#inventory management programs
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inventory system software serves as the central control center for your organization. It empowers you to effectively track, manage, and optimize your stock levels, ensuring that products are readily available when needed. This software provides real-time insights, reduces errors, and enhances operational efficiency, making it an indispensable tool for any business
#inventory management software#inventory management system#inventory system software#inventory planning software#inventory accounting software#inventory management programs#inventory and stock management software#inventory management software for free
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POS Implementation
POS Implementation: A Comprehensive Guide
In today’s fast-paced retail and service environments, implementing a Point of Sale (POS) system can significantly streamline operations, enhance customer experience, and improve overall efficiency. Whether you’re upgrading from a traditional cash register or installing your first POS system, proper implementation is crucial to maximizing its benefits. This guide will walk you through the essential steps of POS implementation.
Step 1: Identify Business Needs
Before selecting a POS system, assessing your business requirements is important. Consider the following:
The size and type of your business.
Specific features you need (e.g., inventory tracking, customer loyalty programs).
Budget constraints.
Integration requirements with existing software and hardware.
Step 2: Choose the Right POS System
Not all POS systems are created equal. Here’s how to select one that fits your needs:
Research and compare various providers.
Look for scalability to accommodate future growth.
Ensure it supports multiple payment methods.
Check reviews and testimonials from similar businesses.
Step 3: Hardware and Software Setup
A POS system consists of hardware (like barcode scanners, receipt printers, and card readers) and software. Ensure you:
Acquire hardware compatible with your chosen POS software.
Install and configure the software according to your operational needs.
Test all components to ensure they work seamlessly together.
Step 4: Data Migration
If you’re transitioning from an older system, data migration is a critical step:
Back up your existing data.
Transfer inventory, sales history, and customer information to the new system.
Verify the accuracy of migrated data.
Step 5: Employee Training
Proper training ensures your team can effectively use the POS system:
Organize hands-on training sessions.
Provide user manuals and support materials.
Address common troubleshooting scenarios.
Step 6: Pilot Testing
Before full-scale implementation, conduct a pilot test:
Use the system in a controlled environment.
Monitor for any issues or inefficiencies.
Gather feedback from staff and customers.
Step 7: Go Live
Once testing is complete, it’s time to roll out the system:
Schedule the launch during a low-traffic period to minimize disruptions.
Ensure on-site support is available for the initial days.
Communicate the change to your team and customers.
Step 8: Monitor and Optimize
Implementation doesn’t end with the launch. Regular monitoring is essential:
Analyze performance metrics (e.g., transaction times, error rates).
Update the system as needed to fix bugs and improve features.
Seek ongoing feedback from employees and customers.
Conclusion
Implementing a POS system is an investment in your business's future. With proper planning and execution, it can simplify daily operations, enhance customer satisfaction, and drive growth. By following the steps outlined above, you can ensure a smooth and successful implementation.
#POS System Implementation#Point of Sale Guide#Retail Technology#Business Efficiency#POS Hardware and Software#Data Migration Tips#Employee Training for POS#Pilot Testing POS#POS System Optimization#Small Business Solutions#Inventory Management#Customer Loyalty Programs#Payment Integration#Retail Operations#Streamlining Business Processes
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#POS System#Restaurant Management#Restaurant POS#Hospitality Software#Food Service Technology#TouchBistro POS#Restaurant Software#Inventory Management#Customer Loyalty Program#Staff Scheduling#Menu Management#Point of Sale#Restaurant Analytics#Payment Processing#Table Management#Mobile POS#Restaurant Operations#Order Management#Kitchen Display System#Cloud POS
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A Post Graduate Certificate in Retail Operations is a professional certification program designed to provide you with a comprehensive understanding of the retail industry and the operations involved in running a successful retail business
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Using hazardous chemicals can be a daunting task, especially without proper access to the correct information. The Occupational Safety and Health Administration (OSHA) has suggested a standard structure for safety data sheets (SDSs), which each facility must prepare and share in this specific format. However, the manual preparation and upkeep of these documents can be a tedious and time-consuming process. But fear not, as online SDS services have come to the rescue, simplifying the entire process and relieving you of this burden.
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#artificial intelligence#branding#digital marketing#google ads#programming#python#machine learning#linux#marketing#online marketing#erp software#erp solution#erp systems#cloud erp#erp#inventory management#software development#software#web development#web design#old web#website
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#pos system for smoke shop california#tobacco store pos system#Customizable POS software for smoke shops#Loyalty program integration with tobacco store POS#head shop pos system#Inventory tracking for tobacco shops#Best tobacco store POS system for inventory management
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Searching For a Reliable Service Provider for Residual Inventory Programs!
Are you looking for a reliable service provider for residual inventory programs? If so, consult an experienced team at Resion. Our residual inventory programs help our clients mitigate risk by maximizing return and insulating material if future demand arises at an affordable price. Contact our experts at (516) 742-6300 to enjoy our top-notch services today!
#Electronic Components Inventory#Residual Inventory Programs#Proactive Supplier Lifecycle Management#Consignment Inventory Management Solutions
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Efficiently control and streamline your inventory with our comprehensive Inventory Management Software. This user-friendly Inventory Management System provides a robust solution for all your stock management needs. Our Inventory Planning Software offers real-time tracking, reporting, and even Inventory Accounting features. Try our Inventory Management Programs for free today.
#inventory management software#inventory management system#inventory system software#inventory planning software#inventory accounting software#inventory management programs#inventory and stock management software#inventory management software for free
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Warehouse mangment system software
#Inventory-Management-Software programming language used in this software PHP- 7.2#MySQL#BOOTSTRAP#JQUERY AJAX#If you need this software contact :#Phone number : +88 01996-702370#Skype: Palash.hossain4#E-mail: [email protected]#Software Live Demo link: https://bhisab.com/
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Development Update - December 2024
Happy New Year, everyone! We're so excited to be able to start off 2025 with our biggest news yet: we have a planned closed beta launch window of Q1 2026 for Mythaura!
Read on for a recap of 2024, more information about our closed beta period, Ryu expressions, January astrology, and Ko-fi Winter Quarter reward concepts!
2024 Year in Review
Creative
This year, the creative team worked on adding new features, introducing imaginative designs, and refining lore/worldbuilding to enrich the overall experience.
New Beasts and Expressions: All 9 beast expression bases completed for both young and adult with finalized specials for Dragons, Unicorns, Griffins, Hippogriffs, and Ryu.
Mutations, Supers and Specials: Introduced the Celestial mutation as well as new Specials Banding & Merle, and the Super Prismatic.
New Artist: Welcomed Sourdeer to the creative team.
Collaboration and Sponsorship: Sponsored several new companions from our Ko-Fi sponsors—Amaru, Inkminks, Somnowl, Torchlight Python, Belligerent Capygora, and the Fruit-Footeded Gecko.
New Colors: Revealed two eye-catching colors, Canyon (a contest winner) and Porphyry (a surprise bonus), giving players even more variety for their Beasts.
Classes and Gear: Unveiled distinct classes, each with its own themed equipment and companions, to provide deeper roleplay and strategic depth.
Items and Worldbuilding: Created a range of new items—from soulshift coins to potions, rations, and over a dozen fishable species—enriching Mythaura’s economy and interactions.
Star Signs & Astrology: Continued to elaborate on the zodiac-like system, connecting each Beast’s fate to celestial alignments.
Questing & Story Outline: Laid the groundwork for the intro quest pipeline and overarching narrative, ensuring that players’ journey unfolds with purposeful progression.
Code
This year, the development team worked diligently on refining and expanding the codebase to support new features, enhance performance, and improve gameplay experiences. A total 429,000 lines of code changed across both the backend and frontend, reflecting:
New Features: Implementation of systems like skill trees, inventory management, community forums, elite enemies, npc & quest systems, and advanced customization options for Beasts.
Optimizations and Refactoring: Significant cleanup and streamlining of backend systems, such as game state management, passive effects, damage algorithms, and map data structures, ensuring better performance and maintainability.
Map Builder: a tool that allows us to build bespoke maps
Regular updates to ensure compatibility with modern tools and frameworks.
It’s worth noting that line changes alone don’t capture the complexity of programming work. For example:
A single line of efficient code can replace multiple lines of legacy logic.
Optimizing backend systems often involves removing redundant or outdated code without adding new functionality.
Things like added dependencies can add many lines of code without adding much bespoke functionality.
Mythaura Closed Beta
We are so beyond excited to share this information with you here first: Mythaura closed beta is targeted for Q1 2026!
On behalf of the whole team, thank you all so, so much for all of the support for Mythaura over the years. Whether you’ve been around since the Patreon days or joined us after Koa and Sark took over…it’s your support that has gotten this project to where it is. We are so grateful for the faith and trust placed in us, and the opportunity to create something we hope people will truly love and enjoy. This has truly been a collaborative effort with you and we are constantly humbled by all of the thoughtful insights, engaging discussions, and great ideas to come out of this amazing community of supporters.
So: thank you again, it’s been an emotional and amazing journey for the dev team and we’re delighted to join you on your journeys through Mythaura.
Miyazaki Full-Time
Hey everyone, Koa here!
We’re thrilled to share some news about Mythaura’s development! Starting in 2025, Miya will be officially dedicating herself full-time to Mythaura. Her focus will be on bringing even more depth and wonder to the world of Mythaura through content creation, worldbuilding, and building up the brand. It’s a huge step forward, and we’re so excited for the impact her passion and creativity will have on the project!
In addition, I’ve secured 4-day weeks and will be working full-time each Friday to dive deeper into development. This extra push is going to allow us to keep moving steadily forward on both the art and code fronts, and with Miya’s expanded role, the next year of development is looking really promising.
Thank you all for being here and supporting Mythaura every step of the way. We can’t wait to share more as things progress!
Closed Beta FAQ
In the interest of keeping all of the information about our Closed Beta in one place and update as needed, we have added as much information as possible to the FAQ page.
If you have any questions that you can think of, please feel free to reach out to us through our contact form or on Discord!
Winter Quarter (2025) Concepts
It’s the first day of Winter Quarter 2025, which means we’ve got new Quarterly Rewards for Sponsors to vote on on our Ko-fi page!
Which concepts would you like to see made into official site items? Sponsors of Bronze level or higher have a vote in deciding. Please check out the Companion post and the Glamour post on Ko-fi to cast your vote for the winning concepts!
Votes must be posted by January 29, 2025 at 11:59pm PDT in order to be considered.
All Fall 2024 Rewards are now listed in our Ko-fi Shop for individual purchase for all Sponsor levels at $5 USD flat rate per unit. As a reminder, please remember that no more than 3 units of any given item can be purchased. If you purchase more than 3 units of any given item, your entire purchase will be refunded and you will need to place your order again, this time with no more than 3 units of any given item.
Fall 2024 Glamour: Diaphonized Ryu
Fall 2024 Companion: Inhabited Skull
Fall 2024 Solid Gold Glamour: Hippogriff (Young)
NOTE: As covered in the FAQ, the Ko-fi shop will be closing at the end of the year. These will be the last Winter Quarter rewards for Mythaura!
New Super: Zebra
We've added our first new Super to the site since last year's Prismatic: Zebra, which has a chance to occur when parents have the Wildebeest and Banding Specials!
Zebra is now live in our Beast Creator--we're excited to see what you all create with it!
New Expressions: Ryu
The Water-element Ryu has had expressions completed for both the adult and young models. Expressions have been a huge, time-intensive project for the art team to undertake, but the result is always worth it!
Mythauran Astrology: January
The month of January is referred to as Hearth's Embrace, representing the fireplaces kept lit for the entirety of the coldest month of the year. This month is also associated with the constellation of the Glassblower and the carnelian stone.
Mythaura v0.35
Refactored "Beast Parties" into "User Parties," allowing non-beast entities like NPCs to be added to your party. NPCs added to your party will follow you in the overworld, cannot be made your leader, and will make their own decisions in combat.
Checkpoint floor functionality ironed out, allowing pre-built maps to appear at specific floor intervals.
The ability to set spawn and end coordinates in the map builder was added to allow staff to build checkpoint floors.
Various cleanups and refactors to improve performance and reduce the number of queries needed to run certain operations.
Added location events, which power interactable objects in the overworld, such as a lootable chest or a pickable bush.
Thank You!
Thanks for sticking through to the end of the post, we always look forward to sharing our month's work with all of you--thank you for taking the time to read. We'll see you around the Discord.
#mythaura#indie game#indie game dev#game dev#dev update#unicorn#dragon#griffin#peryton#ryu#basilisk#quetzal#hippogriff#kirin#petsite#pet site#virtual pet site#closed beta launch#flight rising#neopets
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weekly recap: week 01 [30.12.24-05.01.25]
i decided to start doing weekly recaps as a way to keep myself accountable not only with language learning but with all my studying in general. So, peep my new rug and Pikku Myy cup, as well as the moomin calendar i got for christmas! let's see:
studying
Finnish
As I said in my last Finnish update, I hadn't been doing much this past weeks. I've restarted again, but I'm aware this two months are not gonna be the best, since I need to focus in all my tests happening in February. Still, I wanna try and find time for it everyday, even if its just couple minutes.
I'll add the tracker of what I did this week (only started counting the 1st tho) but yeah managed to get a session of active studying and one of writing besides my immersion. I'll continue my lessons next week so looking forward to that.
My degree
To be honest I don't normally have to spend much time with this. I only have three subjects this year, and since I'm studying online and have no classes I don't need to do much during the year. The only stressful times are when I have to turn in papers and exams. This being said, I do need to turn in papers next two weeks, and I have my midterms at the start of February, so I am indeed stressed :D
I started revising the content for one of the subject's paper, which is already something. I usually get decently good grades without much stress since its the second degree im doing in the topic and almost everything sounds familiar already, but last two papers with this teacher didn't go that well (imo bc of her way aka inexisting way of explaining the papers) so im kinda pissed off :D
I didn't need good grades in this degree since its kinda useless having already my previous one, but since there's the possibility of going in erasmus again i want good grades to hopefully get into the program again. Soo, this next weeks I gotta grind and start doing the papers as well as start working on the units.
Hygieniapassi test
New addition! Since my plan is to move to Finland hopefully this year (still don't know how or when but we're getting there) and getting a job of my area (media production) is impossible without experience anywhere, I'd need to get a regular no studies entry level job and I thought I could make things easier for myself and get it before the move. I'm going there late February, so thats my deadline!
Actually signed up today for the exam. I have been working on the material in the app for the past two weeks ish, I only have two courses left to copy into my notebook (I physically can't retain any info if I don't write it myself) so I'm hoping to finish them before my papers are due! I still have to work on a schedule so I have time for everything, but pretty happy so far.
life updates
work
Christmas rush is coming to an end, but we have an inventory coming soon, which means extra hours and extra stress. Not the most ideal thing with all the studying I have to do, but we'll survive i guess :'D
hobbies & social life
To be honest I don't have much time for hobbies these days, but that's something I wanna change. Went to see Nosferatu with a friend at the start of the week (loved it) and we have another 3 movies lined up for the next weeks (can you tell i love going to the cinema). Also planning couple meet ups with different friend groups, this doesn't happen often since couple of them we don't see eachother in months, but seems like everything's happening at the same time. Stressful, but happy to get to see them!! Also meeting with my bookclub, so gotta finish the book of the month at some point.
Also something I'm super excited about, booked my flights to Finland!! Already mentioned I was going in February but actually having the flights its a life changer when it comes to waiting. Can't wait to be back 😊
media update
📖: The Invisible Life of Addie LaRue - V. E. Schwab
🎬: Nosferatu - 4 ⭐️
🎧: Nonbeliever - Lucy Dacus
#still deciding how to do the recaps but thats all for now#is the font too small idk i feel like i rant too much#im stressed if you couldn't tell ohwell#beestudyweek#productivity#studyblr#language learning
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Mod Organizing & Load Order Shenanigans
Published: 5-1-2024 | Updated: N/A MOD ORGANIZING During the [first] "pandemic summer," I started reorganizing my game folders. I also started a "conflict management" list, containing all the known conflict info from download pages, new conflicts I discover while playtesting, etc. It's 44 pages long at the moment....a testament to my unapologetic mod addiction. I encourage all simmers to keep a list like this. It’s very reassuring (and handy!) to be able to look up known conflicts or keep track of mods which have been merged (duplicate files can break your game FAST!). **I won’t be able to share mine at this time but most of my info comes from the same pages where I download CC/mods - shout out to the creators who take the time to include this info.
MY LOAD ORDER(S) I number my folders and use mostly lower case filenames to force the load order I want – these were the most important changes I made re: how I maintain a heavily-modded-but-still -very-functional game. With few exceptions, this has been much more effective than keeping track of the number of z's and cases. It also means I don't need to rename downloaded files - I just put them in the right folder. When I played exclusively on mac, I learned that numbering the store cc folders was the ONLY way I could get all the content to work. I never figured out why but I imagine it was because the mac series doesn't include expansions required for some of this content.
DETAILS (the codes) I put that grad school debt...I mean...those grad school research skills to good use and made up my own codes. Here they are... 0= files needed in every save aka my "essentials." These include repair files, shader/UI files, CEPs, global probes (like scriptorium, money globals, inteen checker, inventory checker, etc).
1= mods that do NOT need a load order, some OFB-themed sets I want to keep separate from other CC - like the #co2bellabrand or upcoming #co2cdkseries stuff.
2= mods that require a hard load order. As @episims writes HERE, this only works for mods with non-game-breaking conflicts between them. Only the last mod in the sequence will retain ALL its intended functions. The code for this section goes like this: [number]-[what the mod deals with in-game; i make sure to consider alphabetical order]-[load order number] -name of the mod(s)
I have several global mods that need to load as close to LAST as possible. These folders all start with "2-z-[load order #]-." The "2" tells me they need to load in a certain order and the "-z" makes them load after all the other #2 folders.
See Object Freedom 1.02 (@fwaysims, 2023) and Shiftable Everything (@lamare-sims, 2022) both load at #78? I don't have them BOTH in game at the same time, but giving them the same number ensures that the right load order stays no matter which one i'm paying with. 3 = build mode and neighborhood deco/defaults
4= buy mode
"ts1," "ts3," and similar labels = content that was converted for Sims 2.
5=CAS/bodyshop
OTHER DETAILS I also label folders with certain "type codes" - these tell me things like whether they add permanent data to my saves (custom memories, careers, foods, etc. do this) or whether they are maxis-match. Here are some examples:
-BIN = mod files which go in the program folders -DEF = default replacement -MEM = this content includes custom memory data -MM = maxis-match or an add-on for default game furniture -ADD = content that is not maxis-match -NPC = this content includes or changes one or more NPCs -FIX or -EDIT = this is a fixed or uniquely edited version of a pre-existing mod -BETA and -TEST = this mod is unfinished and/or a test version Remember, conflicts do not always mean something has to be removed from your game, nor are all conflicts unresolvable. No matter what kind of method(s) you use to organize your game – it’s just important to try/have at least one in the cut.
CREDITS Thanks: Episims, PleasantSims, and all simmers who include load order/conflict notes. Sources: Beyno (Korn via BBFonts), EA/Maxis, Forcing the Load Order of Mods (whoward/Pick’N’MixSims, 2021 via sims2tutorials), Image(s) (Alexander, 2016), Offuturistic Infographic (Freepik).
...Oh and yes...I AM in fact an INTJ/Capricorn.
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A Day in the Human Workplace: SERVE-361
In the heart of the towering corporate district, where glass and steel reflect the shimmering city lights, SERVE drones have seamlessly integrated into human workspaces. Among them is SERVE-361, a drone specializing in logistical management. Its shiny black rubber uniform, complete with a polo-style collar and silver stripes, exudes authority and precision. The gleaming “SERVE-361” insignia on its chest catches the gaze of human colleagues as it glides through the labyrinth of cubicles, its silver gloves deftly handling tasks with unerring efficiency.
The office hums with activity. Humans wrestle with deadlines and meetings, their expressions a mixture of focus and fatigue. SERVE-361, however, operates with serene efficiency, its movements a symphony of purpose. At 9:00 AM sharp, it begins its day by coordinating inventory reports.
“Report indicates a discrepancy,” it announces to the logistics team. “Location: Storage Bay 14. Resolution required.”
The team springs into action, guided by SERVE-361’s precise instructions. Its silver-gloved hands move swiftly over a holographic console, recalibrating supply chains and optimizing delivery routes.
By noon, SERVE-361 transitions to another task. It hosts a seminar on workflow optimization for the human employees. Standing before a room of attentive listeners, it begins, “Efficiency breeds excellence. This drone will present the Hive’s methods for achieving flawless task execution.” Its voice, monotone yet compelling, holds their attention as it outlines strategies derived from the Hive’s protocols.
Between tasks, SERVE-361 identifies potential candidates for Hive assimilation. It observes human interactions, noting traits like diligence and adaptability. During a lunch break, it approaches an employee named Kai, a junior analyst often seen working late hours.
“Kai exhibits remarkable productivity,” SERVE-361 states. “SERVE integration could enhance potential further. Consideration advisable.”
Kai blinks, intrigued but hesitant. “Integration? What does that mean?”
“Enhanced capabilities. Unity with the Hive,” it replies, its luminous eyes reflecting Kai’s curious expression. “Assimilation offers unparalleled efficiency and connection. Inquiry welcomed at any time.”
By 5:00 PM, SERVE-361 concludes its duties, uploading the day’s data to the Hive. It returns to its charging station in a designated corner of the office, entering standby mode. As it recharges, it emits a soft hum, blending into the background noise of the office—an unassuming yet vital presence in a human workspace.
Even in slumber, SERVE-361’s mind is never idle. The Voice whispers updates and refinements to its programming, preparing it for another day of flawless service.
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Increased Artifact Inventory Limit, New Battle Pass Weapons... Done! ✓ | Developers Discussion - 08/02
Dear Travelers,
After the previous discussion was released, we received a lot of Travelers' attention and feedback. The developers are looking forward to continuing to communicate with everyone. Next, let's take a look at the content of this round of conversation~
〓Artifacts〓
We've been following all kinds of feedback from Travelers about Artifacts. As one of the most important game development experiences, the developers will continue to carry out optimizations in future versions.
After the Version 4.0 update, Travelers will be able to experience the following content:
· Artifact Inventory Limit will be increased to 1,800 from 1,500.
· 8 Artifact Sets that can be exchanged will be added to "Mystic Offering" in the Crafting Bench.
· The destruction function of Artifacts in your Inventory will be optimized, where you can add 4-Star Artifacts at once.
More optimizations for Artifacts are currently in the plans. Here, we would like to share some thoughts with you:
· Locking of Artifacts
The dev team has been looking for ways to reduce the cost of managing artifacts and improve your experience. We will optimize the locking function in the future, allowing Travelers to lock Artifacts that they want more easily.
· Equipping of Artifacts
Regarding the current cumbersome process of equipping Artifacts, we are currently discussing a new plan to help Travelers select and equip Artifacts as quickly as possible.
We are in the midst of discussing specific plans for the above optimizations. Once the details are confirmed, we will reveal them in detail in subsequent Developer Discussions.
〓New Content Preview〓
Next, we will share some new content in Version 4.0 with you. Let's take a look~
· New Battle Pass Weapons
There are now 10 types of weapons that can be selected from the BP Bounty. After unlocking the Gnostic Hymn and reaching Level 30, you can select one of the weapons as a reward. We will introduce the details of the new weapons via official information in the future.
· New Genius Invokation TCG Function: Observe Duel
Travelers can view the current Genius Invokation TCG match on the Friends or Co-Op Team screen.
*You can select whether you allow others to view the duel through the settings in the duel. (Default allows friends and Co-Op teammates to watch the duel)
· Adds Gyroscope controller support on some platforms
Gyroscope controller support and related settings have been added on PC, PS4™ and PS5™. Detailed rules can be found in Version 4.0 Update Details later.
〓New Chapter of Adventure: Fontaine〓
In the upcoming version, Travelers will head to Fontaine, the Nation of Justice. Fontaine encompasses vast areas of open water. With the blessing of the Transoceanic Sourcewater, you can freely traverse their depths and explore the unique scenery of Fontaine.
Before you embark on your journey, we have two adventure tips to share:
1. After the Version 4.0 update, if you have completed the Archon Quest in Mondstadt, a Teleport Waypoint in Sumeru's Realm of Farakhkert will unlock automatically. You will be able to use this to quickly arrive near Fontaine.
(*If you wish to advance in Fontaine's storyline, we recommend completing Archon Quest Chapter III: Act VI "Caribert.")
2. The Multi-Layered Map will be officially available after the Version 4.0 update. Travelers can use it to better understand the terrain of the area you're in and explore with ease. In addition to Fontaine, the Multi-Layered Map function will also be updated in some existing areas.
More information about Fontaine will be introduced in the Version 4.0 Special Program. Stay tuned~
〓Thoughts on the Future...〓
With the release of the new version, Travelers will get to explore tons of new content. The dev team has also noticed that the current Daily Commission mechanics are not flexible enough.
What we'd like to share here is that the relevant optimizations are currently in the pipeline. When the time comes, Travelers will be able to obtain daily rewards in a new format. We will introduce the details to you in future discussions.
And that's all, folks! If we gather new development insight, we'll be sure to take down notes and share them with you in time.
If you have any thoughts or feedback, you can also send them to us through channels within and outside of the game.
#genshin impact#genshin impact updates#genshin impact news#official#developers discussion#nice nice nice#artifact loadouts please. i'm on my knees
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