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ON APRIL 14TH WE SHOULD ALL GO TO MCDONALDS AND ASK FOR THE APHEX TWIN BURGER
THE LOOK ON THE WORKERS FACE WILL BE

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Alexis Mata — A Day in the Cactus Valley (oil on canvas 2024)
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My "hot-take":
FUCK. THESE. THINGS.
I have never encountered a gizmo nor gimbal that I enjoyed interfacing with, not even once. They are the most cumbersome way to interact with anything in 3D space; I would rather chop off my limbs than have to laggardly click, hold, and drag these teeny tiny little tools (for often subtle and precise transformations!).
It is incredibly common to be at an angle where an entire axis is unavailable or unreasonably difficult for you to manipulate. When you're composing a scene of 3D objects, it's not unusual to want to do it in a way that is informed by the current position of your camera. I could rotate the viewport to reach whatever axis is being obscured, but fuck you! I don't want to! Most programs with gizmos have a way to enlarge the axes for this reason—which is great, if you're a fan of having vast portions of the model you're working on obscured by STUPID COLORFUL ARROWS.
So, if not gizmos, then what? I argue that Blender has the best alternative, but Unreal has a pretty compelling one as well. (There are probably other inventive ways of forgoing gizmos in 3D, but these are the two I'm most familiar with. If you know of any other unique control methods for 3D software, I would love to hear about them.)
For Blender, you simply have to press the X, Y, or Z key to constrain the transformation to the corresponding axis; the following manipulation is controlled entirely by the movement of your mouse. You don't have to hold down anything! It is precise, agile, and ergonomic. These controls might be less immediately intuitive than having a literal, visual representation of the axes, but it SIGNIFICANTLY reduces strain on the hands, and with practice, allows you to model so much faster than any gizmo could ever let you.
Unreal, while not a modelling tool, has a similar method of manipulation available. You hold Ctrl, then press a mouse button and drag—left click controls X, right click controls Y, and both simultaneously control Z. It feels very sexy and sleek, like operating a jet. For me, it isn't perfectly ideal (it still involves holding buttons for extended periods of time, and it occupies both hands), but it is infinitely more enjoyable than dealing with gizmos.
I do feel guilty about the sheer extent of my hatred for these poor things. They're so colorful and visually appealing, and certainly the most intuitive way to represent transformations in 3D space. But they suck. They just suck. And they hurt me.
#I definitely do recognize that the intuitiveness of gizmos is their greatest appeal; I taught a friend Blender basics not that long ago‚#and completely forgot to tell him that gizmos were an option until we were done.#And doing so probably would've alleviated like 75% of the navigation struggle. Oops.#Listen you just have to trust me. Learn this weird control scheme to increase your efficiency in the long term.#And to make you passionately hate any 3D software that doesn't let you use it. This will only benefit you
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I think one of the greatest tragedies of digital mediums is that fact that, no matter what, you cannot make a comic with 3D models. Despite how convenient the idea seems. You can animate with them, illustrate with them, make video games with them—but you cannot, under any circumstance, make a comic with them. Because it will just end up looking exactly like this:

#The solution is that‚ while this is unacceptable‚ it is for some reason perfectly acceptable to put a text box underneath 3D models.#It's unclear why this is fine. But it is. I guess it's just the implication that the text box is an independent logical element?#But trying to make speech bubbles just does not work. They're too 2D for you to suspend your disbelief.#Maybe someone out there has accomplished this. If so I would greatly like to see it. But it seems kind of unlikely.
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Yeah, a 100% straight guy wore a Brony shirt to school. I just became 20% cooler.
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It's really cool that Jane Remover recorded her entire new album at Spear Pillar. You don't see enough artists doing that these days.
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BALANCING ISSUE: Whyyyy the fuck does the shining afternoon sun induce such sensations of sleepiness when its abundant light is clearly the ideal illumination for all manners of undertakings. PATCH NOW
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#A14. In Pokémon Red and Blue, if the Player takes a Vaporeon, Jolteon, Flareon, Dratini, Dragonair, and Dragonite to Bill's Sea Cottage on Route 25 before helping him turn back into a human, the Player will be allowed to enter the area behind the Sea Cottage, allowing them to catch rare PokéGods such as Sapusaur, Rainer, and Pikablu. (X)
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Oh I enjoy this new icon UI. I didn't understand why people were upset about it, but then I remembered that my icon is already a circle. So it really doesn't affect me outside of making me bigger. Sorry everyone else, but it benefits me personally so I have no objections.
#I have so much room to stretch out my legs... My question mark legs...#However if they give the option to change the shape of the avatar on the dashboard I think this would be a broadly appealing change.#(Having a choice of shape is similar to how it already works for blog layouts so I can't imagine it would be impossible to do this.)
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This is basically me... I'm a 'Cool', chill guy, but if you get on my 'Dark' side... You better watch out for my "Curve Attack" (20 Damage).
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Image macro featuring a Goomba, posted in 2014 on Nintendo of America's official Facebook account.
Main Blog | Twitter | Patreon | Small Findings | Source
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We found 7/8 pages today?
#It's funny because my girlfriend and I like to walk around these woods at night. And I like to be annoying and say “OH FUCK A SLENDERMAN!”#Because she told me she was scared of him as a kid. But I guess there really was a Slenderman all along.#Not really that scary in broad daylight though.#I'm really sad we didn't find the last one. Where could his page be...
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