#isometric token
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📜New creature spreadsheet made for the Flying Mountain Kaminari!
Kaminaris are robust spirits of enormous size that watch over the balance of weather, taking the form of violent storms wherever they go. Commanding the powers of nature as though they were simply extensions of itself.
#isometric#dnd#pathfinder#foundryvtt#dnd art#pathfinder character#dnd character#tabletop#rpg#isometric token#dnd creature#roleplaying#fantasy rpg#enemy#kami#raijin#demon#yokai
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Repost of my isometric model of my Bloodhunter/Paladin Cassius. This was good pose practice!
#kdcmarts#OC: Cassius LaCroix#digital art#isometric character#isometric art#isometric token#character token#original character#oc#bloodhunter#dnd#paladin#aasimar#aasimar oc
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Isometric fey tokens now available on roll20 and drivethru rpg! Pictured here on maps from my tower builder, dungeon encounter, road travel and tavern map packs!
If you have any of my map or token packs and use them in a game, I'd love to see or hear about how you use them!
#dungeons and dragons#dnd#d&d#isometric maps#isometric art#dnd tokens#d&d tokens#isometric dungeon#isometric tokens#dnd art#d&d art#fey#feywild#feywilds#fey character#fae#faerie#fey folk#fae folk
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Various other isometric tokens made for the wednesday game.
In order:
a Bello, a creature I made up on the spot one time and that the party loved so much they decided to name themselves the Bello's Fellows. I use it as the party token
Ser Boaris von Boarensteinen, Poro's mount
Sparrow, the Warforged's mount, and them on it,
Rolen, an NPC,
Sparrow when contained inside an artificercraft sphere,
Kava's Spiritual Weapon.
Again, the Warforged's design is by @caligulynn
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This is a great example of our modular asset packs, lots of things to just throw down on the map to make it interesting. This is using our isometric art packs to play d&d You can join up and download everything from the patreon.
#dnd#dnd5e#dungeonsanddragons#dungeonmaster#dndmaps#battlemap#battlemaps#artassets#assets#isometric#roll20#dndart#pathfinderrpg#gaming#tokens#monsters
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Isometric city builder-style paintings and visdev of Japanese/Asian-style nuclear reactors, along with explanations of the technology, from 2021. Nuclear power is cool! We really need to seriously consider it if we want a popsicle's chance of decarbonising our energy mix, frankly.
Thanks to Ave, Beau, and Ato, who helped educate me on the basics of nuclear reactor engineering. As a token of thanks to them, TRISO baseball:
#visdev#concept#painting#sketch#nuclear#nuclear power#furry#anthro#notes#science#engineering#physics#kav's hyperfixations#artwork
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Sometimes I’m just so overwhelmingly grateful I am an artist and I can do fun stuff like this as a DM for my campaign 😭
I’ve discovered the world of isometric maps and I think they’re super fun for online dnd games where you still want to feel like you have minis. There’s not a lot of customizable isometric ttrp stuff I’m personally drawn to out there so I decided to make my own tile sets and will slowly start making monster tokens and stuff. Not to plug myself but this is why I’ve decided to open a ko-fi soon so I can share the tile sets and tokens I end up making 🙈
#if you’re seeing this my players NO YOU DIDNT#dnd npc#dnd homebrew#dnd campaign#dnd character#dnd maps#dungeons and dragons#dnd art#dnd dm#dnd token#ttrpg#dnd#lo art
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[Review] Sonic R (PS2)
Peak Saturn vibes.
I’ve now got much more Sonic experience under my belt. I’m thrilled that I can now have informed opinions about the series! But now it’s time to play some spinoffs from over the years that I’ve always meant to try out. First up is the franchise’s first racing game… that people really like (the Game Gear had the two Drift games but it doesn’t seem like they made much of an impact).
British studio Traveller’s Tales had proved themselves with the isometric game Sonic 3D Blast so Sega commissioned them for an original title for the Saturn. As it turned out this would be Sonic’s only full new game on the system as the highly anticipated 3D debut Xtreme never came to be, and the only other titles were a 3D Blast conversion, the Mega Drive compilation Sonic Jam, and a cameo in Christmas Nights. I played the version included in the Sonic Gems Collection on PS2, which is based on the enhanced PC port.
Sonic R is an unconventional racing game in that, while it still plays not unlike a standard kart racer, many of the characters are on foot, and the game includes platforming and exploration elements. While I’ve played other games that include some of these ingredients like Rayman Arena, Beetle Adventure Racing, and arguably Sonic Rivals, the mix is intoxicating here, helped by excellent track design and immaculate vibes.
Rather than multi-track cups, you just play each track on its own. Well, there's only five tracks total and one is unlockable (a consequence of a quick development turnaround) so it makes sense. You can go for first place but the more satisfying goal is learning all the side paths and shortcuts. These dense little environments, designed by Sonic Team, have depth to make up for their paucity, and finding their secrets (in the form of tokens and Chaos Emeralds) unlocks new racers and the final Rainbow Road-esque track which is more a victory lap to speed around with your overpowered unlocks. Rings scattered around can be paid to open doors or enhance your boosts, and item tokens can help a bit but there's nothing as unbalanced as your typical Mario Kart game.
The racers have an interesting amount of variance to their stats. For instance, Tails is slippery and nimble while the Egg Robo has much more inertia. Sonic double jumps, Knuckles can glide, Robotnik in his hoverpod can shoot homing projectiles (they're not very debilitating), while Amy uniquely drives a car(!) which funnily enough is relatively slow but gets a boost on cooldown. Along with Metal Sonic, R introduces new counterparts in the form of Metal Knuckles and the fan-favourite Tails Doll. I would have liked to see them go all-out with even more characters but it's a decent selection and acts as a pretty good send-off to the Classic era before the characters got redesigned in Adventure. These low-poly renditions are just adorable!
Another way of remixing the racetracks is a weather system that changes the lighting and conditions. It makes the inevitable replays that much fresher, and of course the smooth tunes will draw you in as well. Veteran composer Richard Jacques nails it with a catchy Eurobeat mix, each track accompanied wonderfully by vocals from TJ Davis. It's a transportive soundtrack that gives the game a singular feel; this is truly what video games were made for. I was shocked to learn that this game's music is considered divisive! It's great!
Anyway, I had a breeze with this one. I did turn the difficulty to easy so I could focus on the exploratory aspects without worrying too much about winning (you do need to place well to keep the emeralds and unlocks), and I have no shame. Sonic R is a lovely little treat. This is Sega at its best: experimental, collaborating with international partners, and with vibes off the charts. Also, the framerate is rock solid which I've learned is never a guarantee with Sonic games. I know that later British-developed Sonic racing games are also excellent, but in between I still need to investigate the Riders series of hoverboard racers. Until then!
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I always love hearing about other people's D&D games and I was wondering if you had like a method for how you plan out your sessions? In a slump rn myself so looking for some inspo lol
ok so i need to get better at this again (depression made me a way more 'seat of my pants' DM) BUT i basically lay out a "timeline" of main story points the party will eventually hit, and place "questlines" there. Essentially like a tree of quests and their progression in a videogame. This is NOT always detailed by any means but it helps me get a linear view of what's going on. If you run pre-made modules, this is the book stuff. My current game started out this way before I went "I like doing this myself" and went completely off the rails.
Then I go into the main details of the questline. Stuff like where it is, if there's going to be new lore introduced, the actual contents of the quest itself and it's requirements, etc. My players and myself are big on RP, so I also try to always make sure the quest will have interest for Story or Character reasons. If it doesn't directly push the plot in a major way, will it still give the party interesting interactions with each other and npcs? Are there going to be any new threads for some of the game's mysteries?
Then I also ask what in the questline is going to play to the party's habits and strengths. I admit this is WAY looser, and again kind of wraps around into "what would be cool RP for them" - but for example; knowing an encounter with nobles will give our noble-born artificer some additional lore, since he understands the city's politics.
After that, I do sometimes "script" certain lines of NPC dialogue or location and item descriptions. Stuff I'll be narrating that I want to make sure has a certain weight to it, or to flow well. You might not need to do this if you speak succinctly, but I find my brain stutters when trying to describe scenery on the spot, so it usually helps to write it. After that I make the session from there!
For me that usually includes picking out "splash screens" for the conversation backgrounds in our game, drawing new npc portraits if I have the time (it started because some of my players have aphantasia/some former players were new, so I drew PC and NPC portraits to make RP easier to visualize - then it just became the Only Way I Want To Do It Now LOL), and making maps. I use Epic Isometric for my maps, highly recommend. I get most of my splash screens from Art Station, but I have to say obviously that's unwise if you're streaming a game. Same goes for using pre-existing art as character/NPC art -- I know myself and other artists don't care if someone uses our stuff for their home game that no one's ever gonna see. I plan to release some of my portraits in packs one day free of use though.
Here's the RP Backdrop kind of splashscreen I use in R20 (but you can make one in FVTT too, I've done it) and an Epic Iso map I threw together (the party tokens were drawn over Epic Iso assets. If you join their discord people make community edits constantly. I'm currently working on a project to color all the released decor assets)
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why did I never start following you I was looking for you in my list of moots and then I realised you were never there... well that's fixed now
anyways the actual question hi!! I've seen you share some lancer campaign stuff (very cool!) and I think you're running your campaign using foundry. is it a good tabletop? I've been using roll20 but I have some beef with it (I ran out of storage space pretty quick) and I checked out foundry real quick cause from what I've seen it's pretty great, but wowie that's quite the price tag (especially for my silly unemployed self).
is it worth it? you got any upsides n downsides you'd like to share with anyone thinking about using it?
thanks for hearing me out! also if I mistook your tabletop for something else you are legally allowed to fire an apocalypse rail at me
Hihi! You're right about me using foundry, I've got a few campaigns I'm running on it (the #my table tag)! Personally I've been liking it much more than I ever did roll20, but it's not quite as plug-and-play as roll20 can be. On the pilot net discord (https://discord.gg/lancer), there's actually a channel dedicated to talking about lancer and vtts, which is a good thing to check for help and options too!
Foundry's like $50 usd, but at least it's a flat price and not a subscription. Also goes on sale every few months so you could wait for one of those to grab it (as of writing this too it's on a 20% anniversary sale too until May 31st). On top of that you have to host stuff yourself, or else set up your own server—I personally set up an external host at https://foundryserver.com/ but obviously that means now I'm paying for a subscription for that and honestly you probably don't need that, I've got a friend who handle hosting herself and it works perfectly.
The thing that's both nice and a lot is the module system. It's got a browser built in so you can search both the stuff in their database, and you can put in links to stuff other people have made, which is where I've installed things like the isometrics look I've got (grape juice isometrics). It also means you do have to spend some time while doing setup adding modules, testing them, figuring out how it works, etc. It also means that if you start having errors and bugs, the debugging process can be a tedious "disable every module and then turn them on one-by-one until you find which one is the problem."
Unfortunately between having to figure out hosting and setting up modules, it's got a lot more overhead for the gm than just spinning up roll20 and having it work out the box. Flip-side, the pilot net discord is really friendly and happy to help explain things. Heck, there's even a guide on google docs (https://docs.google.com/document/d/1VoSrsI_RnlDtrmshNWRdTdY5Xl3eB3oxUxEJt1Vqj44/edit#heading=h.bgdnv8sel1f) people put together for that purpose!
On that note you can almost certainly find someone there who is down to let you play around with their setup as a temp gm.
tl;dr
I think it's worth the price, but you can probably afford to wait until a sale if you're not sure. It's a lot more work for the gm/host to set up, but in turn you have a lot more you can do with it.
also while I have you here, let me get into some specifics
I use starlight furnace's art (https://starlight-furnace.itch.io/) for the tiles and backgrounds, retrograde minis for the mecha (https://www.retrogrademinis.com/) both of which are free.
For foundry modules, I'd recommend
grape_juice-isometrics
Hex Token Size Support
Grid Aware Templates
Drag Ruler
There's also some useful stuff like Drag Upload that can help making things feel more intuitive.
also let me beg your forgiveness for so many words with pretty pictures
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Free PC tokens for your RPG campaigns!
(Links from top-left to bottom-right)
Human Ranger
Dhampir Necromancer
Tiefling Wizard
Rogue
Gnome Druid
Tiefling Assassin
Hobgoblin Ranger
We have free enemy tokens too!
Plus a complete dungeon, Crypt of the Everflame!
- 🌟 Get access to more than 200 creatures, maps and assets by supporting us on Patreon! Complement your campaigns with hi-res monster tokens and start building the adventure of your dreams with our isometric assets 🏰!
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WIP of two characters from my Tiefling Isometric pack! The plan is to put 6 characters classes with masc and fem designs in, and 7 color variations. We're starting with Artificers!
#kdcmarts#tieflings#isometric token#isometric character#isometric#ttrpg#character#character art#dnd#dungeons and dragons#dnd tieflings#wip#dungeons and dragons tiefling#tiefling#artificer#bg3
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Isometric ready-to-use dungeon set now on roll20 and drivethruRPG
Includes a multi-room multi-level dungeon with a combat arena, icey ruin and water temple variation, as well as tokens for each location so you can play immediately and a blank if you'd rather decorate yourself!
Patrons have early access and access to exclusive tokens that will never be available on roll20 <3
#dungeons and dragons#dnd#d&d#isometric map#isometric art#dungeon map#dnd map#d&d map#d&d tokens#dnd tokens#dungeons and dragons map#dungeons and dragons tokens#ttrpg#roll20#dnd encounter#dnd ideas#d&d encounter#d&d ideas
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Various isometric monster tokens I made before I established my current isometric token style. Feel free to use them if they're of any use to you.
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big-ass comission I did a while ago
that was my first time doing isometric tokens for an rpg
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This is using our isometric art packs to play d&d You can join up and download everything from the patreon. This encounter was crazy.
#dnd#dnd5e#ttrpg#tabletop#gaming#dungeonmaster#roll20#rpg#map#battlemap#dndbattlemap#fantasyart#fantasygame#maps#isometric#encounter#tokens#dndmonsters#monsterart
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