Felixandre PARIS part II - 4t3 conversion
Ok, this one will be long, so at first I need to thank @martasimsbookcc and @aroundthesims - I studied their meshes quite a lot to see how they made it work, so I definitely stood on the shoulder of giants in this one.
Anyway:
All items recolorable, 1~4 channels, but unfortunately counters don't allow for multiple multipliers and masks so Compromises Were Made. Also, I didn't add all the stencils on the tiled bar/barista bar because of the lack of secondary masks to add + not wanting the file size to balloon. Feel free to retexture if you want, but I really wanted to keep the marble texture right there!
All BGC EXCEPT for the Barista Bars (they look like LN Professional bars but they're not and it's like that in the original), which require UL and the tiled version of the base counter and the base island, which used Pets items as a base because of the 4 channels but appear in-game as requiring LN, so they require LN.
The true counters and islands have the texture glitch; pretty much inevitable. I added a sims3pack version of them for those who prefer to not deal with them. The parts cloned from end tables don't have this issue.
Stools can only be added on well, the counters that are truly modular: marble counter and base island, tiled counter and base island (this one has a working corner). For the others, moveobjects on + a counter OMSP of choice ;)
Cabinets are freestanding so you can use them to decorate your shops and libraries too. They also have linked textures, so keep the MASTER one in you folder at all times or you'll reach Grey Mesh Hell.
The refrigerated display is just a surface with slots. use the Transmogrifier mod to make it work with your mod of choice: Baker's Bakery, Savvy(ier) Seller, they all work.
Please use the ALT key to align the endpieces/round pieces. I tried to align the meshes the absolutely best I could, and even a 1cm adjustment using S3DT will be too much. Those meshes were NOT beginner friendly!
Counters and islands have a 1x1.5k texture. Sorry, I had to make two diffuses into one and those textures are a bit on the detailed side, so I choose to keep their detail...
The highest poly pieces are around 1.7k (the chair and the marble barista bar). Nothing to worry about!
And collection file included so you don't have to suffer :P
DOWNLOAD (package): SFS / Dropbox
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Xelzaz Version 1.12.0 - The Dawnguard Update is now live!
Xelzaz Version 1.12.0 - The Dawnguard Update is now live on Nexus and Bethesda.net! Featuring commentary for the entire main quest of Dawnguard, new interactions with followers, new unique model for Xelzaz's Mind of Madness 'reward', Xelzaz's new unique daggers and even a new food item! The update adds over 600 new lines of dialogue! Here are the patch notes:
Xelzaz Version 1.12.0 - The Dawnguard Update
NOTICE: Any characters that are in the process of, or that have completed the Volkihar questline will have Xelzaz abandon them after updating or installing the mod. This will happen even if Xelzaz hasn't been recruited yet, Xelzaz will simply continue on to High Rock on his lonesome. If you wish to have Xelzaz along for the Volkihar questline, please bring him along when you are joining the Vampire Clan for the first time.
This update features commentary for the main quest for the Dawnguard expansion! Other additions include bug and typo fixes, more conversations with Xelzaz, interactions with other followers and new surprise content for players that are able to find it!
Bug Fixes and Typos
Fixed some typos.
Removed disruptive conditions from some dialogues.
Added a 10 minute timer failsafe for Xelzaz finding Varona that ends the scene should he have gotten stuck.
Moved scripts checking for quest stages of Thogra and Lucifer's (Nebarra interactions) quests to a new player alias, to prevent potential script spam from the game thinking Xelzaz is constantly changing locations.
Tweaked the timer on the script forcefully equipping Xelzaz's Scarf should he be wearing his default armor, to prevent him from equipping it during fast travel.
Sinderion's Journal will now be cleared from the list of aliases attached to the Crimson Nirnroot quest, allowing it to be dropped once it is no longer relevant. (This will not work retroactively.)
Added a check that Xelzaz is following in order for him to be able to handover Roovi and the Propylon to Malborn during the Main Quest.
Additions
Added new greet lines.
Added new goodbye lines.
Added a new conversation about master spells at the College of Winterhold.
Added a new conversation relating to Master Sul after reaching 100+ Relationship and having been told a certain story.
Added new unique daggers (Kukri) for Xelzaz.
Added a new unique model for Xelzaz's Banquet Fork, which now may also be used as a weapon. (In saves that already has Xelzaz with the fork, simply leave it in his inventory and greet him until he says "Hm?" and it should swap it to the new model/weapon.)
Added a new food for Xelzaz to cook: "Lava Foot Soup".
Interactions
Added new interactions with Remiel.
Added new interactions with Redcap.
Added new interactions with Lucifer.
Added new interactions with Nebarra.
Added new interactions with Thogra.
Troubleshooting
Added a line on the Roovi debug dialogue script to tell the player if Xelzaz is in a scene or not. (Translators will likely need to update this script: BPUF_TIF_05F1A5E1)
Quest Commentary
Added commentary for the Dawnguard Main Quest line.
Added (more) commentary for 'Discerning the Transmundane'. [See changes further down.]
Changes
Disabled asking Xelzaz to cast Healing Hands on an injured player if they are a vampire.
Gave Xelzaz his own unique version of 'Reanimate Corpse' with conditions preventing him from raising animals. This should stop him from raising fearsome chickens for battle. It will unfortunately also mean that every creature that has the keyword 'animal' will not be raised by Xelzaz, such as trolls and bears. (On existing saves you will need to go toggle this spell back on.)
Added a check to prevent Argonian players from spamming Jel greetings when meeting Xelzaz for the first time for disposition.
Made Xelzaz's comment about being given Frost Resistance increase his disposition towards the player.
Revoiced some old lines.
Altered the journal entry for 'A Lawman's Ambition' to encourage players to spend more time with Xelzaz prior to bringing him to the Hammerfell Gate.
Removed commentary on getting the (Dragon) Elder Scroll from Main Quest commentary. It is now instead located in the commentary for the quest 'Discerning the Transmundane'.
Made it so the persuasion check at the Hammerfell Gate will always succeed if the player has Telvanni Bug Musk applied (in case people have patches nerfing it.)
Altered line about 'Altmer eugenics' to 'Altmer traditions'.
Added a line to the bleedout scrips preventing Xelzaz or the followers he interacts with to comment on each other going down if they are already in a scene. (This was done to prevent, for example, Xelzaz from crying out about Khash being injured way after combat has ended, due to already being in a scene while combat was happening.)
Upon death or when permanently dismissed, Xelzaz's tracker will now be removed from the quest log.
Misc.
Migrated some of the Main Quest commentary to Discerning the Transmundane commentary.
Added failsafes to Remiel-Xelzaz-Redcap Winking Skeever scene
Xelzaz's Saltrice Noodle Bowl's meshes and textures were modified in order to allow the bowl to be reused for more unique foods. Thus the noodles have a new mesh path. This means you must update the AE plugin if you are using it.
Xelzaz AE Plugin 1.12.0
Compatibility
Changed the mesh path for Xelzaz's Saltrice Noodles.
Added hunger and warmth effect to Xelzaz’s Lava Foot Soup.
Fixes
Added Xelzaz's small treats (from Sweets and Such) to the AE treats formlist.
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