#its meant to be in a series of 3
Explore tagged Tumblr posts
earendilsass · 1 month ago
Text
I've finally finished my life series art yipee
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Im so proud of these considering i've never tried anything that looks like stained glass
Theres also a Cleo one in the reblogs
As usual click for better quality
Flat colours (and me yapping about them) under the cut
These are also not edited for better colours just straight from the art file, idk i can never get colours just right so i usually edit them in my gallery app lol
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The line art colour match the characters vibes they're not really lore based but you know what is
The poses. Obv grain is looking at the camera (and has eyes) cuz he's a watcher but also scott and martyn are looking to one side cuz they were happy about their win and pear and scar are looking to the other cuz they were sad/confused
None of them really have facial features cuz like they're players in a game come on why would they ever have an actual identity other than 'player'
Also look at scotts bow and scars cane please i put way too much detail into them
Okay enough yapping now (i lied theres more in the tags)
152 notes · View notes
bat-luun · 10 months ago
Text
Tumblr media
the only girl that matters <3
388 notes · View notes
borntolead · 1 month ago
Text
Tumblr media Tumblr media Tumblr media
the original cast of operation mincemeat's final performance » [3/?]
44 notes · View notes
captainbrookeworm · 2 years ago
Text
I had fun with the Ninjago one so probs gonna do it with the other semi niche stuff I'm into
873 notes · View notes
ender1821 · 15 days ago
Text
Tumblr media
so. uh. Wild Life finale huh
31 notes · View notes
dustykneed · 10 months ago
Text
you are my sunshine, my only sunshine
you make me happy when skies are gray
Tumblr media
(prompt fill for @mcspirkevents' mcspirk bingo prompt "gone with the wind".)
static frames below:
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
ouch! neck deep in aos bones feels rn... lmk if i should make a fix-it or somethin
#yeah so yesterday i said id try not to get distracted.. Guess how well that went LMAO#SORRY BONES hes going thru it in this one but literally this is all aos canon. aos is so mean to him and for what#not a single drop of closure... tos bones would flip shit if he found out. Thats the real reason why bones prime never shows up in aos#YEAH BTW PLEASE LOOK AT THE STATIC FRAMES PROCREATE HAS A ASTRONOMIC GRUDGE AGAINST THE 3RD SLIDE FOR SOME REASON#it would NOT stop crunching that one single GODDAMN FRAME in the gif. like full on colour blowout. like WHAT DID IT EVER DO TO YOU#YEAH SO I HAD TO SCREENSHOT IT AND PUT THAT IN THE GIF. EXCEPT MY IPAD SCREENSHOTS THINGS WEIRD. so its CONSPICUOUSLY BRIGHT#the 3rd and 4th frames are meant to have the same background color. every time i watch the gif i am filled with unimaginable rage#WHAT DID THAT FRAME EVER DO TO MY IPAD. what unforgivable crimes did it ever commit to be disrespected like this#ok rant over tags now :))#star trek#star trek aos#star trek fanart#mcspirk bingo#mcspirk#mcspirk fanart#spones#mckirk#spirk#star trek alternate original series#aos#spones fanart#leonard mccoy#bones mccoy#spock#jim kirk#did not use a single ref so the fact that the uniforms are reasonably legible as aos is a win (not like i use refs for anything else lol)#spirk is holding hands in that last frame!! gay people moment#OH AND I DID THIS IN LIKE. AROUND 3 HOURS? ive been meaning to draw that first frame for ages now so YIPPEEEEE#i did have a different caption in mind tho. Guess ill redraw it in the future LMAO#dust medibang paints
129 notes · View notes
witchspeka · 1 year ago
Text
I dont think Mob is naive as much as he's socially unaware, like the reason why he trusts Reigen so blindly is a bit more complex than just him being naive
Cause Mob reached out to Reigen because he was desperate to find someone like him, someone who understood his psychic specific issues, someone that could truly know what he's feeling and going through and give him guidance and support
Post incident Mob's thinking process was something along the lines of my powers hurt people -> my powers are bad -> my powers (my emotions, my instincts, myself) cannot be trusted
So he lost all confidence and trust in his own actions, resigning to being as passive as possible to avoid any further damage to anyone else, thus he started doubting his own perception of reality too
He's a kid already struggling with being ostracised for being socially inept, who just got traumatised and all of his insecurity increased by the tenfold, he doesn't know how to process what he's going through. He needs help.
And here comes Reigen, seemingly reliable, a responsible adult in a child's eyes, someone who claims he can understand him
Even tho Reigen doesnt. But it doesn't matter, because Mob finds comfort in his words and takes them to heart
Even if Reigen doesn't fully get it, even if he doesn't see the bigger picture, even if his advice isn't always the best
Eventually, Mob grows up, realises Reigen isn't as honest as he seemed through his 11 year old perspective, but like most things, he refuses to acknowledge it on a deeper level
Mob knows, but never tells Reigen, never thinks about what all those lies mean to him (ofc until he forces himself to face those doubts regarding Reigen, to properly acknowledge both of their flaws and accept them as they are, I should scream into the void about Confession Arc more God)
Due to his lack of trust in himself, Mob has relied on Reigen for years now to shape his moral compass, his thoughts, his decisions
Because well, Reigen lies, sure, but he isnt a bad person. When he hurts Mob, it isn't intentional or with ill intent, he still wants the best for him, what's the issue?
Except that it stunts Mob's growth. He doesn't develop as a person, doesn't have goals or wishes or ambitions, can't make choices on his own, he doesn't even let himself acknowledge his own emotions, he refuses to let himself exist
But Mob realises in time that he wants more than that, he wants to become better and be independent and feel again
Still, he puts the acknowledgement of the lies on hold for as long as he can, unwilling to question the way things are
This can make him feel a little naive, he constantly relies on Reigen and trusts his decisions and raises questions rarely until separation arc when he finally puts his foot down
And I do think that moment is the most resounding proof we have that Mob knows and allows himself to be used by Reigen, not wanting to shake the status quo, until he gets fed up
I mentioned the social ineptitude at the beggining but idk if I should even elaborate on that, you've watched the show, you know what I mean
He's blunt and can't read social cues or tonality that well and can't speak in front of crowds and is overall pretty awkward and I do think some people conflate that with naivety
Mob is still a child, he doesnt fully understand how the world works at the ripe age of 14 years old, but some folks take that as him being inherently naive/innocent/whatever which I don't find true
#ppl do a similar thing with seri but for different reasons but i do think in his case its worse cause thats a whole ass adult#anyway. i dont think im saying anything new i just wanted to ramble <3#i missed mobposting what can i say#ik i saw somebody talk about this in a more eloquent way but i doubt i could find the post cause i dont think i rbed it so rip#mp100#mob psycho 100#kageyama shigeo#that ova needs to come out already im going insane#cine te a intrebat#also hope i didnt come off as too negative towards reigen or smth#but like. my favourite part of confession is him saying (i didnt know!) LIKE YEAH. U DIDNT. LMAO.#ppl treat him as a bit too reliable sometimes and dont give him a lot of room to grow like Reigen isnt even 30 yet!! he aint that old!!#he still needs to get HIS own shit tgt before giving out advice just saying. also he totally doesnt understand mob fully. how can he??#he never mentions the incident with ritsu and considering mobs inclination of never telling anyone anything unless prompted#i doubt he knows... like reigen genuinely doesnt know the extent of mobs trauma!! when he said I Didnt Know he meant that shit!!!!!!#which is like. fine. cause to me whats important is how he always wants to protect mob and support him and help him#even if he doesnt always know how. even if advice backfires. hes always there and hes always trying and hes just as human and flawed as mob#himself#ig what im getting at is just that im bothered by the Flavour of reliable adult fandom is giving him. hes a lil pathetic and#fucks up sometimes and thats fiiiiiine. i feel like i talked shit about reigen but i do think hes a good guy and IS reliable just not in the#gives great advice way. but in the Knows How To Talk And Bullshit His Way Through Everything and Has Genuinely Good Intentions (usually)#and will throw away all of his self preservation if the situation requires him to. his advice is good but can be vague idk ONE rlly managed#to balance his pathetic side with his helpful reliable side and i dont think i articulated it the best way but like.... hes simultaneously#pathetic and sad but also the most sane and reliable adult in this show. rant over see u next time byeeee
289 notes · View notes
tumblweeds-omegaverse · 6 months ago
Text
worldbuilding thing I've been wondering about:
how do you handle gender identity, gender expression, and/or gender stereotypes, within your omegaverse writings?
this goes for ocs and for fanfics!
if alphas are physically male in the way we'd consider a human to be physically male, that's a statement on their sex, yeah? not their gender.
you can have the body parts implied there and still be a gender that is not "man". so how's that work for omegaverse? especially if alphas can be male or female.
how do you describe gender within your omegaverse? is it based more around dynamic / secondary? (alpha/beta/omega) or around sex? (male/female/others if they apply)
do people get gendered expectations assigned to them based on their sex, on their dynamic, on the combination of both?
(ex: is there a difference between the gender roles given to a female omega versus a male omega? are the stereotypes for a male beta like or unlike those of a male omega?)
could there be such a difference between female alphas, female betas, and female omegas, that only some female people are considered women, while others are labeled with some other term due to their dynamic? or are all female people considered to be women? (assuming they're all cisgender...but if you've got trans headcanons I wanna hear those too!)
I'm curious about this because it's reasonable to say something like "our image of what is masculine appearance / behavior is shaped by our society and time period," right? (since male doesn't have to equal man or masculine, but there's often some connection)
but that structure wouldn't be built from the same stuff in omegaverse. since behaviors and such could be associated with different groups.
so...if a male alpha is seen as a feminine presenting person, what does that mean in your verse?
are masculine and feminine less about what exists in your verse and more about the limitations of our own language?
is it something else altogether?
24 notes · View notes
hauntingblue · 29 days ago
Text
Last arcane episode ever..... here we fucking go....
#50 MINUTES YEAAAAHHH!! IM SO GLAD THEY HAVE BEEN GETTING LONGER THERE WAS NO WAY!!!#the last drop no..... YEEEEEEEEEEES EKKO!!!!!! OH MY GOOOOOD YEEEEEEEES always a dance with you OOOOOOOOHHHHH she even has the same hair 😭#is she gonna build the new zaun for isha.... like vander wanted for vi and powder.... 😭😭😭 with ekko 😭😭😭#watching jinx kill herself over and over is something else that was so funny.... im sorry but ajdkansk#WHATS WITH THOSE CUTS WHATS GOING ON.... WDYM WE ARE MEANT TO LOSE THIS FIGHT??? IN THE FUTURE HE SAW RIGHT???#OH ITS THAT GIRL VI IS CARRYING OMG BUT SHE IS LOOKING FOR JINX!!! NOOO SHE FUCKING DIEEED AMBESSA IS A BEAST!!! DID THEY GET CAIT???#VANDER NOOOO OOOH ITS VIKTOR TOO!!ITS OOOOOOVER maddie being there still..... a consensual workplace relationship... cait....#LORIS!!!! VIIIIIIIIIIIII caitlyn looks so good..... and vi too.... but did they run out of armors.... the guy who left his family DIED TOO!!#caitlyn that was so hot.... they got her.... MADDIE!!!! WHAT THE FUUUUUUCK I THOUGHT THAT WOULD NOT EEEEEVER HAPPEN!!! AK WITH HER OWN GUN!#OH MY GOD MEL!!! MADDIE EXECUTED FOR HER CRIMES!!!! i know people are cheering!!! JINX ON HER BLIMP!!! the egg was a distraction.....#jayce be ready for your divorce.... THE HALO!!! THE VOICE!!! his voiced softened when he said to see you omg... SEVIKA NOOOOOOOOO#cait and mel joining forces to maximize their joint (literal) slay against ambessa.... and vi and jinx vs vander.... cruel#beef squashed..... no way she died????? omg... we havent seen caits left side.... and she was bleeding.... one fear. VIKTOR IS SO TALL!!!#how does it feel to look up jayce.... also jinx saying they are always together 🥺🥺 they are flying again.... omg jinx looks so scared...#OH NOOOOOO SEE CAIT HURT HER EYEE viktor saying they want better lives but emotion clashes with reason after a season of just that.... omg#series thesis.... this is actually so meta if i may say so.... vander and silco.... jinx and vi and the rocket... cait and ambessa....#and finally jayce saving viktor.... and jayce searching for the arcane after he was saved as a kid.... all of it..... ALL OF IT....#THE BOY SAVIOR!!!! VIKTOR IS BACK!!!! HE WANTS HIS PARTNER BACK OMG#YES THE MAGE IS VIKTOR!!!! OH MY GOOOD!!! ONLY YOU CAN SHOW ME THIS! CAITVI FUCKED ON SCREEN AND SOMEHOW THIS IS GAYER!!!#JAYCE!!! YOU ARE ALRIGHT!!! EKKO MADE THAT WITH AN INVERSION OF JAYCES RUNE!! OF COURSE!!! THE WTO MEN AND THE ANOMALY!!!#they are literally adam and steve... VI OMG!!!! SHE CANT TAKE IT NOOOOOO JINX AND VANDER!!!! NOOOO EKKO ALONEEEE NOOOO#SEVIKA COUNCIL MEMBER!!! CAIT GAVE HER HER SEAT!!! AND SINGED AND HIS DAUGHTER!!! MEL WHAT THE HELL!!! BACK TO NOXUS???#caitlyn seeing that jinx escaped through the air ducts... yeah..... she is on that blimp#can you believe we ended arcane with two happy lesbians..... like everything went to hell jayce and viktor saved it and disappeared....#through it all one thing remained.. two lesbians in love <3 can we get an applause for two lesbians in love.... they made a band about this#(love of lesbian)#talking tag#watching arcane#watching arcane season 2#you know towards the end the characters looked a lot more like normal 3d animated... idk how to explain it
11 notes · View notes
somekindofadeviant · 4 months ago
Text
Author reveals just dropped for the Fanged Four Flash Exchange over at @otherworldlychemistry ! I was gifted an utterly beautiful spru reunion - The Way, it's absolutely fantastic and hits square in the feels and has ART WITH IT OMG y'all should check it out!!!
And here is my contribution - Dreamt of Drowning, @mamabewear and I ended up being paired together and blindly unknowingly writing each other spru reunions, cuz that's what mine is too. Pls enjoy! a lil rescue mission!
6 notes · View notes
azuresage · 1 year ago
Text
People who say "we need a botw 3 to round out a trilogy!!!" are such FOOLS. Age of Calamity is RIGHT THERE. we ALREADY HAVE a trilogy. The story arc is already fully rounded out.
16 notes · View notes
frogonamelon · 1 year ago
Text
Practically All of the Non Hamato and Non Villian characters
(also known as I have brainrot about my turtles’ world and wanted to share the human (or ‘human’) squad with you!)
Tumblr media
The closest manhole to the turtles’ lair is in the center of the courtyard of Arcadia Apartments, a small 2 story building with three apartments on each story, the owner’s apartment (although it's functionally abandoned), and a communal laundry/ other uses space. The residents of these apartments are the characters I want to share with you today!
April [Top Left]: A human woman in her early 20s just getting on her feet  while going for her degree in Anthropology at the local community college. She is an amateur journalist who runs a blog about local cryptids and legends that people think are fun but no one really believes. April finds out the truth about these cryptids on one fateful rainy night on her way home from a late night class.
Casey [Bottom Left]: A 20 something year old mechanic by day and vigilante by night under the name The Penalizer. Due to issues with his mom and his dad out of the picture, he lives with and has not so legally recognized custody of his younger sister (although he has a hard time being there for her with everything going on.) He has played every sport known to man but his true love is ice hockey. Despite all logic, he is a morning person. 
Angel [Not Depicted]: Casey’s 15 year old sister who has been mixed up with the Purple Dragons for some time. Due to Casey not being around to check her, she is able to go out with them without intervention.
Frankie and Sydney [Top Right]: A couple in their early 30s who live in the human world with their two young children: Sunita (age 5) and Timothy (age 2) [Not Depicted]. Frankie is an entertainer for rent at various establishments and events while Sydney works as a bartender at Run of the Mill. Sydney is a cool mom type with Frankie being a goofy doting husband. That one couple who give really good advice and are destined to be a cute old couple one day. 
Irma [Middle Left]: A type A very structured and successful hardass (affectionate) woman in her late 20s maybe early 30s. Irma works at Stockman Enterprises in one of their engineering labs. At least… as a cover. She is a robotic human suit being piloted by a smaller yokai being that resembles a gray alien.
Keno [Small in the Center]: A mid to late 20s man who's just living life and working as a delivery man. He games in his free time and is honestly living the most chill life of all of them. Can and absolutely will cook for everyone, as long as they pitch in financially of course. Is the first and only person April told about the turtles after that fateful night. When he inevitably joins forces with the turtles, he is backup tech support, hacking, manning drones, machines, and cameras from their lair (or his own apartment setup) whenever Donnie’s unable to in the field. 
Mei [Center Leftish]: I’m going to keep this brief as I’ve explained her backstory and role here. This is her in her younger days, back when she was more aggressive and inexperienced in the ways of the world outside the arena but after her defeat at the hands of Splinter/ Shen. Despite being a source of wisdom for her neighbors, I could see her becoming an antagonist with the right motivation.
This character doesn’t live with the others but I drew him here:
Yukichi [Bottom Right]: The cousin and mentee of Miyamoto Usagi. After an event in his past, he was shot through the multiverse, unable to find his way back. He travels around the multiverse as a ronin helping/ protecting people and exploring the various universes. He has a sword with the mystic power to control the wind (a la the mythology around Grasscutter and Yuichi having a mystic weapon). 
It's likely I’ll do a separate post about him someday and why I made this decision in depth, but it felt too strange to change Miyamoto this much, but this version of Leo doesn’t match Yuichi’s personality. I thought the premise of taking a naiver and more optimistic character and having him become more like his mentor through experience would be interesting.
11 notes · View notes
floorpancakes · 9 months ago
Text
Tumblr media
its about perspective dont look at me
4 notes · View notes
squidkidnerd · 2 years ago
Text
Why is everyone so hung up on NoA's use of the word "inkling????" I've seen so many posts lately that are like "it doesn't make sense that the squid people are called inklings since octolings use ink too so it should be a general term and the squid people should be called squidlings!!!" and like. Yeah. That's true I guess. I dunno, I never really particularly cared about it that much, it's kind of a nitpick. And like—something about "squidling" as a word feels super weird and awkward to me and I don't entirely know why? I think it has something to do with the consonants? Or maybe it's my imagination, who knows. Either way I don't entirely get why people have been getting so hung up on it lately.
7 notes · View notes
threewaysdivided · 2 years ago
Note
hi 3wd. i’ve tried to write before and i’ve never gotten far in the process, despite having many ideas im enthusiastic about. all your blogging about being a planner-writer has got me thinking i might have the same style of writing as you l- and a lot of the reason im struggling to put words on paper is because i don’t have a direction or fleshed out emotional/plot beats to write towards. what would be your advice to any fledgling planner-writers that don’t know where to start? how did you start writing with this writing style?
Hey nonnie 💜
It can be super frustrating to have a bunch of pieces you want to play with but not have them come together in a way that maintains traction.  Outlining could definitely be a potential tool to help sustain momentum, so let’s see if I can get some gears turning for you.
For me personally, the outline-approach is one I just sort of fell into naturally.  Part of it comes from my school days; we were encouraged to write dot-point plans to structure our arguments/ research/ storytelling for assignments ahead of drafting (some teachers even counted evidence of it towards the final grade), which set it as a habit early.  Fun fact: I actually outlined this answer before writing it; I do it for most long posts.  Another part of it is that I tend to come at writing from a very analytical angle - there’s a degree to which I try to solve or understand stories as I consume them.  One of my earliest casual jobs was working as an English/Lit tutor for high-schoolers.  I find a lot of joy in picking narratives apart, figuring out how they work and finding ones that hold up through several layers of examination, so as a writer I like to construct stories that way.
Part of it is also that, when I want to write something for release, I’m conscious of the fact that it will have an audience.  A question that hangs around in the back of my mind is “if I found this story and wasn’t the writer, would I enjoy reading it?”
There’s another aspect that has to do with respect, in a way.  I love the worlds and the characters that I use in my stories, and for me that means writing things that feel true to their spirit, giving significance to the times when that changes and making sure they have a meaningful journey (even if it’s not a happy one).
For me outlining suits this ethos, since having a map of future directions makes it easier to place foreshadowing fairly, identify themes, build character arcs and keep explanations/ lore consistent.
I’m also going to admit that I just got lucky with Deathly Weapons. There was a very specific emotional idea that I wanted to centre a story around, and the inspiration happened to come with both a starting premise and a concept for the ending.  Then I also had wish-lists; some tropes I wanted to play with, and some existing series whose storytelling structure I wanted to emulate and pay homage to.  Something I realised a few years after starting DW is that I’m a very project-and-output-oriented person.  In a way, Deathly Weapons’ came to me as a project brief where I already knew the end-goal and a lot of what I wanted to work towards.
With that said, let’s talk outlining:
The value of having a plan
To me, an outline is a bit like having an itinerary for a road-trip.  It gives you an idea of where you’re going, how long things will take, what key things you want to do, how much it might cost and it helps you anticipate potential problems.  But, like an outline, an itinerary isn’t binding.  There might be some things that take more effort to change (distance to travel, bookings you need to cancel/ reschedule/ extend - key plot points that a story hinges around or that need more preparation/ payoff to be effective) but you can adjust as you go; take extra time to explore an interesting spot, add a detour based on local recommendations, skip things that turn out to be less compelling than they first seemed, take a shorter route to get to a key destination faster, extend the trip to see a few more sights or decide to cut things short because something came up.   The itinerary gives you the security of already knowing where you’re headed, letting you put down the mental burden of having to work out each stop as you go and enjoy the moment more. 
Ways an outline can help:
Reassurance: if you have a tendency to be anxious/ self-critical/ have high standards about characterisation, plot holes etc. then an outline can be a good way to workshop the story and get ahead of potential challenges, as well as to concept-test whether this is a project you feel like committing to.
Scoping: blocking out an overview can help you get an idea of the size and complexity of the project, and how much time/resources/teamwork it might need.
Motivation: having a plan of future story moments that you’re looking forward to can provide a goal to help you push through the less exciting parts (e.g. connective scenes) and/or help you re-find your enthusiasm if you’re returning from a break or are feeling creatively flat for reasons outside the story itself.
Iteration: if you tend to come up with stories primarily by exploring and assembling ideas, then an outline method can be a way to quickly put a concept on paper, examine it and then decide if/how you want to use it, without the restriction of needing to write it all out as polished paragraphs first.
Splitting up the steps: useful if you tend to think faster than you can type full sentences, find that you move between ideas non-sequentially or if prose-writing/ sentence construction is something that takes a lot of mental energy or stop-and-starting from you.  An outline can be a way to separate the processes of story crafting and story telling into more-distinct stages rather than trying to juggle both at once.  Find the story first, then write it.
Non-sequential writing: having a roadmap of your story’s structure and direction can give you more freedom in how you choose to approach it, letting you jump ahead to work on planned future sections/scenes where the inspiration is flowing rather than waiting for the next scene to “come to you”.
For a more direct comparison, Screenwriting Bibles are a form of outline for professional TV/Film production.  These “bibles” are key reference documents used by writers for information on the premise, characters, settings and other project elements, as well as to plan future episodes and seasonal arcs.  (This podcast transcript, article and template are good starting sources if you want to learn more about TV Bibles.) 
Much like a series bible, an outline can help you keep tabs on:
Consistency and continuity: this can be minor stuff like names of background characters or small details (running gags, item descriptions, character trivia) but can also be major stuff like character motivations, who has what abilities, event timelines or story-themes.
Direction: your outline can capture the overall arc(s) and conflict source(s) of your story and their intended resolutions, as well as mapping out how those conflicts are progressing.
Causality: whether planned events and character choices feel consistent and reasonable within the internal logic of your story.
If any of this sounded helpful to you then you might benefit from experimenting with an outliner/ planner approach.  There are a bunch of different planner techiques (here’s a link for some) as well as hybrid “plan-tser” methods that you could try. But for now let's talk about the general process, starting with a focus question:
What is it that makes you want to tell this story?
This might seem like a daunting place to begin but it can help with figuring out the core of your story and what you find compelling.
It’s okay if you don’t have a neat-and-clean answer straight away.  Sometimes inspiration just strikes out of the blue, and that’s fine.  Sometimes you have a vague directional pull but you’ll need to do some story-work before you can identify what’s calling to you.  However, if you did have a specific itch or passion that drove you to write then thinking about what and why that is can help you understand what you want from the story – and in turn what might connect with other people.
I also want to be clear that this is not about judging your motivations or their “artistic merit”.  I had a specific story to tell is fine, as is I wanted to explore this concept/theme/emotion/issue, or this was a gift/commission for someone else, and so is I wanted to try writing a specific genre, or I wanted to experiment with a specific medium, or I wanted to do my own version of [existing idea] or I am fascinated by this character/relationship/world or I needed some vicarious catharsis, or I was horny.  And a whole bunch of other things.
Knowing what you’re trying to get out of a story can help you decide what type of story you want to tell, as well as the overall scope and what medium/format/genre to tell it in.  Maybe it’s a single-scene character/aesthetic study, or a one-shot vignette.  Maybe it’s one long story, or it could be series of connected stories, or it could be a story-anthology centring on a common idea.  Maybe this story would work well as a comic, or art piece(s), or podcast, video, or something interactive like a choose-your-own-adventure or a videogame.
Understanding where you’re coming from can also help you answer the questions of what is your story about? and what happens in your story? which are related but not the same. 
What is your story about concerns the themes and thesis of your story, which can help you figure out the story’s tone, main emotional or thematic conflict(s), and how you want them to resolve by the ending.  Put simply, it’s the message.
What happens in your story is the synopsis of planned events, character actions, worldbuilding and other content.  Put simply, it’s the stuff your story has in it.
Let’s take my Deathly Weapons fanfic as a case study:
What made me want to write this story? Deathly Weapons started with me being unsatisfied with what felt like a gap in the Danny Phantom x Superheroes crossover fanfic space at the time.  There was a trend where stories would kill Danny’s friends and family to justify placing him with the crossover’s other hero team but very few of those stories felt like they acknowledged the emotional consequences of doing so; the ones that allowed him to grieve frequently using it for nonspecific angst about Loss™ or mourning the generic archetypes of A Love Interest™, A Sister™, Parents™ or A Best Friend™ rather than the specific characters and bonds from the series.  There were also some smaller itches around plot construction and mysteries that I couldn’t find many stories to scratch.  I wanted to try writing something to fill those gaps. What is this story about? Thematically Deathly Weapon’s central emotional arc is about grief and healing: in particular the uniqueness of the bonds between people and how grief reflects the specific hole each individual leaves behind, as well as the process of finding closure, making new connections and moving forward in the aftermath of loss. What happens in this story? A lot.  In my youthful hubris and overambition I planned out basically a half-season of a TV show.  For the sake of not dragging this section out by a mile, here’s an arc/mission plot teaser list I made a little while ago.
Since Deathly Weapons Arc II is deliberately structured to emulate a TV show, you can sort of see how that summary has accidentally ended up mirroring parts of a top-down Pitch Deck.  But, of course, that’s not the outline I actually use when writing.
Different levels and types of outline
Like a lot of creative terms, “outlining” covers a pretty broad umbrella’s worth of stuff. 
Methods-wise there are plenty of different approaches: from specific story-writing software (Scrivener, Campfire etc.), to word documents, to binders and notebooks, to honest-to-goodness sticky-notes, thumbtacks and string.  Personally I alternate between a documents folder on my computer and a physical notepad/sketchpad for when I’m on the go, but you should pick whatever format feels most comfortable for how you process/visualise information.
Functionally, I think it helps to conceptualise three main levels of outline: Brainstorming, Structural and Detail.  To be clear, you don’t have to do all three.  A short story or one-shot might be served by writing directly from a brainstorming or light structural outline.  You also don’t have to keep them strictly separate.  A brainstorming document might cover some early structure notes or test paragraphs.  A structural or detailed outline might have some brainstorming or research sections as you uncover and solve smaller questions.  Heck, you can have detail notes inside your initial drafts if they help you keep the story flowing.  These are tools you can use, not prescriptions you need to follow.
Let’s talk about the levels:
Brainstorming
Brainstorming is the least structured.  Like the name suggests it’s mostly about getting concepts down and coming up with ideas – this could include early notes for plots beats/ scenes/ character interactions, sketches, screenshots/quotes and possibly research questions for stuff you want to confirm or find out about (e.g. checking source material, or researching systems and potential setting-locations).  You could consider this like early research notes for a class essay – where you know what your subject is and might start with some initial thoughts or focus questions but are still learning and figuring out the broad strokes of your content and stance.  
Despite that comparison, brainstorming is probably the most creatively fun step in the process.  This is not where you worry about things like “quality”, “cohesiveness”, “accuracy/canon compliance” or “cliches” – this is the time for rolling with whatever inspiration strikes you, pouring out any idea you find interested/compelling/cathartic, asking questions, going down internet rabbit holes and generally just enjoying unabashed creation.  This is your raw material: you’re going to cut and shape it later.
Structural
Structural outlines probably have them most utility in giving your story shape and form, especially if your story is long or has a lot of components.  If you were doing an essay, this is the part where you’d figure out your thesis and start grouping each main argument and its supporting points into planned body paragraphs.  For a story, this is where you start sorting your ideas and putting them in order; deciding on your arcs, conflicts and resolutions, working out the order and causality of events, your character motivations and dynamics, where to place key foreshadowing, major scenes and the like.  This is the level where you’re going to try and solve potential story problems – to come up with in-universe explanations and identify possible plot-holes before you write yourself into them.  You’ll likely do extra brainstorming or research in this phase too but it’ll be more targeted – aimed at filling gaps, connecting dots or serving specific needs. 
For longer or more complex stories you might have multiple structural outlines tracking different levels of granularity; some providing an overview of the whole story/ series arc, while other focus on specific characters/ subplots or break things down into individual plot beats and scenes.  You might also spin some of your initial brainstorming into reference or meta documents – content that you aren’t going to directly cover in-story but that will inform or add depth/consistency to other elements.  If you enjoy puzzle-solving then this can be a very satisfying part of the process: there’s nothing quite like hiding a subtle piece of symbolism/foreshadowing, coming up with a sneaky red-herring or finding a rock-solid explanation to make you feel extremely clever.
It’s also worth repeating that you are not beholden to whatever structural outlines you first come up with – your outlines can and should evolve with you as you develop your story and come up with new or alternate ideas.  (Just last year I re-ordered two major subplots and added an extra character arc for Deathly Weapons).
Some stuff to think about for structural outlining:
Remember that, as the storyteller you have full control of the narrative and what happens inside it.  Like I said at the start of my case study on YJ: Invasion’s writing, even the rules of a fiction piece are made up: there is nothing physically stopping you from making the sky be a different colour every five minutes if you felt like it.  If you want something to happen then you can work backwards to reverse-engineer a specific scenario where those things would reasonably occur.  Start at Scene B and figure out what needs to happen to get there from Established Starting Point A.  If you need a character to act a certain way, then you can tailor a situation to trigger that response based on their established personality/ insecurities/ flaws.  You can manufacture specific story problems whose solutions play toward or against the skills and abilities of different characters, or create scenarios which situationally discourage characters from using skills/abilities/tools that might otherwise be overpowered. You can also make the call to deviate from what has been established in order to facilitate a scene or plot point - temporarily imposing a trait for narrative purposes (sometimes referred to as carrying a ball) or Rules Lawyering your worldbuilding to create a technical loophole.  This risk here is that this can feel artificial, jarring or unfair if not reasonably justified within the story logic.  There’s also a limit on how often/ how far you can push this before it risks breaking the story.  If things start to contradict or situations arbitrarily turn on a dime then your audience can lose trust that the characters and world will follow the expectations set by the narrative – they can start to feel narratively unsafe, until it reaches a point where the only way for them to reconcile the dissonance and inconsistencies in the story is to acknowledge that it’s all an artificial construct being externally steered by the hand of the author.   You can do whatever you want… provided you do the work to make audience to believe it.
That being said, try not go get too wedded to the specifics of your early ideas.  Sometimes an element is just not going to fit with the direction your story ends up taking; whether because it’s not compatible with the eventual trajectory of the characters/events/lore or simply because it would be hard to include without disrupting/diverting/distracting from the flow of the story at that point.  In some instances you can take the core of an idea and modify it to find a new place in the narrative; for example by repurposing a scene or piece of dialogue, repackaging information, rescheduling a conversation, fusing concepts together or deconstructing them and integrating the component parts across other scenes.  But in other cases you may decide that the potential problems (whether structural or narrative) introduced by including an element outweigh the value it could add – in which case it’s time to lovingly set it aside.  This is what they mean when they say kill your darlings.  Having a designated document for future story ideas and/or outtakes can help with this (or you could do what I did with Defining Moment and turn an idea into its own side-story).
This can be also a good place to consider more technical story elements, like pacing.  Think about the peaks and valleys of intensity (suspense, intrigue, action, character drama etc.) across the beats of your story; where you might want to ramp things up or down, and how you might use scene and/or chapter breaks to space out information, create breathing room or hold the audience at a certain level of emotion/anticipation.  (For a good short primer, try these videos about Pacing and Tension Cycles in games).
You may also like to use the structure overview as an opportunity to take stock of Tropes and Patterns.  Not to avoid them – you can’t really avoid tropes – but just to see if any are showing up and what they might be saying, even if you didn’t intend for that to happen.  (For a topical example: consider what tropes are showing up around different minority/minority-analogous characters - either in their depictions or how the story treats them - and what message that might be sending.  There’s a lot of bias to the way certain groups and issues have historically been portrayed in media, some of which have baked themselves into now-common stock plots and archetypes.  That isn’t to say you should never use them; just be conscious and careful, especially if your story intends to make some sort of commentary on those topics.)  On a more positive note, this can be another way to learn about what story mechanics you like, both in your own writing and others’.
Detail
Detail notes are the most granular level of outlining, getting down into the specifics of an individual scene or conversation.  These are the least strictly necessary – depending on the length/ complexity of your story, the granularity of your structural outline(s) and your personal writing preference, you may prefer to jump directly from a structural outline into a first draft.  That said they can still be useful, especially if you want to hammer out the fine details of action, dialogue or information-flow while staying a step back from specific prose.  This is where you get things like a bullet-point breakdown of each line/action/piece of narration (for when you have a detailed idea of what’s going to be said/done but not the specific words to describe it) or script-style notes (for when you have the character voices and lines but not the narration or action surrounding it).  As mentioned earlier, you can blend detail notes and rough drafting together – writing some sections out in prose as the words come to you, then breaking into note-form to keep the ideas flowing in sections where wording might be starting to stick. 
An example
Let’s look at my outlining system for Deathly Weapons:
Tumblr media
Now, I want to make it clear: this is not the standard.  This is not even the standard for me.  Deathly Weapons got a bit out of hand, ballooning into a half-season of a TV show: it’s more a series of 12+ self-contained stories in a trench coat than your standard fanfiction.  However, it is a decent example of complex outlining.  I have multiple levels of structural outline – some covering the entire story arc, some covering the individual missions.  I also have quick-notes that I made as a consistency-reference from canon, and some worldbuilding meta I did as a thought exercise to develop one of the character-backstories (the one shown ended up published here on Tumblr).  You can see how I blend the outline types together in my detailed notes, as well as how my approach to outlines has evolved from more brainstorming-focused to more structurally-focussed as the story has solidified.  Again, this is not the standard, but hopefully it gives you an idea of what you can get up to with outlines for a complex long-term project.
Okay, so that’s the basic breakdown of outlining as a process (at least the version I use).  Hopefully it’s got some gears turning. 
However, I also know that it’s more of a framework through which to approach story-building; it’s an organisational tool that helps you set out current and future-planned content in a way that lets you take stock, identify things that need attention and keep track of important details.  On its own it’s not necessarily going to be able to help address the challenges it reveals; in the same way that knowing how to plan an essay won’t necessarily teach you how to research one effectively. 
In Part 2 of this series (yep it's a series now) I'm going to go over some concepts for story-building and editing that might help you during the structural phase. Click here to go to the next part >>
12 notes · View notes
waywardsalt · 2 years ago
Link
I collected my current Phantom Hourglass oneshots into a series! The amount of organization you can do on ao3 is cool. Anyways, they’re all in one spot now and any future oneshots will most likely be added to this series.
5 notes · View notes