#i would love to join your discord!
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sydpostsstuff · 2 years ago
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OMG, this was such a heartwarming response, thank you!!
I recently played in a pit orchestra for Anastasia in November, and I fell in love with Glenya. I always loved the Anastasia movie but had never seen the musical, so Gleb came out of left field and I immediately loved him.
I thoroughly enjoyed reading your thoughts on the difference between movie and play Anya. I never thought about how much worse Dmitry is in the musical because of those differences, so it was a very fascinating read and realization. I have yet to dive deep down the Anastasia rabbit-hole on your page, but from what I’ve seen, your breakdowns are very impressive. I saw one post and my whole perspective changed, LOL.
Your compliments on my tag essays had me so smiley—and fighting the urge to bawl a little—you’re so kind, thank you!! <3
As for the rediscovering Frozen thing: like a lot of people, when it first came out I was literally obsessed with it. I adored “Let It Go” and all the songs, but I wasn’t as big into character analysis and fandom related things as I am now. So although I was obsessed with the soundtrack (orchestra nerd), I never looked too deep into the story itself.
Anyways, I don’t know what hit me this last week, but I went down hard with a virus and rewatched Frozen for the first time in years. Upon rewatching I was like.. um, what the fuck? why are Anna and Hans cuter than I remember?? I honestly don’t know man, it hit me like a sack of bricks. I don’t know how I wasn’t obsessed with the both of them sooner.
I think I was always mad that Hans was the villain, even when I was younger, because I thought he was cute (lol), but I never really thought too hard about it.
I did a complete switch up on my favorite characters upon my rewatch too. I used to be obsessed with Elsa and would blast “Let It Go” constantly, and upon rewatching it I fell in love with Anna. As someone trying to find their way in the world, she’s just so much more relatable, and I love how unapologetically herself she is. I think when I was younger I just loved how pretty and cool Elsa was. I wanted ice powers, LOL.
I still have yet to watch Frozen the musical all the way through—I’ve just seen GIF sets and little clips, so I should probably dedicate some time and watch. If you have a specific cast you think is best lmk, I’m open to suggestions
Anyways, this got super long, but I had a lot of fun typing this out! Thank you again for such a kind response! :)
i just wanted to drop in and say i’ve been thoroughly enjoying going through your blog :)
i recently rediscovered my love of frozen, and newly discovered hansanna, and your mini tag essays are everything. i could read them for hours. you have some brilliant analyses.
i also really enjoy anastasia (and glenya) and your insights were very interesting to read about. gave me a new perspective
I unironically love the diplomacy of "gave my a new perspective", hah. I know my manner of engaging with Anastasia is highly critical and not for everyone but I think it's a fun show to break down. The end product has a lot of metaphorical fingerprints from prior versions of the story, fairy tales, other musicals, the writers' own biases and process, American Culture on the whole ... all I ever hope for is to make people think about it, because it's genuinely fascinating!
So the fact you like my tag essays in general has me crying, blushing, etc, especially when I have been thoroughly enjoying your tags!! They're so sweet and wonderful and truly acting like a jolt of caffeine in terms of my going feral about hansanna stuff again, oml. I feel like a shop proprietor or museum curator eagerly trying to get you to come back again.
Honestly I'm genuinely deeply curious about you rediscovering Frozen but newly discovering Hansanna. Please do share your thoughts and experiences, because I got dragged aboard hansanna-first (by someone who knows what they did) and it's interesting to see how other people got onboarded!
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yi3248 · 2 months ago
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sometimes self care is drawing your own custom card holder cover
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orii-blogs-stuff · 2 months ago
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Had a bit of crisis of faith and decided to put all my aob works in an unrevealed collection for a few hours and now pulled them out of the unrevealed collections causing ao3 to think I've published new fics for some reason so if anyone's subscribed to me and got notifications from ao3 about me writing 13 new fics.... ya sorry about that :(
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evil-mcytblrconfessions · 4 months ago
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sobbing rn thinking of the friends ive made through mcyts.....i love you all whether we're talking right now or havent talked in years.....you all have a special place in my heart......we may have met through liking cubitos but we grew well beyond that....sorry im having thoughts
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#confessions#wholesome#literally this!!! youre so correct nonnie!!!!#i love my mcyt friends too#i love the people in that three year old gc that gets spammed mostly with anime these days#i love the various people ive friended on discord that i never talk to anymore but still look through our dms sometimes#i love the people that i still talk to even if they have other interests noe#i love the people thst i still talk to even if they dont have other interests now#i love the people in thwt new gc less than two weeks old#i love my tumblr mutuals tht i dont talk to but see on my dash and go ᗡ: knowing that i followed them for mcyt even if theyre notinto it no#i love the people in the discord server that kinda imploded on itself but made such a big impact on my life#(<- half of these tags refer to people i met through said server)#i love my qpp who still listens to me rant at it abt mcyt#i love the new people i meet i love the old people i dont talk to#i love the people that i start out talking to about mcyt but conversations grow far beyond that#i love the person that i meow back and forth in dms with instead of really talking#i love the people that did so so so much for me when i joined the fandom at 11 and werent creepy towards me (thank fuck)#i love the people that encouraged me to write that encouraged me to draw to look at these cubitos and be creative about it#i love the fanfiction authors that i know that rant about their fics to me in dms#i love the fanartists that send me their wips of block people and i will cheer them on#i love absolutely everyone who made this fandom a home for me for what feels like my entire life#i love you. thank you.#mcyt fandom has done so much for me#90% of the people i know today; i know through mcyt fandom#i would not be who i am today without yall#i love you everyone who was a friend to me through mcyt fandom#Ɛ>
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felinenthusiast · 5 months ago
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when people talk about Objectively Correct starting points for pieces of media or the way you really Should watch this adaptation before this one, I think about how despite everyone insisting (at least when I went to watch it) to watch fma 2003 first, it bounced me off so hard that it's lucky I actually came back to watch fma brotherhood and read the manga. and when I finally decided to watch 2003 afterwards, just to see if I had a new found appreciation for it I... I didn't like it very much. (I don't think it's worthless, there are good things in there just mostly it is Really not to my tastes and makes some pacing and narrative rearrangement choices I personally dislike) and this isn't to say people who did hop on that way and like it better Did It Wrong in my eyes, it's just, different people like different things. there's not an objective "good starting point" for things
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slytherinboysappreciation · 6 months ago
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Hiiii i was wondering if you would be interested in joining a discord server about the fictional guys we are all obssesed with?? just a way of connecting fandoms and much much more!! I was planning on making one and wanted to get an opinion if people would like to join it also btw i love you sososo much. THANK YOU FOR UR SERVICE
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ps flowers for my stunning love😚😚
Hi! I would absolutely love to join your server!! I love connecting with people over fictional characters ‘n’ stuff!
Thank you for the flower! Here’s some for you in return!
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blobbei-art · 2 years ago
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I recently archived all of the old art on my DeviantArt accounts I still have and 14 year old me actually was onto something with pixel art?
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Also I dearly miss the experience of this Team Rocket Roleplay(ish) DeviantArt group I joined 2015/16. Having a public group where your OCs just exist very close to one another/live together so you included each other a lot. Very good times!
I hope all these people with their edgy Pikachu OCs are doing good out there nowadays.
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madlori · 2 months ago
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On being an older fangirl
I was probably 10 years old when I first conceived of what was, looking back, fanfiction. Me and my best friend would lie in bed together on sleepovers and I'd make up stories about what happened after the end of our favorite book, "The Westing Game." She'd ask me for more stories, and I'd tell her more, inventing them as I went along. "Then what?" she'd say.
I was 14 when I went to my first convention. I had discovered Star Trek: The Next Generation. It was 1987, and my youth pastor was a huge Trekkie. He took me to a one-day crappy Creation con, but it was amazing to me. I met Nichelle Nichols. My dad showed me the Trek movies. He and I watched TNG together.
When I went to college in 1991, my dad used to videotape TNG episodes onto VHS tapes and mail them to me, so I could keep watching (I didn't have TV in my dorm room).
By the time I was a senior, we had Trek watching parties in the dorm lounge, where the TV had cable. Star Trek: Voyager had started up, and I wrote a column about it for the college newspaper. I joined a mailing list about it, with people in it that I still know today.
I got my first computer that could go online in 1995. I was on newsgroups. I discovered Doctor Who. I went to Trek conventions where we still passed around fanzines containing fic and art and smutty K/S fan creations.
Then it was Harry Potter. Then there were websites. Then there was Geocities, where we could all make our own little spots. We organized them into webrings. We talked on newsgroups and mailing lists. There were fanfic archives. Then there was fanfiction.net.
Then...there was LiveJournal. And we could interact in entirely new ways. We could form communities, and debate things, and fight over canon, and get into ship wars. On LiveJournal, I met my best friend of 22 years. I was in her wedding. She's my sister of the heart (which is what she calls me).
Then there was Tumblr. And Twitter. And now there's Discord. But it's all the same.
I am the same.
I am still that little girl who made up fanfiction in her head to entertain her best friend. I am still the one who was amazed to find communities on the internet - which was so new, so raw, so uncommodified - where others like me could meet. I found there people to meet in real life.
I am still that twentysomething going to her first major convention, being told that someone loved my fic, being asked about my writing process.
I am still that thirtysomething watching something I wrote blow up. Seeing friends from other fandoms find me in new ones, finding them there, too. Forgetting which fandom I know someone from, because I've known them for twenty years.
I still know some of the people who created those early websites, those mailing lists, those archives. I still meet people in new fandoms who say "Oh, I read your fic in [fandom] fifteen years ago!" There's no feeling quite like having someone remember something you wrote for that long. Or meeting someone whose fic meant a lot to YOU, or who you talked with on rec.arts.drwho.creative in 1997.
Aging in fandom is a gift. Being middle-aged in fandom is a joy. Having people who still read what I write and ask "Then what?" is a blessing.
It breaks my heart that so many people see it as something to be ashamed of, when it is one of my life's greatest gifts.
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caelum-in-the-avatarverse · 6 months ago
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Fandom can do a little gatekeeping. As a treat.
So I finally decided to archive-lock my fics on AO3 last night. I’ve been considering it since the AI scrape last year, but the tipping point was this whole lore.fm debacle, coupled with some thoughts I’ve been thinking regarding Fandom These Days in general and Fandom As A Community in particular. So I wanna explain why I waited so long, why I locked my stuff up now, and why I’ve come to the conclusion that I’m a-okay with making it harder for people to see my stories.
Lurkers really are great, tho
I’m a chronic lurker, and have been since I started hanging out on the internet as a teen in the 00s. These days it’s just cuz I don’t feel a need to socialize very often, but back then it was because I was shy and knew I was socially awkward. Even if I made an account, I’d spend months lurking on message boards or forums or Livejournals, watching other people interact and getting a feel for that particular community’s culture and etiquette before I finally started interacting myself. And y’know, that approach saved me a lot of embarrassment. Over the course of my lurking on any site, there was always some other person who’d clearly joined up five minutes after learning the place existed, barged in without a care for their behavior, and committed so many social faux pas that all the other users were immediately annoyed with them at best. I learned a lot observing those incidents. Lurk More is Rule 33 of the internet for very good reason.
Lurking isn’t bad or weird or creepy. It’s perfectly normal. I love lurking. It’s hard for me to not lurk - socializing takes a lot of energy out of me, even via text. (Heck it took 12 hours for me to write this post, I wish I was kidding--) Occasionally I’ll manage longer bouts of interaction - a few weeks posting here, almost a year chatting in a discord there - but I’m always gonna end up going radio silent for months at some point. I used to feel bad about it, but I’ve long since made peace with the fact that it’s just the way my brain works. I’m a chronic lurker, and in the long term nothing is going to change that.
The thing with being a chronic lurker is that you have to accept that you are not actually seen as part of the community you are lurking in. That’s not to say that lurkers are unimportant - lurkers actually are important, and they make up a large proportion of any online community - but it’s simple cause and effect. You may think of it as “your community”, but if you’ve never said a word, how is the community supposed to know you exist? If I lurked on someone’s LJ, and then that person suddenly friendslocked their blog, I knew that I had two choices: Either accept that I would never be able to read their posts again, or reach out to them and ask if I could be added to their friends list with the full understanding that I was a rando they might not decide to trust. I usually went with the first option, because my invisibility as a lurker was more important to me than talking to strangers on the internet.
Lurking is like sitting on a park bench, quietly people-watching and eavesdropping on the conversations other people are having around you. You’re in the park, but you’re not actively participating in anything happening there. You can see and hear things that you become very interested in! But if you don’t introduce yourself and become part of the conversation, you won’t be able to keep listening to it when those people walk away. When fandom migrated away from Livejournal, people moved to new platforms alongside their friends, but lurkers were often left behind. No one knew they existed, so they weren’t told where everyone else was going. To be seen as part of a fandom community, you need to submit to the mortifying ordeal of being known, etc. etc.
There’s nothing wrong with lurking. There can actually be benefits to lurking, both for the lurkers and the communities they lurk in. It’s just another way to be in a fandom. But if that is how you exist in fandom--and remember, I say this as someone who often does exist that way in fandom--you need to remember that you’re on the outside looking in, and the curtains can always close.
I’ve always been super sympathetic to lurkers, because I am one. I know there’s a lot of people like me who just don’t socialize often. I know there’s plenty of reasons why someone might not make an account on the internet - maybe they’re nervous, maybe they’re young and their parents don’t allow them to, maybe they’re in a bad situation where someone is monitoring their activity, maybe they can only access the internet from public computer terminals. Heck, I’ve never even logged into AO3 on my phone--if I’m away from my computer I just read what’s publicly available. 
I know I have people lurking on my fics. I know my fics probably mean a lot to someone I don’t even know exists. I know this because there are plenty of fics I love whose writers don’t know I exist.
I love my commenters personally; I love my lurkers as an abstract concept. I know they’re there and I wish them well, and if they ever de-lurk I love them all the more.
So up until last year I never considered archive-locking my fic, because I get it. The AI scraping was upsetting, but I still hesitated because I was thinking of lurkers and guests and remembering what it felt like to be 15 and wondering if it’d be worth letting a stranger on the internet know I existed and asking to be added to their friends list just so I could reread a funny post they made once.
But the internet has changed a lot since the 00s, and fandom has changed with it. I’ve read some things and been doing some thinking about fandom-as-community over the last few years, and reading through the lore.fm drama made me decide that it’s time for me to set some boundaries.
I still love my lurkers, and I feel bad about leaving any guest commenters behind, especially if they’re in a situation where they can’t make an account for some reason. But from here on out, even my lurkers are going to have to do the bare minimum to read my fics--make an AO3 account.
Should we gatekeep fandom?
I’ve seen a few people ask this question, usually rhetorically, sometimes as a joke, always with a bit of seriousness. And I think…yeah, maybe we should. Except wait, no, not like that--
A decade ago, when people talked about fandom gatekeeping and why it was bad to do, it intersected with a lot of other things, mainly feminism and classism. The prevalent image of fandom gatekeeping was, like, a man learning that a woman likes Star Wars and haughtily demanding, “Oh, yeah? Well if you’re REALLY a fan, name ten EU novels” to belittle and dismiss her, expecting that a “real fan” would have the money and time to be familiar with the EU, and ignoring the fact that male movie-only fans were still considered fans. The thing being gatekept was the very definition of “being a fan” and people’s right to describe themselves as one.
That’s not what I mean when I say maybe fandom should gatekeep more. Anyone can call themselves a fan if they like something, that’s fine. But when it comes to the ability to enjoy the fanworks produced by the fandom community…that might be something worth gatekeeping.
See, back in the 00s, it was perfectly common for people to just…not go on the internet. Surfing the web was a thing, but it was just, like, a fun pastime. Not everyone did it. It wasn’t until the rise of social media that going online became a thing everyone and their grandmother did every day. Back then, going on the internet was just…a hobby.
So one of the first gates online fandom ever had was the simple fact that the entire world wasn’t here yet.
The entire world is here now. That gate has been demolished.
And it’s a lot easier to find us now. Even scattered across platforms, fandom is so centralized these days. It isn’t a network of dedicated webshrines and forums that you can only find via webrings anymore, it’s right there on all the big social media sites. AO3 didn’t set out to be the main fanfic website, but that’s definitely what it’s become. It’s easy for people to find us--and that includes people who don’t care about the community, and just want “content.”
Transformative fandom doesn’t like it when people see our fanworks as “content”. “Content” is a pretty broad term, but when fandom uses it we’re usually referring to creative works that are churned out by content creators to be consumed by an audience as quickly as possible as often as possible so that the content creator can generate revenue. This not-so-new normal has caused a massive shift in how people who are new to fandom view fanworks--instead of seeing fic or art as something a fellow fan made and shared with you, they see fanworks as products to be consumed.
Transformative fandom has, in general, always been a gift economy. We put time and effort into creating fanworks that we share with our fellow fans for free. We do this so we don’t get sued, but fandom as a whole actually gets a lot out of the gift economy. Offer your community a story, and in return you can get comments, build friendships, or inspire other people to write things that you might want to read. Readers are given the gift of free stories to read and enjoy, and while lurking is fine, they have the choice to engage with the writer and other readers by leaving comments or making reclists to help build the community.
And look, don’t get me wrong. People have never engaged with fanfic as much as fan writers wish they would. There has always been “no one comments anymore” wank. There have always been people who only comment to say “MORE!” or otherwise demand or guilt trip writers into posting the next chapter. But fandom has always agreed that those commenters are rude and annoying, and as those commenters navigate fandom they have the chance to learn proper community etiquette.
However, now it seems that a lot of the people who are consuming fanworks aren’t actually in the community. 
I won’t say “they aren’t real fans” because that’s silly; there’s lots of ways to be a fan. But there seem to be a lot of fans now who have no interest in fandom as a community, or in adhering to community etiquette, or in respecting the gift economy. They consume our fics, but they don’t appreciate fan labor. They want our “content”, but they don’t respect our control over our creations.
And even worse--they see us as a resource. We share our work for free, as a gift, but all they see is an open-source content farm waiting to be tapped into. We shared it for free, so clearly they can do whatever they want with it. Why should we care if they feed our work into AI training datasets, or copy/paste our unfinished stories into ChatGPT to get an ending, or charge people for an unnecessary third-party AO3 app, or sell fanbindings on etsy for a profit without the author’s permission, or turn our stories into poor imitations of podfics to be posted on other platforms without giving us credit or asking our consent, while also using it to lure in people they can datascrape for their Forbes 30 Under 30 company? 
And sure, people have been doing shady things with other people’s fanworks since forever. Art theft and reposting has always been a big problem. Fanfic is harder to flat-out repost, but I’ve heard of unauthorized fic translations getting posted without crediting the original author. Once in…I think the 2010s? I read a post by a woman who had gone to some sort of local bookselling event, only to find that the man selling “his” novel had actually self-published her fanfic. (Wish I could find that one again, I don’t even remember where I read it.)
But aside from that third example, the thing is…as awful as fanart/writing theft is, back in the day, the main thing a thief would gain from it was clout. Clout that should rightfully go to the creators who gifted their work in the first place, yeah, but still. Just clout. People will do a lot of hurtful things for clout, but fandom clout means nothing outside of fandom. Fandom clout is not enough to incentivize the sort of wide-scale pillaging we’re seeing from community outsiders today.
Money, on the other hand… Well, fandom’s just a giant, untapped content farm, isn’t it? Think of how much revenue all that content could generate.
Lurkers are a normal and even beneficial part of any online community. Maybe one day they’ll de-lurk and easily slide into place beside their fellow fans because they already know the etiquette. Maybe they’re active in another community, and they can spread information from the community they lurk in to the community they’re active in. At the very least, they silently observe, and even if they’re not active community members, they understand the community.
Fans who see fanworks as “content” don’t belong in the same category as lurkers. They’re tourists. 
While reading through the initial Reddit thread on the lore.fm situation, I found this comment:
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[ID: Reddit User Cabbitowo says: ... So in anime fandoms we have a word called tourist and essentially it means a fan of a few anime and doesn't care about anime tropes and actively criticizes them. This is kind of how fandoms on tiktok feel. They're touring fanfics and fanart and actively criticizes tropes that have been in the fandom since the 60s. They want to be in a fandom but they don't want to engage in fandom 
OP totallymandy responds: Just entered back into Reddit after a long day to see this most recent reply. And as a fellow anime fan this making me laugh so much since it’s true! But it sorta hurts too when the reality sets in. Modern fandom is so entitled and bratty and you’d think it’s the minors only but that’s not even true, my age-mates and older seem to be like that. They want to eat their cake and complain all whilst bringing nothing to the potluck… :/ END ID]
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“Tourist” is an apt name for this sort of fan. They don’t want to be part of our community, and they don’t have to be in order to come into our spaces and consume our work. Even if they don’t steal our work themselves, they feel so entitled to it that they’re fine with ignoring our wishes and letting other people take it to make AI “podfics” for them to listen to (there are a lot of comments on lore.fm’s shutdown announcement video from people telling them to just ignore the writers and do it anyway). They’ll use AI to generate an ending to an unfinished fic because they don’t care about seeing “the ending this writer would have given to the story they were telling”, they just want “an ending”. For these tourist fans, the ends justify the means, and their end goal is content for them to consume, with no care for the community that created it for them in the first place.
I don’t think this is confined to a specific age group. This isn’t “13-year-olds on Wattpad” or “Zoomers on TikTok” or whatever pointless generation war we’re in now. This is coming from people who are new to fandom, whose main experience with creative works on the internet is this new content culture and who don’t understand fandom as a community. That description can be true of someone from any age group.
It’s so easy to find fandom these days. It is, in fact, too easy. Newcomers face no hurdles or challenges that would encourage them to lurk and observe a bit before engaging, and it’s easy for people who would otherwise move on and leave us alone to start making trouble. From tourist fans to content entrepreneurs to random people who just want to gawk, it’s so easy for people who don’t care about the fandom community to reap all of its fruits. 
So when I say maybe fandom should start gatekeeping a bit, I’m referring to the fact that we barely even have a gate anymore. Everyone is on the internet now; the entire world can find us, and they don’t need to bother learning community etiquette when they do. Before, we were protected by the fact that fandom was considered weird and most people didn’t look at it twice. Now, fandom is pretty mainstream. People who never would’ve bothered with it before are now comfortable strolling in like they own the place. They have no regard for the fandom community, they don’t understand it, and they don’t want to. They want to treat it just like the rest of the content they consume online.
And then they’re surprised when those of us who understand fandom culture get upset. Fanworks have existed far longer than the algorithmic internet’s content. Fanworks existed long before the internet. We’ve lived like this for ages and we like it.
So if someone can’t be bothered to respect fandom as a community, I don’t see why I should give them easy access to my fics.
Think of it like a garden gate
When I interact with commenters on my fic, I have this sense of hospitality.
The comment section is my front porch. The fic is my garden. I created my garden because I really wanted to, and I’m proud of it, and I’m happy to share it with other people. 
Lots of people enjoy looking at my garden. Many walk through without saying anything. Some stop to leave kudos. Some recommend my garden to their friends. And some people take the time to stop by my front porch and let me know what a beautiful garden it is and how much they’ve enjoyed it. 
Any fic writer can tell you that getting comments is an incredible feeling. I always try to answer all my comments. I don’t always manage it, but my fics’ comment sections are the one place that I manage to consistently socialize in fandom. When I respond to a comment, it feels like I’m pouring out a glass of lemonade to share with this lovely commenter on my front porch, a thank you for their thank you. We take a moment to admire my garden together, and then I see them out. The next time they drop by, I recognize them and am happy to pour another glass of lemonade.
My garden has always been open and easy to access. No fences, no walls. You just have to know where to find it. Fandom in general was once protected by its own obscurity, an out-of-the-way town that showed up on maps but was usually ignored.
But now there’s a highway that makes it easy to get to, and we have all these out-of-towner tourists coming in to gawk and steal our lawn ornaments and wonder if they can use the place to make themselves some money.
I don’t care to have those types trampling over my garden and eating all my vegetables and digging up my flowers to repot and sell, so I’ve put up a wall. It has a gate that visitors can get through if they just take the time to open it.
Admittedly, it’s a small obstacle. But when I share my fics, I share them as a gift with my fellow fans, the ones who understand that fandom is a community, even if they’re lurkers. As for tourist fans and entrepreneurs who see fic as content, who have no qualms ignoring the writer’s wishes, who refuse to respect or understand the fandom community…well, they’re not the people I mean to share my fic with, so I have no issues locking them out. If they want access to my stories, they’ll have to do the bare minimum to become a community member and join the AO3 invite queue.
And y’know, I’ve said a lot about fandom and community here, and I just want to say, I hope it’s not intimidating. When I was younger, talk about The Fandom Community made me feel insecure, and I didn’t think I’d ever manage to be active enough in fandom spaces to be counted as A Member Of The Community. But you don’t have to be a social butterfly to participate in fandom. I’ll always and forever be a chronic lurker, I reblog more than I post, I rarely manage to comment on fic, and I go radio silent for months at a time--but I write and post fanfiction. That’s my contribution.
Do you write, draw, vid, gif, or otherwise create? Congrats, you're a community member.
Do you leave comments? Congrats, you're a community member.
Do you curate reclists? Congrats, you're a community member.
Do you maintain a fandom blog or fuckyeah blog? Congrats, you're a community member.
Do you provide a space for other fans to convene in? Congrats, you're a community member.
Do you regularly send asks (off anon so people know who you are)? Congrats, you're a community member.
Do you have fandom friends who you interact with? Congrats, you're a community member.
There’s lots of ways to be a fan. Just make sure to respect and appreciate your fellow fans and the work they put in for you to enjoy and the gift economy fandom culture that keeps this community going.
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enbyhyena · 5 months ago
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Hey, wait! Please stop scrolling for a sec!
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Please bear with me and read to the end! I promise it'll be worth it.
My name is Nexys, and I am queer and disabled. For years I have been striving to create the most tight-knit safe space (that's ACTUALLY safe) on the internet, using content creation as common ground. And we're really starting to take off!
But I need your help. Please reblog this post so that I may meet new people and make new friends! My community has been lifechanging, both to myself and to the people within it. I really feel like my Twitch, YouTube, and Discord communities have been making a difference in the lives of some of the most disadvantaged and marginalized people in the LGBT and neurodiverse communities.
We often play games like Minecraft, Stardew Valley, Harvest Moon, and Pokémon, with the occasional challenges and other genres thrown in. Sometimes we even invite our chat to play the games with us! So if this sounds like the sort of community you'd be interested in, please join our Discord Server so you don't miss out!
I'm a small creator, and due to my disabilities cannot hold down a normal 9-5 job, so any support and engagement from you—time or money—is a lifechanging opportunity that could potentially alter the course of my life and the lives of my loved ones. Even just dropping in to say hello would mean the world to me!
But I know time is a precious resource, so if you're too busy to sit in with us but still want to support the cause, for as little as $1/month you can become a Patron or for one-time donations buy me a Ko-fi! And depending on what you choose, there may even be some free artwork and other fun perks in it for you!
Thank you so much for your time! Me and my community really hope to meet you, and we hope that you, dear reader, have a fantastic rest of your day/night! Happy Pride!
❤️🧡💛💚🩵💙����🩷🤍🩶🖤🤎
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ohdeerfully · 9 months ago
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alastor request HAI can it be based on the fact that alastor doesn't sleep, and it's his lover finding out that petting his ears during cuddling makes him fall asleep.
thank you for your service
yess i love sleepy alastor thank u so much anon :D!!
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Goodmorning, Love
Alastor x Reader (fluff) TW: none! join my discord! ═══ ◈ ══════════ ◈ ══════════ ◈ ══════════ ◈ ═══
You were well aware of the Radio Demon’s sleep habits. Or, well, lack of sleep habits. You often spent nights in his room, where he would sit with you in bed until you fell asleep and go do whatever the hell he gets up to late at night. You always woke up in an empty room, and often so in the middle of the night, struggling to rest again as a greedy tightness gripped your chest in worry and disappointment.
You understood, though, and tried your best not to let it get to you that you didn’t have his warm body next to you when you woke every morning. But you couldn’t help that twinge of sadness. You weren’t particularly needy or clingy, but would it kill him to stay in bed with you for a single night? And to have a slice of domestic bliss as you woke up?
Obviously. 
You roll your eyes as you lay, staring up at the ceiling. You had just gotten ready for bed, and now waited for said demon to join you for a few hours. Your fingers tapped, impatient, against your chest as you hummed absentmindedly.
“How lovely,” You heard him speak. Tickles of that radio static that always followed him clung to your exposed skin, which was signal enough that he had entered the room had he not announced himself. “What a siren you are, luring me here with that hum of yours.”
You smiled slightly at his comment, scooching over slightly to encourage him over. He obliged, joining you under the covers. He still wore his usual outfit, which made sense considering his tendency to go away all night. You purse your lips at the thought, slightly chewing on the skin.
“Why the face?” Of course he noticed your expression. He always noticed when any emotion tickled your face. You appreciated the genuine tone in his voice, the typical buzz of radio barely detectable in his words. He always got a little softer and kinder when he was alone with you like this.
You appreciated nights with him, being able to see a side of him that nobody else would live to spread word of. You enjoyed feeling a little special, especially to somebody like him.
“Do you think you could stay in,” You asked cautiously, fiddling with your hands as you inched closer to him, pressing your body against his. Even laying, he still seemed much taller than you. You gingerly guided his head down, against your chest as you spoke, hoping the multitasking would keep him from sitting up and rejecting your intimate gestures. “Just for a night. I miss you all night long.”
He allowed his head to lay against you. He did feel tense, of course, letting the back of his head be exposed in this manner as he lay vulnerable on you. It was a strange feeling, but not one he cared to consider for too long. 
“(Y/N),” He began with a sigh. “It’s impossible for me to get much done during the day, what with all the running around Charlie does. Somebody has to keep an eye on that young princess. I prefer to stay awake to get my own errands done at night.” 
I know that, you wanted to say and interrupt his explanatory ramble. You wanted to beg him to understand, just this once. You held in a sigh, watching as his head gently rose and fell with every breath you took. Maybe you should just take this submission from him as good enough.
You gingerly began tangling your fingers through his red hair, brushing out any kinks he may have gotten throughout the day. His tense body seemed to ease slightly, becoming more and more relaxed as you weaved your fingers through the locks.
“You have really soft hair, Al,” You commented, changing the subject. You figured there was no use convincing him. You let your fingers lightly trail upwards, up to his ears. You grazed them slightly with a finger. You touched again. When he made no motion of dislike, you fully began rubbing them. Petting him. You smiled to yourself at the idea of petting the feared Radio Demon. “And your ears are even softer.”
“I try to take care of myself,” He responded proudly. There was another hint of something in his voice, but you couldn’t quite place what it was. But it seemed heavy. “A well groomed man is a successful one.” You absentmindedly agreed as you stroked the velvety fur of his ears, switching back and forth between them and his hair. You had a preference for the ears, though.
You sighed and began humming quietly again. He rarely got so… comfortable, even around you. He always had some sort of guard up, always had his shoulders squared. He almost never became so… loose and vulnerable.
You noticed the clippings of radio frequency had stopped, which was a noise that was ever present in his wake. You had a suspicion why it disappeared, a small grin forming on your face.
Yes, the Radio Demon never slept. But that was a choice he made, not a curse that prevented him. Even demons get tired. You don’t know how Alastor makes it day by day without a wink of rest, but it was apparent that exhaustion had built up in him. He just needed to relax for a second.
You graced your fingers over his fringe, and craned your neck in a way to get a glance at his face. Yeah, you were right. 
He laid there, eyes shut, features relaxed with the lightest grin playing on his face. Even in sleep, you complained. It didn’t really matter. What mattered was the sound of his deep, slow breathing and occasional twitch of his velvety ears. You briefly wondered what the Radio Demon would dream about.
Would he be aggravated with you when he woke up, realizing you had practically cast a sleep spell on him? You didn’t, but the rate of which exhaustion took over may as well have been some sort of magic.
You shut your own heavy eyes, exhaling lightly as you continued to comfort yourself with the texture of his fur and hair. It didn’t take long for you to fall asleep.
You craned your arms and neck as consciousness came back to you, but an unfamiliar weight kept you from getting that good stretch in. Momentarily confused, you blinked open and looked down.
Red and black hair, more of a mess than usual, still took place on your torso. This was a first, and your chest felt like exploding with the glee of seeing Alastor still resting with you. He somehow looked even more relaxed than the night before, his cheek flush against your stomach, squishing his lips up slightly. A light grin was still there.
You gently brushed your fingers over his face, trailing a line around his features with an index finger. His eyes squeezed for a moment, and that static ambience of his slowly, quietly, returned. It was a noise that you had learned to find comfort in. He slowly opened his red eyes, a confused and sleepy daze clouding them. There was a wrinkle in his brow as he roughly propped himself up with an elbow, looking up at you with a furrowed expression.
“(Y/N)..?” He trailed, pausing to take in a shuddering morning yawn through a confused smirk. “Did I… Dear, what time is it?”
You looked at him tenderly. Oh, how cute he was, sleepy like this. Composed like an exhausted kid. Something even you have never seen before.
“Yeah,” You responded to his unspoken question. “It’s probably seven a.m. or so. I dunno.” There wasn’t a clock in your immediate line of sight.” “A.m. …” He said slowly. He sat up fully, looking down in disappointment at his wrinkled day wear. He quickly blinked the sleep from his eyes and managed to bring some composure to himself, but that lick of exhaustion was still prominent. Especially under his eyes.
“Yeah,” You said again, a light chuckle following. “Goodmorning, Al.”
He wasn’t obviously upset, it seemed. Though he probably was too tired to think about it too much yet. Maybe later.
“Well… Goodmorning, love.” He responded, still with a hint of confusion in his voice. “I suppose I accepted your plea from last night.” He brushed at his clothes while he spoke, trying to flatten out the creases that were brought on through a night of rest.
“Maybe more often?” You asked, twiddling your thumbs in anticipation. You already knew the answer, but it was okay. You knew how to keep him in now. You mischievously smirked as he closed his eyes and shook his head.
“Unlikely.”
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ailesswhumptober · 4 months ago
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Prompts for AI-less Whumptober 2024
As promised, we're bringing you the official prompt list of AI-less Whumptober 2024 today!
We have 31 days of excellent whump prompts, with three prompts per day to pick from, fun themes, and 10 alt prompts to play around with. We hope you enjoy! Additional info + plain text versions of the prompts can be found under the cut.
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FAQ and Rules
What sort of content can I create for this event?
You can create whatever you want (fic, art, edits, etc). Any fandom is allowed, as well as OC stuff. NSFW is allowed, but please tag your content accordingly! The only thing not allowed is AI-generated content.
Do I need to make 31 things to participate?
Oh heavens no! You can make as much or as little content as you like, skip days when desired, or combine prompts (so for example, write something that covers a prompt from day 1, 2, AND 3). You don't have to do the days in order either, go wild! To be considered a 'completionist', you only have to make sure that at the end of the month, you've covered 31 prompts from 31 different days, but whether you do that in 31 works or just 1 is up to you.
What are these alts about?
If none of the three prompts of a particular day are your cup of tea, you can swap them out for an alt prompt of your choice.
What are these themes about?
Just a little bit of extra fun for the mods. Like last year, we'll be handing out various badges for people participating in the event. A full list can be found here, perhaps there is a special badge or two for people who can't be completionists but who do manage to finish every single day of a specific theme ;)
How do I tag and is there an AO3 collection?
It suffices to tag your work with #ailesswhumptober for us to see and reblog it! Please also tag nsfw, since we'll be using that tag too. Tagging the day is optional but does help the mods along.
There is an AO3 collection to add your fics to here.
That should be all. If you have any additional questions, check our pinned or hit us up in the ask box. Or join our discord maybe, whumping can be a great group activity!
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Plain text versions of the prompts:
October 1 - Torture Tuesday
public torture/public use, stress position, “If you cry, we’ll go easy on you.”
October 2 - Whumperless Wednesday
Unfortunate fall, car accident, “Don’t move. You’ll be okay.”
October 3 - Trauma Thursday
Shared trauma, survivor’s guilt, “It’s not your fault.”
October 4 - Fright/Freaky Friday
Painful transformation, non-consensual body modifications, “You’re a monster.”
October 5 - Sensory Saturday
Overstimulation, migraines, “I can’t take this anymore.”
October 6 - Surprise Sunday
Multiple whumpees, self sacrifice, “I’m the only one who can do this.”
October 7 - Medical Monday
Field medicine, running out of supplies, “Hold on, we’re going to have to improvise.”
October 8 - Torture Tuesday
Rope burns, gagged, “You’re so much prettier this way.”
October 9 - Whumperless Wednesday
Hypothermia, heatstroke, “You look pretty pale.”
October 10 - Trauma Thursday
Self worth issues, pushing away a loved one, “You don't need to earn this.”
October 11 - Fright/Freaky Friday
Hallucinations, truth serum, “Why would you even say that?”
October 12 - Sensory Saturday
Isolation, sensory deprivation, “Can you feel me? I’m right here, whumpee.”
October 13 - Surprise Sunday
Whumpee using themself as bait, defiance, “Take me instead.”
October 14 - Medical Monday
Seizures, concussion, “See if you can follow my finger with your eyes.”
October 15 - Torture Tuesday
Waterboarding, removing body parts, “Don’t break down on me yet.”
October 16 - Whumperless Wednesday
Drowning, hostile environment, “I don’t know how anybody could survive that.”
October 17 - Trauma Thursday
Abandonment, misunderstanding, “Why did I even think you cared?”
October 18 - Fright/Freaky Friday
Mind control, possession, “Everybody will end up despising you.”
October 19 - Sensory Saturday
Disassociation, losing a sense, “I wish I could get you back.”
October 20 - Surprise Sunday
Enemy/Stranger to caretaker, accidental de-aging, “I’m absolutely not qualified for this shit.”
October 21 - Medical Monday
Drugged, ambulance ride, “This will make you feel better, okay?”
October 22 - Torture Tuesday
Forced (to kneel/watch/hurt somebody else), whipped, “Do not look away.” October 23 - Whumperless Wednesday
Fever, passing out, “Hey?! Stay with me, okay?!”
October 24 - Trauma Thursday
Deconditioning, relapse, “It’s normal that you need more time.”
October 25 - Fright/Freaky Friday
Humiliation, betrayal, “How could you?!”
October 26 - Sensory Saturday
Electrocution, burning, “This is going to sting.”
October 27 - Surprise Sunday
Before vs after, Alternate universe, “Well, there’s a first for everything.”
October 28 - Medical Monday
Internal bleeding, needles and stitches, “I didn’t think the wound was that bad…”
October 29 - Torture Tuesday
Ownership, branding, “Everybody will know that you’re mine.”
October 30 - Whumperless Wednesday
Poison, delirium, “You’re not making sense.”
October 31 - Trauma Thursday
Panic attack, facing a phobia, “You need to get out of here!”
Alt prompts:
1) Pistol whipped
2) Co-dependency
3) Animal bite
4) Zombies
5) White room torture
6) Shock collar
7) Pulling teeth
8) Kidnapping
9) “You always make everything worse!”
10) “If you weren’t around, I’d be long dead by now...”
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slvttyplum · 6 months ago
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there suguru was eating you out, your legs trembling and your chest rising and falling, barely able to catch your breath. he’s been at it for ten minutes, but it’s felt like an hour, his head buried deep in between your thighs as you held up his hair.
trying your hardest not to moan, remembering what suguru said, as his tongue is sliding over your folds and his fingers are inching towards your dripping core. 
“if i hear you moan, i’m not stopping.” his threat sounded sweet, but in reality, you were scared; whenever he went on forever, he would be turning you ever which way, and you'd be squirting all over. 
his hands pushing out your legs further, so his tongue can get into all the spots that have touched, moaning, but you were holding out the best you could. biting your lower lip and closing your eyes as the pleasure soaked you in, it was hard not to react, especially when he was making you feel this good. 
your grip on his hair tighter than before and your back arching and your foot goes to his back but some stability, a muffled laugh into your core making you jolt, your eyes watering from every action he was making.
suguru not giving up on making you moan, his finger slowly sliding inside your aching, wet core, your body squirming from the pleasure, but there was still nothing coming out of your mouth. He loved how you never gave up, but this time he couldn’t hold back. 
curving his fingers up and pressing on your sweet spot, your body squirming some more as he licks your clitoral area repeatedly. the pleasure you were receiving was too much; you could barely breathe, and you could feel your orgasm a second away. 
suguru moving his fingers faster, your body shaking and squirming from the orgasms creeping up in your bones, and just like that, one big moan slides past your lips. 
suguru letting out a laugh as he slides his fingers out of you, leaning up to whisper something in your ear. 
“join plums server and i’ll keep going.”
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felassan · 5 months ago
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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lemonlover1110 · 10 months ago
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𝐀 𝐃𝐎𝐓𝐈𝐍𝐆 𝐇𝐔𝐒𝐁𝐀𝐍𝐃
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Pairing: Trueform!Sukuna x f!Reader
Summary: Your husband usually calls for you to join him during his bath.
Warnings: MDNI, mentions of Sukuna killing people, rough pregnancy, Sukuna being fluffy (so slightly ooc), reader is mean to Sukuna
Discord +18 - Twitter - Ko-Fi
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Ever since you shared the news of your pregnancy with your husband, Sukuna has become more loving. The man who’d talk to you however he wanted, now makes sure to soften his voice when talking to you. He wants to see you every hour of the day, even when you don’t want to see him. Sukuna is seeing how you’re struggling with your pregnancy, and he wants to check up on you constantly.
You’re not too far along that you both know of, yet you’re huge. He grows worried that his selfish want of a child will cause you harm. There’s one person that Sukuna would die for, and it’s you. If something were to happen to you because of himself then he’d– He doesn’t want to think of it.
Lately he’s been asking to take baths with you. At the end of the day, a servant walks into your chambers and informs you, “Lord Sukuna requests for you to join him in his bath, mistress.”
She bows her head to not look at you, scared that she’ll end up like the last servant that dared to look you in the eye. It was Sukuna’s doing because how dare someone look his wife in the eye? You sigh before telling her, “I’ll be there in a second.” 
She stands in the entrance of your room, given orders to not leave without you. Sure, Sukuna requests to see you but it’s an order from him. You don’t have much of an option. 
You follow behind her, and she excuses herself when you’re finally with him. Sukuna lays comfortably in the water, patiently waiting for you to get undressed and join him in the water. He watches as you take off all your garments and walk over to him when you’re completely bare. 
“You need to start leaving me alone, you’re starting to annoy me.” You tell him as you get in the water. Sukuna chuckles, finding it amusing how you’ve completely stopped fearing him. One of his hands caresses you from your breasts to your bump, resting there.
“Now, why are you getting mad at me? I thought you wanted a loving husband?” Sukuna comments, kissing the top of your head. Your hand rests on top of his, lightly squeezing it.
“I wanted one before he got me pregnant. I swear I must be carrying twins– Or the baby also has four arms. I don’t know, I’m just miserable.” You confess, and Sukuna kisses the top of your head again. He really shouldn’t have expected it to be any different. Sukuna’s huge, why would his baby be any different?
“It’s just one and done then?” He asks, and you hum in response. Maybe your answer will be different in a few years, but for now it’s that. He feels a tug on his heartstrings, seeing how much you’re struggling. He’s worried. “Are you holding up okay, though?”
“Not like we could do anything if I wasn’t.” You answer. He’s definitely much softer than your usual husband, and you would’ve loved it if you weren’t carrying a monster child. His hand remains on your stomach, and he feels as his baby kicks while you moan in pain. Sukuna shushes you, feeling as his baby moves.
“I’m trying to feel him! Shut up, woman!” He raises his voice, and you slightly turn to glare at him. A look that would surely kill you if you were anyone else.
“How does me making noise correlate with you feeling the baby! Think, Sukuna! Use your fucking brain.” You’re definitely bolder than usual, which makes him laugh. 
“You’re so beautiful when you’re yelling at me.” He says, grabbing your hand and bringing it up to his lips so he can kiss it. “I love seeing you demanding and mean. It shows the effect I have on you.”
“Really?” You answer, and he hums in response. There’s no better time to bring up what’s been bugging you than now. “I hate that new servant you took in. Kick her out.”
“And why is that?” He asks. 
“She was looking at you funny.” You respond.
“In the sense?”
“She has the hots for you, and I don’t like it.”
“Hmm… What if I was looking for–” He begins and you glare at him. He doesn’t have much of a sense of humor, but he guesses that’s something that’s off limits when he tries to joke. “Don’t you want me to do more?”
“Like what?” You question, even though you should know your husband better than anyone.
“Kill her.” He answers. 
“Hmm… Up to you.” You reply. You lay comfortably on his chest, feeling as his finger traces lazy circles on your belly. You change the topic, “Why do you think it’s a boy?”
“I can’t see myself with a daughter.”
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therian-database · 3 months ago
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Hello there!
so, here's the deal:
I, a burnt out autistic highschooler, want to create an app for therians (as a therian myself).
Here's the basic features:
A database full of information on as many animals as possible (that can and will be updated!)
Blank templates for otherkins!
Each user has a profile- public or private- and can add theriotypes and notes about those theriotypes!
A journal feature where you can add pictures, drawings, and notes to a digital journal, similar to a glorified notes app lol- and you can make certain parts of your journal public or private!
Packs!
What are packs?
Have some word soup as an explanation: Basically if you want to create a pack to either make friends or add your friends, you can submit a pack request, where you explain why you want to make a pack and if you have specific people in mind to join, and I'm thinking that I don't want it to be like everyone has their own pack or whatever so that's why it has to be approved and stuff like I don't want too many different packs. Basically it's like a discord server or an amino thingy it's a big group chat and the pack creators can set up virtual events and send out pings like "hey! Join this zoom call if you wanna do some arts and crafts!!" Or smth like that
It's a database and a community!! If you would like to help out, please please please send an ask!! I would love all the support I can get!
P.S.
BE NICE AND DRINK WATER
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