decamarks
decamarks
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decamarks · 6 hours ago
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ON APRIL 14TH WE SHOULD ALL GO TO MCDONALDS AND ASK FOR THE APHEX TWIN BURGER
THE LOOK ON THE WORKERS FACE WILL BE
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decamarks · 3 days ago
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Alexis Mata — A Day in the Cactus Valley (oil on canvas 2024)
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decamarks · 4 days ago
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My "hot-take":
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FUCK. THESE. THINGS.
I have never encountered a gizmo nor gimbal that I enjoyed interfacing with, not even once. They are the most cumbersome way to interact with anything in 3D space; I would rather chop off my limbs than have to laggardly click, hold, and drag these teeny tiny little tools (for often subtle and precise transformations!).
It is incredibly common to be at an angle where an entire axis is unavailable or unreasonably difficult for you to manipulate. When you're composing a scene of 3D objects, it's not unusual to want to do it in a way that is informed by the current position of your camera. I could rotate the viewport to reach whatever axis is being obscured, but fuck you! I don't want to! Most programs with gizmos have a way to enlarge the axes for this reason—which is great, if you're a fan of having vast portions of the model you're working on obscured by STUPID COLORFUL ARROWS.
So, if not gizmos, then what? I argue that Blender has the best alternative, but Unreal has a pretty compelling one as well. (There are probably other inventive ways of forgoing gizmos in 3D, but these are the two I'm most familiar with. If you know of any other unique control methods for 3D software, I would love to hear about them.)
For Blender, you simply have to press the X, Y, or Z key to constrain the transformation to the corresponding axis; the following manipulation is controlled entirely by the movement of your mouse. You don't have to hold down anything! It is precise, agile, and ergonomic. These controls might be less immediately intuitive than having a literal, visual representation of the axes, but it SIGNIFICANTLY reduces strain on the hands, and with practice, allows you to model so much faster than any gizmo could ever let you.
Unreal, while not a modelling tool, has a similar method of manipulation available. You hold Ctrl, then press a mouse button and drag—left click controls X, right click controls Y, and both simultaneously control Z. It feels very sexy and sleek, like operating a jet. For me, it isn't perfectly ideal (it still involves holding buttons for extended periods of time, and it occupies both hands), but it is infinitely more enjoyable than dealing with gizmos.
I do feel guilty about the sheer extent of my hatred for these poor things. They're so colorful and visually appealing, and certainly the most intuitive way to represent transformations in 3D space. But they suck. They just suck. And they hurt me.
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decamarks · 5 days ago
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This is what beautiful gay love looks like
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decamarks · 7 days ago
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I think one of the greatest tragedies of digital mediums is that fact that, no matter what, you cannot make a comic with 3D models. Despite how convenient the idea seems. You can animate with them, illustrate with them, make video games with them—but you cannot, under any circumstance, make a comic with them. Because it will just end up looking exactly like this:
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decamarks · 9 days ago
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Yeah, a 100% straight guy wore a Brony shirt to school. I just became 20% cooler.
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decamarks · 10 days ago
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It's really cool that Jane Remover recorded her entire new album at Spear Pillar. You don't see enough artists doing that these days.
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decamarks · 13 days ago
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BALANCING ISSUE: Whyyyy the fuck does the shining afternoon sun induce such sensations of sleepiness when its abundant light is clearly the ideal illumination for all manners of undertakings. PATCH NOW
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decamarks · 14 days ago
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#A14. In Pokémon Red and Blue, if the Player takes a Vaporeon, Jolteon, Flareon, Dratini, Dragonair, and Dragonite to Bill's Sea Cottage on Route 25 before helping him turn back into a human, the Player will be allowed to enter the area behind the Sea Cottage, allowing them to catch rare PokéGods such as Sapusaur, Rainer, and Pikablu. (X)
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decamarks · 14 days ago
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Oh I enjoy this new icon UI. I didn't understand why people were upset about it, but then I remembered that my icon is already a circle. So it really doesn't affect me outside of making me bigger. Sorry everyone else, but it benefits me personally so I have no objections.
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decamarks · 14 days ago
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This is basically me... I'm a 'Cool', chill guy, but if you get on my 'Dark' side... You better watch out for my "Curve Attack" (20 Damage).
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decamarks · 16 days ago
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Image macro featuring a Goomba, posted in 2014 on Nintendo of America's official Facebook account.
Main Blog | Twitter | Patreon | Small Findings | Source
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decamarks · 16 days ago
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decamarks · 17 days ago
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decamarks · 24 days ago
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decamarks · 25 days ago
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how it feels to tell people that i use tumblr
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decamarks · 26 days ago
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We found 7/8 pages today?
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