Waspinator’s Solo Mission
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When the Darksyde entered the WOF universe, the ship split in half ROTS style when it got caught in the planet's gravitational pull. The bow fell towards Pantala with Acid Storm, Waspinator, and Inferno, while the stern fell towards Pyrrhia with the rest of the Predacons who abandoned ship before impact.
This meant that a lot of the ship's necessary components, including the Transwarp Drive, were scattered between the two continents and the ocean between them.
Waspinator here was sent on a solo mission to the Ice Kingdom to see what he could find, but unfortunately for him, his bad luck followed him from his home dimension here.
The poor bug got caught in an avalanche of his own making while recovering some parts from the top of a mountain, where his body was shredded to bits from the Darksyde's shrapnel hurling with him towards the mountain's base.
He had to retreat to reassemble himself elsewhere, but little did he know he was just a few meters away from finding the Transwarp Drive buried at the base of the mountain.
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WOF tribe Merchant/Trading booth concepts:
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyrrhia.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyrria originated from a Skywing’s talons.
Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrrhia. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrrhia is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyrrhia. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
Rainwings: Though Rainwings haven’t been part of Pyrrhia trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyrrhia. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.
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PYRRHIA
*Alt text available!
Roughly 1.5x the size of North America, Pyrrhia is the largest continent inhabited by dragons.
Despite it's monumental size, very few areas on the map are considered un-owned territory, with even fewer areas being considered unexplored entirely.
Thanks to the continent's huge climate range, Pyrrhia has the most dragon tribe diversity of any landmass, hosting seven tribes in their entirety.
This includes: SkyWings, IceWings, SandWings, MudWings, RainWings, NightWings and SeaWings.
IceWing Territory
The Ice Kingdom, inhabited primarily by IceWings, is a large peninsula in the far north, also including a smaller cape just slightly south. It borders both the Sky Kingdom and the Kingdom of Sand.
While a large portion of IceWings live within the walls of the Ice Palace (an extravagant city compared to most other palaces), the majority live in villages and towns along the Ice Kingdom's coast.
This is ideal for most, since the primary food source of IceWings are fish & sea-faring birds and mammals. However, it's not uncommon to find an IceWing family or two living further inland, hunting elk and other land-dwelling prey.
While only a relatively small portion of IceWing territory remains snowy year-round, the entire territory all the way down to Where-No-Dragon-Goes-Hungry can be seen blanketed in ice and snow during the winter months.
SkyWing Territory
The Sky Kingdom is home to the SkyWings, and is the largest land-based dragon-claimed territory on the map, give or take. Their territory borders several other kingdoms, including the Kingdom of the Sea, Ice Kingdom, Mud Kingdom, and the Kingdom of Sand.
Being quite physically big and territorial compared to most other dragons, SkyWings demand much more space (and use of such space) than their neighbors, despite there being much fewer of them overall.
By technicality, the Sky Kingdom encompasses the entire Pyrrhian mountain range; although the SkyWings living any farther south than the Diamond Spray Delta tend not to argue about where borders are drawn, so long as they get a good night's sleep.
SkyWings tend to live solitarily or in pairs/family units, with the exception of those living in the Sky Palace working for the current Queen.
Due to this, there are very few dedicated SkyWing towns or villages, with most SkyWings opting instead to pick out an ideal cave in the mountains to call home. This is of course not absolute, and there are many SkyWings living in harmony in bordering towns and cities with other tribes, some being SkyWing dominant.
MudWing Territory
The Mud Kingdom is home to the MudWings; the tribe of the largest land-dwelling dragons in the world. Their kingdom borders the Sky Kingdom, the Kingdom of the Sea and the Rainforest Kingdom.
Despite their size, they actually don't hold the largest amount of territory. Being rather sedentary, they typically never need more than the average pond to themselves and their siblings.
MudWing territory consists of a variety of land types, with the standard swamps and marshes; but also including bamboo forests, floodplains, sparse rainforest and grasslands. This variety in biome gives them plenty of agricultural opportunity, making MudWings one of the largest exporters of both plant and animal produce.
Their rich land also provides an abundance of earthen materials that other tribes covet for their own uses in construction, pottery and other types of craftsmanship; including kaolinite and other clays, calcite, etc!
RainWing Territory
The Rainforest Kingdom is home to the RainWings, the tribe of the smallest and most numerous dragons on the continent. Their kingdom borders the Mud Kingdom and the Kingdom of the Sea.
RainWings live communally, and thus are not separated into several towns. Rather, all RainWings (for the most part) share a single village that extends quite far throughout the rainforest, held together by the Queen's Royal Pavilion (marked on the map as the RainWing Village).
Although, since the events of the NightWing exodus from the Volcano, there lies a single other village amongst the jungle. Some RainWings find it comfortable enough to live there with the NightWing refugees, but don't prefer it.
The rainforest is a dragon's ultimate destination for near any kind of exotic fruit, flower, or animal. While RainWings used to be the top exporter of their tropical produce, these days the MudWings have taken on the task of growing orchards and vineyards, while the RainWings keep to themselves.
SeaWing Territory
SeaWing territory, home to the SeaWings, is technically the largest dragon-claimed territory on earth; this is because the vast majority of their inhabited space is underwater, and thus there is very little competition for territory. The land they control however, is the smallest compared to any other tribe, consisting mostly of small islands and islets.
Their territory borders the Rainforest Kingdom, Mud Kingdom and Sky Kingdom.
Despite being the largest kind of dragon on the planet, they are incredibly numerous due to the abundance of food and territory.
SeaWings live communally, but are spread across several habitable zones, including the Deep Palace and Summer Palace (their primary homes), and various island caves, huts, deep sea trenches, and sea stacks.
They are also partially migratory, spending warmer springs and summers in the Summer Palace, and living deeper underwater through autumn and winter.
SandWing Territory
The Kingdom of Sand, controlled by the SandWings, is the third largest land-based dragon territory on the continent. Consisting of vast dunes and open savannas, this desert environment isn't suitable for most other tribes.
Their kingdom borders the Sky Kingdom and the Ice Kingdom.
Despite their large quantity of land, SandWings are actually not very high in population; more than SkyWings or especially NightWings, but fewer than most.
SandWings are largely nomadic, not living in one particular place for their whole lives; instead relying on sparse oases and rivers spread throughout the desert, and traveling around for food.
Some SandWings, particularly those seeking refuge and safety from war, may choose to spend most of their time in small cities like the Scorpion Den, or border towns like Possibility and Sanctuary. Even then, many prefer to stay on their feet and travel often, reserving their town homes for sleep, rough weather or retirement.
Similarly, many SandWings working for royalty may choose to live in the Stronghold.
NightWing Territory
NightWing territory, the smallest and most uninhabitable, is home to the declining population of NightWings. It does not directly border any other kingdoms, but does have an animus-conjured portal to the Rainforest Kingdom.
Despite all the odds, NightWings manage to survive here on the small (near completely ash-polluted) ponds dotting the island, and by using desalination devices to convert seawater into drinkable water.
The prey on their volcanic home is close to non-existent; consisting almost entirely of occasional seabirds, crabs, beached sea turtles, and fish caught far out at sea using nets; although as time goes on, fewer NightWings are in good enough health to carry fish-filled nets back home.
Their fortress is half-collapsed due to a volcanic eruption, and the air is so hot, heavy and sulphuric that one might find it almost impossible to breathe if you hadn't been born there. What a pity.
Version with ALL Points of Interest
Blank Version
*You may use the blank version of the map for personal things as long as credit to Thorne & I is given! Tag me if you do :D I'd love to see!
This has been in the works probably the longest of anything I've made in relation to my WoF headcanons. I swear I've redone this entire map 3 or 4 times. After a year and a half, hopefully this is the last!!
I hope y'all like it!!
Huge thanks to my friend Thorne for her contributions to the climate placing, I wouldn't have been able to make it look at ALL natural without her help.
If you have any questions or suggestions for edits/additions please let me know! My ask box is open too.
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The Jade Winglet
you are welcome to use my designs as long as you credit me :)
design notes:
Moon is a dark almost greenish black color, and has a silver almost diamond shape on her nose and chest. Hatching under two full moons, she has a teardrop on the back corners of her eyes as a mark of her mind reading abilities, and a smaller front teardrop as a mark of a seer. She is remarkably large for her age, a trait she got from her father, but is still one of the smaller members of her winglet.
Not much about Winter's design. He is stocky, has clusters of darker scales on his face, a darker nose, and is remarkably shiny even by IceWing standards. He continues to wear the earring from Qibli, claiming he doesn't trust Darkstalker's magic to be entirely gone without it, when in reality he secretly likes the connection to Qibli and his winglet.
Peril is very large for a SkyWing, and is the tallest of the winglet. Shes very muscular and her scales are abnormally bright and shiny in comparison to the other tribes. She is almost iredescent in the sun and practically glows. She has VERY large, unblinking eyes that are a startling shade of blue (an eye color already uncommon in the Sky Kingdom) and is known for intensely staring people down without meaning to do so. Despite being firescales she is covered in small scars from brief nicks in battle before her opponents perished.
Turtle is very short and stocky in build, and is the shortest of the winglet as he carries himself very low to the ground. Hes very freckled and alongside the golden armband he wears gold stud earrings. His horns are twisted and almost silvery, a trait he shares with every animus dragon. He bares a striking resemblance to his ancestor Fathom, however he is shorter and stockier than he was.
Qibli is lanky and awkward in appearance, with long legs and a thin, gangly body. He is unkempt in appearence, with crooked teeth and freckles and scars covering his body from his rough up bringing in The Scorpion Den (the scar from Cobra being the two slashes on the front of his nose) and is surprisingly tall, taller even than Winter, but because of their differences in posture (Winter's being perfect to a T and making himself appear much larger than he is and Qibli's being nonexistent) he appears much smaller than he really is. Like all SandWing’s, he has a darker patch under his eyes to help with seeing in intense sunlight.
Umber looks very similar to Clay in appearance, with hazel eyes and warm scales. Unlike Clay, Umber is significantly smaller and thinner in frame and is covered in large freckles. He has a lighter patch on his chest, his ears are long and hang down, he has a long scar on his snout and neck, and his right horn has a blunted tip from the battles he fought in the war.
Like Umber Carnelian shares many scars from the battles she fought in the war, most notably being the chunk missing from her left ear and the several long slashes across her face. I like to think that had Carnelian lived longer and Umber remained in the winglet the two of them would’ve become close friends, and eventually Carnelian would’ve become protective of the other dragonets in her winglet.
I struggled getting Kinkajou’s colors right; i wanted to make her bright and include her iconic pink/yellow scales, but i wanted to make her less neon and have more believable tones down hues. I also wanted to include some orange and reds to show her more fiery side.
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