#i'm not tagging all of em lol
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pumpkinpietimb · 2 years ago
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Superpowered Children AU
Okay! Time to give children some powers! (I’m gonna go by the order I think they are from oldest to youngest)
Chayanne - Clairvoyance (actually Omniscience) [I gave him this power because of his admin being shared with Cucurucho, and we all know that whoever admin’s Cucurucho know a LOT about what’s happening behind the QSMP]
Ramon - Mega Mind [The kid is smart. Like SMART smart. It would be a sin not to give him tis power. He’s the techy of the group and likes to make cool robots and other creations as if he’s making legos]
Dapper - Shadow Manipulation [I was tempted to make them an animal manipulator, but then I remembered they were Bad’s child. No way in hell they’re not getting this power. They are also very smart though, but Ramon got an upgrade so they think it’s unfair how fast Ramon can think]
Leonarda - Reality Warping [She uses creative mode SO MUCH it would be crazy not to give her this. But it’s not as powerful as you would think, she can only conjure small things like plushies and sometimes food without making her head ache like a bitch.]
Bobby - Energy Blast [Sunset associated energetic ball of a child? Give him some energy blasts! He deserves it.]
Juanaflippa - Slime Abilities [I sadly don’t know much about Juana, so I just gave her the power I associate with her goopy dad]
Tilin - Shape Shifting [Same reason as Juana, I don’t know much about them so I just gave them the power I associate with Q]
Talullah - Musical Empath [By musical empath, I mean she can affect/change a person’s current emotions with her music]
Trumpet -  Imperceptibility [My boy’s whole thing is being forgotten, he’s literally written out of the story most of the time...]
Richarlyson - Precognition [All the Romero Richas lore catching up to him- he knows his shit- whether he wants to or not]
Pomme - Telepath [My girl knows ALL the tea, and you wonder how? This is how]
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ferrouswheel11 · 1 year ago
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The original batkid age differences still work in the current comic era, and I'm gonna keep assuming they're canon unless they tell me otherwise. (sequel to this post)
Damian is canonically 14 (as of 2021).
This makes Tim about 21, which fits with his recent 'college dropout who lives alone on a houseboat' character arc (also 2021). A comic in 2015 said Tim was 16 when Damian was at least 10, but since it's a minor difference I'm gonna stick with the ~7 year gap they had pre-n52.
So Jason must be 23 — as far as I know, no canon contradicts this.
And Dick is about 29. This causes some minor issues, actually — in 2014 he was supposedly 21 when he should have been about 24, and in 2018 he's described as 'mid-20s,' which could be a stretch depending on how much in-universe time passed between 2018 and 2021. Overall though, not too messy.
So that makes Cass 24, Steph 21-22, and Babs around 30.
Honestly I have no idea how old Duke is beyond 'high school age" — from at least 2015 to present. Which actually kinda screws things up, if we assume that all the other characters aged 4 years in that time. Like, in 2015 he was closer to Tim's age, and now he seems to be closer to Damian's. For what it's worth tho, I think of him as ~17.
Anyway, point is DC DOES let their characters age (at least since the Rebirth era started in 2016. pretty sure n52 was like, a stasis bubble or something). I'm sure the timeline will continue to get wonkier as the youngest generation of heroes grows up, but for now the Bats seem to be doing alright.
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kazuyummy · 1 year ago
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dating sim picrew thread!
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what would YOU be like in a dating game? several dialogue options to choose from based on how you'd talk - or make one for a fictional character!
picrew link: here
no pressure tags: @true-deru @stigandr-the-cat @meggsngrits @kailali @fushigurro @auslanderka @chaotic-on-main @ceenthesis @giogama08 @heroesfan101 @koushuwu @prettyiwa @ricecrispiebirb & the entirety of planet earth if ya wanna!
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pics-pizza-peace · 7 months ago
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Lawrence Gordon (Saw 2004) Pony Cosplay
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caq1e · 3 months ago
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i've been trying to rationalize why clay terran's death hits me more than pretty much any other victim, even though the exact intricacies of his character are not the most plot relevant, and i think i finally got it. some of it's that he's the series' first new science freak in a while, yeah, but i think above that it's the emphasis on his ambition.
ace attorney does not like to kill real characters. it doesn't. referring to the main series for the rest of this post, we very rarely get to see a character for one section of one case before they die, with a few notable exceptions. as a result, because we don't get to know the characters very well, we as players are left to pick up the remnants based on the reactions of those still alive. ace attorney creates tragedy and emotional impact through the emotions of those who knew the victims. the victims' personas, therefore, are shaped by others' experiences with them: were they nice or mean, compassionate or abusive, nurturing or strict? while their relationships to others are crucial to their selves, they aren't everything about them.
clay is an astronaut. and unlike pretty much every victim in this series, that's not just his job, it's his life's purpose. the majority of clay's character is shaped through apollo's perception of him, sure, but what's also emphasized is his dream of being an astronaut. he wanted to be an astronaut since he was a child. he went to cosmos, became acquaintances and friends with the employees, surrounded himself with space. and he got the job. i know ace attorney ages can be taken with a grain of salt, but he was going to go into space at twenty-three, where the youngest astronaut in real life was twenty-five. any sizable gap in age below the norm tends to get lawyers deemed prodigies, excluding most themis students, so clay could probably be considered one as well. he was brilliant and remarkably hardworking and dedicated his entire life to reaching this goal, and he... didn't. he died with his dream ten steps in front of him.
when a character is an exception in one way, they tend to be in many, and they also tend to be defense attorneys, for some reason. the two victims with the most ambition at time of death, from my perspective, also have the most pre-death screen time: mia fey and dhurke sahdmadhi. their ambition may be on different scales, but they both died with tasks unfinished. mia had yet to reveal the corruption of redd white and the truth to dl-6, and dhurke had yet to restore stability to his country's legal system. they were both incredibly committed to fulfilling these goals and died while actively pursuing them.
the contrast between these two and clay is the individualism factor. dhurke wanted to see his revolution through, but he wanted a better future regardless of whether he was its leader or not. mia's connection was due to her familial involvement, but she also just wanted to uncover the truth behind redd white's obscurations and reduce corruption in the legal system. these goals are personal, but they aren't limited to them. they are goals that these two aspire to achieve, but they themselves don't need to be the ones to achieve them; in fact, they aren't. phoenix apprehends white, exposes manfred von karma, and discovers misty fey's disappearance for mia, while nahyuta and apollo work to reform khura'in's courts for dhurke. clay wanted to go to space. while a less noble goal than those i'm comparing him to, it's also more intrinsic to himself. he was supposed to be the one in space. there's no one to take over his dream because it's his alone. when he dies, that's it. it'll never be done. while his compassion definitely implies that he would be proud as long as sol starbuck touched the stars again, that isn't his dream. it's not the same as him doing it himself.
another similarity between mia and dhurke is that they are also the victims with the most post-death screen time. mia is channeled constantly through the first trilogy, to the point where she's almost as constant as any living character. dhurke lives for days, concealing his death while being channeled and not revealing the secret until almost the end of 6-5. as a result, these two get front row seats to their goals being fulfilled by their successors. mia's there to help phoenix take down white in 1-2, is certainly made aware of the results in 1-4, and even reunites with diego and re-defeats dahlia in 3-5. dhurke assists apollo leading up to the final court case, and his presence sticks with apollo as he develops his defense office.
clay does not get post-death screen time. he's only mentioned, like any other victim, after his death, and the large bulk of it is regarding the minutes before he's killed. not only is his dream unable to be fulfilled, but he wouldn't get the chance to see anything come of it, if that was even possible. he's not aura, staring out of a prison cell as part of her life's work flies off without her input. he's dead. no seeing the future, no willing on a successor to continue for him, no closure. dead and gone.
i'm not going to go crazy in depth right now, but, considering all major victims, the final truth of clay's death is done pretty poorly. as the successor to investigations, a duology that deals with international affairs in incredible detail, dual destinies is notably lacking. the organization behind the phantom isn't explored in the slightest; what was the point in making them a part of something bigger in the first place? there's no inciting event, no motive, not even a name, and from my point of view it just makes dual destinies feel unfinished, like there were plans that couldn't be made reality. there aren't any hints towards what the organization is doing, no legs to theorize on besides real life events, and it's not portrayed in a way that leaves it as a clever mystery. some international organization wants to sabotage the rocket launches for an unknown reason, so people die. that's all. clay dies due to reasons completely unknown to players, which is just so unsatisfying. not only does he not get closure, but we don't either. it makes me desperate for any new information to justify his death, to make his murder mean something, just like others who are integral to plot. this isn't entirely the point i was trying to make, but i think it's significant enough to mention. or maybe i just wanted to talk about it. not too sure.
clay terran suffers the awful fate of too much ambition and too little closure. this alone made his death have the greatest lasting impact on me. i'm not sure how it is for others, but the sadness of those left behind didn't usually trigger a large emotional reaction in me. however, the way clay's extraordinary dedication, implied intelligence, and nigh inevitable success were ripped from him right at the very end, with no possibility of a successor due to his own personal stake in the goal, made his death hit me through the heart like no other ace attorney victim. and also, just a little bit, because he's a new science freak.
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wikiangela · 5 months ago
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writing patterns
tagged by @reformedplayerbibuck @evansboyfriend 💖💖
rules: share the first line of your last ten published works or as many as you are able and see if there are any patterns!
oh wow look at that, I have exactly ten bucktommy fics so far 🙈
Tommy calls him Buck, and it’s like someone pours a bucket of cold water over him.  - from I belong to you (and you belong to me too)
Buck has been dating Tommy for close to four months now, and his bad leg hasn’t bothered him once in that time – at least not in Tommy’s presence. - from I'll take care of you (honey, you'll take care of me too)
Buck's in the middle of cooking dinner when there's a knock at the door. - from you're the sun to me
There’s a movie quietly playing on the TV in the bedroom, a half-eaten bowl of popcorn sitting next to Tommy, Buck plastered to his other side, as they’re propped up against the headboard. - from you're my twin flame from a past life
“Hey, you okay?” Buck bumps his shoulder against Tommy’s as they’re walking to their table, his boyfriend seeming pensive and tense. - from I'm here for whenever you need (to put it all on me) 
The first thing Buck registers as he’s slowly emerging from sleep is the warm presence along his back. - from I wanna wake up with you (and throughout the night I wanna hold you tight)
Tommy hates having to leave the bachelor party. - from It didn't take much time, forever's more than crossed my mind
In Buck's defense, he doesn’t mean to ask this question right then. - from you're my future, baby
Their date is going well, at least at the beginning. - from we don't know where this is going now (don't be afraid of heights, let me open your heart wide)
Tommy drives him home after their date. - from I wanna breathe you in
huh, I guess I start a lot with a bit of context or more of less establishing the scene? also apparently I like to start out with the name of the character whose pov it is lmao
also, I sure do love titles with parentheses haha
no pressure tags (lmk if you wanna be added or removed):
@dr-shortsighted-owl @eddiebabygirldiaz @watchyourbuck @ladydorian05 @diazpatcher @monsterrae1 @rainbow-nerdss @epicbuddieficrecs @pirrusstuff @bucks-daddy-issues @rogerzsteven @honestlydarkprincess @jesuisici33 @steadfastsaturnsrings @diazheartsbuckley @giddyupbuck @thewolvesof1998 @underwaterninja13 @your-catfish-friend @kinard-buckley @beyourownanchor6 @weewootruck @kirkaut @jewishbuckley @loveyouanyway @daffi-990 @lonelychicago @spotsandsocks @bucked-it-up @theotherbuckley @drcloyd @bidisasterevankinard @tizniz @hippolotamus @diazsdimples @dadbodbuck @girlwonder-writes @perfectlysunny02
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bread-is-my-life · 3 months ago
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Stain-chan... Stainmight yuri... Save me...
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Inspired by @forwardrussia -> awesome designs!!!! <-
(pls check it out his art is very cool!!! ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧)
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avianii · 1 year ago
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turns out all you need to kill artblock is a 70 page assignment from your history teacher you really don't wanna do :D
so here's more volleyball au (bottom right is not Mav fyi likeness is hard lol)
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rebouks · 1 year ago
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Almost..
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demonsfate · 8 months ago
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never realized the design of jin's hoodie had a devil & an angel on the back. makes me appreciate the design a lil more actually. i'm always a sucker for the angel & devil motifs for jin, it fits him so well.
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spinnysocks · 2 months ago
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vita shows me a stick :]
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sundial-bee-scribbles · 4 months ago
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trying to psych myself up to finally do oc refs by doing fandom-related refs instead: volume 1
wanted to update my yuma from whatever tf this au is so he was a bit more unique... takes inspo from a lot of different things while also trying to be its own sorta thing? which is fitting given the au ;)
bonus chibi now that i'm also figuring out how tf to do chibis lol:
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#my art lol#synth v yuma#yuma synthv#synth v#synthv fanart#synthesizer v#vocaloid#vocaloid fanart#YES I KNOW ITS DIFFERENT but at this rate its the umbrella tag. all vsynth shit goes under there just like on main 😔#sorry for the annoyign watermarks i just dont want this to get stolennn/traced it'll b my joker arc. is2g#like thats never happened to me before as far as i know but now that my art is getting 'better' i begin to get scared that it will happen#if my fanart got stolen i'd def sting a little yeah but not hurt AS bad as if someone stole my original shit. THAT would hurt#one of many reasons why i post less personal oc stuffs. although as mentioned above i AM in an oc mood so i wanna draw em maybe...#and stuff like this is a step to develop a PROPER FUCKING REF STYLE bc i SUCKKKK AT MAKING REFS LOL 😭 BUT I SHOULD GIT GUD#i have a few other refs planned for vocaloid au (i guess???) related shit but they're not done yet. this one was also a wip that i just??#impulsively decided to redo & finish bc i wanted to draw but nothing else i was trying to draw came out right. advantages of many wips#i have SOOO many things i could say abt some of the things that went into this redesign but i dont wanna come off as pretentious 😔💔#obviously it was primarily inspired by the vimalion yuma design but. there's moreeee that i can't explain here bc tag limits and im shy#i do think i want to try and be more intentional with my character designs now so i'm seeing how that goes as i redesign some old ocs#man though this kind of stuff makes me remember i used to LOVEE doing this stuff. and now its even crazierr given art improvement#uaurhghh my head is buzzing w/. so many thoughts. THIS ALWAYS FUCKING HAPPENS I GET SO MANY IDEAS WHEN IM BUSY GFD#this is actually from today though unlike some other things i might eventually post. that'll make more sense soon#and fuckkk i forgot the chain necklace thing on the chibi yeah but i couldnt get it to look good. whatever
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nis-si-hellhole · 6 months ago
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the dating mechanic in nineteen ninety nine is gonna ruin me isn't it
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somelazyassartist · 8 months ago
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DnD is so insane because you can play a game for like 10 hours total and know already that it is going to consume your every waking thought for the next three (plus) years
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sysig · 1 month ago
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*chanting* Second pet, second pet, second pet! (Patreon)
#Doodles#Webkinz#Diamond#Rocky#Ghostkinz#Ukadevlog#There he is! :D Another pet! Again this one Had to be the case - I mean right? The BWCat and the Cocker Spaniel are /the/ faces of Webkinz!#They're on the tags! On the site! Show up in a lot of promotional material/in-game items/advertisements/etc! They had to be the first two!#And also it's just good practice for implementing a multi-pet system generally#It's all well and good if Diamond works Perfectly but if as soon as you add in a second element everything goes wrong what's the point#So he's here early in development ♪ Very important that they grow together! And also they're best friends you wouldn't separate them right#It's actually pretty fun to start to think about what I'd name the other OG8! Since I've only ever had Diamond she's so solidified to me#I'm biased towards the BWCat but the Cocker Spaniel is quite cute too! When I can actually draw him correctly lol#I haven't talked much about the pet adoption aspect yet - Diamond and Rocky are just the names I use but! The point is to pick your own!#I mean I still don't have names decided for the rest of them - Rocky just Happened and I've settled happily into it haha#I'd love to have a custom pronouns system too - I've seen it! I think it's really cool!!#One step at a time...#Still using the GShop label lol it's the WShop I promise the concept art went through a phase it's back to normal now lol#Another aspect of pet raising that I think is underutilized in Webkinz Classic is pet interaction!#You can Imagine whatever you want and pose them and stuff but pet conversation?? Come on!!#You can have your pets in the same room but they can't talk to each other?? No! Ghostkinz can talk to each other They Have To#Surprisingly the second pet wouldn't be on the Kero/secondary character ''layer'' hehe#And then a few other little interaction/flags for if multiple pets have been adopted :3c#What do your 'Kinz get up to when you're not around? They keep themselves and each other entertained haha#Having them ''running loose'' in your computer vs. their own rooms does make for a different environment haha#Send 'em home and to bed when you're done playing so they can't get up to so much trouble! No they still will lol
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the-spoingus-show · 1 month ago
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my current project: jump forever!
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this is the first of those scheduled posts i mentioned earlier!!! i figured i would start by talking about my current project - that way i can start posting updates about it without confusing you, Michael. The next post is gonna be about the beginning of this whole Godot thing i've been on, and then i'm thinking about maybe doing a Before Godot post as a bonus once i've talked about all my godot stuff (i love saying this as if anybody cares (besides you, Michael)). setting all that aside, though: this one's gonna need some backstory, so you should buckle in.
around this time last year, me and my little cousin (he's still in high school, but we've always been pretty close) got really competitive about a little game called Jump Forever. it's a side minigame from WarioWare Mega Microgames (the GBA one) where you just jump over a little rope until you fuck up. it's really fucking fun as an addictive little mobile game, and with a quick lil emulator it was one. thus, the addiction began.
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truth be told, the phase last year didn't even last that long, but i had a long bus ride a couple of weeks ago and found myself opening the GBA emulator on my phone to pass the time. that led to a little bit of playing at home, which led to beating my cousin's score, which led to getting even more into the game than i was before. as our scores get higher, we've turned to better controllers than a phone touch screen for serious record attempts - i use a ds lite i had lying around (that i reshelled! it was very fun) and he emulates on pc with a controller (i think). this got me thinking about a potential "definitive edition" of the game - probably still on mobile, but with controller support, better touch controls (the game only needs <-, ->, and A!), faster resets, selectable skins, and maybe even unlockable skins? of course, when i finished my work on fnaf (ooh foreshadowing), my sights were immediately set on a Jump Forever remake.
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with all that said, welcome to the game as it currently stands! at the moment, i've got wario, the rope swingers, and the score all just about set up, with one exception; the characters have collision, the rope swings (at varying speeds, even!), and wario's speed and physics feel very accurate - but i'm still working on the ai (if you can call it that) of the rope guys as they walk back and forth. i want it to work exactly the same way as it does in the original but i always overthink random mechanics like this. hopefully the next update i give will be about how i cracked it! even if the implementation ends up jank, though, it wouldn't be the first: the rope guys check if wario is too close to them to make it over the rope with an Area2D that just checks for wario when the rope hits the ground. it works! i could just like check wario's position in the code (and it'd probably be way more efficient), but this way just... works.
i still have a buncha crap i still gotta implement before the game's even really playable - the walking ai, the title screen, the little "Ready?" animation, etc. - but that's only the beginning of my work. firstly, i'm probably gonna enlist chloe (oooh foreshadowing) to help me out by drawing some new assets (if she's free, it is finals season), and then changing the game's native resolution from 240x160 (the GBA screen) to something not fucking insane. i've got "reworking all the sprites into easy to read spritesheets" on my to-do list, and after that, making the new assets (and then maybe the skins?) will be as easy as drag & drop. once it's got the new assets and all the polish that needs to come with a shiny new resolution, i'm gonna transition into the next phase - researching how to release a game!!!
[hi, not to ruin my own amazing transition but: it's 5am and i'm running back to edit this because i completely forgot to mention that i have currently implemented a 2 frame input delay on all inputs, because that's how the emulator appears to behave when i go frame by frame. every single day i rethink this decision more and more. surely there's no way that's how it's supposed to be, right? but i feel so weird changing it now!!! i definitely fucking have to though. next time i work on it. ok anyways]
now. i've posted games to itch.io before. but even then, i kind of fucked it up (i could never get the resolution of my web games to work right???) - so it's no surprise i've always been completely daunted by the idea of "releasing a game". when you post it on real stores, that's when it becomes... real. i'm excited about the new challenges it'll pose, though! now, a mobile release means a couple of things - bite sized fun, simple progression, and fun customization. i've already got the first part nailed down, and i figured i could nail the other 2 at once with a currency system based on how many points you get (or maybe even an xp system? that goes up 1 for each jump? maybe even both???) and skins (purchasable with said currency) that let you customize the player, rope swingers, background, and maybe even the rope itself.
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pictured above is my stupid ass skins mockup (i literally just made this). the rope is rainbow, the background has a snow effect and a bunch of snow on the trees/ground (isn't it great?), wario is a lil version of the rope guys, and the rope guys have santa hats. i'm not sure how many different ropes you could really make with how i'm planning the rope to move, so i'll probably end up prototyping the graphics with chloe to figure out how to lay out the sprite sheets, and if they should actually have a seperate hand-grabbing-the-rope sprite for skin purposes. it'll definitely make things really confusing, but if i go for a mobile release i don't want to run ads, and so a currency you can buy with real money (and maybe one or two goofy supporter skins that cost real money, like a solid gold guy or something, as a form of donation) is a good way to make a lil bit of money from people who like the game.
all of this is fun to think about, but it's important to remember that the next thing i have to do is that walking ai. i've gotta Make The Fucking Game before i can do all this crazy other bullshit. i'm sure the ui design for all this is gonna be soooo fun, but i need a game to attach it to first :p
this went on reeeally long but i figure if this is a dev diary or w/e it's gonna end up running long no matter what, and the more info, the more i have to look back on fondly and say "oh shit, i know exactly when this was!", which is kind of the end goal of the project. of course, these incredibly long posts about shit that only matters to me are also incredible content for you, Michael, so i'm sure you're just eating this shit up. enjoy, you weird little man.
#game dev#jump forever#godot#yeah yeah i got some real tags too. just in case i actually need em.#also michael's still here. i think he's funny#it's only been like an hour for me soooo#remember when i said it was 1am in my first post? it's 4am now lol#i looove tags i love rambling under my post where people don't feel obligated to read it#nobody ask me why i have the stickmen swinging the rope instead of kat/ana like it is after you beat them#(he said as if anybody would've noticed)#i think the stickmen are so much more awesome and the fact that you can't get them back is SO FUCKED UP#and lowkey one of the things that got me thinking about Jump Forever Definitive Edition#kat and ana are awesome the stickmen just resonate with me deep in my soul#i'm not proofreading this i'm just hoping it sounds good. really putting the “diary” in “dev diary”#man. im so glad michael is the hypothetical ideal viewer. because that means he's reading all the tags too#hi michael! ur the best :)#scheduling this for saturday at noon (it is currently friday at 4:30 am)#i hope i get the chance to write the next one (about that 2D platformer tutorial!) before like. monday.#god knows i'm not doing my homework lmaooo#when's my next therapy appointment?#that's crazy deep lore we can't get into that on post 2 (honestly post 1)#but it's okay because nobody reads the tags#and that's not even considering that nobody is ever gonna read this post. ever.#besides michael.#but michael knows all about that ;)#or maybe he doesn't... and it's a sexy mystery?#my my i am such an enigma#okay fuck i can't keep adding tags i need to sleep#i really hope tags are collapsed by default or michael's timeline is gonna be in shambles
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