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The Three Big Blunders in E-learning Design and How to Avoid Them
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E-learning has revolutionized education and training, making it accessible, flexible, and scalable. However, despite its numerous benefits, e-learning can sometimes fall short of its potential due to common design mistakes. These blunders can lead to disengaged learners, poor retention, and ultimately, ineffective training programs. To ensure your e-learning courses are impactful and successful, it’s crucial to recognize these pitfalls and know how to avoid them. Here are the three big blunders in e-learning design and strategies to circumvent them.
1. Overloading with Information
One of the most significant mistakes in e-learning design is overwhelming learners with too much information at once. This "information overload" can lead to cognitive fatigue, reduced retention, and disengagement.
Why It Happens
E-learning designers often aim to cover as much content as possible, thinking that more information equates to better learning. This is especially true when trying to accommodate comprehensive subjects within limited time frames.
The Impact
When learners are bombarded with excessive information, they struggle to process and retain it. This can result in a shallow understanding of the material and an inability to apply what they’ve learned in real-world situations.
How to Avoid It
Chunking Content: Break down information into smaller, manageable chunks. This helps learners process and retain information more effectively. Use modules or sections that focus on a single concept or skill at a time.
Focused Learning Objectives: Define clear and specific learning objectives for each module. Ensure that all content aligns with these objectives and avoid including extraneous information.
Progressive Disclosure: Introduce information gradually, revealing more complex details as the learner progresses. This method prevents cognitive overload and allows learners to build upon their knowledge incrementally.
Multimedia Balance: Use a mix of text, images, videos, and interactive elements to present information. This variety keeps learners engaged and caters to different learning styles, enhancing comprehension and retention.
2. Lack of Interactivity
Another major blunder in e-learning design is creating passive learning experiences. E-learning that lacks interactivity can result in disengaged learners who struggle to stay motivated and absorb the material.
Why It Happens
Designers sometimes prioritize content delivery over engagement, focusing on conveying information rather than involving learners in the learning process. Additionally, there might be constraints related to time, budget, or technical resources.
The Impact
Passive learning experiences can lead to boredom, disengagement, and lower retention rates. Learners are less likely to internalize and apply the material if they are not actively involved in the learning process.
How to Avoid It
Interactive Elements: Incorporate interactive elements such as quizzes, simulations, drag-and-drop activities, and scenario-based learning. These activities encourage active participation and help learners apply what they’ve learned.
Gamification: Use gamification techniques like points, badges, leaderboards, and challenges to make learning more engaging and fun. Gamification taps into learners’ competitive instincts and can increase motivation.
Real-World Scenarios: Design exercises and assessments that mimic real-world scenarios. This contextual learning helps learners understand the practical application of the content and enhances engagement.
Frequent Feedback: Provide immediate and constructive feedback on learners’ performance. This helps learners understand their progress, reinforces learning, and keeps them motivated.
3. Neglecting User Experience (UX) Design
Neglecting user experience (UX) design is a critical blunder that can undermine the effectiveness of an e-learning course. Poor UX design can lead to frustration, disengagement, and ultimately, a failed learning experience.
Why It Happens
E-learning designers might focus heavily on content creation and overlook the importance of intuitive and user-friendly design. Limited UX expertise and insufficient user testing can also contribute to this issue.
The Impact
A poorly designed user interface (UI) can confuse and frustrate learners, making it difficult for them to navigate the course, access content, and complete activities. This can lead to high dropout rates and poor learning outcomes.
How to Avoid It
Intuitive Navigation: Design a clear and intuitive navigation structure. Ensure that learners can easily find and access the content they need. Use consistent menus, buttons, and icons to guide learners through the course.
Responsive Design: Ensure that your e-learning course is accessible on various devices, including desktops, tablets, and smartphones. A responsive design adapts to different screen sizes and orientations, providing a seamless learning experience.
Accessibility: Make your e-learning course accessible to all learners, including those with disabilities. Use alt text for images, provide transcripts for videos, and ensure that all interactive elements are keyboard navigable.
User Testing: Conduct user testing with a sample of your target audience before launching the course. Gather feedback on the design, navigation, and overall user experience, and make necessary adjustments based on this feedback.
Consistent Visual Design: Use a consistent visual design throughout the course. This includes fonts, colors, and layouts. Consistency helps learners focus on the content rather than getting distracted by varying design elements.
Implementing Best Practices
To ensure your e-learning courses avoid these common blunders and deliver effective learning experiences, consider the following best practices:
Start with the Learner in Mind: Understand your audience’s needs, preferences, and learning styles. Tailor your content and design to meet these needs.
Iterative Design Process: Use an iterative design process that incorporates feedback and continuous improvement. Regularly update and refine your course based on learner feedback and performance data.
Collaborate with Experts: Work with subject matter experts, instructional designers, and UX professionals to create a well-rounded and effective e-learning course.
Continuous Professional Development: Stay updated on the latest trends and best practices in e-learning design. Participate in professional development opportunities and communities of practice.
Conclusion
Effective e-learning design requires a balance of well-organized content, engaging interactivity, and a user-friendly experience. By avoiding the blunders of information overload, lack of interactivity, and poor UX design, you can create e-learning courses that not only capture learners' attention but also enhance their knowledge retention and application. Remember to focus on clear learning objectives, incorporate interactive elements, and prioritize intuitive design to deliver impactful and successful e-learning experiences.
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techdriveplay · 7 months ago
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NEW Logitech Combo Touch Available for the new iPad Air and iPad Pro
Logitech announced that a new Logitech Combo Touch is now available with the redesigned new iPad Air and thin and light new iPad Pro. Made with sustainable and premium materials, the new Combo Touch models are the thinnest and lightest models yet, taking portability to the next level and allowing users to be productive from anywhere. Combo Touch, a leading keyboard case for the new iPad Air and…
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sophsweet · 11 months ago
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Clinching First Time Visitors as Paying Customers
The difference between a new visitor to your website becoming a paying customer or going straight to your competition could be just a few well placed words. One of my favourite things is to find those words and suggest where they could go to prevent your advertising leads bouncing off your website because your UX didn’t navigate them through. By simply removing a misleading message in red…
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dustykneed · 7 months ago
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judgement call (nice kitties jim!)
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whoooops. ever get reflexively nerve pinch'd?
(context: soldier poet king)
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vldrocketeer · 5 months ago
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Hiii! I noticed you hadn't posted in a year, I was wondering if everything is alright? Not to be rude or anything but I'm genuinely concerned if you're okay or not, thank you and I hope things get better!
Hello! Thank you for checking~
Yes I’m good! I just have been more active on other socials and forget to check tumblr a lot 😅mostly because I find it hard to navigate and find content I want to see ever since they updated
Plus I’ve been going through rollercoasters of hyper fixations lol, and I don’t want to bother all of you lovely folks with my whimsys 🤣 currently I’m obsessed with Dead Boy Detectives
How are all of you doing?? What are you guys into rn??
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kaiyoazuma · 10 months ago
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SPOILER WARNING FOR FUTURE LBC CARD ARTS
I figured out how to make a post and tag it. I'm learning. Now I just need to learn how to properly tag reblogs.
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crystaldivination · 2 years ago
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⊹ call me crystal! I go by she/her
𝑒𝑛𝑗𝑜𝑦 𝑦𝑜𝑢𝑟 𝑡𝑟𝑖𝑝𝑠 ℎ𝑒𝑟𝑒 & 𝑡ℎ𝑎𝑛𝑘𝑠 𝑓𝑜𝑟 𝑣𝑖𝑠𝑖𝑡𝑖𝑛𝑔! ♥︎
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𝐻𝑒𝑙𝑙𝑜 𝑎𝑛𝑑 𝑤𝑒𝑙𝑐𝑜𝑚𝑒 𝑏𝑒𝑎𝑢𝑡𝑖𝑓𝑢𝑙 𝑠𝑜𝑢𝑙𝑠 ! 𝐼𝑡 𝑖𝑠 𝑚𝑦 𝑝𝑙𝑒𝑎𝑠𝑢𝑟𝑒 𝑡𝑜 𝑖𝑛𝑡𝑟𝑜𝑑𝑢𝑐𝑒 𝑦𝑜𝑢 𝑡𝑜 𝑚𝑦 𝑠𝑝𝑎𝑐𝑒 𝑤ℎ𝑒𝑟𝑒 𝑦𝑜𝑢 𝑐𝑎𝑛 𝑔𝑒𝑡 𝑡𝑜 𝑑𝑖𝑠𝑐𝑜𝑣𝑒𝑟 𝑎 𝑤ℎ𝑜𝑙𝑒 𝑙𝑜𝑡𝑡𝑎 𝑠𝑒𝑐𝑟𝑒𝑡𝑠 𝑓𝑟𝑜𝑚 𝑎𝑛𝑜𝑡ℎ𝑒𝑟 𝑤𝑜𝑟𝑙𝑑. 𝑊ℎ𝑦 𝑑𝑜𝑛’𝑡 𝑦𝑜𝑢 𝑜𝑝𝑒𝑛 𝑡ℎ𝑒 𝐦𝐚𝐠𝐢𝐜𝐚𝐥 𝑑𝑜𝑜𝑟 𝑎𝑛𝑑 𝑙𝑒𝑡 𝑚𝑒 𝑡𝑎𝑘𝑒 𝑦𝑜𝑢 𝑡𝑜 𝑎 𝑚𝑦𝑠𝑡𝑒𝑟𝑖𝑜𝑢𝑠 𝐚𝐝𝐯𝐞𝐧𝐭𝐮𝐫𝐞 𝑓𝑖𝑙𝑙𝑒𝑑 𝑤𝑖𝑡ℎ 𝑎 𝑙𝑖𝑡𝑡𝑙𝑒 𝑠𝑝𝑟𝑖𝑛𝑘𝑙𝑒 𝑜𝑓 𝐬𝐭𝐚𝐫𝐝𝐮𝐬𝐭 𝑎𝑛𝑑 𝐦𝐢𝐫𝐚𝐜𝐥𝐞𝐬? …
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masterlist ⋮ status ⋮ guidelines ⋮ socials ⋮ shops
© 2023 crystaldivination. all rights reserved.
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cuntylestat · 5 months ago
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if i could combine the audio quality and library functions of apple music with the ease of use of spotify i would have the perfect music app
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princehendir · 1 year ago
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It's kinda almost funny how totk made everything harder like, except the bosses.
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Mmm I definitely have Thoughts on site lore and Ancient lore. And I mean, for the most part I (as well as many people) use site lore more as Inspiration/Building Blocks for further lore building.
I've been meaning to get around to writing lore for my Clan and in general, so. I guess I'll just make some notes on the current Ancient Lore and what I think and where I'd go.
Deciding to put this under a read more since it's a lot more than I meant to write lmao
Gaolers - Part of this being because they were the first, and therefore had the most hype around their introduction, but so far lorewise Gaolers still have probably the most impactful story. Them being forgotten by modern society makes sense; withdrawn, a small population of creatures that never evolved into their softer modern counterparts. Which is another thing that makes Gaolers stand out; they're the only Ancient with an explicit connection as being ancestors of one of the Modern breeds. The whole This Thing Is You But Older, More Primal And Dangerous is just. Soooo good. Gaolers as a design have grown on me recently, so it definitely generates some ideas.
Banescales - BANESCALE LORE. BANESCALE LORE. My favorite of the bunch, but this is partially that I am someone who loooves music. The idea of Banescales having been a musical society, and now all that remains is the song that was left to their children as they protected their eggs... god it's just so beautiful to me. Plus the parallel to how Coatls ended up having a notably musical language... The idea of the Flamecaller mourning her first children and passing on their gift. The Coatls and Banes bonding over this similarity. I love them, I need more Banes.
Veilspuns - I'll be honest. I don't remember anything about the Veilspun lore. Legitimately. I love Veil's designs but their lore just Did Not Stick. I'll have to go reread it and probably rebuild it somehow lmaooo
Aberrations - Okay, I also kinda forgot this one, but they literally crawled out of the Wyrmwound, right?? Like, sort of had a "cast away by their god" type of thing? Failed experiment energy? Idk if that was actually what happened, but it's the take I'm going with.
Undertides - They felt betrayed by their god so turned their back on him, and then reintroduced themselves to modern society upon the Surge in the Elements. Cool! Interesting! I think this could be very cool to explore, especially with the modern members of Water Flight who have effectively been abandoned by Tidelord (as far as we know. Dad come back.) Also, strong ties with a specific sect of Maren! Neat! Not as potent of lore to me, maybe, but it's interesting and has potential. Execution was ehhg but I can work with the concepts.
Aethers - I love their lore yes its stupid yes its goofy and I adore them for it. If I go through with my lore crafting I'll keep all this because the other Ancients having cool and fucked up lore next to these dumbass sparkly floofs is hilarious to me.
Sandsurges - Okay I DID. Think the "pay" bit in the story was funny. But I do think a "cooler" take could have been done, with Sandsurges having a better reason to have been unknown to modern dragons aside from "They were underground all along" whsgsgs. I think you can combine the best of both world by saying they return upon seeing the exploitation of modern Lightning society, and the building of something Big and Dangerous, with allusions to this having been done in the past and having had consequences to Ancient Sandsurge society... AKA, they're here to teach the young'uns about unions.
Auraboas - Okay, so. The issues have been brought up several times, and most of us are aware at this point. I can see the angle they were going for, for a sci-fi-esque hivemind tyoe of situation. I also don't necessarily disagree with the decision to make it Nature. While Arcane might make more sense for sci-fi themeing, I think choosing a different Flight makes it a little less on the nose. In any case, I think the concepts are there, but were executed very poorly and with a decent dose of "ignorance and tone-deafness." I think the story specifically should have treated the elder Auraboas with more compassion for their fears for their children and difficulty in communicating with modern dragons. Way less infantilization, and more "person struggling with a language they barely know, reaching out to someone they never would have otherwise out of desperation." (By this I mean I think they could have written the difficulty in communicating far better than they did). The Loop is interesting as well, though very hard to grasp as a concept. This is partially on purpose, and partially because I kind if think staff purposefully left some things vague because they didn't actually want to try and figure out how the concept would work, lol (which I can't entirely blame them for, especially since with Site Lore sometimes less is more, allowing for multiple interpretations by users).
Another note: in both the recent Lightning and Nature ancient stories, they're both stated and/or heavily implied to have already been known about by certain dragons In The Know, so to speak. I have some mixed thoughts on either, and might incorporate them differently. Sandsurges as sort of secret workers was a little funny and backed up the Weird Shady Company Execs thing, but it could be interesting to make it a sort of, deliberately covered up because We Can't Have Them Teaching The New Hires How To Unionize!
As for Auraboas... Not really sure. I can see them being a culture that has been largely self-reliant for their existance, hence the lack of contact with modern dragons. But, given their connection to the Behemoth (and maybe a connection that could be elaborated on), maybe they've appeared or collaborated with moderns in the past over threats to the Behemoth. So, mutual knowledge, but no sustained contact since it was A) difficult and B) outside of curiosity, most on both sides saw little reason to establish further contact. A sort of living alongside one another but never really talking, like neighbors you see sometimes but don't talk to. It's only the disruption of the Loop in the younger generation that both kickstarts a greater Need to connect, but also a bridge for easier communication.
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patchwork-crow-writes · 1 year ago
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MMMM Imagine Tumblr having a proper search function!
MMMMMMM Imagine Tumblr having a post editor that didn't suck!!
MMMMMMMMMMMM Imagine a nice easy way to link posts in a series that didn't involve a ton of back-and-forth, opening multiple tabs and copy-pasting links!!!
MMMMMMMMMMMMMMMM YOU MAY SAY I'M A DREAMER BUT I'M NOT-- *gunshot*
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witchblade · 1 year ago
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my favorite locations in elden ring are closed buildings with one direction to progress in
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occknow · 25 days ago
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tannu30 · 2 months ago
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SatNav for HYUNDAI Elantra 2012 – 2017 | V6 | 10″ inch
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mydayswithtarotbystella · 6 months ago
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The Importance of Support on My Path
Navigating life’s journey is rarely straightforward. At 37 years old, I feel like I’ve faced more challenges and learned more lessons than I ever anticipated. My path has been marked by the complexities of mistakes, attraction, love, and clairvoyance. These experiences have shaped me, but they have also highlighted a critical need for support—a need that often feels unmet. Learning Through…
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nfosoftinnovations · 7 months ago
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Transform Your Online Presence!, We provide Professional Website design services. ->Customized Designs: Tailored to Your Brand ->Responsive & User-Friendly: Reach Customers on Any Device ->Creative Elements: Stunning Visuals & Intuitive Navigation Contact Us for more details: +91 9177 267 680, www.nfosoft.com,
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