#i was never in control
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deepestconnoisseurmoon · 5 months ago
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The Passenger (2023)
Dir. Carter Smith
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lazylittledragon · 5 months ago
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y'know every time i feel guilty about bothering someone by singing along when i'm listening to music, i just remember that i have to tolerate my dirtbag brother screaming at his ps5 for hours every day so listening to muffled off-key fall out boy is probably preferable
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demigods-posts · 9 months ago
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i'm one hundred percent certain that after percy and annabeth made out underwater. and he wanted to make their relationship official. the question was not "will you be my girlfriend?" but "can i be your boyfriend?" i don't care what the canon says. percy gave annabeth the space to take the lead in the relationship. because after a lifetime of being abandoned by everyone she dared to care for. and then watching her on the brink of a panic attack at the thought of losing him the last four years. he wanted to honor a new beginning between them by follow her lead and moving at her pace.
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shrugsinchinese · 4 months ago
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Divine Twitch Chat come through 🤺
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Also B/W version cause they kinda slap
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nabexis · 3 months ago
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So like. Did anyone else notice that Jayce doesn't immediately shoot Viktor? He only powers his hammer on AFTER Viktor has opened his eyes. Below is Jayce's reaction to seeing Viktor (his Viktor, from his universe, not the future version of him) for the first time after walking into the dome. For the first time in months. That's like. A look of wonder. Almost reverence.
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Assuming the Jinx/Rictus/Vander fight is cut to real-time after Jayce has gone into the dome, he's staring at Viktor for like. 5 minutes.
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My interpretation here, of Jayce's expression just before Viktor finally opens his eyes to see Jayce in the room with him, he's committing Viktor to memory, before he has to kill him.
Edit: I almost missed it but like. HE IS SMILING For like 2 frames it's an outright smile. He leans in towards him, too. I cannot handle this.
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divineandmajesticinone · 4 months ago
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THE HEART KILLERS (2024) I EP. 2 "I like your name, by the way. Fadel."
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poorly-drawn-mdzs · 2 months ago
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Maybe we never had a chance.
[First] Prev <–-> Next
#poorly drawn mdzs#mdzs#wei wuxian#lan wangji#a-yuan#Ultimately...despite how hard we try to reach people - sometimes it just is not possible.#Sometimes all you can do is wish that things could have been different. You pen a note with all the things you want to say -#and then you let it go. The words stay unsent and unspoken. You just watch the rift between you grow until you're too far away to try again#It is a sad end! It is two people who want to be closer but do not have the right capacity to do anything but shut doors.#Worse yet; it's two people who feel it is not their place to try and impose anything more.#It takes so long to heal from endings like that. You never get enough closure when there is still a faint hope of 'another day'.#It's a false amicability. It's closing a door and telling yourself that at least the windows are unlocked.#WWX will keep up his friendliness as a way to hold LWJ at a distance. LWJ can only try to help so many times.#Speaking of tragedies of trying to help; Let's talk about the addiction metaphors in this episode.#WWX tells LWJ in fairly straightforward terms that he does not *want* do be doing ghost cultivation.#What he wants is to protect people - by any means necessary. If he had another option he would take it.#The path WWX 'chose' is one that is deeply mired in external shame and taboo. He jokes about it but it clearly doesn't feel great.#And I put 'chose' in quotes because just like many who find them selves in bad situations - the choice is an illusion.#He's adamant that this is 'his' choice. That he is in control.#Better to be villainized that endure the terrifying reality that you lack any ability to have choice anymore.#If he had the choice - truly had the choice - he would not be doing this.#You can't help those who don't want to be helped. So of course all LWJ can do is watch from the side. Offer a hand when he can.#This life was a tragedy and the countdown to it all blowing up started a long time ago...
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sarcastic-clapping · 8 months ago
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LET YOUR DAD DIE: IT'S FINE IT'S FINE IT'S WHAT HE DID TO HIS DAD.
Lestat + Claudia: Patricide & The Cycles of Violence - INTERVIEW WITH THE VAMPIRE (2022) - Catherine Lacy, "Cut" (2019) / Anne Rice, "The Vampire Lestat" (1985) / Anne Rice, "Interview with the Vampire" (1976)
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this-gock-of-mine · 20 days ago
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super horny tech proficient robot girl in cybersecurity x super horny outdated operating system robot girl getting hacked and reprogrammed to be an obedient little slut
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starridge · 7 months ago
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yeah
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inkedberries · 6 months ago
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i have a headcanon that Yoichi trims AFO's hair because i can't help but compare AFO's nicely trimmed hair to Yoichi's and i thought someone had to have cut AFO's hair for him and it is only logical for me to assume it was Yoichi who did. I think AFO would only trust Yoichi to be so close to him with a sharp object like a pair of scissors lol
I think Yoichi would have also liked cutting his brother's hair at first, because it would make him feel helpful in a way? And I just think even when AFO put him in the vault, AFO would still go there to get his hair trimmed by Yoichi.
and once Yoichi joins the resistance, he offers to do this for Kudo as well.
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sophsicle · 4 months ago
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here's the thing. whenever u say "eat the rich" the rich automatically make a sad lil face :( :( :( and go "well that's not very nice. what if we turned around and said eat the poor, huh? that wouldn't make you feel very good, would it?" which is. an insane statement to make. because baby, honey, sweetheart. you are eating the poor. every goddamn day you are eating the poor. and worst of all. you aren't even fucking hungry.
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lordeasriel · 1 month ago
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it's the way Milchick tells Miss Huang how she has to "eradicate from your essence childish folly", then repeating that to himself as well as "grow up", then Mark and Helly sitting under a made-up tent, much like children. Dylan having his first kiss with his wife but more importantly, it's his childlike contentment with the simple things that make his wife lie to his outie. It's then Helena talking to Mark at the restaurant and saying "I'm, like, the head of the company, Mark" in such a childish manner, a teenager who wants to boast about something that isn't real. The contrast of that with Fields talking about how the pastor said Innies are complete individuals with souls. *shrieks*
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astronnova · 21 days ago
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tit joke(s)
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inbabylontheywept · 25 days ago
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Babylon's 6 D&D Tips
I DM’d D&D for ten years. I started in middle school, and I kept it up until my sophomore year of college. This is my mini-guide for what the game is, what it isn’t, and how to play it well. So. From the top.
Tip 1: Don't make your main storyline time dependent. 
D&D is an amazing open-world experience. You can pick at any detail. Nothing is a non-interactable part of the scenery. If there’s a sewer manhole, you can lift it up and climb down. If there’s a house, you can look inside and rob it. If there’s an NPC that you meet at the market, you can follow them home and see their whole life. Their parents, or their partner, their trade - all of it. It will be made up on the fly by some sort of reasonably skilled improv speaker, but it will also exist after that. That’s how the world is built. That’s the secret sauce that makes D&D beautiful.
If your plotline is too urgent, it kills those opportunities. The worst example of this that I have isn’t even from D&D, but FO4. The game is clearly built around exploration and adventure. The plot is built around rescuing your kidnapped baby. There’s a lot of tension between those goals. The plot does not work with the game mechanics, and it's really, really, jarring.
Be wary of doing that. It's surprisingly easy.
Tip 2: Don't set up giant, epic, fantasy battles between multiple armies. 
D&D is not a very good epic-battle simulator. There are games that have streamlined combat mechanics to allow for whole armies to fight, but D&D is very detail oriented, and trying to control too many people at once makes combat slow to a crawl. That very creative DM who can tell you every detail of an NPC’s life is also just not very good at multitasking. 
If you really, really want to - fine. But you should be ignoring standard mechanics when you do so. Move to a “cinematic mode” and just go by vibes. And generally, take a moment to “get” the game before modifying it. If the kind of plot you really want is urgent, and involves epic scale armies, maybe look into different RPG systems. D&D specializes in exploration and small, focused parties. Using it for things outside of that is kind of like hitting nails with a wrench. 
Tip 3: Don't prepare your plot like it's a book. Kill your lore codex. 
D&D is a collaborative storytelling adventure. That's the secret sauce. Writing out codexes and trying to crystallize the world before you start playing ruins the collaborative element. It’s genuinely better if you build as you go. It lets your players give input. And it saves you a lot of time. Why bother trying to write up who the Mayor of Snoresville is if there’s a good chance your party never even talks to him?  
(I would also apply this to writing in general. If you want to write all of your world's lore before starting your book, you'll never start your book. And you'll go crazy. Fear the lore codex.)
Tip 4: Prepare your combats and your NPCS rigorously, but generically. 
This ties in to Tip 3. If you spend a lot of time preparing the lore of the Bandit Leader of Redgrove, things like his family history, or his trauma, or his deep-down character motivations, and then the party never goes to Redgrove, it all goes to waste. D&D evolves rapidly and chaotically, so building things in a modular, reusable way really pays off. 
So. I tend to have two big pools for my NPC work. One is a character sheet pool. I keep it small and focused. I can generalize most melee classes ahead of time, so I can have an Archer, a Brawler, a Tank, and some Generalist Infantry. That’s like, 80% of your martial enemies, done. Spellcasters are a bigger pain in the ass, but a few pre-mades thrown into a campaign pays off if you know your themes. If you’re dealing with a death cult, make some death clerics. A dragon will probably have sorcerer acolytes. 
My second pool is a pool of character mannerisms. Some should absolutely be practiced ahead of time. Figure out what mannerisms make your villain really pop. And if the party skips that villain, just move those mannerisms to some new guy down the line and you’ll still be fine. Nothing wasted. A lot of the mannerisms are going to be picked with no heads up when the party does something weird, like following a random merchant around for a few days just to see how they live. You can get through almost all of those extremely well with just variations on the 4 humors, the 3 socioeconomic classes, and regional dialects.
Tip 5: Give your players permission to inject themselves into the world. 
It is common for people to over-formalize the rules and responsibilities of “being a player” vs. “being a DM.” I think the most common way to phrase it is something like “The Players are in charge of their characters and their backstories, the DM is responsible for the worlds and its NPCs, and both need to stay in their lanes.”
It’s isn't just better to mix it, it's necessary.
Failing to share these roles forces the world to exist in a crystallized state before the campaign even starts - at least if you want to integrate backstories into the plot. Groups that fail to do this can often feel like the characters were born the day the campaign began, and did nothing interesting beforehand. 
So, for DMs: Don’t be afraid of trying to inject NPCs and details of this world into your player's past. Imagine that your party rogue goes into a town and finds a fence for selling some stolen trinkets. Maybe, have the fence recognize the rogue. “Gods of fire, it’s McClellan. I haven’t thought about you since the candy-rat incident. You took a real beating making sure I got away that day. Glad to finally have a chance to pay you back!” 
Now, the rogue still has a choice here. They can say something like “Ah, this guy is mistaking me for someone else, but I can roll with it to get a better deal.” It’s their character, and their choice. But they can also go, hey, I do know this guy. I was apparently part of something called “The candy-rat incident.” I can decide how I know this guy, and where, and for how long, and what that incident was. That’s not less control - that’s more! 
And for players: Don’t be afraid of injecting your past into the world. Maybe you’re a fighter in a wartorn setting and you run into a group of deserters robbing refugees by the roadside. The DM has clearly planned this as some vindication, some enemies you get to thrash without feeling bad. But you have different plans. You take your helmet off, and you look the deserter’s leader in the face, and you say “Jack, you saved my life back on Stone Ridge. You were a good man once. You could be one again. Ride with us.” 
Now that's powerful stuff. Do you even know what Stone Ridge is? Hell no. Are you gonna? Hell yeah. And what you just did was way better than the DMs plan of bonking bad guys to feel good. You changed the writing of the world, commandeered an NPC, and made the whole encounter far more interesting.  
Tip 6: Ignore all portrayals of D&D in the media. 
The best players that I get are people with no experience with D&D of any kind. The second best are those that are willing to drop their preconceptions at the door and just play. The worst are people that have seen D&D portrayed somewhere and are insistent on imitating the portrayal. The exact nature of the failure varies - at worst, they’ve seen some kind of tongue-in-cheek parody, like order of the stick, and then hyperfocused on all the worst parodied aspects as the whole point of the game. D&D is not about outsmarting the mechanics (which is trivially easy, and largely pointless - it just makes your own storytelling less fun), nor is about turning everything into shallow tropes about Horny Bards and Dumb Fighters and Insufferable Paladins. At best, they’ll have seen some kind of ultra-cinematic example of D&D played on a podcast, where the DM has a theatre degree and ever party member is a professional actor. Those people are nice, but they often have unrealistic expectations.
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bluebells-and-dragonflies · 11 months ago
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God, the intimacy of Astarion feeding from you.
Astarion drinking from your neck as he pulls your body closer to his in bed, his chest up against your back, his arms wrapped around your waist. It's a casual thing, now, his whispered can I? and your answering nod, as much a part of your bedtime routine as your bath or his curl care. You sigh as his fangs pierce your skin and his fingers flex against your stomach. His breath hitches when the taste of you hits his tongue, and that's familiar too, the physicality of it, the noises he makes low in his throat as he drinks, the way he grows warmer against you as your blood begins to flow through his veins. Nothing else makes you feel so heady, so intoxicated- so comforted.
Astarion drinking from your wrist when he’s starving for it and can’t wait to get you more comfortable. Pulling him into an alleyway one night on the way home from the Elfsong because you can see how badly he's craving in the way he can't keep his eyes off of the pulse point in your neck. He seizes your arm with both hands (can I? Yes-), bringing the soft skin on the inside of your wrist to his lips. He has just enough presence of mind to kiss the heel of your hand distractedly before he bites, fangs sliding through your skin and into the vein. The sound he makes can only be described as a growl, something feral and possessive (and you'll never tell him that it turns you on, since he would be insufferable about it- a promise to yourself that lasts exactly as long as the space between the moment and the next time you're tipsy and want him).
(NSFW Below!)
Astarion drinking from your inner thigh, one hand holding your leg steady and the other cupping your cunt. You groan, eyes shut in pleasure, as his thumb comes to rub your clit. The pain of the bite is barely pain this way- it collides with the pleasure in your belly and sends you almost out of your mind, overwhelmed with sensation and heat. He takes you all the way there, takes just enough from you to have you relaxed and pliant and soaring somewhere above your own body, plays you like an instrument with all the knowledge of you he's gathered over the months, the years. He knows when you're close, knows to crook his fingers inside you just so, knows the reaction he's going to get when he pulls away from your thigh for just a moment and looks up at you with dark eyes and tells you to come for him, he wants to see it, you fall apart so beautifully and it's all for him, isn't it, tell him how good he makes you feel and when you climax with his voice in your ear and the scent of blood on the air he has the audacity to laugh at how well he understands you, your body.
He's soft, after, softer than he'll ever be with anyone who isn't you. He licks you clean before he takes you to the bath, carrying you with the strength your lifeblood gives him. It's the least he can do for you, with everything you've given him: not just your body, but your trust, your closeness, and he will never stop being grateful.
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