#inventory management programs
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sharma4992 · 1 year ago
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inventory system software serves as the central control center for your organization. It empowers you to effectively track, manage, and optimize your stock levels, ensuring that products are readily available when needed. This software provides real-time insights, reduces errors, and enhances operational efficiency, making it an indispensable tool for any business
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muskantam · 2 months ago
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POS Implementation
POS Implementation: A Comprehensive Guide
In today’s fast-paced retail and service environments, implementing a Point of Sale (POS) system can significantly streamline operations, enhance customer experience, and improve overall efficiency. Whether you’re upgrading from a traditional cash register or installing your first POS system, proper implementation is crucial to maximizing its benefits. This guide will walk you through the essential steps of POS implementation.
Step 1: Identify Business Needs
Before selecting a POS system, assessing your business requirements is important. Consider the following:
The size and type of your business.
Specific features you need (e.g., inventory tracking, customer loyalty programs).
Budget constraints.
Integration requirements with existing software and hardware.
Step 2: Choose the Right POS System
Not all POS systems are created equal. Here’s how to select one that fits your needs:
Research and compare various providers.
Look for scalability to accommodate future growth.
Ensure it supports multiple payment methods.
Check reviews and testimonials from similar businesses.
Step 3: Hardware and Software Setup
A POS system consists of hardware (like barcode scanners, receipt printers, and card readers) and software. Ensure you:
Acquire hardware compatible with your chosen POS software.
Install and configure the software according to your operational needs.
Test all components to ensure they work seamlessly together.
Step 4: Data Migration
If you’re transitioning from an older system, data migration is a critical step:
Back up your existing data.
Transfer inventory, sales history, and customer information to the new system.
Verify the accuracy of migrated data.
Step 5: Employee Training
Proper training ensures your team can effectively use the POS system:
Organize hands-on training sessions.
Provide user manuals and support materials.
Address common troubleshooting scenarios.
Step 6: Pilot Testing
Before full-scale implementation, conduct a pilot test:
Use the system in a controlled environment.
Monitor for any issues or inefficiencies.
Gather feedback from staff and customers.
Step 7: Go Live
Once testing is complete, it’s time to roll out the system:
Schedule the launch during a low-traffic period to minimize disruptions.
Ensure on-site support is available for the initial days.
Communicate the change to your team and customers.
Step 8: Monitor and Optimize
Implementation doesn’t end with the launch. Regular monitoring is essential:
Analyze performance metrics (e.g., transaction times, error rates).
Update the system as needed to fix bugs and improve features.
Seek ongoing feedback from employees and customers.
Conclusion
Implementing a POS system is an investment in your business's future. With proper planning and execution, it can simplify daily operations, enhance customer satisfaction, and drive growth. By following the steps outlined above, you can ensure a smooth and successful implementation.
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rodlanort · 4 months ago
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blog-eatos12 · 7 months ago
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vidyajyotieduversity · 9 months ago
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A Post Graduate Certificate in Retail Operations is a professional certification program designed to provide you with a comprehensive understanding of the retail industry and the operations involved in running a successful retail business
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cloudsdsusa · 9 months ago
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Using hazardous chemicals can be a daunting task, especially without proper access to the correct information. The Occupational Safety and Health Administration (OSHA) has suggested a standard structure for safety data sheets (SDSs), which each facility must prepare and share in this specific format. However, the manual preparation and upkeep of these documents can be a tedious and time-consuming process. But fear not, as online SDS services have come to the rescue, simplifying the entire process and relieving you of this burden.
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dotitio · 11 months ago
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quickvee · 1 year ago
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sharma4992 · 1 year ago
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Efficiently control and streamline your inventory with our comprehensive Inventory Management Software. This user-friendly Inventory Management System provides a robust solution for all your stock management needs. Our Inventory Planning Software offers real-time tracking, reporting, and even Inventory Accounting features. Try our Inventory Management Programs for free today.
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resionllc · 1 year ago
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Searching For a Reliable Service Provider for Residual Inventory Programs!
Are you looking for a reliable service provider for residual inventory programs? If so, consult an experienced team at Resion. Our residual inventory programs help our clients mitigate risk by maximizing return and insulating material if future demand arises at an affordable price. Contact our experts at (516) 742-6300 to enjoy our top-notch services today!
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famousstarfishharmony · 1 year ago
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Warehouse mangment system software
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thedoomedpie · 22 days ago
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Ain't Pearlie just the cutest?
Side note: game programming. guys. how is it this hard. I know I'm lucky to have SOME experience, but! Why!
figured out half an inventory, and how to pick up stuff. Need to figure out how to allow the player to select stuff inside the inventory and 'use' it (put it in a mailbox).
I did manage to create part of an original tile set, and was testing it when I realised the dirt looks kinda ugly :(
Anyways just. throwing these small screenshots at you. I hope I get around to finishing this. I have drained so many hours into bug fixing alone. that was pretty much all today has been. Oh well.
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mythauragame · 2 months ago
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Development Update - December 2024
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Happy New Year, everyone! We're so excited to be able to start off 2025 with our biggest news yet: we have a planned closed beta launch window of Q1 2026 for Mythaura!
Read on for a recap of 2024, more information about our closed beta period, Ryu expressions, January astrology, and Ko-fi Winter Quarter reward concepts!
2024 Year in Review
Creative
This year, the creative team worked on adding new features, introducing imaginative designs, and refining lore/worldbuilding to enrich the overall experience.
New Beasts and Expressions: All 9 beast expression bases completed for both young and adult with finalized specials for Dragons, Unicorns, Griffins, Hippogriffs, and Ryu.
Mutations, Supers and Specials: Introduced the Celestial mutation as well as new Specials Banding & Merle, and the Super Prismatic.
New Artist: Welcomed Sourdeer to the creative team.
Collaboration and Sponsorship: Sponsored several new companions from our Ko-Fi sponsors—Amaru, Inkminks, Somnowl, Torchlight Python, Belligerent Capygora, and the Fruit-Footeded Gecko.
New Colors: Revealed two eye-catching colors, Canyon (a contest winner) and Porphyry (a surprise bonus), giving players even more variety for their Beasts.
Classes and Gear: Unveiled distinct classes, each with its own themed equipment and companions, to provide deeper roleplay and strategic depth.
Items and Worldbuilding: Created a range of new items—from soulshift coins to potions, rations, and over a dozen fishable species—enriching Mythaura’s economy and interactions.
Star Signs & Astrology: Continued to elaborate on the zodiac-like system, connecting each Beast’s fate to celestial alignments.
Questing & Story Outline: Laid the groundwork for the intro quest pipeline and overarching narrative, ensuring that players’ journey unfolds with purposeful progression.
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Code
This year, the development team worked diligently on refining and expanding the codebase to support new features, enhance performance, and improve gameplay experiences. A total 429,000 lines of code changed across both the backend and frontend, reflecting:
New Features: Implementation of systems like skill trees, inventory management, community forums, elite enemies, npc & quest systems, and advanced customization options for Beasts.
Optimizations and Refactoring: Significant cleanup and streamlining of backend systems, such as game state management, passive effects, damage algorithms, and map data structures, ensuring better performance and maintainability.
Map Builder: a tool that allows us to build bespoke maps
Regular updates to ensure compatibility with modern tools and frameworks.
It’s worth noting that line changes alone don’t capture the complexity of programming work. For example:
A single line of efficient code can replace multiple lines of legacy logic.
Optimizing backend systems often involves removing redundant or outdated code without adding new functionality.
Things like added dependencies can add many lines of code without adding much bespoke functionality.
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Mythaura Closed Beta
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We are so beyond excited to share this information with you here first: Mythaura closed beta is targeted for Q1 2026!
On behalf of the whole team, thank you all so, so much for all of the support for Mythaura over the years. Whether you’ve been around since the Patreon days or joined us after Koa and Sark took over…it’s your support that has gotten this project to where it is. We are so grateful for the faith and trust placed in us, and the opportunity to create something we hope people will truly love and enjoy. This has truly been a collaborative effort with you and we are constantly humbled by all of the thoughtful insights, engaging discussions, and great ideas to come out of this amazing community of supporters.
So: thank you again, it’s been an emotional and amazing journey for the dev team and we’re delighted to join you on your journeys through Mythaura.
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Miyazaki Full-Time
Hey everyone, Koa here!
We’re thrilled to share some news about Mythaura’s development! Starting in 2025, Miya will be officially dedicating herself full-time to Mythaura. Her focus will be on bringing even more depth and wonder to the world of Mythaura through content creation, worldbuilding, and building up the brand. It’s a huge step forward, and we’re so excited for the impact her passion and creativity will have on the project!
In addition, I’ve secured 4-day weeks and will be working full-time each Friday to dive deeper into development. This extra push is going to allow us to keep moving steadily forward on both the art and code fronts, and with Miya’s expanded role, the next year of development is looking really promising.
Thank you all for being here and supporting Mythaura every step of the way. We can’t wait to share more as things progress!
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Closed Beta FAQ
In the interest of keeping all of the information about our Closed Beta in one place and update as needed, we have added as much information as possible to the FAQ page.
If you have any questions that you can think of, please feel free to reach out to us through our contact form or on Discord!
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Winter Quarter (2025) Concepts
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It’s the first day of Winter Quarter 2025, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2025 at 11:59pm PDT in order to be considered.
All Fall 2024 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2024 Glamour: Diaphonized Ryu
Fall 2024 Companion: Inhabited Skull
Fall 2024 Solid Gold Glamour: Hippogriff (Young)
NOTE: As covered in the FAQ, the Ko-fi shop will be closing at the end of the year. These will be the last Winter Quarter rewards for Mythaura!
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New Super: Zebra
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We've added our first new Super to the site since last year's Prismatic: Zebra, which has a chance to occur when parents have the Wildebeest and Banding Specials!
Zebra is now live in our Beast Creator--we're excited to see what you all create with it!
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New Expressions: Ryu
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The Water-element Ryu has had expressions completed for both the adult and young models. Expressions have been a huge, time-intensive project for the art team to undertake, but the result is always worth it!
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Mythauran Astrology: January
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The month of January is referred to as Hearth's Embrace, representing the fireplaces kept lit for the entirety of the coldest month of the year. This month is also associated with the constellation of the Glassblower and the carnelian stone.
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Mythaura v0.35
Refactored "Beast Parties" into "User Parties," allowing non-beast entities like NPCs to be added to your party. NPCs added to your party will follow you in the overworld, cannot be made your leader, and will make their own decisions in combat.
Checkpoint floor functionality ironed out, allowing pre-built maps to appear at specific floor intervals.
The ability to set spawn and end coordinates in the map builder was added to allow staff to build checkpoint floors.
Various cleanups and refactors to improve performance and reduce the number of queries needed to run certain operations.
Added location events, which power interactable objects in the overworld, such as a lootable chest or a pickable bush.
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Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
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reomikagekin · 5 days ago
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Hi! I loved the shidou oneshot u wrote! I was wondering if I could ask for another one. Otoya x reader, where reader is staff at blue lock and he tries to make a move on her all the time but she is annoyed by it, but after the u20 game she realizes maybe she might like him.
Going with the Flow
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The first time Otoya Eita hit on you, you thought he was joking.
The second time, you realized he wasn’t.
By the fiftieth time, you were exhausted.
“You know,” Otoya mused, leaning against the equipment rack as you went through inventory. “We should get dinner after this.”
“I’d rather eat nails,” you deadpanned, checking the roster for missing items.
“That’s hardcore. I like a girl with edge,” he replied, not missing a beat.
You sighed, shooting him a glare. He only grinned, unfazed as always. Otoya was relentless—not in a desperate, overwhelming way, but in that frustratingly effortless manner that made rejecting him feel useless. Every quip rolled off his back, every cold shoulder met with an amused smirk.
It had started the moment you were hired as Blue Lock’s staff, tasked with coordinating training schedules, managing equipment, and ensuring that the program ran smoothly behind the scenes. You were good at your job—great at it, actually—but you hadn’t anticipated him.
Otoya Eita. A problem in the shape of a man.
He was, objectively speaking, insufferable.
Flirty, cocky, and way too smooth for his own good. But what really made him unbearable was the fact that he was so relaxed about everything. No matter how much you ignored him, rolled your eyes, or shut down his advances, he took it all in stride, like it was some never-ending game.
And the worst part? He wasn’t even serious about it. You knew his type—the kind of guy who flirted for sport, who never got too attached, who always had an easy escape route. You were just another source of entertainment to him.
And yet.
After the U20 match, something changed.
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Post-U20 Match
The energy in the stadium was electric. Blue Lock had just defeated the Japan U20 team, and the entire place buzzed with adrenaline, triumph, and disbelief. You’d watched from the sidelines, gripping your clipboard so tightly your knuckles turned white.
You weren’t sure when, but at some point during the match, your eyes kept landing on him.
Otoya, who was always so laidback, so effortlessly cool, was serious. Focused. Sharp.
He wasn’t just some guy who coasted through life. He was a striker, someone who had clawed his way to this moment just like the rest of them.
And for the first time, you found yourself wondering—was the guy who flirted with you daily actually as carefree as he pretended to be?
After the match, the players were exhausted. You made your rounds, checking on them, making sure injuries were documented and equipment was accounted for. The locker room was chaotic—cheers, exhaustion, and pure adrenaline. You almost didn’t notice when Otoya slipped out of the crowd and leaned against the doorframe beside you.
“Told you I was cool,” he said, voice tinged with victory.
You snorted. “I don’t remember you telling me that.”
He grinned, tilting his head. “Maybe I was trying to show you instead.”
You rolled your eyes but, for once, didn’t shut him down completely. Maybe it was the rush of the game, or the way he was standing there, sweaty and tired but still wearing that obnoxious grin. Maybe it was the way he had actually impressed you today, something you never thought possible.
“Hey,” he said after a pause, quieter this time. “So about that dinner—”
“…Fine.”
His eyes widened slightly before he let out a laugh, genuinely caught off guard.
“I—wait, really?”
You crossed your arms. “Yeah. But don’t be annoying about it.”
His grin widened, all lazy amusement. “See? I knew you liked me.”
You groaned, already regretting it. “Don’t make me regret this, Otoya.”
“No promises,” he said, voice warm with something softer than usual. “But I will make it fun.”
And, for the first time, you believed him.
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cityof2morrow · 10 months ago
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Mod Organizing & Load Order Shenanigans
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Published: 5-1-2024 | Updated: N/A MOD ORGANIZING During the [first] "pandemic summer," I started reorganizing my game folders. I also started  a "conflict management" list, containing all the known conflict info from download pages, new conflicts I discover while playtesting, etc. It's 44 pages long at the moment....a testament to my unapologetic mod addiction. I encourage all simmers to keep a list like this. It’s very reassuring (and handy!) to be able to look up known conflicts or keep track of mods which have been merged (duplicate files can break your game FAST!).  **I won’t be able to share mine at this time but most of my info comes from the same pages where I download CC/mods - shout out to the creators who take the time to include this info.
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MY LOAD ORDER(S) I number my folders and use mostly lower case filenames to force the load order I want – these were the most important changes I made re: how I maintain a heavily-modded-but-still -very-functional game. With few exceptions, this has been much more effective than keeping track of the number of z's and cases. It also means I don't need to rename downloaded files - I just put them in the right folder. When I played exclusively on mac, I learned that numbering the store cc folders was the ONLY way I could get all the content to work. I never figured out why but I imagine it was because the mac series doesn't include expansions required for some of this content.
DETAILS (the codes) I put that grad school debt...I mean...those grad school research skills to good use and made up my own codes. Here they are... 0= files needed in every save aka my "essentials." These include repair files, shader/UI files, CEPs, global probes (like scriptorium, money globals, inteen checker, inventory checker, etc).
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1= mods that do NOT need a load order, some OFB-themed sets I want to keep separate from other CC - like the #co2bellabrand or upcoming #co2cdkseries stuff.
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2= mods that require a hard load order. As @episims writes HERE, this only works for mods with non-game-breaking conflicts between them. Only the last mod in the sequence will retain ALL its intended functions. The code for this section goes like this: [number]-[what the mod deals with in-game; i make sure to consider alphabetical order]-[load order number] -name of the mod(s)
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I have several global mods that need to load as close to LAST as possible. These folders all start with "2-z-[load order #]-." The "2" tells me they need to load in a certain order and the "-z" makes them load after all the other #2 folders.
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See Object Freedom 1.02 (@fwaysims, 2023) and Shiftable Everything (@lamare-sims, 2022) both load at #78? I don't have them BOTH in game at the same time, but giving them the same number ensures that the right load order stays no matter which one i'm paying with. 3 = build mode and neighborhood deco/defaults
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4= buy mode
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"ts1," "ts3," and similar labels = content that was converted for Sims 2.
5=CAS/bodyshop
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OTHER DETAILS I also label folders with certain "type codes" - these tell me things like whether they add permanent data to my saves (custom memories, careers, foods, etc. do this) or whether they are maxis-match. Here are some examples:
-BIN = mod files which go in the program folders -DEF = default replacement -MEM = this content includes custom memory data -MM = maxis-match or an add-on for default game furniture -ADD = content that is not maxis-match -NPC = this content includes or changes one or more NPCs -FIX  or -EDIT = this is a fixed or uniquely edited version of a pre-existing mod -BETA and -TEST = this mod is unfinished and/or a test version Remember, conflicts do not always mean something has to be removed from your game, nor are all conflicts unresolvable. No matter what kind of method(s) you use to organize your game – it’s just important to try/have at least one in the cut.
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CREDITS Thanks: Episims, PleasantSims, and all simmers who include load order/conflict notes. Sources: Beyno (Korn via BBFonts), EA/Maxis, Forcing the Load Order of Mods (whoward/Pick’N’MixSims, 2021 via sims2tutorials), Image(s) (Alexander, 2016), Offuturistic Infographic (Freepik).
...Oh and yes...I AM in fact an INTJ/Capricorn.
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beelearnsfinnish · 2 months ago
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weekly recap: week 01 [30.12.24-05.01.25]
i decided to start doing weekly recaps as a way to keep myself accountable not only with language learning but with all my studying in general. So, peep my new rug and Pikku Myy cup, as well as the moomin calendar i got for christmas! let's see:
studying
Finnish
As I said in my last Finnish update, I hadn't been doing much this past weeks. I've restarted again, but I'm aware this two months are not gonna be the best, since I need to focus in all my tests happening in February. Still, I wanna try and find time for it everyday, even if its just couple minutes.
I'll add the tracker of what I did this week (only started counting the 1st tho) but yeah managed to get a session of active studying and one of writing besides my immersion. I'll continue my lessons next week so looking forward to that.
My degree
To be honest I don't normally have to spend much time with this. I only have three subjects this year, and since I'm studying online and have no classes I don't need to do much during the year. The only stressful times are when I have to turn in papers and exams. This being said, I do need to turn in papers next two weeks, and I have my midterms at the start of February, so I am indeed stressed :D
I started revising the content for one of the subject's paper, which is already something. I usually get decently good grades without much stress since its the second degree im doing in the topic and almost everything sounds familiar already, but last two papers with this teacher didn't go that well (imo bc of her way aka inexisting way of explaining the papers) so im kinda pissed off :D
I didn't need good grades in this degree since its kinda useless having already my previous one, but since there's the possibility of going in erasmus again i want good grades to hopefully get into the program again. Soo, this next weeks I gotta grind and start doing the papers as well as start working on the units.
Hygieniapassi test
New addition! Since my plan is to move to Finland hopefully this year (still don't know how or when but we're getting there) and getting a job of my area (media production) is impossible without experience anywhere, I'd need to get a regular no studies entry level job and I thought I could make things easier for myself and get it before the move. I'm going there late February, so thats my deadline!
Actually signed up today for the exam. I have been working on the material in the app for the past two weeks ish, I only have two courses left to copy into my notebook (I physically can't retain any info if I don't write it myself) so I'm hoping to finish them before my papers are due! I still have to work on a schedule so I have time for everything, but pretty happy so far.
life updates
work
Christmas rush is coming to an end, but we have an inventory coming soon, which means extra hours and extra stress. Not the most ideal thing with all the studying I have to do, but we'll survive i guess :'D
hobbies & social life
To be honest I don't have much time for hobbies these days, but that's something I wanna change. Went to see Nosferatu with a friend at the start of the week (loved it) and we have another 3 movies lined up for the next weeks (can you tell i love going to the cinema). Also planning couple meet ups with different friend groups, this doesn't happen often since couple of them we don't see eachother in months, but seems like everything's happening at the same time. Stressful, but happy to get to see them!! Also meeting with my bookclub, so gotta finish the book of the month at some point.
Also something I'm super excited about, booked my flights to Finland!! Already mentioned I was going in February but actually having the flights its a life changer when it comes to waiting. Can't wait to be back 😊
media update
📖: The Invisible Life of Addie LaRue - V. E. Schwab
🎬: Nosferatu - 4 ⭐️
🎧: Nonbeliever - Lucy Dacus
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