#it's most certainly just a tonal difference
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artificial-ascension · 1 year ago
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Wammys in L Change The World: Wammys raises these kids to be intelligent and successful people. Mr. Wammy is the kindest most amazing old man ever
Wammys in LABB: These monsters made B into a serial killer. A fucking died. Wammy grooms these kids solely to recreate L.
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inaconstantstateofchange · 11 months ago
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Halsin and Silvanus
In the course of my recent research on Bane for a lore request fill, I found myself coming across a lot of very interesting information, previously unknown to me, about the other gods of the Forgotten Realms — in particular Silvanus. There was enough there that it inspired me to direct some extra research hours into this writeup, exploring all the reasons why Halsin is a quintessential Silvanite.
If you would like any more information on anything included here, please feel free to drop a comment or an ask, as there is truly so much that I just don’t have the space to include. (I usually end up with about 12-13 pages of source quotes before I begin one of these meta posts.)
My usual note that, as ever, these writeups will align with current 5e lore, and draw from 3.5e for additional supporting information. On rarer occasions – and always noted – I will reference 1e and 2e, but with the caveats that there is much more in those editions that is tonally dissonant with the modern conception of the Forgotten Realms, and thus generally less applicable.
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Silvanus is easily one of the most misunderstood gods of the Faerûnian pantheon. This is even pointed out directly within his section of the 3.5e Faiths & Pantheons (an incredible resource if you are looking for more detailed information on the gods of the Forgotten Realms!): 
Nevertheless, most outsiders view the church of Chauntea, as patrons of agriculture, as being favorably inclined toward the expansion of civilization, while the church of Silvanus is the implacable foe of those who would settle new lands. Neither impression is correct, yet the church of the Oak Father is often perceived as little different from those faiths that venerate the Deities of Fury.¹ [emphasis added]
Silvanus is most often perceived as strictly and impassively neutral, and intrinsically opposed to civilization in all its forms. While the former is something close to true – he is a very neutral-aligned deity, albeit not necessarily in a way that matches the popular conception of the term – the latter is certainly not. Humanity (if you’ll forgive the use of the term to designate in broad strokes the non-animal denizens of the Material Plane) is another facet of nature, one given equal consideration to the rest – plant, animal, and other – by Silvanus.²
While as a whole followers of Silvanus have a preference for the wilds and the deep forests, this is by no means a concrete rule. In fact, Silvanite clergy – those known as druids – are not uncommonly found in enclaves in larger cities of the Sword Coast and beyond, including Waterdeep.² Typically these druids will “create gardenlike walled areas of wild forest within the city limits.”¹ Wherever they may find themselves, Silvanite druids work to maintain the Balance of nature around them, through education and direct action both. 
Silvanus’s dogma has much to tell us about his philosophy, and that of his followers. I’ll be splitting notable excerpts and their relation to Halsin into sections below. 
Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best.¹ 
Halsin was, from the first moment I met him in-game, so notable for his calm self-possession, and the clear forethought he gave to his actions and those of others. He does not feel bound by the expectations or approval of others – as noted in the dialogue he shares with the player if they compliment his choice of successor – but instead makes his own path following the direction of Silvanus’s wisdom and will. 
Resort to violence and open confrontation only when pressured by time or hostile action.¹
This is showcased numerous times throughout the game, but perhaps best evidenced by an in-game note, from an unlikely source: the Priestess Gut. The note that you can find from her, regarding Halsin’s capture, notes the following: 
Said he thinks there's somethin' rotten inside us. Inside me. Reckons he can help get rid of the rot. I told him we don't need any help from nobody. Never did. And especially not now the Absolute's taken a shine to us.³
Despite the immediacy of his capture at their hands, and the preceding attack already lodged against himself and Nettie⁴, Halsin’s primary impulse is to attempt diplomacy, and render aid. This only changes when his length of captivity has made it clear that there will be no changing the minds of the cultists, and they must be dissuaded by stronger means.
Banish disease wherever you find it¹
The way Halsin is first introduced to the player is as a healer – and not just any healer, but a masterful one, known throughout the region, who has the best chance of being able to assist with any manner of strange ailment. It is clear in all ways, as well as in the scenario referenced in the preceding section, that this is an aspect of Silvanus that Halsin strives to embody at all times. 
Seek out, serve, and befriend the dryads and learn their names.¹
Particularly if we understand the reference to dryads here to extend to all fey spirits of nature, this gives new depth to Halsin’s friendship and devotion to the nature spirit Thaniel. Halsin, as a druid generally, and as an Archdruid in particular, would have a solemn and divinely-ordained responsibility to redress the upheaval of the Balance within the Shadowcursed lands. For that reason alone, it is no surprise that it was his primary motivation and consideration for nigh on a century. 
However, even above and beyond that, Halsin had an additional motivator. Even before he became a druid, potentially before he was exposed to the teachings of Silvanus in anything but the most vague and general of terms, he was living them out by befriending the local nature spirit, learning his name, and seeking to understand, serve, and protect him. 
Make others see the balance and work against those that would disturb it. Watch, anticipate, and quietly manipulate.¹
The primary source text I am using to draw this connection was written neither by nor about Halsin, yet I believe it still clearly reflects on him, for reasons that will become clear. This text is from a logbook recording activities of the Emerald Grove during the year 1371, 121 years prior to the start of the game’s storyline, and some years before the defining events in the soon-to-be Shadowcursed Lands. 
6 Uktar: Sent two druids, some of the newer recruits, up north. Village there has had two years of failed crops and are unlikely to survive the next winter. 9 Uktar: A group from Baldur's Gate arrived. They've set up camp on the edge of the forest. Two bears and a fox came by. Their territory has been burned out. Half the fox's cubs died. Paying this new group a visit tomorrow. 10 Uktar: Visit did not go well. After telling me where to shove it, they said they'd cut down half the forest and burn out any wildlife that dared to stick around. Claimed they were going to 'farm the land and make a new city of their own.' Time to get creative. 12 Uktar: Mudslide did the trick. Buried half their farming equipment and made the rest useless. They won't be back any time soon. Got reports of a Red Wizard in the village south of here. Sending three rangers to investigate. If they catch even a whiff of a red cloak, I'm contacting the House of Silvanus.⁵
Given the timeline, while this is unlikely to have been written by Halsin himself, it seems like a strong possibility that it was written by his master, the previous Archdruid of the Emerald Grove, who perished in the fight against Ketheric Thorm. This is supported by the clear evidence that the author was an individual in a position to give direction and command to those around them, and to make the call for how to deal with various situations. Given too what we know of the druidic leadership structure, Halsin would have been the previous Archdruid’s Second, as Kagha was his.⁶ 
This man, then, would have greatly influenced Halsin as a druid of Silvanus and as a leader both. We can presume that this watchful duty and deliberation was one that Halsin himself took over, charged with doing his part to maintain the Balance of the region around the grove.  This last point especially becomes even more significant in light of the following information, which comes not from Silvanus’s dogma, but rather from a description of his followers and traditions of worship: 
Members of the clergy work to redirect development and control populations through covert sponsorship of brigands, breeding and selective placing of predators, and other means. It is essential that such work be as secretive as possible, so that most folk view the servants of Silvanus as essentially benign lovers of trees. Wildlife breeding, nursing sick animals, and replanting trees and wild shrubs are all work that should be done as publicly as possible to support this perception – and as necessary work to redress the slipping Balance, of course.¹ [emphasis added]
It is clear from all preceding evidence, and this excerpt in particular, that the druids as a whole put far more thought and strategy into every aspect of their appearance and the perception of them than they would ever want outsiders to become aware of. Halsin himself corroborates this in-game, noting that, while druids might not like politicking, that certainly does not mean they haven’t the skill for it when called upon. 
For the sake of… well. (I have been advised by my legal counsel not to use “brevity” here.) Regardless! For the sake of my sanity and your time, I will refrain from going into further detail on specific instances that show this to be true of Halsin. I will merely encourage you, the reader, to consider the value this brings to his character and druids as a whole, and hope to encourage new appreciation for their refreshing complexity. 
In closing, I leave you with one final quote: 
Superior patience, natural knowledge, and anticipation are the hallmarks of a worthy servant of Silvanus.¹
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¹ Faiths and Pantheons. 2002. p. 63.
² Dragon Magazine #412. June 2012. pp. 22-3.
³ Rancid Note. In-Game Text. 
⁴ Halsin’s Journal, Vol I. In-Game Text. 
⁵ Logbook XII: 1371. In-Game Text. 
⁶ Grove Annals. In-Game Text.
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devsgames · 9 months ago
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Open-World AI Design: On The Conflict Between Systemic and Scripted Behaviours
I've been playing Skyrim recently, and having not played it for over a decade one thing that has really been standing out to me is how painfully stilted the scripted NPC interactions are in the game. Seeing just how rough these sequences are reminded me of my own experiences designing non-systemic moments in primarily systemic-open world games, and I wanted to reflect on that.
Disclaimer: I recognize that "Why does the AI in this open world game suck?!" is a common complaint The Gamers have and that it's not a new observation by any stretch, and please don't misconstrue me as bashing A Thing You Like. You can still like it. It's fine. I just think it's interesting how the needs and philosophy of open-world AI often encroach upon and affect the execution of highly scripted sequences in open-world games like these.
THE PROBLEM: SCRIPTED INTERACTIONS
Here's a clip of a sequence from my playthrough of Skyrim that illustrates part of the problem. For context, this sequence occurs at the end of a quest chain wherein you help an old and sick alchemist and his apprentice create an ancient artifact he's been trying to make for his entire life:
I think there's a lot of things that are incredibly lifeless (haha!) in the execution here:
The apprentice is standing at the foot of the bed and not next to it, while the mentor is sleeping on his side and not even looking at him.
The transition from Sleeping -> Ragdoll death when the mentor dies looks REALLY goofy.
The phial the apprentice explicitly mentioned as 'filling up' isn't visible anywhere in the scene at all.
The sudden transition from death -> NPC approach -> conversation leaves no room to organically breathe.
The narrative feels incredibly serious and sombre, but the execution is so hard to take seriously.
The ambient music is jaunty and heroic, when tonally the interaction is very sad.
The player doesn't really have much to do here, aside from stare in the corner while waiting for two AI to talk.
The narrative feels incredibly serious and sombre, but the execution is so whiplash-y and abrupt it's hard to take the outcome seriously.
Now first I want to preface that there's a few obvious causes for some of the awkward 'genericness' of this scene, much of which is rooted in more standard production/resources issues with any AAA open-world game. For example, creating an animation of someone holding the phial in question while it fills up would be too expensive to justify creating for just one side quest, only for it to never be used again. While it certainly doesn't help the sequence, I think there's always varying degrees of 'eh whatever it's a video game' plausible deniability that happen here among players too, and it's always understandable that elements like these might fall absent from this scene as a result. It's also a dang video game from 2011, so that certainly doesn't help.
Aside from that, I think a big issue in realizing scripted sequences in open world games like this stems primarily from open-world AI and interactions are often fundamentally at odds with these types of scripted scenes, which in turn reflect poorly on the implementation of the latter.
WHY SYSTEMIC AI?
To understand why scripted sequences can easily feel stunted it's helpful to look at what an AI in an open world context is most frequently expected to do, because it's the baseline of how an AI performs in an open-world game.
In a traditional game a "bandit" AI might only really need to do basic behaviours that have concrete and easily-defined outcomes, such as search for a player and attack them until they die.
In an open-world game like Skyrim an AI primarily has to act believably in an open world where almost anything is liable to happen. A "bandit" in an open-world context would need to keep a running track who is hostile and who is friendly (based on a variety of different changing parameters), pick and choose different locations to travel from organically, travel to potentially unknown locations across a persistent world, use modular systemic behaviours in a way that still appear organic and unique, remember which points it needs to be travelling to and from, what areas it can and cannot go, flee from combat, understand what objects in the world it can and can't interact with, and a lot lot more on top of that. What's more is every AI in the game have to run these same calculations themselves at all time about everything around them - there's a ton of moving parts and AI with different objectives and executions operating at the same time. This is also why systemic AI in open-world games tend to suck - because an open world is inevitably going to write realism cheques that no AI can feasibly cash because there's so much going on in an open-world game.
However there's also good reason why all this complexity is necessary! Killing a bandit who is stationed idly at a guard post in his camp is passable encounter, but killing a bandit who accidentally draws aggression from a patrolling sabre cat from the forest nearby his guard post creates a story out of what was otherwise just an okay encounter. These systemic behaviours are often what people like and expect to see in open-world games to give the world flavour.
On Far Cry there was a name for this sort of concept: the "anecdote factory" - the idea that any sort of emergent experience should make up a fun 'anecdote' for people to talk about and reflect on afterwards, and this approach to AI design is usually built to supports those systemic and organic narratives. This systemic-first AI design is a large draw of what makes open-world games what they are - without this the whole world easily can feel rigid, predictable, and lifeless.
Now this is all well and good, I hear you say, but weren't you just complaining about scripted sequences? Why are you talking about systemic AI? How are these two even related to each other?
Well herein lies the issue: what happens when your immensely systems-based AI needs to do one hyper-specific thing exactly as you planned?
THE FRICTION: SYSTEMIC VS. SCRIPTED
Scripted AI design is often a philosophical counter to systems-driven AI - while a systemic open-world AI needs to calculate many different elements and act out generic AI behaviours on the fly, scripted AI often needs to successfully do a sequence of bespoke behaviours the same way every single time, usually in relation to a larger narrative or sequence.
This causes friction - potentially a lot of friction, depending on the implementation.
The initial assumption most people would have is that if a designer really needs an AI to do one thing perfectly, then they should just force the AI to do it! After all, if it's that important, then why not make absolutely sure it gets done? However, the problem with this approach is that forcing an open-world AI to do just one thing actually makes the AI less realistic in context of an open world game.
In the above scene lets say the player hates the apprentice and decides to blast the apprentice with a fireball while he was speaking to his master. They'd then logically expect the apprentice to react to being hurt by the player and become hostile (as anyone would be, if hit with a fireball). This would be expected to break the sequence as combat would ensue as the apprentice tries to get revenge. This is believable, as it would make the apprentice feel more like an actual human being with the desire to not die. If by contrast the apprentice was forcibly scripted to perform his lines and execute the behaviour like nothing happened, it would feel even worse! This is why most open-world games will actually almost never force AI to perform scripted behaviours if they can help it, because it usually reflects poorly on the intelligence of your AI should anything else happen during the execution of the event.
Unfortunately, the tradeoff to ensuring scripted AI still abide by systemic rules is it means that scripted AI are now expected to perform actions are now operating at the whim of systems, which may choose to override it at any time. For example, if the systemic AI overrides the scripted component of the AI, the apprentice may get distracted by something (a passing enemy, a wandering animal, a stray arrow from nearby combat, etc.) and not complete the sequence as it was intended. This might not seem like a major issue, but keep in mind that a scripted AI failing to perform a task usually results in a sequence break - which in terms of scripted sequences can break a player's entire playthrough. It also reflects poorly on narrative, when scenes of narrative importance might be undermined by systemic nonsense that may happen.
Whenever mission designers witnessed these sort of behaviours on Far Cry the inside joke was that we were just abiding by the "anecdote factory" philosophy. After all, the AI was acting systemically by-design - it just so happened that the anecdote was that a systemic behaviour distracted them. :)
In fact on the production of Far Cry 6 I spent actual months troubleshooting and wrangling AI that just would not adhere to scripted sequences due to the overriding of systemic AI behaviours. For every minute you spend in a scripted sequence you can bet there was hours and hours and hours of unseen troubleshooting behind it!
Now what does any of this have to do with how awkward this conversation looks?
The philosophy of your game design extends downward, and systems-driven is no exception. Instead of using special, bespoke behaviours in quests it becomes cheaper and safer to bank on existing systemic that are widely tested instead of trying to push the limits of what an AI can do. Remember that a sequence failing to execute can block a player's progression entirely, or alternatively result in a ton of work or additional bugs for a level designer putting them together. Safe execution is usually the #1 priority, and that's a tough thing when lots of your scripted implementation is relying on the tech equivalent of shoestring and bubblegum holding it all together.
Even this small scene reflects the drawbacks of a systems-driven philosophy. A good example here is when the mentor dies - he doesn't smoothly transition into a 'death' state, or lie still with his eyes closed, or something more appropriate. Instead, he pops into a ragdoll and plays his generic death sound effect, because his AI is adopting the same generic systemic 'death' actions any AI in the game would. It's how an AI was designed to die from the ground up across the board, so this AI has to die like that for the rest of the game's systems to properly work around it. It could look cleaner, it could look nicer, but for a scripted sequence in a system-driven game it just needs to work.
You'll also notice the apprentice doesn't have any particular uniqueness to his behaviours around the master. He doesn't kneel next to the bed, or do much else for that matter - he just plays his idle on a point until the scripted sequence tells him not to. In fact outside of combat in Skyrim you'll notice that most NPCs use these generic animations because they're built into the AI and are the most likely animation to work in the widest number of cases. In fact, I could probably list the most commonly used animations in Skyrim based on how many times I saw them while playing. A Quest Designer could try to spice a scene up or add variety, but most of the time that would create unnecessary risk around these sequences, so in most instances safe and universal generics are the way to go - which unfortunately limits visual interest because they don't adapt well to unique contexts (like the death of a loved one).
Even something seemingly small like changing music - if we ignore the cost of creating new songs - can bring unnecessary risk. Music is also handled systemically by the game's systems, transitioning based on environment and combat with different enemy factions, so overriding that to play unique songs brings even further risk on a scripted setup - what if combat breaks out during the sequence? Or if the overridden music isn't correctly reverted back by the system? The safer option is to work closer to the bare minimum (i.e. leave the music as-is) than it is to actually push the envelop a bit and bring on further risk.
Conclusion
Thanks for reading! Hopefully this sheds a bit of light on how scripted interactions are uniquely affected by systemic design philosophy and some of the drawbacks surrounding it. I feel fairly confident that any open-world game has had to deal with the friction between these two approaches and needed to meet an awkward middle ground as a result. After all, it's sorta an inevitability when you're making massive games intended to mimic a believable world.
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tmntkiseki · 3 months ago
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I have finally watched Teenage Mutant Ninja Turtles II: The Secret of the Ooze (beware for OPINIONS)
And the tl;dr opinion: I am surprised by how much I liked it
Obviously, it wasn't as good as the first movie and I definitely have a few issues with it, the biggest one being that with the exception of Donatello, the turtles barely used their weapons. I know this was because people complained that the first movie was too violent, but C'MON, PEOPLE. If Leonardo has a pair of swords strapped to his back, he should be using them, damn it!
My other big issue is Casey being completely absent from the plot. I might have been forgiving towards this if they provided an explanation somewhere in the script (something like "His mother is not doing well and he needs to take care of her,") but he's just gone with no acknowledgement that he even exists and it is so jarring when he was such a prominent member of the cast in the first film. Subsequently, I'm extremely divided on Keno. I do really like him as a character, and I wouldn't mind if they brought him back in another iteration at some point, but he ultimately feels like a substitute for Casey that they didn't actually need.
But otherwise, most of my complaints range from minor nitpicks to stuff that I'm not necessarily sure is actually a problem. For instance, the turtle costumes don't look as good, but I feel like that's more to do with the brighter lighting rather than a genuine decline in the overall quality (the darker lighting of the first movie did a lot to hide the imperfections in the suits.) April being played by a different actress certainly is weird, but Paige Turco does a pretty acceptable job playing our intrepid reporter, even if I do still prefer Judith Hoag. The overuse of slapstick comedy is a little grating at times, but there were a lot of jokes that made me laugh so I can let it slide. You win some, you lose some.
The really interesting thing though is that unlike the final two seasons of the 2003 series, the tonal change didn't actually bother me all that much. I think it was because despite the tonal change, the turtles, for the most part, still felt very in character when compared to the first movie. In Fast Forward and Back to the Sewer, there were a number of lines that genuinely went into "He would not fucking say that" territory, but here? Yeah, it' still the same turtles from before, just a little bit goofier.
And now for a bulleted list of pretty much everything I liked or am at least accepting of.
Even if I'm sad that Leo, Raph, and Mikey barely use their weapons, the fight choreography for the movie was still fantastic.
I know that both Raphael and Donatello's voices were recast for this movie and in terms of Raphael, Laurie Faso does such a convincing impression of Josh Pais performance that you can barely tell that the actor was changed.
As for Donny, I actually like Adam Carl's voice for him better than Corey Feldman's (not sure if this is a controversial opinion or not, but that is how I feel)
Speaking of Donny, they did put more emphasis on him being the tech guy of the turtles. That was the only thing I found off about him in the first movie, so I'm glad about this.
Listen, I know Jordan Perry's character is basically a stand-in for Baxter Stockman and he might as well just have been Baxter Stockman, but there is something I just absolutely love about him and his dumb bow tie.
Tokka and Rahzar... not entirely sure how I feel about these two? I think I like their concept enough and for the sake of the movie's plot they were utilized reasonably well. I just wish they had more personality than "literal infants." (Also, I feel dumb. I've been pronouncing Rahzar's name as "Raah-zahr," but for most of the movie, it's pronounced like razor.)
Even though there aren't really any significant character arcs in this movie and thus very little character development for the turtles, I did really like the brief angst that Don and his brothers had after finding out their mutation was a complete accident.
Frikkin Super Shredder. His appearance was extremely brief, but I can understand why the concept has been revived so many times in the franchise since this movie because it is so cool.
Do genuinely love the movie's soundtrack. Who the hell is Vanilla Ice, though?
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doctornolonger · 2 years ago
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Did you know the BBC wanted a young Doctor spin-off, but the Doctor Who production office shut it down, so all the ideas for it became the CBBC show Leonardo?
or,
You want a Deca spinoff? We’ve had one all along!!
It’s well-known that CBBC had planned a young Doctor spin-off before they commissioned The Sarah Jane Adventures. As RTD put it in The Inside Story (2006), “Children’s BBC approached us. They wanted to do a drama based around the idea of a young Doctor Who, but I said no to that. Somehow the idea of a fourteen-year-old Doctor, on Gallifrey inventing sonic screwdrivers, takes away from the mystery and intrigue of who he is and where he came from. So instead I suggested doing a series with Sarah Jane Smith, because she'd been so popular in School Reunion.”
But is it possible that CBBC didn’t throw out the idea, and “a fourteen-year-old Doctor on Gallifrey inventing sonic screwdrivers” became “a fourteen-year-old Leondardo da Vinci in 15th century Florence inventing new futuristic technologies”? Many thanks to my friend Poseidome for pointing me to this connection, which came from the same rumorhound who told me about the Dalek rights situation and abortive BritBox reshoot plans:
Leonardo is what the young Doctor spin off was going to be. “Fantastico!” as his catchphrase. The series would follow the Doctor, Master, Rani, and friends uncovering a conspiracy within the Academy and Time Lord society. The Doctor and the eventual renegades at the heart of it all. The Doctor’s ideas being stolen, his future has been foreseen, Time Lords trying to stop it, etc. All that kind of stuff. There’s even a Borusa stand-in played by Alistair McGowan!
(More under the cut…)
The cast I believe would have been the same, along with the budget, filming locations and costumes. Just adapted to be more sci-fi. CGI shots of Gallifrey, actual futuristic technology, classic monster cameos, that kind of thing.
Most if not all the ideas for the young Doctor series are in the Leonardo trailer still, as they kept 99% of the concept. The independent company tasked with adapting it had already done all the development before the idea got canned. Storylines, scripts, characters, costume ideas, locations, sets. If you watch the first series, the story arc and scripts should still be clear what they originally were, so it sort of still is, in a weird way, a bit of Doctor Who media.
I think it would have been really popular. I believe it would have broadcast in a gap year, or between split seasons. Similar to what they later did with Class, but instead of late teens, it was for the Sarah Jane Adventures demographic.
I’ve not seen the second series, but my understanding is its a lot more it’s own thing, as by then they’d had time to redevelop it outside of being a reworked young Doctor show. Hence why series 1 is the way it is, and series 2 tonally different.
I’ve done some digging to try to verify this rumour, including reaching out to one of the series 1 writers, but I haven’t found anything definitive yet. I rather doubt that development had gone as far as costumes, sets, etc., given how early in the process RTD seems to have shot it down, but it’s certainly true that the cast list matches perfectly. Plagiarising freely from the Leonardo Wiki:
Jonathan Bailey (Psi from “Time Heist”!) as Leonardo da Vinci, a young apprentice who loves painting, inventing, and creating new things. As the BBC Press Office put it, “He’s not just a genius; he’s an unstoppable, free-thinking creative force who’s always ten steps ahead of the rest.” Obviously the Doctor.
Flora Spencer-Longhurst as Tomaso/Lisa (of “Mona” fame), a girl who lives disguised as a male apprentice at Verrocchio’s workshop in Florence. According to the rumorhound, this would have been the Rani – although she also sounds a bit like Alanir …
Akemnji Ndifornyen as Niccolò Machiavelli or “Mac”, the number one man when it come to fraud or theft. He has a network of urchin spies and cut-purses throughout the city, and he likes money-making schemes and mingling with the rich and famous. Leo sometimes has to get him out of trouble. Obviously the Master.
Colin Ryan as Lorenzo de’ Medici, a wealthy boy largely bored of his life of luxury who enjoys sneaking away to join his friends. He is anxious to please his father, whom he greatly admires. The Monk, perhaps?
Alistair McGowan as Piero de’ Medici, an ambitious man and cousin to the Duke of Florence. He keeps a close eye on all happenings in Florence, and he heads a mysterious secret society. Borusa.
James Cunningham as Andrea del Verrocchio, Leo and Tom’s strict maestro. Leonardo is very loyal to him. The Doctor’s mentor Azmael, or an original character?
In light of this, I could totally believe that the blueprint of the young Doctor series was reused for Leonardo. If true, the transposition of the characters from Gallifrey to late 15th century Florence was frankly inspired. TIL Machiavelli and da Vinci were actually contemporaries!
(Incidentally, one of the script editors of Leonardo, Nina Métivier, also played a role in some of my favorite stories from the Chibnall era: she edited “The Woman Who Fell to Earth” and “It Takes You Away” in Doctor Who series 11, and of course she wrote “Nikola Tesla’s Night of Terror” in series 12.)
This wouldn’t be the first time that planned Doctor Who stories have been repurposed for other series: Wizards vs. Aliens (2012–2014) was made by the same creative team and played in the same timeslot as The Sarah Jane Adventures, and at least one episode was based on a SJA script that had gone unproduced after Elisabeth Sladen’s untimely death; some Dirk Gently and Hitchhiker’s Guide to the Galaxy stories had their roots in Douglas Adams’ rejected or unproduced Fourth Doctor pitches; and quite a few rejected Wilderness Era book and audio proposals eventually found homes outside Who, such as the Sixth Doctor pitch Smoking Mirror, which ultimately became into the Faction Paradox novel Against Nature.
But unlike those cases, where we know the character dynamics of the Doctor and their companion or Sarah Jane’s friends so we can spot their analogues in the new contexts, this young Doctor series is an attempt to do something new. Maybe we can spot the young Doctor and Master [edit: or can we?!], but we’ve never seen their friendship anything like this before – and as for the Monk being an impressionable kid trying to impress his father? It’s completely new.
We don’t have anything to compare Leonardo against: its existence is literally the only surviving hint of CBBC’s vision for the young Doctor and friends. And what a compelling hint it is!
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sendmyresignation · 9 months ago
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if you wanna indulge me, id love to hear your opinions on sing (all of mine are detractory which i know isnt the complete view of the song)
omg id love too!! sorry this took me a sec to formulate post-work haha. i know we don't agree about sing but honestly that's the beauty of music opinions- I feel like it becomes easier to define what I like about things when faced with legit measured criticism anyway
for me, i want to start with the structure and instrumental since it's usually not mentioned (most of the criticisms of sing are exclusively lyrical or intention-focused). it's so cool. and evocative. and full of tension!! my favorite use of synth on danger days, plus the keys and the drums (man i love the dd studio musician drums lmao), really emphasizes sing as a suspended moment both in the album (necessary bridge, tonally, between bulletproof and planetary imo) and in the track itself- its alllll building up to that bridge and final chorus. but there's all these little pieces- the backing vocals, there's so many hidden guitar parts that riff just under all the noise, that opening like, tambourine. sorry for not having a quote on hand but Ray's said he really loved writing sing and it's so totally obvious to me. especially live- part of the reason I was soooooo excited for sing swarm tour edition is that even during dd ray was like absolutely shredding for sing after the bridge. and everytime time it's so good. part of the reason the lyrics don't bother me is sing could stand alone instrumentally and I'd still want to listen to it. (sing also reminds me of Ray's solo music- the sentiment is more significant that the lyrics and the music is itself a vehicle for storytelling)
also though, i think there's a lot of intention with sing (it's up to the listener to determine if that paid off obv) but within the context of dd the record as a pirate radio station, sing has always read as a trojan horse song. making it a single too, like once a song takes on a life of its own outside the record there's new meaning and circumstance. so both within and outside the killjoy universe sing is a vehicle for not just the bridge but the overall sentiment of dd (how fucking excited was gerard when glenn beck took the glee bait) like, yes, i do agree they could've benefited from another pass over the lyrics (i will always defend keeping "sing it till your nuts" bc its sounds like sing it to your nuts though) but I don't personally get the criticism that sing isn't "specific enough" about what exactly it's against or is too optimistic about "sing it for the world"-- i think there are songs on the album (notably planetary right after it!) which do that job just fine. dd is gerard in arguably top lyrical form so theres a lot of meat in the rest of the record like. sing it for the world is a purposely simplistic art is the weapon. like those are the same sentiments rendered very differently!
also like. i do think there was a very directed target at the younger part of their fan base here (girl/boy) which is sweet. to me. like i did hear sing first when i was a young teen (one of the few dd songs i was familiar with) and it did feel huge and empowering at that moment. my chem are their best when they are navigating the dualities of their specific fame, which includes simultaneously making very serious, adult rock music which is concerned with violence death grief and sex, as well as being a role model for younger people and taking them seriously and neither of these are in rhetorical conflict with each other. so like whatever sing is a little juvenile. but it's still filled with passion! taken as a legitimate project with a creative instrumental and a narratively-driven music video. I like that aspect, it works for me. I'll never call it my favorite my chem song but its certainly not the worst when you add in the bridge (i wanted to prove my point without the bridge but like. damn!! it's a good bridge!!!). that's my spiel.
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canmom · 3 months ago
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music in sign languages
was thinking about how music is probably the closest thing to a truly human-universal art form, given as far as I know every culture has some kind of music, and it probably predates e.g. ceramics, textiles and painting, since you really only need your own body to make music. (i think the only earlier candidate I can think of is sex. does that count? depends how you define art form but I think it does.)
the obvious possible exception for music is... well, some proportion of d/Deaf people. certainly not all; many d/Deaf people enjoy music, both because it's a category that encompasses a pretty wide range of hearing, and also because the tactile sensation of vibrations can still be felt - especially at live music events and such where the bass is really strong.
still, this kind of thought led me to wondering if there is a sign language analogue to singing or rap. and... there is! in the UK at least it seems to be known as 'signsong'. there's one artist called fletch@ who performs covers of pop songs in BSL...
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and there's SignKid, a London-based rapper who also performs in BSL as well as doing music production, using tech like the vibration board in this video to sync it all up...
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so now I'm really curious like, what features signsong shares with singing. obviously it is like dance in that it involves rhythmic motion to music - but unlike dance, each motion is conveying like, specific semantic/grammatical meaning within a larger language. as well as rhythm, is there an analogue to pitch - signing 'high' or 'low'? dynamics? could you sign in harmony with someone? what are the differences between signsong influenced by rap and by pop music? i bet there's so much linguistic nuance, but I'm not sure where to find out more.
the above performers sign in BSL. I did a search for ASL rap and mostly found videos about sign language interpreters at rap concerts, or covers, for example interpreter Amber G covering Eminem...
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...or this video in which three interpreters take turns covering Wiz Khalifa. (The host doesn't seem to be taking it too seriously, which is a shame, because a sign language rap battle is legit a great concept?)
Amber G has a whole lot of ASL song covers it turns out, including most of the entries in this playlist of ASL songs.
I also found a channel that does ASL covers of Jonathan Coulton songs, for example:
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This one is interesting because it has two backing signers, who seem to repeat the same couple of words to support the main signer.
So far I've only found covers, and not yet original songs in ASL of the kind that Signkid is composing in BSL. I feel like there must be some - there are surely many more ASL signers out there - so I'm probably just not using the right search terms. (The term 'signsong' seems to be British only as far as I can tell, or at least I haven't found examples of Americans using it.)
I wonder how music would develop if humans didn't have a sense of hearing and instead communicated largely by signing? I feel like we would still have an appreciation of rhythm, that seems somehow more fundamental than sound even if hearing people mostly encounter it through sound. What sort of instruments would we make if we were focusing on the feeling of vibration in the body rather than tonal sound?
Or would a better analogue be something like a visual instrument, something kind of like wotagei (a japanese dance form using glowsticks associated with idol culture)...
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I'd fucking love to see how a purely visual/tactile musical performance, with sign languages and whatever other tools to 'harmonise' visually, could work.
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natlacentral · 9 months ago
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As ‘Avatar: The Last Airbender’ Debuts To Strong Audience On Netflix, Creative Team Looks Ahead To Expanding Live-Action Adaptation
The results are in, and Netflix‘s Avatar: The Last Airbender seems to be a hit. 
The live action adaptation topped the streamer’s weekly English-language TV list with 21.2M views in its opening weekend. According to Netflix, it reached the Top 10 in 92 countries. It was edged out as most-watched title of the week by the Swedish natural disaster film The Abyss.
That’s a strong showing for the eight-episode series, which was another big swing for Netflix as it continues to dip its toes into anime-inspired content. In fact, Avatar managed to surpass One Piece in its debut weekend.
As with One Piece, Netflix was firing on all cylinders to launch the series, partnering with Serena Williams and even taking over the Las Vegas Sphere. So far, the Avatar global social campaign has reached 1.53B impressions, which is on par with both One Piece as well as Netflix’s hit series Wednesday. The main trailer alone has amassed 85M views to-date, while the #AvatarTheLastAirbender hashtag has generated 1B global views on TikTok in the past week.
Avatar marks Netflix’s second successful live-action anime adaptation, after a rocky start in the genre with its adaptation Shinichirō Watanabe‘s anime classic Cowboy Bebop. While die-hard fans of any animated series are likely to have a few things to say about their live-action counterparts, the streamer appears to be finding a groove when it comes to how to bring these stories to life on the small screen. 
“We’re trying to make a show for the most viewers possible. That doesn’t mean that there’s anything we’re gonna leave behind from the animated series. There’s not more purposeful deviations in order to make it acceptable for a broader audience,” Avatar executive producer and director Jabbar Raisani told Deadline. “I think it’s really attempting to be as faithful as humanly possible to the animated series, but also knowing that we have to fit it into this eight-episode, driving narrative that keeps us streaming.”
Other than missing story elements, which are obviously necessary when adapting from a 20-episode animated season of TV, one of the larger changes audiences might notice is the tone. 
“There inherently has to be a tonal shift as you’re moving towards live action, because things that work in anime won’t necessarily work with real people,” Raisani explained.
While animation can often boast a more exaggerated tone, that isn’t as possible when it comes to live action. 
“One of the things I did, specifically thinking of directing, was just working with the actors on different versions of the take. So with Sokka, with his humor, for example, we would do a version that was the flattest read, and then we would get more and more big and campy and over the top,” Raisani said. “Ian was great at giving a range. That allowed us in post to say, ‘Okay, let’s go funny’ or ‘We can go bigger’ or ‘Oh, man is now starting to break the tone and it feels cartoony. It doesn’t feel like he’s in the same show as everybody else.'”
Something viewers may notice remains faithful to the animated series is the dynamic camera movements, many of which came directly from the source material. 
Raisani described an Episode 4 scene where Aang backflips over a boulder. Not only does the scene come from the animated series, so does the shot used to capture it. 
“I literally just looked at the animated frame [and said], ‘Okay, we want to make this literal frame but with real people,” he said. 
It’s a bit preemptive to say whether the series will end up among Netflix’s most popular, since the series will have a 91-day premiere window and would need more than 83M views to achieve the feat. However, it certainly bodes well for a renewal. The good news is that the creative team appears to be chomping at the bit to expand the story and address anything that might have been missing from Season 1. 
“There’s stuff that we filmed that I love that isn’t in the show. There’s stuff that I love the idea of that we filmed and it just didn’t fit,” Raisani said. As a fan of the original animated series himself, he knows that audiences might be yearning for more than what they were able to fit into the first season.
“If we get another season, then we will certainly have those things, because I know what we missed now and I know how to do better the second time around,” he said, adding: “The animated series is a really good guide…for where the show can go.”
More specifically, Raisani said he’s already exploring new ways to shoot scenes that involve bending that would give the actor more agency on set and, in turn, make the final product feel more organic. He pointed to fire bending as one of the trickier elements to master, explaining that each actor had a light on their hands to emulate the fire, but they weren’t able to manipulate it themselves, which presented some restrictions. 
“If they could trigger their own bending… I think we would have a more seamless product,” he mused. “So stuff like that you’ve just got to try it and then you learn and then you do it again, but better than last time.”
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blackgirlcouch · 5 months ago
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Here’s my unsolicited two cents; some creators I have immense respect for have taken affront at the “soapy” direction “The Acolyte” has pursued with its latest 6th episode edition. While I certainly have my own hiccups with the pacing of transition, (and the show in general) I’ve picked up on nuggets along the way that weave, albeit a slightly frayed thread, with OSHA’s characterization to make all the things Qimir is saying appealing; adding in the sexual element only heightens that tension which refreshing.
We have explored every primarily masculine traits for those characters seduced to the dark side; ambition, power, anger, revenge, loss, fear, even love in the case of Anakin but never has Star Wars are portrayed characters that experience “lust," "hunger," "longing," so when Qimir brings up “desire” imo it isn’t soapy as much tantalizing the femininity of the protagonist by emphasizing the primitive emotions between them, something every person that chooses to become Jedi or train using the force ala Jedi way, must ignore.
Osha being teased with being able to use her powers in a manner that still allows her to maintain her autonomy coupled with her very real unexpected attraction to someone who can not only expose her vulnerabilities but has the same “literal” scars is in itself seductive to the mind, body, and spirit. However, she's been taught to be ashamed of these traits and has lost her ability to wield the force because of it.
The story is effective with this new energy that shouldn’t be dismissed because it doesn’t fit into one’s idea of Stat Wars.
This universe is HUGE; it’s presumptive to assume a story like this can’t be feasible because it tonally doesn’t jive with what has come before it. That’s the appeal, at least for me. The same reinforced tropes I've previously enjoyed are at this stage of 1k plus franchises is boring; imo. Perfectly logical not the like it; every ice cream flavor isn’t going to be your fav…it’s ok to want what you DESIRE the most but to spit in the container because it’s distasteful to you isn’t necessary nor can you declare it isn’t ice cream!
Sidebar; as someone who isn’t into the “soapy” romance myself, I think the moniker is misused here. Friends to lovers has been around in movies and television for longer than most people have been typing on these social media platforms that are becoming less about constructive criticism, entertainment or discussion than agendas but I digress; while I can understand the kneejerk response to dismiss the current Oshamir arc in that manner, it IS a valid storytelling choice and "soapy" is supplanted incorrectly to mask the fact that a the choice to be "seductive" star wars just isn’t your cup of tea.
Fair enough, but this hasn’t even come close to that label. Go watch the Young and the Restless; an actual soap opera and I challenge you to spot the difference lol
Fanfic would be more appropriate but even so, it’s not a criticism; only the uncomfortable emotion that you dislike. I’m not here to tell anyone what they should or should not like only to let out my own frustration regarding the unfairness of some of the commentary when juxtaposed against valid reasons for this unfolding story arc even if it isn’t to your appetite.
I’ll sound off this long ass post to emphasize there are no gatekeepers to the franchise; a franchise only survives by reinventing or delving deeper into unexplored territory. LucasFilm approved this show meaning they WANT to take chances with some of the themes many “fans” cry foul as not within their right to do so. No one makes a series for it to fail and whether it succeeds, or fail is still about taking a chance to do something different. it doesn’t give anyone the right to allow their passion free rein to attack or turn vitriol their disgust at anyone who dares to not have the same issues as you may feel are prevalent.
At the end of the day, it’s ENTERTAINMENT not one’s own self-identity intertwined with fiction.
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spunsugarmusings · 3 months ago
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Laura Bow In: The Dagger of Amon-Ra Sentence Starter Pack
Quotes taken from the game Laura Bow In: The Dagger of Amon-Ra, the wildly tonally different sequel to The Colonel's Bequest. TW for murder, death, infidelity and such. Change pronouns and tenses as needed, some entries have been edited for clarity, and please enjoy!
"There is still time to correct this most grievous misunderstanding."
"Don't let him shake you. He's tough on the outside, but inside, he's got a heart of stone."
"Don't touch it! You don't know where it's been!"
"That's what you think, you mallard rest buffoon!"
"It is a unicorn, left over from a King's Quest game."
"You're in a heck of a pickle now!"
"Death is a natural part of life, so when your time comes, it's best to accept it and go out gracefully."
"Your perky demeanor and thorough technique are making you a First Class Detective."
"Death from traumatic lead poisoning claims many lives every year."
"Stay out of my way, or I'll thrash you within an inch of your life!"
"We usually just hire men for this job. It's rough out there, and you're kind of…small."
"You mean there's ANOTHER [NAME]? No two sets of parents could be THAT cruel."
"He's got a chip on his shoulder the size of the Brooklyn Bridge. He'll try to cut you down. Just shake it off; that's what I had to do."
"Look, that was long ago and far away, okay? The room was dark and I was NOT married at the time."
"I don't know how you know about that, but I don't want to hear another word about it."
"Oh, lovely place if you like rats, thieves, and roughnecks."
"Don't bother Doctor Jazz while he's performing."
"Ya look so cute in that outfit, it makes me want to scream!"
"I find it distasteful to celebrate thievery in the name of science!"
"Amon-Ra will have his revenge!"
"Excuse me, SIR, but I see a turkey leg on the buffet table that requires my attention."
"I just happened to be standing here."
"I don't think my wife would ever have done it in a mummy case."
"Oh, I'm sure his body is crawling with maggots by now."
"If his spirit IS with you, let me know because I'd love to see it!"
"Very kind of you to say that, but there are many who misinterpret my actions."
"A delightful girl. I keep asking her if she'd like to be my second wife."
"It never hurts to have highly-placed friends on the police force, no?"
"He doesn't care a fig for what's right and what's wrong! His evil deeds will catch up to him though, just wait and see!"
"Our civilization has evolved over thousands of years, so our methods are quite well thought out and practical."
"I almost didn't recognize you with your clothes on."
"Even empty water glasses have their uses."
"Oh, wunderbar! Now we've got the AMATEURS involved."
"The food is free of bugs, if that's what you were worried about."
"That translates out to: "My Fish Dances in the Parking Lot"?!"
"The tablet says: "She who reads this cursed tablet is doomed to be eaten by a thousand voracious scarabs"."
"You might cut yourself, or you could put an eye out, or any number of other things could happen that your mother warned you about when you were little and everything in your life was dangerous."
"Your face has certainly changed to an attractive pale color, my dear."
"Remember our deal."
"You'll have to show me how sorry you are. Kiss me."
"Honestly, you men can be such crybabies."
"Because of you, a murderer is running around loose in this city, free to kill again!"
"I've got more tricks than you have braincells!"
"Nobody just happens to HIDE behind a museum tapestry!"
"The nerve, going around accusing people of stealing paintings!"
"Just be keeping in mind that I'd have to kill you if I ever found out you were sleeping with someone else."
"It's been a long time since I've been able to trust anyone as much as I trust you."
"We've got a perfectly good art burglary scheme going!"
"That's not blood, you got me all excited..."
"That man'd lie to his own MOTHER if someone paid him for it!"
"I lost a load of Egyptian cobras down there a few weeks ago, and I occasionally come across one of the little darlings."
"I need more proof before I subject him to the full force of my wrath."
"Why are you tied up on my desk?"
"If you see him, will you tell him [NAME] is dying on the desk in my office?"
"Ah, excuse me, I was looking for the women's lounge?"
"There is too much at stake here, too many important people are involved!"
"We can either test you or sacrifice you, it's your choice!"
"It's all that damned lousy reporter's fault!"
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absolutebl · 2 years ago
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This Week in BL - I’m Bored & Conflicted
Dec 2022 Wk 2
Being a highly subjective assessment of one tiny corner of the interwebs. Organized by which ones (in each category) I’m enjoying the most.
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Ongoing Series - Thai
My School President (Fri YT) 3 of 10 - Honestly Tinn acts and talks like the voice inside of Sarawat’s head (from 2gether), I’ve never seen a bigger simp. The private tutoring was a good idea (Tiew is another one up for best wingman of the year). The way Tinn keeps getting accidentally defeated in his attempts at flirting is fun, and I love how they keep teasing us with tropes and then flipping or subverting them. GMMTV is being clever with audience expectations around the history of Thai BL and I love that. Also finally Gun is starting to feel something back... we enter phase two of a HSBL - moot pining but they both idiots. YES! 
Never Let Me Go (Tues YT) 1 of 12 - GMMTV’s answer to KinnPorsche this is (mafia lite?) spoiled prince + attack dog (whipping boy + bodyguard) suspense BL that’s actually a lot more like Golden Blood. It’s a pleasure to see PondPhuwin in something that’s not FUTS. Jojo (3 Will Be Free) is directing and daddy got himself a bouncing baby drone! We got a very dramatic opening with Paa shot on 18th bday. Puwin’s English is v good. Who knew? And Pond is v good at portraying insta-crush on poor little rich boy and I am not mad about any of it. IT’S GREAT. 
Between Us (Sun iQIYI) 6 of 12 - I still like WinTeam but I’m beginning to get annoyed by how many couples there are (5!) and how many of them were (DeanPharm) or are (BeePrince) in an entirely different show tonally. I understand they needed to pad-out this story, but they shouldn’t have, they should have just given us a shorter show. WATCH ALONG HERE.
609 Bedtime Story (Fri WeTV) 4 of 11 - We are finally getting Dew’s side of the story! And… its kinda dull. 
Remember Me (Sun Gaga) 10 of 12 - So Name is talking now? And they put Ja in a wig too? Did UWMA teach us nothing? Now I’m just annoyed with this show. Some more marriage equality schilling, because Thai BL has an axe to grind these days. Good luck boys! 
I Will Knock You (Fri Gaga) 5 of 12 - Honestly, the costumes in this show are insane and I also kind of like them in an odd way. There’s a Grease thing going on, and thus I keep expecting them to break into song (and being grateful that they don’t). The wardrobe is like the plot and the acting: loud and obvious and not very good but weirdly entertaining. Do I like it? Not really. Am I still watching it? Apparently. 
Ai Long Nhai (Mon iQIYI) 12fin - Yes, Ai did use particles to claim Nhai again. Jealous boy. Honestly, this was kind of an epically boring final ep. 
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Ongoing Series - Not Thai
My Tooth Your Love (Taiwan Fri Viki) 11 of 12 - They are so stinking cute together. They also now have all the matching jewelry (not taken by MarkKit). This was a quintessentially them episode 11 of doom, in that they were parted because of communication issues and a maturing relationship occupied by immature characters. Still the leads were apart for most of the episode and that made it a lot less interesting as an episode.
Oh! My Assistant (Korea Thurs Viki) 5-6 of 8 - Kisses and separation! As drama llama episodes go, the reasoning is typically flawed and manufactured, but after watching Why R U? anything goes in an ep 11 (or its equivalent). So I’m still enjoying this show a lot. I don’t need my panicking gay boys and confused bisexuals to behave logically, certainly not in a KBL.
Candy Color Paradox AKA Ameiro Paradox (Japan Fri Gaga) 1 of 8 - A stakeout throws reporter Onoe together with photographer Kaburagi. Kaburagi's haphazard work style and player personality go against Onoe’s ethics. Yet, in joint pursuit of a scandal, these opposites attract move from enemies to lovers. Adapted from manga Ameiro Paradox by Natsume Isaku. Oh no! Our reporter is an unbelievably adorable pouty baby. Also big-ish cast and high production values in a BL, even for Japan. Even though it’s only been a little while since the last JBL, it’s such a pleasure to have one on my watchlist again! And the love interest is a big time flirty player. Very cliché (I still hold that the actor playing him looks like First of JaFirst). This is a lot more serious and a lot less slapstick than I was expecting, and I’m enjoying it because of that. But because it is serious, and this is Japan, we now cannot expect it to end happily. If you or someone who can wait, or likes to binge, and is very invested in an HEA you might want to consider holding off on this one. 
The Director Who Buys Me Dinner (Korea Thurs iQIYI) 1-2 of 10 - A new employee whose director claims to have lived 300 years and insists that they have to date (eat, hug & kiss) if baby doesn't want to die. Office, fated mates, and that’s kinda my jam. I’m always annoyed when I really like a show that’s on iQIYI or WeTV. Sigh. But I really like this show, it has a lot of Japanese elements to it not the least of which is the office setting, but also the personality of the uke character. Hilarious to watch Korea deal with a plot that requires physical contact. It’s weird, but I like it, it’s also extremely short. Like shorter than most KBLs even. Each app is so padded there ultimately less than 10 minutes long (which is why is is 10 esp rather than the usually KBL 8, it’s gonna end up the same length in the end).
Choco Milk Shake (Korea Strongberry Tues YT) 11fin - airs Dec 20th
Happy Ending Romance (Korea Thurs Gaga & Viki) 7-8fin - I actually LOVED the ending, very hinting at poly, and mature. But this show ended up not really being a BL, no tropes and not really a romance either. 
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It’s Airing But I’m Not Watching It
War of Y (Thai Gaga) 20 eps - it’s just all too much for me.
2 Moons 3 (Thai) 10 eps - Possibly a future binge watch. Rumor is it’s banal.
Love Bill  (Vietnam Sat YT) - Bah Vinh is back but I’m too distracted. Also there’s a lot of fund raising stuff going on. I’ll wait and binge.
The Star Always Follow You (Vietnam YT) - same Team RL peeps we have seen before (Sunshine, Stupid)
Till the World Ends (Thai YT) 10 eps - ?
Why You... Y Me? (Thai Weds YT) 10 eps - It's not primarily a BL, but another meta show about BL shipping, with side BLs. @heretherebedork is watching it, ask them about it.
Ended This Week
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Happy Ending Romance 
In this series, all the gay boys romantically behave like lesbians and professionally like straight dudes. It’s... odd. As a BL it kinda isn’t (sorry to say), there’s no tropes dropped and no real romance beats. This is about ego and dishonesty and pride and there is an elegance to the plot. Which is essentially the idea that possession is not love, and therefore, both men who love the Writer have to prove their love by letting him go. Honestly, I’m not sure how to rate this show. This is a blog about BL and this wasn’t it. 8/10 RECOMMENDED (but not if BL is what you’re after). Full review.
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Ai Long Nhai 
Look this show was just a typical Thai BL university pulp about a confident gay and a clueless manic pixie dream boy. It had potential, chemistry, and earnestness going for it, but no plot and not enough side dishes. In the end, it was boring and you know I always rate boring lower than hot messes (because at least the hot mess TRIED). Still, Ai Long Nhai is better than your average Thai BL pulp, nothing happens but at least the nothing mostly shirtless, the gay dads are the BEST, which is about all I can say for it. 6/10 WORTH WATCHING BUT FLAWED
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In Case You Missed It
With the help of @isisanna-blog, here’s a cobbled together a Domundi line up (peeps behind Cutie Pie) for 2023 Thai BL. Lots of established pairs and it looks good if they can actually make them all, includes beautiful historicals, paranormal, other high concepts, and a royalty bodyguard romance (knight/prince) with ZeeNew! 
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Next Week Looks Like This:
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Still coming:
Dec 21 - The New Employee AKA The New Recruit AKA Shinib Sawo from Korea, (prob Gaga or Viki) - From WATCHA (Semantic Error) virginal Seung Hyun scores the office internship of his dreams but on his first day at work he gets into it with his cool reserved boss. As you do. Stars Moon Ji Yong (Once Again). Based on Moscareto's web novel of the same name, directed by openly gay & queer activist Kim Jho Gwang Soo (Just Friends?). 
Dec 28 - H5: Love in the Future from Taiwan (prob Gaga or Viki) - A cheerful and energetic student from 2000 travels to the future (2022), works as a deliveryman, and meets his first customer, an heir with a domineering personality. Directed by Nancy Chen (HIStory 4, Papa & Daddy).
I’m working on my end of year wrap ups, trends lists, and BL stats reported. Let me know in a comment if there is any specifically you want to know of have deep feels about. 
THIS WEEK’S BEST MOMENTS
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Beautiful pining work you’re doing there, Palm. Yearn, baby, yearn. (Never Let Me Go)
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Fated mates, always a favorite of mine. (The Director who Buys Me Dinner)
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GMMTV got itself a drone. Not sure how I feel about this. 
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Games is my spirit animal (609 Bedtime Story) 
(last week)
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least-carpet · 3 months ago
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do you maybe have some more chengning thoughts or wen ning gets a life snippets you want to share👀
Hi, anon! I'm a little stuck on "Wen Ning Gets a Life," so maybe I'll ramble about that.
One of the problems that I've had with "Wen Ning Gets a Life" is that I have two tonally different streams of thought about Wen Ning and Jiang Cheng and they both kind of got mashed into a single fic. But like. The vibes are different! What have I done! But it's too late now, I think. I have enough to puzzle my way through to an ending.
One of those ideas is about monkey's paw-ing Wen Ning to the max. What if the universe what infinitely both cruel (you get what you thought you wanted and it sucks) and also, for once, kind (the experience still teaches you about yourself and then you can move on)? I don't really think of Wen Ning as a person with a lot of insight, which, like, dude died at like 16 and spent 13 years chained to a wall with nails in his head! The opportunities to learn through experience have been limited. This applies to Wen Ning, Wei Wuxian, and Wen Qing. All of them have been literally or figuratively dead for that intervening time. They have different responses to trying to return to life, and Wen Qing and Wei Wuxian are actively going insane because their go-to strategies ("fix it" and "run away and live in denial") aren't working so great. Only Wen Ning, whose strategy is "yoto (you only live twice)," is having any fun at all, and that's completely by accident. I'm trying to just focus on that.
Something about Jiang Cheng and Wen Ning accidentally fucking their way into a relationship is hilarious to me, and, you know, I've seen people do that more than once in real life (without like... witnessing the sex bit, obviously...). Like, in many cases, what is good for the hole is not good for the soul, but sometimes it IS good for both, actually, and part of the sexual compatibility is the inadvertent emotional intimacy! It will take them at least 5 years before they talk about anything, and a lot of sex, because I think it's affirming for both of them. Wen Ning is kind of growing into a new self-image and self-understanding and Jiang Cheng is getting praise and physical touch and also one place where he doesn't have to be responsible for anything. But I don't know if they talk about it? I know Wen Ning and Wen Qing have to talk, and Wei Wuxian and Jiang Cheng have to talk, and certainly Wen Ning and Jiang Cheng need to interact but I don't think I'm going to get them to the Conversation... hmm.
The other one is about moral injury, which is genuinely such a downer that I've cut most of it. Moral injury is a kind of trauma that happens when you witness or perpetrate actions that violate your own moral beliefs. It's distinct from PTSD and involves things like intense rumination about what happened—like I think Jiang Cheng likely has it in relation to everything that happened with Wei Wuxian, specifically in the form of him blaming himself for trusting him too much and that leading to Jin Zixuan and Jiang Yanli's deaths. In relation to Wen Ning, I think killing the Wen Remnants could be an additional source of moral injury, and that could mirror Wen Ning's experience of the fall of Lotus Pier. I am really interested in them as mirrors of each other. But anyway, I don't have a separate plot for this, and all of it would probably be pretty sad, so it doesn't really match "Wen Ning Gets a Life" very well.
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beyondthetemples-ooc · 1 day ago
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...I forgot to comment on how I was Genuinely Surprised at that poll that asked which Wicked song is Your Favorite, excluding the most popular ones... one of which is actually named Popular.
I had no idea that one was so beloved. Maybe it's because it galls me on a personal, visceral level. (I hate hate HATE the idea of changing who you are to fit in!) But I never liked it much? Like, the original Broadway cast recording's singer made it Fun and Bouncy, but I didn't enjoy it.
Certainly not to the level of Defying Gravity!
But then, I've never really connected with anyone else who enjoys this story before. Do people like the lyrics and story it tells? Do people enjoy the music? Are there people who enjoy its place in the narrative? Am I (as usual) the odd one out for thinking it's galling?
(Though in this moment, thinking a bit more analytically, I suppose it does mark a drastic change in Elphaba and Glinda's relationship. I personally don't enjoy the thought of THAT direction, though...)
What makes it as popular as the title implies?
Tonal clarification that I don't mean to be contemptuous; I'm just surprised and asking genuinely, not rhetorically to be like "It's so bad; how could anyone like it?" It's not to my personal tastes, that's all. But I'm asking because I enjoy hearing different perspectives! Especially on music. I like hearing what Other People Connect With on things like this.
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autisticandroids · 1 year ago
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also i'm not sure if i fully stand by this but i do think that like. ok. i've definitely seen the argument that the writers wrote mark of cain dean and then forget what normal dean was like, and i definitely don't agree with that - most of the writers don't really bother to write mark of cain dean as particularly different, which is a frustrating element of that arc. like, he's different in 9x22, 9x23, 10x22 and like, as demon dean. but otherwise he's pretty much garden variety except he murders a little more frequently. however i do think the shape of that argument maybe works, it just doesn't work for the mark. it's certainly without question true of post-hell dean, although that's more related to an overall tonal shift in the show in 4+ thank anything. (in fact. a similar thing happens in 2+).
but i would actually maybe argue that the biggest point where dean had a temporary unusual characterization that stuck way longer than it should have was post-purgatory. i'm watching 8x02 right now and i watched 8x01 last night and in both these episodes dean is just monstrous. and it's very clearly implied to be a result of his experience in purgatory. like very notably he is constantly shown as being like, totally incapable of seeing civilians as people or caring about them at all. and this is specifically a result of his experience in infinite warfare murder dimension. but he just kind of stays like that
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babacontainsmultitudes · 8 months ago
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OH MY GOD btw idk if you saw my tags in my second rb of that post but im SO SORRY that it looked like i was telling you to "chill" for a second i would never say that, that's so dismissive 😭😭😭
tumblr hates me and hates when i talk in the tags of my mutuals' posts apparently
i thought ur post was very good & i was TRYING to express agreement and talk about my thoughts in the tags. so sorry if it seemed like i was trying to shut u down at first. godspeed o7
[In reference to this post]
LMAO Clay I shit you not I was in the middle of writing an ask to *you* saying, first of all, no worries at all about the fucky tumblr tags haha this is the hellsite and I read that tag as sarcasm anyways so dw dw lol I know you're not like that haha 🫂.
And second of all, that I was nodding very emphatically reading your tags yeah I'm also quite conflicted- increasingly so frankly, and I can relate to your description of being *so* sad from it that it kind of falls flat? As for like, whether I find it satisfying from a narrative standpoint or not, *honestly* as more time passes the more I can feel my own opinions going from positive to... Mixed? I agree that the Swifts deserved more time, period (absolutely) and that there was so much left unexplored... And that it would have felt more satisfying if we got more with them...
Hm. With the interaction as it was, I honestly think I would have liked it much more if it happened like, midway through the season? Giving Nicky enough time to step up and really prove himself to Taylor? Though of course we return then to the issue of that family not having enough time in general!
Conversely... I think I could have been happier with Taylor's decision happening at the end here and simultaneously been *less* uh absolutely heartbroken if it had been delivered differently like, tonally? I suppose I feel like... Combining all of their previous interactions prior over the course of the season, the complications surrounding Nicky's abandoment to begin with (listen could my man have sent a letter now and again abso-fucking-lutely but bro also had all his friends turn against him and was tortured by the FBI who he didn't want hurting his family like it's not so black and white at all), and maybe most of all the fact that Nicky genuinely *was* trying to be there for Taylor post-reuiniting in Hell... Combining all those things, it's not that I think Taylor is wrong to decide still that his dad wasn't there for him before so he doesn't want him now, as sad as that is I think it's still very understandable and certainly *interesting*, but the *cruelty* in how he delivered that blow is what came as a bit of a shocker to me and just doesn't feel good to me with. Well with all those other things I mentioned. Again, that's if we're keeping this interaction at the very end here, having Taylor chew out his dad the way he did way earlier could have been great.
IS. Is where I'm currently at with that I think? Yeah lol. Like there's more thoughts for sure but I would surely go on several tangents haha.
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neuxue · 1 year ago
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hello, fellow liehuo enjoyer here, and I have been making forays into 无限流 lately — I have been sitting on the edge of the qqgk cliff kicking my feet idly for a while, would it be too presumptuous of me to ask you to push me over? (in less flowery language, would you recommend qqgk to a fellow liehuo and 无限流 reader?)
hey! always good to hear from another weapons enthusiast liehuo enjoyer.
And sure, I can certainly try to push you wuxia-style off the qqgk cliff; it's no leap into a fiery abyss of agony but it was a fun read. (as an aside, now that I think about it there is technically a cliff-jump in qqgk, for what that's worth).
Honestly I wouldn't usually think to compare the two, and I probably wouldn't put qqgk on an 'if you enjoyed lhjc, read this next' list because they sit in different spaces in my mind, but there's no reason you can't enjoy both; I certainly did!
The main thing I'd say first, just to set some tonal expectations, is that qqgk feels like a much lighter read, in terms of both prose and content, and it does not have anywhere near the knife levels of liehuo. (though let's be honest that's not actually saying much).
Whether that's a good, bad, or neutral thing is obviously a matter of taste, but I'm going to go out on a limb (like a little bird) here and assume that if you enjoyed liehuo you probably enjoy some heartrending agony angst or pain in a story. To which I will say, qqgk does in fact have some knives; not as many and not as agonising but well-executed and in a way that packs a kind of surprising punch, in part because you're not entirely expecting it (or at least I wasn't, after the first couple arcs). Similarly, there are some moments of genuine beauty and pathos in a way that feels not unlike those little flashes priest sometimes drops in the midst of an otherwise lighthearted scene, though again on a different scale.
Sort of relatedly, another thing I liked about qqgk is that while it starts off feeling like just a light fun read and like a lot of the details are throwaway decoration, I was again surprised by the degree to which the loose ends or 'throwaway' details or character traits that initially seem just there for the aesthetic get tied up or tied into the larger whole in a way that's more satisfying than I anticipated.
But now for the fun part, which was me going 'huh, now I kind of want to make a list of similarities between the two in an if-you-liked-this kind of way'. So! Some things you get in lhjc that you can expect to see in some way in qqgk:
two extremely competent protagonists initially using that competence largely for the purpose of antagonising each other as they are forced under protest but by circumstance to collaborate
blood... drinking? bloodplay? unclear. anyway, that.
Who Gets To Be A Person (to a lesser degree than liehuo, yes, and qqgk leans more into 'tool' than 'weapon' but it's definitely there)
ensemble cast shenanigans (again, qqgk takes a lighter tone here and I cannot in good faith promise you a Gu Yuexi analogue but once again there are some that turn out kind of surprisingly... more than you initially expect)
Wow That Sure Is A Healthy Mother-Son Relationship, Yikes
character(s) who hide their pain or past (or both) only to have it forcibly revealed by circumstances outside their control in the most visceral way possible
memory shenanigans (which are hit or miss for me, but I liked the way these were done in both cases)
characters fighting over who gets to self-sacrifice for whom, the realisation that your beloved has a death wish, etc.
undead interactions on a boat
character(s) whose approach to problem-solving is 'if you set it on fire enough it will cease to be a problem, or will at least become a different problem'
Anyway, I really was pleasantly surprised by qqgk because I didn't know what to expect and the first arcs felt like 'okay this is fun and entertaining but I'm not sure I'm completely on board' and then it went 'okay hang on let me just--' and went harder than I thought it would. I will admit there are aspects of the ending that I didn't love, but in a way that honestly doesn't impact my overall enjoyment of it, or my satisfaction with the closure of the story.
I don't know if I have done a very good job selling it or presenting a coherent image of it but that's what I've got, so if that sounds like a good time to you then I'd be curious to hear what you eventually think!
(I'd also be interested in any 无限流 that you would recommend to a fellow liehuo enjoyer, as it's a genre I'm enjoying but have also not read extensively in)
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