#it can't really get things to look this original and unique
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zombie-bait · 2 days ago
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As an animation student I absolutely hate live action adaptations like the ones Disney's been churning out the last few years. They strip away all the artistic intent of the original pieces of media and turn them into grey, heavily cgi-ed experiences that don't even carry a quarter of the whimsy. The purpose behind these adaptations isn't to fully utilize a new medium and find a unique way of retelling the original story, it's just to make money.
Imagine you see a painting, let's say The Mona Lisa. Now, you can put on a black wig, pose in front of the countryside and take a selfie in the same pose. Is it fun? Yeah, sure. It's the kind of thing you can send to your friends or maybe post on an account. But to argue it is superior somehow because it's "real" is an insult. You could spend thousands of dollars on makeup, cameras and lighting but still, it will not carry the same cultural impact. It can't.
And don't get me wrong, photography and cinematography are 100% an art form. You can do beautiful things with a camera that cannot be done through any other media. Cosplay is another beautiful example of artists bringing their creative interpretations of characters into the real world. People who do those should be admired and appreciated. But we know that's not what's happening here.
You might not think The Little Mermaid (1989) or Beauty and the Beast (1991) are as artistically valuable as something like The Mona Lisa. That's the thing about art, no one really gets to decide what piece of art is or isn't superior to another. But all three are definitively intentional art. It doesn't matter if you're an overworked in-betweener for a mega-corporation in the 90's or a famous renaissance painter working on a portrait. Either way, you're pouring a little bit of yourself into your creation. Every choice you make has intent behind it and years of hard work, even if you're not conscious of that.
These adaptations are an expensive selfie boasted around as a superior product. Because that's all they are, products imitating art. You end up losing those intentional choices somewhere along the way as hand-picked colours, distinct silhouettes and visual storytelling all get dulled into the same "realistic" shape. And children deserve better. Not just because exploiting families by rereleasing content is scummy, but because I whole-heartedly believe that children deserve artistically rich, complex stories. Almost every animation student and professional that I know got where they are because they were inspired by something. Maybe it was Beauty and the Beast or My Little Pony or Animaniacs or How to Train Your Dragon. But there's something immensely powerful about being a little kid and being shown a completely new, beautiful way to imagine and interpret the world. And you find yourself sketching day and night to replicate that interpretation until suddenly you're creating something new, with intention, that's never been made before.
I'm sure there are plenty of kids who like movies with realistic-looking animals. But the animals aren't realistic because these corporations thought kids would enjoy them, they're realistic because studios executives that don't actually give a shit about art or animation think they are more visually impressive and needed to come up with an excuse to recycle content instead of daring to do anything new. They don't care about artists, they care about consumers.
Since we keep getting "live action" CGI remakes of already perfectly adequate animated movies, and because people need to understand that animation is a medium and not a genre, I have prepared this primer about the importance of Visual Language for Conveying Information.
Can you tell what the personalities of these two mice are?
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Can you tell now?
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Which of these two tigers feels safer to be around?
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Which of these three dogs is the funniest one?
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If you can answer these questions, then you already have experience with the idea of visual language and stylistic choices being used to impart narrative meaning. If you can understand why these choices were made to impart meaning, then you can understand why animation is a medium for telling stories that has its own inherent value, and is not merely a "placeholder" for the eventual implementation of photorealistic presentation (aka "Live Action" CGI). Animation does not need to be "corrected" or "legitimized" by remaking it into the most representational simulation of observable reality.
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fantasy-anatomy-analyst · 11 months ago
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Making Humanoids Less Human
I did make a small post on this, but now I've got the art for a much bigger and more detailed post! so here we go.
I had several anonymous asks that all came in quick succession weeks ago. Every single one of them was basically just a variation on "how would you take (typically humanoid) fantasy being, and make them look less human?"
This blog does not exist for me to just give people original designs for free, my goal is to show off my own personal thoughts about fantasy design and help people figure out how to adjust their own designs to fit their vision better. That means when people ask me questions about how to do something, I want to give them things to think about so they can come to their own conclusion. I don't mind making original designs to illustrate concepts, but a whole flood of "show me how to make this specific thing look different" all at once like that was too much. I'm not answering them all individually, it's just not what I want to do.
But what I can do is show my own thoughts and ideas about how to take any fantasy design and push it further away from "human", and you all can look at my ideas and figure out your own way to do things!
So here are the main 4 methods I've come up with to make humanoids look less human.
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(image description: a simplified drawing of a humanoid face surrounded by four altered versions of the same face. clockwise starting from the top left, they are:
Speculative, drawn as a cat person. Additive, drawn with horns, pointy ears, sharp teeth, and a second pair of eyes. Subtractive, drawn with blank eyes, no nose, and no eyebrows. Exaggerative, drawn with a long face and huge eyes, as well as a wide mouth, narrow nose, and big ears.
end description)
I am personally a fan of the speculative route, which means exploring an alternate root of evolution to create a new design. Through this method, I've created monkey elves, frog goblins, and pig orcs.
the additive option is the most common, I think. adding new feature or doubled features to a humanoid form is a very intuitive way to change the design and make it look less human. you see this in most fantasy and scifi designs, like star trek aliens and the dnd player races.
subtractive and evaggerative are the most common options for people that like the uncanny valley. it's really easy to make uncomfortable designs by removing or exaggerating recognizable features, and they're often used together. Slenderman, for example, removes all facial features and skin color but also exaggerates the limbs and body.
Combining the four methods will give you a really interesting design as well! So for practice I decided to explore an alternate design for Tieflings, the part-demon player race in dnd.
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(image description: four examples of differnt tiefling designs using the previously described methods. the additive example is just offical dnd art of a tiefling woman with purple skin, horns, and a long tail.
the subtractive sketch looks very alien, with a bald head, empty eyes, and no other facial featuers aside from a small mouth. it has three fingers per hand and two toe per foot.
the exaggerative sketch shows a hunched humanoid figure with huge eyes and big ears. the neck, limbs, and digits are all long with claws at the ends of the fingers and toes, and the limbs are also quite muscular.
the speculative sketch shows a bipedal figure with features similar to a giraffe, including a long neck, ossicones, and hooves.
end description)
now, because tielflings have such a distinct look to them, obviously my new sketches don't really look like tieflings, do they? the only one that comes close is the giraffe. relying only on one type of alteration to the human form has left the designs rather empty and lacking in the more iconic traits of the original concept. so i tried a sketch that combined my ideas! it came out looking like a completely different creature lol, like it could be a kobold or something, still not really a tiefling.
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(image description: a sketch of a creature with a giraffe-like head, long tongue, and sharp teeth. it appears to be roaring at something and stands in a half-crouch. it has long limbs with hoof feet and clawed hands, as well as a long tufted tail curled behind it. end description.)
didn't work out. too far into the animal side of the speculative evolution, I think. so I tried again and got a design I liked much better!
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(image description: a digital painting of a tiefling leaping back and casting a glowing orange spell. she is wearing a tunic with a corset and detached sleeves, as well as several pieces of jewelry. Her skin is purple with dark patches like a giraffe's spots, and she has a giraffe's ossicones as well as hoof-like hands and two-toed hoof feet. Her tail is long with a tuft at the end. She has glowing eyes and a flat nose, and there is a single sharp tooth visible poking out of the side of her mouth. end description.)
Brought the face back into slightly more human proportions and that helped a lot. Sometimes designs just take a few tries! that's normal.
and hopefully this is helpful to all of you! there are so many ways to alter humanoid designs to come up with something original and unique to you!
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swampjawn · 10 months ago
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Dungeon Meshi Episode 7 was super interesting from an adaptation standpoint - this'll be a little different from what I usually write about (though I do still talk about the animation in the full video).
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Studio Trigger have never done a straight-up manga adaptation before - and led by Yoshihiro Miyajima, a big fan of the manga who pushed hard for the adaptation to get made, and who has never directed a full series before, it was unclear if they'd be able to find the right balance between a simple panel-for-panel recreation and making something that's completely different.
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And in the first few episodes, you could really feel the tension between the influence of a cautious young creative with great respect for the source material, and a studio with a unique established visual style. It kinda seemed like they were ping-ponging willy-nillily between the two sides of that spectrum.
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But this episode showed that Miyajima (and series writer Kimiko Ueno) can take 3 chapters, slice them up and rearrange them into a cohesive-feeling episode while taking into account the differences between screen and page, and using them to their advantage.
Starting with the way the water looks. This line from the manga describes a faint magical glow to the water in this lake and you can see that the cavern fades into darkness above, but Kui's illustration style doesn't really define lighting and shadows very much compared to the cel-drawing style of animation. So the animators took the opportunity to use the water as the light source, and make a whole episode that's lit almost entirely from below. It really gives an otherworldly feeling to this area.
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Particularly when the Kelpie shows up, that under-lighting works wonders to define its anatomy within the relatively simple line art.
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What do you do when you can't show the immense fuck-off scale of a monster with a beautiful full-page spread like this?
Well you use what you do have: the ability to move the camera instead. This is such a great way to communicate the scale of this thing, AND such a great way to show some of Senshi's anime-original butt-cheeks!
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This is one of my favorite shots from this episode - this whole sequence is super hectic, cutting quickly from character to character, but they use tricks like this to keep you from getting confused. This is framed much like it is in the manga, but with the moving image, they're able to use the trajectory of the fish head in the background to lead your eye directly from Chilchuck, right to the point where Senshi pops up in the foreground and transition seamlessly from one character to another!
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Now, it's not all good - I am a bit disappointed that they removed Marcille's own Senshi-style soap-making montage, which was the perfect visual representation of the culmination of the character development and understanding built between Senshi and Marcille.
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It's a shame to see it go.
I get more into that, what else was cut, and much more in this video where I broke down the entire episode!
Check it out if you feel like it. If you don't, jump in a ditch, cover yourself in leaves and jump out at people as they walk by.
Thanks for reading!
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writers-potion · 9 months ago
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Storyediting Questions to Ask
As You Read the First Draft:
Are there place that surprised you as you read your first draft? - Why do you suppose that is? - Is there material there you'd like to expand?
What are the character really doing in this story? - Might they have issues you haven't explored fully yet?
Look to the places that drag. - These might be scenes where you have avoided dealing with something deeper. - What are the characters really thinking in these places? - What are their passions, frustrations, and desires?
Imagine alternative plotlines. - How might your plot be different if ti headed off on another tangent from various points in the story? - You don't have to follow them, but they might suggest other streams that can flow into the main plot.
Think About Structure:
Does you story play out naturally in three acts?
Is there an immediate disturbance to the Lead's world?
Does the first doorway of no return occur before the one-fifth mark?
Are the stakes being raised sufficiently?
Does the second doorway of no return put the Lead on the path to the climax?
Does the rhythm of the sotyr match your intent? If this is an action novel, does the plot move relentlessly forward? If this is a character-driven novel, do the scenes delve deeply enough?
Are there strongly motivated characters?
Have coincidence been established?
Is something happeing immediately at the beginning? Did you establish a person in a setting with a problem, onfronted with change or threat?
Is the timeline logical?
Is the story too predictable in terms of sequence? Should it be rearranged?
About Your Lead Character:
Is the character memorable? Compelling? Enough to carry a reader all the way through the plot?
A lead character has to jump off the page. Does yours?
Does this character avoid cliches? Is he capable of surprising us?
What's unique about the character?
Is the character's objective strong enough?
How does the character grow over the course of the story?
How does the character demonstrate inner strength?
About Your Opposition:
Is your oppositing character interesting?
Is he fully realized, not just a cardboard cutout?
Is he justified (at least in his own mind) in his actions?
Is he believable?
Is he strong as or stronger than the Lead?
About Your Story's Adhesive Nature:
Is the conflcit between the Lead and opposition crucial for both?
Why can't they just walk away? What holds them together?
About Your Scene:
Are the big scenes big enough? Surprising enough? Can you make them more original, unanticipated, and draw them out for all they are worth?
Is there enough conflict in the scenes?
What is the least memorable scene? Cut it!
What else can be cut in order to move the story relentlessly forward?
Does the climactic scene come too fast (through a writer fatigue)? Can you make it more, write it for all it's worth?
Does we need a new minor subplot to build up a saggin midsection?
About Your Minor Characters:
What is their purpose in the plot?
Are they unique and colorful?
Polishing Questions:
Are you hooking the reader from the beginning?
Are suspenseful scenes drawn out for the ultimate tension?
Can any information be delayed? This creates tension in the reader, always a good thing.
Are there enough surprises?
Are character-reaction scenes deep and interesting?
Read chapter ending for read-on prompts
Are there places you can replace describing how a character feels with actions?
Do I use visual, sensory-laden words?
For a Dialogue Read-Through:
Dialogue is almost always strengthened by cutting words within the lines.
In dialogue, be fair to both sides. Don't give one character all the good lines.
Greate dialogue surprises the reader and creates tension. View it like a game, where the players are trying to outfox each other.
Can you get more conflict into dialogue, even emong allies?
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
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felassan · 22 days ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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sparrowlucero · 1 month ago
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i enjoy ur bird abode thoughts! I was a genuine enjoyer of the show when it was airing, I’m no die hard fan though and love to see ppls personal takes on the overall story/plot. Im curious if you also would agree or have any thoughts on the impacts The Mouse’s cancellation had on the shows ability to be more than it was? srry im not super eloquent with my words, but basically ur response to that ask got me wondering if part of the reason the show like genuinely wasnt all that ground breaking or unique in the end plot wise (other than the villain faces consequences in the end ig) as far as YA/Teen animation goes, was because of The Mouse’s inability to let the writers flesh out the show before gutting it? i have a negative bias toward The Mouse franchise and obviously dont know anything about how writing a show under the eyes of a franchise that big would work, its just smth that rattles around in my head and wanna know what u think!
Well to an extent, but I think it's much more the effect the studio had on how the owl house started out as rather than it not getting a full season at the end - It didn't escape my noticed that the show was initially announced as being a "horror comedy" when it doesn't really seem like either, especially by the second season, and yeah, the original pitch bible is obviously aiming for that much more than the show proper is as it goes along (and is honestly seems quite a bit more funny, weird, and dark, with an overarching plotline about a giant bug being used to religiously suppress people, eda able to cure her curse by killing luz, and one of the major characters being a teen boy awoken from a sleeping curse who ends up being a weird little bigot because he's from the 13th century, among other things)
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(side note, i just noticed they actually specifically describe the thing i assumed the show was gonna be about here. huh.) but ultimately the bulk of the show that was actually made seems very influenced by a writing team that was genuinely interested in making a tropey YA fantasy story rather than just being mandated to. I mean even in what aired you can see the show sort of settle in ways that feel less like studio interference and more like, you know, art students creating their ideal fantasy show, like how King is clearly Eda's roommate who's funny because he looks like and sounds like a little dog despite being an adult man at the beginning but by the end they've made him her adopted sad backstory son who's explicitly a child. While I think a third season would have made the show as it existed better, because they clearly didn't get to finish the plot they wanted to (frankly to the point where some major aspects of the show are a bit confusing, I'm still not sure what a grimwalker is), I don't really fault the show for that but also don't think that hypothetical season (which pretty clearly would have been mostly about the magic school teens going to normal school) would suddenly flip around into something that I personally found interesting and subversive. Nor should it, really; again, it being Queernorm Harry Potter thing is clearly the intended appeal of the show, it's not really a flaw but just not a genre I'm personally interested in when compared to what I initially expected the show to be.
HOWEVER I will say they robbed little weird girls of their representation and that can't be forgiven
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trappednyourheart · 9 months ago
Text
A Haunted Doll's new kid
“A Damian and he's haunted doll”
Instead of Jason having Danny as his childhood doll or haunted doll, how about if Damian got haunted doll Danny?
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Where a young Talia Al Ghul stumbled across a very old and abandoned mansion in a middle of nowhere, only tall dark trees and harsh winds accompany her outside of the manor, at her vulnerable worse moments, her team was ambushed by a very cunning new group..took a lot of damaged out of her but she survived and now left wandering on her own, without anyway to contact the league or if she will faced punishment for being defeated, she decided to seek shelter inside the lifeless Manor for the time being, but to her surprise inside the manor it was warm as if no sign of abandonment as if it was alive, only one there was a beautiful baby doll.. something those rich young daughters would play at those times she heard from rich society of children..
Only Alive entity keeping her warm and welcome, so she decided to bring it to the League and no matter how childish this action was..she really can't stop letting go until she give it to her son in his 12 birthday, hoping him to take care of the Precious doll as if a heirloom, which it is😅
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Damian knew what this Doll was, it was his mother's doll. A doll so clean and beautiful, he never understand why there was a doll back then at the league.
It was his first everytime to even see a doll up closed than reading and imagining it at textbooks and examples of words in his former lessons, the Doll was strange.
Unlike The doll, it felt alive, warm and cozy like a child would be clingy to it's parent
He could feel waves of emotions he could distinct knowing the Doll's feelings..
No matter how much time passed after his mother gave it to him, he knows understands why he's mother would take care of this Doll.
No matter how much his family freak out at the constant, chairs spinning too see the baby doll sitting in it, finding in other places standing, moving heads, and little joyful laughter's. (Except for Alfred cause he already accepted the doll,)
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Danny was absolutely not amused, after a whole prank war with the fam, Ellie and the others decided to trap him in this stupid girly baby doll, with a brand label with his name💀 and decided to drop him off to a abandoned version of Vlad's house just for funzies if a few mortals ever get scared, but it kinda backfired now he's been getting good care through this girl now turn woman then her son is now taking care of him, he is grateful he isn't some kind of heirloom..right? But it was fun haunting this so called bats, even sending Grey hairs to his new profound kid caretaker,
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Danny appearance as a doll is a female baby doll, that is plump and porcelain, he also has a voice box for the original dolls lines, but he sometimes make some unholy and demonic noises to scare one of the bats except for Alfred or Damian, the doll that he was inside in had Caucasian skin, dark hair and deep blue eyes that look like had stars twinkling in it which he approved, his dress was a plump white dress that had green designs in it that was glowing, a small beautiful beach hat and a cute glowing green heels? Shoes ya that's the description and some cute accessories like a golden bracelet which had unique jewels like emerald, ruby, and etc,
when talia found him, the Girls, Ellie had created a very doll like luggage with his necessities, clothes, things for dolls..which he considers are now his own belongings after being used to the routine in the league and how he accept this as a vacay cause he knows CW is watching him😅
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anachronismstellar · 2 months ago
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DOES SQH SLEEP WITH WITH A MONK PEAK LORD???
IT'S CALLED SQH GOTTA GET THEM ALL, MY FRIEND, OF COURSE HE DOES
Sorry it took me so long, had to do a bit of research that turned out to be a lot of research BUT HERE YOU GO
I got the name Gao Qinggao from the amazing 00janeblonde and their FAQ of their fic here
Heads up for me bullshiting a lot of things Airplane style lol
Also bondage and praise kink?
I hope y'all like it!
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Ku Xing Peak wasn't one of the most prestigious among its siblings, far from it. If one compared it to the beauty of Qing Jing, the forests of the Scholary Mountain would be greener than emeralds. Or if one searched for riches and luxury, they would have better luck going to Xian Shu Peak, Qi Qingqi sparing no coin to accommodate her disciples.
But if they were allowed to take pride in something, it would be their talismans. From the most basic trick like heating water to the most intricate barriers and bindings, their work had been a reference throughout the cultivation world. If there was a talisman, they would have been involved in either its creation or its improvement.
So imagine what a surprise it was to see the An Ding Peak Lord using talismans Gao Qinggao had never seen before.
First, he thought it was an artifact. Shang-Shixiong was close friends with higher peaks, thus being able to pull favors and acquire relics he would never dream to see. The problem with that theory is that he had seen his own surprised mirrored on Shen Qingqiu's and Zhangmen-Shixiong faces as Shang Qinghua took a folded paper from his sleeve and pressed it into the table. It grew in size until it occupied the entire top of it with a huge map, detailed descriptions of the regions, and topography showing next to the main locations. It would be difficult, and it would take a lot of effort, but this effect could be done with a mixture of talismans after modifying certain radicals.
What made him pause was that, during their talk Mu-Shixiong asked about a specific place and Shang-Shixiong just put his both hands over it, dragging them away from each other making the map focus more and more until they could see the vegetation and when they were finished Shang-Shixiong dragged his hands again but closer, making the map to go back to it's original level of detail.
That would be mixing two types of talismans that shouldn't work together, you can't have one without nullifying the other and-
Gao Qinggao was intrigued.
The technique was interesting, yes, but it wasn't his area of expertise. He had always been a more practical person, focusing his studies on suppression of energy and Qi restoration. Meaning, he could just brush it off and send one of his disciples to ask about it later.
But the fact that he could just ask and understand was a compelling argument.
"Shixiong used a very unique technique today at the meeting. I had never seen someone use talismans to make images show up like that," he approached the other when he had finally left Shen Qingqiu's side. "This one is very interested in learning how Shang-Shixiong did that."
"Oh er," Shang Qinghua blinked, fiddling with the folded paper on his hand before hiding it away. "This little thing? Uh. I don't know if- Uh, I don't know the technique, I just found it- yea! I found it in ah. Oh I don't remember but-"
"Oh?" He wouldn't deny he was a bit disappointed, but not surprised. "Do you mind if I borrow it for research? I've never seen talismans interacting like that, I know some disciples that would be delighted to see it as well."
Shang-Shixiong started to fidget, picking on his sleeve where the paper had been hidden, looking everywhere, but Gao Qinggao.
"I'd love to, really, but this is kinda vital for my peak? I'm afraid I can't lend it. It has got all the trading information and our suppliers, I can't risk it."
"I understand. Would Shixiong allow one of my disciples to go to An Ding to examine it then?"
"I'm afraid the information is too sensitive to be examined by someone outside Lord ranking and-"
Ah. He almost heard the sound of a coin dropping.
He was a bit younger than the others, coming to his position by an urgency of appointing someone to fill his master's place. Not to say he wasn't competent, far from it, but he was aware that his situation and age made the other peak lords underestimate him, or dismiss his opinion when the topic diverted from talismans.
Another disadvantage of his age: he hadn't had the time to mellow down; to reign his fury as expected from a monk. He was no Liu Qingge, of course, but with enough pressure...
"This one apologies for bothering Shang-Shixiong." He spit through clenched teeth, making a point of leaving without a bow, his breathing so labored that one could hear it all the way from the demon realm.
How dared Shang Qinghua hide this knowledge from him?! From his peak?! And what was the point of hiding it anyway? Wouldn't be wise to share it so they could improve it?
Maybe Shang Qinghua was using something forbidden. But there were layers upon layers of protective arrays in the meeting room. The smallest fizzle of demon energy would set off the alarms.
So there must be another reason for Shang-Shixiong to not let him at least look at the desing. Could it be- No.
Did Shang Qinghua think he couldn't learn it?
Ooooh, that just made him more furious.
It might be difficult, but now that Gao Qinggao knew it was possible, he would be able to replicate somehow. His Head disciple could handle the next weeks by themselves, he would grab all the books and parchments they had about redimensioning images, also the ones they had about crystal mirrors and how they were made.
Then he would rub it off Shang Qinghua's face. And maybe spend two weeks in inertia to balance all the spite and anger he was feeling.
---------
It didn't work.
Gao Qinggao laid on his private quarters with piles of papers around him, some crumbled up, others torn into pieces. Blessed be the Heavens that he had never minded being under inertia for long periods of time, because he couldn't remember the last time he ate.
Every single attempt he had made, failed.
Not for his lack of knowledge, he could see where the logic behind it, but it was if the structure kept dancing in front of him, fluttering away like a bird as soon as he reached to grasp it.
Where in all realms had Shang Qinghua found this technique?! Maybe in the Demon Realm? But none of the books that they collected from there had anything like it.
To put it mildly, he was furious.
He was starting to consider that Shang Qinghua was the one who wrote it, and his handwriting was so atrocious he created something without intention. The problem with this is that one, he hadn't seen the talisman close enough to see if it was Shang-Shixiong's handwriting. Second, it was impossible for him to have created it accidentally, the amount of contradictions and spells that had to be put on the paper, on top of using the right ink for it...
He just needed to look at it. Just to look to have a direction to where to start.
He put everything away and stood up, dusting his clothes, calling for a bath even though it was the middle of the night.
He was going to An Ding.
----
"You are a good person, and you will be an amazing Lord, Gao Qinggao," his old master said while passing the Peak Lord robes to him, the soft brown and gray so plain one wouldn't recognize him as a high cultivator outside the Peaks. "Just promise me you will work on your temper."
And he had promised, with heavy heart and aware that would be an ever losing task. He had done his best over the years and had made progress.
But not enough it seemed.
"I have all night, Shidi, and we know I'm more patient than you."
Gao Qinggao ignored the voice across the room, testing the bindings around his wrist as he controlled his breathing. When he had flew to An Ding and tried to sneak inside Shang-Shixiong's house, he wasn't exactly thinking. All he could remember was his blood boiling, eyes seeing red while his mind kept going on and on and on that he was doing this for the good of the Sect, that Shang-Shixiong was the one in the wrong for keeping secrets, that he was just going to look that's all.
He failed to consider that a man with secrets like Shang Qinghua wouldn't survive this long if he weren't good at keeping other people away.
"Shidi," Shang Qinghua gave him a tired sigh that Qinggao ignored to focus on more important things such as at least getting his hands free. "If Shidi doesn't talk to me, I have no way to help you."
He kept his mouth shut. To be honest he didn't even know what to say. He had no plan, he just wanted to take a look at the map! Frustration burned his face red, showing up in blotches that went all the way up his shaved head.
"Very well, Shidi. Let's do it your way then."
He glanced at Shang Qinghua, but a second later the other peak lord left his line of sight. There was the sound of a chair dragging through the floor, then callous fingers grabbed both of his wrists, the thumb pressing against his pulse.
It was as if Shang Qinghua had dropped snow water down his spine, the array drawn on the ground shinning for a second or two before the was released. He felt his body sag, his quick reflexes barely saving him from falling on his face.
"Now, Shidi, this is a very simple array, one that you know very well, I believe," Shang Qinghua dragged the chair again, this time sitting in front of Gao Qinggao, elbows on his thighs, the low light playing shadows on his face, turning his expression somber.
Gao Qinggao couldn't help but shiver, dread tickling down his neck and chest, realizing that he might have entered the tiger's den. And once more, he was hit with a mix of feelings towards the other man. He couldn't help the anger bubbling under his skin, forcing him to slam the barrier with his open hand, all in vain. But at the same time-
At the same time.
His mouth felt dryer than a desert. He exposed like an open wound as Shang Qinghua stared at him up and down and then up again, the usual bubbly and warm expression nowhere to be seen. No, that face he had seen only a handful of times, either when the Sect Leader was about to do something stupid to protect Shen Qingqiu, or when the peak lords were not behaving during peak meetings.
To be under the entire focus of it felt as if the rest of the world grew quieter, a little darker, the lights clinging to Shang Qinghua as if he were glowing with unreleased power.
"A simple truth array, but I bound you to it, so you may not leave." Shang Qinghua's low voice reverberated in the tiny room, their faces separated only by the shimmery wall. "As you have decided to be difficult, I have decided it was time for you to be a bit more truthful."
"How dare you demand truths when you are the one holding back secrets!" He couldn't help but shout, unable to hold back in face of such hypocrisy.
Like clouds parting after heavy rain, Shang Qinghua’s face relaxed, his whole posture softening up to his usual friendly self. He groaned, his deep sleepy voice waking up something in Gao Qinggao's belly, making him blush for another reason entirely.
"Oh Gao-shidi," he kept his voice down, followed by a chuckle. "Is this still about the map?"
His amusement only fanned the ember of his anger, making it burn brighter. How dare Shang Qinghua mock him? How dare he laugh at him like a cruel demon trapping Gao Qinggao and treating him like a play thing?
"Of course it is! You denied my single request for you while raining gifts to all the other lords! I'm tired of bland favoritism, my peak and I might live a frugal life, but aren't we also requested to share our precious knowledge?!"
He had been so worked up he didn't realize the moment Shang Qinghua shifted his feet, ready to pounce, releasing the array but grabbing Gao Qinggao hands once more, twisting his arms to bind them against his chest.
"You're a feisty one, I've forgotten that," he commented as he slowly lowered Qinggao on the floor, making him kneel, the sound of paper followed by the dry sensation of it on his legs making him flinch. He struggled for a few moments, giving up as soon as Shang Qinghua gave him another chuckle.
He was truly trapped.
"Tell me shidi, what is upsetting you? The fact that you were denied something you took for granted as yours or the fact that you haven't been praised for your contributions to the Sect?"
He was rendered speechless, the fire in his belly almost an inferno, his breath picking up but not in anger. He couldn't hold back a gasp, shame and desire clashed upon him as he felt stripped naked by how easily Shang-Shixiong had seen him.
"Is that it then? Praise?" Shang Qinghua started to walk around him, humming as he touched the back of his robes, fixing the sleeve that had slipped down his shoulder, inked fingers brushing over his clavicle. "Gao-shidi has been so good for us. So kind to share his talents."
He felt paralyzed, hands closed in a tight fist, desperate to cover his face, to hide his shame, unable to move. He was pinned down by burning brown eyes, the light reflecting on them, turning them into gold. It had been years, so many years since he had felt so stricken by desire. And to be hit full force with his sultry voice was- was unexpected, that's all!
"This Shixiong apologies for denying your request. You've been one of the most valuable resources for our Sect, you should be told how good you have been."
"W-What?"
"You're such a good craftsman, Gao-shidi, your talismans are without flaws. I can release you and show you a few of my own."
He didn't mean for the low soft "Please" to leave his mouth, not even sure anymore of what he was asking for. Yes he desperatly wanted to see the talismans, but he was also desperate to feel Shang-Shixiong touch him, somewhere, anywhere, just to do something, take responsibility for setting off this fire on him!
"... Unless you prefer to stay like that?" Shang Qinghua's asked as he touched Gao Qinggao's cheek, brushing his fingers along his jaw so he could tilt Qinggao's face up. "Bound by talismans you can't break?"
"Oh heavens-" he moaned, truly moaned as he closed his eyes, wishing for any Gods that might hear him to swallow him whole when he noticed the damp spot on his pants.
"It's okay shidi," Shang Qinghua's hands went down his neck, fingers brushing the sensitive skin of his shoulders, sliding under his robes. "We can work on your patience as we go."
------------------
do I feel slightly blasphemous for writing this? Yes
Do I believe that this is what Airplane would have wanted? Abso-fucking-lutely
And as we can see I'm upping my rating as we go fjsbskdnskfm not full explicit but maybe,,,,,,,,,,,, who knows
Thank you so much for the ask and for giving this a read!! :D
Here is the masterpost of this insane AU asdhfiusdh
6/12 peak lords, Wine Peak here I gooooo!
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talekinesis · 3 months ago
Text
Random Gravity Falls Headcanons
Stan
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This guy smokes to help deal with the stress of everything. He picked up the habit after he was kicked out by his father and hasn't quit since. He used to be a chainsmoker but after getting to look after the kids for the summer, he drastically cut back and is actually thinking of quitting altogether because he wants to be around long enough to watch Mabel and Dipper grow up
Actually a pretty decent cook, it's just baking he sucks at. With cooking you can sort of eyeball the ingredients and add more or less depending on your own personal taste, but with how strict baking is with its ingredients, he never really picked it up. He's only baked a cake twice in his life, once for his mom when he was a kid, with the help of Ford, and once for the kids' birthday (it was lopsided and runny and they decided to just go out for pancakes instead)
He can play the guitar really well. He had to teach himself how to play when he was young and homeless, playing for tips. He still has his original guitar and occasionally, on a good day, will get it out and play it. He played it once for Mabel, who, for once in her life, actually sat still and listened
Part of his daily routine is kicking gnomes out of the trash because they keep trying to eat leftovers. He just bats them off with a broom like they're raccoons
He grew up a huge mama's boy since she was the only supportive parent he had. After he got kicked out of the house, he called her from a pay phone a couple times to ask to come back home and to wish her a happy birthday. To this day he still makes it a point to get a cupcake on her birthday since he can't celebrate it with her, and sometimes he'll tell the kids stories about her, like how she would have loved Mabel since Mabel has all these different unique sweaters, and his ma used to collect different, big, unique earrings
Stan coaches Mabel in boxing, and actually helped her discover a passion for it, he attends all of her matches. He even taught her a couple illegal moves that she can't use in the ring but can use in real self defense
Even in his early 60s, he still thinks it's funny to bother Ford as if they were still kids. He'll randomly snatch his glasses off his face (forgetting that he also wears glasses and Ford can retaliate), he'll just start copying Ford and repeat what he says, he once even dressed up as Ford, but it didn't last very long because Ford wears a much smaller size of pants, and Stan has a bit of a gut on him. He changed after about five or ten minutes.
He's a die-hard fan of Chappell Roan
He's actually the more responsible of the Stan-Twins. He breaks laws sure, but he always makes sure everyone is fed and safe. He's like this close 🤏 to putting Ford and Mabel on leashes when they go out because they have a tendency to run off
"I'd like to make an announcement to the store, I lost someone." "Oh, did your kid run off?" "My 60 year old brother, yeah. No he doesn't have a cellphone."
Has a biological kid out there somewhere but the mom cut him off. I just think the scene where he said, "Scary movies are great, the girl cuddles up next to ya... next thing you know you gotta raise a kid.. And your life falls apart.." sounded too much like he was speaking from experience and not as a hypothetical. He wants so badly to be a dad though and regrets not keeping contact. (let me know if I should make an oc for this :] )
Ford
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He can't eat doritos or any triangle shaped chip because one time Bill hid inside a chip bag just to startle him
It took him a while to adjust to this dimension's laws of physics. He was frustrated for a while that he couldn't just leave his coffee floating in the air. He broke three mugs and one of them was Stan's.
Despises pickles as if he held a personal grudge against them. He hates them an irrational amount, and even gets irritated with Stan for just having them in the house. He acts like a child about it too, arms crossed and everything. "Here, Poindexter, you want me to take the pickles off your sandwich? Like a child?" "Don't bother, the meal's ruined >:( "
He gets sucked into those soap operas that Stan watches, and will sometimes watch from the doorway or over his shoulder. He won't admit it, but Stan knows.
He lights his face on fire because he saw someone else do it in a different dimension where that was normal
Unlike Stan, he's actually amazing at baking (he likes to follow precise measurements and instructions) But sucks at cooking. Caught a pot of water on fire.
When he first discovered the shape shifter, he kept it as a pet because he found it cute, but ended up letting it go when he found out it had a human-like sentience and could speak. But for a while he raised it the same way Mabel raises Waddles, putting it in little shirts, hats, and just absolutely adoring it
Used to play 'Dungeons, Dungeons, and more Dungeons' with a group in college as the DM, and it was the first time he actually had a friend group. The other players loved the way he set things up
Doesn't like alchohol. At least from this dimension, he got used to alternate dimension alchohols that tasted way better, so when he came back to Earth everything tasted way too strong and almost like dirt to him so he just quit
Used to know a little banjo since Fiddleford taught him but forgot it while in other dimensions
Used to babysit Tate on occasion and sucked at it
He also used to babysit Shermie and *also* sucked at it. He'd have to pass him off to Stan if he got fussy or started crying since only Stan and their mom could calm him down
• Used to play David Bowie in his lab and would occasionally lip sync or dance to it. Even when traveling dimensions, he'd introduce David Bowie music to the people, creatures, and beings he met, until he lost the cassette tape and was devastated
Mabel
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Allergic to chocolate and makes up for it by eating way too much of other candies. She still tries to eat it though because "Maybe I'm not allergic anymore," but Dipper has to stop her. Stan even makes it a point not to keep chocolate in the Shack when they visit because he knows Mabel is a heathen with little self preservation. It's not epi-pen bad, but it will burn and itch her throat and get her coughing (Ford will use chocolate substitutes when baking for her and Dipper)
She likes to tell people that she and Dipper were originally two of three, and that she ate their triplet in the womb to become stronger. This is not true.
She wants to be a big sister really bad and sometimes that comes out onto Dipper despite him only being 5 minutes younger, much to his dismay and protest
She found a passion for boxing after Stan taught her how, and even asked her parents to let her start doing it as a sport, which she got really into. Coincidentally, after she picked up boxing, Gideon suddenly left her alone completely. Future Headcanon: She grows up to box professionally and one day even faces Grenda in the ring, but there's obviously a mutual respect between them. They agreed ahead of time that if they ever had to face each other, neither of them would hold back and it would be a fair match. Even after there's a winner, they meet up afterward and go out for dinner with Candy, who posts their matches to social media. Waddles is her mascot.
Mabel makes even more friends when she returns home from Gravity Falls because she takes Waddles for walks on a leash and it's a pretty good conversation starter
She is convinced that if she eats all the ingredients for a cake, she'll have successfully made a cake in her stomach. Once again, Dipper has to physically stop her from doing this. Ford does too, the first time he heard her say this (through a mouthful of flour) he went, "That certainly is an interesting theory, Mabel, but no-"
Dipper
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Let's get it out of the way, I really like the 'Trans Dipper' headcanon. It just fits really well and I, as a trans person, can relate to him a lot
I think he knows how to dance a little because his mom taught him and used to take him to 'Mother-Son' events
He secretly keeps a tally of how many times Mabel rolls herself out of bed because it always wakes him up but he also kind of thinks it's funny because she just sleeps through it. Even if they don't share rooms back at home, he can always here the distance "thunk" of his sister hitting the floor. The tally isn't a sheet of paper, it's a small notebook with multiple pages filled in
He sometimes gets the courage to try and roughhouse with Stan, who is always on board but purposely takes it easy on the kid because he's like "baby bird" fragile
Dipper was the one to break the news to his Grandpa Shermie that Stanley was still alive and Stanford was actually missing for 30 years with Stan taking his place, almost giving the poor man a heart attack. (Shermie ended up booking a flight to Gravity Falls to yell at his brothers in person because that's not a conversation you can have over the phone)
Dipper was the one to introduce Stan to Chappell Roan by accident, but now they listen to her if they're in the car together
his DD&MD character is a female orc fighter named Yotula and he got very excited to info-dump about her to Ford (who was equally as excited to listen)
Has an odd addiction to chocolate milk. He makes a glass of chocolate milk at least once a day. Twice if it's been a rough day. He actually gets a little upset if he misses his daily cup of chocolate milk, its just routine. Stan one time made an offhand joke that since Mabel's allergic, Dipper has to consume twice as much for the both of them, but Mabel took that seriously and now to her its just the truth.
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Text
Matching - Portgas D. Ace
Find more of my work here: Tumblr MasterList
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This is a little idea I had for a larger Ace fanfic I'm working on. I might revise this! Please let me know if he's in character or not...I'm starting to have my doubts.
It had been the better part of a week. No, maybe a whole week at this point. While before you’d spend most of your free time around him, now you were constantly “busy.” Heck sometimes he even finds it difficult to find you on the Moby Dick! Was this the end of the honeymoon phase everyone warned him about?
Were you starting to get tired of him?
You kept sneaking around...without him! Before you used to sneak around together! Worse still is…every time he pops up to see you, you always seem like you're hiding something. It's like quickly stashed papers, and tightly clenched fists. It’s the way you spin on your heel, and tense up, when you used to not do that at all.
What was maddening was how when the evenings would hit, or even at random parts of the day, you’d run and crash into him with a huge hug. You’d beam at him bright and genuine just upon seeing him, heck you’d be practically vibrating with joy as you’d squeeze the life out of him. He’d almost turned to fire once.
Maybe you weren’t tired of him?
When you did cuddle with him, your eyes seemed to linger on the tattoo on his arm. He’d even woken up to you tracing it with your finger once before. You’d looked sheepish that he’d caught you admiring it…actually you looked a little…panicked too…
You’d squirmed in his grasp when he asked you about it. Saying things like how it’s pretty, and how it’s a tattoo unique to him, so you were admiring it. You're pretty good at dodging his line of questioning whenever he voices his suspicions about your behavior. You were also incredibly sneaky about distracting him with your affections, and by the time he’s regained his original line of thought, you’d already be gone. 
There's something fishy in the air and it's not the sea king he caught the other day.
He only finds out what it is you'd been scheming behind his back when he gets back from a mission. He was so distracted for most of it. He couldn’t figure out why you were so clearly avoiding him sometimes…were you having second thoughts? What was going on? Was this an elaborate prank?
He was still in a daze as he made his way back to the Moby Dick. You used to bring peace, yet right now you’d thrown him into turmoil. He hated the way he was doubting you. He hated not knowing what was wrong.
“Hey look Ace’s back!”
“How’d it go champ?”
“Aaaaaaacee!” It was your voice that pulled him back completely.
He’d barely had a moment to look up than you’d thrown yourself on him with a hug. The force of it all almost send him toppling backwards. His hat had been knocked off his head, and he could feel the press of its medallion on his throat. He's relieved at how genuinely happy you are to see him, yet still an unease twists up his stomach in knots.
You pull away much too quickly, pulling his arms and rotating them, checking for any damage. The way you're checking up on him to make sure he's not hurt and that he's okay floods his entire system with warmth. Yet he can't help the constriction in his chest and the nagging as to what it was that had you sneaking around before he left if you missed him this badly?
He can hear the crew laughing at the obvious display of affection.
“Being bold there little missy,” they taunt you.
You shrink in on yourself a bit, embarrassment catching up to you. However when you take his hand in yours, and whistles and cheers break out, “I was doing it for Ace,” the timidity in the lines of your shoulders and face brings the heat to his own face, “I thought he might like it.”
He squeezes your hand in his. Yet his brain screams at him, then what was all that sneaking around about?
Unsure how to deal with things, he just studies you closely as you ask him about how things went and how the mission was. You're not up to anything really, or at least it doesn't seem like it. You're as attentive and engaged as ever, things are just as they used to be before.
You drag him to the kitchen, knowing he must be hungry as he usually is after a mission. You even sit with him in your little corner of the mess hall while he eats, something you hadn’t done much prior to his departure. He's talking to you about the guy with the interesting abilities that he'd fought with his mouth full, and you're indulging him.
Yet even as he tries to fall into your old pattern, the confusion only festers further. What had been going on with you?
He feels absolutely awful, doubting you with the way you’re listening to him like he's the most interesting guy in the world. To be fair, to you, he really is. He keeps talking and chewing and answering your questions, yet the thing he really wants to talk about is bubbling just below the surface. Somehow all the tension and excitement peaks and he goes head first into his plate of food.
When he finally comes back to, there’s no food on his face, and he’s resting on his arms on the dinner table, his plate off to his side. You’re still next to him, gently brushing your fingers through his hair, patiently de-tangling any clumps you come across. He groans while sitting up and blinking the sleep away.
“You’re up,” you observe aloud, “here let me clear these out of the way for you.”
You get up from beside him, unthinkingly pulling your sleeves up your forearms, and reach for the plates around him. He notices something odd about one of your hands as you walk away with the stack of plates in your hands, but before he can say much you're already on your way to the kitchen counter. He watches you, lethargically shoving food in his mouth as you hand the dishes over to Thatch, who looks at your hands, then looks his way for a moment with an amused grin.
He could actually hear the next thing as the cook raised his voice, “nah leave those dishes to me, go hang out with your loverboy.”
Had the pirate not shoved you away with a plate of food in hand, Ace got the feeling you would have pointedly ignored Thatch’s teasing to do the dishes. You walked back, your brow and lips pursed in a kind of indignation. He couldn’t help the little huff of amusement. You’d gotten much better at handling their teasing over time, but he wouldn’t deny it was cute how it would get to you sometimes.
You took a seat beside him again, sliding the plate the cook had given you towards him. Your…well he could only hope he was still really your beloved, just stared at you in silence as he chewed. For some reason it made you squirm.
That’s it. He’d had enough. He has to figure this out. You’d said it yourself, it’s really important to communicate things! That’s how relationships last!
“You’ve been real weird lately,” was what came out as he grabbed the new plate of food, “you been avoiding me?”
His brow furrowed at the way your gaze immediately fell, taking your expression with it, and how you began to fidget with your fingers - a nervous - wait. Ace’s hand extended to grab your left one, bringing it up to his face.
There on your left wrist, right where your pulse sat, in black ink sat the letters ASCE, arranged horizontally and smaller, but a perfect replica of his own otherwise. Instinctively he rubbed his thumb across it, almost as though he was checking to make sure this wasn’t an illusion and that wasn’t just normal ink from a pen.
You were looking back at him, he could see it in the way your shoulders bunched near your ears, and the wobble of your lips, and how you couldn’t keep eye contact for too long, but kept glancing back at him…you were nervous. He absentmindedly began drawing circles on your wrist, just staring at you.
“I was avoiding you, I guess,” you admitted, “I was hoping to surprise you with that,” your free hand moved to play with the hem of your shirt, as you shrunk even more, “was it presumptuous of me? Should I have asked first?”
“For a second I thought I’d managed to chase you away,” he admitted quietly, looking back down at the mark of permanence you’d etched into your skin, “that you’d gotten sick of me.”
You snatched your hand away before he could think, moving in to embrace him, “get sick, of you? Then I’d be a tasteless heathen or…whatever, unworthy of you- totally - completely - absolutely unworthy of you!”
Your arms tighten around him, “I’m so sorry I put you through that love.”
“All that sneaking around was for this tattoo?” He couldn’t help the involuntary little crack in his voice. “You really did surprise me darlin’.”
He pulls away from you first and his hands find your wrists, and his eyes again fall onto the symbol, the symbol of him, lovingly tattooed into your skin. A mark to let people know just who put the ring on your finger. 
He didn’t look up from it, even when you spoke up again, “Ace,” he just traced circles over the mark that sat proudly in bold black letters, “I’m really sorry that I made you feel that way - wait does that sound? It’s not-no wait. It’s my fault!” He glanced up at you for a moment as you struggled to put what you wanted to say into words, working strenuously to apologize sincerely.
His lips wobbled upwards.
He couldn’t help it.
You’d gone out of your way, to tattoo his mark onto your body. He couldn’t help but stare at it as he continued to rub circles with his thumb. Not only that, you were straining yourself so much all because he voiced that damned insecurity of his.
“I didn’t mean to put you through that?” You tried again. “I wanted it to be a surprise, but I didn’t want to hurt you.” You paused, and he felt you move closer. “I’m sorry if what I did hurt you-no-I’m sorry that I did hurt you.”
There was a pricking at the corners of eyes, as he finally took his eyes off your little gift to him to look at you. There was a kind of relief, or maybe it was appreciation? Maybe even a tinge of surprise? He was touched, that was one thing he knew for sure-if the fire that burned in his chest was any indication. He was a sick bastard for appreciating this, wasn’t he? Seeing you so genuinely apologetic - it was alarming really, did he really deserve this apology when he was doubting you? How could he ever hope to compete with this?
“You’ve got nothing to apologize for, doll,” his voice was uncharacteristically quiet as he continued to rub circles into your wrists.
“No I do,” you insisted, “Ace, I’m happy you’re communicating how you felt to me,” you responded quietly, but firmly, “so don’t downplay how it felt when I was the one being sneaky.”
“You didn’t mean any harm though,” his lips pull into a gentle smile as he slowly brings your tattooed pulse up to brush his lips against it before flicking his gaze to meet yours, “you were here prepping this lovely gift for me and I was only thinking of myself.”
A smirk tugs at his lips at the way you have to shake yourself out of whatever spell he’d placed you under, “just because I didn’t mean any harm, doesn’t mean I didn’t do any harm,” you press on, shuddering a bit when he brushes another kiss to your pulse, “if you did the same, I’d probably have felt the same way too, you have nothing to feel bad about.”
“Forgive me for doubting you, cariña?”
He almost laughs at the affronted look you give him, firing back a, “forgive me for hurting you, love?”
“Nothing to forgive,” he’s smiling more now, “I’m glad you were being so sneaky, made this surprise all the better.”
“Don’t downplay your feelings Portgas D. Ace,” he could hear your frown, “your feelings are important to me, you’re important to me.”
“My full name cariña?” He couldn’t help but tease.
“Yes,” you answered immediately and he looked up to see how upset you looked - it was almost annoying - he’d rather not dwell, “I want you to get just how upset you were off your chest.”
That got a chuckle out of him, despite the irritation that was rising.
“I don’t want to think about it too much,” his smile fell for a moment, “I don’t want to ruin this happy moment with stupid emotions in the past.”
“But I don’t want them to fester-” 
“Mi amor,” he looked at you, almost pleading, “it’s true I felt like you were ignoring me, but seeing your little surprise makes me the happiest man on the five seas.”
Seems that was enough to quiet you. Though… “six, if you include the All Blue.”
When you chuckled at him, he felt his smile returning. He honestly couldn’t care less about the past. He’d said his piece, you’d talked it out, he didn’t care anymore.
“So, you know I love you right?” The timid way in which you asked was enough to knock the wind out of him.
Yet, he grinned, and brought your marked pulse up to lips again, “I love you too.”
“Oi get a room!” The two of you startled at the sudden shout coming from the other end of the mess hall. “Sure we can barely see you in your little corner, but the lovey-dovey energy in here is off the charts!”  
“Shut up Thatch!” Ace fired back. “You’re just mad you can’t gossip to Marco about it!”
“You’re the one blocking the show!”
“Good!”
“It’s real funny though,” there was a pause, “who’d have thought the wild Fire Fist was actually a huge pile of mush!”
With the newfound yelling, people started to file into the mess hall. Which was when he noticed it was mostly empty prior to that. Of course among the people who filed in was the aforementioned first division commander.
“You like your little surprise Ace?” He asked the younger man.
“Wait you knew?”
“Who else would she ask yoi?” The medic gave him a lazy grin before turning to you. “So, did you get to say what you wanted to say yoi?”
Ace studied you as you shook your head looking both disappointed and sheepish.
“What did you want to say?” He couldn’t help but ask.
You huffed, a sheepish smile wobbling your lips, as you moved to his left side, your right hand pushing his upper arm to show more of his tattoo.
"See,” you held up your own tattooed wrist next to his arm, “now we match."
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Extra:
Ace later: “I’m gonna marry her.”
Marco (who is next to him): “aren’t you already married?”
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darqx · 4 months ago
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HEEEY MACARENA (ALRIGHT!)
Here's some long overdue BP and HH asks :) I tend to combine the two since there's not as many as the RADs, so this starts with BP and then moves into HH/Gen qs.
BP
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MUAH ~ (I actually doodled this some time last year for fun and whimsy, based on those long mouth kiss meme pics XD)
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A very quick overview of these types!
Vescordem: Maneaters/cannibals, excessively tall and strong.
Aleores: Minor dealmakers (goods and services). Jaw can unhinge and has venomous bite.
Sollicio: Major dealmakers - soul stealing ability. Often very good looking, has ichor powers.
Voxter: Ability to project 'thoughts' into someone else's mind - you ever have an intrusive thought? Same concept. All have a unique mark across the top part of their face.
Caumacies: Maneaters/cannibals, very strong. Has a third eye which sees only in heat vision - rarely opened simultaneously with normal eyes.
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Hmm M or MA15 i think 🤔
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You know, i actually have an idea for a game that has nothing to do with anything I'm currently doing XD One day i'll actually have time to make it, maybe. But anyway currently my actual project is i'm planning on making a comic \o/
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I AM PLEASED TO ANNOUNCE that i have thumbnailed like 70 pages of this bloody thing and i'm still only in the first quarter of the planned chapters lol OTL Once i finish thumbing the chapter I'm on I plan to go back and render the pages properly before starting to post them :D
...which should hopefully give me a buffer as i repeat the process for the next chapters |D
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You know, the concept of my characs being comfort characs for someone will never get old for me. It just tickles me pink ᕕ( ᐛ )ᕗ This answer will have two levels to it.
It's fine to RP or ask blog with Rire - he's one of my more "known" characs thanks to BTD so as long as credit is given (and it's made clear I'm not running the blog so it's not canon) then it's cool.
I'd prefer if no ask/RP blogs are created for any of my other BP or HH characs, as they are not as known yet. This may be revisited once i actually get the BP comic out but for now it's a no, sorry! (Though, if you are RPing in like...a private Discord with other friends who know who the characs are then I'm a bit more lenient with that.)
The reason for the BP/HH level is that ages ago when I had started establishing my own characs more, I randomly happened to find a forum where someone was RPing as Izm and .D but no one else knew who the characs were and so they clearly thought the RPer was the original artist and creator. Said RPer was not dissuading anyone of that notion. That has stuck with me for forever because at the time i never anticipated that someone would...actually try and do that with an OC. Like, bro srsly?!
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One pet peeve for everyone:
.D: Willfully stupid people
Izm: .D smoking. He could care less if anyone else smokes but .D is not allowed on his watch
Marcus: Having decisions made for him without his input
Zeke: "How's the weather up there?"
Wei Ren: When people think he can't understand English cos he has an accent and so they deliberately speak slower and louder
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Geez Caleb why are you damn RUDE
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Here's one i prepared earlier! 😌
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I'm not sure why you included Marcus as a demon, he's a human lol.
HH/More Gen
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There are clubs which are created by students but need approval from the adults to exist.
HH is one of the better boarding schools which generally turn out successful alumni. The "obvious problems" we see are not actually obvious lol.
He doesn't need such manipulations.
Thanks! I hope you are inspired to go forth and create stuff! :D
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One of the only perks of being a prefect at HH, really :d
Absolutely not lol
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4. These types of qs are always amusing to me only because you guys expect me to know but i absolutely do not XDD. Do normal people actually have a fave animal?? I dont even have a fave animal!! Anyway offshoot aside sorry that i can't even randomly assign anything, but if you are interested here is what they might be AS animals lol.
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They actually don't have names because they were randomly designed NPCs i drew as like, placeholders |D;
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Not including Rire or Nurse Isla:
.D is asexual, Izm is bisexual, and everyone else is straight probably. Caleb and Desmond are violently straight (as in Des is like very 90s stoner bro adamantly vocal about being straight and Caleb will actually try and break your neck for insinuating anything).
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I have some female characs but I dont draw them that often as they are more side characs in BP and HH. The ones ive's drawn at least once are Isla (who looks like this, also doodled above), Tish (Des's sister) and Kenzie and Kelly (Zeke's sisters).
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Every once in a blue moon i get an ask saying this but whenever i go to check nothing is wrong, so...nothing is wrong they do work |D; As the age old tech saying goes have you tried turning it off and on again? :d
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Aren't those kind of things supposed to be...based on yourself??
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descendant-of-truth · 5 months ago
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Y'know, it occurs to me - Movie!Sonic has a lot more in common Shadow than any other version of Sonic that I know of, and that creates a unique storytelling opportunity that wouldn't have been possible before.
Because originally, Shadow having a dark and traumatic backstory was what separated him from Sonic. Their similarities came out more in their confidence, their playful attitude, and even their withdrawn demeanor (though Shadow's is more extreme). Sonic's genuine ability to be carefree and optimistic was his biggest difference from Shadow.
In the movies, Sonic is... not nearly as put-together. Just like Shadow, his personality is shaped almost entirely from the result of tragedy. Both of them had to watch their closest family member get shot trying to save them from raiders (who were specifically targeting them for their powers) by sending them to Earth. The difference here is that, for Shadow, this event is fresh in his mind, while Sonic's had ten years (give or take) to accept what happened and move on.
Except, there's more, because losing Longclaw is itself not the main thing informing Sonic's character - it's the fact that he spent those next ten years in near-total isolation. Also similarly to Shadow, he took the last words his family said to him very seriously, and she told him to stay hidden no matter what. Combine that with the natural fear of what being found did to Longclaw, and the majority of Sonic's life has been spent hidden away, looking out at the world but unable to participate in it.
Remind you of anyone?
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(I swear if the movie doesn't make a point about this parallel specifically I'm gonna lose it)
Normally, Sonic is a silly and upbeat character because that's just how he is by nature, and the feelings he keeps to himself are rarely detrimental to his health. In the movie universe, Sonic is silly and upbeat because he needed to be that way in order for his life to be bearable.
His constant chatter isn't quirky for the sake of it, it's a habit he developed out of necessity because there was no one else to talk to. He compulsively needs to fill the silence because not doing that would only reinforce how alone he was, and it's something he can't shake off even when he's not by himself anymore. His primary method of handling his feelings is to ignore them until they literally explode out of him with lightning firing everywhere.
All of this to say, a Shadow meant to be a foil to this Sonic is going to look very different from the Shadow we're used to. From what little about the movie's events have been described as of writing this, I'm inferring that Shadow's actually going to be a lot more open about his motivations for revenge than he was in the game, and that puts Sonic in the very interesting position of being more closed-off than Shadow.
Because sure, he might try to connect with Shadow's pain like he did with Knuckles. But because Sonic and Knuckles's history was so directly connected, they didn't really have to... talk that much about it. Sonic could acknowledge that they both lost their families a long time ago without having to go into detail about it or the aftermath. And because it had been so long since it happened, it was a lot easier for them to put it behind them and move on.
Shadow can't do that, because for him, Maria was lost very recently. He's not going to accept "you can move on and find new people to care about" as an option, and Sonic can't very well tell him to just ignore it like he did, either. Shadow isn't going to do the whole repression shtick.
For the first time, getting through to Shadow may just depend on Sonic being able to acknowledge his own pain, first. After all, how's Shadow supposed to interpret Sonic, if not as some random guy with a perfectly happy family and an obnoxiously happy attitude telling him that he needs to just, get over what happened to him? How can that come across as anything but naive and shallow without understanding how much Sonic suffered to get to this point?
(It's still a little naive and shallow even with that in mind, but the reason for that isn't because he has no perspective on what experiencing a violent tragedy is like - it's because his only known way of handling it is to leave it in the past and Not Think About It)
Though I do wonder if there's room for Sonic to initially clam up on his emotions even more after meeting Shadow for a bit? Like, he learns to some extent what happened, and is like "aw jeez if this is what could happen if I let myself be more upset about my lot in life then I REALLY need to reign it in" which is the exact opposite lesson he needs to learn but would be really interesting to watch
Point being, I think Sonic and Shadow are being set up as even more like mirrors to each other than usual, and I can't wait to see what they do with that potential
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stringsbasement · 5 months ago
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Your art of peri and your Villain AU of him? perfection. I read your twt thread and I'm greedy for more, im so serious like If there was a 100k word fanfic of your au I would read it in a heartbeat!! THATS how much im obsessed with the concept
thank you so much! i didn't expect there to be so much interest in my thoughtless doodles and rambles. luckily, i already have a draft for a rant i formulated about this version of peri's possible motivations, and now i have an excuse to share it!!
also, as a bonus, have this silly doodle :)
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[his hairstyle is his attempt to separate himself from his parents, but no matter what he does with it, he can never get it to sit without that stray tuft and curl at the very end.
also, his bowtie is in reference to chloe and my initial art of irep before his design was revealed. the latter almost makes it seem like they "swapped roles."]
the thing is, it's hard to imagine peri as someone purposefully wanting to harm others for his own pleasure. for a "bad" au of peri to occur, he'd have to take after timmy, and seek chaos the same way he did
now, timmy is a good person at heart. his fairies love him, and he loved them in turn. that's undeniable. however, timmy was so stressful he affected cosmo and wandas marriage, and they had to retire right after him to rekindle their love and stop being so awful towards each other. timmy was simultaneously one of the best and worst things to ever happen to them
so it's not that much of a stretch to think he'd affected peri during his development, to the point he unknowingly influenced peri's core beliefs, which he'll carry over later in life
timmy used his fairies to escape from his regular life. he was incredibly reckless, and shirked responsibilities till the consequences got him back tenfold. a dangerous, but fulfilling way of living. he might've mellowed out in the later years, but considering he chose to keep vicky around to purposefully make himself miserable and keep his fairies instead of facing reality, maturity wouldn't be a straight or easy path
peri, adopting this way of thinking, believes the best way to live life is taking risks. ignoring your present problems in favor of escapism. he would insist this upon his godchild, and be blind to the complex nuance of dev's situation
dev's parental neglect differs from timmy's, and thus requires different treatment. but peri doesn't realize that, and dev is a child who cannot comprehend how awful he really has it, let alone communicate it in a way that isn't just lashing out and throwing tantrums
for classic peri, this is an annoyance. for this peri though? he'll enable it, because he thinks dev needs to get it out of his system. like timmy. which is in some way correct, but it's a flawed, only temporary solution
and it's in this way a path of deeper exploration opens up about characters similar to cookie, highlighting how flawed the godparent system can be when a child is assigned a godparent who cannot fulfill what they truly need
starting a ghost apocalypse is nothing compared to the wishes that has been granted before. and, honestly, dev taking viozalia's staff to use against her is a clever move. this peri wouldn't be downtrodden like he was in the original scene, but impressed. he would say as such, and dev, being the emotionally starved 10 year old he is, will soak those words up like a dry sponge
(slightly off topic: i like to think a little quirk this peri would have is, instead of looking to da book of rules for guidance, (cosmo, wanda, and his classic self do this multiple times in the show when in unique situations,) he'd be searching for anything that states what can't he do. "what to do when your god kid tries to start a ghost apocalypse... nothing? sweet!")
this would naturally allow him and dev to bond a little more. even if it's just shit talking other people and how they're totally better than everyone else
it doesn't mean they get along splendidly. dev is still pissed that he can't make the wishes he wants, and peri overcompensates by allowing him to throw himself into situations that just narrowly avoids sanction. because, oh yeah, peri would not appreciate being forced to follow the rules which includes wiping the godchild's memories after the godparent's term has passed
(if anything, he'll find a loophole out of it. he learned from the best, after all)
this is also where peri's spoiled nature would shine through. being offered everything just because he was a baby would make anyone entitled
he and dev are too similar for their own good. they have have access to anything they could ask for, but are unable to get love from one person they want it from. it's almost pitiful
to keep those thoughts out of dev's (and his own) mind, peri resorts to pushing dev out of his comfort zone, which would ordinarily be a good thing, only, he goes way too far to the point of regression
you know, it really doesn't help that dev looks a lot like timmy. i mean, look at them...
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that's timmy with slicked back hair and a white jacket. c'mon
but even with all of this, peri doesn't really become a villain. he's antagonistic at most, with his strained relationship with his parents and his help in making things harder for hazel. luckily, the latest episode has given me a few ideas
when peri inevitably comes to care for dev, he'll obviously has to do something about his constant unhappiness. dev has a point in complaining about the fact hazel has two godparents and he only has one, even when his life is "worse" (another unhealthy way of thinking,)
hmmmm. so how can dev have two fairy godparents, and how can peri break da rules without putting himself at risk?
who other than a mirror of peri's own self?
a shift inevitably took place, one where peri became more intense and irep more soft. it's so subtle it goes unnoticed until thousands of years have passed
irep has become timid, soft, and well-meaning. if peri either quits his position or gives way for another slot and puts dev under a sort of split-custody, dev will be able to use anti-fairy magic, which can completely bypass any of the rules regular fairy magic is withholden to
irep will get what he wants as well. in this post, i answered an ask in which i speculate that irep genuinely does want a godchild, and the love and appreciation that comes with it. that much would stay the same for this au
and, well, unlike irep, peri has always been willing to share
this would make way for a bunch of whacky hijinks, potential plots, and new threats. consequences piling up until they become too huge to ignore. not to mention the full implications of a fairy and anti-fairy switching roles. of course, this is just a fun idea i came up with on the spot, and i haven't thought it out too much, so pointing out any plot holes that would come from this is appreciated!
i have more to say, mainly about peri and his parents' initial separation, as well as the parallels that can be found with this version of peri and hazel, but i feel it would be best to end it here :)
thank you for making me write all of this!
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takenbypeter · 11 months ago
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Can I make a request for Willy Wonka I know in the movie he can't read and the situation could be where reader has a letter from a family member and is busy and asks Willy to read it out to her but he embarrassingly admits he can't read and reader is understanding and comforts him plz
Letters From A to Z
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Willy Wonka x reader
Words: 960
I feel like you wanted more angst and this wasn’t really angsty 🫣 I hope you still enjoy reading it!
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Oh how the months fly.
One moment you’re with your mother, living your regular routine day to day life as the weeks pass you by. And the next you’re living independently, making something of yourself in a unique and lovely town.
Along with this new environment came a new job of course, new friends, and an unexpected new beau.
But after some time spent away from your origins you have to admit you were growing slightly homesick. Which is why you’ve decided to write your mother.
You wrote a quick note, telling her about the good and bad parts of your current job along with Willy Wonka, your sudden suitor.
Two weeks went by and although initially eager to get a response, your mind completely forgot about the letter once you returned to your weekly dues.
That was until one day, when Willy stopped by after retrieving your mail for you.
Hands currently occupied with a frying pan, you instructed him to place the letters on the counter.
But as Willy did so, he noticed an envelope that looked different than the rest.
Its font was not as professionally done and it was a beautiful pastel color. “What about this one?” He asked, picking it up.
Instantly recognizing the color your face lit up. “That’s from my mother! Open it, open it,” you ushered.
“Your mother?”
“Yes, I sent her a letter earlier this month, you know about how things are going, about you…”
The chocolatier raised a brow at this, prompting you to add, “all good things, I promise. But go on,” you repeated.
He looked quizzically at the envelope then back at you, “I don’t know it seems very personal to do that.”
“Are you kidding? I want you to read it, go on now.”
You waited patiently, eyes glued to your food while you heard him breathe out a quiet, “…alright.”
You hear the crinkle of the envelope as he breaks it open with his finger.
He holds out a, “hmm,” for an unusual amount of time causing you to turn to him. His eyes were squinted and his eyebrows were forced down with the crease in the center deepening as he held the paper in both of his hands.
You mirrored his expression confused by what was going on?
Does it say something weird? Is it bad news?
“What? What is it?” You ask, growing anxious by the moment. Finally he closes the letter, placing it back on the counter.
“There’s something I should probably tell you. Or maybe something I should’ve told you about before. Well frankly it’s not that important,” he brushed off, “although others tell me otherwise,” he runs on, beginning to converse with himself near the end.
“Willy,” you turn the stove handle on low for a moment, leaving your food and focusing your attention and your body on the boy, now concerned, “what’s going on?”
You watched him press his lips together with an embarrassed smile creeping onto his face. This was unlike him, he rarely gets bashful at least not in front of you.
But then he spat it out, “Actually I…don’t know how to read.”
Your eyebrow muscles pull down while your nose scrunches, “you don’t know how to read?”
“No…” you looked at him waiting for him to explain more and he seemed to understand your lack of words, “I devoted all of my education to chocolate.”
“But reading is sort of important.”
“I’m beginning to notice that around here, yes.”
You stand, face still expressing shock, and you can tell he’s ready to move further. “I don’t know how to read, okay.”
You suck in a breath before releasing it realizing that maybe your reaction was not the most rational.
“I’m sorry Willy. I’ll admit that wasn’t the best response, I was just surprised that’s all.”
You two mull in silence for a moment as you try to formulate your next thoughts but he seems to have thoughts of his own.
“Does it feel strange for you to be with a man who can’t read?”
You shake your head in a second, “of course not! It doesn’t feel strange at all. Although it can be rare, there are some people, even older, who never learned how to read. I’m actually impressed by how much success you’ve gained without the skill.”
Willy’s ears perked up as you expressed admiration.
But still you knew how important the skill was around here.
“It’s fine if the answer is no, but I’m curious, have you ever considered learning?”
“Initially no,” he explains, “but as I found out how unusual it is, I’m starting to believe that I should.”
“Hm. Well If you truly wanted to learn, I could always teach you.”
Finishing your meal up, you split it, placing it on two plates nearby before bringing it over to him and setting one plate in front of him then placing the other in your spot.
One side of his lip tugged slightly, “wouldn’t that be odd?”
“Odd? Maybe. But I think it could be fun!”
He grins at your optimism that he usually displayed. “I guess, we could give it a go.”
You clasp your hands together in contentment. “Terrific! We can start tomorrow,” you beam at him and his expression finally mirrors your enthusiasm before it turns to remembering.
“Oh here,” he hands you the letter that started this whole discussion, “read it.”
You take the letter and instead of reading it you position yourself beside him, “here how about I read it and you follow along with where my finger is so you can see where I’m reading.”
He nods l in agreement while you begin and he follows along as you delve into the writings from your mother.
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httyd-art-requests · 1 month ago
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So the teaser for the live action How To Train Your Dragon film has dropped. Have you seen it? Any thoughts on it?
I just saw it, and BOY do I have some thoughts about it lmao
Live action remakes already annoy me for several reasons, and as much as I want to be excited for "new" HTTYD media, it really misses the mark for me
The movie doesn't look original to me. It's so obviously a remake of something else that it loses any personality it could otherwise have. If the original HTTYD movie had been a live action movie from the start, it would have looked nothing like this, because the creators would have tried to create something that stood out from other movies. This one just feels like a checklist being completed in front of me: "right so we'll have this scene, and then we'll have this scene, and the dragon does this, and the boy does this, and then this is the part the fans like so we're going to recreate it 1:1", but no real understanding of what made the original as beloved as it is.
This trailer just looks soulless to me, but I'm holding out hope that the other trailers will show us more and hopefully prove me wrong
Toothless's design is... fine I guess? They made his hind legs digitegrade for some reason, which just looks very jarring to me. Idk why they felt the need to change it, it's one of the details that made his design feel unique to me. Like dragons' legs are almost always depicted as dinosaur-like and digitegrade, and HTTYD having dragons that have plantigrade legs feels really cool. The wings are comically oversized and he lost a lot of his personality based on the scene recreations shown in the trailer (like the silly People Sit he does in the original, now he just sits like a dog lmao) but it really, really could have been worse.
I slowed it down to catch some of the other dragon species' designs and eeeeeehhhh... They're recognizable, I'll say that. They also lost a lot of the personality that the original models had, they look a lot more uniform in their proportions. I really don't see why making them look "realistic" has to mean that they look more boring, when we have so many animals irl that look fake and made up because of how absurd they look. They could have had more fun with it is what I'm saying
Casting Gerard Butler as Stoick feels like the only actually good decision, his voice as Stoick just can't be recreated. Hiccup's actor is... also fine I guess, no strong feelings whatsoever.
The thing that bothers me the most is the lighting. The original HTTYD movie paid special attention to making the lighting look as realistic and believable as possible. It's atmospheric and helps you get sucked into the world while you watch. "Subdued" is probably a good word to describe it. It very intentionally doesn't go overboard. The lighting in the trailer looks fake as hell. They could be using real actual lighting conditions on set and I still wouldn't believe it's real.
Overall, I have mixed feelings despite all the negative things I just listed. I'm sharing in the excitement of all the people who want to watch it, but I'm still disappointed that it, like, exists at all. No matter what this movie ends up looking like, I'm always going to prefer the original animated movies. I'm open to being proved wrong though, I really hope this movie is going to be better than anything we're imagining rn
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lonelywretchjervistetch · 4 months ago
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The State Birds Initiative: New Jersey (#3)
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Welcome to the third official poll of the State Birds Initiative! Before the poll, though, one thing real quick. My suggestion is that you read the post below before voting in the poll below. That's especially important if you're lacking any context about the birds being presented as the new (or old) State Bird of the Garden State, New Jersey. This is to be fully informed as to why these are being presented, and to make your choices appropriately. Lastly, some of these birds, you will notice, may go against some of the rules listed in the introduction post. All is explained after the jump where the explanations are, I promise you that. But with that...OK! Here's the poll! If you'd like to see the last post, check out Pennsylvania (Poll | Results)
So, with that done...New Jersey.
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OK, I'll be honest, I have very little history with New Jersey. Only been there a few times, I've driven through it a decent number of times, and I mostly know it by reputation. But, uh...for whatever reason, every trip I take that requires me to go through New Jersey, NJ is the worst driving portion of that trip. Basically every time. Maybe that's a New Jersey turnpike problem, maybe that's unhappy coincidence. Hell, maybe it's conservation bias from being a New Yorker (upstate, but I've gone to the city regularly throughout my life). Or maybe it really is cultural reputation for New Jersey trickling in to my subconscious (looking at you, Jersey Shore). But either way...I have complicated feelings about New Jersey.
But this post is NOT about my personal geographic experience. Mostly. It's about birds! So, let's get into New Jersey objectively. Third state admitted into the union, state capital is Trenton, largest city is Newark, and it's the most densely populated state in the country. Famous for being the origin of electricity in civic infrastructure, as well as the home of their favorite son, Thomas Alva Edison. Which...when you learn more about the guy, makes you wonder about New Jersey as a whole. MOVING ON! It was a major staging point in the American Revolutionary War, and ever since, it's been all about freedom. Even though you can't pump your own gas there. Although, to their credit, the Statue of Liberty is actually technically in New Jersey waters. Yeah. That's absolutely true. But, like...it's spiritually a New York landmark, so we'll let it slide.
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Now, here's the thing about New Jersey, seriously and truly. It has a bad reputation because of media and New York City. This is for two more specific reasons, from what I can tell. One, the New Jersey Turnpike sucks, and it smells like raw sewage due to its proximity to industrial factories and processing plants. And unfortunate way to experience the state, and the main way I've experienced New Jersey personally. So, that's one, and it's not indicative of the state's quality. Number two is simply the fact that it's a hub for commuters, with lots of people going to either NYC or Philadelphia for work. Because of that, Jersey itself gets pieces of their cultures combined, which also makes it a very easy target with a unique accent. So, not Jersey's fault.
In reality, it's quite a nice state with more natural area than you'd expect for somewhere so densely populated. New Jerseyans, unsurprisingly love their state...and aren't big fans of tourists, from discourse I see online. It's a small state, which makes it crowded enough. Plus, there are tourist attractions there. There's the massive American Dream Meadowlands mall, there's MetLife Stadium, there's Six Flags Great Adventure, there's...Trenton. Actually, no, Trenton sucks, I stand by that assessment. But it's also a highly diverse state, with the highest proportion of Hinduism followers in the country, as well as the densest collection of LGBTQ+ social centers (AKA gayborhoods), amongst other things. NJ does deserve more credit.
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Now with that said, let's talk about the natural world of New Jersey, because there is a surprising amount to talk about. 45% of the land is covered in mixed deciduous-coniferous forest, which you've probably noticed is typical of the NE USA. Oak is our primary tree here, which is also probably why Northern Red Oak (Quercus rubra) is the state tree. It also has some major ecological features that are well known for its natural advantages. Cape May is a seaside city and vacation resort, but also one of the most well-known and important sites for birders from the United States during migration seasons, making it immediately prominent for this post. Great Swamp NWR in the north is the first wilderness area ever designated by Congress, and also serves as a major refuge for birds during the breeding season for various reasons. And maybe most importantly, the New Jersey Pine Barrens are the largest remaining pine barrens in the NE USA, and act as a bastion of diversity. More on this later, I promise; there's a species entry dedicated to this unique environment.
And that's not all to talk about here. NJ's environment needs some focus for a number of reasons, not least of which being that the state has more toxic waste dump sites than any other state in the Union, which are the focus of the federal Superfund environmental remediation program. Yeah, there's some cleanup that needs to happen in the state, especially as it is so small. Of 150 federally listed sites, only 35 have been cleaned up since the 1970s. So, yeah. We should get on that, please. But with that said, NJ has relatively low carbon dioxide emissions compared to other states, they're seventh in solar power, and get most of their electricity from natural gas and nuclear power. So, it's a greenish state that could be a lot greener.
There's a lot to talk about for such a small state, it would seem. Let's not linger about, and let's get on with the show here! I'm honestly kind of excited. Birds after the jump!!!
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American Goldfinch (Spinus tristis)
Let's kick things off by talking about the incumbent, the American Goldfinch (Spinus tristis). Now, why was the American Goldfinch chosen as the State Bird of New Jersey in 1935? Easy answer: favoritism. The bird was nominated as the only candidate by the New Jersey Audubon Society because...it was their mascot at the time. Yeah. That's it. In reality, the New Jersey State Bird is the New Jersey Audubon Society. And even then, it's officially lost its relevancy, because that's not their mascot anymore. More on that later.
What's actually worse about the goldfinch here is...for some reason, not a lot of New Jerseyans have actually seen them. Part of the reason for this entire series, by the way is this Reddit post, which stoked the fires that had long been simmering deep within my soul. OK, not that deep, but still. Anyway, the header of that post is that the OP had barely ever seen an American Goldfinch, despite being a native. I thought that was insane (and said as much in my comments), because this is a ridiculously common bird, especially for birdwatchers. But, uh...I've looked into since then. And only 0.4% of its global breeding population resides in the state. What's crazy is, this is a common sentiment amongst New Jerseyans. They just...haven't seen this bird. And obviously, that/s not every new Jerseyan, and a lot have reported seeing it. But to be honest...is this bird really worth being called the State Bird of New Jersey?
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OK, can we make the American Goldfinch make sense in retrospect? Let's see, they're a highly social finch species throughout the year, living in dense colonies in the spring and summer especially. The males are late breeders with ornate flying displays meant to attract females, and may group territories with other males to defend against predators. And they're an open secondary growth forest specialist that live in the state year-round, including during the breeding season. Which means...well, actually, it means that they're perfectly suited to live in New Jersey, funnily enough.
Hear me out here. There are two things that goldfinches love most: forest clearings and weeds. New Jersey may be 45% covered in forest, but it does have deforestation as a minor problem around its settlements. However, that's not a problem for the goldfinch, who thrives in secondary growth forests that occur as a result of succession. Given an attempt in recent decades to recover New Jersey's forests, this means the goldfinch is a potential symbol of these efforts. Plus, its love of the seeds that come from flowers that are pest plants, like dandelion, thistle, ragweed, and cosmos, make it a potentially attractive bird for gardeners of the state to attract, especially as those plants thrive in open fields during stages of succession!
...YES I'M STRETCHING MORE THAN AN AUSTRALIAN BREAKDANCER WITH A DOCTORATE TRYING TO MAKE A POINT, BUT WHAT ELSE AM I SUPPOSED TO DO WITH THIS MASCOT OF AN ORGANIZATION NAMED AFTER A SLAVE-OWNER???
So...moving on.
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Clapper Rail (Rallus crepitans)
While the majority of natural New Jersey is covered in forest, it still has a fairly important habitat in the form of the saltmarsh. Just to get the definition in place early, a saltmarsh is essentially what it sounds like: a vegetation-dominated coastal biome with salt and brackish water, salt-tolerant grasses and plants, and the animals that depend on such. They're coastline preservers, trapping and binding sediment as it makes its way to and from the ocean, and acting as a major supply for the food web along the coasts. They're incredibly important habitats, and this will not be (and have not been) the last time you've seen them during the State Birds Initiative.
Now, obviously, these habitats are chockful of birds. New Jersey has a few major salt flats along its coast, all of which shelter some major breeding populations of birds. One of these species is the Clapper Rail (Rallus crepitans), which is our eBird-sponsored pick of this poll. Clapper Rails have 13% of their global population in New Jersey saltmarshes, meaning they're quite dependent on this unique habitat, and most of their population breeds in the state. Some people may never have seen or heard of a rail, but in case you're one of those people, just know that they're a smaller semi-aquatic relative of cranes. If you've seen a coot, moorhen, or gallinule, then you've seen a rail! And the Clapper Rail is a crustacean-eating, saltmarsh-loving, new Jersey-dependent example. And that said...it is kinda boring looking to the average person.
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Don't take me wrong! For me, this bird is fantastic, and would actually be a lifer for me, personally. But the average non-birder? Look, in instances like this, I usually tap into the part of my brain my fiancee lives in rent-free, and all I can hear is her shouting "LONG DUCK LONG DUCK" over and over. I love these guys, but I'm not sure they'd resonate with the public. Plus, as far as saltmarshes go, these are good representatives, but I'm not sure they're the best. Are these a good New Jersey representative? Possibly, since they represent a major ecosystem in the state, and that is important. But I'll leave that question to you all. Moving on!
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Cape May Warbler (Setophaga tigrina)
OK, onto the category of birds that are named after the state, and New Jersey has one of those! The Cape May Warbler (Setophaga tigrina) is so-named because the first specimen described by Alexander Wilson was collected in Cape May, New Jersey by George Ord. That said, it's certainly a unique warbler, easily recognizable, and dependent upon conifer forests dominated by spruce, which the Pine Barrens are...not. Still, an iconic bird in New Jersey! Except...wait, hold on...ah. It doesn't breed in the state. In fact, after it was described from a Cape May specimen, it wasn't seen in the area again for...a century. So...yeah, it's named after a major location in the state, known for birds at that, and yet it's barely found there?Love this bird, but...maybe think about renaming it one of these days.
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Pine Warbler (Setophaga pinus)
Now, the Pine Warbler (Setophaga pinus), on the other hand, that's a better warbler representative of New Jersey. Well, sort of. To be fair, the Pine Warbler only has 1% of its global breeding population in New Jersey, so the state isn't a bastion or reservoir for the species. However, there is a major reservoir of the species in the New Jersey Pine Barrens, which I'd mentioned earlier. And hey, Pine Barrens, Pine Warbler...slam dunk for representation of the habitat right there. And yeah, that's absolutely relevant to the species as a whole. They live, eat, and breed in pine-dominated forests, exactly like (and including) the Pine Barrens. It's actually listed as a "Significant Congregation" species by the New Jersey Audubon Society.
And as for making a good State Bird of New Jersey? It's a notable bird, even keeping the goldfinch's yellow with white wing bars. It's not terribly difficult to find, especially during the breeding season in areas like the Pine Barrens. And hey, they're even well-known to live with other species, making them an important biodiversity indicator for conservation purposes. Plus, if people go out to look for the Pine Warbler in the wild, they'll likely encounter other species like the Blackburnian Warbler (Setophaga fusca) or the Tennessee Warbler (Leiothlypis peregrina), amongst others. Fostering interest in birdwatching by chance! It works in a conservation sense...but I don't know that it's particularly emblematic of New Jersey, to be fair.
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Northern Harrier (Circus hudsonicus)
Now, here's an interesting choice! If the current State Bird, the American Goldfinch, was chosen because it was the mascot for the New Jersey Audubon Society at the time, then by that logic, their current mascot should actually be the State Bird of New Jersey. And so, in that case, may I present to you the current mascot of the NJ Audubon Scoiety, and the next candidate for State Bird...the...is that a Northern Harrier (Circus hudsonicus)? Yeah, looks like it, and some sources I have confirm that's the case. But, uh...why?
Let me be really clear about something first off: I adore the Northern Harrier. Also caleld the marsh hawk, they're a beautiful raptor native to brackish and salt mashes, as well as grasslands and fields, hunting small mammals, insects, and the occasional bird. They're one of the few accipiters that are silent fliers, ambushing prey from above like owls. They even have the disc-like face. They're one of the new North American raptors with sexual dimorphism (the smoky gray male is pictured above, as compared to the brown females), and their iconic coloration has given them the nickname of the Gray Ghost. WHICH IS BADASS. They're also one of the only polygynous raptors, meaning a male can mate with several females in a given season, nesting on the ground and hatching chicks. Because of their unique relationships, some indigenous peoples see them as a symbol of healthy marriage. Finally, these are considered good for agriculture, as they eat rodents and not chicken. I love harriers, they're super neat birds, and it's always a pleasure to see them in the wild. Also, they DROWN THEIR PREY!!! What the hell! That's terrifying!
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OK, harriers are cool, but do they have a relevance to New Jersey outside of being the logo of New jersey Audubon? Well...they do breed there...barely. But they've been observed doing so, so that counts. They represent key habitats in the state of New Jersey, so that's great. Their certainly charismatic enough (GRAY GHOST), and they've got nationwide conservation concern as an endangered species. So, it has those qualities going for it as the State Bird candidate. We'll see what the poll says. In the meantime, let's move on!
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Laughing Gull (Leucophaeus atricilla)
Y'know, my original plan was to put the Ring-billed Gull (Larus delawarensis) in this list as well...and then, I stumbled upon a fun fact. The black-headed cousin of the Ring-billed Gull, and Laughing Gull, is a regular traveler to New Jersey, and in fact has a colony right off of the Jersey Shore, making them a fairly well-known and recognizable resident of an iconic area of the state. But pretty importantly, the species has a pretty massive breeding population in New Jersey. 5% of the breeding population of the species are in southern NJ, which isn’t the bulwark of their breeding population in the USA (that'd be Louisiana, according the eBird Status and Trends), but it's still a significant portion.
That said, the Laughing Gull is a recognizable member of the New Jersey shore community, and I mean the term "community" in multiple contexts. Ecologically, they're omnivorous scavengers that are well-adapted to living in a densely populated state, as well as in saltmarshes and other coastal environments throughout New Jersey. Sociologically, they hang around human settlements so much that they see opportunities in human hands...literally. The Laughing Gulls of the Jersey Shore are pretty notorious for stealing food out of the hands of beachgoers and boardwalk visitors. There are even boardwalk restaurants with signs saying they won't offer refunds if your food is stolen by a gull. They're SO notorious, in fact, that falconers have been hired to use their falcons to drive away these birds. And honestly...that's a shame. After all, the Laughing Gulls are such prominent citizens that humans have had to adjust to them.
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But that said...I'm gonna quote Brian Donahue, the reporter at the end of the video/new report I linked to above...because it's hilarious, and it makes an interesting statement that I think people from New Jersey should think about. Read the quote, but trust that I have a somewhat well-thought out idea supporting it.
Derided as "flying rats" by many, I think it's time to reconsider the Laughing Gull, because if things haters say about Laughing Gulls (they're loud, feisty, there's too many of them... (Interviewee Kathy McCarey): They're rude...they're very demanding...and they come for what they want...I don't like 'em.) ...are the same things haters often say about New Jerseyans. Laughing Gulls are us. They deserve more respect.
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Look, as extremely funny as that point is...there's a point about that statement. That is something that people say about New Jerseyans! They live in a state full of garbage, they're obnoxious and loud, all of that kinds thing. And New Jerseyans love their state as much as anybody else; SO MUCH, in fact, that many people online say they actually love that stereotype, because it means that people STAY OUT OF THEIR STATE. Funny or not, true or not...there's a point there. Laughing Gulls, as with all gulls, have a bad reputation, which is mostly undeserved. They're opportunists trying to feed themselves and their young, who see a smorgasbord of food right in front of them, in their neighborhood! In their place, what would YOU do? Honestly, these guys are a solid contender for that reason alone.
Plus, honestly...it's kinda funny.
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Saltmarsh Sparrow (Ammospiza caudacuta)
Finally, let's look at the conservation focus for this post: the Saltmarsh Sparrow (Ammospiza caudacuta). So, this is a pretty big one, especially when looking at New Jersey. A full 32% of the species' global population breeds in this state, which is, frankly, a MASSIVE proportion of any species. What's more, they're considered an endangered species, which immediately makes this an impressive contender for the State Bird of New Jersey. And as one of the most endangered species in the Eastern USA, not to mention a species of immense scientific interest for ecological and genomic reasons, this bird should get some attention by the public and federal government.
However...and this is a point to be made here...it's not exactly the most iconic bird for non-birders. As a birder who would kill to get this on his lifelist (I AM WORKING ON IT, LITERALLY TOMORROW AS I AM TYPING THIS), this is a prominent bird within certain communities. And to others? Ugh, this is gonna hurt me to say, you have no idea, but...it's a sparrow. It may be a little harder for people to become attached to a sparrow, and even more difficult for people to recognize the Saltmarsh Sparrow specifically.
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Don't believe that this matters? Do me a favor, bird people. Show your non-bird friends Bird A, Bird B, and Bird C. Ask them how many different species you showed them. I'm willing to bet the especially observant will say 2. The less observant are gonna say 1. And throw in these top two pictures, while you're at it. I'm willing to bet you'll still get a 2 or 3. Because, unfortunately, to many people, sparrows all look pretty similar. And going forward, that's something we'll have to keep in mind: a unique appearance. What makes a bird iconic is also in its uniqueness and identifiability. And sure, maybe I'm not giving the average person enough credit, but we're also talking about children. I've said it before and I'll say it many times over: kids are important targets to consider when choosing natural State Symbols. And I really don't know how many adults could tell the difference between some sparrows, even professionals. And, uh...the Saltmarsh Sparrow is a very important example of this, because it wasn't even a species until the '90s.
Oh, and kudos to those of you who caught on immediately to my little trick up there. Probably a good amount of you noticed it, but if you didn't...there are five species of sparrows shown in this post. The two birds pictured in the post? Different species. Yeah, hearing that now makes that more obvious, but you may not have noticed it immediately. The first bird pictured is indeed the Saltmarsh Sparrow. The second bird, however, is the Nelson's Sparrow (Ammospiza nelsoni), which was once considered the same species as the Saltmarsh Sparrow. Dirty question, I know, but it's also found in New Jersey. Not a breeder there, but it's enough to cause a bit of confusion. See what I mean?
Oh, as for the rest, Bird A is LeConte's Sparrow (Ammospiza leconteii), Bird B is a Savannah Sparrow (Passerculus sandwichensis), and Bird C is a Grasshopper Sparrow (Ammodramus savannarum).
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Please understand, bird-peeps: I hate making this argument. Genuinely. The New World sparrows are a wonderful group, and a really fun one to play around with and hunt down as a birder. And don't worry, sparrows will be getting a mention in my personal list. But as for the State Bird? I'll let you all decide.
And with that, that's the end of this post! I miss any big ones? Make any leaps a bit too big? Feel free to let me know! In the meantime, stay tuned for State #4 - Georgia! Wait...wait, the fourth state to be admitted into the Union was Georgia? Huh. Go figure.
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See you next time, and happy birding!
Introduction to the State Birds Initiative
1. Delaware - Poll | Results 2. Pennsylvania - Poll | Results 3. New Jersey - Poll | Results 4. Georgia - Poll | Results 5. Connecticut - Poll | Results 6. Massachusetts - Poll | Results (upcoming)
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