#it's based in a high fantasy setting
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nondescriptrock · 9 months ago
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I'm writing a short gay romance book for class, but I don't want it to go to waste, if that makes sense lol
Would anyone be interested in reading it? I'll probably post it on AO3 regardless
It's about these bitches
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atthebell · 2 months ago
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i'm like begging ordem fans to understand that the show and the system are not the same thing and also ordem is not the only ttrpg system that exists
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bowenoke · 8 months ago
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4 of 6 babey now we just need to get pok and sklonda into a very complicated and upsetting relationship with the thistlesprings and they'll all finally have a designated buddy if they end up in a hospital!
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pcktknife · 2 years ago
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I'm curious, what are your thoughts on honkai star rail?
i dont like it as much as genshin but i think its funnier than genshin also theres a little rabbit conductor on a space train so it gets points for that Also also kafka and natasha are hot
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sea-buns · 1 year ago
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I can't help but be so unsettled by Bor'dor's questions in the recent ep. And I wonder if it's just me having a poor read, but like Deni$e was asking some of the same things and I felt completely fine with her. First of all, I wish the "Was he born evil?" had been corrected at the table. No one is born evil. I feel like even in the twisted and chaotic world of Exandria, this should still resonate the same. Even from the standpoint of a guy who's lived such a simple black/white existence– it felt like an incredibly radical statement.
But then asking how many people they killed? And being incredibly insistent about it?? "Do you think you killed enough?" It was never about killing as many people as possible. It was just about killing one guy. And if his followers got in their way you kinda have no choice but to fight back or give up now and it all goes to waste. But was that an odd question or had the team just not been clear enough the many times they described their enemy in past discussions? I felt like they had been... but then again I'm as invested as they are, fully capable of forgetting to include info that would be vital to someone who had never even seen a wizard until a few days ago.
There was just something to Bor'dor that felt incredibly off. No one of bells hells ever set any expectations that these three would join them after they found a way off the continent. His talk with Orym in the last ep was very supportive and kind and gentle. But this discussion felt like a complete 180. There was an air and tone to it all that seemed so aggressive and accusatory. The stark contrast from "if this is so important to you I hope you succeed. I'll help where I can while we're together" to the "is this what you wanted? Are you satisfied? What makes you think you can change anything? You should just cut your losses and go home" had me reeling. I feel a bit trapped between being genuinely suspicious and doubting my judgement cuz maybe I'm just not reading it right.
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outeremissary · 6 months ago
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Running a TTRPG for complete beginners is always interesting in terms of where people fall on character concepts- like, I've seen a lot of beginners whose first question is "what can you do in the game" and then make the most basic interpretation of one of the first few archetypes they grasp (scholar wizards, knight fighters, etc), but when you go "it's a game of imagination" some of them will leap ahead with huge and amazingly specific concepts that the question is then "how do we bring this to the table mechanically according to your vision." All systems are created to do certain things and to suggest certain modes of play and archetypes- I've seen big dreams for every system I've run for or tried to set up a game for. I just really enjoy seeing both ends of the spectrum with people who are new to a game or to TTRPGs in general: what do I think the entry point is vs what is my biggest dream based on the idea of the game.
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lovelyrotter · 9 months ago
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to this day i cant believe how many people full heartedly dont want any kind of conflict or antags doing antagonistic things or even just well written, nuanced, realistic teenaged characters fucking up and making bad choices in HS. like are. are we reading the same thing. have we been reading the same thing. yall didnt pay attention in eng lit AT ALL i see
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famewolf · 1 year ago
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so the queer dnd meet up went real well! met a lot of really cool folks who were excited to play and i felt that we all ended up having good group synergy too. we had originally met up with the intentions on seeing if we'd all be a good fit, and about 30 minutes in we were already talking about team mechanics and session zero ideas.
also love that three of us volunteered to make a cleric if other people weren't up for it. all in all, it's been four+ years since I've played D&D in person, and I've got my fingers crossed in hopes that this group makes it off the ground.
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rbfclassy · 6 months ago
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GIRLS ON FILM! — CHOSO KAMO
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photographer!choso who just graduated university, broke and has no money. He starts applying to any jobs that are hiring, in dire need for money. He hopes to put his photography skills to use as it was something he studied in school. After two weeks of waiting for any places to call him, he gets a gig at a small photography studio in Tokyo. He immediately takes the job, smile on his face as he walks in with his camera in hand. They didn’t even interview or ask to look at his portfolio, they instantly put him on set, directing him around and giving him orders. He thought nothing of it until he saw you walk out onto the set, covered in silk robe, makeup and hair done. You quite literally took his breath away when you undid the robe, letting it fall to the floor, revealing your nude body.
The place that had hired him was nude photography studio. He couldn’t think straight, eyes glued to you as they ordered you how to pose, putting you in lewd positions that only made choso imagine how’d you look with his cock stuffed in you. He blinks his thoughts away, blush spreading across his cheeks as he averts his gaze from you. He raises his camera, angling it just right as he captures you in your most divine. Half lidded eyes staring back at him as your hands cup your tits. He snaps several photos, gulping when you change positions and arch your back, ass high in the hair. He starts to feel hot, his dick straining against his jeans as he struggles to breathe correctly. God, you were beautiful.
The entire photo shoot he never took his eyes off of you, following your figure when you walked off set in your robe. He clenched his jaw, encapsulated by your essence. It almost felt like it was just you and him in the room every time he snapped a photo of you. “You have the photos?” One the of the editors asked, snapping him back to reality.
“Oh, uh, yeah.” Choso fumbled with his camera, nearly dropping it as he pulled out the sd card. Just as the editor was about to walk away, Choso asked, “who is that?”
“You mean y/n?” The editor furrowed her brows. “She’s an upcoming model.” They turned back around, walking away with the sd card. Beautiful name for a beautiful girl. He looked down at his camera, licking his lips.
Choso went back home that night, his thought plagued with images of you. “Shit,” he groaned, noticing the hard on in his sweats. He palmed his cock, clenching his eyes shut to try and get rid of these disgusting fantasies he had, but it only made him see you again. Bending you over and plowing into you until you cry, or ruining your makeup as he fucks your face, taking a picture of you after for memories. Snapping a photo while you ride his cock, tits bouncing in his face. He wonders how you feel and taste. How could he crave something he’s never had?
Next thing he knows, his fist is pumping his cock, moans falling past his plump limps as his eyes flutter shut. He imagines your wet cunt squeezing around him, milking him for what he’s worth. “Y/n, y/n, y/n,” he babbles, biting down on his bottom lip as he tries to suppress his moans. His breath gets caught his throat as his abs tenses up, feeling how close he was to cumming. “Mmmm, fuck,” he moans. His wrist moves in circular motions, from the base to the tip as he squeezes a little harder. As he pictures his cum filling you up, dripping from your pussy, his entire body quivers as spurts of thick cum shoot from his head, landing on his hand and stomach. “Nnnngh—shit!” He can’t stop moving his hand, tossing his back onto the pillow in pure ecstasy. “Fuck me, baby, please!” Oh how he wishes you could hear how desperate he was for you.
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workingwhileidream · 1 year ago
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Okay Burrow's End had me thinking some thoughts... So here are my favorite Dimension 20 moments that rotate like a rotisserie chicken in my brain (in no particular order other than the order I thought if them).
- Riz goes into the butthole of the Corn Ooze Monster (Fantasy High). The first absolutely insane shenanigans move anyone makes on D20, setting the tone the show will have forever.
- Raphaniel kills Queen Pamelia (Ravening War). I think I saw Brennan's soul leave his body briefly when he got that How Do You Want To Do This from Matt. Time was an absolute flat circle that day.
- Hank convinces Brennan to let him role savvy instead of sneak (Mentopolis). Hank is one of the most famous content creators, having him on the show was phenomenal to begin with. Then right out of the gate, he pulls this move in his first episode. And it just works. Hilarious, instantly iconic.
- Jet Dies (A Crown of Candy). When Lapin dies, it is shocking but I wasn't attached to him as a character. Lapin was a bit antagonistic and his death happens early in the season. On the other hand, Jet is instantly likeable. Emily and Siobhan are amazing as siblings, their performances this campaign are some of my favorites. I have siblings and I am very close to them, so this hit me like a ton of bricks.
- The entire epilogue of Burrow's End. "Are you pitching and Air Bud ending?" is one of the instant hall of fame quotes from this show. I started crying I was laughing so hard.
- Ylfa's bottleneck and the TPK (Neverafter). There are so many close calls for total party kills in Dimension 20 history, but this is where it finally happens and it's only 3 episodes in. I was on edge, expecting another TPK at any turn, for the rest of the campaign.
- 3 nat one initiative rolls for the battle that literally opens the season (A Starstruck Odyssey). The beginning of a new season is always full of excitement. This season was extra special, having everyone back in the dome after the pandemic and the season being based off Brennan's Mom's comics. The zoom energy is still in the air and I still think about this season opener a lot.
- Mother Timothy Goose breaks Snow White's concentration with a cantrip (Neverafter). Only Ally Beardsley could and we all damn well know it. Still didn't stop me from being so far in disbelief that all I could do is laugh.
- Hob's "You will never know another lonely day" speech to Rue (A Court of Fey and Flowers). I will still cry about this if I think about it for too long. Rue and Hob's romance is the heart of this season to me. I won't be over it ever.
- Gertrude convinces Nyruth to give the Questing Queens very powerful boons after the Queens tried to rob them only a few hours earlier (Dungeons and Drag Queens). The fact that this season exists drives a level of serotonin into my brain that is unimaginable. This is the definition of a big swing and when Bob rolls well, Brennan has no other choice than to honor it. This is one of the moments I have made a meme of. I cannot wait for season 2.
- Wuuvy shows up to the duel and she did not come to play (A Court of Fey and Flowers). Aabria has talked about how Wuuvy is one of her favorite NPCs and I feel the same. Wuuvy and Rue's relationship has such a great arc and this moment is so pivotal.
- Fabian's no good very bad day (Fantasy High Sophomore Year). An iconic moment in D20 history that was truly wild to watch live. For everything to go so fantastically bad for Fabian and Lou was unprecedented. There is a reason why people still talk about this moment to this day.
- Amathar survives being pushed off the castle (A Crown of Candy). Brennan tried to kill Lou so many times in this campaign. I really thought Brennan had gotten him with this one, my stomach sunk. But Lou pulls it out and Amathar lives once again.
- Pib plays "Smoke on the Water" (Neverafter). "I stepped out to play 'Smoke on the Water' " is also a hall of fame quote to me. This list could be all Pib moments if I'm being honest, he's my favorite Zac character. And the fact that Zac doesn't roll well makes this moment funnier to me.
- Buddy Bear gets planted with the All Blossom (Dungeons and Drag Queens). Jujubee and Brennan owe me a therapy session for this one. I sobbed. My cat is my baby and I will be ruined the day she leaves me, so I get it. I really do.
- "Eat your dice, Brennan" (Fantasy High Sophomore Year). A great bit made physically possible by Siobhan. I hope Siobhan gives him gummy dice or something like that so that Brennan can continue to eat his dice for Junior Year.
- Orange Top Hat Fairy (Neverafter). It's a horror season and the cast is doing bits about how hot a mini is the entire finale and the Adventuring Party that followed. I felt the stress and off the walls energy through the screen. The Smooth Criminal pin was the first piece of Dimension 20 merch I bought.
- Viola's epic takedown of Phoebe (Burrow's End). Watching Rashawn absolutely crush it her first time in the dome was amazing. I loved Viola from the jump, her arc was so satisfying and fun to watch. Also the idea of a tiny stoat kicking a gun just the right way to get it to fire is hilarious. No notes other than please have Rashawn come back on every season she possibly can.
- Evan Kelmp warns the Rosemont student not to duel him (Misfits and Magic). Brennan's deadpan warning matched with the reactions of the other players and Aabria really make this scene. An underrated Brennan moment for sure.
- Stacey Fakename turns out to be real (Mentopolis). This was such a good reoccurring bit, so to have Stacey be real at the end of the story was too funny. In a season of bits, tropes, and puns - this one has the most payoff to me and is definitely my favorite.
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ohisms · 6 months ago
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↪     𝑺𝑬𝑻𝑻𝑰𝑵𝑮 𝑷𝑹𝑶𝑴𝑷𝑻𝑺 , HISTORICAL 〳 FANTASY edition !   (  a  collection  of  25  settings  based upon the period 〳 fantasy genres ; meant  to  inspire  drabbles  or  be  used  as  prompts . WILL be updated .   )
001. the interior of an elegant carriage .
002. seated at a large dining table set with an elaborate meal .
003. the shadowy corner of a lively tavern .
004. the top of a light house during a raging storm .
005. along the dimly lit corridor of a large manor .
006. the damp , dark brig of a pirate ship .
007. the ruins of an ancient structure lost to time .
008. a theater hall brimming with attendees .
009. the bustling streets of a market town .
010. a sun - drenched vineyard .
011. along a boardwalk overlooking the sea .
012. a moonlit cemetery full of weathered graves .
013. on horseback , deep in the woods .
014. a luxurious drawing room smelling of tea .
015. a sprawling dragon roost , hidden atop craggy mountain peaks .
016. a war - torn battlefield .
017. a beautiful cathedral bustling with churchgoers .
018. within a crammed opera box during a performance .
019. an elegant tearoom serving afternoon refreshments .
020. a lakeside pavilion on an especially hot day .
021. a sprawling network of underground catacombs .
022. a hidden glade in the middle of the woods .
023. the deep , dark dungeon of a castle .
024. a market square full of fruit and fineries .
025. a baker's shop smelling of wonderful pastries .
026. the quiet stables of a large estate .
027. on the outskirts of a magnificent water fountain .
028. in a dimly lit library , hidden amongst the books .
029. among the high walls of a hedge maze .
030. at the front desk of a warm , homey inn .
031. under the protection of a gazebo as it rains .
032. on the landing of a busy train station .
033. a gambling hall alight with raucous laughter and drink .
034. a pristine infirmary , mostly empty .
035. on board a huge ship making a long voyage .
+   20  more  setting  prompts :    6 / 01 / 2024
036. in a sunlit garden adorned with blooming flowers .
037. at the edge of a serene forest lake under a starry sky.
038. within a quiet corridor of a castle during a lavish ball .
039. in a bustling blacksmith's forge , sparks flying .
040. on a rocky cliffside overlooking a vast ocean .
041. in a quaint village square during a festival .
042. within a secret chamber hidden behind a bookshelf .
043. in the grand atrium of a luxurious hotel .
044. along a narrow brick alleyway in a crowded town .
045. within a busy marketplace in a desert town .
046. on a tranquil beach at sunrise .
047. in a cozy cottage with a crackling fireplace .
048. at the helm of a majestic airship soaring through the clouds .
049. in a grand library filled with ancient tomes .
050. on a bustling harbor dock as ships come and go .
051. within a magical forest where the trees glow softly .
052. in an apothecary's shop filled with herbs and potion .
053. at a secluded cabin by a dangerously quick river .
054. within the opulent throne room of a powerful ruler .
055. in an enchanted glade where fairies dance in the moonlight .
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forkingandcountry-if · 4 months ago
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For King and Country is an 18+ period low fantasy fic which seeks to combine the extensive background work and history associated with high fantasy titles such as LOTR with more ‘realistic’ storytelling and settings. It may contain distressing content like depiction of regressive attitudes (sexism, misogyny and prejudice), major injury to the characters, character deaths, blood, gore, abuse and optional sexual content. More specific warnings will be given at the beginning of each chapter.
Remember those long summer days when the countryside was green and life was still young, when you were but a little culver and all the world was promised for you.
But summer has ended. Amidst the furore and tumult, autumn crept in unnoticed, finding you unprepared, still a greenhorn.
Now, the old order is dead, yet the Empire endures. In this new and uncertain world, what are you willing to do for your King and Country, O little culver?
Ah little tragedies, that you could not remain in the safety of your family's country manor, that they could not shield you once again from this world.
You must take to the capital at once, like all men and women of good birth, for king and country and the glory of the commonwealth! The spirit of progress and change has swept through the nation. The heady days of revolution are long over, and the streets have been washed clean of blood and filth. Invited to serve in the King's Army and attend university as a ward of the king, you must answer the King’s call. Navigate and become increasingly entangled in the web of intrigue, gossip, violence, and ideas that swirl around the nation. Enter a society radically different from the one you were raised to expect. These are the years that will decide your fate and that of your fellow countrymen. Act wisely, for it is not often that the world is within your grasp.
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Features
Fully customize your MC. Choose your pronouns, sexuality, appearance and more. Assume the identity of a citizen of noble birth and experience the story through their eyes.
Romance one of seven ROs or engage in a polyamorous relationship with a pre-selected two of them. The only possible poly route is the Young King and the Queen Ruler.
Practice and specialise in the skills of the King's Army with the option for swordplay, marksmanship, offensive galderquid and diplomacy.
Define your political leanings on the leading issues of your time.
Debate, engage and make allies and enemies with the various competing factions and interests that flock to the city.
Study at Pyrenne University, earning your lecturers admiration for your diligence, intellect, ambition or adventurousness or cruise through relying on your wealth and ability to hide.
Help to stabilize or sabotage the Empire.
Don't lose your head.
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Critical Lore*
Talent
Galder denotes the practice of magic within our nation, a discipline requiring extensive study and mastery. The ability to manipulate Galderquid, the fundamental essence of magic, is a rare and intricate skill, demanding years of rigorous training to achieve even moderate proficiency.
Every individual possesses a basic affinity for Galderquid, but those with exceptional potential are identified through comprehensive evaluations conducted by village or city physicians around the ages of 12 or 13. These assessments determine the individual's capacity for advanced magical education.
Upon evaluation, candidates are assigned a national rank based on their proficiency. Those demonstrating exceptional aptitude are offered state-sponsored education at the Pyrenne Univetsity at the age of 18. Others are placed in various other institutions or may pursue private tutelage.
Galder is often referred to as the "fifth philosophy," characterized by its non-intuitive nature. Mastery requires adherence to rigorous methodologies grounded in reason, first principles, and established precedents. The study of Galder encompasses several specialized fields, each with distinct applications and techniques:
Sympathetic Galder: This field focuses on influencing the minds of individuals or animals. It includes practices such as illusion creation, language translation, emotional manipulation, and sleep inducement.
Transmutative Galder: Involves altering the intrinsic nature or form of objects. This process generally relies on the principle that the original and transformed items must possess equivalent 'worth.' The approximate worth of common subjects of transmutation can be found in any good transmutation book.
Invocation Galder: Pertains to the summoning and manipulation of natural elements, including water, earth, fire, and wind.
Clerical Galder: Associated with the Church, this field is predominantly closed practice. However, educational institutions provide instruction in healing and charming, which are also fundamental aspects of clerical magic.
Archery: Involves the use of Galder to manifest a bow and arrows composed of energy. These projectiles deliver significant blunt damage upon impact but they have more varied usage and techniques as taught by bow-masters.
Blade-Use: Similar to Archery, this field focuses on creating blades, swords, or daggers from Galder. These weapons inflict substantial blunt damage but they have more varied usage and techniques as taught by blade-masters.
The Second Civil War
The Second Civil War, sometimes known as the Revolution is recognized as having commenced approximately ten years ago and concluded two years later with the ascension of King Edmund I of House Wynd. The conflict was precipitated by a series of critical events and widespread discontent among the populace throughout the entire reign of the King Wulfric I Wynd regarding the laws of his government and his conduct as monarch.
The Second Civil was notably ignited by the previous monarch's decision to disinherit his eldest daughter and legitimise his illegitimate children thus making them heir presumptive. This controversial move generated significant unrest among the yeomanry and laborers, who perceived the monarch's actions as unjust and contrary to ecclesiastical teachings. Particularly in redeemist cities across the Empire, widespread protests ensued, leading to the deposition and, in some instances, the defenestration of local officials such as Lord Mayors, Sheriffs, and Governors who supported the king and a state of national emergency being declared with martial law being invoked.
A general, Walthe Courtney, who had previously fought in the unpopular Eleven Years' War on behalf of the crown, emerged as a pivotal leader of the revolution. Utilizing strategic peasant uprisings and sieges, Reval's forces delivered decisive blows to the royalist regime. The revolution culminated in the fall of the capital during the Siege of the King's Seat.
Following the war, a great council of all the great houses instituted several significant reforms. While the monarchy was retained, it was now bound with the monarch being bound by the Grand East Code. In accordance with the written will of the disinherited princess, who died on the battlefield during the conflict an exception was made to place her youngest brother, Edmund, then only 17 years old, on the throne.
The bicameral parliament was replaced by a unicameral national assembly with expanded suffrage of yeomanry and labourers with certain amounts of land. The sole eligibility criteria for parliamentarians are citizenship, attainment of the age of majority, no debt owed to the crown with elections held every eight years.
General Walthe Courtney was appointed as Lord-Protector of the Realm with extensive powers throughout Edmund’s reign and continued as Commander of the Armies for the duration of their tenure. Furthermore, the Pyrenne University was opened to all individuals of suitable skill, not limited to the children of nobility.
Under the new provisions, all children from great houses or those vassal houses with an annual income exceeding 1,300 libre must receive training and serve in the King's Army and live as wards of the king upon reaching the age of eighteen. The official language of the proclamation declares it to be in the national interest that the next leaders of the regions and nations of the Empire know personally their king and capital but the aim is considered to be preventing another war.
The King's Council is required to be include the Premier elected by the eligible electorate. The Premier recommends people to be members of the King's Council although the King is not bound to accept. The King retains the authority to appoint cabinet members from outside parliament, early precedent set by King Edmund I Wynd suggests that he will appoint those recommended by the Lord-Protector.
The King's Army and Pyrenne University
The King's Army, colloquially known among the common folk as the Small Army or King's Life Guard, serves as a voluntary armed force in peacetime within the Empire. Its primary role is to function as a national guard, maintaining peace and order across the extensive and diverse territories of the Empire and swear loyalty solely to the King.
During periods of peace, the King's Guard is comprised of volunteers who contribute to the stability of the nation. However, in times of war, the monarch is vested with the authority to implement conscription, thereby obligating the great houses to raise men to fight for their king.
Following the Great Council of 421, significant reforms were introduced regarding service in the King's Guard. Those heirs of great houses are now required to complete four years service and training within the King's Army as wards of the king although this time can be commuted upon ascension as Lord/Lady Paramount of their house. This training is relatively light compared to full military training, designed to balance the economic and educational responsibilities of these citizens with their military duties.
Pyrenne University is a theological university founded in the year 262AR by Tristan of Pyrenne, a master of theology and galder and was recognized by the King as a royal college in 289AR. It's Faculty of Theology is unrivaled across the entirety of the world and is considered one of the foremost institutions for education in galder, theology and philosophy.
Pyrenne admits its students on the basis of the national ranking system and the census taken each year, those students with a sufficiently high natural affinity for the study of galder are offered a place in which to study it beyond the common extent offered by tutors and hedge-witches.
Pyrenne has in recent years, following the second civil war and the increase in punishment by religious courts for physicians who attribute false rankings, with an increased student cohort particularly from the yeomanry and international scholars though the large majority of the general cohort remains largely consisted of the children of nobility.
Beyond its Faculty of Theology, Pyrenne University is one of the foremost institutions driving forward the development of innovations regarding farming and building, mechanics and the engine'ering class that has developed in major cities across the Empire.
Situated in the capital city, Pyrenne University benefits from its central location in what is often regarded as a hub of youthful energy and societal activity. Its reputation as a center for young nobles and genteel individuals enhances the college's role as a key venue for social introduction. It is frequently heralded as a place where the most advantageous social and matrimonial matches are made, positioning it as a pivotal institution in shaping the elite's social landscape.
The Empire
The Empire, as it is commonly known, is a vast realm governed by the Nine Paramountcies and the Imperial Household, all of whom rule from the King's Seat. This grand structure of power was forged between the years 23 ANU (Anno Non Unitus, or Year of the Ununified) and 1 AR (Anno Rex, or Year of the King) through the conquests of King Adan I, who earned the title "the Unifier."
From its inception, the Empire adopted an expansionist stance, which has characterized much of its history. This policy of territorial growth has been met with widespread approval among its citizens, largely due to the substantial wealth and resources it has brought to the nation. As the largest empire in the world and the unifier of the continent, it has established itself as the dominant lingua franca of common, further solidifying its influence and stature.
Throughout the Empire's history, the Imperial Household and the title of King have primarily been held by House Galagar, reigning from 1 AR to 399 AR, and later by House Wynd, from 399 AR to 438 AR. There have been instances where other houses acted as regents, temporarily holding the title on behalf of House Galagar, such as House Cruller (348 AR-352 AR) and House Abbey (9 AR-13 AR & 154AR-155AR).
Despite its vast wealth and dominance, the Empire has faced relatively frequent rebellions in its paramountcies where calls for independence have persisted. Historically, these uprisings have been met with swift and overwhelming military responses. However, recently in 399AR during the Wyndham Rebellion, King Hendrick the Conqueror succeeded in overthrowing House Galagar and replacing it with his own house who have led the empire since.
*The lore detailed here is accurate but also only extends as far as the protagonist's knowledge of these subjects at the present time of the fic, some detail will be lost or may have been withheld from the MC and they may have misconceptions.
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Romances
When the advisors are not praising his good sense, nor the bards his mirth, the church his piety or the poor his generosity, the question emerges just who is King Edmund I Wynd?
The young king thrust into a position of power who uses it as well as he knows how, having learnt from the mistakes of his grandfather and father and the long shadow of war that is still cast over the continent?
Or is he merely the figurehead, installed after a turbulent civil war, a king whose true authority has been surrendered to the councilors around him, contenting himself with the trappings of kingship rather than its substance?
Alas who is to know?
Name: King Edmund I Wynd
Age: 21
Height: 6'5
Appearance: Edmund stands at a 6'5, noticeably lanky although his seemingly permanent jaunty posture appears to cut an inch or two of him. He possesses short bronde hair styled in such a fashion that it appears wind-swept and fashionably ruffled with various products used to achieve the effect. He possesses a lean athletic physique although it is evidently achieved through some sort of diet or exercise for aesthetic rather than being muscles created by years of work. He nearly always has a relaxed expression with a smile and his pale face is framed by his grey eyes.
(he/him) poly-route, solo-route
Tropes: Life of the Party, Commitment Issues
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Could it be that she, the queen consort, wields the true power behind the throne, acting as a surrogate for her kind lord, who never could bring himself to grasp the reins of authority?
She possesses the strength and allure of a king in her own right. Under her vigilant oversight, the king’s armies have routed the empire's foes, and now her gaze turns inward, determined to root out the treacherous elements within the realm.
Yet, amid her march towards peace at the end of a sword, there are those who seek to see her order destroyed. How long can it last? A queen consort without an heir, without children, lacking a direct claim to the throne, aging, and some even question her bond with the king himself.
Name: Veronica Abbey-Wynd
Age: 36
Height: 5'9
Appearance: Veronica stands straight at a tall 5'9 although her heels often push her to 5'11 or even 6'0. She has long wavy chestnut brown hair although more often than not it is in an updo of some sort for practicality. She has a healthy physique with faint lines and wrinkles, with an olive skin as well as doe-shaped deep brown eyes. Somehow a picture of beauty and severity, all the soft lines of her body somehow harsh.
(she/her) poly-route, solo-route
Tropes: scary hot, masc women
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Walthe Courtney, Commander of the King’s Armies and Protector of the Realm, emerged as a formidable figure in the Second Civil War. Leading the rebels with unmatched martial prowess, he earned the acclaim of being the finest swordsman in the land. His valor and leadership were instrumental in overthrowing the usurper-king and restoring order to the fractured realm.
In the aftermath of the bloody conflict, he was celebrated as a folk hero—a commoner who rose to lead his people to victory and bring about a semblance of peace. His contributions were rewarded with knighthood and elevation to nobility, an ode to his honour.
Now, as Protector of the Realm, Walthe ensures the continuation of stability with a steady hand. Yet, despite his efforts, a persistent thorn remains, a challenge beyond even his considerable grasp, casting a shadow over his otherwise successful stewardship.
Name: Walthe Courtney
Age: 43
Height: 5'11
Appearance: Walthe has short, practical wavy black hair streaked with grey throughout, reflecting years of experience and hardship. their muscled, well-built stature is a testament to their years of service. He has warm tanned skin, indicative of his heritage being from the centre of the continent. His light green eyes stand out against his rugged features, with a determined, piercing gaze.
(he/him/they) solo-route
Tropes: The Stoic, No Sense of Humour, Heroic BSoD
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From the day his family and house declared for the usurper-king, it was clear that Lorn Greenspan, the youngest of seven brothers, would be sent away as a ward.
Only eight years old, he had to play his part, leaving behind the familiar chill of his home—its cold peaks and harsh landscape fading from sight. He was a pawn in a conflict he could scarcely comprehend
His father had told him plainly that he must be strong—because until the day their house bent the knee, Lorn would remain a ward, and his father had no intention of surrendering.
Forced to adapt, Lorn became useful, talented, indispensable—not out of love for those his family would call captors, but out of necessity. Now, he stands as your closest advisor and a member of your house in all but name—cool, calculating, indifferent. Yet beneath that icy exterior burns a quiet resolve. Though he never expects his father to yield, he is determined to see his homeland again, even if it means waging war to bring it to heel.
Name: Lorn of Greenspan
Age: 18
Height: 6'0
Appearance: Lorn has a thick head of dark chestnut hair, gently wavy, it is always styled fashionably with pomade and volume. He has a tawny complexion and almost amber, brown eyes that if you didn't know him you'd think were perpetually concerned and caring rather than probing and scanning. Though under his stylish clothes you couldn't tell it, his body is lean and athletic from harsh training.
(he/him) solo-route
Tropes: advisor-turned-lover, secretly-in-love, black cat
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The unbroken line of Galagar Kings may have fractured at Kirston Wall, but the proud Highland rulers never truly relinquished their claim. To them, Hendrick the Conqueror and his descendants are nothing more than traitors. Yet, they understand that a king's throne is grounded in the right of conquest, and so they bide their time, quietly assembling their forces, tempering their men, and honing their blades.
Preparing for the inevitable clash, they drill relentlessly through lashing rain and violent gales, each generation more convinced of their righteousness and the frailty of their enemies. The realm may slumber in uneasy peace, but in the Highlands, war is always on the horizon.
Kent Galagar, the young Lord of Kirston, was shaped by this belief from childhood. His father, his grandfather, and his great-grandfather—all were kings in their own eyes, their thrones stolen by usurpers. To Kent, acknowledging this truth makes you an ally, a friend. To deny it brands you an enemy, destined to be crushed when the time comes.
For Kent, proud, arrogant, and stubborn as he may seem, the world is divided by a simple truth: those who support the Galagar claim, and those who will fall before it.
Name: Kent Galagar
Age: 18
Height: 5'9
Appearance: Kent possesses a mane of thick, raven-black hair, often left loose or tied back with a leather strap. His skin is scattered with freckling, with a pale complexion. He has piercing blue eyes and a gaze that can shift from arrogant levity to fiery determination in an instant. His powerful frame is unmistakable, with broad shoulders and a chest that strains against the fabric of his tunics. His physique is defined—broad-shouldered and muscular, but not overly so, with a build that suggests both agility and power. His movements carry the confidence of someone who knows his strength and is unafraid to use it.
(he/him) solo-route
Tropes: Intense, enemies to lovers, jerk with a heart of gold
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The nobility are arrogant, cruel, greedy, scheming, and foolish—qualities Arfryn has learned all too well through her peripheral access to them. Her current place among them is no accident but the product of the sweat, blood and tears of her entire family.
Born to a guildman father and a common mother from the east continent, Arfryn witnessed firsthand how the shifting tides of national conflict mirrored the fortunes of her own family. Every struggle either bolstered their wealth or teetered them on the brink of ruin, a fate shared by the yeomanry at large.
Her father, Jasper Caldwell, is the first Premier elected from the Small Parliament, a yeoman elevated by the newly enfranchised class. He has—in no uncertain terms—made it clear that his own position hinges on the peace of the realm.
Arfryn, understanding these dynamics, sees through the superficial grandeur of the nobility. Though she finds them to be the very embodiment of arrogance and folly, she is determined to bend them to her will. For now, she plays the game—offering smiles, be gracious, and dance while they are watching.
Name: Arfryn Caldwell
Age: 20
Height: 5'11
Appearance: Arfryn has a striking presence with her rich, deep brown skin and loose, jet-black braids that cascade down her back. Her eyes are a penetrating dark brown, revealing a sharp intelligence behind a charming, amiable demeanor. She dresses in elegantly simple fabrics that highlight her natural grace—always muted and refined to suit her surroundings but always at the very forefront of courtly fashions. At 5'11 her movements are deliberate, blending seamlessly into the nobility’s world, designed to make her easy to like and hard to hold grudges against.
(she/her) solo-route
Tropes: Steel Magnolia, Dark Feminine
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In public Dean Champion is everything a Lady-Knight should be, prodigiously skilled with both galder and weapons, valiant, chivalrous and extremely popular amongst all who meet her or have the chance to witness her in action.
She like many knights is also spoiled to a fault, her suits of armour gleaming and her squire-boys tasked with keeping them so, as they are expensive and extravagant. Indeed she wears them because all people like a performance.
In private, Dean has dedicated herself entirely to her studies at Pyrenne University, determined to learn all there is about the study and practice of galder and perhaps indeed the deeper secrets that only the great masters know—all the better to become both loved and indispensable to the state.
As the younger sibling of a line with many children, she does not expect to ever inherit and nor does she ever want to, she is entirely content with her career as a tourney knight and the life she's lead in the King's Seat thus far. Indeed Dean has long been utterly convinced that she'd make an awful Lady Paramount, she is convinced utterly that all those like her that revel in the spectacle, the fervor of battle and tourney alike are utterly unsuitable for such position.
Name: Dean Champion
Age: 19
Height: 5'9
Appearance: Dean has long deep auburn hair, typically braided for both practicalities sake and fashion, with strands often escaping to frame her face. Her skin is fair as if she'd somehow escaped the sun of both her home and the tourney. Her pale green eyes are bright and framed by dark eyelashes. Dean's build is athletic and commanding, showing off the results of rigorous training and combat practice, yet she carries herself with a grace that befits her status as a renowned Lady-Knight. Her entire demeanor projects a sort of graceful confidence, like that you'd expect of a Prince of ages past.
(she/her) solo-route
Tropes: The Lady and Knight, Knight in Sour Armour
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Fran has long understood that she commands little respect at court—indeed, as a bastard, she finds herself dismissed even within her own family. Yet there is one, a young Lord who is but a child, who gave her legitimacy, who looks up to her, and has earned her unwavering loyalty. Her beloved little brother.
It is for him that she accepted the king's invitation to the King's Seat, to train in the King's Army. She wants to be his eyes, his ears, and his sword.
True loyalty is a rare commodity among the highborn, for what do they owe anyone but themselves and their own appetites?
She is content to endure their scorn and wear the title "Loyal Hound" with pride. After all, what insult lies therein? A good hound is strong, lethal, obedient, loved, loyal, and free to roam so long as it always returns. And return to him she will.
Name: Fran Radwell-Cadderly
Age: 18
Height: 5'7
Appearance: Fran's dirty-blonde hair is cut short, falling just above her shoulders—a length chosen for practicality rather than fashion. Her complexion is fair, lightly sun-kissed from time spent outdoors, with a few sun-spots across her nose and cheeks. Her eyes are a dull blue-green, carrying an intensity that contrasts with her otherwise unassuming features. Her build is lean and wiry, reflecting a life of rigorous training, with a strength that belies her slender frame. Though she dresses simply, her presence is commanding, a blend of quiet confidence and restrained power and it makes her feel much bigger than the 5'7 she stands at.
(she/her) solo-route
Tropes: Guard Dog, Loyal Companion, Golden Retriever
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Additional
Demo: out now!
Pinterest: not yet available
Art: not yet available
Feedback Survey: not yet available
All Asks and Reposts are appreciated, work will be slow but steady and a demo should be ready shortly!
ask me lore questions please, I have far too many notes on this.
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captain-joongz · 5 months ago
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Dragonheart; Masterlist
Pairing: OT7 dragon!BTS x knightess!reader
Genre: dragon rider AU, high fantasy, soulmate adjacent, slight enemies to lovers (if you squint), angst, fluff and humour, eventual smut
Summary: The Gong-li Empire has been on the peak of its power for a little over a millenium, and there was a very simple reason for that - dragonkind. When the first emperor of the Li Dynasty struck a deal with a witch that would allow him to bind dragons to the crown and force them into obedience, it was the beginning of its reign of terror and the end of freedom for creatures as old as nature itself.
Now, a woman hoping to change everything enters the ranks of the elite dragon rider unit among the imperial army and meets seven men that not only change her life, but help her change the fate of the whole world.
Warnings and themes: unhealthy family dynamics, fighting against corruption and inequality, revolution, discussions and themes of slavery/sex slavery and forced bondings, violence, war, near death experiences, challenging relationship dynamics, angst, discussions of mortality and death, mating cycles (yes, i'm a slut, thank u), knotting (bc i said so), enough puns and jokes about riding to make you sick of me - each chapter will have it's individual warnings
Current word count: 35.9k
A/N: i've been really craving some good fantasy lately and i'm so in love with dragons, so of course i had to write something for our boys! for this setting, kind of imagine a fusion of asian and western fantasy, the same with clothing - it's going to be a mix of both together. also i'm doing whatever i want with the boys' hairstyles so it's different eras all mashed together, just based on what i liked the most
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○ Chapter 1: On the wind of morning
⇝ The first encounter between a girl and a dragon. ⇜
○ Chapter 2: The moon hangs heavy
⇝ When meeting the thunder is bittersweet and family is complicated. ⇜
○ Chapter 3: Prove your heart
⇝ How far does a girl have to go to gain a dragon's trust? ⇜
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Character studies
Notes to chapters:
Story lore: Chapter 1 | Chapter 2 | Chapter 3 |
Dictionary: Chapter 1 | Chapter 2 | Chapter 3 |
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Thank you for reading <3
Taglist (open): @stxrrielle @hobicakess @comicnerd557 @11thenightwemet11 @socksfirst1
@dachshunddame @channiespup @danielle143 @borahaetelevision @kingofbodyrolls
@jungshaking @futuristicenemychaos @ah2002 @tadomikiku @ambsv
@silscintilla @anaspectoflife @shakespeare-in-the-park7 @uniquecutie-puffs @starlight-1010
@authorpj @anjoellamorte @ami7-12bts @foreverddaeng @silscintilla
@canarystwin @ldysmfrst @nikkiordonez12 @mysteriousgeminizone @i-like-puppy-mg
@ttttt1re @xthefuckerysquaredx @crispynutella @asillyduck15 @icouldntcareless22
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legendaryvermin · 4 months ago
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So my home ttrpg group is between longform games right now, and I have been planning to bring a bunch of games to them this weekend as options for what we might play next. However, I have been trying to figure out how to talk about the games in a way that doesn't rely as much on me explaining the vibes to them.
I know that people have a bunch of qualitative categories for how they explain games, but I find the idea of saying things like Dark Fantasy OSR, or Lesbian Goofball PBTA less helpful when talking about how games actually play, especially when two games in the same category are like, wildly different in the way they use their frameworks.
So I invented a 6 axis, 1 to 5 star rating scale for TTRPGs that you are free to borrow when talking to groups, or whatever.
TTRPG 5 Star Rating Matrix
Width
What is the scope of this game? Is it narrowly about one thing or does it encompass many types of play? (Credit to friend of the blog @ostermad-blog for this one, they came up with it from my draft)
Weight
How much cognitive load does the player need to bear? Do rules often need to be referenced verbatim? Can those rules fit on a handout?
Wargame
Is the player expected to apply tactical acumen? Is movement tracked tightly or loosely? Does a bad build punish a player?
Writers Room
How much are players expected to make narrative choices and drive the story without the rules scaffolding them? Does this game fall apart without excellent improvisational storytellers?
(Prep)Work
Does this game require a lot of pre-planning by the facilitator? Are there intricate systems to attend to outside of table play? Can I put in the same amount of time as other players and still have everyone leave happy? 
Whimsy
Expected tone of the game. Does this game have difficult thematic elements baked in? Is the core subject or role in the game high or low risk?
Here are some games I know well and how I calibrated them:
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I have breakdowns of what each star rating means below the cut if you're curious. Happy Gaming!
Width
⭐ - As written, the game has basically one mode of play, or one thematic core that it meditates on. May have phases, but textural difference is minimal.
⭐⭐ - As written, there are at least two modes of play, but the scope of that play is highly thematically focused or highly dependent on using the game’s own lore. Might have only one kind of character (e.g. Mech Pilot) that it supports. Has limited tools outside of the primary mode of play.
⭐⭐⭐ - Has a variety of modes of play, but may be rigid in their execution. Might encompass multiple kinds of characters (e.g. Doctor, Lawyer, fighter) or character options. The narratives that this game tells within its setting are narrowed, a three word description tells you what kind of stories it can tell with consistency.
⭐⭐⭐⭐ - Loose framework, but with some kind of thematic grounding. Describing the framework in 3 words doesn’t tell you the kind of stories that the game tells (e.g. Dark Fantasy, Star Wars Romp). 
⭐⭐⭐⭐⭐- As written, this game is designed in such a way that it doesn’t put specific limits on what sorts of stories that it is meant to tell. It might ask players to define abilities or stats for themselves. The Facilitator is going to pitch a thematic grounding on top of the rules set.
One Star Examples: For the Queen, Dialect, Honey Heist Five Star Examples: Fate Core, Savage Worlds, GURPS
Weight
⭐ - It is reasonable for a player to be able to recite the rules from memory. The game may be prompt based, or driven by a flow of rules that are read aloud as played.
⭐⭐ - Players can hold most of the most important information about the game in their heads, with a page or less of rules reference needed to play smoothly. This reference could all fit neatly on the character sheet if one is present.
⭐⭐⭐ - Everything a player needs to know about the game is visible on less than 3 sheets of reference. Players are more or less expected to know exactly how their own abilities work in precise detail, and are unlikely to make a mistake in executing them.
⭐⭐⭐⭐ - Players make extensive use of multiple reference sheets to keep rules moving smoothly. No external tools are needed, but players memorizing the details of all of their abilities is taxing. 
⭐⭐⭐⭐⭐- Players and facilitators will prefer to make extensive use of external tools or reference to keep play moving smoothly. Expecting a player to have the exact details of their abilities memorized is not reasonable.
One Star Examples: For the Queen, Stewpot, Mobile Frame Zero: Firebrands Five Star Examples: Dungeons and Dragons 3-5e, Lancer, Edge of the Empire
Wargame
⭐ - As written, this game does not treat combat as mechanically different from any other aspect of play, or does not include narrative violence at all.
⭐⭐ - While players may engage in combat, it is minimally different from regular play. There may be tools or abilities for players to use to conduct a fight, but the texture of those fights is thematic, not mechanical. Narrative and consequence drive the action, not hit points.
⭐⭐⭐ - As written, combat has its own set of rules. This game may have some elements of buildcrafting, but either it is difficult to build something that doesn’t work, or the player may meaningfully invest in other modes of play and still find a commensurate level of satisfaction. If combat occurs, spacing is kept in mind, but is tracked in relative terms (range bands) or highly simplified (zone based combat).
⭐⭐⭐⭐ - This game has buildcrafting that is somewhat mandatory if players wish to survive a fight, but there is still a meaningful choice in choosing a non-combat role. It may use a grid or a spacing system to help players visualize the combat. Fights are driven by mechanics, not by narrative.
⭐⭐⭐⭐⭐- To enjoy this game, players must spend time buildcrafting. If a player’s build is suboptimal, there may be significant parts of the intended experience that will either feel tedious, or that the player will not have meaningful access to. This game is played on a grid.
One Star Examples: Wanderhome, Dialect, Belonging Outside Belonging Five Star Examples: Lancer, Dungeons and Dragons 3-5e, Valor
Writers Room
⭐ - Players in this game are not expected to provide much in the way of narrative substance. Story is something that is driven by external input or tools, and players are there to imagine and react. The player need not separate the self from the character they play in any meaningful way.
⭐⭐ - The mechanics of this game drive most of the narrative, or else the narrative is set for the players by an external source or player. Players are encouraged to play optimally rather than dramatically, but do have room for expressing the identity of their character within the game’s mechanical frameworks.
⭐⭐⭐ - While the game does provide strong scaffolding to tell a story, the players present are expected to drive the story within those frameworks. The game’s systems create and resolve conflict on their own, but works best when the players are willing to choose the dramatically interesting option even if it mechanically non-optimal.
⭐⭐⭐⭐ - The game provides some mechanical tools that create and resolve drama, but there is a significant expectation that the players are buying into and driving the game’s thematic concepts. Players are the ones deciding what the scenes should be and when to end them, but mechanics still help determine outcomes.
⭐⭐⭐⭐⭐- The players are expected to drive the narrative at all times. Tools for deciding what scenes to do and when to end them are limited, optional, or vague. There is no meaningful scaffolding that creates conflict or resolution, it is incumbent on those present to manifest those things.
One Star Examples: Alice is Missing, Ribbon Drive, For the Queen Five Star Examples: Wanderhome, Systemless RP
(Prep)Work
⭐ - Facilitators are not expected to do work outside the time at the table. All rules can be read while the game is played. No memorization is needed.
⭐⭐ - This game expects the facilitator to have read the rules in advance, but the rules are so few that they can be run from a single reference sheet. At times, the facilitator must think about and potentially advance and adjust the narrative of the game behind the scenes. Prep is qualitative; answering questions about where the narrative is going to go, who will be there etc. The game can be run smoothly predominantly as improv.
⭐⭐⭐ - This game expects the facilitator to not only know the rules, but to imagine scenarios where the group must play. However, the scope of the scenario design is limited and qualitative. It takes a bit of pondering and perhaps a sketch and a few words of notes. Alternatively, the facilitator must design simple foes or track a simple background system. The work is trivial, and can be done with a bit of time before session.
⭐⭐⭐⭐ - The facilitator of this game is expected to have run systems between games, or created usable maps or scenarios. Generally, games at this level have some reduced wargaming component. The facilitator might need to engage in enemy design, but the work is limited or imminently reusable. The work is non-trivial, and failing to do it will somewhat impact the quality of play.
⭐⭐⭐⭐⭐- The facilitator of this game puts in significant time between sessions engaging in game design activities. They are expected to plan narratives, write NPCs, draw maps, run significant background systems, and design enemies and combat encounters. The work is significant outside of play, and failing to do it beforehand will result in a worse table experience.
One Star Examples: For the Queen, Alley-Oop, Lasers and Feelings Five Star Examples: Lancer, D&D 3-5e, Stars Without Number, Edge of the Empire
Whimsy
⭐ - This game’s thematic core is considered dark, taboo, or difficult, and separating the game’s mechanical features from this subject matter is next to impossible. Games with horror elements almost certainly fit within this category. These games encourage extensive pre-play safety talks.
⭐⭐ - This game is designed to look at dark subject matter, but doesn’t expect the player to spend all of their time there. Players explore difficult topics, but may get to choose what topics to explore, or when to explore them. Games with political messaging/commentary tend to fit this category. These games encourage pre-play safety talks.
⭐⭐⭐ - This game may have dark aesthetics, but doesn’t enforce them mechanically. Alternatively, there are mechanics that address difficult topics in broad strokes, but players are given leeway in the rules with how any difficult topics are approached. These games may encourage safety talks. 
⭐⭐⭐⭐ - This game may have the option to explore dark topics, but none of the mechanics are tied to such topics. This game may have violence in its aesthetics, but players may choose to adjust the aesthetics at the table to suit their comfort. These games tend not to talk about safety in their text.
⭐⭐⭐⭐⭐- This game is designed to focus on thematic material that is considered to be relatively safe. The game is unlikely to tread into violence or trauma without effort.
One Star Examples: Trophy Dark, Dungeon Bitches, Vampire the Masquerade Five Star Examples: Honey Heist, Princess World, Beach Episode
The system here isn't about what's good or bad, to be clear. I think there are good and bad games at every level of these categories, but when I think about what my game group is good at and comfy with, I don't think we go in for things at like the 5 end of the Writers Room scale. It's too much work, and most of them aren't pro improvisers.
Similarly, if we play another game that is a 4 or 5 on the PrepWork category, I don't have time to run it these days. So this helps me make practical choices about our next game.
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writers-potion · 6 months ago
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Dark/Horror Genres List
Horror = The fiction of fear
Splatterpunk = Horror that relies on extreme violence and graphic gore
Extreme Horror = Seeks to create utmost terror in the reader.
Psychological Horror = The danger that comes from the human mind - sanity, guilt, boundaries between right and wrong, etc.
Dystopian = Fiction set in a stark, nightmarish kind of world, often in the near future.
Lovecraftian = Based on the concept that our world was once ruled by alien creatures who still exist out there.
Thriller = high suspense and anticipation.
Mystery
Dark Diction = Stories that disturb the reader by probing the boundaries between good and evil
Supernatural = People face manifestations outside of the normal human experience.
Paranormal = features characters who are "nearly" or "formally" human, like zombies, vampires, and weres.
Paranormal Romance
Dark Fantasy
Urban Fantasy = typically set in a run-down part of a modern city, these stories involve human characters with psychic/magical abilities.
Gothic
Erotic Horro
Horror Comedy
Romantic Suspense
Steampunk = a blend of sci-fi, fantasy and historical, often with elements of horror.
Ghost stories
Slipstream
Speculative Fiction = broad term encompassing the fantasy and sci-fi genres, as well as horror fiction with supernatural or paranormal elements.
Slice of Life = no obvious plot, but shows a snapshot from people's ordinary lives.
─── ・ 。゚☆: *.☽ .* . ───
💎If you like my blog, buy me a coffee☕ and find me on instagram! 
💎Before you ask, check out my masterpost part 1 and part 2 
💎For early access to my content,  become a Writing Wizard 
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ataleofcrowns · 1 year ago
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New Chapter Released!
Hello again! Hope your summer has gone well ☀️
With the public release of this new chapter, the romances are starting to intersect and interact with the main plot:
Unique paths for each love interest, encompassing a completely different plot event that the Crown will have to deal with
D and X's routes heavily involve the Imperial Court, where the Crown's previous choices on court positions will be first illustrated in the story
Meanwhile, R and A have unique events happening regarding some concerning magic that has left R in trouble, and an investigation that has lead A astray
Each route will force the Crown to make an important decision that will be remembered by their love interest. If you pick a bad choice here, even if you get a good romance later on, your love interest will remember it...
An additional note on this chapter: due to its sheer size and variability, I didn't have a chance to send it to my beta readers on time, so you may find more errors/bugs in it than what you're used to from me. Please report them in this Google Form or in the Discord server if possible!
Thank you for all your patience and support, I hope you enjoy the new chapter ✨
For those that are unfamiliar with the game
A Tale of Crowns is a high fantasy romance story, told in the form of a text-based interactive novel with choice mechanics. The setting is inspired by Kurdish culture as well as other historical settings in the Middle East such as Ancient Persia, but it also draws heavily from other cultures and countries in the region.
Your character is native to Arsur, a vast empire overseen by a single ruler known as the Crown. Unlike traditional monarchies, however, the title is not inherited through blood. Whenever the Crown dies, their famed golden eyes pass on to the one chosen by the Spirits of this world to be the new Crown. In this story, your MC takes on that role.
There are four different love interests to choose from, whose genders will be customized to suit the preferences of your Crown. You can find more info about them on the blog page!
Also note that this current version of the game is safe for those 16 years and older.
Like the premise so far? Play it and give it a try! The entire game is free!
If you enjoyed the game, please reblog! Share it with your friends! Recognition and reader interaction is just about the only thing I get in return for creating it ❤️
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