reason for this and they haven't just lost all their braincells over the summer hiatus. But we won't know if any of the conspiracy theories about impending cancellations or main cast members leaving are correct until sometime next spring.
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puhpandas · 6 months ago
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call me a fake ggy fan but if they retconned it as not canon in the games by giving him a different backstory i wouldnt be that upset
gregory just being a homeless kid who was in the wrong place at the wrong time at this point could probably be better for him in canon with how he hasnt even appeared in 2 years. like i just want him to come back at this point and that character for gregory was always so perfect and bomb anyway. truly nothing wrong with it. ggy is super awesome but in some scenarios is unnecessary when there was nothing wrong with his character in the first place
and the story is getting so crowded and more and more time is passing irl with nothing for just the normal character gregory maybe they cant fit ggy in anymore with cassie becoming important. they missed their chance i think without it feeling strange and unsatisfying if they did suddenly, but thats prob whats gonna happen
i would rather them not bother and keep gregory as just a homeless kid than shove ggy backstory somewhere that doesnt fit in an unsatisfying way
hi mutuals im just curious.
#ggy the book is like its own fucking sub story like it feels like a whole different thing anyway#i wouldnt mind it being an alternate universe even if its retconned#of course retconning is bad but its not like theyre strangers to it#i think scott cawthon likes ggy too much to do that since ggy was a tftp book and he put ggy in chica in space#like i genuinely love ggy and think its awesome#as a book.#its very well written and has great characters and great story#for that book#like does ggy really have a place in the games?#with vanessa vanny mimic cassie the glamrocks??#not really#they cant even fit it in at this point#gregory has a backup to land on if they decided not to shove his backtsory into their already crowded story#nobody else does#i was a homeless gregory lover for that year before ggy released#so like i remember when that wasnt a thing#it was still great for him. that character does so much for him and makes 3 star fam more of a group of ratty misfits who found eachother#and 3 star fam and freddy anyway is so good for him if hes homeless#like idk it sounds weird im saying all of this as someone whos posted about ggy and was so adamant about ggy prequel hw2#but like i think after stewing in no screentime for just the normal character gregory for 2 and a half years#and the story getting more and more crowded as more irl time passes with nothing#maybe they should just drop it#i want gregory screentime more than ggy#and if that means hes back to being a homeless kid i genuinely wouldnt complain#i love that character for him. i think its perfect#ggy has a lot of potential but im not sure it can be realized or is worth trying to in a game#also sorry v for saying this in ur reblogs i thought i was reblogging from myself khsdhff#thoughts#ggy#pandas talks
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smilesrobotlover · 1 year ago
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Okay I'll bite. What happened in this guy's childhood to make him go to the extensive body-destroying lengths to bring his mom back??
-Sky Floor
His father left and his mother was wonderful to Edward and his brother, they loved her very much. But in the 2003 version, she died, possibly from being heartbroken over Edward’s father leaving. She was sick for days and finally passed away. In the brotherhood version it was definitely an illness that passed around Risembool (where Edward lived) and his mother caught it and she died. He and his brother missed her and Edward wanted nothing more than to bring his mother back. He thought he would use alchemy to do it, but human transmutation is very illegal because of how dangerous it is. Alchemy is dependent on equivalent exchange, and it’s practically impossible to bring someone back to life. So Ed lost his leg, and Alphonse lost his entire body. Ed couldn’t lose his little brother so he connected Al’s soul to a suit of armor, losing his arm in the process.
Oh but don’t worry! His life gets so much worse :)
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cjestie · 11 months ago
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the thing with the new pjo show is it really is quite good you just have to divorce it from the books and then you're good👍
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wordstome · 10 months ago
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how c.ai works and why it's unethical
Okay, since the AI discourse is happening again, I want to make this very clear, because a few weeks ago I had to explain to a (well meaning) person in the community how AI works. I'm going to be addressing people who are maybe younger or aren't familiar with the latest type of "AI", not people who purposely devalue the work of creatives and/or are shills.
The name "Artificial Intelligence" is a bit misleading when it comes to things like AI chatbots. When you think of AI, you think of a robot, and you might think that by making a chatbot you're simply programming a robot to talk about something you want them to talk about, and it's similar to an rp partner. But with current technology, that's not how AI works. For a breakdown on how AI is programmed, CGP grey made a great video about this several years ago (he updated the title and thumbnail recently)
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I HIGHLY HIGHLY recommend you watch this because CGP Grey is good at explaining, but the tl;dr for this post is this: bots are made with a metric shit-ton of data. In C.AI's case, the data is writing. Stolen writing, usually scraped fanfiction.
How do we know chatbots are stealing from fanfiction writers? It knows what omegaverse is [SOURCE] (it's a Wired article, put it in incognito mode if it won't let you read it), and when a Reddit user asked a chatbot to write a story about "Steve", it automatically wrote about characters named "Bucky" and "Tony" [SOURCE].
I also said this in the tags of a previous reblog, but when you're talking to C.AI bots, it's also taking your writing and using it in its algorithm: which seems fine until you realize 1. They're using your work uncredited 2. It's not staying private, they're using your work to make their service better, a service they're trying to make money off of.
"But Bucca," you might say. "Human writers work like that too. We read books and other fanfictions and that's how we come up with material for roleplay or fanfiction."
Well, what's the difference between plagiarism and original writing? The answer is that plagiarism is taking what someone else has made and simply editing it or mixing it up to look original. You didn't do any thinking yourself. C.AI doesn't "think" because it's not a brain, it takes all the fanfiction it was taught on, mixes it up with whatever topic you've given it, and generates a response like in old-timey mysteries where somebody cuts a bunch of letters out of magazines and pastes them together to write a letter.
(And might I remind you, people can't monetize their fanfiction the way C.AI is trying to monetize itself. Authors are very lax about fanfiction nowadays: we've come a long way since the Anne Rice days of terror. But this issue is cropping back up again with BookTok complaining that they can't pay someone else for bound copies of fanfiction. Don't do that either.)
Bottom line, here are the problems with using things like C.AI:
It is using material it doesn't have permission to use and doesn't credit anybody. Not only is it ethically wrong, but AI is already beginning to contend with copyright issues.
C.AI sucks at its job anyway. It's not good at basic story structure like building tension, and can't even remember things you've told it. I've also seen many instances of bots saying triggering or disgusting things that deeply upset the user. You don't get that with properly trigger tagged fanworks.
Your work and your time put into the app can be taken away from you at any moment and used to make money for someone else. I can't tell you how many times I've seen people who use AI panic about accidentally deleting a bot that they spent hours conversing with. Your time and effort is so much more stable and well-preserved if you wrote a fanfiction or roleplayed with someone and saved the chatlogs. The company that owns and runs C.AI can not only use whatever you've written as they see fit, they can take your shit away on a whim, either on purpose or by accident due to the nature of the Internet.
DON'T USE C.AI, OR AT THE VERY BARE MINIMUM DO NOT DO THE AI'S WORK FOR IT BY STEALING OTHER PEOPLES' WORK TO PUT INTO IT. Writing fanfiction is a communal labor of love. We share it with each other for free for the love of the original work and ideas we share. Not only can AI not replicate this, but it shouldn't.
(also, this goes without saying, but this entire post also applies to ai art)
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linkspooky · 5 months ago
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JASON TODD VS. DABI: WHY NOT ME?
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"You haven't been here long but you've seen him, right? The batman. The batman. He lives in darkness, to find the helpless and bring them into the light. So I have to wonder...why couldn't he do it for me?" The Boy Wonder: Issue #2
This is the story of the boy who didn't get saved. The story of a boy who really ought to have been saved. Of course, every victim deserves to be saved, but this boy was the son of a superhero. Can a hero who saves everyone, but fails to save his own son really be called a hero? As for the son, how does it feel to watch his father save complete strangers but let him fall to the wayside?
Jason Todd and Dabi are two characters with similar backstories and motives (so similar it's possible Dabi is outright based on Jason Todd) which are worthy of comparison. These are two tragic arcs which explore the conflict between a hero's responsibility to act as a father, and their responsibility to save people. As I said they are tragic because in both cases the hero fails, as a father, and a hero. However, I'm comparing the two because Jason Todd's story is a well written tragedy, and Toya's story is not.
If you were to write a story of my life, it would surely be a tragedy.
Aristotle's Poetics is the first attempt to define what Tragedy is, not as a story where sad things happen but a specific story structure. He outlines not only what makes tragedy, tragedy, but also what makes a good tragedy.
The Plot, then, is the first principle, and, as it were, the soul of a tragedy: Character holds the second place. A similar fact is seen in painting. The most beautiful colours, laid on confusedly, will not give as much pleasure as the chalk outline of a portrait. Thus Tragedy is the imitation of an action, and of the agents mainly with a view to the action.
I use this quote because the painting metaphor is a great way of explaining what I'm getting at, you can have a painting with the most wonderful colors, you can have a story with really good ideas like the Todoroki family plotline but if you don't use those colors correctly all you're going to end up with is a bad painting.
In poetics Aristotle clearly defines a tight well-structured plot as the first priority for effective tragedy, character as second.
Again, a beautiful object, whether it be a living organism or any whole composed of parts, must not only have an orderly arrangement of parts, but must also be of a certain magnitude; for beauty depends on magnitude and order. Hence a very small animal organism cannot be beautiful; for the view of it is confused, the object being seen in an almost imperceptible moment of time. Nor, again, can one of vast size be beautiful; for as the eye cannot take it all in at once, the unity and sense of the whole is lost for the spectator; as for instance if there were one a thousand miles long
To make sure you understand, it's vital in tragedy for all the pieces to fit together. Tragedy is a specific story format. Good tragedy uses the parts of a story well, but bad tragedy is sloppy and poorly put together. In tragedy, the whole has to be greater than the sum of its parts. The Todoroki Family are all good characters out of context, but the story could have enhanced their characters but detracted from them due to how poorly it is told. The fact that a lot of MHA fans are in love with the Todoroki family out of the context of the story, but also have constant complaints for how Horikoshi handles their plotlines is, in my opinion, very telling.
What Aristotle goes on to posit is the best tragedies do not come about by accident, but rather by the direct actions of the characters.
But again, Tragedy is an imitation not only of a complete action, but of events inspiring fear or pity. Such an effect is best produced when the events come on us by surprise; and the effect is heightened when, at the same time, they follow as cause and effect. The tragic wonder will thee be greater than if they happened of themselves or by accident; for even coincidences are most striking when they have an air of design. 
Therefore Tragedies require consequentialism, like Newton's Third Law, every action will have an equal and opposite reaction. To simplify a good tragedy arises from the consequences of the character's actions (or inaction). The most basic form is that the hero of the story will have a tragic flaw that they fail to improve upon in time and then leads to their destruction. In essence, tragedy is where the hero fails. Not only does the hero fail, but the hero loses, and that irreversible loss is what defines tragedy. Medea slays her own children, Oedipus rips his own eyes off and deserts his kingdom, Creon Antigone is buried alive and Creon's son, her fiancee, commits suicide.
These events share two things in common, they are irreversible (hence why they feel like good endings), and two they evoke catharsis. Aristotle defines the goal of tragedy to evoke terror and pity. We feel alongside these heroes, Medea was abandoned by the husband Jason who she left her home and slaughtered her own brother for, Oedipus did all of his crimes unwittingly and is a victim of fate, Antigone was doing the right thing by burying her brother so his soul could pass on to the afterlife.
There's all different sorts of tragedies, Hamliet explores more here. I'd say UTRH and Hellish Todoroki Family are tragedies centered around grief.
Tragedy works on extreme emotions, and extreme hard-hitting consequences to the hero's failures. The worst thing a tragedy can be is boring.
The Tragic Hero
Now that I'm done lecturing you let's actually talk about both My Hero Academia and Batman like I promised. Both of these stories don't actually feature the central victim as their protagonist, and that is a feature not a flaw.
Rather, the story we are being told is that of a tragic hero, failing to save a tragic victim because of their own personal flaws.
These flaws are called (hamartia) or "error in judgement". A hero, being called a hero of a story is often unaware of his flaws which is central to what makes them unable to fix those flaws in time. That flaw can later lead to a moral failing, such as Othello's jealousy, initially jealousy is an understandable emotion, but then it leads to him trusting Iago over his own wife and killing his wife in a rage.
Most importantly, the hero’s suffering and its far-reaching reverberations are far out of proportion to his flaw.
Let's begin with talking of the heroes and their flaws, Batman and Endeavor. My main reason for comparing these two is in these specific stories they have the same flaw, inability to move past their personal guilt towards their son, and the same conflict the duty of a father versus the duty of a hero.
However, Batman functions as a tragic hero, and Enji does not. The summary of their conflict is right here in these two panels.
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A parent is required to place their children above everything else, because they are the ones responsible for bringing that child into the world. Bruce Wayne made the decision to adopt Jason. Enji made the decision to have children, however with Enji you have the added insidious motivation of he only wanted to make designer babies and just didn't care for the ones who didn't turn out right.
Bruce attempts to do both, to act as a father for Jason and also a crime fighter as batman but he can't do both. This comes to a head in Death of the Family when Jason is having serious trouble because of his lack of a strong parental figure, and Bruce knowing that Jason is in trouble chooses still to go off and fight crime instead of staying with him. The choice to place crimefighting over the child they chose to take responsibility for has the unintended consequence of getting that child killed.
Whereas Enji makes the same choice over and over again, ignoring Toya's clear troubles at the fact his father no longer spends time with him and choosing to run away to the world of heroes because he doesn't want to face the fact that his actions are severely hurting his son. Bruce's motivations are more sympathetic admittedly he wasn't actively practicing eugenics, but the choice is the same and the consequences are the same.
Both Bruce and Enji are forced to bear witness to the deaths of their children when they are not there, specifically because they made a choice to be a hero instead of staying by their child's side. A situation directly caused by their choice to be a hero over a father, and a situation that would have been avoided if they had stayed with their child in their time of need. Jason runs off when Batman tells him to stay and gets kidnapped by the Joker, if Enji had been on Sekoto peak that day Toya would never have accidentally lost control of his fire.
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This is just the backstory however, the main event that kickstart this plot is the unexpected return from the dead of both Jason and Dabi. Each story follows the same plot beats. A new villain appears to challenge Endeavor / Batman. The villain reveals themselves as their dead son. Both Endeavor / Batman are given a chance to try reaching out to their sons, but they choose not to.
Then even though they are given a second chance with a miracle of a dead son coming back to them, they choose the exact same thing they chose before, being a hero and because of that the tragedy repeats itself. For both of them they are unable to save their son again, and the son goes through a second death. History repeats itself, the lesson isn't learned.
Their fatal flaw is their guilt. This is a story about grief and mourning after all, a son who is died, buried, but never grieved properly, never mourned, an open wound on the father suddenly coming back. The inability of each to process their grief blinds them from seeing the fact the son has come back, and they have a second chance.
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Toya has internalized he is a failure, because Enji literally called him that. Jason believes that Batman thinks he is a failure. In both cases the father is the one who failed, Bruce at least acknowledges this but cannot communicate it in any way shape or form.
This guilt and responsibility both Enji and Bruce feel causes them to self-sabotage. They no longer have the confidence they are in the right (they no longer feel like heroes because they have failed to be heroes to their own son).
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You can also add the layer of complication that since both men chose to be heroes in the past, they do not know how to handle the situation as a father now that they're being challenged to step up as one. Unfortunately, they are not the fathers that stepped up.
The reason their grief becomes a flaw is because they put their grief over their victims. . Each man is aware too much of their own failure, and while they should feel guilty they make the classic mistake of placing their own guilt over the feelings of the victim. The guilt they feel for causing the death and the genuine grief of losing a son is given priority over Jason and Dabi who you know... actually died.
An overwhelming grief and guilt is understandable because grief is a messy and human emotion, losing a child is an unimaginable tragedy that should never be inflicted on anyone.
Yet at the same time both Dabi and Jason are grieving to. This paradox that Batman only thinks of his own grief at losing a son and never stops to think about how Jason must feel leads to one of the best lines in Under the Red Hood.
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"The father had lost a son, and now the son had lost a father."
Batman's guilt is so strong over being the cause of Jason's suffering, that the suffering of the victim himself is ignored. To be fair to My Hero Academia, the Todorokis say a similar line to Enji.
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However, this is where I begin to get into the difference between ideas and execution. Tragedies are stories of actions and logical consequences, every action has an equal and opposite reaction in Under the Red Hood. Batman is punished for the choices he makes, the choices he doesn't make, and the choices he fails to make in time.
The Todoroki plotline features almost none of its character making any choices of substance, and because of that the plotline says the right things over and over again, but it all comes off as tell don't show.
I'm going to quote @codenamesazanka's post right here a couple of times because they describe the complete failure of the Todoroki plotline to show us a reason why we should be feeling things for the characters artfully.
We've heard Enji say this before - I'm sorry, I intend to atone. It's indeed the right thing to say, it's exactly what he should be saying and acting. Natsuo is declaring no contact - That's fine, I'm sorry, I accept this as part of my atonement and will continue. Touya calls him a coward - That's fine, I'm sorry, I accept this as part of my atonement and will continue. The public hates him - That's fine, I'm sorry, I accept this as part of my atonement and will continue. But you can only hear this so many times before you want to snap and beat the character, the story, the writing over the head with Enji's wheelchair. Why is that? He's behaving exactly as he should, and yet...
The reason why it fails to evoke strong feelings is because of what we'd called "narrative dissonance." The actions of Bruce and Enji are the same, they both neglect to do anything, make any real attempts to reach out to their victims because they're paralyzed by guilt.
However, we are told that they have entirely different arcs. Bruce's arc is a tragic fall. He's failing as a hero. While we are being told that Enji is experiencing an arc of atonement. Enji is supposed to be improving himself, and Bruce is supposed to be experiencing negative character development but they both do the exact same thing in story. Bruce neglects Jason, we are told by the story, by the characters in the story that Bruce is failing Jason. Enji does nothing in time to actually atone for Toya or try to help him, yet, we are told again, and again, and again, and again, and again, and again that Enji is atoning with nothing substantive to show us this is the case.
To show what I meant instead of telling this scene is in chapter 252.
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This scene is the ending point in chapter in chapter #426.
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It's just him repeating the exact same sentiment and yet in a more than 150+ chapter gap, Enji never made any action to show he was now placing his family first. Enji didn't say anything to Dabi when he revealed himself as Toya. Enji didn't look for Toya in the months before the final war arc. Enji literally appeared on live TV in a broadcast that Toya was watching and said the very selfish "Watch Me" atone for the crime of creating Toya instead of literally talking about Toya or too Toya. Well, that would have rocked the boat too much... THAT IS LITERALLY THE POINT. Enji had to somehow break from tradition or make some significant sacrifice onscreen to his social standing to show that he's willing to put his family first. Enji decides to go along with Hawks decision to not face Toya head on, making the decision to be the hero for the final time which directly causes Toya to get up after Shoto brings him down non-lethally and make one last attempt to suicide bomb for his father's inaction.
Bruce does nothing for a long time in Under the Red Hood. He ignores his initial instinct that Jason came back and instead makes a long investigation on whether or not someone can come back from the dead in order to distract himself. When Jason takes the mask off, Batman already knew but was pretending otherwise because he didn't want to face the reality.
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Even when Jason takes his mask off, Bruce still takes on the "I need to investigate this" angle even though Jason calls him out that deep down he already knows it's the truth. This of course foreshadows Bruce's underlying flaw, he doesn't want to face Jason head on because he feels too much grief about what happened to Jason and his guilt is more important than Jason's own grief. Just as the father has lost the son, the son has lost the father.
What follows is several chapters of Batman fighting crime as usual and making no attempts to directly search for Jason. They cross paths a few times but when they do Bruce doesn't follow. In fact, Bruce only shows up when Jason sends Bruce a sample of the joker's hair and Bruce knows that the Joker has kidnapped him out of Arkham. Bruce almost lets Jason get killed by Black Mask because he doesn't know whether to stop Jason or save him yet again, and then they have their final showdown where Jason has kidnapped the joker to demand Bruce kill him, and Bruce finally attempts to talk him down.
Out of context it sounds like I'm describing the same plotline, to the point where if you haven't read either, it looks like I'm complaining baselessly. Why is one hero doing nothing until it's too late good, and the other bad? The difference is of course context, or rather framing. Bruce's actions are called out by the people around him (Dick, Jason, Alfred) as him handling the situation wrong. Whereas both Enji's internal monologue and other characters say that he is doing his best to atone for his actions and deserves a chance, but the events we are shown in story are the exact opposite.
Here's another example to SHOW my point. Here's Dabi with my special, hardcover edition of under the Red Hood.
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I reread the entirety of the fourteen chapter plotline and the majority of internal narrations come from characters outside of Bruce observing his behavior and commenting on how differently he's acting. Jason's backstory for instance is told by Alfred, not Bruce. Dick Grayson the first Robin comments on Batman's odd behavior. The rest are the third person narrator. Bruce has four instances of internal monologues spanning a few pages each in a 378 page story. (Alfred has the most internal monologues and he's presented as a more trustworthy unbiased narrator than Bruce, to get us to question Bruce's actions).
"Information travels on many routes, sometimes it comes predictably like the tides. You just need to know where to stand and meet it. Other times it's elusive and you have to root through the garbage to find it. In the last few years I've come to rely on Barbara Gordon, Oracle, we all did. Utilizing every form of surveillance equipment she has been the eyes and ear [...] but those days are over. I can't rely on anyone anymore. [...] and tonight it's also about the company I keep. It's different with him [night wing] out here. I think about when he was younger, when I was younger, it was different, simpler and I miss it. I miss those days, for that it's hard to be around him.
This first internal monologue is a case of unreliable narrator, because as soon as finishing it Dick Grayson / Nightwing shows up, offers Batman his help and while Bruce at first refuses it the two of them are forced to work together to fight Amazo. What does this show us? Bruce is not alone, but Bruce actively acts like he's alone ignoring the feelings of the other people around him. It exhibits a flaw of Bruce and the bad headspace he is in mentally (if I remember correctly Stephanie Brown recently died in the comics while this storyline was being published. It establishes Bruce's improper coping mechanism with grief, and how he is going about it the incorrect way.
Bruce says I work alone, and then Bruce says it's easier working with Dick, I miss it, but I can't go back to those days. It's bruce's contradictory thinking patterns in the same chapter that stop him. it's bruce's fault he cannot connect to Dick, and he is actively mourning the past because his relationship with Dick has changed.
Now the final part of the monologue in that chapter.
He's quick. Not just fast, agile. He's not thinking about his next move, he's just making it. He's been trained well. And there's something about him. Something familiar. There was something interesting about before he cut the line, before it had been taught. That had to have been practiced. Either that or just plain dumb luck. No it's not luck.
This is the first hint that Bruce already suspects it's Jason from early on but is in denial about it. This unreliable narrator trope also gives an agency to Bruce's decision, he is actively choosing to ignore the possibility that it's Jason because it doesn't want it to be.
Whereas, a lot of Endeavor's plot takes away any agency from him. For example, he doesn't even know that Dabi is Toya, because if he had the sneaking suspicion and ignored it like Batman did that might have made him look bad. We can't have the main character in a tragedy looking bad now can we?
The second monologue is more denial.
That device is from Kord industries. I should know. Ordered it special from them. How can he have it? No more dead ends. No more questions. No more guessing. Tonight I find out what is passing for the truth.
Reading between the lines this is outright confirmation Batman already knows.
The third is a brief reflection in his feelings for Jason.
The armor has to be light enough to fit but strong enough to protect. But sometimes a great many times, it's not strong enough. It wans't strong enough for Barbara who has to fight from her chair. It wasn't strong enough for Stephanie, other dear soldier enough dear grave. And it wasn't enough for Jason. Willful Jason. Who ignored the danger. Who spat at risk. Who was never frightened enough. I've always wondered... always... was he scared at the end? Was he praying I'd come save him? And in those last moments when he knew that I wouldn't. Did he hate me for it?
This monologue directly shows without stating it outright, Bruce is prioritizing his feelings of grief and failure mixing them in with his genuine grief over the loss of a son. it's selfish of him, but grief is a selfish emotion.
Here's the thing Bruce is allowed to be selfish and to not have the correct reaction to his grief, because the whole story is centered on Bruce being unable to get his shit together in time, and this picture into his emotions is an explanation as to why. Bruce is afraid of being hated by Jason. Jason of course has every right to hate him for failing as a father, but still I think not wanting to be hated to a person you loved so much and feel genuinely sorry over what you let happen to them is an understandable reaction.
Meanwhile we have Enji saying repeatedly all the right things in his monologue, the selfless, I don't need to be forgiven, it's okay if they hate me, I just need to atone but he never actually does anything. There's no explanation for why he isn't doing anything either, so that narrative dissonance. We're shown why Bruce doesn't act in time, he's internally a mess to be frank. We are not shown why Enji doesn't act in time because his internal monologue tells us again and again he's committed to atoning and he understands what the right thing to do is.
As Codenamesanzanka says:
Enji is still saying all the right things, but the story isn't giving him the opportunity to actually do the right things. To have his new actions matter. I have no doubt about his sincerity in his mantra, but without the 'show', it's hollow. Similarly, "Let's talk" is actually kinda bullshit too, because it's so vague. This is less about Enji, and more about the writing, how it set up this scene. "Let's talk" or "I want to talk" or any of that variation is repeated 6 times, without anything more or specific added.
There's an excess of repetition of Enji saying he wants to atone, he's ready to atone, without any of that materializing in the story.
As @class1akids says in this reaction post:
It also feels also super-hollow to say he's sheltering the family from the fallout, after they've just talked about how Fuyumi lost her job (and got a new one through the connections she herself built). How is he going to do that?
The fourth because I don't want to write it down, it's just Batman monologueing on how his partnership with Jason is still good and explaining the technical details of his fight with count Vertigo. It's in chapter 10 if you must look it up.
So four monologues total. Two monologues establish indirectly that Batman knows that Red Hood is Jason and doesn't want to face him. The third monologue establishes why he doesn't want to face him, he's afraid of being hated. The monologue is in line with Bruce's actions in the story, Bruce investigates several ways of reviving from the dead instead of looking for Jason.
The character's reactions around Bruce are also talking about how he's not acting like himself. Especially Alfred's who speaks of Bruce's indecision, on whether to put a stop to or save Jason.
"It is curious. He is lost in thought. It is not like him to spend vast stretches of time immobile, where his mind is gripped in the solitary process of deduction. This is quite different. He is hesitating. At a loss for what to do. I believe it is about Jason. And whether or not to stop him or save him."
This is illustrated in two scenes later where Jason spends a long time simply watching when Jason is fighting enemies, first in a fight against Captain Nazi, and second Black Mask. Jason even gives a direct callout of that behavior.
Jason: What the hell took you so long? Couldn't decide if you wanted to let me live. Batman: Shut up and fight.
Observed by Alfred Bruce is completely stalling and can't choose, observed by Jason Bruce can't decide whether to let Jason live or not. Bruce hesitates twice. We know why. We see it in action. It's called out as flawed behavior.
Now let's cover all the tell that don't show that is Endeavor's many monologues.
Pro Hero Arc:
I have to safeguard the future for them. That's the job for whoever's on top. What about the lives I cut short? Just demanding forgiveness isn't enough, it's too late for that. At this point I need to atone there's no other route.
Hellish Todoroki Family 1:
I'm trying to make ammends going forward. It might be too late. but I fall asleep every night thinking about it. Lately it's been the same dream. The wife and the kids looking happy at the dinner table. But I'm never there with them. It might be too late but I fall asleep every night thinking about what I can do for my family. I wish you could be here too, Toya. It's always the same dream. My whole family's there but not me. If I really care how they feel [I'll remain here].
I'm not going to read 200 chapters so I'm just going to ballpark it based on memory. Here we go.
Dabi's Dance:
My eldest, Toya didn't harbor frost within him. He didn't have a way to overcome the inescapable downside of overheating but I nevertheless sought to raise the boy as a hero. [...] Because Toya had more potential than me I placed my ambitions on his shoulders. I thought it could be you. You could have been the one to reach my eternal goal. My frustration... My envy... The ugliness in my heart... you could have been the one to smash it all to dust.
Plot twist this is the only monologue I like. It's different from all the others, and it's the only one where Enji is being emotionally honest. He put the emotional burden of his own emotional insecurities on an eight year old child, and expected to live vicariously through him and when Toya failed to live up to those expectations he just abandoned him. It alligns what we have been shown so far, Enji is not acting like a reptentant man here who realizes the harm he's done to Toya and only thinks of Toya as an extension of himself and his own regrets.
The Fight Against AFO:
My mistakes took the form as Toya leading to many stolen futures. The past never dies. Rage, resentment and even penace wound together toward the future. And the future is a path for the young. A path with so many branching choices. That's why I must win this. [I'll keep paying my penance. I'll win today and keep my eyes on Toya.]
When Enji decides to double Suicide with Toya:
I take full responsibility. I swore to bear the burden and live my life atoning for it all. However, you've been watching me all this time. While I couldn't be there to watch you. You were someone I especially needed to do right by. No I can't let you meet your end alone, but I won't let anyone else get caught up in our tragedy.
Hellish Todoroki Family Final:
I came to talk about what's to come. I'm retiring as a hero. That was my initial plan even before the war started, but now I can't even walk on my own. The hero endeavor burned to death. Your flames were really stronger than mine. [...] You're right. You know everything about me, Toya. After all you were always watching me. And you wanted me to do the same for you, but I didn't. Not matter what anyone says your heat does come from my hellflame. From now on I'll come everyday, so let's talk. It's too late now, so let's talk. [...] You're free to hate me. Anything is fine really, so throw it all at me.
This one is spoken dialogue but it's still a four-page long monologue. Every one of Enji's monologues with one exceptionsays the same thing: I'm sorry, I'll spend the rest of my life atoning for my actions.
We're repeatedly told Enji is atoning but he acts like Batman. Then, his actions should be framed as Batman, not atoning but avoiding any responsibility.
As observed by Class1akids when we were discussing the update:
Everyone else faces an uphill struggle with their lives, but we should all feel sorry for Enji atoning and being in hell. I hate Hori's compulsion to over-write his abusers and over-explain their atonement. He does this with Bakugou too but with Enji it's more irritating. It was so much more enjoyable when he just wrote the thing but didn't point at them and say -> look, they are atoning. Aren't they soooo cool??
Enji's internal monologues and the other characters frame him as some sort of martyr, while on the other hand it's clear by both Batman's actions and Alfred's observations he's not acting like his usual self. In fact, this is an interpretation of Under the Red Hood that I love from the writers of the video game Arkham Knight that does a less tragic retelling of Under the Red Hood:
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Batman doesn't fight victims. He saves them.
Therefore if Batman is fighting Jason, a victim, he's not acting like Batman. I'm also fine with Arkham Knight being an Under the Red Hood retelling because it's a different story. Comics do this all the time, different universe versions, popular storylines adapted into different mediums. It also works as a commentary on the original story, by showing what Batman could have done to lead to a more positive outcome it makes Batman's choices in Under the Red Hood worse and more tragic because he could have saved Jason, there was still a chance.
So here we have two flawed tragic heroes who are meant to be both pitied and condemned for their actions. One of them is all pity with no condemnation. The other is both pity and condemnation, Batman is grieving, but also he's failing his responsibility towards Jason. Therefore one protagonist works, the other fails utterly.
I'm not saying abusers don't deserve redemption. I'm not saying Enji should have died in order to atone. I'm not saying that the underlying problem with the arc is that they decided to make Enji sympathetic and a focus of the arc. The most important problem is the breaking of one of the fundamental rules of storytelling: Show, Don't Tell.
The Tragic Villain
Not only does The Hellish Todoroki Family plotline fail to make Enji a compelling protagonist, it also fails it's biggest victim. Now, these are both stories that end with the hero failing to save their victim. So if both of these stories have the same ending, why am I saying it failed Dabi, but not Jason?
Well, let me explain.
Dabi and Jason are both villains turned victims. The stories themselves are about this ambiguity. How much should the be held responsible for their own choices? If they are actively harming innocent people, then shouldn't they be stopped? Should they be automatically be forgiven just because of the pain and grief they've suffered, even if they've been causing it to others?
Both characters are also reflective of their fathers because they are too being selfish in their grief, they want their grief acknowledged and so are violently lashing out.
Jason and Dabi both make plays at being vigilantes at first, Dabi wants to inherit Stains will, and Jason Todd wants to be a better bat-man by taking control of the drug trade in Gotham and cutting crime down by executing gang heads. However, neither of them are being honest with this and it's shown through their actions, both of them abandon their original plans.
In the final showdown all Toya cares about is facing Enji on the battlefield, and when he's on the brink of death his mind erodes to the point where all he can do is scream for Enji's attention while his flames get hotter and hotter.
Let's take about Jason first and how his narrative treats him a whole lot better and more sympathetically, with more humanity than Batman. Jason is still held responsible for his choices, he is criticized by Bruce for murdering gang leaders and passing it off as justice. He's also blatantly shown to be a hypocrite. My favorite scene from Red Hood: Lost Days, the official UTRH prequel.
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"I want to kill the joker in a cool way. Just sniping the Joker from a rooftop isn't dramatic enough for me."
This scene, and the final scene of UTRH underlines Jason isn't executing criminals because he believes it's the right thing to do, or because of his stated motivation that killing the joker would prevent more future victims.
Instead his every action is to set up a scenario where he makes a selfish demand of Bruce. He wants Bruce to prove to him that he would choose him over being a hero, by setting up his final scenario. Him, the Joker, and Batman. Jason will shoot the Joker. Bruce has a gun. He can either choose to let Jason kill the Joker, or kill Jason to stop him, either way it makes it clear what Bruce's priorities are.
The underlying reason for this is similiar to Bruce. Just like Bruce, Jason is deeply afraid that Batman doesn't love him. That he thinks of him as a failure. (This is Toya's main reason too).
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He also interprets Bruce's failure to avenge him to mean that Bruce didn't even care enough to mourn him. If Bruce loved him enough, he'd choose him over the joker, but he's so afraid that Bruce doesn't love him enough that he's going to force Bruce to choose.
Along the way he's also going to behead several crimelords in order to put an exclamation point on that point.
The way Jason completely unravels in the confrontation shows this insecurity, he begins with monologueing about how batman should totally kill people, until his fear that he wasn't important enough, and his grief at losing his father is revealed.
Batman: I know I failed you, but I tried to save you. I'm trying to save you now. Jason: Is that what what you think this is about? Your letting me die. I don't know what clouds your judgement worse, your guilt or your antiquated sense of morality. Bruce, I forgive you for not saving me. Jason: But why on god's green earth is he still alive? Ignoring what he's done in the past. Blindly, stupidly disregarding the whole graveyards he's filled with people. The friend's he's killed. I thought killing me - that I'd be the last person you ever let him hurt. Jason: If it had been you that he beat to a bloody mess. If it had been you he left in agony. If he had taken you from this world. I would have done nothing but search the planet for this pathetic pile of evil, this death worshipping garbage, and sent him off to hell.
Direct statement, it's irresponsible of Bruce to let Joker live after killing Jason and should have put him down to prevent future victims. Reading between the lines, Batman not taking revenge for Jason is a sign that he didn't love him enough, Jason loves Batman more because he would have taken revenge.
As the confrontation continues and Jason's mental spiral worsens, to the point where he can't keep up his pretense of self-righteousness.
Jason: I'm not talking about killing cobblepot, or scarecrow, or riddled, or dent. Jason: I'm talking about him. Just him. And doing it because...he took me away from you.
The father had lost the son, and now the son had lost the father.
Jason's revenge is just a cover, for his grief at losing Bruce. I think this also shows a really positive aspect of Jason's character to humanize him instead of condemning him for his actions to ignore or even justify the suffering he endured: Jason really loves Bruce.
I mean how meaningful is the statement: "Bruce, I forgive you for not saving me."
Bruce has been afraid to hear the whole time that Jason hates him, that he won't forgive him, but Jason loves him deeply. In fact his love is almost equal to his rage because Jason is a deeply emotional person, and these little details make him human and not just like a plot obstacle that Bruce has to face. A metaphor for his past failures.
Dabi is drawn as a crying boy who wants comfort, Jason is shown to be a crying boy who wants comfort through both dialogue and action without us directly needing to be told. It's a heartbreaking line and doing it because he took me away from you and it lands perfectly because the narrative wants us to just look at Jason's grief. It doesn't add an asterisk* even though he was in pain, he's done unforgivable things that can't be justified to undercut Jason's suffering.
In fact that might be another underlying problem with The Hellish Todoroki Family, the narrative tries too hard to make you feel a certain way instead of just presenting things as they are to make you come to your own conclusion. UTRH doesn't support Jason's revenge based serial killing of villains. It doesn't say he's justified to cut off the heads of mobsters. However, it doesn't excessively state "Well, I'm really sorry what happened to you but what you've done can't be forgiven" so we don't have to challenge ourselves to feel too much empathy for Jason's suffering.
Meanwhile even when Toya tries to express his rightful anger and grief, we're always met with someone shutting him down and saying well yeah, but you're wrong, involving innocent people is unforgivable.
As said by @stillness-in-green in the replies to this post:
I think so much harm (in-universe, but the state of the Twitter fandom makes me think the messages are pretty toxic irl, too) comes out of portraying the Heroes as needing to weigh in on the *morality* of the Villains' actions before they gauge "saving" them, when that is not a thing that glorified cops have any business thinking they have the right to do. Demanding repentance before the rehab is so bizarre.
You can say someone's actions are wrong without using it as a factor to consider whether or not their suffering as a human being should be acknowledged, and like I said there's multiple instances of people just yelling at Toya how immoral he is instead of addressing the elephant in the room.
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You're wrong, you're wrong, you're wrong, you're wrong.
(Okay, I understand that some people have interpreted this as a show of Honnae and Tatamae, the Todoroki's who are a very repressed household are finally talking about their feelings even if those feelings are selfish and ugly).
(I'm not criticizing Shoto for saying that the people he killed were his own choice necessarily, Shoto is a character who's actions need to be read more deeply than his words he was dedicated to bringing Dabi down without him burning himself any further start to finished. My criticism lies in the fact that Hori uses Shoto as a mouth piece because he thinks we need to be reminded that murder is bad).
However, even acknowledging that time and place man, time and place. They couldn't have done that in the aftermath, when Toya isn't burning to death?
Hey buddy, you're being selfish.
Toya: AHHHHHHHHHHHHHHH I'M MELTING, I'M MELTING.
This is I feel the underlying problem with the way the arc is written, not because the Todorokis are a very traditional Japanese family and there are cultural reasons they express their emotions differently, I'll give a caveat to that it's a nuance I might not understand.
However, I am arguing the actual problem is tell don't show. Horikoshi thinks that we as an audience need to be told multiple times that murder is bad, and we cannot be trusted to interpret that on our own.
Under the Red Hood shows both sides of Batman and Jason's debate, and let's us just come to the conclusion that Jason is in the wrong because revenge isn't justice. Horikoshi reaches no shit sherlock levels of telling us that we're not supposed to approve of Dabi's murders.
it's also a matter of giving Dabi narrative space to express his feelings, like every time Dabi tries to talk he is continually shut down (Shoto does engage Dabi talk to him and listen to why he didn't come back though I'll give him that) and it seems to be to push forward this weird idea that you shouldn't sympathize with the pain Dabi has endured or the ways he's dehumanized unless he does something to prove he deserves to be treated like a human being first.
Jason gets to monologue and make an entire argument, and his argument also shows the depths of his love for Bruce and what a deeply feeling person he is, and how those feelings being hurt and twisted could logically lead to his lashing out.
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Compare this to Dabi who doesn't get a final monologue, but is instead reduced to a completely mindless state where he just cries out for his dad's attention. He doesn't get to make his argument.
Jason and Dabi both choose to blow themselves up, but Jason gets enough character agency to show this is a deliberate choice he's making even if it's the wrong one. He retains his character agency and ability to make decisions until the end of the narrative.
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Jason's also you know physically crying. The end result of the narrative is about wrong choices that both Bruce and Jason make together, and then suffer the consequences together. Bruce watches the same failure play out again and he isn't able to save Jason, Jason doesn't get what he wants, he doesn't get revenge and he doesn't get to reunite with his father. It's tragic for both of them, and brought about by decisions both of them made.
Whereas yes Dabi makes a lot of bad decisions leading up to the last war arc, but in the end his final fate is up to a choice Enji made to not face Toya in the final battle.
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However, while the final consequence of the battle is brought about more by Enji's decisions than Toya's, it's Toya who endures all the suffering and punishment. It's Toya who is in an iron coffin, and doomed to slowly and agonizingly die with all of his skin burnt off unable to move. Toya doesn't even get agency after the arc is over. Enji still has a wheelchair, Enji can still move around, Enji's still fucking rich, he's not in prison for his actions, he as Rei wheeling him around.
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Toya's agency and choices are all taken from him, presumably to serve the plot purpose of making Enji save him to finish off his arc, and then ENJI DOESN'T EVEN SAVE HIM.
Also I think it's important to mention, Bruce's tragic ending is brought about by him attempting to save both, trying to save the joker and Jason with the same action. Whereas Enji's tragic ending is brought about by Enji NOT LIFTING A FUCKING FINGER TO HELP. Yet, it's Dabi who has the lion's share of suffering, and is sentenced to this horrific state of being skinless in an iron coffin and only being able to be awake a few minutes a day with no choice but to waste away.
Bruce is also immediately called out for his actions, by the Joker of all people, you handled this all wrong, it's your fault. Bruce is right to not kill the joker, killing the Joker would not have solved any of Jason's problems, but the fact that he put off facing Jason for so long, and his inability to communicate that he loves Jason is what leads to Jason thinking that the only way to prove Bruce loves him is to force him to choose. It's because Bruce has utterly failed to show him in any other way that he is loved.
Joker: Oh my god, I love it! You manage to find a way to win, and everyone still loses. I'm going to be the one who gets what he wants tonight, badda bing, badda boom."
I'd also like to add that a lot of agency in Enji's actions are taken away too, to make him look more blameless. It's not Enji's fault that he didn't say anything to Dabi during Dabi's dance, he passed out because he had a punctured lung. It's not Enji's fault that he spent a month protecting Deku instead of searching for Toya, he had to protect innocent people. It's not Enji's fault that he didn't go immediately to face Toya in the final war arc Hawks told him not to.
It's not Enji's fault that he made Shoto and Toya fight like Pokemon instead of cleaning up his own mess, and also he feels really sorry for it and as soon as he's done punching the bad guy he'll look after Toya he promises.
Enji does get called out for this behavior but it falls flat because it only comes from the villain AFO, and Toya himself. As I stated above too, the ending is more influenced by Enji's actions not Toya's (because Toya's agency is stripped away until he's mindless) but Toya is the one who has to die while Enji gets to live and atone.
That is the real sticking point for The Hellish Todoroki Family, the way it ends.
Themes Are For Eight Graders
The underlying problem with the whole arc and why The Hellish Todoroki Family fails as a tragedy, is because it wasn't written to be a tragedy.
The above quote is from an interview with the writers of the widely hated Game of Thrones Season 8, which took a sudden tragic turn for Dany's character, gave her an incredibly dehumanizing ending of being put down like a rabid dog by her own lover, an ending that was neither foreshadowed nor did it match with anything written before.
In this meta here by @hamliet it goes far more into depth that Game of Thrones isn't a tragedy, but a piece of Romantic fiction (not a love story, Romanticism is a genre of big emotions, the beauty of life, larger than life ideas hence why it fits well with fantasy genre, it can be sad but it doesn't follow tragic structure).
Dany is a romantic heroine, a deconstruction of the idea of the classic warrior princess trope, and you know a colonizer, but she's not meant to be written as an inherently bad person. There are people who say that Dany was going to die in the original books. I'm one of those people. Me. However, context and framing matters, Dany for all her colonizing ways does genuinely want to do the right thing, so it's likely she'd die a heroic death as a reflection of her selfless intentions (and intentions do matter for fictional characters) whereas in the show she's put down as a villain.
Now watch me I'm going to coin a term for future literary critics to use: Narrative Gaslighting.
Narrative gaslighting is different then Show Don't Tell, where an author has just failed to properly show what they're trying to tell you in the story. Narrative Gaslighting is when a narrative deliberately tries to mislead you, straight up lies to you, or just insists things that did not happen totally happened guys. Much like real gaslighting, Narrative Gaslighting makes you feel stupid for interpreting things a certain way and insists you were wrong all along.
Narrative gaslighting is when Tyrian gives a speech that everyone should have suspected Dany when she burned slavers alive that she was secretly evil and would one day turn on them.
Like, no.
Dany is flawed because she is a foreigner, interfering with the politics of a different country that she does not understand in order to gain enough resources and men to return to her home country and invade that country to exercise her right as a Targeryn to uphold the divine right of kings.
Game of Thrones doesn't mention any of that shit that's in alignment with the previous actions in the story, it's just insisting the very ableist notion that Dany was insane all along and her violence towards other people is the result of her mental illness.
(Also before anyone says, so if she's a colonizer than how can she have good intentions, everyone is Bad in Game of Thrones, they're all waging war to vie for a throne, monarchy is bad guys. IDK how to tell you that Game of Thrones has gray on gray on gray on gray morality).
(Also this aside ties into the hangup of MHA and most popular fandom culture on Twitter, that Dany's moral failings somehow disqualify her from her humanity. In spite of the fact that on top of all of that she's a rape victim, and like, Dany's only on that continent in the first place because she was sold as a bride.)
But here's the same weird subtext that Horikoshi's writing of Dabi. The fact that Dabi was continually victimized and denied human dignity does not need to be addressed, because he did the bad things and didn't atone properly enough for it first.
In essence this random post on the gunnerkrigg court forums I found on the same day the chapter came out, displaying apollo's gift of prophecy.
"When someone is persecuted, it's important to inform everyone about their flaws. That way you don't have to feel anything about all the times that they were denied human dignity."
So, Dany is not written as a tragic hero but a romantic one, we as an audience are both meant to acknowledge her flaws and sympathize with her, not demonize her in an ableist way for being insane, and even if Dany is meant to die the tragic way she dies does not match up with all of the narrative foreshadowing that was built before that.
Like, for instance a lot of POC after the show ended kept telling everyone that Dany's actions in a foreign country were seriously problematic, and not only did the audience not listen but the showwiters didn't acknowledge it with the same subtlety as the books. So those people especially were able to pick up Dany's character flaws, and when the show finally acknowledged them it's not even in the way that critiques of the show were pointing out Dany's flaws it was just "she was insane all along." Not like taking time to go "no matter what the intention, interfering with the politics of a foreign country is wrong."
The problem with the Todoroki arc is essentially the same, down to the ableism (because outsiders continually call Dabi either a maniac or insane Demon without even giving credence to his grievances about hero society he's just reduced to an insane fringe element of society, and Dabi himself is reduced to a completely mindless, childish, insane screaming state where he can't make active decisions).
The Todoroki Arc is not set up to us as a tragic one. The ending is pretty clearly telegraphed to the whole audience. People are not wrong for thinking that Toya's ending would be either rehabilitation like Rei with the eventual hope of being welcomed home, or some kind of house arrest where he still gets to be with his family.
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Everyone happy at the Dinner table and Enji not sitting with them.
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"I wish you could be here, Toya."
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"We all have to go stop, Toya."
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"In that case, I'll make him sit down for a bowl with me."
Even Shoto's efforts to take down Toya non-lethally are rendered completely pointless, because Toya gets back up again and then burns himself alive (completely by his own choice so no one has to feel bad that they failed).
The story sets up the expectation that Toya is going to be brought home and sit down for a meal with his family. Then it makes you feel stupid for going in an entirely different direction. It was always going to end this way didn't you know The Todorokis are a tragedy?
Well, I just spent a very long section of this thesis statement illustrating that if it's supposed to be a tragedy, then it's still not written well.
It's a written as a romantic story of a family healing, and the villain getting saved, only for the villain not to be saved and the story to just keep on going like not getting saved isn't a huge failure. This is something that should permanently destroy the main characters, that they got the chance to repeat Sekoto peak and be there this time and they all utterly failed. I feel bad for Shoto most of all because he did everything right, and he still loses his brother, but does the story show that?
The problem is the story is blatantly lying to you about the fact that Toya was somehow saved, even though he LITERALLY LOOKS LIKE HELLRAISER. To quote Codenamesanzanka again:
But I feel the story couldn't give us that because it will remind the reader and everyone just how much Touya will be missing. In-story, talking any more will overburden Touya's heart - and how apt is that metaphor? So let's talk about how we'll talk, but that's all that's allowed here for this scene. Else we'll see how unfair it is that Touya has to be confined to this room, he isn't with his family and they have to come to this prison just to tell him about their day, and soon he will be gone. Details make it real, and it would've exposed the lie that Touya was saved in an actual way. The story knows it too - "this extra time Shouto gave us." This is all 'extra', and not the core. [...] If the story was sincere that this is a case of "it's simply too late" - as it should be!!! imo, to really drive in the clear point that they failed, they did not get the save they wanted, because that's the truth - the tone of the chapter isn't tragic enough for that. The tone is going for 'Making Peace With This'. We've skipped the stages of grief and all we have is acceptance. The characters have accepted this, and so must the readers as well.
Therefore it's narrative gaslighting, the story is making us doubt our perceptions and trying instead to manipulate us to feel a certain way. We don't have to question the unfairness of Toya's fate, because look at all the people he's hurt, and look how Enji is atoning and taking responsibility.
The story builds up the idea that Enji will choose Toya. That he will choose being a father over being a hero. Enji doesn't do that, and it's Toya who suffers the horrific, painful consequences while Enji gets off mostly scott free. Mind you it's also ableist to suggest that being in a wheelchair is some sort of life-ending consequence like he's fine. The story even goes out of its way to say how avoidable this ending could have been if Enji or Rei or someone lifted a single finger to give Toya the acknowledgement he wanted, and then gives it a "Too little, Too Late" conclusion but doesn't acknowledge that this is where it's ending and instead tells us that Enji has successfully atoned.
"Everyone's watching me. So this is what it's like. If it was such a simple thing, then why not sooner?"
If it was going to turn out this way Toya should have just died here, not because death would somehow be a mercy compared to life in prison, but because the Todoroki Family doesn't deserve to get to pat themselves on the back. If they let Sekoto Peak happen a second time, then they should have to deal with the consequences of that.
It would be consistent is my point. This is written as a "Too Little, Too Late" kind of ending, but we don't get the emotional response from the Todorokis that they've let Toya die a second time.
On the other hand, UTRH has the exact same tragic ending but it doesn't make me angry because it's honest about it. The Todorokis let Sekoto peak happen a second time. Batman let Death in the Family happen a second time, but look at how even the narration and comic panels of the story acknowledge it.
"Fate is a funny thing. It swells up like a raging current and we are forced to travel. It provides us no exit. No deviation. It drops us in a bottomless ocean and compels us. We either swim, or drown, and sometimes as we struggle against the tide, a great truth arises."
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One ends with Enji meaninglessly stating that he'll spend the rest of his life atoning for Toya and watching over him (which I guess will be like two months tops) for the fifth time. The other ends with Batman being lectured by the Joker of all people of how he chose wrong and being forced to watch once again as a warehouse blows up, and he's completely helpless to save Jason.
UTRH ends with the message that Batman sucks, Enji's atonement arc ends with Natsuo calling him cool for atoning and UTRH makes me like Batman way more as a character. Whereas at this point I feel nothing from the Todoroki Family, except for a disgust for the way that Toya not only has to die, but has to die a slow, gruesome death while the rest of his family walks away with the small comfort of "oh at least we'll get to say what we need to say before Toya passes."
Especially with the fact that Toya's greatest fear was that when he died, he died meaninglessly because his family never grieved him and all moved on with their life. I guess we don't have to analyze how gross the underlying message that criminals don't deserve to be sympathized with because themes are for eighth graders.
EPILOGUE
The post is finished but apparently everyone expects me to cover every single possible angle even in posts this long.
You didn't address the cultural aspect. Under the Red Hood is a western story, and Todoroki Family is based on eastern concepts.
The post isn't about that. The post is long enough I can't cover every single topic. Here's someone who covered that topic thoroughly. This one discusses more about the nuances of collectivism.
Also, since the Todoroki Family obviously copied Under the Red Hood's homework, it warrants a comparison. Especially since it seems to critically misunderstand what made the original work.
Which is a valid form of Literary Criticism, as Ursula K Le Guinn once said:
 It doesn’t occur to the novice that a genre is a genre because it has a field and focus of its own; its appropriate and particular tools, rules, and techniques for handling the material; its traditions; and its experienced, appreciative readers—that it is, in fact, a literature. Ignoring all this, our novice is just about to reinvent the wheel, the space ship, the space alien, and the mad scientist, with cries of innocent wonder. The cries will not be echoed by the readers. Readers familiar with that genre have met the space ship, the alien, and the mad scientist before. They know more about them than the writer does.
The Todorkis aren't all to blame for Toya. Natsu, Fuyumi and Shoto are innocent:
You're right. It's just easier to refer them as the Todorokis then specifying "Enji and Rei" each time.
You didn't mention Shoto once in this post:
I have no cricism for Shoto's role in all this. In fact I think he's the best written part. I praise it here.
Shoto is a good boy, and he deserved to spend more time with his brother. The fact he won't be able to sit down and have dinner of him, is the greatest tragedy of them all.
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thankskenpenders · 5 days ago
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IDW's Knuckles 30th Anniversary special
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I'm still working on finishing Shadow Generations and writing up a big thing about it (yes, yes, it's taken me a month to finish a four hour game, I know), but in the meantime we've got another new Classic era comic out from IDW! Let's talk about that.
The last Classic era release we got was the Fang miniseries earlier this year, which I mostly enjoyed but also found a bit underwhelming. It felt like we were getting diminishing returns with the Classic comics. Ian seemed to be struggling to make the Classic era feel fresh within Sega's current restrictions for that branch of the brand, a branch that by its very nature discourages experimentation and new ideas in a way that the ever-evolving Modern era doesn't. He was mostly just playing the hits, sticking the currently permitted Classic era characters next to each other in straightforward one-off adventures and letting the art team do their thing. We were getting the Ian who was happy to simply be able to take these toys out of the toy box. Again, these comics have been fine, and the art's always a treat, but the novelty of simply seeing a comic with the old character designs was wearing off for me when the stories didn't have as much meat as Ian's (or Evan's) excellent Modern era work.
And then along comes this Knuckles 30th Anniversary special, which is by far my favorite Classic Sonic comic Ian's written for IDW.
...I can't really talk about why it's so good without getting into spoilers, though. The short version is that it's a really nice little story about Knuckles and another character from the games, who's used as a great foil for him... except the solicit didn't even say which character it is, so I'm hesitant to say here. But if you're a fan of Knuckles, you should definitely just go read this. It's great. This one's mandatory reading to me.
And with that out of the way, let's dig deeper and get into the spoilers.
The spoiler zone
After an opening that very blatantly homages Tyson Hesse's old Knuckles comic (yes, the very same one that helped inspire the name of this blog), Knuckles realizes that Angel Island has drifted near the Northstar Islands from Sonic Superstars, and decides that the Master Emerald must be giving him a mission to train the archipelago's own resident guardian.
Yes, this isn't just a Knuckles comic. It's a Knuckles and Trip comic!
I was really delighted by this. I like Trip a lot, and it's nice to get this chance to expand upon her as a character. I think this is her first speaking role, even? I'm glad to see her stick around, and I'm glad to see her appear in the comics so soon, especially since we're still waiting for the mainline comics to incorporate Sage. She's still clumsy and fairly timid, like in the game, but without the looming thread of Eggman she gets to let loose a little. She's very exuberant and expressive and playful, especially thanks to Aaron Hammerstrom's fantastic art throughout the issue (complemented with inks by Rik Mack and colors by Valentina Pinto). It makes sense why she gets along so well with Amy. I hope we get to see those two interact more in the future!
Anyway, so Knuckles shows up on the Northstar Islands after contemplating his lot in life, and realizes that he and Trip have a lot in common. She's not as strong or confident as him, but they're both the last of their kind, these lone guardians of these ancient magical gemstones. He's showing up under the pretense of training her, but you can tell it's nice for him to have a kindred spirit, someone who might be able to really get him.
And then Trip's like... wait, you think I'm the last of my kind?
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Yes, the Northstar Islands have actually been inhabited by a whole civilization of sungazers like Trip the whole time! We just didn't see them in the game because, y'know. Eggman was attacking. So Trip told everyone to find shelter and hide from the Badniks. (This actually makes a lot of sense, since you pass by this very village in Speed Jungle Zone. Somebody's gotta maintain those straw roofs and light those torches, and I can't imagine Trip managing all that upkeep herself.)
This also includes a grandfather for Trip, who's been training her as the archipelago's new guardian. Naturally, this has led to some speculation from fans about the old "mandates." In the wake of the Penders lawsuits and Archie's reboot, Sega declared that the comics could no longer create comic-original relatives for the game characters. Has that changed now?
Well, I'm hesitant to read too much into this. For one, as Ian has tried to drill into peoples' heads for years now, the so-called "mandates" aren't a set of concrete commandments from Sega, they just have some general guidelines for the brand, some of which have more wiggle room than others and some of which have changed over time. There's also the simple fact that Sega is working way more closely with the team at IDW, and that people like Ian and Evan are literally on the official Sonic lore team now. Ian can presumably work with the lore team and Sega to figure out Trip's family, and then go and work what they've decided on into a comic, so it's entirely possible Trip's grandpa isn't considered a comic-original character so much as he's a character conceptualized at Sega who just happens to have appeared in an IDW comic before anything else. The lines are a lot blurrier now with all this cross-pollination, compared to the Archie days when it was a separate creative team and a separate canon.
But, again, I don't want to speculate too heavily about what goes on behind the scenes. Regardless, Ian was able to use this comic to expand upon the world of the games and the characters that inhabit it, and I love it for that. It's the first of these Classic comics that feels like truly mandatory reading for the way it builds upon the games. These days we so rarely get to see communities like this in the Sonic world with their own cultures. It's not like we know anything about "hedgehog culture" or whatever. So this is a nice change of pace. The Northstar Islands feel totally different now that I know they've actually been inhabited the whole time, and knowing that Trip is part of an active community with their own history and customs puts a whole new spin on her as a character.
It also makes her a great foil for Knuckles here. He showed up on the island thinking he'd have a lot to teach Trip as someone who's got more life experience as a lone guardian, only to realize his assumptions about her life were completely wrong. Trip brags to her grandpa that Knuckles is gonna train her, but he quickly realizes he doesn't have much to teach her. She may be kind of cowardly, but she knows her way around the island, she can think on her feet, and she can handle herself well enough in a fight, in her own slapstick way.
He doesn't say as much, but you can tell Knuckles is embarrassed about all this. This clumsy kid is showing him up, even though she won't even really listen to his advice! He's also, perhaps, a bit jealous. It's not like he had a grandfather to train him in the ways of being a guardian. (Not in this continuity, anyway.) He doesn't get a whole village of echidnas to teach him about his heritage. He doesn't get fancy ceremonial armor. It's just him, a big green rock, and his two fists. He thought he had this whole guardian thing figured out, and he'd be able to give a kindred spirit like Trip some advice, but it turns out she's lived a whole different life, making him question if he even knows what he's doing. He quickly gets fed up with both Trip and himself, blowing up at her a little.
After reflecting a bit, Knuckles goes back to Trip and comes clean. He doesn't really know how to train her, because no one ever trained him. He figured things out on his own. If he had anyone there to raise him, they've been gone since he was too young to remember. He just knows he has to protect the Master Emerald. That's it. It's a pretty vulnerable moment for Knuckles, one where his dissatisfaction with his life comes to the surface.
Still, Trip sees things differently. He may be used to the fact that he lives on a giant floating island powered by a giant magic emerald, but she thinks that's, like, the coolest thing in the world. HER islands don't fly! And while Knuckles might wish he had someone to train him, Trip thinks that Knuckles becoming such a fearsome fighter all on his own, without even armor to protect him, makes him super awesome and admirable. With both of them feeling better, Trip takes Knuckles to Golden Capital to talk about her heritage as a guardian of the Northstar Islands a bit more, and Knuckles tells her that he thinks she'll be a great guardian before he heads home, once again feeling pretty good about himself.
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While this is a pretty straightforward little story about how the grass is always greener on the other side, it's a very effective and sweet one that I enjoyed reading a ton. Aside from the fun of learning more about Trip and the Northstar Islands, it's just a great showcase for Knuckles. (It's definitely a way better showcase for him than his Paramount+ show, as much as I took sick pleasure in that show's baffling creative decisions.) There are also some fun details about his life in here, such as the fact that Sonic, Tails, and Amy have taken camping trips to hang out with him on Angel Island, and the fact that he trained Amy in using her hammer better.
It's just real good, and it feels like the most meaningful addition to The Canon out of any of these Classic era comics Ian's written. We're still gonna be getting more in the future, so hopefully this is a sign that Ian and the lore team have found that happy middle ground where they can keep the Classic comics familiar and nostalgic while also being able to branch out and expand upon things.
Speaking of future comics!
Coming attractions
The end of this issue confirms some things that are in the works for IDW Sonic. For one, we're getting a Chaotix 30th Anniversary special next year. Neat! They also mention some kind of Shadow one-shot dropping following the movie, however fans seem split on whether this is referring to a new story or just the "Best of Shadow" compilation one-shot that's coming out next month. So don't get your hopes up about that in case it's the latter, I guess.
And while we're still waiting for issue #75 of the main series, the IDW team is already thinking all the way ahead to #100, which should drop sometime during the 35th anniversary of the franchise in 2026. Clearly the team's still confident about the longevity of IDW Sonic and excited for the future. And I am, too! Bring on #75!
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metanarrates · 10 months ago
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there are a LOT of things you can speculate about regarding what twsa was actually like as a novel but what's most interesting to me is that you can make the argument that twsa was an "unpolished" version of what orv is. it's a version of a similar novel that likely dealt with a lot of similar themes but was seemingly bogged down by poor structure, pacing, expository handling, and focus. (all of which are things that orv is shockingly excellent at.)
and of course, han sooyoung's novel, sssss-grade infinite regressor, is the "polished" version of the idea. it's well-written, probably well-plotted, and was successful enough to make han sooyoung rich and famous. we don't know what sssss-grade infinite regressor is like as a novel either, but we sort of get the impression that it's not very emotionally rich even if it is good on a technical level. han sooyoung herself doesn't seem intensely attached to it despite being proud of her work, and kim dokja of course doesn't hold it in high regard. (though of course he's a gigantic unreliable narrator and also a hater.)
what's interesting is that despite orv very strongly emphasizing the ways these works are flawed from the outset, orv itself functions as an argument in these works' favor. both twsa and infinite regressor are stand-ins for the "mass-produced" genre of webnovels. they are popular fiction, relying on a very familiar pool of tropes and clichés in order to deliver on a relatively predictable story to appeal to a wide audience. it's not a coincidence that they are so similar - both literally and in a meta sense, they are drawing on the same exact story-building and genre material. twsa is just the unsuccessful version, and infinite regressor is the successful one.
orv is what I would consider the most "impressive" version of the genre. it's well-structured, thrillingly plotted, interestingly written, has fascinating ideas and characters, and is even "literary" - that is, it has deeply considered themes and is often drawing from the realm of literary, postmodern fiction in order to express its ideas. a less sincere story would disavow itself from its pop-fiction origins and claim to be the best version of its genre. nothing else could be like it, so the worst versions of its genre wouldn't be worth considering.
but orv, while technically functioning as an argument that the genre can be "good" simply because it's a great novel that is deeply rooted in its genre, goes much further. it argues in-text that any sort of story, even those that are bad on a technical level or those that were somewhat cynically produced for a mass audience, are worth finding value in, simply because stories have meaning to their readers. the most uncritical reproduction of a genre's conventions can still mean something to someone who likes it. twsa, if it existed in our reality, would still probably be considered a very bad novel, but it wouldn't need to be polished up and turned into infinite regressor or orv in order to have value. orv itself is telling you that you should find value in twsa as it is, and by extension, every badly-done work of fiction that twsa could be a stand-in for!
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fine-nephrit · 3 months ago
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🥏 Where to find good XF fanfics
👽 On Tumblr
@lilydalexf has an encyclopedic knowledge of fics and continues to be an invaluable resource. You'll find a boatload of themed fic lists, individual rec posts and helpful answers to anon asks.
@txf-fic-chicks-blog seven years of almost daily recs, with well-written blurbs and a lot of fun, run by @kateyes224 and @piecesofscully. Look out for their themed days: "Casefile Monday", "Tumblr Tuesday", "Editor's Pick Wednesday", "Post-Ep/Missing Scene Thursday", "Novel Length Friday", "Smut Sunday", and the very cool "Because You Watched"
@msrlibrary a well-tagged library of MSR fics; each entry includes a short excerpt and a nicely chosen image from the show.
@201daysofxfiles a rewatch blog by fandom veteran @wendelah. Each episode in season 1-7 is paired with its own fic rec post.
@enigmaticxbee an aesthetically pleasing and neatly organized rewatch blog that is packed with great content, including excellent fic rec lists categorized by season, story type, trope, and more. Each episode guide sometimes features related fic recs.
@thatfragilecapricorn30 posts one fic rec every Friday, accompanied by a nice writeup.
@randomfoggytiger curates many fic rec lists sorted by often fun and creative categories.
@cecilysass has a google doc titled "fics I love", which is a fantastic fic list categorized by story type, complete with thoughtful blurbs. She's also shared two episode-related fic rec lists on Tumblr: here and here.
@pookie-mulder writes a monthly fic journal with good recs.
**self-promo plug** I post fic recs on my Tumblr blog @fine-nephrit under #nephrit's fic rec. Plus, I reblog others' fic recs that I come across!
👽 Rec Communities
XF Book Club: the best thing ever, an absolute gem that deserves to be preserved for posterity. During its run, 270 fics were recced and discussed in depth here. The community's intelligent and insightful comments on this blog are sometimes even more enjoyable to read than the fics themselves.
The Fic Filter (xf tag): well-curated selections with short blurbs.
Multifandom Het Recs (xf tag): a major rec site's xf section that offers nice "why this must be read" writeups. @het-reccers
Crack Van (xf tag): another major rec site with a big xf section, featuring endless recs and blurbs
Fancake (xf tag): another major rec community's xf section boasting an extensive thematic tagging system
👽 Personal Blogs
Emily Shore aka Naraht: meta essays, fanvid recs, fic recs—great stuff aplenty
Bad for the Fish aka Scarlet Baldy: fantastic fic list paired with highly enjoyable reviews and analyses of the fics she's read. @badforthefish
Ramblings of a Mind Untamed: reviews of a dozen or so classic fics
xxSKSxx XF Fanfic Recs: still active in 2024! @xxsksxxx
X-Libris: more of a fic library, this is the best place to download nicely-formatted ebooks of pre-AO3 oldies. What I love most is the incredibly detailed and extensive tagging system.
👽 Individual Rec Lists with good writeup
Character Manifesto - Dana Scully: a character analysis and 10 Scully-centric fic recs, categorized by "best of .." selections. Amazing format and choices!
Character Manifesto - Fox Mulder: same format as above for Spooky
bachlava's awesome fic rec essays, covering classic fics and slash fics
ShipRecced blog's classic MSR fics and newer MSR fics recs
luminary's 16-fic rec post
RivkaT recs fics and writers @rivkat
Anna Otto's favorite stories
Syntax6's rec list on her site, great rec list on Tumblr and FTF rec list @syntax6
👽 90s Old School Rec Sites
The Basement Office - Musea: a treasure trove of extensive fic lists with lovely written blurbs, recced by a group of talented writers from back in the day
The Other Side - Fanfic Recs from Beyond the Grave: a large collection of 'scary' or 'spooky' story recs with nice blurbs. Beautiful web design.
the Rookery - Favorite Authors: nice commentary on a list of classic fic writers
X-Files Fanfiction 101: an intro guide to fic categories and what to read for each
The Primal Screamers: a fun site run by a mailing list that hosts fic recs with blurbs, and a 'Coffee Talk' section full of delightful discussions of canon
Idealists Haven - Elemental Fanfic Archive: an archive with rec blurbs
Chronicle X: a large, well-organized archive with blurbs, plus a 'Can We Talk' discussion section of novel-length fics, plus a total of 46 author interviews. Simply incredible!
👽 Special Mention
The X-Files Lost and Found: a fic finder message board that is miraculously still very active today—How wonderful! Its FAQ page hosts a huge collection of well-categorized themed fic lists (not recs), including "Classics (or, Your Fanfic Education is Not Complete Until You've Read ...)".
Where do you find your next read? What did I miss? Reblog and share your favorites!
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rms-himmel · 2 years ago
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Clarification for people reading this post as anti CapHavers! I don't hate this ship, I just think it gets too much attention for how little canon content there is of them. There are some incredibly complex and interesting relationships to explore among the rest of the ghosts that seem to get completely overshadowed by this. The reason the initial post came to mind is because I was browsing through the Ghosts fics on ao3 and CapHavers was flooding the results and it started to get on my nerves as I wasn't interested in reading a Captain central fanfiction
Full offence but there is way too many Captain/Havers fics for my liking considering Havers has like 30 seconds of screen time
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come-see-our-show · 11 months ago
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I saw an early screening of the Mean Girls movie last night, so here is a summary of my thoughts, comparing the movie musical to the Broadway musical, which I was lucky enough to see live in 2018!
Changed that I liked:
The usage of social media in the Broadway show made it very clear that it was written by adults who didn’t know much about Gen-Z. It was probably one of the worst parts of the show in my opinion. But Tina Fey must have done her research since 2018, because the way the movie uses TikTok, memes, vlogging, and FaceTime to push the story forward worked VERY well. I think there were some influencer cameos, but it didn’t feel they were included to show how “young and hip” they were, It actually added authenticity.
The diversity within the cast and changing last names to reflect the characters’ backgrounds (Karen Smith ➡️ Karen Shetty, Janis Sarkisian ➡️ Janis 'Imi'ike)
Cutting down “Meet the Plastics.” It’s a very exposition-heavy song and doesn’t need to be super long, even though the full version is quite catchy and fun.
All of the new jokes landed so well, probably because Tina Fey’s writing style is better suited for the screen as opposed to the stage.
This is more of a comparison of the musical vs. the original film, but a big change was The Plastics’ weaponized wokeness (which I talk about here).
The production design for most of the songs was very different. The stage musical has a lot of rock songs, which were changed to a pop sound for the movie. I personally prefer rock musicals, but it was a good way to give the movie a separate identity from its predecessor so it doesn’t risk becoming a carbon copy. It worked on some songs (“Someone Gets Hurt” and “World Burn”) but not on others (“A Cautionary Tale” and “Revenge Party”).
Cutting the joke about Regina’s ass being big. It was a very low-brow joke, which I’m not a fan of, and was just really immature. Thank God that was changed to her falling, which still shows her being embarrassed without her body being the joke.
Explicitly making Janis a lesbian! (It’s only implied in the stage show with “It’s not even true… I only have one butt”) And she goes to prom with a girl while Damien dances with a boy! ALSO THERE’S REJANIS LORE AND IT’S SO HEARTBREAKING I LOVE IT
megan thee stallion just… being there
Miss Norbury and Principal Duvall being a couple and owning a dog together!!!
As a low mezzo, I appreciated whoever decided to lower the key for “I’d Rather Be Me.” I felt very represented 🩷
Having Cady be raised in a single-parent household so it focuses in more on her relationship with her mom. Jenna Fischer was so motherly and sincere and brought a warmth to the movie. Their scene together near the end made me emotional (you’re never too old to ask your parent to stay with you until you fall asleep) (also this is my request to make jenna fischer my mom)
Changes that I didn’t like:
Cutting BOTH of Damian’s solos??? (SHE’S LEAVING!!!!!!!! JUST LIKE MY DAD!!!!!!!!!!!!!!!)
Cutting “More Is Better.” It wasn’t necessarily a memorable song, but it did give both Cady and Aaron more depth, both as separate characters and within their relationship.
While cutting some of the songs helped with pacing, cutting HALF of the score made me forget that it was a musical sometimes, which sucks because I really like musicals!!!
Other stuff:
The movie was marketed horribly. One of my friends didn’t even know it was gonna be a musical because there were no songs in the trailers 💀 (Also, this isn’t just a Mean Girls problem. The Color Purple also didn’t have any songs in the trailer. I didn’t even know Wonka was a musical until I saw it in theaters, so that was a bit of a shock.) If you’re producing a musical movie, maybe your focus groups should be musical fans, because that’s still a HUGE market.
Auliʻi Cravalho’s voice is STUNNING! She and Jaquel Spivey had great chemistry and their friendship felt so genuine!
The opening and ending transitions from the garage were everything to me
The EDITING
Angourie Rice is a great actor and fit Cady perfectly… except for her singing. Out of the entire cast she was easily the weakest in terms of vocals and it was pretty disappointing since she’s the LEAD. I could barely hear her in the new song “What Ifs” because of how quiet and breathy she was. I think it’s a better written song compared to “Roar” though.
Jon Hamm cameo!
Ashley Park cameo!
I cannot stress enough how funny this movie was. I was probably laughing louder than everyone else in the theatre.
I lost my shit during “Meet the Plastics” when Regina unzipped her jacket and Cady was staring at her boobs. She’s just like me fr 🏳️‍🌈
I know that Regina is a horrible person but I couldn’t find it in me to dislike her in the slightest. She just served too much cunt 😩
Christopher Briney is a good actor, but I don't think he was the right choice for Aaron Samuels. I would hate to ridicule anyone for their looks, but it still plays an important part in casting. Aaron is supposed to be a somewhat naive, wholesome, hot jock (and Regina has high standards, so he better be a fucking model). Briney is definitely a cutie, but gives off “smoldering badboy with a secret sensitive side” energy, which isn’t what Aaron should be.
The fantasy sequences (Stupid With Love, Revenge Party, October 3rd). I LOVE when movie musicals USE the medium to tell stories in a way that they can’t on a stage!!!
THE CHOREO!!! Everyone freezing then shaking in “Someone Get Hurt” AHHHH that entire number was HYPNOTIZING!!!!!!!!!!! My friend told me the choreographer’s name is Kyle Hanagami, so shout out to him. (also reneé rapp was so fucking hot while singing that oh my lord)
I will be calling my pimples “face breasts” from now on (avantika ilysm)
DAMIAN’S FRENCH COVER OF THE ICARLY THEME SONG 🙏🙏🙏🙏🙏
why was there a 0.5 camera shot of cady during revenge party 💀
“I’d Rather Be Me” was so much fun and I felt so fucking empowered. And the transition from the song to the bus was just *chef’s kiss*
“donut worry i am still your freend” 🥺
Lindsay Lohan cameo!!!!!!!!!
NOT ENOUGH RENEÉ RAPP 😭😭
Overall, the movie was not perfect, but the Broadway show already had plenty of flaws, so it’s understandably how that would affect the adaptation. I still a LOT of fun and would definitely see it again. Go stream Snow Angel by Reneé Rapp. i love women 🥰🥰🥰
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journeytothewestresearch · 2 months ago
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As someone who’s Chinese w/ a degree in social science + (art) history regarding East Asia I’m always super intrigued and interested to how others interpret changes in new titles on older religious texts- but I will ask in particular if you have any personal ties to Buddhism/Taoism/Confucianism (and Chinese culture) when you find yourself interpreting BM:W’s change in allegorical use of Buddhism as contemporary political adherence! BM:W’s religious and soul mechanics follows their previous game without much overt linking between the two.
Overthrowing Gods in East Asian media is a very common trope in videos specifically due to player involvement (contrast to books where you are separate as the audience) and often is used as an allegory for the system/recent events we exist in. In such it does shift a lot from the original text in base but I think it’s not supposed to relay the same allegory due to the time period in which the writers exist! Wukong’s story changing to him still being chained by the principles that envelop life is far more relatable to late-stage capitalist environments viewers and artists exist in- as such he fulfils the contemporary variant of his original role in JTTW!
I think the change in purpose the Buddhist mythos serves in this game is decisive by nature due to inherent bias present in the original text as a religious piece, and such is core to the allegory. However I don’t think BM:W is supposed to relay that allegory, I think it is supposed to branch off on its own as an alternate contemporary extension of the foundation JTTW set out (plus with the 2 DLC’s on the way, there is plenty of time to extend the universe in game to validate a shift in religious purpose compared to the cut 7 chapters planned during development). And such i think attributing it to the CCP can be a bit of a touchy statement (especially if one doesn’t have long standing ties to East Asian culture or Regional religious practice!) and can accidentally play into sinophobic phrasing and attitudes.
Buddhism as a practice and way of life has a very different presence in writers centuries ago compared to now, as well as how we use religion in audience-involved stories. And such I find it an interesting shift regarding a game made with an international and widely multi-religious audience (that isn’t consuming it as a psycho-socio poem compared to a much smaller and more culturally homogenous readerbase. I think the friction caused by thematic changes is more due to how the game relays the physical journey so closely with reusing characters and having to shift them according to the foundational changes- if it was closer to other written “sequels” that created characters connected to the original cast through descending from them etc, the changes wouldn’t grate on completed arcs or how we compare the experience to wukong’s parallel one
No, I do not have any direct personal cultural connection to Buddhism, Daoism, or Confucianism. I live in Asia, though, and beyond my research of JTTW, I do study religion here (with more of an emphasis on folk religion as it pertains to the Great Sage). My negative view of Black Myth: Wukong is colored by my deep love for the original story. In general, I don't like adaptations.
Thank you for your explanation of the game.
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genericpuff · 3 months ago
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Are there any characters from LO that you actually like/don’t mind
I have a lot more appreciation for Minthe now with all the hindsight that Hades and Persephone are often way worse than she is. She still had a lot of issues on her own end that she didn't deal with well, and while I would have liked to see her actually develop properly beyond her struggles both internal and with Hades, I think the best thing we could have asked for was Minthe being written out of the story the way she was. At least then Rachel couldn't continue to use her as a punching bag (she just tagged in Leuce for that, sigh)
Helios is great, zero issue with him. This scene is a lot funnier and more relatable to read in hindsight:
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like ofc Helios is gonna rat on her, he's the fucking sun who's been around for thousands of years, why would he put any more of his limited freedom on the line for macaroni art LMAO (and yes, Rachel herself confirmed that Persephone made macaroni art cards for Helios, it's like... yeah okay it's cute but Persephone and Demeter still hid a crime from Zeus, the sentimental value of the birthday cards have no bearing on that LOL)
Thanatos is also in the camp of "characters I appreciate more in hindsight and wish got better character development". Adding in the 'twist' that he was Hades' adoptive son after we just spent nearly two seasons watching Hades treat him like just a lowly employee who didn't deserve his respect was certainly... a choice. And I don't think I should have to explain why it was a very very BAD one LOL
Hephaestus is also great, I know he's an extremely minor character whose only real role was to delete the blackmail photos from Apollo's phone but, like. look at him???
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amazing. precious. sweet boy. and it has absolutely nothing to do with my absent older brother issues why would you say that- (。•́︿•̀。) that said, there are still flaws in his design (his prosthetics especially because he's constantly wearing running blades for every occasion which I feel like Rachel only chose because they "looked cool" and were "easier to draw" but like. his poor hips and back, that's gotta be uncomfortable 😭) but even just his face on its own is ironically one of the most unique character designs across the entire cast, not for any sort of outstanding or creative reasons, you just can't possibly mistake or color swap him with anyone else LMAO and though I can't feasibly give credit to Rachel for writing a neurodivergent character - because I have no clue if that was her intention here, afaik she's never really talked about it - I can wholly relate to him being the introverted computer guy who just wants to be left alone with his work and his airpods, like that's literally just me LOL
And of course nothing Rachel could ever do would make me hate Demeter, I think it's so ironic and tone deaf that Rachel claimed she "didn't get" why Demeter was so hated by the fans and didn't "agree" with the comparisons to Mother Gothel, but like... Rachel literally wrote her that way. And while she did "resolve" it, it wasn't with any actual empathy towards Demeter's own side of things, it was just bandaids on top of bandaids and then going "yep! She's all better now! That's character development!" Out of all the characters who deserved better, she was the one who deserved the most 😔💓
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blueskittlesart · 6 months ago
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i kinda really wanna see a big ol vent/rant from you about genshin now lol. I would read an essay
I'm not sure you understand the insanity you just unlocked in me but ok
genshin impact is probably the clearest modern example i can think of of capitalism absolutely eviscerating a creative project. For context, I started playing genshin in 2021, just after the 1.4 update. it was venti's first rerun/the first windblume festival if that means something to you. and I really genuinely thought that it might have had something special. It was a gacha that didn't FEEL like a gacha, which was a huge feat to me.
it began with a very simple story pitch--you, the protagonist, are one of a set of twin siblings traveling through space. you come upon a seemingly unassuming world and your attempts to continue your journey are suddenly stopped by a mysterious, all-powerful figure. you are separated from your sibling and wake up alone on the shores of this planet you were attempting to leave together. throughout that opening cutscene and scattered through the world and your character's dialog there are implications that all is not as it seems, that your character is something unique to this world and that they possess powers and abilities that you've yet to unlock. You are told that you must travel the seven nations of this world in order to find your sibling, which is great--a simple, zelda-like objective which drives the player to explore the secondary narratives of the world. none of this is bad on the surface. in fact i'd argue it's pretty good. there's a ton that can be done with these story bones. even at launch the map and combat system were full of potential as well.
Note: for ease of reading, i'm going to label the different storylines of the game now. A-plot refers to the central objective of the entire game; the find-your-sibling plot and everything that encompasses, including the abyss order/dain, the heavenly principles, the fake sky, etc. B-plot refers to the secondary objective present in each new nation, usually meeting the archon and/or solving a problem for the archon. (A and B-plots will occasionally intersect.) C-plot refers to any story, location, or background information which remains in permanent gameplay but which isn't directly related to the A or B-plots, such as dragonspine, the chasm, enkanomiya, etc. D-plot refers to any story, location, or background information which is confined to limited-time events and does NOT remain in permanent gameplay, regardless of its connection or lack thereof to the A and B-plots, such as the golden apple archipelago, the infamous albedo/dragonspine event, the infamous kaeya/diluc event, etc. Lore as i will refer to it in this post refers to any information which is present in permanent gameplay but which is not directly told to the player within the A or B-plot story quests and objectives, including books, weapon, artifact, and item descriptions, world quest dialog and puzzles, etc.
So now we're in mid-2021, there are two nations' worth of B-plot story quests released in full, and we've run into our first problem, which is that the game isn't finished yet. I don't have any actual information about how the game was/is written, but based on what i've observed over the past few years, my best guess is that the A-plot has been fully written since the beginning, at least in some form. there were very early-game events and information pertaining to the A-plot that would take years to see any actual payoff in the main story quests (kaeya's origin story, the 1.3 scaramouche fake-sky drop, the flowers in lumine's hair, etc.) but those kinds of A-plot story easter eggs very quickly dropped off when the game absolutely EXPLODED during the pandemic.
this sudden burst in popularity was the true beginning of the end for genshin, i think, because suddenly they had a HUGE fanbase that desperately wanted more content faster than they could pump out new A-plot or even B-plot story quests. one of the most pervasive complaints about the game when I began playing in 2021 was that there was nothing to do between story quests. update 1.4 (which was the update I started playing at) was important in that it was the first time since genshin's release over a year before that players recieved any new A-plot, in the form of the archon quest We Will Be Reunited, also known as the quest with the most fucking misleading name of all time. you'll never guess what doesn't fucking happen during this quest. anyways. we were a year into gameplay, two nations out of seven released and a third on the not-so-distant horizon, and it seemed obvious that players were owed some sort of A-plot payoff. and that's very much what WWBR was advertised as, from the quest's name to the banners full of art of the twins staring wistfully at each other. The thing is, what i'm describing as A-plot payoff was actually. not really A-plot payoff at all. WWBR was the reveal that the protagonist's sibling was working with the abyss order, and that the abyss order was connected somehow to Khaenri'ah, which at this point casual players would only have known about from THAT QUEST and MAYBE kaeya's character descriptions if they were diligent enough to get him to friendship level 10 (which, btw there is no indication that you should do to get important context about the story of the game, because kaeya is a 4-star starter character and the only character in the entire game that actually has genuinely important story hidden in his character descriptions.) So what I'm calling A-plot payoff felt at the time a lot less like A-plot payoff than it did like an abyss sibling cameo in an attempt to satiate everyone who was begging for more story. We actually gained almost net 0 information. this is very quickly going to become a pattern.
As I've already alluded to, the motives behind this writing decision are transparently obvious. Genshin is a free gacha game which relies on a consistently active and engaged userbase to make its money. With fans getting restless about the lack of engaging story at the time and a new, very ambitious B-plot quest gearing up for release that would require major support from that fan base in order to remain profitable, the writers were backed into a corner. they HAD to throw the fans some sort of bone in order to keep them engaged with the A-plot, since it was originally pitched as the driving force for the story as a whole, but they were also clearly not at a stage of the writing process where it was prudent to give the player any REAL information about the A-plot. This is how we ended up with a 10-second abyss sibling cameo and an offhanded mention of Khaenri'ah, a nation whose plot-relevance was at that point still basically unknown.
The real problem is, WWBR worked. at least, it worked as intended at the time. It satiated story-focused fans in the interlude between B-plot nations, as hyv was gearing up to release inazuma, which required a lot of time in preparation. WWBR was followed almost immediately by the C-plot golden apple archipelago in 1.6, widely regarded as one of the better events of version 1. GAA was memorable especially because it was the first event that involved an entirely new, limited-time-only map, meaning the event had much more longevity than the standard events players were used to. This is, imo, most likely the update combination that led to the standard formula which hyv uses for its quests and events nowadays. the back-to-back release of WWBR and GAA satisfied both fans who wanted A-plot story AND silenced criticisms about the game lacking endgame playability, which at the time must have seemed like a goldmine to writers desperate for a solution to their content-to-fanbase ratio problem.
From here, genshin started following a standard method of release for their next three nations--inazuma, sumeru, and fontaine. the formula generally went as follows: one major version update (usually version x.0) containing a major map update which included all B-plot relevant locations in the new nation, and the first chapter of the B-plot story quest relevant to that nation. this would then be followed by 2-3 version updates which would each contain the next chapter in the nation's B-plot story quest, sequentially. After the nation's B-plot quest ended, during the downtime in which the next nation's story and map would be finalized, subsequent updates would be largely C-plot, and would contain minor expansions of the map to increase endgame playability via exploration and world quests. This is how we ended up with updates like the chasm, the several extra islands in inazuma, and the quite frankly ridiculously large sumeru map, as well as the offloaded maps like enkanomiya and the sea of bygone eras. with the possible exception of the chasm, none of these areas are A OR B-plot relevant. hyv has realized that artificially inflating the map makes their game technically more engaging during the downtime between nations. However, this comes at a price. While the scenery and set design of the game remains consistently beautiful, the actual, mechanical gameplay that populates that scenery very quickly became mind-numbingly boring if not borderline unplayable. While the 1.0 questlines were not perfect, there was at least an emphasis on the player actually DOING things. 1.0 B-plot quests would have you going to mini-dungeon temples and completing challenges which would acclimate you to the combat system while also serving narrative purpose. There were quests that required you to navigate open-world dungeons. Because your characters were lower-level, combat challenges that arose during these quests were CHALLENGES, rather than two-second buttonmashing segments. By the time we get to sumeru, though, both B-plot AND C-plot quests have become little more than moving your character from location to location and tapping through (usually unvoiced) dialog. there's no GAMEPLAY in the quests anymore, because gameplay isn't what makes money. What DOES make money is giving players 300 hidden chests to find in an open-world map segment, each of which gives them 1/80th of a gacha pull. And so the story suffers and the map gets bigger.
Along with the map expansions, downtime between nations usually also nets us one A-plot quest, usually involving the character dainslief, who was the driver of the initial WWBR quest. This is the second half of hyv's magical formula for keeping fans happy between major releases. the A-plot quests will, as a general rule, give players either very little new information or no new information at all, but will dress up the delivery in such a way that it ALMOST feels as though the protagonist has moved forward somehow. the most recent example of this writing style, the 4.7 quest bedtime story, amounts to about an hour and a half of gameplay and, while it DOES contain a segment in which the protagonist finally actually has a conversation with their sibling, that conversation literally begins with the line "I have so many questions, but for some reason I don't want to ask them right now," ensuring that the sibling will not actually be required to give away any plot-relevant information whatsoever, and the quest ends with the protagonist FORGETTING THAT THE CONVERSATION EVER HAPPENED IN THE FIRST PLACE.
As I think I mentioned before, the cardinal problem of genshin impact's writing is that fans want answers faster than the writers are prepared to give them. I don't doubt that there's a game bible or relevant equivalent somewhere within hyv which contains the explanations we are currently lacking in regards to the A-plot. the game is consistent enough in its storytelling for me to believe that this isn't all just being made up as we go along. But I'm also certain that a lot of the late-game A and B-plot that is planned (especially if the Khaenri'ah is truly planned to be the 8th nation of the game) hinges on the player knowing very little about the A-plot. this would be fine if genshin was a standard single-release video game that players could work through at their own pace, but it isn't. it's unfinished, and each nation in the game releases months to years after the last, leaving the writers to scramble to fill in the gameplay gaps and players struggling to remember plot-relevant information when it's brought up literal years after they last heard it mentioned. Not only does the time between updates leave players frustrated about the lack of A-plot, it makes the A-plot harder to understand when it is brought up, because the writers are required to throw in so much dense C and D-plot just to keep engagement high enough to make the game profitable in its downtime. we joke about the insane convolution of genshin's lore, but that is first and foremost a byproduct of its financial model. the game requires engaement to be profitable, and adding lore for players to look into drives up engagement. The fact that having so much story with so little plot relevance muddies the waters and makes the A and B-plot stories considerably harder to understand doesn't matter as long as money is being made.
I want to take a quick detour here to talk about the release of sumeru specifically, because this is when I really began to clock the fact that genshin was declining. on paper, racial sensitivity issues aside (Not that they're not important, but i'm doing this deep dive from a storytelling and game design point of view, nothing else. that's a whole can of worms i don't have time to get into here) sumeru was a really promising addition to the game. The new B-plot quest which was set to drop in 3.0 was highly anticipated for several reasons. Two fan-favorite characters (kaeya and scaramouche) were expected to play major roles, because of earlier C and B-plot quests, and much of the nation's scenery that was teased in trailers and promotional content appeared to tie into the A-plot. the most exciting draw about sumeru and version 3.0, though, was the major update to the combat system.
Arguably genshin impact's most interesting feature upon release was its combat system. The map was basically a botw clone at that point, and the story quests, while decently engaging, were rough around the edges to say the least. What genshin DID have going for it was a unique real-time combat system that rewarded strategy and quick thinking.
Genshin's combat system is elemental, and on release there were 6 elemental affiliations: anemo (wind), cryo (ice), pyro (fire), hydro (water), geo (rock), and electro (electricity.) in a sort of pokemon-like system, certain elements were weak to other ones, but more importantly, certain combinations of elements could drastically boost combat stats. Players got to construct four-slot teams of characters, each with an elemental affiliation and certain "skills" which would match their element, and you were encouraged to use the interactions of these elements to build teams. very quickly, a huge community formed dedicated to optimizing teams and tiering characters. People would even make a game out of building teams specifically to do high-level damage with "bad" characters or characters who weren't designed to be damage drivers (my 100k jean burst was an incredible moment fr.) this was, of course, also a picture-perfect driver for the gacha aspect of the game, which was how players obtained new characters.
Pre-3.0, combat was... well i won't say it was balanced, but there was no elemental reaction that had any MAJOR advantage over the others. when you actually ran the numbers, i believe vaporize was the best reaction in terms of damage output, with the best team being raiden national with kazuha for EM buffs. but a well-built freeze or melt team could do similar numbers, or even better numbers depending on your artifact rolls. (ayaka permafreeze you will always be my #1.) Despite a steady stream of new characters with each update, characters from the earliest version of the game like xingqiu and xiangling were still topping the charts in terms of usefulness and versatility in teambuilding. However, as early as 1.0, players had been teased that a major update to the combat system was planned. There was a seventh element, dendro (plants) which pre-3.0 only existed as an elemental affiliation for menial enemies. there were no playable dendro characters, and the only elemental reaction that existed relating to it was very low-level and not particularly useful in combat.
Originally, dendro was projected to be added to the combat system somewhere in version 2, but its release was delayed substantially, meaning it came out along with its affiliated nation, sumeru. And as soon as it came out, it basically broke the combat system. I assume that the scaling they ended up going with may have been out of fear that players would be hesitant to integrate a new element into their pre-established team builds, and thus they may have been worried about sales on their dendro character banners, and i assume that the fact that 3 elements are required to get the highest-level reaction was an attempt to make the meta more balanced in the face of that scaling, but, well... it didn't work. At this point, the genshin impact combat meta is basically "if you're not using hyperbloom what the fuck are you doing." there's basically no reaction in the game that comes close to it in terms of both damage and ease of use. you are not going to beat a hyperbloom team with anything other than a better-built hyperbloom team. combat is now very heavily skewed in the direction of dendro, meaning that if you DON'T want to use a dendro team, you're going to be doing significantly lower numbers. And since enemies are added with each update, post-3.0 combat becomes difficult and annoying if you don't have a hyperbloom team on-hand.
The major gripe i have with dendro isn't even the scaling, though. I mentioned offhand earlier that the 1.0 B-plot questline had a section which taught you the basics of the combat system via mini-dungeons. These mini-dungeons, of course, taught you the version of the system that existed pre-3.0, so there's no tutorial for dendro reactions. Rather than integrating the tutorial into the story and world like they did in their early quests, upon playing 3.0 for the first time players were given a popup that explained, very wordily, how dendro reactions worked. there was no opportunity to test these reactions in an environment without consequences--if you wanted to try them you'd have to remember the relevant information, build yourself a team, find an enemy to try them on, and just hope you got it right. This lack of integration is something i began to notice more and more with genshin as it progressed, especially in sumeru. where in mondstadt and liyue open-world puzzles would be explained to you by an npc or via environmental context clues, in sumeru you'd be stopped while exploring every two seconds by a popup explaining some puzzle or another which, of course, you wouldn't read, because you didn't want to do the puzzle right that minute anyway, and then by the time you DID want to do that puzzle you'd have no in-game way of figuring out how to do it. The puzzle popups may seem like a small thing, but it's one of the clearest examples in the game to me of the fact that the player experience is so clearly not being prioritized here. the game doesn't even TRY to be immersive anymore. they have no qualms about pulling you out of the story to read a paragraph about how the puzzle works. they don't care how your character, in-universe, is supposed to have acquired that information. they don't care why your character, in-universe, is doing the puzzle in the first place. because they know the reason YOU are doing the puzzle, which is to unlock a hidden chest that gives you 1/80th of a gacha pull.
That was not "a quick detour" was it lmfao. ok anyways. back to the story. Now i want to talk about D-plot, meaning limited event stories, and lore as i defined it earlier, meaning contextual details not present in quests or playable story. This is where i think genshin's story becomes completely inaccessible.
Already, we've covered the fact that in order to consume the very basic story, players have to be willing to wait years between A and B-plot quest releases, punctuated by irrelevant map expansions and interlude quests. I mentioned before that genshin's incompleteness is one of the major problems of its story. the fact that players have to wait years, remembering plot-relevant information that they have no way of knowing will even BE plot-relevant, for the payoff of these narratives is frustrating at best and actively malicious at worst. But in theory, there should be an obvious way to circumvent this. One could just wait until the game IS completely finished to play the whole thing. Sort of like buying a game in early access but waiting until it's actually finished to play it all the way through. that's theoretically possible. but, as i have been hammering home this whole time, genshin is a free game, and therefore genshin relies entirely on a consistently engaging fanbase in order to remain profitable. if genshin does not have a base of players who are willing to log in every day, or at the very least once every update, the game's financial model collapses on itself. therefore, genshin puts on limited-time events. this is a standard in gacha games, as a way to keep the fans consistently engaging. What is not standard, however, is the way that genshin uses these events as vessels for its story. about 19 out of 20 limited events in genshin impact will be useless menial bullshit with no effect on the story or really even the player aside from maybe making you fucking angry. 1 out of those 20, though, will be innocuously named, with nothing in the banner or event description to indicate that it's special in any way, but it will contain serious A or B-plot relevant information that exists nowhere else in the game. My personal favorite example is the infamous 1.3 scaramouche appearance, in which he showed up, told the protagonist that the sky was fake, and then immediately fucked off again. Scaramouche did not show up again until at least 2.0, and the fake sky wasn't so much as MENTIONED again until 3.2, almost TWO YEARS LATER. but there are others, such as the (almost equally infamous) albedo doppelganger event in which a major character's loyalties are called into question, or the event where major biographical information is revealed about kaeya, the only playable character with major known connections to the A-plot and Khaenri'ah. With all of these events, once the event period ends, the information contained within them vanishes from the game completely. there's no way to replay old events that you've missed, even sans rewards, so if you miss a plot-relevant event the ONLY way to catch up on that story is through word of mouth. again, this is a transparent way to keep genshin's userbase engaged during downtime between B-plot quests; if you don't log in and play every event, how will you know if you've missed something important? You might not be able to fully understand the future story if you miss out on the D-plot now!
The D-plot problem is something that I think could, in theory, be circumvented by dedicated record-keeping. if the wiki had anything resembling an easily accessible event database that marked story-relevant events and contained summaries or gameplay videos, at the very least you wouldn't have to fear being completely lost on the off chance that a random throwaway line in an event from fucking 1.3 becomes plot-relevant. but hyv obviously doesn't want that, because it undermines their financial model, and the sheer number of events and the amount of rerunning of irrelevant events they do makes the task of recording and categorizing them all daunting if not impossible.
Then, of course, there's lore. this is arguably what genshin is infamous for in certain circles of the internet. You know that unraveled video where bdg reads every book in skyrim? if you tried to do that with genshin the video would probably be about 10 hours long. and it's not just books; genshin hides (potentially) plot-relevant information in weapon and artifact descriptions, in random hidden world quests, in character bios... the list goes on. and 9 times out of 10, the information is essentially written in code. Plot-relevant characters will have multiple names, or the relevant information will refer to them as vaguely as possible, presumably to further the "mystery" and encourage theorizing among fans. but the sheer amount of information like this that exists within the game makes it all but impossible to determine what is plot-relevant and what isn't. For a topical example, the most recent A-plot quest bedtime story mentions the name Rhinedottir in connection with events in Khaenri'ah, suddenly making that name A-plot relevant. Rhinedottir is an alternate name for the character Gold, whose existence you would only have known of before this point if you'd unlocked and read the character Albedo's character bios. (Albedo is a limited-run character who hasn't been available since november 2022, btw.) the only other information about Rhinedottir permanently available in the game comes from the description of the weapon Festering Desire, which was only obtainable from a limited event back in 2020, anyway. So basically, if you wanted ANY context for that remark, you'd have to have been playing the game since AT LEAST 2022, AND you'd have to have taken the time to go over your weapon and character descriptions with a fine-toothed comb. keep in mind that as of right now (june 2024) there are 85 playable characters in this game, each with 10 unique unlockable character bio sections, and over 150 weapons, each with their own unique descriptions, not to mention over 50 artifact sets, each with 5 unique artifacts, which all have their own unique descriptions as well. there are also 51 different collections of books which contain written lore as well. the idea that any player could keep up with all this, or that anyone could even sift through it all to pick out the important things that they NEED to keep up with, is insane, especially when the game makes a point of withholding crucial plot information from its players within the A and B-plot quests. this amount of written lore only exists, again, to drive up engagement in the hopes of subsequently driving up profit. Even if the average player isn't reading and absorbing all this information, the fact that it's there coupled with the fact that the writers consistently refuse to reveal anything beyond surface-level A-plot information means that there's basically ENDLESS theory fodder. and THAT means that people will be posting their theories and talking with each other and getting into arguments. it means "genshin impact" trends on twitter. it means engagement, and engagement means money.
basically what it comes back to is that everything is so transparently money over player experience with this game. I think what we're witnessing with genshin is what i would call an end-stage gacha game--a gacha game that's gone on a little too long and gotten a little too popular, and so the veil has started to slip a little more than usual. Gachas work primarily because they operate by toeing the line between what is fun to play and what is a predatory mechanic. As long as the actual gameplay remains engaging and rewarding, players can ignore the unsavory business practices underneath. At this point, genshin has swerved too hard into the money-hungriness and is still hoping that they can use their old tried-and-true engagement farming methods to remain popular regardless. currently, it seems like those methods are still working, unfortunately. Like I said in the post that prompted this, i really can't wait for the hyv writer NDAs to expire 10 or so years down the line, because I can only imagine what an insane shitshow writing for this game must be. I want to see the tell-all articles. I want carnage.
That being said, I played genshin impact religiously from 2020 to 2023. I loved the game. Despite myself, I am still really, REALLY interested in the A-plot. I want to know what's going on with the protagonist and their sibling; where they came from, what happened to them, what the heavenly principles are, what role celestia plays in all of this. I want to know Kaeya's full backstory, what role Khaenri'ah plays in the overarching story, and what happened to it in the past. but I don't really have any faith that I ever will, because I know that as long as keeping their fans in the dark and stringing them along remains profitable, that's what hyv will continue to do.
Do I think genshin impact is unsalvagable? in its current state, yes. If I was given the ability to turn back time and convince a bunch of executives of the profitability of this venture, I would change almost nothing about the story of genshin and completely rework the mechanics of its release. I would make it a series of single-release self-contained games rather than a constantly-updating gacha. Each game would be one B-plot quest, or one nation, eight games in all, preferably released once every year. Removing the gacha mechanic, players would be given access to a certain pool of characters to build teams at the start of each game, and then periodically unlock new characters as the story progressed. for example, if you were playing the inazuma game, you'd start out with only your protag, and after progressing to a certain point in the story you'd get a pool of inazuma 4-stars to teambuild with freely. Then, as the story progressed and you met plot-relevant inazuman 5-stars you'd add them to your pool. I'd change basically nothing about the combat system except for a properly integrated introduction of dendro when it makes its appearance in sumeru. Once you completed the story in that nation, you could move onto the next game in the series if it was out, or if it wasn't, you could continue to explore the open world while waiting for the next release. Would this be as profitable as the gacha model? probably not, but what it WOULD do is allow for much more consistent pacing and writing, with the added bonus of not making your userbase feel like you'd shoot them in the head for their pocket change.
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momolady · 11 months ago
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Jasper the Bugbear
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First story of the year and I'm giving ya'll a double decker one to set off the year right! This story feature intrigue, espionaige, fucking over the rich, and a cozy bookstore featuring a very handsome bugbear. Female Main Character: Male Monster (both cis)
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The letter arrived first thing in the morning, delivered into my hands by someone who whisked away as quickly as they appeared. I had been hunkered down in this small town waiting on this for a while now.
“Geez,” I mumbled over the letter. “Who did they let write this thing?” I squinted over the paper, trying to decipher some of the illegible handwriting. I scoffed, pulling back and rubbing the bridge of my nose. I’d been restless waiting for this thing to come in. I had been placed here for a while now in an attempt to blend in. I posed myself in town, scouting things out, selling trinkets under the guise of charity. I was growing bored with it, not many of the people I had been charged with finding were the type to just go out into the market.
“Dear Caranina,” the letter started off.
“Not my name,” I grumbled. In a bit of spite, I took my own quill and scraped it out, writing ‘Carina’ over it.
“We know you have been waiting long to wehdhjfjfhshj from us. It has taken us quite a while to jshdjhkfjihf and ahdfhrjhuidhh in order to assure your mission runs smoothly.”
You scoffed under your breath. “Were they writing this letter under siege?”
“The festival coming up is the start. While the festival is important there is also a banquet the the aedkfehkjekhkdj family of the ajhdhfkjhdjkd holds every year. It is important that you Caranina-” I scratched that out again, “-must attend the jkfgkjjfeuedhus banquet. This may require you attaining a date from those on the guest list. We have provided to you a guest list, sent to us from another scout in the city.”
“Please let someone else have written that list,” Iyou muttered under myyour breath.
“We have provided it below for you.”
IYou leaned back in Myyour chair and rubbed the bridge of my nose up and down. I took in a deep breathbreat to quelel the frustration bubbling in my gut. “It’s fine. It’s fine, surely I can read one of them.”
“It is imperative you find your way into this party. We will contact you again soon with details of our target, most of which should already be known to you. Warmest regards hdfjjfdkhfeljirorhfdhjjd.”
“Great, I’ll have to tell hdfjjfdkhfeljirorhfdhjjd their hand writing sucks,” I mumbled under my breath.
Below was the supposed list of names, most, if not all of them, were illegible and wonky. I could only make out a few of them. I recognized one, a miracle in its own right. The fellow worked at a bookstore in town. Jasper Synclayr Humbeclaw, a bugbear, and a real smart guy type who seemed to have his fingers in a lot of pies and has done well for himself financially. His intellect could easily be mistaken due to his imposing figure. But I can’t help but think that is why the upper echelon like him so much. An oddity is one thing, an educated oddity is another.
I walked into his bookstore first thing that morning. It was dark outside still, the sun had risen but the clouds had not parted and were growing heavier and thicker by the moment. I could smell the rain that was to come, and I knew if it came, I could extend my visit with Jasper that much longer without it seeming odd.
“I thought I heard the bell.”
I looked up from the book in my hand to see Jasper standing there. Tall, imposing, and dressed very well. His fur was well groomed, his beard trimmed to give the illusion of an extra sharp jawline. Thick brows that gave an air of distinguished intelligence. He certainly looked the part of a bookstore keep.
“Good morning.” He set a thick stack of books down upon the counter. “Are you looking for anything in particular today?”
Just you, I thought to myself. “No, thank you.” I was at least sincere there. “I wanted to look around for a bit. I’ve always walked by the shop but I’ve never been inside.” I smiled politely, at least I didn’t have to fake much. The guild knew what it was doing, sending me in after all.
Jasper nodded, gently taking off his glass. “Yes, I’ve seen you around the last few weeks. You’ve been selling jewelry around town, haven'tahven’t you?”
“Prayer beads and religious charms,” I corrected with a bright smile. “Something to send back to the monastery.” A tiny lie. I was keeping the money.
He nodded, using a small cloth to wipe off his glasses. “What’s the monastery?”
I thought quickly. “Esmeraude Monastery. It’s far, far up north. Very snowy, very cold.” I wasn’t lying when I said it was going to Esmeraude, it’s my last name, and I did live up north as a child.
Jasper placed his glasses back on. “Sounds like a beautiful place,” he chuckled softly. “Well, don’t let me bother you. Books are meant to be perused, so enjoy yourself. Should you need any help, I’ll be around.” He picked up the stack of books and walked out behind the counter, disappearing behind a row of mahogany shelves.
Thunder rumbled outside and I smiled excitedly. The bigger the storm, the more likely I would have to linger inside. Not that I would mind, there were worse placesd to get trapped in than a bookstorebook store.
I wandered around to appear nonchalant at first. I looked through books, easing my way closer to where Jasper was working. I found him close to the back, taking books down from a shelf he was cleaning. Thunder growled low in the distance again, and Jasper turned his head slightly, spotting me.
“Sounds like a storm is coming,” he says.
“Such things do happen when one is busy,” I tutted. “I hope you don’t mind me getting caught here if it does.”
“Not at all. I would hate for a lovely lady such as yourself to get caught in that mess.” He wiped down the top of a book and sets it back upon the shelf.
I was a bit surprised by his comment. It made my cheeks flush ever so slightly. “Thank you.” I inched in even closer. “Would be a shame if the rain continued into the festival though.”
“True,” he sighed. “The people do look forward to it.” He turned a book over in his hands, inspecting the cover as if something was wrong. “Have you ever attended the festival here? It’s quite the event.” He set the book back upon the shelf after his thorough inspection.
“Afraid not. This is my first time here. I am excited to attend and see everything first hand for myself.” I reached for the exact same book as Jasper, causing our hands to collide. I notice how large his are, in comparison to mine. It shouldn’t have been surprising, after all, he stood head and shoulders over me. But his hands, to my surprise, were quite marvelous.
Jasper gently recoiled. “I beg your pardon, Miss.”
“No harm done.” I took the book, opening the pages. “Cara.”
His brow pinched.
“My name. You don’t need to call me Miss,” I chuckled.
He nodded, a slight smile appearing on his lips that curved up past his tusks. “Nice to meet you, Cara.” The way he said my name had a low, deep growl to it. My reaction of excited heartbeats surprised me.
I ducked back down into the book to hide my blush, but perhaps that would help me. “I heard someone say there was a banquet at the festival. I’m sure that's the highlight of the event.”
“Well, for some I’m sure,” he said hesitantly.
I looked up from my book. “What do you mean? Is the town full of horrible cooks?”
His smile returned, brighter and larger. He laughed and shook his head as for the first time he turned to fully face me. “There is a banquet, just for a select few I am afraid.”
“Which select?” I asked knowingly, offering him back the book in my clutches.
He took the book, his fingers brushing against mine again. “From tThe sound of your tone, I take it you can already tell.”
“The big wigs of the town have their own celebration away from the commoners?” I glanced back, seeing that rain hadhas begun splattering against the window.
“Would you want them to mingle?” Jasper said with a laugh.
A slight twinge of resentment came from that remark. Whether he was joking or trying to make some commentary, it came off wrong. “Are you suggesting the two should not? Because you are talking to the wrong person when it comes to such things.”
The hair on the back of his neck bristled, and the way his broad shoulders tensed I could tell I had struck a frightened nerve. “No I-”
“It’s a shame to me that there is such disparity as to create a sense of them and us,” I continued. “That money and class should separate people who are all the same when laid open. What good is wealth when there is suffering of your own kind? It is a shame. A sham really. A lie told to people to make them feel superior, when any number of the supposed wealthy are probably worse and more classless than the supposed brutes and commoners they’re trying to separate themselves from.”
His eyes are glassy, wide and surprised.
I huffed and shook my head. “If you let it, money will take your soul. I fully believe it!”
Jasper hung his head, looking disparaged. “I am sorry, Mis…Cara. I didn’t mean for it to come out that way.”
“You live and work in a part of the town that’s profitable, that’s marked in high regard by these elites. I suppose you wouldn’t know what to mean.”
It was quietquite for a long moment and the storm came in, with howling winds and growling thunder to fill the silence.
“You’re right,” Jasper let out a breathy laugh. “It has been a long time since I looked beyond my own comfortable place. I should know better than to joke.”
I gave him a soft look. “At least you can recognize . Iit.” There was something about him, I’m not sure, but I do think I could like him.“I hope I didn’t frighten you too badly. You looked like a kitten being barked at.”
Jasper smiled. “Hard lessons are my favorite to learn. Sometimes a fellow needs to be reeducated, I should thank you for the fright.”
My heart leapt into a quicker pace, and a genuine grin grew. Oh no. Perhaps I already do like him. “Think nothing of it,” I laughed it off. “In my line of work, it’s a constant thought.”
“I’m sure.” He knelt to get something from the floor then stood back erect. “Do you have any of your wares with you? Perhaps I could sell some here in the shop. I’ll match whatever is sold so you can send double back to your monastery.”
“Oh uh-” Guilt hit me like a sack of bricks. “No. Uhm…it wouldn’t oh-” What do I say to this? Think Cara think!
“Or-” Jasper’s tone went distant and I saw in his golden eyes that he became lost in thought. “I know there is always some sort of argument over the charities my friends give to. They’re always trying to one up each other.”
I held my breath, surely he wasn’t going to suggest what I was thinking. “Friends?” My voice cracked.
Jasper’s glance twitched my way, and his usual expression returned. “Oh sorry. The banquet coming up, there’s always some form of competition about what charity they’re giving too.”
I frowned at him and he shrugged.
“I know. It’s ridiculous. But it’s something they sincerely try to one up each other on. Perhaps you could take advantage of that.”
It wouldn’t be the only thing I’d take advantage of that evening. But wait…what? Did he really suggest it?
“Come with me. I usually don’t have a date for these evenings, so it might be fun.”
I was gobsmackedgodsmacked. How did it turn out to be that easy? I thought I’d have to seduce him first! “You’re serious?” I gawked. “You’re inviting me, just like that?”
Jasper just smiled. “If it helps your monastery.”
My gut was frothing in confusion over how to feel about this. But, I succeeded, I would be going to banquet!
“I wouldn’t want to impose.”
Jasper turned back to the shelf, loading it up with books again. “Don’t think of it that way. You’ll be my guest. I’d be honored to have such a lady as you with me that evening. Besides, I call them friends, but I do find them all quite boring.”
I bit down on my lip. “What makes you think I’m not?”
Jasper chuckled and looked back over his shoulder at me. “I have a sense about these things, Ms. Cara.”
The blush rose up to my cheeks, tingling slightly from his expression alone. I can’t catch feelings for Jasper, not when this mission is against the people he associates with. Bad move, Cara, you know better!
Despite this, I decided it would be smart to gather knowledge from Jasper. After all, if I was going to this banquet, I wanted to know what I was up for. I could gather information about him, send back some of my findings in advance. There were a few of the banquet attendees we were after, so anything and everything was helpful.
I returned to Jasper’s bookstore the next day and the next under the guise of nervousness for the party. He seemed glad to see me each day, inviting me in, chatting with me, I even helped him dust shelves and tend to misplaced books. He shared tea with me, even invited me for dinner one evening.
“I feel I am taking advantage,” I told him. It was the truth. I was starting to grow a gnawing sense of guilt. But this was my mission after all, and it was my fault for growing attached to Jasper.
“Not at all. It’s been a long time since I’ve had a friend over that I enjoyed.” Jasper filled my tea cup then returned to the stove to deal with the food.
I chewed the inside of my cheek for a moment. “You don’t like any of these people you deal with, do you?” I finally asked. “The way you’ve spoken about them recently… I’m sorry if I’ve taken this all wrong, but you don’t sound very fond of them.”
Jasper sighed heavily. “There is some truth to what you say. Most of them I know would rather take me or leave me. Some I don’t have much respect for.” He covered a pot then came to sit back down at the table with me.
“Then why associate with them?”
Jasper scoffed. “You want to know the truth? To keep them coming to the shop so I can get their money.”
I smiled despite myself. “So you’re playing the long con?”
Jasper had been raisingrising his teacup to his lips but he set it back down. “Not a con, exactly. They are getting exactly what they pay for but-” He huffed and took off his glasses. “I know if I don’t associate with them, create some sort of fashion out of the experience, I wouldn’t make ends meet, let alone maintain the life I do have.”
“A grifter then,” I teased. Under the table I felt his foot tap against my leg in a playful kick. It was a move I was not expecting, nor was I prepared for the reaction it would give me.
“We do what we can to survive,” Jasper said in a low, whisper-like murmur. “And I do not wish to go back to my former method of survival.”
This shift in tone bristled the hairs on the back of my neck. “You can’t just say things like that and not expect me to ask for a follow up.” I gave him a soft smile to urge his story forward. “What was survival for you before the bookstore?”
Jasper glanced away, his eyes flickering towards the door to the next room. He stood and waved his hand for me to follow. “I’ll show you.” He took me into a parlor-like room with nice furniture and everything was a varying shade of deep green or gold. On the wall over the stone fireplace was a sword of grand size. The blade glinted gold in the light of the fire, and the handle was wrapped up, covered by thick woven bands.
Now, I am not a strong person at all, by far I’m the weakest of my group physically. The sword on the wall was daunting for me, but I could tell it would give most members of my guild some extreme effort to raise. This was the sword of no mere fighter. No, this sword belonged to another type of creature altogetherall together.
“Your words from when we first met reminded me of what I came from,” Jasper muttered. “I was ashamed to think about what I had turned into.”
I turned my attention to his stony expression. “Don’t say that. We all make changes in life.”
“Yes but, it is a fool who forgets where they come from, Cara.” His voice becomes a low, almost angry growl.
I reached out to him, taking hold of his hand and squeezed it extra hard. He turned to me, looking at me with glassy eyes. He  rubbed his large hand over his face, sniffling and trying to regain himself.
“You obviously remember,” I said to coax him.
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His hand squeezed mine back. “I am forgetting something at this moment, Cara.”
I furrowed my brow and tilted my head up to him in confusion.“Which is?”
“How to be a gentleman. I almost bent down and kissed you like the ruffian I once was,” he said with a laugh.
My stomach knotted up, not in a bad way, but one of expectancy. “You could ask me.” The words poured from me, I didn’t mean to be so blunt.
Jasper chuckled, smoothed his beard into a point again. “I shouldn’t.”
I shrugged. “Try me.”
Jasper turned to face me, placing his hands first upon my shoulders then moving one up along the side of my neck and onto my cheek. His palm was so big and warm, it was amazing as he touched me. I shivered a bit, excited and conscious of what this could lead to.
“Cara,” he said with a shaky breath, “I am going to kiss you now.”
“I dare you then,” I giggled.
Jasper began to lean down towards me and I was stunned. I close my eyes, accepting his kiss. His tusks were cool against my skin, his fur was soft. I reached for him, touching the sides of his neck then slowly moving my palms over his broad chest.
When he pulled back, both of us were a touch breathless. He moved in to kiss me again, but he gasped and pulled back. I looked up angrily, but he moved off swiftly to the kitchen. “Excuse me, Ms. Cara! But our meal.”
“Oh!” I followed after him. “Right! Dinner.” I laughed as I returned to my seat at the table. I was flustered, fidgeting with my robe as I tried to distract myself from the thoughts blooming in my head. This was bad. I wasn’t supposed to be falling for Jasper. —
It was the night of the banquet, and I was considering turning Jasper down. It didn’t feel right to go. I’d made a mistake by possibly falling for Jasper. Each time I kissed him, the guilt was unbearable. It almost came to a head a few days before the kisses began turning into something much more. His storage room was small, warm, and dimly lit. I’d been helping him find a certain stash of books and we’d gotten smashed together.
His body was close, quite literally on top of mine. He was a mountain of a man, but I felt so safe, so strangely turned on by the moment. The room grew hotter, our bodies were pressed so tightly together you couldn’t fit a page between us. Jasper was hard against my hip and I was growing wet.
Jasper growled low in my ear, sending ripples through my body. He kept rutting himself into me so I could feel the entirety of him. He was thick and I could only imagine what that thing would do to me. His hands pushed up my skirt, touching bare skin, groping my rear. He growled again against my neck as his fingers slipped between my thighs. I touched him, grabbing hold of the shaft and stroking slowly. His voice became more hungry, so desperate. I wanted that voice to come out louder, deeper. I undid his pants, taking that warm, thick cock into my palm.
“Cara,” he snarled.
I nodded, breathing hard as I took both hands to hold him. “Like that?”
He grunted, pushing me into the wall as my fingers wrapped tightly around him, pleasuring him so deeply he began to shiver.
“Big thing like you could devour me, couldn't you? Those teeth…those hands…could rip me apart-” I whimpered.
“Cara-” he moaned again.
“I want you to,” I moaned, leaning up close to his face. I saw his eyes and I suddenly went still, my body was wracked with guilt. But the bell rang at the same moment, so Jasper mistook it for another kind of fear, and we left there.
I paced back and forth in my place, thinking about what I should do. If Jasper found out what I was up to could he forgive me? Would he understand? Or worse, would he hate me?
There was a knock on my door and all blood drained from my face. I approached the door, peering through a crack to try and see who was outside.
“It’s me, Cara,” Jasper announced with joy in his voice.
My mouth flopped open. “I was meeting you!” I fussed.
“I know, but I have a surprise for you.”
My guts churned. No, no, no, not a surprise you big fool! I slowly cracked open the door, peering up at him. “I’m uh…I’m not exactly ready yet, Jasper.”
Jasper had a smile that stretched past his tusks. “That’s fine. I have something for that anyways.”
I let him, silently stepping aside as he came into my room. His eyes darted around before looking back at me, his huge grin not fading. “You’re not nervous about tonight, are you?” He asked.
“A little,” I played into it.
He came to me as I closed the door, taking hold of my hand. “I’ve got you. There’s nothing to worry about. Besides, if I know anything about you Cara, it’s that you could run circles around them effortlessly.”
I smiled weakly and rubbed at my arm. “Thanks, Jasper.”
He squeezed my hand then reached into the pocket of his waistcoat. I was so nervous I hadn’t noticed how sharpley he was dressed. His fur was combed, his beard trimmed, he wore that mix of green and gold that looked so good on him. He was so handsome.
“I got you a present.” He offereda small box to me. “Something special to wear tonight.”
Why did he do this? Why did I have to hurt so badly from a small box? I took it into my hand, opening it up to see the drop earrings inside.
“They’re made from moonstone. I saw them in a shop and they made me think of you.” The moonstones were shaped like water drops, topped with silver and a single red gem in the center. They were beautiful, I loved them instantly.
“You didn’t need to do that,” I murmured.
Jasper came forward, taking one of the earrings in one hand then holding my head with the other. “I know. But the moment I saw them, I wanted to see you wearing them.”
Those words mingled with his touch made me sigh out of pleasure. He slipped the hook into my ear then stepped back and repeated it with the other ear.  Jasper took a step back to look, and I saw on his face the same expression from the storage room.
“How do they look?” I murmured.
He nodded, keeping his mouth shut.
“Jasper-” my voice caught in my throat as I walked towards him. I placed my hands upon his chest. He kissed me, sweeping me off my feet. I didn’t fight it. Perhaps if we carried on we would miss the banquet and he would never find out why I was here, why I was with him.
I clung to him, leading him to believe in my desperation. I wanted him to kiss me longer, deeper, I needed him to grow just like that day in the storage room. He pulled away though and gently set me down upon the ground.
“I should let you finish getting ready,” he cleared his throat.
My mouth flopped open and closed. I then shut it tight and nodded. “Yeah. I should-” An idea struck me and I took a few steps back. “I need to change mostly.” I undid my clothing, letting it slip off my shoulders then down around my ankles. His eyes grew wide and his nostrils flared.
I smirked with some smugness as I saw the fire behind his glasses. I touched the earrings then dragged my fingers tip down my body in a slow agonizing way. His eyes lingered the entire time.
He finally jerked, looking away and putting on his airs. “Cara! What are you doing? The banquet!”
“They prefer if you’re fashionably late, don’t they?” I walked towards him, feeling less guilty if I tricked him this way. I slid my hand up his leg, rubbing my palm to his groin. “Please, Jasper?” I whispered.
He growled low, and that sound sent wicked little shivers through my body. I continued to touch him, grinding my palm into him as he began to stiffen. His strong hands gripped onto my bare shoulders and I took off his pants. I felt bad they would get wrinkled, but I needed this now. I could throw myself into passion, to desire, and forget how I’ve used him. I could tell him the truth later, once we missed the banquet and my job was ruined.
I grabbed hold of his cock, leading him over to the bed. I pushed him down upon it and crawled on top of him. He looked so beautiful all made up, and I was going to ruin that too.
“Cara, where did this come from?” Jasper gasped.
I smirked down upon him, rubbing myself against him. “From the moment I saw you.” I gasped breathlessly. “And that other day in the storage room. I’ve not stopped aching for you.”
Jasper grabbed hold of my hips, grinding his teeth the more he felt me. His deep moans echoed through my brain, driving me forward to keep going. It was working, I just hoped I could keep him entertained long enough. I looked down, taking hold of the base of his shaft. I caught his eyes, making him watch as I rubbed his tip against me. He was so thick, could I really take him?
“Easy,” he grunted.
“I’ll do as I please.” I began to lower myself down onto him. I lost my breath for a moment, then I let out a pleasurable cry. Jasper was moaning, wriggling slightly the more I took.
He was deep inside me, and I forgot everything except every touch of him upon me. His great big hands began roaming up my body, his large form was held tight underneath me, and inside me, oh by the gods, he was so deep inside me.
“I’m dizzy, Cara,” he snarled.
“Not too sensitive are you?” I said with a smirk. I circled my hips, taking him and grinding him inside me. I wanted to tease him, but it was backfiring! I’m sure I was feeling it more than he was.
“Not that…just…so long,” he grunted between breaths.
“Then maybe I should have started off with something easier,” I panted. “Maybe I should-” I started to pull away from him, knowing I had to waste my time wisely.
Jasper grabbed a hold of me and I was stunned for a moment by the force. He pushed me down on my stomach, anchoring his large body over top of me. He slid his cock between my cheeks and held his hands upon my wrist.
“Not so fast,” he chuckled with a dark tone.
“Listen to yourself,” I panted. “You almost scared me.”
His cock slipped between my thighs, rutting against me again. “You can’t just give me the sweetest treat in the world and pull it away. Let me savor it a bit longer.”
“I wasn’t.” I lost my voice and all my breath as he pushed back inside me. My smile became goofy upon my lips and I had to moan into the bed.
“Yes.” He released one of my hands in order to grab my hair. “Just give me a few moments. Oh Car-” his voice cracked. “I need to feel you.”
That was fine by me. He could have done anything to me right then and I would have been okay. It had been quite a while for me, and I wanted Jasper all this time. I trembled, squeezing tight around his shaft as he made small, gentle pushes.
“Oh fuck,” his deep voice rattled in my brain. “We’ll be so late. But you’ll be too full to eat anything at the banquet.” His other hand freed my wrist and he rose up taller behind me.
Oh my god! Why did that sound so hot?
He pushed in deeper, pulling out while his hand clapped down hard upon my ass. I cried out against the bed, it was too much, too good. He spanked me again as he pushed back inside and I laughed in a crazy tone.
He smoothed his soft palms over my cheeks, pushing them together then squeezing them. He pulled out again and rolled me over, laying me so I had to look up at him. His eyes glazed over upon seeing me, his mouth hung open slightly as drool collected around the base of his tusk.
I propped myself up on my elbows and the earrings dangled against my neck. “Jasper, I have something I need to tell you.”
He spread my thighs wide open. “I do as well.” He laid his cock against my belly, rubbing himself there.
“I…I can’t go to the banquet.”
Jasper licked his tusk. “I know. Not like this anyways.” He eased himself back inside me and I whined quite loudly.
“No…not like-” My eyes began to roll to the back of my head. “You don’t…oh!”
He pushed my head down into the bed, turning it so my ear was facing up towards him. He licked around the edge, snarling so close to me it was like my skin would vibrate off my bones.
“I need you now. I can’t stop. But I need to go to this banquet.” He bit my neck then my shoulder.
“I do too, but I-” I shivered again and my mind went blank.
“I’m an informant,” he whispered before delivering a mighty blow that rocked me, knocking around any thought I had and squashing it. My body was inflamed, tingling and crackling all over. I lost my breath, my vision for a moment.
Jasper pulled away, leaving me heaving heavily as he went to pour himself some water. He stood by the window, his back turned to me as I rose from the bed.
“Jasper-”
“These people, I need them Cara. Not in the way you think.”
I was afraid to stand up, I’m not even sure how he was. Wait…he didn’t finish! I brushed my hair out of my face. “Who are you an informant for?”
“I’ve never met them, just the fellow I meet with. But back before, back when I had nothing, they gave me the footing to start my business and live the life I wanted. I just had to pay them back. I was afraid of telling you. You work so hard…you’re such a-”
“Stop,” I snapped. I managed to stand and walk to the desk, taking out the letters I had been given about my mission. I looked them over then back at him. “I think I know who it is.”
Jasper’s thick brow furrowed when he saw the handwriting on the letters. “How do you know when you can’t even read the handwriting?”
I dropped the letters back onto the desktop and the two of us looked at one another for a long while.
“You were using me?” He asked quietly.
“At first,” I murmured. “But I couldn’t-” I shook my head and looked away. “I was trying to miss the whole evening by…by fucking you. Which I wanted to do regardless, mind you!” I looked into his eyes, seeing a smile he was trying to hide.
Jasper unbuttoned his waistcoat and took it off with his shirt. He stood naked there at the window, and I was breathless again. “Why did you?”
I couldn’t tell if he was mad. “Because I-” I took a step closer to him. “Because I care. A lot actually.”
Jasper took hold of me and set me upon the windowsill. “We’re working together now,” he whispered, gently pushing aside my hair and burying his face into my neck. “Informant and spy.” he eased himself back inside me and I wrapped my legs around his waist.
The glass was cold against my back, but I could barely tell it was there. I still wasn’t sure if he was angry, but his body and mine melted together and I could sense he was nothing if not elated. I grasped onto him, letting him do as he wished to come. I wanted him to. I needed him too.
At the banquet I was a bit delirious. I gazed off into the distance, but Jasper snapped me back into attention.
“Remember why you’re here,” he whispered.
“Right, donations.” I drank a dark red punch filled with berries and nectar. “I’m still trying to process this.”
He smirked. “What, our lovemaking?”
I hissed at him then looked over the crowd. “No. That’s your the-” I held my breath as some people walked by us. “The you-know-what.”
“You still have to apologize for trying to use me,” he said with a smarmy tone. “But I’ll forgive you.”
I pouted up at him, setting my glass down as a group gathered around us. Jasper was listening, taking in everything while I put on the show and did the work. I managed to make quite a bit of coin off these fools as they tried to one up themselves.
“You should come to my home, I can donate a lot of old knick knacks around the house my wife keeps collecting,” one man blurted out without much thought.
To my chagrin, it was one of the men I needed to get close to. I reached back, taking hold of Jasper’s hand. “I would be honored, sir!”
I got more invites after that, others who continued to try and show off to each other rather than try to perform a good act. As they dissipated when the music began, I took Jasper’s hand and kissed each soft pad on his palm.
Jasper took the bite of food he was eating and set it aside. “What was that for?” He chuckled.
“A small start to our victory.” My expression melted as I looked up at him. “If you still wish to work with me, that is.”
He took my hand as well, kissing it in return. “Partners from here on out. Like it was all meant to be.”
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