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#is it just the inevitable way that 3D modeling has to be because of the facts of the medium? is there not easier ways?
mbat · 9 months
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i find it weird for a reason i cant place that of all the art mediums ive dipped into, 3D modeling has always been the hardest to get any grasp on. like, every 3D art program is so unintuitive and confusing, and you cant even just fuck around and find out with most of them.
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diagonal-queen · 27 days
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Ooo may I ask for Leviathan, Satan, Mammon, Asmodeus, and Solomon with a clumsy!reader that just smiles and apologizes after accidentally hurting themselves?
Like reader could almost split their head in two on their way back home and they would just smile and brush it off as if a part of their head isn't bleeding profusely-
If you're not comfy with this, I respect that! Have a nice week!:3
-🎧
With a clumsy S/O
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♡ characters: Mammon, Leviathan, Satan, Asmodeus, Solomon x gn!Reader
♡ synopsis: you're just silly and clumsy and they're worried about you </3
♡ cw: Swearing, bruises, cuts, scrapes, falling over on the fuckign floor, blood
note: wow my first obey me req!! how silly and fun. you guys don't know the joy i felt when i went to my follower page and saw a bunch of OM pfps, you guys are so cool! should i download nightbringer or nah (i was gonna do it when it first came out but i saw the 3d models and got scared) apologies for errors and i hope you enjoy x
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Mammon:
You're going to give him a fucking aneurysm
Mammon loves you so much, like this man is WHIPPED, so if you ever get hurt all of his protective instincts kick in
He's overprotective even if you don't get hurt. If it looks like you're in any kind of danger, he's right by your side anyway worrying about you like a devoted puppy
And then when you inevitably do get hurt, you *apologise* for it? Even though you're literally dying (he thinks)???? He's not having it!!
While he'll definitely chide you while he helps you recover, he's really just trying to cover up the fact that he's unbelievably worried about you. Pride isn't his sin but damn if he doesn't have way too much of it
It doesn't matter how many times this happens, he never gets used to it. And every single time he demands you don't apologise, but also demands that you be more careful not to do it again, lol
There is also a small part of him that does not want you to get hurt because he's the one who's been tasked with supervising you, and he knows Lucifer will ground his ass if he finds out you've sustained moderate injury (or worse. confiscate goldie)
He sometimes wonders how you can possibly be so nonchalant about it, because you're a fragile little human!! how aren't you more worried??!?!?!
Honestly this mf is such a hypocrite because i KNOW his ass is clumsy as shit too, but it's not okay when you do it because he loves you, and he doesn't like seeing his loved ones get hurt. So you better not keep letting yourself get hurt, got it??
Leviathan:
Do you want me to be honest? Do you really want me to be honest??
After a while, he would just start filming you whenever you fall and making compilations of you eating absolute shit
Like, clearly it doesn't bother you. After the first few times where he gets all frantic and jittery, he learns not to take it too seriously
(Unless you genuinely injure yourself of course, which he'll panic about regardless of how you react)
Every time he sees anyone get hurt, in any way, ever, he'll point and be like 'haha babe that's you'
He doesn't want you to sit in his gaming chair because he knows you'll roll around in it and then inevitably fall down, damaging both you and the chair in the process
Levi would never admit this, but the more you hang out in his room, the more blankets and pillows he leaves on the ground where you guys sit to watch anime/game together. Claims it's to make you more comfortable but mostly because he doesn't want you to get hurt while he's watching you
He's so used to you wandering into his room, bloody palms/head/knees, that he begins to keep a first aid kit in there for you (he would also totally buy you anime-themed bandaids let's be honest)
His biggest struggle with all of this at the end of the day is when you enter his room while he's livestreaming and the chat starts spamming about the fucked up bloody ghostly spirit in the background and he has to be like 'no that is the loml actually'
Satan:
Satan is so normal ❤️ he's so Studio Ghibli man coded and I'll die on this hill
If you come home bleeding, he'll do all the classic romantic shit for you. I'm talking the gently cleaning your wounds, bandaging you up, making you warm tea, reading to you while you rest in his bed AUGH 😩
He'll ask you to please try to be careful and stay safe from now on, because he just couldn't ever get anything done constantly worrying about you the way he does.
You always promise to try and be more careful, but that promise is, somehow, never kept (he lets it slide because he's a sweetie)
When you two are cuddling in bed together he'll gently caress and trace his fingers over your assorted bruises and healing scrapes
Satan doesn't let you apologise for hurting yourself, either. He reassures you that it's okay, but he really does just want you to keep safe and well
He is willing to carry you sometimes to avoid you slipping. He'll also make sure you stay away from sharp objects and he'll idiot-proof his bedroom so you can spend time in there. This man will take no chances because he wants to hang out with you that much
Satan catches you if you trip because he's romantic like that. Tbh he's been so conditioned into expecting it that he's always on alert whenever he leaves the house with you
Congratulations, you pavlov'd the devil into being gentle and caring. Do with this new power what you will, but for the love of god please be more careful
Asmodeus:
You are actively driving up his concealer consumption because he keeps having to USE it all on you because you won't stop BRUISING
Dabbing some of it over a hickey he gave you is one thing. This is unreasonable, he says, it's ridiculous!
Asmo is so worried you'll get some kind of infection, so he's so careful when he does your makeup. He has alcohol wipes and warm cloths to clean your cuts and bruises and everything
He begins carrying bandaids with him just in case. He's really gentle when he puts them on, it's basically an intimate ritual between the two of you at this point
Tbh though he does love to pamper you, so he doesn't mind spending his time undressing you, washing you, cleaning you up and then cuddling you for the whole night (among other things- this is Asmo we're talking about)
You genuinely have nothing to worry about either, because you could just be a walking bruise and Asmo would still think you're the cutest human in the three realms. He'll still participate in an unacceptable amount of PDA regardless of how hurt you are and that's the Asmodeus guarantee
He's really way more worried about you than you are. He *insists* that you're more careful, because if you were to get seriously injured or die, then who oh who would go clothes shopping with him then?? Who would he have to do makeup on? Whose nails would he have to paint? The absolute horror
(What a drama queen lmao)
My mans is not beating the down bad allegations anytime soon, but he doesn't care because his precious little lamb is hurt!! And he can't have that, not at all.
Solomon:
Lowkey unbothered
You think this dude has lived 200+ years to not know healing spells? Nah. You wander up to him and he's just like 'tut tut. why are you like this' and fixes you right up
It's not that he's fine with seeing you hurt−he's not−but he takes little time to get used to it, and being as powerful as he is he knows he can just heal you
He kind of secretly enjoys being your healer. He likes the way you rely on him for that kind of thing, because let's be real he's got a dom thing. Don't lie to yourselves folks.
Whenever he sees a new mark on your body he'll sigh and ask what happened, more out of mild amusement than exasperation. If you're too embarrassed to answer he'll chuckle but not press further
Solomon is a teaser. He'll tease you about this, and there's nothing you can do about it. What are you gonna do? Tell Lucifer? They don't have a PACT (lmfao suck it)
(This is gonna be very embarrassing for me if it turns out they did make a pact in nightbringer and i don't know because i just never fuckin played it)
Anyway, you notice that as time goes on, whenever Solomon holds your hand, his grip gets just that little bit tighter. Like Satan, he is always prepared
Maybe he really is secretly worried about you. Who knows? Solomon is a wild card, but if there's one thing to be sure of, it's that he'll always be there to help heal you no questions asked.
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taglist~ ♡
DM me if you'd like to join my Obey Me! taglist!
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foxwitchaine · 3 months
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Which is your most hated character in Miraculous Ladybug?
I wouldn't say hate so much as strongly dislike, as it takes a lot for me to outright loathe a fictional character. More often than not, I have better things to spend my energy on than hating a fictional character.
But if I were to answer that, five take the top spot:
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1.) Lila Rossi
I know. Surprising, isn't it. Well, it's all fun and games until you actually meet one in real life. And it's frustrating as hell getting those with the wool over their eyes to listen until it's too late. I have to emphasize that it wasn't originally part of the plan to redeem her in the early drafts. It was thanks to Rafe that I even considered doing a Lila redemption.
Lila had a lot of potential in the early seasons. Of course, that was before she was turned into a one-dimensional villain with little in the way of making her interesting. It says something that I got the feeling the showrunners were trying to make her hateable without actually putting in the effort while reading the Chameleon transcripts. (I had to stop reading to settle my blood pressure)
All in all, Lila is just a symptom of a bigger underlying issue regarding the show's writing. I personally think she has a very nice design, but it looks better in 2D than 3D.
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2.) Gabriel Agreste
He's a severely underwhelming main villain. At the start, he had potential. But as the series drags on, it's become painfully clear that the showrunners don't actually know how to make a compelling main villain. He was surprisingly much more intimidating and better-designed in the pilot PV.
Gabriel also lacks the charisma you would find with iconic main villains such as Sephiroth from Final Fantasy VII, the rogues gallery in the first Powerpuff Girls, Batman's rogues gallery, and so on. I could make a whole post about how to write Gabriel better, but I don't feel like resurrecting a dead horse.
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3.) Adrien Agreste
The poster boy for wasted potential. When Rafe and I first started watching Miraculous Ladybug, Season 2 hadn't been released yet. He was nice, if a bit bland. Could have used some flavorblasting in both design and personality (he's a fashion model, for crying out loud. Where's his fabulous wardrobe?)
And then all the red flags in Seasons 3-5 started popping up.
As it stands, he's nothing more than a plot device to humiliate poor Marinette. And a mouthpiece for the writers' very skewed morality. We weren't going to redeem him at first, but then it occurred to me a fantastic way to strike a devastating blow against Gabriel. I won't say anything more since they're spoilers.
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4.) Alya Césaire
Ohhhh boy. Where do I even begin with this one? Disregarding the racism allegations towards the writers regarding her character, Alya is just an awful best friend, plain and simple. While it's true that she's a go-getter who isn't afraid to go for what she wants, that same trait has pretty much been solidified into a toxic trait courtesy of her refusal to question Lila later in the show. Even after Marinette broke down in front of her and confessed her secret identity in Gang of Secrets.
I will forever hate that episode just for how entitled everyone was about Marinette's secrets.
When Rafe and I were brainstorming who to use as our civilian antagonist to fill in for Lila, it was rather telling that Alya was among our first choices. It wasn't our intention for her to fall as hard as she did in The Wolves in the Woods, but honestly? It was inevitable.
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5.) Caline Bustier
She's a non-authority figure who coddles the troublemakers in her class. I'm restraining myself at the moment because I've had teachers just like her in real life. Who look good on paper and are the sweetest people on the outside. But their inability to discipline a class regardless of behavior does a lot more damage in the long run than many would care to admit.
Bustier is a character who I could have grown to understand if the writers handled her better. The biggest brat of the school is the daughter of the city mayor. That right there is a beautiful setup for interesting conflict. We could have gotten a plot where we had a good, caring teacher trapped in a terrible situation by her superiors. Which is unfortunately something that can and does happen in real life. Instead, we got an airhead who can't for the life of her understand this simple thing called nuance.
I find it very telling the fandom prefers Mendeleiev over her.
Honorable Mentions:
Principal Damocles: Too much of a spineless noncharacter to really care about
Tom and Sabine: I try to understand the parents' side of things given parenting is far from an easy task
Bustier's class: A mixed bag here, since I don't think they're necessarily bad kids
Mayor Bourgeois: Again, another mixed bag here since he's another spineless "parent"
Zoé Lee: Too much of a blank slate to have an opinion on
Félix Fathom: What kind of a name is that?
Master Fu: He was done so dirty in his backstory
Chloé Bourgeois: Another with wasted potential
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ganbaramen · 9 months
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Link! Like! LoveLive! SPECIAL STAFF INTERVIEW
[This interview was published online on the G's Channel website, and is print in the Link! Like! LoveLive! FIRST FAN BOOK, released Dec 27, 2023.]
The Hasunosora Jogakuin School Idol Club is a group of virtual school idols that made their striking debut in April this year. How did their fan engagement app “Link! Like! LoveLive!” come about? Fujimoto Yoshihiro and Sato Kazuki discuss the app’s origin and what they think about the project.
It’s all about enjoying Love Live!—! The untold story behind the birth of the fan engagement app LLLL
—The smartphone app “Link! Like! LoveLive!” (which we’ll refer to as “LLLL”), celebrated its six-month anniversary in November. Let’s look back on the past six months and discuss the birth of LLLL. To start us off, could you two tell us about your roles in developing this app?
Sato: I’m Sato Kazuki from CERTIA, a producer for this app. I’ve worked for game companies as a planner and director, and now I’m a self-directed game producer. From arcade games to consumer software to apps, my path has involved a variety of media. I’ve been following Love Live! as a fan since the µ’s era, and became a producer for Hasunosora’s game after being consulted for a Love Live! app where the members stream.
Fujimoto: I’m Fujimoto Yoshihiro from Bandai Namco Filmworks, and I’m also a producer for LLLL. I started with the desire to make a Love Live! smartphone game.
***
—LLLL’s official start of service was May 20, 2023, but I heard that the road there was quite long. Could you talk about that?
Fujimoto: If we want to start from when development began…. we’ll have to go back to 5 years ago.
Sato: A big part of the appeal of Love Live! comes from these school idols being independent and putting their souls into it as a club activity, so there is a certain kind of enjoyment and emotional payoff from supporting them.
If you insert a “player” who can essentially play god into this, it inevitably feels like a mismatch. Then wouldn’t it be great to turn that idea on its head and instead have an app where you support these independent idols? And streaming would be a great match for that. As we worked out this concept where you cheer on the members as just another fan, this “school idol fan engagement app” took form.
—What led up to integrating motion capture into the app?
Sato: From the very beginning, we had decided that virtual concerts and streams would use 3D models. The development team already had the know-how for streaming with 3D models, so of course we were going to use them.
The key idea is to have the virtual concerts, live streams, and story intimately linked to make the entire experience real-time, so we decided it would be best to have them appear in the same form in both the streams and the activity log (story), which is why the story also uses 3D models. The visuals should be precisely linked so we carefully animated the story with 3D models.
Fujimoto: It is quite rare for the cast to also do motion capture, but it was necessary to realize the vision that Sato-san has described. Yes, it would technically be doable to have the cast only voice the characters and instead have actors do the motion capture, but that would be a lot less palatable.
Sato: It certainly feels a lot more real when the cast is both voicing and moving their characters. The fact that this project is a part of the Love Live! series helped a lot in being able to implement this. The cast loves Love Live!, and it’s because of how much the project staff and cast members put into this that we could make it a reality.
—As an example of this hard work: the cast had intense training on motion and talking, with lessons and rehearsals starting about a year before the app was released.
Sato: In both the live streams and virtual concerts, the cast do the motion capture, in real-time too! Even now, this fact isn’t well-known, or rather, it seems like there are a lot of people who think “No way they go that far!”. Yes, the cast do it themselves!
—So why does doing it in real-time make it good?
Sato: What a pointed question! (laughs)
Fujimoto: What’s important depends on what you value. What we’re aiming for is the feeling of a real concert.
Sato: Putting it concisely, the feeling that it’s live is very important to LLLL. It seems to me that the feeling of being live has recently been highly valued, not just in concerts but in the entertainment industry as a whole. We can look back on works of the past whenever we want through subscription services and the like, so following something now has its own appeal that can evoke a certain zeal. Bearing witness to this moment in history is now viewed as being more significant than it used to be. That’s why we maximize that feeling of being live by having the cast do the motion capture and by streaming in real-time. We felt that those two points are essential.
—So rather than just being parts of the concept, these are essential to the project.
Sato: At one point, we considered doing only the talk and MC in real-time, while having the performance part be recorded. But because we want to get at the heart of the pleasure of having it be real-time, we couldn’t make that compromise.
Actually, the cast do occasionally hit the wrong notes or mess up their dance formations, but these are little things that signal that it’s live—in fact, such happenings can increase how real it feels, which can make the performance feel special if you approach it with the right mindset.
***
—Can I ask about the Fes×LIVE production, like the camerawork, lighting, and outfits? It feels like the production value goes even higher every time.
Fujimoto: I think that’s probably because, just like how the Hasunosora members are growing, the staff is as well, going further each time after saying things like “For the next performance, I want more of this!”.
Sato: Things like flying over the stage or swapping outfits in the instant that the lighting changes—we won’t do those. A core principle is that we aim for a production that matches what school idols would do and constrain ourselves to portray what’s possible in reality.
***
—The story following school idols at a school steeped in tradition—that’s a new challenge, too.
Sato: We had certain reasons for setting this at a school with a long history—so long that this year is the 103rd. There’s this common image of streamers debuting as no-names, and then working their way up to become more popular. But if Hasunosora were like that, the fact that there would be a lot of fans from the beginning would make it very unrealistic. After all, there’s no way your average rookie streamer could be like “This is my first stream!” and yet have 5000 viewers. (laughs)
We thought hard about how to resolve this in a way that makes sense. Then, we figured out that it would work to have a tradition-laden school that was already a “powerhouse”. So in the end, we made it a point to have the school be a powerhouse with a history of having won Love Live! before.
—So the school already had fans following it, with high expectations for the new school idols: Kaho and the other first years.
Sato: Yeah, it’s meant to be like one of those schools that are regular contenders at Koshien, the national high school baseball championship.
—The world-building is done so thoroughly that such an answer could be arrived at pretty quickly.
Sato: We consulted with many people, starting with the writer team, about implementing the concepts that we mentioned before—having the cast do motion capture to maximize the live feeling, and doing the streams in real-time.
In the beginning, there was a lot of resistance to the idea of trying to successfully operate an app while constructing the story and streams such that there would be no contradictions between them. If you do streams in real-time, such contradictions can certainly arise—you have to work out the setting in quite a lot of detail, and even then, things can happen that are impossible to predict.
But my thinking was always that this is doable if we adjust how often we synchronize the story and streams. I think it’s impossible to stream every day and release a new story every day. But on the other side of the spectrum, if we were to write a year’s worth of story ahead of time, and then do however many streams within that year, that would certainly be doable. 
Following that line of thought, in the early stages, we had a lot of discussion about how often we could do streams, searching for the limit of what would be possible to implement. As a compromise, we arrived at the system of fully synchronizing once a month. For each month, we can keep the setting relatively flexible, not setting everything precisely in stone until the month is over. We thought that a monthly frequency should make it possible to both maintain the charm of the story and implement streams.
But right now we’re streaming three times a week, so there end up being a lot of things like “they shouldn’t know this yet” or “this event hasn’t happened yet”. It feels like putting together a complicated puzzle.
Fujimoto: There’s one aspect that we haven’t made clear before—I don’t think there are many people that have realized it. It’s that the talk streams are the furthest along in the timeline, while the story shows what has already happened. It’s not that the story happens on the day that we update it, but rather that the story describes what happened up to that day. People who have realized this have probably read quite closely.
Sato: That’s why it’s called the “activity log”. The With×MEETS serve the important role of synchronization between what happened in the activity log—the world of the story—with reality, so we carefully prepare for them each time.
—That makes sense! One nice thing is that if you keep up with the With×MEETS in real-time, then watch the Fes×LIVE, it feels like keeping up paid off—”Good thing I watched the With×MEETS!”.
Fujimoto: It would be great if our efforts got through to everyone enjoying LLLL.
—If you set things up that carefully, it must be difficult when irregularities happen. In August, several cast members had to take a break to recover from COVID-19, causing many With×MEETS to be canceled. How did you deal with that?
Sato: The silver lining of that period was that it avoided the most critical timing. If that had been off by even a week… it might not have been possible to recover from that. This project always has this feeling of tension, because there is no redoing things.
***
Tackling the Love Live! Local Qualifiers! The culmination of the story put viewers on the edges of their seats!!
—On how people have reacted to LLLL: was there anything that went exactly as planned, and on the other hand, was there anything that defied your expectations?
Fujimoto: To bring up a recent event, the Love Live! Local Qualifiers in October very much stood out. There was tension all around—even I was nervous about how it would go. The feeling that “these girls really are going to take on this challenge, at this very moment”. It was like watching the championship of the World Baseball Classic… Well, maybe that’s an overstatement, but an atmosphere similar to that. I’m really happy that we managed to create such an atmosphere with the cast and everyone who participated as a user.
Sato: Not just in sports, but also in the world of anime or fiction, there is definitely a certain excitement that arises when you “witness” something. Bearing witness to the moment that “drama” is born produces an impulse, something that hits deep. This is not something that can be produced in an instant. Rather, such an overwhelming concentration of passion can come about only because so much has happened up to that point.
That’s why, aiming for “that moment”, we first have people experience the Hasunosora members’ existence and reality day after day. After having connected with the members and viscerally felt the sense of being in sync with their “now”, something new will be born…
The closest we’ve gotten to an atmosphere of tension that’s as close as possible to the real thing is what Fujimoto-san just mentioned, the Love Live! Local Qualifiers. I think part of why that was such an “incredible” event was the weight of everything that happened in the Love Live! series up to that point.
—Is there anything else from the fans’ reactions and the like that was unexpected?
Fujimoto: For the talk streams, we have a system where everyone can write comments in real-time. Some users go all in on the setting and act as if they’re in that world.
Sato: The characters are not aware that their everyday lives can be observed in the story, so these users adhere to the rule of not talking about anything that’s only depicted in the story, commenting as if they don’t know what happened there. And if you do that, your comment might get read. So you really can be a participant in the performance. We were surprised at just how many people were earnestly participating like that.
—It’s like making a fan work in real-time, or rather, it’s like playing a session of a tabletop RPG.
Sato: I think what we’re doing here is very much like a game. It’s the “role-playing” of a tabletop RPG taken to an extreme, a pillar of a certain kind of “game”, or maybe more like a participatory form of entertainment.
—Oh, I see! It’s as if we’ve returned to the classic reader participation projects of Dengeki G’s magazine, which is kind of touching.
[Translator’s note: Love Live! originated from Sunrise collaborating with the Dengeki G’s magazine editorial department, bringing Lantis in for music.]
Sato: Yes, indeed. In the era of magazine participatory projects, the back-and-forth would have several months in between. In comparison, a real-time system makes it easier to participate, which I think is a significant and useful advancement. For now, in the first year, it feels like we’ve been grasping in the dark while trying to do the best with what we have. But we’re thinking about how best to adjust the frequency and volume of activities from here on.
Fujimoto: Also, the users have largely figured out all the hints we cooked in!
Sato: They’ve been looking in quite some detail. (laughs) Our cooking has paid off.
***
—Is there any challenge that LLLL is taking on anew?
Sato: Going back to what I said at the beginning, I was a huge fan of µ’s, so I started by trying to analyze and put into words just what made me so attracted to, so crazy about them. 
A big part of the charm was that it involved youth and a club activity, so by following their story and cheering them on, you could vicariously re-live the passion of those three years in high school. So I wanted to make it so that you could re-live that experience of youth in depth.
My goal is to have it feel so overwhelmingly real—through LLLL’s real-time nature—that you can unwittingly delude yourself into the sense that you’re re-living your high school years.
Fujimoto: If we’re talking about a new challenge, maybe it’d be good to touch on how frequent the interactions are.
For example, let’s consider a one-cour anime. No matter how much you’d like to keep watching it, it ends after three months. Even if it turns out there’s a continuation, you’ll have to wait before you can watch that.
In contrast, if we turn to virtual content, people are streaming three times a week on YouTube. In that vein, what we’re aiming for with this project is this: you can follow this group you like throughout that limited time between matriculation and graduation, and during that time they’ll always be there for you to meet.
***
—Some people are expecting an anime as one of the future mixed-media developments. To put it bluntly, what do you think about that?
Sato: What we are doing right now with Hasunosora would not work outside the structure of an app. As mentioned before, it’s not quite a tabletop RPG but rather a participatory form of entertainment, and it’s that structure that allows fans to experience the true spirit of the Hasunosora Jogakuin School Idol Club.
—So for now, we should experience it through the streams in the app! Is that what you’re saying?
Fujimoto: Exactly. It wouldn’t be an exaggeration to say that LLLL is a project to make you fall for these girls throughout their streams—that’s how much effort we’re putting into it.
Sato: Starting LLLL by going through the story and then participating in the With×MEETS streams might be more common, but you can also start enjoying it in a novel way by just jumping into the latest With×MEETS stream. The members’ engagement with the comments has been especially noticeable in the most recent streams—it feels like a symbiotic relationship.
***
—Finally, a word for those who are looking forward to the project’s future.
Sato: I can confidently say that LLLL is a new experience made possible because of the times we live in. Because of that, it is very high-context, so it’s hard to explain how it will make you feel or what kind of game it is—you must play it to understand. We are very aware of how much of a hurdle this is, and how it might be difficult to get a grasp on if you start later.
But if you’re willing to take that first step into the world of LLLL, we promise to bring you content that is worth following. So to those reading this interview: please do consider trying it out once, even if it’s with a window-shopping mindset.
Fujimoto: Hasunosora’s story can only happen because of everyone watching. We hope you’ll keep supporting us!
Sato: We’ve prepared plenty of tricks up our sleeves for the end of the school year in March, so please look forward to it!
Credits
Translation: ramen Translation check: xIceArcher Various suggestions: Yahallo, Yujacha, zura
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fioras-resolve · 7 months
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Playing Style Savvy for the first time has been pretty cool, delving into a kind of game we don't usually play and getting to experience the fashion world as trans women. (Incidentally, I say "we," we're a plural system. Please don't get mad, at least not in the replies. I'm Maya, I love fashion, and that's about all you need to know.) But playing it has also called attention to something that I just cannot ignore as a fat trans woman, which is the lack of body diversity. So, let's get into it.
So, I wanna start with a concept I'll call "the world of pretty." This is a fictional setting where just about every character is some kind of attractive. Style Savvy is obviously a world of pretty, but so is Final Fantasy, Hades, a lot of anime, and the portfolios of plenty of artists on this site. And this is a good, fun thing, you know? It gives the work a kind of appeal that's incredibly straightforward to understand, so I don't need to dwell on it for too long.
Here's the thing, though. I am, as I said, a fat trans woman. Not many worlds of pretty include someone with a body like mine, because trans bodies are so often forgotten, and fat bodies are simply excluded from a lot of people's idea of what an attractive person looks like. So when Style Savvy doesn't even let me be an XL, the implication is that my actual body is not worth having in your world. And that's not even to mention the limited or non-presence of people of color in many of these works. When I realize that my own body is excluded from a world of pretty, the illusion shatters.
Now, the fact I mentioned tumblr artists as an example of this might raise some eyebrows. After all, this kind of thinking can easily drive someone to hassle an indie artist about changing their style or preferences. I don't want to encourage that here, and if you've received grief about not drawing fat, trans or PoC characters, I'm sorry that happened, and it shouldn't have. I've been in the position of wanting to have this kind of conversation, but knowing it could easily get drowned out by people who do not fucking speak for me. I just want you to be mindful that, when you make attractive character art for a long time, you inevitably create a world of pretty, for good and ill. I can't tell you how to use that power, but I want you to know that it's there.
And, additionally, there are excuses, some better than others. Final Fantasy and Style Savvy are both inspired by high fashion and normal people fashion respectively, so it makes sense their characters all look like models. Worlds of pretty are very marketable, and it can be a hard sell to break from that mold. And it is genuinely hard to have diversity in your work, in a way I will explain right now.
Okay, look. To give Style Savvy its due... gamedev is hard. I would know, this body does it all the time. So like, if you're making a game with any kind of visual element, you need either sprites (2D drawings basically) or models (Basically 3D puppets with potentially hundreds of moving parts). And these models will almost always require a rig, like, a skeleton with bones and joints, that determines how the model can move.
From a production standpoint, you can crank out new characters from the same base model, much easier and faster than if you spent the time building another model with a unique rig. I can't speak for this exactly, because we've never done 3D dev before, but it's just way less of a headache and a hurdle if you're trying to get the most "content" out of your limited budget of staff and time. It just makes sense not spending the time to make different body types, especially in a game like Style Savvy where they'd also have to do a metric shitton of work modeling all the clothing for each distinct body type. I understand this. We sympathize. But what it means is that fat bodies are not in the games' world of pretty.
(hey, Angie here now) so like, i am not immune to the world of pretty. it's part of why i like the things i do, and it's part of why i picked up style savvy to begin with. even as the illusion shatters, i still like a lot of media and artists that don't really do body diversity. but at the same time, as i was playing style savvy i started imagining a version of it that actually did have what i wanted, and used that to create an even more positive experience. like, imagine playing one of these games, playing a clerk at a boutique, and then a trans woman comes through the door, bashful about her looks but desperately wanting to find something that suits her. i'm imagining a world of pretty that includes all body types, that finds beauty in every body. and i know i can't create this because i'm a lowly game designer... but i imagine it and i start to feel happy.
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junowritings · 5 months
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Hey!! Hi!! Hello!! I noticed your matchups are open right now and I was wondering if I could get a BG3 matchup :]
I use any pronouns and have no gender preference!
I tend to be a bit introverted and like being alone but the second I’m around my friends I am the LIFE of the party and am usually the one to organize hangouts and parties among the group. Comedically enough though my friends typically compare me to Gale, usually calling me a recluse who “hasn’t seen the light of day in 3 years” lmao. I,,, may be autistic.
My hobbies primarily include art, whether that be digital, traditional, animation, 3D modeling or hell, playing guitar, ukulele or even the ocarina. I’ve also recently rediscovered my love for reading and learning languages (I’m currently learning Swedish lol). I also really enjoy traveling and will get out of town and occasionally out of the country whenever I get the chance. On a nice sunny day I’ve also been known to walk to the nearby park and just walk around barefoot cuz I like the feeling of Nature*tm*.
In a relationship I’m typically the person to initiate contact, usually bringing up date ideas and initiating physical affection and the like. I don’t mind PDA though I do generally prefer being affectionate in private. On that note, I am VERY AFFECTIONATE and once someone has accepted me hugging them it will be a WHILE till I let go lol. Besides the obvious physical touch I do show affection more often through sharing fun facts and the like :]
Likes: Physical affection, art, music, hanging out with my friends, chai, mochi, being in nature, anything steampunk and anything relating to pirates
Dislikes: bright lights, loud noises, extreme temperatures (though mostly hotter weather), people acting like they’re better than me
My strengths id say are primarily my creativity and initiative. Id also argue I have good planning and social skills.
My weaknesses primarily include my tendency to get overly focused on things and sometimes forget to take care of myself because of it ehe,,,
Thaaatt,,, should be all! Thanks <]
Heyya hi! :D You certainly can get a match-up! Been a hot second so I need to brush up on my BG3 knowledge, but I think I found a lovely fit for you...
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Welcome to opposites attract. On this episode-
Whilst I’ll admit that at first you and Gale seemed like a potentially good fit, Rolan inevitably won out because I believe that you two would compliment one another really well and bring out the best in each other!
You keep to yourself initially, which Rolan is unsurprisingly respectful of; if there’s anyone you have to worry about needlessly bothering you when you’re not up for the interaction, it’s definitely not him. He understands that preferring to spend some time on your own isn’t a bad thing; he’s very much the kind of person to enjoy some alone time (though the chances he gets to actually do that are few and far between even after things have settled down lmao). Sometimes enjoying one’s own company is healthy and has its merits, allowing you to recharge after a long day.
The first time he sees you break from your shell though the contrast is rather stark. Rolan had already caught a few glimpses of the life bubbling under the surface of your otherwise introverted nature the more that you warmed up to him - but when he sees you in the company of your closest friends for the first time? He’s taken aback by the way you practically lighten up in their company. He’s heard others in your circle commencing that you’re the life of the party whenever you’re around, but the tiefling definitely didn’t anticipate that to be so literal watching you immerse yourself amongst friends with a renewed vigor.
The jokes your companions crack about your comparisons to a certain wizard of Waterdeep earn an eyeroll or two from the tiefling as he listens to them ribbing you over your occasional tendencies. He’s been on enough of your planned outings to know that’s hardly the case and will tell them as such, though it’s all in good fun thankfully - besides if you prefer to hole yourself away with your creature comforts, you’re always welcome to do so at the tower. Oftentimes the wizard will chime in on the usual banter to add that it’s a good thing you made an exception to that little reclusive streak of yours for him - it would have been quite the loss otherwise.
Your instruments always have a safe place in the tower, that’s assured from the moment you make any kind of mention about the instruments that you play. He says it’s because there’s few places as well protected as his home, so why not keep them there to practice if you ever come over to visit? In reality it’s all a not so hidden excuse just to hear you play. He’ll leave his office door open or linger on the main floor of the upper levels of the tower whenever he knows you’re about to start playing, acting as though it’s not completely obvious he’s actively listening. I personally think that Rolan would be quite partial to the ukulele, if only for how fluid the notes as you pluck at the strings. If you were to take a peek at the tiefling as you’re playing, you’ll find that he often stops what he's doing to bask in the melody for a little while, the slight tilt of his head towards the direction the music is coming from a dead giveaway that you’ve got his attention hook line and sinker. Speaking of the tower though, sorcerous sundries provides a wealth of entertainment for your rediscovered passion in reading. In truth most of the stock is ancient texts and magical tomes older than both of you combined, but whatever you find that peaks your interest is yours for the reading (once he’s ensured it’s safe and not somehow curse-laden - hells knows what’s in some of those things.) It’s the first sign that he’s actively vying for your affections - Rolan hopes to earn your approval through impressing you at every turn. So the moment you express a shred of interest in the books lining the shelves all around, he’s set. And perhaps he uses some of his new connections to quietly add a couple of actual reading materials to those shelves just for you, who knows~?
After the events of the main game, Rolan is rather stubborn about staying put in the tower and the gate in general. After everything that he and the other Teiflings went through just to get here, and honestly having experienced some of the worst things the outside world has to offer he’s set on sticking to the four walls of his new home, thank you very much. It can admittedly be a point of contention given his reluctance to explain how he’s feeling sometimes; coming off as downright stubborn until you learn that he’s not exactly opposed to the idea of traveling, it will just…take some time before that avenue opens up for discussion. Trips around the gate though are fair game for the early relationship. Rolan learns quickly to spot the signs that you’re plotting another day out - hears the hum as you mull them over and the way your mouth quirks when you’ve settled on an idea. Thankfully there’s some wonderful places in the city where the bustle of crowds and incessant noise struggles to reach, offering a respite for the both of you where he can enjoy the quiet of your company and you can get your fill of being out in nature.
You and Rolan are definitely on the same page about preferring affection in private. In the early stages of your relationship you may find that it takes a little while to warm up to your affectionate nature. He certainly doesn’t mind it - quite the opposite, as the guy is so blatantly wanton of any romantic gestures that you could very well reduce him to a mess in your hands if you wanted to. In the privacy of your own home you’ll find that the man is far more open with his own affection, tail curling around you as he slips into your arms. Please card your hands through his hair - even if you accidentally knock his horns a couple of times in the process you’ll be able to watch the stress evaporate from his body with each moment, sinking deeper and deeper into your embrace. Gods forbid you cuddle him lying or sitting down because once he’s truly relaxed in one place neither of you are going anywhere.
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tachvintlogic · 2 months
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Hi! I'm looking for some shorter LU fics to podfic and I would like to podfic your fic "What's a Circle?" I think that fic is so funny and a classic--one I read quite a while ago but I never forgot. When I was filtering fics to look for potential podfics and I saw your fic, I was like "Oh yeah! That fic about game graphics! I wanna reread that!" and it was just as funny and good as the first time I read it. Can I podfic it?
Sure! Just make sure to give credit, and give me a few days to get some post-publishing editing out of my system before recording it. Should be good in 72 hours.
Whenever I'm reminded of my own work by comments or asks, I usually reread it (very enjoyable since I write things I want to read), but I inevitably find grammar errors or word choices I no longer agree with and edit it. "What's a Circle?" is no exception, and I've already edited it a bit to make it flow better.
But I've been flip-flopping on whether I should update Sky's last line from "Triangles haven’t been invented yet" to "Circles haven’t been invented yet." On one hand, Sky is more flabbergasted by triangles not being invented yet than circles. On the other hand, making the line about circles would be more relevant to the title of the fic, make the story go full circle, if you get what I mean. Which do you think is better?
And there's this line.
“Yeah, things started being made of triangles recently, but after rendering they end up looking like squares,” said Four.
Somehow, past-me got the notion that Four would be familiar with 3D polygons even though all his games use 2D sprites. I think it's because Four Swords Adventures has a side mode called Navi Trackers that does feature 3D models of Wind Waker characters, and then somewhere along the way I got the impression that FSA's main game had a mix of 2D sprites and 3D models. As far as I can tell it doesn't, and Four would have no way of knowing that side mode existed. So that line's probably not going to last.
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sapphire-weapon · 1 year
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I need people to get off TikTok (sorry I need to vent on this) I was on there and someone commented on something I commented weeks ago and didn’t give any thought to after regarding Leon and Ashley and their age gap. (My comment was noting that the age gap isn’t that crazy)
Mind you, I don’t ship them but also don’t mind those who do but since when is a 7 year age gap that awful? Morality police online confuse me next they’ll say 21 and 22 one year age gap will be weird.
Their reasoning is that “two years ago she was in high school etc etc” two years ago, she was still also…a consenting adult at 18? (At least by law standards)
Like y’all’s parents didn’t get together with similar age gaps?
I get there is a place of trying to combat real life couples and their odd age gaps and what not but when you’re calling fictional, hypothetical couples weird for a small age gap like that…when does it stop?
I need to put this out there:
Claire is 19 in RE2. and still 19 in Code Veronica.
Anyone who tries to say Ashley is "too young" but then also thinks it's okay to ship Cleon is a fucking hypocrite who, more likely than not, is projecting way too hard onto Ashley and is terrified of a man being sexually interested in them and dumps those hangups onto her.
It's just like yesterday, when someone tried to pull the "their power dynamic is gross" line on me, and when I told them to show their work because that line doesn't make any sense to me, it unraveled into WELL SOME OF THE FAN CONTENT BETWEEN THEM IS GROSS LIKE MALE GAZE 3D MODEL PORN AND NONCON AND STUFF to which I replied "What does that have to do with the ship? You're condemning the idea of two characters being romantically interested in each other because some of the fan content is bad? Boy, do I have some bad news for you about every ship that's ever existed."
which then resulted in the inevitable
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Modern fandom needs a lot of fucking therapy for their deeply-rooted issues with sex. Not a single one of those motherfuckers has a healthy relationship with their own body image or sex in general.
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minmin-pal · 1 year
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im just gonna nab that "dead man's questions" and stick it in between watching part 4 and 5, kinda gives me vibes of like spy secrecy type stuff lol and ngl i was about to search it up automatically but i'm glad i refrained from it now. so the plot follows a character whose passed away? is it some type of flashback or maybe an 'afterlife/ghost' adventure? i don't know which or if either are right so i'm just pulling stuff outta my guessing hat lol
i might just have to accept this inevitable heartbreak either way tbh, just watching characters go on an adventure, have fun, develop and just generally live makes it very hard not to get attached though ig that just comes with the viewing experience. the 'waiting for them to bring the person back' bit is so real though, ngl i always end up forwarding and end up ruining a series for me because "when is this character getting brought back???", to the point i end up not paying attention to the rest of the series lol(/lh) though i'll make sure to not do that when watching jjba :D W series fr
and oh! you've watched naruto? you said the 'original naruto' so i'm gonna go out on a leg and assume you didn't watch Shipudden?(/genq/nf) could I ask what were your thoughts on the story (however far you got into it?) maybe like favorite/disliked characters? parts of the plot you liked and didn't, did you have any critics of the series (both manga and anime, assuming you read the manga too)? (/lh) any opinions on the legendary Sannin? generally, just your thoughts on it i suppose
and oh yeah fair fair, the intro bit i brought up since i kinda tiptoed around it when i was searching up watch guides and didn't want watch anything that might've spoiled anythin lol (may have been too careful for no reason lmao) the intro was just the first clip i saw of the actual 3d bits (i'm in the 'not know' side whether that style/model was consistent with the actual 3d used in the show tho) but wait they animated the powers n stuff to be 3d?? that's actually super cool wha (/gen)
took me a while to understand that 'death 13' was the name of the episode, and ohh it never occurred to me about the 'copyright issues' bit though i guess it's the same reason why people will always use names like '"barbucks" for a shop in their story whose icon looks awfully like Starbucks lol. i usually watch my anime subbed, though which would you suggest for this one? do you usually watch in subbed or dubbed? but eh yeah, might not matter much but still ty for the heads up! (/gen)
no but truee, the foundation parts make the lead up to the big punchy monster powers bit even more satisfying though :( and jonathan, yeah yeah! i've seen very small smidges of him here and there, i briefly consulted the wiki page of his because i wanted to find a clip of his voice without spoilers and omg he sounds so cool! :D i didn't scroll down any further down the wiki though, there weren't any "spoilers ahead!" warnings but i didn't wanna take any chances :')
oh yeah, sxf is actually a pretty good example of a 'polished' anime artstyle similar to other modern animes tbf, the sharp difference when i try to compare the two in my head made me snort a bit ngl (/lh) the style and story (from what i've seen of jjba and sxf so far at least) are so stark in contrast but they're both so good too (/gen)
twt has already shoved in my face that apparently, eren dies for mikasa or something? i'm not in the know of all the details but the shock factor is definitely eh- minimized now i suppose lol, and oh a tier list might be a fun idea if your up for it! how do you manage to keep track of the ones you've read/watched? or is it just a 'welp i'm relying on my memory for this' type thing? (/hj/lh) sxf really carrying both jjba (with no one being safe lol) and aot in terms of fluff, i feel as though i'm jinxing myself and that the ending might not be happy either but i;m crossing my fingers it is lol, and yea dw abt getting off topic, it's fun to read tangents (is that how you use the word)
mangakas favorite drink are the tears of their fans :') (/j) but props to you for managing to get the titan lore, i've seen a lot of people say it just confused the heck out of them and some said they dropped it so i hope you were able to enjoy it :D (both the series and the 'head-ache inducing' lore /hj/lh) 
and yay no problem! i'll admit when i read your description of it, i tried to do the same actions? like laughing but not making any sound, i definitely looked very goofy while doing it but i remembered the term 'croak/croaking' so it was a fruitful endeavor :D (/j/lh) i apologize for the tmi ;')
 "Chainsaw Man is a character-driven story that manages to conclude itself in 97 chapters, and its due to the author focusing on the main characters and its themes," i didn't think it could be explained so simply in word form but that actually does make sense. "All the battle shounen stuff is just being used a medium to tell the actual story, it's not the story itself." just this description alone summarizes it well i'm assuming and now that i think about it, really makes csm stand out tbh. Almost all anime i can name off the top of my head (action/battle genre ofc) really does focus on "different states and nations all preparing to fight one another for [ cue overarching plot point ]." Character development and personal introspection don't tend to be the top priority, well aside from the 'shonen mc moments' such as ya know- tanjiro, izuku, etc.? (/lh) or from what i can gather at least lol
but honestly, i didn't know csm concluded at 97 chapters! the fact the author was able to just- start it, do what he wanted to do and end it as planned (or at least i'm assuming? i haven't seen any articles with the clickbait tagline of "csm creator dislikes/isn't happy about [ ... ]!") it got pretty popular too so that's awesome to hear, and yea true actually, i can see you and other people like denji and the fact that both the "Mineta Minoru is Expelled from U.A. High School/Shinsou Hitoshi Replaces Mineta Minoru" tags on ao3 collectively have over 5.8k fics says enough lol 
spy was definitely a very wholesome show and it's just so, so nice to watch the family dynamic form and grow<3 dunno why but i liked how they were able to incorporate bits of yor and loid's profession into their parenting styles what with yor helping to cause the iconic damian scene and loid with attempting to sneak in to change anya's grade lol, but oh! what's your thoughts on franky? ngl i kinda love all the goofy stuff he pulls and gets twilight to do lol, but yeah tbh yuri's bit of being secret police and his scenes with anya are some of the only highlights of his char i remember when watching ;; (/lh) obsessive brother still kinda shocks me with how it's pretty prevalent as a trope tbh but also what's your thoughts on bond? also what was your favorite and maybe least liked episode or mayb chapter of sxf? 
it's been a bit since i found the site but i can binge all the chaps now so heads up an ask abt that in a few hours :D (/lh/gen) your so right about that thoo, having characters that could just be irrevocably bad people can be done but managing to make them appealing/getting the readers to feel for them is such a sign of being a good writer, but also yeah managing to cause your readers pain thru them is to be applauded too lol (mangaka's really do enjoy their reader's pain /j/lh) 
how have all the scenes you've shown be so pretty, my brain would assume it's just specific detailed scenes but i have the very sneaking suspicion that the whole manga is styled like this and i'm very much looking forward to it,  even if i covered her facial expression her hair swaying and clothing ripples(is that what u call it) somehow portrays emotion so well, how even? (/lh/pos)
i was confused on who 'nameless white-haired guy' was until i read the next sentence and i just went "ah" lol, and oh kinda sucks he got gassed too much but damn that personality is just yikes lol (from what i've seen of the one scene ofc) and oh there'a dif other guy? in about 30 minutes i'll see this hoodie dude so i'll end up finding out, i know he won't be 'as bad' but i'm looking forward to seeing how bad? uhm, basically looking forward to the chapter, hope that made sense or the sentiment at least got across lol, and yea no worries i'm reading your response at the same time so there might be dead ends/random tangents in mine that i didn't notice so- sorry about that :') 
And ah yea that makes sense, I'd actually be pretty surprised if you were able to remember specific little details but glad to hear you enjoyed it :D the analogy of 'cramming before a test' hit me on a personal level lol (/hj) and oh, was nijimiya the girl mc? she really does seem like a sweetheart and help I never knew she had a younger sister, that's super cool! And yeah! The dude's character development was nice to watch too but alas ofc, tears lol
I remember reading 'Kichikujima (Freak Island)' quite a while ago, I remember it's pretty gorey though I don't know if it qualified as phycological horror? Don't remember too many details so I may be wrong, but oh yeah! I don't know for sure if you were reffering to these types but I kind of made some terms for it lol, idk they're pretty simple labels
Jumpscare Horror - self explanatory, there's a lot of jumpscares and "dun dun dunn" type music/scenes right before the jumpscare.
Gore Horror - I assume this is where kichikujima falls into? Typically, zombie and slasher movies fall into this one lol
Phycological Horror - what you just described :D and ngl ig the name for this one is self explanatory enough lol
I haven't met many people that actually enjoy phycological horror, what's oyasumi punpun if you don't mind me asking? I'm mildly familiar with junji ito's works, i only ever watched vids that dubbed over it tbh but is uzumaki the swirly one? Lackluster description ;; but I'm assuming that's the one, I also heard there was an anime about junji ito's work(s)? Have you seen it? If ya did, what were your thoughts on it? Ohh have you already watched neon genesis? I don't see many people talking about that anymore, what'd you think of it? Seeing your summary of your taste for manga/anime/etc., have you heard of dororo? I only ever watched the anime so I'm not sure whether you'd enjoy it or not, but it's one of the things that come to mind when I think of things that are 'depressing at their core' (/lh)
Figured they'd be under the isekai category tbh, the dif labels just confused me for a bit lol and yeah makes sense it'd depend on the story itself, blue lock is that one popular sports anime recently isn't it? Tbf it's been a hot minute since shield hero gained much media attention as it did before so I don't imagine much talk about it could've been going around lol
Very valid reasoning ngl TT always a genuine whiplash whenever you compare the male and female character designs, the 'probably do not see people of the preferred sex at all' comment both made me cackle and makes a lot of sense lol, the manga started at 1997 and since it's a 'weekly title', technically a chapter comes out every week, I assume that doesn't leave much time for socialization? I dunno but doing this for close to 3 decades, you'd think some actual body diversity or dif styling would be developed as the story progressed but- how did it seriously evolve backwards? This is biologically impossible??(/hj/lh)
I remember a review video I watched citing the author's response as basically saying the target demographic is teen boys anyways? I need to find the video but I'm definitely sure that was the gist of the first bit of his response, it's as if his made unique and customized molds for all of the male characters while using the singular body mold fkr every single one of the female characters ;; the fact he prolly just chooses not to is def a massive let down tbh :')
While scrolling down, my eyes instantly went to the pic so I went "Miles :D!" then woah second pic jumpscared me real bad lol, when you said you had an example in mind I didn't think it'd be such a good example yikes, the longer I look at the artwork the more I understand your point, it's making- a lot of sense, the "you can tell a lot about someone by the way they draw" part is true tbh, this whole bit is just giving me the icks ;;
But ahh, I'll be reading the killer in love manga now :D also very sorry for answering so late, I know it isn't compulsory or anything but really just have my sincerest apologies ;; /gen/pos
And yay alright, I'll try to switch it up sometime for variety lol, minjae, d'you have any that you prefer or prefer not to use?
I watched the outro as it's own clip and I swear the meme was scratching my brain since it seemed so familiar, I'm questioning how'd it even turn into that meme lol, did it take you a while to find out?
(may contain some grammar/spelling errors, srry abt that)
HI!!! :grin: aot spoilers and..... just walls of text under the cut i didnt answer some stuff since there really wasnt anything for me to add of worth-- i read everything though dw
you should read deadmans questions right after thus spoke rohan kishibe (which i forgot to mention is technically a prequel- i shouldve said that.. u watch it after tho cuz its only rlly fun if youve watched rohan throughout part 4 already) i think- (so between 4 and 5 as you said) i cant really... tell you without sorta ruining it so u just have to wait and see. i can say its like.. not the same person he was when she was alive (im messin up their prns on purpose. for extra concealing) and theyre kinda like trying to become happy by doing.. assasinations.. :grin:
my one piece of character death-related advice is to not expect their return in this series. like once theyre dead theyre dead basically would advise to not forward aswell- going backwards fine :grin:
yes ive watched the first naruto it didnt end on a bad note or anything, and i started shippuden and he was suddenly like fucking 16 so i put it on the backburner (for whats been... 4 years now.. i dont think ill get to it ever honestly naruto was fire though. when he would transform into that.. posessed fox form i ALWAYS had to rewind and watch the scene again. idk if its top 3 anime :grimacing: like people say but its not a bad show either (i watched it instead of reading it cuz it was Free) for characters i LOVED naruto. ofc i did hes the mc but like hes such a cool kid honestly. the kinda kid everyones friends with in primary school (apart from in show). the entire main gang was great but naruto and kakashi were my top 2 .. and gaara now that i remember him i liked him more than naruto when i watched it tbh-- he was just so angry and emo and fine ive matured past the age of calling fictional characters attractive but when i was 11 i was in love with him honestly heavily disliked sasuke. which is ironic cuz i hated him for the reason i loved gaara he was so angry and emo all the time-- but he hurt naruto with his edginess (technically gaara did too but i excuse it.) also he was just being a bit of a asshole. like anime rival esque asshole but an asshole nontheless this is getting long so i'll get to the show itself honestly. because its been so long i cant remember what i really disliked the stuff that i can remember are just dumb stuff that all older animes do i guess all the "sexy-jutsu" stuff were kinda off-putting plus jiraiya as a whole. i loved him but damn he was WEIRD i had to google what the sannin were cuz i genuinely forgot-- but i think theyre cool jiraiya is a bit icky, the blonde one (forgot her name) was pretty funny- i liked her dynamic with sakura and orochimaru i think his name was; was so cool. his entire look influenced who i am today i owe it all to him /hj
death 13 is both the episode name and the ability name of the person in that episode and- id wholeheartedly recommend subbed for jjba a LOT of the jokes only work cuz its japanese, aswell as the emotions in scenes personally i dont like dubs since i find that its usually more "colorful" in its original form (for that reason i generally cannot watch korean dubs of animes.. they just throw me off ever-so-slightly
jonathan looks better in the anime than the manga to me, but this is mainly because i dont really like anime characters with muscles as big as. uh.
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the hercules-corona borealis great wall :grin: and in the anime they werent as ginourmous its a REALLY good thing arakis art style did not stay the same for the entire series honestly picturing the later characters drawn the way the first parts were drawn is honestly whiplash-inducing
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(NOT AN OFFICIAL DESIGN. PART 5 CHARACTER IN PART 1 STYLE)
you really cant compare the jojo artstyle with sxf (probably because of all the muscles + how "harsh" jojo's shading is, and the personality in both styles)
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this is the best thing i could find ^ and honestly it looks cool as hell- the artist is really talented but with the art style i just cant envision it would be as lighthearted as sxf is it carries its own vibe to it
if youve already heard that eren dies it wont pack as hard of a punch (the punch being that THE main character died) but it will still tug on your heartstrings, if you dont know the specifics. i wont say its for mikasa, but more for everyone really eren. is honestly a result of knowing too much thats what i love about aot really.. theres no bad guys other than the big man eating monsters, but even those monsters arent truly bad everyones doing what they have to do, and thats most evident in eren once you sit down and absorb the lore its gutwrenching for remembering what i watched... i honestly have no way of tracking it. theres been a good few times i watched a show, and then realized id finished it already i probably shouldve done that, but theres no point to it now so i just use memory (which honestly shows if a show is good or not-- theres a lot of shows i immediately think of despite having watched them 3 years ago/ ex: death note, erased, jjba, and school live) (and yes thats the correct way to use the way tangents)
thats whats great about csm its not just ur average battle shounen, and its battling is second to its characters whenever i see debates abut goku vs naruto and such its just like the main thing anyone got from the series was the fights (which is fully valid) but like.. there usually isnt much character depth this is usually combatted by making the characters one character trait- something that csm flips over idk what im on about. its 11 pm and i havent slept in 2 days im so sorry if this comes off weirdly written
csm was a really short read and im so happy about that since as you said, fujimoto did what he wanted, finished, and was satisfied with it hes also working on csm part 2- which is not from denjis pov it has a whole different protagonist ive heard, and takes place somewhere else i wont be reading it, since i dont want to start anything i cant finish, but i do push you to once youve finished jojo/killer in love/ other things you feel like reading
it is really nice that yor/loidś work influenced the way they parent (esp with how yor tried to teach anya to defend herself from bullies) franky was a fun character- i liked his disguises he got from loid
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bnd is cute i dont really have anything to say about him.. the whole looking into the future thing is cool though my favorite chapter has to be the one where loid is convinced yor is upset with him so he takes her to a bunch of different places.. but she was just in pain after a mission bad explanation but you get the memo i hope
i wouldnt say ALL scenes are the exact same quality as everything ive been showing, but everything is generally *really* pretty
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^that was a generally regular scene, so thats just how the art is as a default its really beautiful (also that guy with white hair is the arata i mentioned-- he isnt bad in comparison to all the other ¨bad" characters.. hes just sorta a prick)
i honestly,,,.... shouldnt have said hoodie guy isnt as bad hes really bad but morally speaking white hair guy is even worse so he isnt as bad, but he isnt tame either, esp later on all your points are getting across just fine btw :grin:
i havent read kichijuma before, but i searched it up and it honestly looks really cool like really cool it has 24 volumes from what i read though so i dont think ill check it out
of the three you mentioned, i dont like jumpscare horror its just lazy same with gore horror if thats all there is to it i dont really enjoy horror mangas/animes much in general minus a select few, but for games im all for them (chillaś art's stuff is great) people i think don't like psychological horror because its more of a thing that gets to you (?) in contrast to with jumpscares or something, that it hits you and youre scared and thats sorta that you dont really shriek in fear over psychological horror, which is what some people look for in horror (yes uzumaki is the swirly one) oyasumi punpun,... is... about punpun and him traversing life (him and his family are drawn as birds. everyone else is drawn normally. he is human) i would usher you to check it out yourself :thumbsup:
also- i started dororo, but i never finished it i probably should tonight since i cant sleep ill tell you how i feel about it if i get to it (no promises though)
i get the one piece demographic is manga loving teenage boys but i guess its just dissapointing that he just... chooses not to put effort into his female characters
im so sorry :sob: i saw it on twitter afterwards and i immediately remembered what id said before it was the best example ever (and have fun with killer in love tell me all about how you felt about it :pray: )
i dont rlly mind any variation whatever u feel like
last but not least when i heard the outro music it took like 3 seconds for me to realize what it was afterwards my world was just flipped by its head (the typos are fien i made evern mroe) (and sorry this took me a minute i kept responding then drafting it then editing then drafting it again)
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the-iron-orchid · 2 years
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It *is* gonna be a little quiet around here render-wise in the next few weeks because I’m gearing up for the @the-midsummer-masquerade - several models need an HD skin update, and I also have to prep costumes for everyone.
You’ll see a few WIPs and some pinup-style renders of some of the costumes over the next few weeks... and then it will just be a fucking 7-day cavalcade of smut, as most requests have been for Extra Spicy 🌶🌶🌶🌶 ilu guys
(Process notes under the cut for those interested...)
This scenario is where 2D art has a major advantage over 3D! With a few minor exceptions, every single thing in a given 3D render has to actually exist in the scene - that is, it has to have geometry and textures and shaders. This project involves 14 different models in 20 different renders, some of whom will have multiple outfits, and some of these scenes require some very.... specialized assets, lmao.
Fortunately, I have lots and lots of fun clothing and prop assets to choose from, but I will inevitably end up adjusting the textures and shaders to better suit the characters I’m rendering. I very rarely use assets the way they are, right out of the box.There are a few things I am just going to have to make from scratch, as well.
To speed things up, I’m also creating a few standard sets which I will re-use: basic Palace playroom with various furniture and drapery options, nighttime garden scene, and bath.
Honestly, I’m looking forward to the challenge - I always learn things when I do any sort of renderpalooza. (I’ve already learned a few things just from working on the cloth shaders for Jinana’s main costume!)
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adobe-outdesign · 3 years
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If you could make a new pokemon game, what features would you include?
Disclaimer that obviously there's a lot that goes into the games regarding the size of the franchise and how it impacts other parts of Pokemon media blah blah. These are mostly for fun but I tried to keep them semi-realistic (assuming more dev time is given as well, like 3+ years instead of 1).
Also disclaimer that I'm not good at gameplay mechanics or RPG mechanics; if I was making the game for some reason I'd be hiring a ton of people to help with that obvs.
First, go back to sprite art. It's painfully obvious that the 3D models don't look as good and cause a ton of problems, so just? don't use them?? you could even do 3-dimensional sprites possibly
Now that so much time isn't dedicated to 3D models, spend time doing more animations; unique ones for each Pokemon for release, hit, attack, defend, victory, etc. Think like Colosseum or XD.
Fitting all the Pokemon is starting to get implausible, so why not just?? Split them across both games? So one game would have half the Pokes and the other game would have a different story line and the other half. Release one first and then the other to have extra time to work on it. yeah people will be pissed but they'd be pissed regardless as this is inevitable, and this feels like the most fair way to handle things
Second set of games should be sequels with different plots, not just more polished versions
For location maybe China or Australia? Australia has a ton of unique wildlife and China has a rich history and tons of Pokemon that fit the setting already
Retire all gimmicks, but bring back Megas. No two forms and restrict them to less-popular Pokes that are already fully evolved or have a reason to stay 1 or 2 stagers.
Following Pokemon is a must
Gameplay needs to be completely overhauled:
Your Pokemon can use up to six moves in a battle, and there's a "bank" of moves that you can switch around to be active between battles. No more forgetting moves to learn new ones.
You can carry up to 15 Pokemon at a time (though battles are limited to a max of 6 to avoid padding out fights)
You can train your Pokemon to fight a certain way, IE be more defensive, offensive, sneak attacks, ect. You can only choose one category per Pokemon and this affects how they attack during battle. Pokemon can also be trained to work together, which allows them to unlock combo moves during team battles
Moves are assigned to buttons
get rid of trade evos. no one likes those. or maybe there’s just an item that substitutes for a trade or something
When attacking maybe like a VATs system where you can aim the attack yourself, as well as an option to dodge? so there's more engagement to gameplay aside from just selecting moves, but it's still turn-based
Pokemon can have up to three types, but they're percentage based. So Dhelmise for example might be 50% Ghost, 30% Steel, and 20% Grass. Percentages change effectiveness so you're not ending up with 5x weaknesses.
Difficulty slider when you start the game. Why has this not been implemented yet??
Rework the entire dex. Longer entries and make sure all data is consistent (Charizard no longer being like 4 ft tall for example).
Voice acting??? literally it's 2021 why are things not voice acted yet. Give the Pokemon more range while you're at it, so they have a hit noise, an attacking noise, ect.
Wild Pokemon appear in the environment, and you have to use different techniques to approach them. Wild battles have a different mechanic than regular battles. (Legends seems to be going this direction maybe?)
A little thing in Pokemon-amie that lets you gain items from your Pokemon once you have a strong enough bond, like the gifts in Neko Atsume
A wider range of Pokemon abilities can be used in the overworld
Play as an adult because why not. Maybe a parent who's child got kidnapped or something??
Maybe a plot wherein the main villain is a Pokemon instead of a villain team, and they're trying to forcibly create a kind of Pokemon rebellion (Pokemon Rebellion would be a sweet title come to think of it)
There's probably more that I'm not thinking of rn but this is long enough as it is
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lisanees · 3 years
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tldr lisa rants abt pokémon
legends arceus was a passion project, while scarlet/violet are the TPC Mandated™️ games, and they have so little care for their devs and not breaking their self imposed yearly stream of content that they still couldn’t just let legends arceus breathe on its own, and bring in gen 9 at a later date
we don’t need a new mainline pokémon game this frequently, even moreso with the removal of features and even entire pokémon lines that fans love, not to mention the refusal to drop the paired versions model and likely fact that gen 9 will go back on many of the very long overdue quality of life additions that legends arceus added
ive been feeling it ever since the 3ds era of pokémon began, but it’s doubled in the switch era—pokémon has lost a lot of its “soul” and is moving more and more towards just “create content for the sake of content”, and yeah you can say “that’s just capitalism babey” and you’d be right, but it feels like they’ve just completely given up on any pretense of care this series had and are just seeing how much they can get away with now without hurting their bottom line
the shift to 3d was rough to begin with, reusing the same models from xy almost 10 years later doesn’t help that, and it’s like They’re Not Even Including Every Pokémon so what the heck are they actually spending the extra dev time on? making 6 more games alongside the current one? because it definitely isn’t improving the visuals or animation quality of the games
complaining about the “national dex” has become a huge stigma among pokémon fans because of a very vocal shitty minority, but genuinely why are we fine with letting this multibillion dollar company constantly cut corners and deliver rushed products under the guise of “but there are so many pokémon now!” or “they would have to crunch their developers!” when TPC are literally the ones imposing this yearly release cycle and the devs at game freak are clearly already being crunched while the quality of the games drops so they can have the next one lined up and ready to announce for the holidays
it just doesn’t have to be this way, i love pokémon as a series but i know i’m very much not alone in saying i’m just Sad about the state of it
i’m sad about the killing of creative spinoffs and side games in favor of mobile/gacha games (pokémon mystery dungeon is in a constant state of uncertainty and new pokémon snap was a very unexpected fluke)
i’m sad they took removing beloved features game to game to an even further extreme with absolutey nothing to show for the loss in terms of quality, no other series does this, why are we okay with it from them?
i’m sad there are entire pokémon lines who are going half a decade without use in a game, likely to force people to continue paying for services such as pokémon home because they’ll never truly be able to stop relying on the service to keep all of their pokémon accessible
i’m sad that even when pokémon do return they’re increasingly handicapped now that the gimmick is to create a reskinned version of mega evolution each game which leaves majority of pokémon who recieve one feeling incomplete when they inevitably drop the feature for the next game (this is especially true when you consider that galar pokémon whos entire lines are built around their gmax form being the “final stage” will no longer have access to that form going forward)
i’m sad that the anime is sending ash all across the pokémon world with all the pokémon and gimmicks at once with his new friend whos catching every pokemon, while the games funnel us into one very bland (galar, spain probably) little corner with a TPC handpicked selection of pokémon
i’m sad that pokémon is in the hands of a bunch of soulless businessmen who let their developers that clearly love this series (again: pokémon legends arceus is a passion project) take all the flack for their predatory business practices
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crusherthedoctor · 4 years
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Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- “Eggman is supposed to be clownish!” Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- “Sonic is supposed to have attitude!” Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a “legacy” doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the “SEGA have no confidence!!!” complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less “THIS GOOD, MODERN BAD”, and more “This could work, but maybe without that part...”
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neoyi · 3 years
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I don’t think I’ll ever get to humorously commentate on KH2 piece-by-piece as I tried to do for the first two games (and god knows if I’ll wrap up Re:chain of Memories with the writing method I was doing, but I digress.) I like talking about this endearingly dumb series and replaying this game is a nice opportunity to revisit how I feel now versus how I felt back when I was a fresh-out-of-high-school Neo playing this game for the first time back in 2005.
So I’m going to surmise my current play session (this collects my thoughts up to the Hercules world) with easily containable bullet points.
*I kind of want to make a separate post about the infamous prologue and discuss how people felt Back in the Days (an understatement, let me tell ya), and ultimately what I feel it does for the game and whether I personally liked it, so I'm going to leave that in the back burner for the time.
I will say Twilight Town sounds like a nice, quiet place to live. I love the concept of a city that's always perpetually sunset. It's a beautiful place and like Traverse Town, sports an amazingly cozy soundtrack.
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*I'm sure there's some bullshit reason why, but I don't get why Sora's one year absence meant some of the people he's met just....forgot him. Like why? What purpose does this serve? This especially affected Kairi, but it’s ultimately negligible because she regains her memories of him during the beginning portions of the game.
Was this Namine's doing? Was it to protect Sora from the bad guys or something? Why hasn't Riku forgotten him? Was Namine just selective on who she erased Sora's existence from? Did Kairi forget just because she’s connected to Namine? Or Sora? What purpose does this narrative serve? What was the point?
*Speaking of, I forgot, did they ever explain why Riku disguised himself as Ansem? I don’t remember if they ever explained it when I played through this game, but also I haven’t touched KHII in six thousand years, so I don’t remember a lot of the more convoluted parts of the plot.
*It is comical to see Setzer of Final Fantasy VI fame turn from a risky, gambling sky pirate who doesn’t give a rat’s ass about the empire, only cares for the freedom of the skies, and enduring survival’s guilt over a tragic loss of someone dear to him into a...
Whiffle Bat Champion.
*My sheer excitement and obsession when they first announced Vivi as one of the FF cameo was astronomical. I remember keeping a DeviantArt journal detailing any news and screencaps of the little guy pre-release. Still my favorite character from the whole franchise.
Even if he suffers the same fate as Donald and has a zipper on his mage hat for absolutely no reason other than this game existing during Nomura’s Belt-and-Zippers phase.
*Someone’s going to get sued one day because these damn kids keeps sitting atop the clock tower that has yet to be grafted with bars to prevent their inevitable deaths when one of them slips and falls.
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*I swear I could play a six degrees of Kingdom Hearts with all the voice actors in this game. Or at least a "Whozit" and "Whatzit" they've done in other media (like Yuffie who is voiced by Mae "Katara" Whitman here. Pre-Avatar, even.)
Also I’m sorry, Will Friedle, you’re a fine voice actor, but you’re...Terry McGinnis. Batman told me he “totally owned all you lamers.”
*I love the Nobody enemy designs. The sheer creepiness and uncanny valley of them all lends credit to their existence as, well, non-existences. The Dusk enemy design alone is inspired with its unsettling belts wrapped around its fingers, or terrifyingly sharp teeth subtly hidden inside of its mouth. I can imagine the creature unzipping its mouth to reveal a set of flesh-eating teeth and the fear is real.
I love the way it flies and circles around its victim, almost like it’s trying to wrap itself around you, but I’m especially fond of that one attack where it essentially kicks you as while it sashays over to you upside down.
The Samurai Dusk also has my favorite reaction command. It’s just unspeakably badass.
*I never liked Squall in FF8 back then (don't know how I'd feel now if I ever replay FF8) and he was just okay in the first Kingdom Hearts, but I remember I really endeared myself to his reappearance in KHII. Squall in this game is what happens when he grew up, found good friends and family, and got some therapy for his issues. He’s stoic, but always a team player, and supportive of Sora and the people around him. KHII Squall is what FF8 Squall has the potential to be once he reaches adulthood and it’s nice to see that here.
*I really love the little changes the developers inputted for Sora, Kairi, and Riku's models to accommodate for their physical growth. Riku's is the most obvious (boy clearly ate his vegetables), but I like that you can tell Sora grew not just through story observations (Yen Sid points out how he outgrew his old garbs) but by comparing his height in relation to Goofy. Sora was shorter than him in the first game, but has since outgrown him in KH2.
Along with his better skill set during combat, this is a really nice way to visually shown how far Sora has come and how much time has passed.
This also goes in the opposite direction with Namine whom I think had to redo her mod when they remastered Chain of Memories for 3D. I notice she looks younger in that game than in KHII which would make sense at the time since it takes place a full year ago.
...Well, maybe. Can Nobodies age???
*Damn it, game, don’t give me a pouch containing 5,000 munny and treat it as an in-game key item that I can’t use even though munny is literally the currency I use to buy things.
*The retooling and emphasis on battle mechanics means the platforming element of the first really suffers and that’s a damn shame. I wasn’t particularly in love with exploring the Disney Worlds in the first KH, but I appreciate the effort put into so Sora could not easily get from Point A to Point B.
Even finding treasure chests is comical and if not for sake of posterity for anyone going for 100%, I wonder why Jiminy bothers to keep track of how many you find. There were literally like three out in plain view the minute I entered the Mulan world.
*Speaking of level designs, yeesh, the layout is not optimal for the skateboarding minigame.
*Trying to design a gummi ship in this game requires a masters degree in gummiology and metaphysical engineering, as well as the ability to tap into the 4th dimensional. The 45,000 page instructional manual they give you, the odd grid map used to piece together your ship (fair, the latter was also in the first game), and finicky button controller layout means it took me a while to fully grasp what I was suppose to do and I’m still not sure I got a full handle of it just yet.
*I don’t understand why Sora had to use a physical object as a conduit in each world to open up a metaphysical gate to the next world. He never had to use an in-between to close it. What’s the exception outside of unnecessary symbolic tie-in to the individual worlds he’s in?
*Props to the developers for recreating the ballroom. It’s actually kind of majestic to look at the beautiful ceiling and chandelier design from Sora’s perspective.
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*There are a couple of random gameplay elements I forgot completely existed and seemingly there for arbitrary purposes. I just find it unusual that Mulan’s world forces you to collect literal manifestation of morale. It’s like the developers decided they wanted to reuse the Struggle minigames’ balls into a repurposed Morale Ball because well shit, someone programmed these things they’re damn well going to put it to good use.
I guess if Sora and pals don’t literally collect morale, all the soldiers will be, I don’t know, sad and die in battle or something.
*I’m aware Disney villains using the Heartless as their personal army is the norm, but it’s tonally weird when it’s Shan-Yu of all characters doing it. The infamous Charge-In-The-Snowy-Mountain scene doesn’t quite have the leg up in terms of threat when his army consist of adorable Heartless bumblebees.
*You know what pointless shit I am obsessed with? The stupid puzzle pieces scattered throughout the game. This is the first time I’m playing the Final Mix game and I’m just seething at the lack of abilities I currently do not have that prevents me from reaching certain pieces.
*Auron was instantaneously my favorite character when I first played FFX twenty years ago, and his return in KH2 sent me in fangirlish squeals. How could I not? Look at this handsome bastard. He’s calm, collected, badass with a cool sword, has rugged good looks (he doesn’t have it here, but he rocks some killer shades), and a good dad. That’s prime DILF quality right there. Of course I can’t get enough of him.
Square Enix knows we can’t get enough of him; dude be all “fuck off hades” and gives the god the middle fingers and fucks off elsewhere. Auron is King Shit.
*Oh man, do I still have my old Sora figurine? I think I got him in Katsucon way back in 2009.
*So who’s done a drinking game every time the game introduces Sora, Donald, and Goofy individually to every character they meet?
*Hey, so I noticed Square Enix is finally moving their asses and bringing the Ultimania books to the US. I doubt they’re going to bring the older KH Ultimanias overseas (my kingdom for an officially translated FFIX one), but ya know. I kinda think that yeah, I might want the KHIII Ultimania.
...Just saying.
*GET UP ON THE HYDRA’S BACK! GET UP ON THE HYDRA’S BACK! GET UP ON THE HYDRA’S BACK! GET UP ON THE HYDRA’S BACK!
GET UP ON THE HYDRA’S BACK!
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heavy-lobster · 3 years
Text
Okokok I’ve had thoughts and I am going to organize them into several paragraphs so buckle up
PMD DX is an important game, because it marks the PMD series not being completely dead, and has given people hope for more entries in the future. Of course, I think everyone would prefer that next entry be something new, rather than a remake of a past PMD game. Even then, since DX was announced I’ve seen plenty of talk about the inevitability of a PMD 2 remake, whether it’s coming next or will be following something new. Most people I’ve seen talk about this seem in agreement that PMD 2 would be the next game in the series to get remade if any. This is really strange to me.
I don’t feel like Explorers of Sky really needs a remake. Here me out.
Like a lot of people, EoS is my favorite PMD game. The pixel art graphics are pretty much everything I could ever want out of a game and the soundtrack might just be my favorite video game soundtrack of all time. The story is incredible and the characters are fun and charming. While I personally don’t really play PMD for the gameplay at all, EoS has the most enjoyable gameplay in the series in my opinion. I really love this game, so why wouldn’t I want a remake?
I don’t feel that EoS needs a remake. I just don’t feel like there’s any improvements to be made here. Let me clarify; I’m not saying EoS is perfect. It definitely isn’t. No game is. EoS has plenty of issues and things that could be improved and added to the game. So what’s the problem? I just don’t feel like hardly any of the things that actually need improving would be improved in the remake I know we would get. The remake would most likely just “update” the graphics, “update” the music, change and update some gameplay features, and maybe some new post game content or something if we’re lucky idk.
I feel the update to the graphics would almost be reductive in a way. The pixel art style of EoS just doesn’t really need “updating”. Clean, stylized, pixel graphics are timeless and will ultimately hold up better than any 3D graphics, the standards for which just keep getting higher and higher. It’s distinct and charming and I don’t feel that anything of value would be gained by making the game 3D. To clarify, I don’t hate the graphics of the 3D PMD games. They look just fine and there’s some parts of these games that look fantastic! I just feel like in the graphics department of an EoS remake, there nothing to be gained and everything to lose.
Music wise, this argument is entirely based on my own nostalgia and biases. I like the music! It’s good! Every orchestral rendition I’ve ever heard of a track from these games just hasn’t done it for me. Part of just really doesn’t want to hear an “official” version of these orchestral arrangements because I just. don’t like the sound as much. I’m a music nerd and even I genuinely can’t justify this with any kind of logic beyond just the nostalgia factor for me personally.
The gameplay is the only area I can see being actually improved and even I’m not really sure what more they could do other updating it to be more like it was in DX. Which would be nice I guess but it still just doesn’t feel that necessary to me idk. I doubt the story would go through any major changes, for better or for worse, so overall there’s just not enough improvements to be made to justify a whole remake.
If any PMD were to get another remake, the game I feel is the most deserving of it is Gates to Infinity.
Gates has grown a reputation for being the worst PMD game, the reasons for which are completely beyond me. Gates is my second favorite game in the series. The story is great and it fixes one problem I’ve had pointed out about EoS story-wise,,,, that being the generally pointless flashbacks to events that happened 5 minutes ago. The graphics are outdated by today’s standards yeah but,,,, Gates was the first fully 3D Pokemon game so how hard can you really be? The music, while not quite as good as its predecessors in my opinion, is still very good! Especially the goodbye theme, that’s a good one. The gameplay is. Certainly gameplay! Overall it’s a really good game and I like it! So why do I think it deserves a remake more than EoS?
There’s a lot more things to improve and expand on with Gates. Gates felt like it was being held back from what it could’ve been. There were so many cool features n shit that just wasn’t really utilized much and it’s sad because these games could’ve been even better! Gates feels almost incomplete to me, like there was supposed to be more to it. Probably not but it feels like it to me.
Graphic wise there’s a lot of obvious improvements to be made. The models in Gates definitely aren’t bad, but they could be better for sure. The environments would look SO good if the graphics were touched up,,, I wanna see the great glacier in high-def dammit! A lot of the animations were kind of awkward too, those could benefit from a touch up. A big problem with Gates is that the camera is zoomed in wayyy too much. You really can’t see shut most of the time and it just doesn’t look very good. That could be fixed in a remake. The music doesn’t need much of touch up that’s not really one of my points here it doesn’t get its own paragraph.
One thing I want improved story-wise is the post game. I really like the post game of Gates but it’s so short and there’s just. Not much there?? There’s actually kind of sort of a bad ending to Gates! You can straight up refuse to return to the pokemon world and then the cave collapses and fades out to some weirdly eerie text. I really like this!! I like everything about this climax in the post game! But that’s like,,, pretty much the only thing worth noting! I like the overwhelming feeling of emptiness, and I like the way your partner just silently stares at your old bed every morning before you get to control him. I just think it’s neat! But it could’ve been so much neater!! I just want to see it expanded on.
The gameplay is mostly fine in Gates dungeon-wise. The other things I’ve mentioned plus just updating somethings to fit in with recent PMD games would fix all the problems I have with the dungeon gameplay here. No I don’t care if they add hunger back or not, hunger adds nothing of substance to the gameplay and I couldn’t care less whether or not it’s a feature.
The gameplay I want to see improved isn’t in the core dungeon aspect. I want to see the Paradise building aspect of the game improved and expanded on. It’s a really cool feature! It could be so much cooler if it wasn’t as limited as it is!! I have so many ideas but I’m,,, not writing them down rn sorry. Also magnagates! That weird little feature no one cared about. Those were cool I just wanted to bring them up,,, I kinda miss them.
TLDR; I feel like there’s so much more they could do and improve with a Gates to Infinity remake, whereas there really isn’t many ways to handle an Explorers remake. But also I really don’t want them to remake another PMD game I just want new content please I’m starving here-
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fuse2dx · 4 years
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December ‘20
Bugsnax
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Bugsnax is an odd little title, landing somewhere between Pokémon Snap and Ape Escape. There’s a bit less of a frantic pace though, instead telling a tale of a remote island where the titular part-animal, part-snack race roam about, with a series of characters each having their own relationship to them that... typically involves eating them. The disappearance of one key villager has been the catalyst to everything heading into a state of confusion though, and as the new person in town, it becomes your job to pull everything back together, all while trying to piece together a better understanding of just what Bugsnax are in the first place.
The game’s main cast are loud, colourful, and full of personality, with some decent queer representation going on too. It’s regularly quite charming, but the story runs parallel to a pretty simple gameplay loop of going out to a new area, meeting an estranged villager, getting a new tool that allows you to catch some new ‘snax in service of a given task for said villager, that inevitably fuels their return to the village. While catching a good chunk of the 100-strong Bugsnax portfolio follows a fairly repeatable mould of trap-setting and capture, some require some slightly more creative thinking, and final smattering lean more on good fortune as you try and juggle a few different elements in a way that sets up the perfect snaring. 
I’ve seen some talk of folks who found the last sections of the game a little out of character, but having gone through all of the side missions before heading for the finish line, nothing came as too much of a surprise for myself. As a PS5 launch game it might lack the flair and experimentation that one might expect, but in better handling one’s expectations and seeing ‘just’ a game with extraordinary timing, it’s a pleasant and sufficiently entertaining romp - just nothing particularly out of the ordinary.   
Demon’s Souls
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I was in two minds coming into this. I’ve played the opening few hours of Demon’s Souls about 5 times now, with each attempt before this one stalling at different points for a variety of petty and frustrating reasons. So this, a fresh chance to try again, newly polished and smoothed out, with active servers, and a revitalised community? Excellent! Yet on the other hand, how much of the magic is Bluepoint likely to have been able to recreate? Even as a shot-for-shot remake, what if they had diluted the experience? 
While I can’t speak with any particular authority here, very little seems to have changed outside of the visual overhaul. Some areas might be a bit easier to navigate owing to their new lick of paint, but enemies still pose the same threat, and everything is still where it should be, as are the obtuse, woefully under-discussed karmic swings that underpin its tendency system. Let’s not pull punches; it’s most notably a mean platform to build a game upon that makes suffering players suffer more, and is likely not one that you’ll even be aware of it before near irreversible damage is already done. From have undoubtably done similar concepts much better since, and while I might bemoan it, there’s also something to be said for allowing it to still exist just as it did at the series’ outset. It’s likely a wise choice on Bluepoint’s part to have left it untouched, albeit a slightly cruel one.
While the lack of a single, interconnected world was not yet on the cards for this particular Souls outing, there’s still plenty of great level design, with each of the game’s archstones providing a theme that’s adhered to brilliantly. A few exceptions aside, boss battles are typically less about flexing combat chops too, proving more of a challenge in solving how to approach them in the first place. In doing so, it creates some truly memorable moments alongside those that are purely frantic and rewarding thereafter. The same can be said for the game at large too; while its punishment of new players might be its most infamous quality, it does do a remarkable job in having you learn its every inch, and how best to deal with everything it cares to throw at you. While the chase of 1:1 replication might mean some of its jankiness remains, its visual overhaul and silky smooth frame rate certainly do a good job in helping you overlook it all and in embracing the still best-in-class world building. One of the years’ best, and by far the most compelling reason to date for next-gen ownership. 
Grindstone
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Grindstone was front and centre right as the doors opened on Apple Arcade, and it’s a pretty easy to see why it’d be pegged for such honours. It’s bright, colourful, charming, and very easy to pick up. Some of Capy’s other noteworthy titles might fall more into the realm of the arthouse, but this is them at full power, exhibiting that ultimate strength of knowing just how to capture any given audience. Most of the game is spent planning out your turn, and it looks great even in this calm stillness - but as you unleash the mighty Jorj on each of his rampages, there is a satisfying spring into action that gives the same kind of satisfactory twang you might get from an elastic band, or a coiled slinky about to bound down a flight of stairs.
Within a few short stages almost all of the base mechanics are laid bare, with each turn asking you to plot a course through colour-matched enemies, and landing you far enough away from any enraged enemies that’d seek to do you harm. Chain for long enough and you’ll spawn a grindstone that’ll let you switch colours mid-combo, and building up enough hits can then allow you to expend that strength on monsters with higher health pools. The range of enemy types grows as you progress, as does the array of new tools you can build that allow you new ways of dealing with them all, but ultimately the balance that needs addressing is knowing just when to walk away. There’s typically three goals to each level - opening the exit being just the first of these - and while in some cases you might have a handle on things when the exit does open up, it’s often not the case, and hanging around too long carries the risk of losing all of your progress on the stage if you lose a clear path to your escape.
Some of its later mechanics and the level arrangements can be quite taxing, and while never completely unfair, it can definitely... grind... on your patience. For something that could easily be taken as a casual little puzzle game, it’s quite lengthy too - the path unbroken leads you through a whopping 180 stages, but without extensive draining of resources from each of these, you’ll likely need to try some of the side dungeons to help make your way to the end too. Very likely more than your bargained for then, and yet still plenty compelling to boot.
Necrobarista
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Some neatly constructed character models and a snappy trailer might attempt to tell you otherwise, but let us be clear with one another that Necrobarista is very much a visual novel. A shock to the system this may be, but anyone reading this likely knows by now this is far from a bad thing around these parts, so let us look a little closer.
It’s quite a melancholic thing, set in a less than conventional, somewhat Purgatorial coffee shop, where the newly departed stop in for a brief spell and a brew before taking the next step into the great unknown. While there’s a setup here for lots of stories to be told, it really draws in on a small cast of characters who look after the shop, and how a few key visitors change the world built up around them. Between each of the game’s chapters there’s the opportunity to unlock new side stories dependent on which of the phrases you chose to identify with from the chapter just gone, and although short, these do some good work fleshing out some characters and breaking up the main tale. As the title would suggest, the particulars of coffee do come up as a point of conversation, but there’s no drink-making side shows here - just a lot of talking, scheming about how to cheat death, and the more chin-scratching topic of a more accepting approach to this great inevitability.
It’s fairly short - comfortably under 10 hours - but crucially gets plenty of character development from each of its cast given the tight focus. Rather than the still portraits that you might come to expect of the genre, characters are given a real depth with 3D models that convey just as much as their words, which also helps this effort. Perhaps most crucially, and whether it’s in spite of all of the death, or instead because of it, there’s plenty of quite thoughtful and heartfelt sentiment hidden inside it. Comes recommended.
Tangle Tower
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I picked this up for Switch based on a recommendation, not knowing that I’d unknowingly be closing out an Apple Arcade hat trick for the month. So yes, it’s another more story-driven game, not too heavy on the input requirements, but instead good for getting you thinking.
It’s immediately very easy on the eye, with each and every character drawn in large format and animated with buckets of quirk and charm that runneth over. Every single one is brilliantly voiced too, with varying degrees of charisma, bluster, dry wit, and numerous other characteristics that shine through in brilliant harmony with the art. It’s a murder mystery, see, and while you’re putting together what everyone says has happened, looking out for who’s fancying who and the like, you’re also doing so with the critical expectation that at least one person is likely spinning you some tall tales. Luckily you’ll find clues that help you get closer to the truth and help deconstruct some of these falsehoods, whether they’re in plain sight or hidden behind one of many puzzles. These are exemplary in just how well-pitched they come, each being self-contained and just tricky enough to have you pause to really think about them, but without ever being too irksome or troubling to stop you enjoying yourself. Once you do start to get to the point of unmasking some secrets, there’s also a neat little interface the game rolls out for you to drop in and then verify these revelations; pairing numerous characters, items and statements to help demonstrate to it that you’re keeping up with it all, and things are clear enough to move on. There’s subtle little prods in the right direction just when they seem to be needed, further cementing the game’s solid grasp of when it’s best to say something, and when it can let you just stumble about and get on with it.
It’s a fantastic little game. I lost a day or so to this, and had a wonderful time doing so. I hope that it’s not too far away that I forget all of the details, so that I might do it all over again.
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