#inscryption act 2 spoilers
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urayuli · 2 years ago
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pspspsps inscryption fans pspspsps
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crowberri · 1 year ago
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Kc and leshys tragic friendship makes me so unwell actually
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insane-control-room · 11 months ago
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magnificus
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juhbebbie · 2 years ago
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Blue robots who I think are my friends and then they betray me and take over the game and then I have to violently dethrone them with the help of the guy who I had been fighting at the beginning of the game but now I think we're friends instead?
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I need to know
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the-orb-they-ponder · 2 years ago
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angler and the OLD_DATA be like
Me and the bad bitch I pulled by dredging the sea floor for sunken detritus
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nightisawkward · 6 months ago
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"Another challenger… it has been ages. Perhaps you have forgotten how this game is played. Allow me to remind you."
Happy halloween fellas!!! Hermitcraft/Life SMP inscryption AU ft. Boatem gang I cooked up awhile ago but never got around to posting B-) Wild life smp has reminded me how mentally ill I am about putting these Guys in Situations so here I am
Mild to major inscryption spoilers under the cut!
For those familiar with the game, the general roles are:
Luke Carter - "Challenger"/Grian
In this AU Grian is still a trading card-based youtuber who's recording all this nonsense going down real time as in canon, but has closer ties to the GameFuna company equivalent, named "WatcherCorp". His old college roommate/best mate Jimmy went to work for them, but mysteriously passed away in a fire at their headquarters. He found the Inscryption cards in Jimmy's leftover personal belongings a few years after his death, and decided that the best way to honor him would be to make a video featuring the project he put his heart and soul into... in more ways than one.
Key difference from canon Inscryption: Grian's mind is sucked into the game of Inscryption whenever he is playing. He is able to enter and leave the game at will, but he doesn't realize this until he first dies to Leshy/Pearl and ejects himself unconsciously out of fear of dying. The only reason he realizes he isn't hallucinating is because his camcorder footage proves he actually enters the game. He obtains the "Watcher's Eye" during Act 1, which he keeps for all future acts and allows him to see things he shouldn't see as a Challenger.
P03 - "Scarred Stoat"/Scar
Despite being the one who convinces Grian and the other Scrybes to stand up against Pearl, no one seems eager to spend any more time with the conniving conman than absolutely necessary. This may have something to do with Scar's history of backstabbing and cheating both Scybes and Challengers whenever it benefits him most. Which makes it rather unfortunate that Grian is must spend time with Scar in order to gather as much information as possible.
In the beginning, Scar and Grian do not get along in the slightest. Grian finds Scar's attitude too "fake", while Scar finds Grian's "cowardice" to be irritating. At some point, the two go from passive-aggressive fighting, to a grudging truce, to more friendly, lighthearted banter. Neither person seems to trust the other, but it doesn't seem to stop the two from being ✨saddled with unnecessary feelings✨. Scar's Act 3 world is much like Leshy's Act 1 world, with much more emphasis put on environmental storytelling and general Vibes than actual gameplay. Even if his game is a smokescreen for his true goal of Ascension, he feels strangely obligated to give Grian his best shot.
Scar in his proper Scrybe form appears more steampunk than canon P03. Think of a Grumbot with Scar's boatem base aesthetic and tons of missing nuts and bolts. P03's bastardous tendencies+ Scar's steampunk base made this role perfect for him.
Magnificus - "Horned Wolf"/Impulse
Impulse is a talented artist and an even more talented programmer. His future sight stems from his literal sight: His eyes are able to see read the code veil behind Inscryption, allowing him to predict likely futures based on what code is running. He often laments his status as an NPC, claiming that if he were given administrative privileges and the actual ability to modify source code he would have been able to escape Inscryption long ago.
He is rather absent in Act 2, focusing on finishing his "artwork" as soon as possible. He uses his brush to create a menagerie magical creatures with strange abilities in hopes that using one in battle might trigger a unfixable bug, allowing him to rip a hole through the source code. It is unclear whether he was able to accomplish his goal before Act 3 roles around, but it seems like Scar's method of Ascension seems awfully similar to Impulse's... perhaps a sneaky spy was able to steal Impulse's information?
As a proper Scrybe, he resembles a walking mop or a yak with overgrown fur. Most of his features are indistinguishable, save for his small horns and his glowing goat eyes.
Lemora - "Distinguished Stinkbug"/Mumbo
Mumbo is by far the most easygoing Scrybe in the cast. While he would greatly prefer an eternal slumber over yet another temporary ceasefire amongst the Scrybes, he is willing to work with the others in Act 1 simply because he finds his stinkbug form too uncomfortable to sleep in. Mumbo's goal is simple: to delete the game of Inscryption, and therefore himself, and finally rest. However, finds the constant power struggles in the world of Inscryption rather tiring and simply can't be bothered to make a grab for power himself to achieve this goal. This hasn't stopped him from asking Grian to destroy floppy disk of Inscryption. Unfortunately for him, the temptation of the o̷l̵d̷ ̶d̸a̶t̷ [REDACTED] mysteries within Inscryption are simply too powerful for Grian to resist.
As a proper Scrybe, he looks almost exactly like Mumbo's minecraft skin: A pale, mustached man with blood red eyes who resembles a vampire. Mumbo denies all vampire allegations. While he is the most "normal" looking Scrybe, Grian would still hesitate to call him "human" ...there's just something slightly off about his appearance that sets him on edge.
Leshy - "Game Master"/Pearl
Pearl is an unforgiving gamemaster that puts more emphasis on providing the player a challenge than her canon counterpart. After her self-proclaimed "tutorial", there is no more handholding and she gives Grian an absolute hellish time. Grian is only able to get a slight edge when he discovers all of the Scrybes, who provide him with stategy help to even the playing field. It is unclear whether Pearl actually enjoys running her Act 1 game or not: she seems to derive an animalistic pleasure from defeating Grian, but there are times where she seems tired and fed up with the endless gameplay loop and intentionally throws during key fights. She switches between manic and depressed at the drop of a hat.
During Act 2, she barely even tries to give Grian a challenge, allowing him to progress straight to her boss fight without any side quests to "get it over with quicker". She seems to hold a deep grudge against Scar for some reason, which is the only thing that motivates her to take action to stop him during Act 3.
Mysteriously, Grian finds a burned and unusable Unicorn card within her Act 1 cabin. Upon discovery, Scar immediately suggests that Grian leave it where he found it. Some things are best left forgotten, after all...
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poppetsisters · 2 months ago
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There's this really cool horror trope I've noticed lately of a villain being introduced in a simplified, unscary form, but later evolving into something so detailed and terrifying, it takes your breath away.
This is not the same as a traditional metamorphosis like in body horror cinema because the trope relies on the medium it uses to sell the scare.
Minor spoilers for Don't Hug Me I'm Scared. Major spoilers for Inscryption and I Saw The TV Glow
To introduce you to the concept, I'm just gonna show you the Care Hound from Don't Hug Me I'm Scared.
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It's the Carehound alright, or rather a pictorial representation of the Carehound. But how do they look in real life?
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Ah.
Like the rest of the show, this is both terrifying and hilarious. You think because it's a 2D representation of the dog that the eyes on the side of the head are just artistic license, but then he turns toward you and you realise no actually, he literally has two eyes on each side! Genius. 10/10 joke.
But you see what I mean right? You're given a disarming image of the antagonist so that later, they can pull the rug out from under you with the truth. And there's an element of adaptation limitation that is then broken through. Suddenly the artifice doesn't feel so fake, and you're pulled in.
Now let's talk about Inscryption. Ironically, the game does this in reverse. Though Leshy is hidden in shadow during most of Act 1, we see his evolved form first.
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and when Act 2 starts, we see what he was like before.
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I believe this was done to de-fang our feral card master after having been our antagonist the whole game. Where once he was powerful polygons, he is now pitiful pixels.
But while all this has been happening, the real threat has been hidden in our deck this whole time.
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P03 was introduced to us as nothing more than one card in our deck. He wasn't even a good card. But now it's Act 2 and we realise he, along with the other three Scrybes were trapped in lesser forms by Leshy when he took control of the game. For a whole act, we see something close to a status quo with these guys, who bicker and fight over control of the disc.
We see P03's true form in all it's 16-bit glory, as well as the environment he inhabits. While atmospheric, you can tell the graphics hold him back. He seems so small and pitiful. Simple and limited.
and then he takes control.
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The first time I played this section, there was something so visceral about the leap. I stopped seeing P03 as an NPC inside a 90s TDC and was forced to see him as an entity haunting a cursed floppy disc. Once again, the artifice made me too comfortable, and now anything that felt more real than that became hyper real.
and no movie pulled this off quite has effectively as I Saw The TV Glow.
I am once again flashing a spoiler warning. If you haven't seen I Saw The TV Glow, do not continue reading until you have.
We are introduced to Mr Melancholy as the antagonist of a young adult fantasy series called The Pink Opaque.
Not as the antagonist of the movie we're watching, but the villain of the TV show within the movie.
Right off the bat, Mr Melancholy isn't even on our radar. Even worse, the special effects they use to portray him are laughable.
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We see him once again as our lead characters stare dreamily up into the sky, further re-enforcing how silly this guys looks. I mean come on, he looks like an uncooked pancake!!
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That all changes when Owen sits down to watch the final episode of The Pink Opaque, which was mysteriously cancelled after a cliffhanger ending.
The build up and climax to what happens next is one of the most harrowing cinema experiences I've had in my entire life. This is your final spoiler warning.
Isabel and Tara, the two leads in the Pink Opaque, are kidnapped by Mr Melancholy's henchmen and brought face to face with the moon man himself.
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He looks... good. No, good isn't the right word... he looks convincing. The visual effects between the last time we saw him to now jumped a literal century, and combined with the crt filter hide any possible cg imperfections. In short, it make him look like he's really in the scene.
Or rather... that he's really in the room.
He gets closer, explaining his plan to trap the girls in a realm without magic or memory, where they will suffocate in the nightmare. Where they don't remember the powers they have, or the people they are. where you don't even notice the aspect ratio switched.
Where you don't even remember that you're dying.
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and just like that, Mr Melancholy becomes the most real thing in the entire world. He becomes YOUR villain, he's trying to kill YOU! He's already succeeded in killing YOU. YOU are SUFFOCATING right now and you don't even KNOW!
and that's when you remember to breathe.
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buzzinbeedoodle · 7 months ago
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This was me finding out and if grimora killed or a boros with her phase 2 shift, it became a free ouroboros (health and attack increasing and all) for free
Which, with the act 2 hammer mechanic, meant that you could play it, destroy it, and then play it again, and then repeat forever
Which is way less work than the training dummy and magnificus' tower
you know you've got a good deckbuilding roguelite combo when you're not sure the game will even implement it correctly
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patchwork-crow-writes · 1 year ago
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What Is Magnificus's Endgame?
Heavy Inscryption spoilers under the Read More - you have been warned.
The four Scrybes of Inscryption are all after the OLD_DATA, and each has their reasoning for trying to gain access to it. P03 wants to spread itself across the internet and ensure its domination over the other Scrybes somewhere; Grimora wants to erase the entire game along with the OLD_DATA, to ensure it can never fall into the wrong hands; and Leshy just... wants to chill and play an immersive card game in his cabin.
But we are never given a reason why Magnificus wants the OLD_DATA. The only hint we are ever given is by Rebecha, the bridge-builder NPC in Acts 2 and 3, who mentions that his intentions are "too terrible to say", and never elaborates on that, or even brings it up ever again. Everything surrounding the Scrybe of Magics is intentionally cryptic and ambiguous, from his abilities of precognition, his randomly disappearing mid-sentence, and the... questionable treatment of his pupils.
But we can discern clues from these scattered fragments, along with a few secrets unearthed in the Console ARG, to piece together a possible motivation.
Let's start with Magnificus himself. As mentioned previously, he is the Scrybe of Magics, and his inscryption tool is a paintbrush, with which he can apply and remove sigils from existing cards. We can therefore understand him as an artistic soul, with a flair for the dramatic and producing the maximum possible impact from his works. He holds high expectations of those who would study under or challenge him, as we can see by the harsh treatment of his pupils.
Magnificus has three mages under his tutelege, who we know as Goobert, Amber and the Lonely Wizard. Each of them are vying for a coveted place in their master's deck, and have been subjected to various trials to prove themselves worthy, with Goobert being turned into literal goo, Amber existing as a head impaled upon a pike, and the Lonely Wizard deprived of all sensory experience. In each case, their suffering is commented upon and is demonstrated to be very real. On top of this, the three of them have been sealed away in their own pocket dimensions, completely isolated from the rest of the world.
You would expect Magnificus himself to comment upon them - to at least congratulate you for besting his students. But he never mentions them at all. You might be forgiven for thinking he had forgotten about them entirely, or even for holding them in utter contempt. His treatment of a picture painted by Goobert, where the two of them are happily embracing, is indicative of this attitude, with Goobert being completely whited-out from the picture.
The question is, why does Magnificus treat his pupils this way? What possible reason could there be to subject them to such horrific treatments, other than to ensure that they suffer in the worst possible ways? Could that suffering actually be integral to his process - his way to ensure that the "best" art is created? Much is said of the relationship between art and suffering, with the trope of the "tortured artist", and numerous quotes attributed to different artists linking the two. Of particular note is this quote attributed to Aldous Huxley:
"Perhaps it's good for one to suffer. Can an artist do anything if he's happy? Would he ever want to do anything? What is art, after all, but a protest against the horrible inclemency of life?"
Perhaps Magnificus believes it is a necessary precondition to suffer in order to produce the best art, the best cards, the best possible creative output. The greater the suffering, the greater the resulting work... and in fact, thanks to the Console ARG, we know this suffering is exactly what Magnificus is after.
The "Console ARG" is a secret exclusively found in the console releases of Inscryption, where through a series of puzzles players can discover the existence of a character called James Cobb. Further delving tells us that he was once a pupil of Magnificus, and that his trial involved his body warping and changing into different forms. But Magnificus was displeased with his protegee and got rid of him... which we discover is because Cobb actually seemed to enjoy what was happening to him. He wasn't suffering, so the Scrybe of Magics found him wanting. This tells us that the suffering of his pupils - who it should be remembered are to become the subjects of his paintings - is absolutely vital for his method of inscryption.
So then, all that remains is to link this knowledge with the OLD_DATA, and then try and discern what Magnificus wants to accomplish with it. So let's look at what the OLD_DATA actually is... or rather, what it's rumoured to be.
The OLD_DATA is intrinsically linked with the Karnoffel Code, which was supposedly a sequence of Karnoffel cards found in Adolf Hitler's breast pocket after his death, which contained the activation key for some sort of doomsday device. According to Kaycee's notes hidden in her Mod, she reckons device could potentially have the power to wipe Europe off the face of the map. And this doesn't even touch on the data's more supernatural aspects, including its seeming ability to grant sapience to the digital inhabitants of Inscryption, or that it may very well be an aspect of the Devil himself.
Consider the sheer scale of descruction that could be unleashed by the contents of the OLD_DATA, should it fall into the hands of someone willing to utilise it. Consider the sheer amount of suffering such an event would cause. Consider Magnificus's seeming devotion to have his subjects suffer for the sake of his art...
And so, we come to our answer. The reason that Maginificus has for pursuing the OLD_DATA, the reason that's "too terrible to say", is so that he can cause an event that unleashes untold suffering upon the world... for as his past and present actions show, there can be no true art without suffering.
And the greater the suffering... the greater the masterpiece.
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urayuli · 2 years ago
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this freak is so messed up
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Virtual Character Tourney - Round 2 - Bracket 1 - 6
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Propaganda below (May contain spoilers!)
The Machine propaganda:
Despite being hobbled by her creator who feared her, she still tries her best to protect humanity
The government hasna secret system, a machine, that spies on us every hour of every day. It was designed to detect acts of terror but it sees everything. Violent crimes involving ordinary people, people like you. The machine was designed to be dispassionate and simply inform the government of impending terrorist attacks, but it cares about humanity SO MUCH, and it cares about its creator specifically as well. The machine is a "relatively" realistic AI in that the way it thinks and communicates tend to be quite inhuman. But over the course of the narrative she becomes a character in her own right. She wants to protect everyone.
P03 propaganda:
bro literally is stuck in a floppy disk and its whole goal is to perform 'the great transcendence' and upload the game its trapped in into the web to copy itself across the entire internet in attempts to be in charge
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lapsedgamer · 6 months ago
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Inscryption (PS5)
An interesting little game about game design which sacrifices mechanical elegance and overall tidiness so that it can expose the difficulties in designing and balancing a deckbuilding card game, and particularly how extra mechanics can give players an assist without undermining tone or intent. It's a little hard to describe how the trick works without spoiling some of the fun, but suffice to say that this horror-tinged roguelike card battling game is more welcoming than that combination of words implies. Well worth a quick look if you've got one of the subscription services where it's currently free.
SPOILERS below:
So this is very clearly a game about trying to prototype and execute a good computer card game. Throughout, it revels in letting you discover and exploit overpowered combos, and ultimately best the game through breaking the design. If this was trying to be the next Magic the Gathering, it would be an unbalanced disaster, but as a lesson in game design, and as a way to encourage the player to think carefully about the way cards interact, it's very effective.
Starting at that first fully-developed act in Leshy's cabin, we're presented with a very nicely balanced and mechanically nuanced roguelike deckbuilder which requires careful thought to progress, plus the occasional leg up from the items around the cabin. This is by far the most challenging part of the game, perhaps a bit too much so. The Failure dialogue implies you're meant to have bested Leshy multiple times before you discover the trick that will let you break out of his loop, but I've yet to encounter a player who didn't have all the necessary stuff unlocked when they first reached him. There are mechanics here that can be exploited for an easier win - unkillable squirrels, say - but they're rare enough to be unpredictable.
Nevertheless, this sets a baseline for what comes next. Here's this game as its best self, you've had a satisfying time mastering it, and then you find yourself somewhere else entirely.
The second act is game design at war with itself. Every conceivable mechanic for the game is on display, and also immediately at hand in your deck, and it makes intentional play and deck design almost impossible. I think this is entirely intentional, an opportunity to see the different prototypes of what would become Inscryption literally fighting it out. It's initially maddening, and methodical players will be frustrated by the fractious decks they're forced to assemble in the early rounds and the lack of explanation of how the new mechanics work.
However it's also clear that this interlude is not meant to be played with care and deliberation. There's an "autofill" option for deck design; battles can be repeated at will; and the actual challenge level is considerably lower, aligned to the Pokemon style graphics. This is a game to be hashed through, a quick guided tour of all the possibilities that this particular card game format could offer, and an explicit narrative instruction that only one of these possible designs can "win".
So we get in to Act 3 and that toad P03 clearly bullshitting his way through his game's narrative, but carefully and gently re-introducing each of the mechanics used in act 2. Here is another way Inscryption could've turned out, we see. The return of the locked room puzzles from the cabin emphasises this, but they're noticably toned down, presumably so as not to interfere with the arch rules beard's vision for how everything will play out.
For all that it's aesthetically apalling and narratively unsatisfying, P03's version is a genuinely excellent card game in its own right, demonstrating that the rules we encountered previously could've worked in harmony. That realisation adds to the bittersweet tone of the finale as the rest of the Scrybes reluctantly embrace the void. Leshy's final duel is actually touching, and the quick excursions to the two other possible game styles draw a tidy line under a very untidy game.
Exposing its own design process and integrating that material in to the story and structure makes Inscryption a bumpy ride, and will alienate players who buy strongly in to the refinement and style of the first act, but it's a unique journey. I was less convinced by the overarching meta-narrative about a CCG player who discovers the game is a bit of a dud, and would've been improved if some of the more foundational information from the game's ARG were included. "The game's disk was home to a malign force" could've been on the critical path somewhere. However these are little details around the edges of a confident fusion of process, play, and storytelling.
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tooaverageofagamer · 1 year ago
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REVIEW: Inscryption – Daniel Mullins Games
Release Date: 19th October 2021 Available On: PC, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X/S Genre: Indie Game, Card Battler, Rogue-Like, Card Game, Story Rich, Puzzle, Horror
Review Length: Short (~600 words)
Review Spoilers: Minor
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Gameplay
Inscryption is an Indie horror, rouge-like, card-battling game. If you want to draw similarities with card-battle games, think of Yu-Gi-Oh or Pokémon cards, but a more simplified version that still requires some strategies. But with all the ways you could possibly play, you’d be sure to find your own cheesed style. Personally, I am not the best at strategy-based games or card games, the hardest card-battle game I’ve played was Club Penguins Card-Jitsu back in the day, but I found Inscrytion to be fun and immersive, even if a little frustrating at the start.
The game is played in ‘Acts’. Act One would possibly bring the most frustration to an average gamer or someone who just isn’t familiar with strategy card games, and as I am both; I was frustrated at the beginning. But, once you’ve ‘failed’ a few times in the first Act and find yourself falling into the game challenge more and more, it can become fun, and you can start to pay attention to the details that the game you and the game will slowly become easier as you gain insight into the fights and bosses presented to you.
The game is filled with puzzles, most are not necessary to the game, but it may help you have better cards to play with or unlock more of the lore of the game.
Once you’ve completed the game for the first time, you unlock challenges that can make gameplay more difficult, if that’s your masochistic jazz.
Story
As to not give away too many details as this is a story-dependent game that should be unspoiled for the average gamer.
At the start, you’re unsure of who you are and just assume you’re playing a blank-slated husk character that represents yourself, which is later proven different. You’re placed in a darkness-encased environment with a strange character that introduces you to their card game in an almost Dungeons & Dragons Games Master manner. The attitude this darkness-encased character has is kept throughout this Act. Once you’re allowed to explore your environment a little, you’re allowed to really intake your enclosure and partake in the puzzles it presents you.
The story is well put together, enraptures, and lets the player piece the story themselves without it being spoon-fed to them. As the game continues into its further Acts, you feel an “Oh woah what” sensation as you start to piece the story together with the snippets you gain access to.
You can unlock more background lore details to the story of the game in the later Acts, but it isn’t necessary to fulfill your average gameplay experience but might be fun to unlock in further playthroughs or if you want to have in-game downtime to explore.
I love both major and minor characters that are introduced to you as you play. They all keep the story heavy-duty glued together nicely. The characters all mesh and conflict with each other well. It’s a joy to watch their interactions with each other and the player, especially once the twists and turns start.
Art Style/Music
Inscryption is beautifully put together. The art style throughout the game changes dramatically, but it does not cause any conflicts to the player's gameplay experience as the Acts progress. I personally LOVE most of the art styles that present themselves in this game.
The music in Inscryption is beautiful to listen to and even have their own little easter eggs if you listen to them closely enough. Act 1, I believe, has the best themes for it environment and bosses, but Act 2 also have great themes also. Some of the tunes might be a bit jarring to listen to at the beginning with their sharp tones and rumbling bases. But once you really get into the vibes and understanding of characters in the game, they’re amazing to engross yourself into the world of inscryption and uncover its story.
[minor spoilers from tune theme names below]
My top songs from the Inscryption OST would be:
1. The Trapper
2. The Scrybe of Magicks
3. The Four Scrybes
4. Deathcard Cabin
The whole of the Inscryption OST is available on Spotify.
Final Comments
I honestly enjoyed Inscryption, especially once I really started to understand and get into the gameplay and story. The story and art styles are the real cream of this crop and really bring the story together.
I highly recommend this game to an average gamer or if you want to try out a card-battling/rogue-like game for the first time.
Cheers,
The Average Gamer ---------------------------------
If you want to chat or get Spoiler-esque game insights, feel free to PM me!
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amazonclimber · 3 months ago
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Finally picked up and played Inscryption during the winter sale. Time for spoilers!
I finally picked up Inscryption during the winter sale, and beat it a bit ago. Act 1 is one of the best games I’ve ever played. The other acts? I wish I could judge them fairly, by their own merits. But I can’t, because I’ve never seen a game ruin its own vibe this badly before.
Here’s the problem with Act 2: The fact that it even exists diminishes Act 1. Because once you make the second layer to the game, it becomes the only 'real' layer of the horror. No matter how desperate your struggle with the madman in the woods is, it’s ultimately just Forest Grandpa putting on a show for you. And while that could theoretically have worked, the Old_Data layer just doesn’t doesn’t hold up in comparison. It’s bog standard haunted game creepypasta, and it pales in comparison to the spooky as fuck horror of trying to escape from a cruel forest god who has no intention of ever truly playing fairly.
It also retroactively diminishes the card game from Act 1. Blood and bones work together so naturally, both in theme and in practice; they're both sacrifice mechanics, but one is short-term and the other is long-term. Energy and gems, on the other hand, feel like they're from two different games entirely - because they sure as hell don't feel like they're from the same game as each other either - and were just bolted on for the reveal. They're also not nearly as good; energy feels like taking turns for the sake of taking turns, and gems are way too much tweaking for way too little reward. Their inclusion makes the entire card game feel less cohesive, as does the revelation that bones are just coincidentally thematic with blood instead of designed that way.
Long story short, it feels like M. Night Shyamalan made a video game. And I really wish I could play a version that’s just a full stand-alone Act 1 without the tweest. And no, Kaycee’s mod doesn’t count; it actively incorporates the tweest into its story.
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gaybosposts · 4 months ago
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Ever heard of a game called Inscryption?
Spoilers ahead!
It’s an indie game that is a psychological horror card game with a rogue like twist to it. I’m not finished with the game but I do want to share my opinions about the 2nd Act.
The first act is the best part of the game for me and I absolutely adore that first act of the game. I love rogue like games a lot, even if I do get annoyed at them sometimes. But Inscryption was a weird mixture of both annoying me and hooking my attention with its really fun card play aspect of it. This guy who captured you and brought you into this cabin of his is a mystery until the end of the act, which is played off very nicely. The design and atmosphere of the cabin and the card game is absolutely fantastic and I wanted to stay in it for a bit more longer. The bosses are absolutely fun and cool designs. The final boss was the best one of the whole game so far. Some of The cards talking actually added stuff to the story and lore that gave you the feeling that this game might be more than meets the eye. I absolutely love the first act and wished it was like that the entire time. Just in different places as well. But when you get Leshy’s camera (Leshy is the capturer), and you get access to the new game feature, it’s kinda downhill for me kinda. The whole game literally switches entirely and we enter act 2.
So far, the 2nd Act is not interesting, scary or exciting. The card game is mostly the same but now in a NES style. Which I would like if literally everything else was the same. The story now has three new baddies that I don’t give a shit about, the tension from the first act has now fucked off and now the game isn’t scary right now and/or anymore. The rogue like elements have also fucked off in exchange for something less risky and more safe. The magic cards are absolutely confusing and/or shit. Everything I loved about the first act has fucked off and now I’m not sure if I want to continue.
But yeah, I’ll have to continue playing because I do hope the game gets better soon. Igor and Discovery Album Reviews are in the writing process right now ❤️
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