#i want a trans romance option
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perilegs · 2 months ago
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i still dont think im playing datv until way after it's released IF i play it at all, but oh my god top surgery scars being a cc option. even if the game is complete dogshit at least it gave us this. and i knoww it's a very small and a simple thing that some may see as performative but this is big!!! even if it's in a game i may not play it's great to know someone did have us in mind
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beaulesbian · 20 days ago
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DRAGON AGE: THE VEILGUARD - Rook & Taash
💖 Romance dialogue option while being trans or non-binary
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kwyoz · 4 months ago
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wow, i love when the dragon age fandom is very normal about veilguard's companions being pansexual and totally not being lowkey really fucking pan and bi phobic.
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northern-passage · 2 years ago
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it's in the lgbt tag but people are mad that it's lgbt??? what do they expect
i think in IF when people see it labelled/tagged as lgbt they just assume it depends on the player. there are a lot of games that use the gender selection mechanic and the characters are "playersexual", so some players can play whole games without ever encountering any kind of lgbt content, despite the game being advertised that way. and i don't think that's necessarily bad, gender selection is like a very significant mechanic and why a lot of people like IF, and is exactly why there are a lot of lgbt readers to begin with. but it definitely blurs the line and can be disingenuous sometimes.
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lokh · 1 year ago
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If you want the romance with another parent, you could always have his first husband be supportive but tragically pass away -- though maybe having a dead dad would distract from the dead mom trope
ooooo i think it wouldnt take away from it actually it might just be a horrible horrible tragedy that he escapes the dead mom trope but the. dad dies instead LMAO but no yeah it does take the focus away youre right.....
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st-ivangeline · 2 years ago
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i saw a post awhile back saying people don’t want queer representation they want queer romance, and that really put words to how i feeling about shipping culture
like wednesday and enid stood in the same room together, didn’t even like each other , and people were screaming at the top of their lungs “MARRIAGE!!”
i think that’s fundamentally why we get so little representation of the trans community and the aro and ace spectrums, i still have yet to hear the word Aromantic on film or tv (i know there’s a tv show rn in i think japan that features a aroace lead i haven’t watched it yet) i’ve seen clips of shows here and there that use the word asexual so that’s good but from what i understand they’re alloace representation which still allows the characters to participate in romance (someone correct me if there’s aroace rep)
idk it’s all just exhausting
i really wish there was a stronger push for like queer people just existing in tv and film instead of the only option being romantic relationships
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sanguinesky-if · 1 year ago
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Sanguine Sky
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DEMO [Public] [Updated 11/05/2024] genres: romance, modern-fantasy, supernatural, mystery, dark-fantasy.
Sanguine Sky is a work-in-progress modern dark-fantasy interactive novel. The story is heavily focused on romance, characters, and relationships.
The story rated 18+, contains mature and distressing content that may be triggering to certain individuals. It is recommend to check the full list of warnings before you proceed to the story. Please exercise caution and take care of yourself.
Word count [Public]: 96k [excl. code] | 116k words [incl. code] Word count [Patreon]: 180k [excl. code] [Updated 09/11/2024]
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You are a detective, tasked with investigating mysterious murders that have taken place in your normally quiet and peaceful hometown, Fallenmor. 
With two victims confirmed already, the initial one being your former mentor, Detective Bergmann, the situation couldn't seem more dire. Or so you thought until you received the news of another body, a possible third victim, discovered at the police station. In your very own office. 
An accident, a mere coincidence, a straightforward warning, a looming threat, or something entirely else… Whatever is happening, you feel it affecting you, awakening something both significantly familiar and distinctly foreign inside of you.
If only you knew that this was just the beginning… Things could have been different. 
But back then, in your ignorance, your singular concern lay with a pressing question: if you failed to find the murderer, who would become the next victim?
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➤ Play as male, female, non-binary or trans; straight, gay, or bisexual.
➤ Customize your appearance and shape your personality.
➤ Take on the role of a detective, immerse yourself in the work of the police station.
➤ Embrace the mystery of your existence, or reject that inner sight of you.
➤ Seven romance options to choose from. Select their gender, be shy or bold, or focus on your goal without pursuing anyone.
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All ROs are player-sexual and gender-selectable [M/F].
Kyle / Keira Moreno
Your colleague, a police inspector, and one of the rudest people you have ever met. Sharp and stern, K is surprisingly perceptive, and they use it to really see you. The good, the bad. Everything. Appearance: icy blue eyes, dark red hair, very pale skin.
Alexis 'Lex / Lexie' Conlan
Your best friend, and also your former partner from times when you were just a patrol officer. With a heart of gold and an approachable attitude, L always chooses you over the others. Appearance: forest green eyes, copper hair, beige freckled skin.
Morgan Schoivell
Your other colleague, a highly-skilled lab technician. M is rather reserved when it comes to emotions, and after almost a year of working together, M is still a walking mystery for you. Appearance: dark brown eyes, ash blonde hair, light skin.
Roderick / Rebecca Reyes
The commanding agent of the Criminal Investigative Division (CID) team sent to catch the killer. Overbearing and ruthless, R has their own way of getting things done. Appearance: gray eyes, blonde hair, pale skin.
Theodore 'Theo' / Theresa 'Tess' Vazquez
Another member of the CID team. With a cocky smile, T is full of flirts and sneering comments, regardless of the occasion. T has no doubts about what they want and isn't afraid to vocalize it. Appearance: dark green eyes, black curly hair, rich brown skin.
Isaac / Iris Brailsford
I looks the most mature and approachable of CID's fellow agents. Looks can be deceiving, though. Working behind the scene and watching from afar, I carries all the scars within. Appearance: hazel eyes, dark brown hair, olive skin.
Sebastian / Selena Goldstein
Someone new and temporary, S has a velvety voice and a perfect smile that doesn't reach their eyes. You're not sure if your paths will cross in the future, but something tells you S can't be trusted. Appearance: black eyes, long black wavy hair, bronze skin.
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Other notable characters:
Your twin-sister: Your sweet, kind, caring, and gentle twin sister. She always tries to be there for you, and show how much she appreciates you, no matter what. Chief of Police, Kendrick Nash: Your boss, who is not handling his job so well after the recent death of his husband, Klemens Bergmann. Detective Klemens Bergmann: Police chief's husband, who happened to be a senior detective and your mentor. He was the first victim, murdered under mysterious circumstances.
A full list of warnings is available in the demo before beginning of the story. I recommend to check it before you proceed to reading.
Links: DEMO | CoG Forum | Q&A | Romance | Tags & Links | Patreon | Ko-Fi | Error Reports |
Thank you for your interest ♥
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lucrezianoin · 1 year ago
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So, I wanted to rant about ascended Astarion a bit. I think a lot of people try to look at it and maybe only see some of his dialogue, and decide that because his decision was to ascend, then this is the best one for him, or for the romance. This is specifically for a romance perspective. Btw, ascend him away, do it, I am not saying it is a bad choice, I am saying that it is an interesting one that should be seen clearly because it is written so so well.
First of all, I want to say that the core of this path, in my opinion, is confirming his fear. The world is NOT kind. The world is cruel, and the only thing that can protects him is power.
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The note on him wanting more vengeance is that he is scared, deep down. He will also refuse to say Cazador's name, something that spawn Astarion can and will discuss with player character.
By letting him ascend, you did not see him. You did not see the moments of guilt and hesitation that he showed to you in his journey through the palace, or through the game in general. You did not see that he could be something else or that he did not need power to feel safe. I know some people do not like the "persuasion" choice, but the sentence is so short, it is just a moment, where the MC will show him that he CAN be something different. It is not easy returning to a place of such horribly long abuse, be surrounded by such violence, and remember that just a few seconds before... well, he was admitting that he saw himself in the spawns in the cells, as something pathetic that needs to be destroyed.
LOVE
Something interesting in the vampire ascended route is how much you can talk about love. Two of the options in particular are at the first night, if you can ask him what he learnt from this experience.
If you select that you hoped he would learn to love you, then this is his answer, which makes it seem like the game almost calls out the player: Is this not enough? Then this is not the route for you.
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He is offering you this eternity and power and that is love for him. Later, he will also tell you "I love you, isn't this what you want to hear?". He knows what you want, and he is giving it to you, but how much of this is what he wants?
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Differently from spawn Astarion there is no way to ask him here, no way to complete his arc with the third and last "What do you want?" question.
The other is related to love, you can tell him that you hoped he would learn that sex and relationships are not about power, to which he angrily replies that EVERYTHING is about power. By letting him ascend, you confirmed to him that this is true. Power is what he needed to be safe, power is what he needed to escape. Power over others is the only thing that can work and basically... exists. So even sex and relationships are about power.
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In the talk just after you let him ascend, you get something similar, where he looks at you and says that you, like all the lowly creatures who desire to serve, are also awaiting his command. He sees everything as a power struggle, now.
The third mention of love is actually after you break up with him. You can see it here in this video. He pronounce the word "love" with disgust, and says that that is the game he knows, so he will play it, but that he respects you for not allowing him to destroy your love.
SELF HATRED
As I said at the start, this choice of letting him ascend is based in reinforcing the idea that the world is dangerous, sex and relationships are power struggles (and he WILL turn yours into one too), and that there is no kindness, that he should be scared.
There is also a deep level of self hatred and disgust. He wants to cut ties completely with his old self, so much that if you tell him you miss his former self he will be shocked. The dialogue in screenshots is not enough to convey the emotion so I'd recommend checking a video:
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Here too:
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Instead of embracing the journey and continuing, the cuts himself from his past self completely. This is quite heartbreakingly realistic.
A TRANSACTION
Another thing that is easy to notice is the transactional feel of this relationship. After he expresses surprise that you let him kill all those people, he asks you what he can do for you, what you desire. One of the options is "I want your body", to which he answers "You earned it."
This is the character who had gone through a whole arc about how sex used to be transactional (he offers you his body in exchange for the bite, if you get him to proposition before the party, he seduces you for protection), and had to ask to the player to go slow, because he never really knew what intimacy really was without sex as something transactional being involved.
Here, he is offering you his body as something you earned, as a reward.
Regarding the sex scene... seeing both this and the spawn one with the free camera mod, I could see that the movements are the same - the difference is that ascended continues to show sex, and they are naked... and spawn is more hesitant. You can see it in the way he hesitates after he pushes Tav down.
You can compare the videos (ascended here, THEY ARE NAKED use caution, and spawn here). The scenes are like NIGHT AND DAY.
Ascended Astarion does not push you, he does not crawl over you, he does not even seem to make much eye contact (images of ascended is from the video I posted the link of).
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Look at the eye contact in spawn Astarion.
The whole scene is completely different.
OWNERSHIP
"How is being beholded to one another too different from being enslaved"
This is one of the things ascended Astarion tells the player if you break up with him, after a couple of nights. He will reveal that he would have used your trust and love until you were nothing. There are many MANY ways Astarion expresses ownership over you.
One example comes from meeting Araj:
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Here he is referring to the fact that Araj thought him your slave, but now it is you who belongs to Astarion.
Another small moment is when you can ask him "Are you going to compel me like Cazador did with you?" He doesn't even reassure you, or deny it, he tells you "Why would I need you, you are going to be obedient." The key word here is obedient.
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This is reminiscent of one of Cazador's rules "Thou shalt obey me in all things".
Coincidentially, a few lines after, Astarion even tells you his version of Cazador's third rule "thou shalt not leave my side":
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And "Thou art mine":
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Notice that you can ask him in game "you made me a spawn, what will happen to him" and he won't reply, he will just correct you on the word, saying that consort is so much better. There is another two occasions where he will talk about his desires to what will happen with you. One time he mentions that he wishes he could sequester you in his palace, but that will have to wait, and in another occasion you can remark (after break up) that he would have treated you like furniture and he does not deny. If you play as Durge and you choose Bhaal, he will laugh about you sitting naked in his lap, while he gives order to his horde, from HIS palace.
There is an ownership in the whole dialogue choices of this path that is really hard to miss.
BREAKING UP... 4 days later
Another interesting thing is that if you choose the harshest break up options he will say "There you are, the real you shows himself at last." And yet, indipendently from it, any kind of break up will end up in an aftermath scene.
This scene will trigger three nights (or two?) after, and Astarion will say some very interesting thing. I posted the whole scene here, but basically... he will reveal that he respects you for breaking up with him, he did not think you had it in him.
The difference with the wisdom check is glaring:
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Keep in mind that Ascended Astarion (pre-sex) has SO MANY options to break up with him. Almost 4/5 options are confrontational. While for spawn Astarion you have no option at all to break up with him at least not until after the final scene (while Ascended Astarion has both).
CAZADOR's WORDS
I already talked about how Astarion's words kind of betray the start of his intentions to almost adopt (maybe unconsciously) Cazador's rules. This is not surprising given that the game explicitly calls his story a cycle of abuse and power, and like Cazador's got his rules from his previous master, Astarion did from Cazador. I also noticed in other moments that Astarion uses similar words to Cazador's.
Pet. One of the things Astarion will often call the player is pet. This is something similar to using "pup" in act 1, during the party, but as far as I remember never repeated (Cazador also calls Astarion a "disobedient pup"). The important thing is that you can call him out on it "I am not your pet". He says he is just joking, life is a joke!
Little wretch, cattle, stupid. There are all things that Cazador called him or used in general. I will need to dig deeper to find them all, but the most interesting one was for me "pet". I might be wrong, but I think this is something Astarion uses only post ascenscion.
KARLACH
I don't want to talk too much about Karlach because I did not play as her yet, but I know that she has a whole new path for this... and it is not a good one. Astarion's first sex night with her has him horribly aggressive and nasty, because of his own insecurities (confirmed by the devnotes). And Astarion's sex night when he ascend is even worse.
He will be so overcome by his new power to believe that he can bite her anyway, even with her engine. He will end up hurting himself and immediately accusing her of being broken, not normal, of reuining everything. Even after Karlach tries to tell him that it is not her fault.
Absolutely horrible. Given Karlach is the player character, the same would have happened to any Tav is something had prevented Astarion from biting them.
You can see the video here.
WHAT DO YOU WANT?
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To conclude, Astarion's character goes through a complete arc of finding out what he wants and being seen as spawn Astarion, while ascended Astarion goes through a complete arc of finding out that power is the one thing that can save him and protect him, and obtaining it, so much that he basically owns you too.
It is two completely journey, and I think both with a satisfying conclusion.
One follows the trails of asking Astarion "What do you want?" and the other follows the trail of Astarion asking you what you want and telling you this is what you might want.
In the case of ascended Astarion, the final "what do you want" (after act 1, where he deflects, and act 2 where he says he doesn't know, he never tried it before) is "You, this", this being the safety you offered, being seen. He remarks about being seen, in particular.
For ascended Astarion, there is no option to ask him "what do you want" again, but the character still concludes the arc by using the same words he used in act 1. "This is what you want, isn't it?", where he offers the player this fantasy and the player just has to accept, and say yes.
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Demo: (Release Date: when i figure out twine, and then a week)
Life was never easy, but the day you first found your talent for less than legal practices, it certainly got easier. And when you finally got taken in by a nosy noble who could appreciate your talents, life finally seemed like it was looking up. But the highlife isn't all it was cracked out to be. You had to leave behind your best friend for this chance at the high life, and that's not even to mention all the enemies you've made while in service of the person who brought you in. Was it worth it? Can you keep your skeletons nice and tidy in your closet? Or will the past prove to have a few too many chips on its shoulder. ------------- This is a game about many things. Struggling to find meaning in your own life, trying to cling to those you care about as life drags you apart, and what can happen when you don't make peace before the storm. You take on the role of a peasant with a talent for the illegal, be that quick hands or a quicker wit. After years of dealing with the dirt of life to make a living, you get taken in (read, bought into service) of a noble who claims to have nothing but good intentions. They want to expose other nobility for their wrongdoings while climbing the ranks themselves. Will you be willing to remain loyal to their cause, or is money truly the only thing motivating you? That remains up to you to decide. Golden Hearts, Silver Tongues is rated 18+ for explicit language, mature themes, drug and alcohol use and abuse, violence, thoughts and mentions of suicide, self-harm, death and mental trauma. -------------
Customizable MC, choose your gender, pronouns, appearance, sexuality, romantic attraction, personality, history with some characters, potential disabilities, and most importantly, how you choose to go about your crimes. Are you a smooth talker, or someone who prefers actions over words?
Romance one of four available ROs? Will you fall back to your tumultuous Ex/Ex Best Friend? Or perhaps your new coworker or Boss? Or perhaps the most dangerous, the Ex-Noble hunting you down?
Struggle with Morality as you get pulled in different directions. What constitutes good anyways? And let's be honest, do you even care about being good at this point?
Resolve all of your lingering issue, before choosing how to move forwards. To remain trapped by the chains of your past, or to cast it all off and move forwards, unburdened. Ignorance is bliss, after all.
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Romance Options:
The Rival (F, Cis or Trans selectable) - Your one and only friend in the early days of your life, and perhaps something more? You two grew up together and often were the only ones each other had. Perhaps she was your best friend, your lover, or someone you were so close to you could consider them family. Regardless, whatever she was, she isn't anymore. A fight caused a rift between you two, and now you two aren't on talking terms, much less anything else. So, when she shows up to one of your jobs, to steal the same items no less, is it any surprise things don't go well? Tropes - Exes to Lovers, Childhood Crush, Exfriends to Lovers, Rivals/Enemies to Lovers
The Boss (M, F, NB selectable) - The person who scooped you off the streets and showed you what the high life was like, and all you had to do was steal whatever they told you. Simple enough, right? You'd think. In practice, it seems like they keep upping the ante on your targets and at some point, you have to wonder whether or not this is all born out of good intentions. Though, with the looks they keep sending your way, perhaps more than just your skills have captivated them? No, that couldn't be true. After all, a noble and a peasant would cause far too much of an uproar for the already tumultuous figure that is your boss. Right? Gender Footnote - If NB, the Boss will be Agender. Tropes - Forbidden Love, Age Gap, Nobility x Peasant, Employer x Employee
The Coworker (M, Cis or Trans selectable) - A surprise your boss sprung on you just a few months ago, he is another noble who embraced your Boss' rhetoric and now wants to help reveal the darker side of the Kingdom. It's a shame he doesn't know what he's doing, but luckily (or unluckily), that is where you come in. Tasked to show him the ropes of thieving, you must figure out how to teach this eager learner what you've known all your life. He might not have quick hands, nor can he lie to save his life, but if there's one thing, he knows it's how to get up after a failure. And that surely has no correlation to all the gifts of his you've ignored over the years, right? Tropes - Coworkers to Lovers, Master x Apprentice, First Crush, Himbo, Potentially Grumpy x Sunshine
The Baron (M, F, NB selectable) - Hate is a strong word. Luckily, the Baron is a strong person. The first major noble your Boss ever sent you after, they by far had the hardest fall from grace out of anyone you know. Going from ruling an entire quarter of the Kingdom, to being nothing more than a rogue knight hunting you down for revenge. It's a shame they still have so much money at their disposal to hunt you with, and for all that it's worth, they are very good at finding you. Catching you, not so much. You always manage to just barely evade their capture....surely nothing to think about. Gender Footnote - If NB, the Baron will be Genderfluid. Tropes - Hate-Hate Relationship, Enemies to Lovers, Murder makes people hot, Villian Route, Potentially Redemption Arc
------------- Note Zone: Hey there! Thanks for reading all the way through this. This little place down here is where I plan on placing things like links in the future, and also any notes on progress or big topics and stuff that comes up. For now, all asks are welcomed, and once again thank you!
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breathlesswinds · 8 months ago
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(Devlog) What We Learned Making A Trans Dating Game
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Hello, Amelia here, the writer for Breathless Winds. It's been 250,000+ words, countless revisions, and three years since this game entered development, and I wanted to talk about what I've learned leading up to release.
The concept for Breathless Winds was actually sort of a joke between friends. I was talking with Doris about how there should be a dating game where you play as a trans woman and your dating options revolve around certain ‘tropes’ we’d both seen in trans fiction-- the totally accepting cishet guy who falls in love with the trans heroine before she even knows she’s a woman, the cool trans woman who the heroine doesn’t know if she wants to date or wants to be, and so on.
Doris wound up suggesting we make this game ourselves. We both like visual novels and want to tell LGBT stories. Still half-jokingly and half-seriously, we started fleshing out what the romance options would be and coming up with a setting-- and soon, we were fully committed to making this game real.
I was a fan of visual novels but had only ever written prose. I knew which visual novels I liked and which scenes stood out, but I didn’t know why they did or how to make my own. 
I read some great advice from visual novel developers, but a good amount of my knowledge came from just working on Breathless Winds. As our first project, this game has grown a lot with us and we’ve learned a lot while making it.
Learning How to Write Visual Novels
A bad habit I had to break out of was only using the ‘novel’ part of the game and not the ‘visual’ part. I would sometimes write “He smiled” or lines like that, and Doris informed me that we can convey this much more simply with a sprite change.
It sounds obvious in retrospect, but lines like that are often pretty invisible when you’re reading a non-visual novel. These lines change the sprite of the character inside your head (if that makes sense, haha). I realized that I’m so used to them being ‘invisible’ that I didn’t notice their absence in visual novels I liked, so I would accidentally include them while writing. 
I was also writing these routes in a word processor, so I didn’t have the visual portion to reference, myself. I wound up making a lot of ‘tone’ notes like, “Lantana should be smug here” so that the meaning would carry when revising and implementing these into Ren’py. 
So, while visual novels share a lot with prose, they’re an entirely different medium. On the subject of representing things visually, I’ve struggled trying to figure out how much can be visually represented and how much should be written. 
Every asset in the game has to be drawn by Doris, so if I want the characters to go to a new location for a scene, I have to keep in mind that’s another background that Doris has to draw. If I want a new character to show up, that’s another sprite she has to draw. I don’t want to overload her, but if I’m trying to avoid this entirely, characters sometimes wind up standing in one room talking for ages without anything significant changing on-screen.
I’ve learned that it’s recommended for something to almost always be changing on-screen, though, so sometimes I just have to ask Doris to make a new asset for a certain scene. I still try to stick to locations/characters that already exist more often than not.
Every single thing in a visual novel is deliberate. Another thing I’ve had to learn that I never even considered before is how to write each line so it fits in the text box. It sounds obvious, but when I’m playing a visual novel, I don’t usually think about how each line has to be carefully constructed so it doesn’t need to be split up into two or more text boxes. In my mind, if a visual novel is well-created, there’s not much that breaks a reader’s immersion.
Planning & Outlining
The previous section might sound really weird to some people, so let me elaborate.  I’m a lifelong ‘write by the seat of your pants’-er, so the biggest trial-and-error of creating Breathless Winds for me was planning out the game.
Initially, I created outlines for each of the four routes, and we agreed ahead of time on which CGs each route would have. That way, Doris could draw the necessary backgrounds and CGs while I was in the long process of drafting this game.  My original outlines weren’t great. I know a lot of people have different experiences with writing, but for me personally, a story is always shaping itself in my mind. When I started making the outlines for Breathless Winds, I knew the concepts we wanted to convey, but I didn’t know what each route (and the game as a whole) was really about yet. This might sound weird and unprofessional, but sometimes, I don’t know what a story is about until I finish the first draft.
So while I was writing, I would look at my outlines and I would think, “this doesn’t actually make sense, he wouldn’t say that” or “this plot point would work better if moved to this other section” or “there’s a plot hole here I didn’t notice”. The story wound up changing a lot in this way as I learned what it’s really ‘about’. 
And even after I finished the first draft, I’d get feedback from Doris and/or my editor and they would suggest fixes to problems that even I hadn’t noticed, and then I would revise the route some more, and later on I’d come back and need to redo part of the route to comply with something I wrote in a later route-- I haven’t really felt ‘finished’ with Breathless Winds at any point, and I think I’ll still feel this way after the game is released.
This means that sometimes, a background was created but would go unused because there was no space for the scene that would use it, or we’d need a new CG last-minute, or so on. 
When I’m figuring things out as I go while writing a non-VN, the only person that I can adversely affect is my own self… so I’m eternally grateful for all of Doris’s patience with me on this matter. I think Breathless Winds has come out a much better game for all the re-plotting and revision. 
I redid the outlines several times as I went. I think I’ve understood how to create outlines that personally work for me-- ‘living’ outlines that hit all the main points, but leave wiggle room for moments when a character does something unexpected, work the best for me.
Scope Creep
So, originally, each route was meant to be 40,000 words. “With four routes, that’s only 160,000 words!” I thought. “And some of my favorite visual novels are about that long, so I can write that much, too!” ← clueless
This is the most infamous mistake that new creators make, and I walked right into it. I should have known better since I’ve bitten off more than I can chew with past non-VN writing projects before, but I was starry-eyed and didn’t realize how much work it is to make a VN. Some of those favorite visual novels I referenced were made by much larger teams, writers whose full-time job was writing (I wrote all of these routes on the side while working at a day job). 
If I could have done it again, I would have asked Doris to start out with a really short VN. But, I don’t regret making Breathless Winds at all. It’s brought Doris and I a lot closer, for one. Every time I thought I wanted to give up on this, Doris would motivate me to continue. Without the two of us both and our strong friendship, Breathless Winds wouldn’t exist, and I think that’s beautiful. 
No matter what, we’re going to see it through to the end. (I hope people like it, though…)
Anyway, here I am talking about how much 40,000 words is. Each route now is about 60k to 70k words. The problem with having evolving outlines is that they can often evolve into double their original size.
We came up with the idea of the poachers really early in development, and then not addressing the poachers felt like a failing, but by that point it was too late to remove the poachers entirely… and so the game wound up a lot longer dealing with the poachers. 
I think that if we had an editor sooner on in the game’s development, then we might have had someone to tell us, “do you really need all of this in the game? Does this plot point really need to be there? Will you be able to write all of this in a reasonable amount of time?”, haha. But Doris and I were really excited about the possibilities of this game when we started creating it, and without anyone to reel us back in, we wound up coming up with more and more things we wanted to put in the game.
Did you know there was going to be an island full of talking rats who say things like “the big cheese” and stuff all the time in Breathless Winds? Yeah. 
The Core Design Philosophy of Breathless Winds
So, for anyone who’s read this far but doesn’t know yet-- the premise of Breathless Winds is that you play as a trans woman who doesn’t know she’s trans yet, and she finds love with one of four love interests as she discovers her gender identity. 
In real life, it can be a lot messier for a person to date when discovering their gender identity. To put it briefly and mildly, a trans person’s life and sense of personal identity can rapidly change during a gender crisis and the early stages of transition. 
However, we wanted to make this game a ‘wish-fulfillment’ type story-- a trans fantasy about acceptance, community, and love. During a gender crisis, it can be easy to feel as if one has lost touch with themselves and become isolated from others. A sincere wish shared by many trans people is to be accepted, loved, and even celebrated as their true gender, not just tolerated. 
Since many trans people don’t get love and acceptance in real life, especially with the ongoing transphobic moral panic, we wanted to create a game that would bring this feeling of trans joy and celebration to trans audiences. 
We also hope that cis players will still enjoy the story and characters, and maybe come away from the game with a new understanding about being transgender and other aspects of LGBT identity (although we never intended this game to be ‘educational’).
Making Characters that Celebrate Trans Identity
Although we went through several revisions, the core identities of each character stayed the same since the game was first ‘jokingly’ pitched. In another post, I discussed how each character is themed around a change in seasons. (I also wound up theming them around the four humors when I was initially concepting them-- I really wanted to avoid too much ‘overlap’ in the LI’s personalities, haha). 
Ultimately, characters are created to serve a role. The LIs in Breathless Winds were designed to be love interests, of course-- characters who would appeal to the hypothetical trans femme audience. As mentioned earlier, we modeled them after other trans fiction tropes because these types of characters have a certain tried-and-true appeal, but this left plenty of flexibility to put our own spin on it. 
A trans woman being loved as a woman by a cishet guy can feel like a high form of ‘passing’, ‘fitting in’ to the female gender role, and being validated by his orientation. He only likes women, and he likes you, so you’re undoubtedly a woman. As a cishet guy, he represents a sort of acceptance into a societal norm that trans women can desire to live to. (Lantana, as a cis lesbian, represents the sapphic counterpoint to this-- although there is of course a big gap between the ‘normalcy’ of a cishet man and a cis lesbian woman, and I don’t mean to say those two are equivalent.) 
But not all trans women want to live to that (cis) societal norm. Rue and Valerian, as a trans woman and a trans man respectively, are the t4t options. 
Rue’s route represents that trans/sapphic ‘envy’ (“do I want her or do I want to be her?”) as well as finding power in community aside from what society considers ‘normal’. We’ve always been pretty clear about what we wanted to do with Rue’s route.
We went back and forth a lot more on Valerian’s route. Initially, we were unsure if he should be trans. He and Rue are the two less-friendly love interests (at least initially), so I was afraid it would come across that t4t is a more hostile option, which is not true at all. But it also felt like a mistake to not have a trans man in the game-- but making Gallardia trans would have required a big overhaul of what we had in mind for him and his route. (Although, childhood friends t4t is a really good idea...)
Beyond that, Valerian takes a villainous role in any route that isn't his own. We were worried that it would be wrong to have a trans antagonist who represents unjust power. However, Breathless Winds is a queer game with other positive trans characters, and we've always approached Valerian as a hot anti-villain man that you can't help but like.
In the end, Valerian’s route is about breaking generational cycles and what it is that makes you a man, and I also managed to sneak in a scene where they dance at a ball in the royal palace, so in the end I think it all worked out great.
Wish Fulfillment and Catharsis
Doris and I both agreed that we wouldn’t depict on-screen transphobia in Breathless Winds. Poppy worries about not being accepted, but fear of acceptance can come with any change in identity. Rue was rejected by her family for being trans, but this doesn’t take place ‘on screen’ in the game. There exist certain metaphorical parallels for transness and transphobia, but every route has a happy ending. 
Following up on this-- it can be difficult to write about discovery of gender identity without writing about transphobia, considering how many trans people suffer from internalized transphobia during their period of repression.
Sometimes, repressed/closeted transgender people ‘hyper-perform’ their assigned gender as a form of denial. A trans woman might grow out a beard and join a gym, while a trans man might become very interested in makeup and feminine clothing. 
In Breathless Winds, Poppy often struggles with ‘strength’ and what it means to be a man. In several routes, she tries to prove her strength under the assumption that being stronger would make her happy. Afraid the world would reject her if she became who she really is, she preemptively rejects herself.
Not every trans person suffers from prolonged denial, internalized transphobia, or even gender dysphoria. I don’t think it’s impossible to tell a purely-positive story about trans joy. 
While Poppy never gets rejected for being trans, faces transphobia, gets called a slur, etc, she faces both internal and external (metaphorical) obstacles to realizing and accepting her identity. 
Gallardia represents a societal norm that Poppy can’t live up to herself as a man.
Lantana suffers from certain aspects of her identity as a woman, which makes Poppy feel guilt for wanting to be a girl.
Rue is isolated from town at the start of her route, a ‘punishment’ for breaking this societal norm.
Valerian has to hyper-conform to his masculine gender role at first in toxic ways before finding acceptance from within and from his loved ones.
These struggles are real to a lot of people, but instead of pretending they don’t exist, I hoped to tell a story about catharsis. Poppy is able to live up to her truth as a woman and finds love with Gallardia, Poppy and Lantana redefine what being a woman should and does mean to them, Rue and Poppy find community in others who don’t fit the norm, Poppy and Valerian stop seeking gender validation from a society that was never made to serve them. 
Although these powerful forces of oppression exist, loving yourself as a trans person- and loving those around you, protecting the natural world, and standing up for what you believe in- can save the day. That’s the kind of story we wanted to tell.
Wrap-up
There’s a lot more I could write, but this has already gotten really long (sorry!) so I’ll wrap it up here. 
Learning how to write a visual novel in terms of technical skill (how to depict events on-screen, how long each line should be) as well as in terms of writing skill (how to outline the game, how to plan visual assets) has been a massive undertaking for me. 
Writing Breathless Winds has been a big challenge but also deeply rewarding, and all of your support has made the experience even more wonderful. Thank you for reading and thank you for supporting the game!
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someshakespearequote · 2 months ago
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Okay, I don't want to give airtime to assholes, but let's unpack this a little.
On the left, for the sexy way things used to be, we have:
Concept art for a Qunari woman, which was shown next to a Qunari guy wearing about as little. This didn't look like how Qunari looked in DAO! Also, this isn't actually a character! I understand that the guys making this video would prefer that women be objects of their desire rather than actual people in any capacity, but this was just an example piece!
Art for Morrigan looking like Little Red Riding Hood -- again, not actually how she looked in the game.
Leliana with a ridiculous glow-up because this is how she looked in the Urn of Sacred Ashes trailer, not in the actual game.
Isabela, okay, you got me, this one is actually an in-game asset, except that no, do not cite the DA2 ladies to me, witch. I was there when they were written. I am old enough to remember when DA2 shipped, and the spiritual ancestors of this asshole posted comments on messageboards saying that DA2 had no attractive romanceable women, because Bethany was your sister, Merrill had elven features, and Isabela was, according to these sad incels, "too exotic." I remember this because I remember saying, "If the dirty-talking sexually liberated rogue with sun-kissed skin and a lip piercing who runs around with no pants is not up to your standards, your standards are bad."
Meanwhile, on the right, for the apparent current non-sexiness, we have:
Morrigan, who a) looks great, to the point where some people are saying she should look older (not me -- give Morrigan the Cate Blanchett/Rachel Weisz "inexplicably hotter as she gets older" treatment, you go, girl); b) isn't a romance option this time; and c) is actually an in-game asset, unlike Little Red Concept Art over on the left.
Neve, using concept art that was meant to show the costume and not the attitude. Because when you see Neve in game sashaying up to you after freezing bad guys, she looks great, and when I saw the bit of her in the lighthouse with her scarf untied and her blouse unbuttoned, I legitimately forgot what the conversation was about. (And perish angry, ableist haters. People with prostheses get to be sexy, too.)
Taash, looking great. We still don't know what's going on with the whole gender deal there, but as someone who was lucky enough to take one random college elective course the same quarter that half of the varsity women's volleyball team decided to do so, if your spectrum for finding a woman hot does not include women who are tall and have muscles, then that's a you problem, not a them problem.
One random chargen Qunari, which, whatever.
Notes about people being trans, which, as with the ableism, perish angry. Trans women are women. And if Taash ends up being non-binary or some other non-cis-woman option, and that is what turns you off and not the muscles, then again, that's a you problem, not a them problem, and those of us who can like boobs even when they're on someone who isn't a cis woman will be over here with Ruby Rose and Demi Lovato.
Oddly not present on the horribly unsexy right:
Bellara, who is adorkable and also giving Neve a run for her money at "most distracting collarbones in the Lighthouse."
Harding, whose smile lights up the room in the scenes we've seen so far and who was called out by fans as someone they wanted back as a romance option after people saw her in DAI, which was before her glow-up.
Like, I understand that the ideal right thing to do is to tell these jerks that the companions of Veilguard are deep and fully realized characters, and judging them just based on which ones you wanna bang is asshole behavior... but this is a Dragon Age game. It is, as the devs once joked, a dating sim with a small "save the world" minigame you do between scenes. And by those standards, the women of Veilguard (either including Taash, or and also Taash, depending on how that goes) look fantastic. I don't know who I'm gonna romance yet, because I fall for a character more while I'm doing quests with them and getting to know them, but this is a squad with many flavors of gorgeous. Sorry it has character art that includes, you know, character and not the creepy sex doll look of one of those Steam games that includes disclaimers about everyone being of legal age and none of the girls being actually related to you.
It's not a them problem, assholes. It's a you problem.
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laudnasratking · 1 year ago
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as much as I love the idea of Laudna struggling with her body image and everything in regards to romance (i am trans), I LOVE the secondary option of Laudna (known Imogen obsessor) being so confident in Imogen's will and choices that she accepts instantly that if Imogen wants her then she has to be a 10/10 certified stunner, and maybe even getting a bit annoying about that
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goodluckclove · 6 months ago
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Some Loose Thoughts on Queer Rep (Specifically Aspec Rep)
(Just in advance I'm going to dunk on Alastor from Hazbin Hotel like a lil' bit, as a treat. Mainly the team that made him and what he represents, but still. If that's rage bait for you, I suggest maybe dipping out now)
I have a theory that queer media needs both queer characters and queer genre characters. The difference is very important.
I think a queer character would be a character in a story about their queerness. For some reason the only two characters I could think of are the guy from Love, Simon (What was his name again?) and the protagonist from Rubyfruit Jungle, which should express the weird and complicated relationship I have with this particular archetype.
Queer stories centered around queerness are definitely needed, but at the same time I feel like we're just starting to come to terms with the desperate need for the alternative, which are queer characters in genre media that contain overarching plots larger than their sexuality. Not separate, necessarily (Their queerness certainly influences things), but just beyond. This is more accessible for a variety of artists, which is also the reason why it can be a flop or a massive success.
We get more of this than ever for gay and sapphic characters, as well as some trans folks and occasionally non-binary. It's definitely way less seen in aspec characters, and even less respected. I started thinking this way because the internet is flooded with references to fucking Alastor from Hazbin Hotel as an aroace character and - like - god, I don't get it.
Like you can have your serial killer comfort character, that's fine. But latching onto him as representation for the entire aspec community when he was only confirmed to be aroace through a reference in a livestream and the weakest joke onscreen is pretty disheartening. It definitely reads like this part of his identity was added pretty late in his character development, and by a team of people that didn't seem to consider what the response and reaction would be and how they'd handle it.
I also wish the newest aspec icon in media wasn't created by a team so adamant on encouraging shipping culture above actually respecting the identity they've decided to provide representation for. Like I see it means a lot to people to have an aroace character doing something cool in a fun TV show that doesn't necessarily have anything to do with their identity. Then there's like four other people right behind that person who really wants that person to be romantic and fuck.
And like, yeah, aroace people can do that sometimes. It's a spectrum, I know. But can't we start with a baseline representation before providing proof of fluidity?
I just think we deserve better. Like a character who in the media is established to be aspec, and people are like "great" and move on to fight robots or do magic or whatever. And the person can be morally grey, or even a total dick, but like I'd personally prefer something with a little more depth than Hot Topic genericism.
Like don't get me wrong, I'll take some sort of eldritch horror as my representation, but...make him at all horrifying? Like everyone talks about how he has Eldritch powers, which I know to mean unfathomable and maddening. But I've seen everything he does in the canon of the show and it is both incredibly fathomable and makes me feel normal and sane. Yog-Sothoth this man is not.
But yeah, I don't think there's a solution here besides more aspec artists creating aspec characters in their work. That way people can still like Alastor if they want, but he's not like the only viable option in terms of representation in the media. Let me see lovingly-crafted cool guys and dipshits and chaos goblins and little babies and True Horrors, all of whom have varying degrees of distaste or indifference towards sex and romance.
Do it. We need it. Please.
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allwaswell16 · 4 months ago
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All the One Direction fics I read and enjoyed in July 2024. You can listen to my podcast to hear me talk about each of these fics as well as an overview of what was posted on ao3 including the fics on this month’s fic roundup [ @1dmonthlyficroundup ] which you can find here! Please let the writers know if you liked the fics by leaving kudos and comments! Happy reading!
Fanfictional Podcast #64 |  ko-fi | fic recs
- Louis/Harry -
🌊 don't be afraid to love (and love again) by localopa / @voulezloux
(T, 83k, trans Louis) the one where louis is trans and afraid, harry is cis and brave, and being 100% yourself is easier said than done.
🌊 The Things We Know To Be Wild by harryanthus_annuus / @harryanthus-annuus
(M, 39k, dragons) Louis is a London zoologist sent by the University of Highlands and Islands to assess the safety of the island of Eroda as part of the Wonder Seekers Project for sustainable tourism.
🌊 let me carry your weight by @soldouthaz
(E, 28k, trainer Harry) louis is fresh out of a bad relationship with someone who made him feel awful about how he looked. on his journey to better himself, he meets harry - the ridiculously attractive and fit personal trainer.
🌊 Rewriting the Melody by LadyAJ_13 / @ladyaj-13
(T, 26k, canon divergence) Louis doesn’t get put in One Direction. This time, the path to true love takes the long way round, including singing in toilet cubicles, fruit baskets, and long distance band counselling from someone who really doesn’t know what he’s doing, he just wants to keep talking to Harry.
🌊 Peeping by jacaranda_bloom / @jacaranda-bloom
(E, 16k, roommates) Louis has a thing for his housemate, Harry is under the impression that clothing around the house is an optional extra, and neither of them seem to be able to stop wanking long enough to get their shit together and admit their true feelings.
🌊 It's halftime. Are you ready to go? by momentofclarity / @gaycousinlarry
(E, 12k, body worship) football is gay and Harry is trying to cope.
🌊 Be Mine? by @softfonds
(E, 12k, famous/not famous) Getting dumped the week before Valentine's Day wasn't in Harry's plans, and neither was being dragged to a concert to forget about it.
🌊 The Checkout by @silverstuff50
(E, 12k, omegaverse) Omega Harry is a bit obsessed with one of the workers at the small supermarket around the corner from his flat.
🌊 every day and tomorrow night by @justanothershadeofblue
(E, 8k, high school) “You know the rule, Z,” Harry answers, still not pulling his eyes away from this unexpected Adonis. “If I lick it, it’s mine.”
🌊 Standing On the Edge of Falling by therogueskimo / @bravetemptation
(NR, 5k, famous/not famous) It’s Harry’s first security gig, and somehow, he landed Glastonbury. Unfortunately, he’s been tasked with telling a very gorgeous man that he can’t stream the football match. Things go … much better than expected.
🌊 Body Stay Vicious by LetTheMusicMoveYou / @letthemusicmoveyou28
(E, 5k, pwp) the one where Harry is feeling himself in the gym and gets a little carried away. Of course his gym crush just happens to walk in. They work it out
🌊 Unspoken by Speechless / @smokingluckiesalltheway
(E, 5k, exes) Harry and Louis broke up when they were nineteen. They see each other after six years.
🌊 Figure This Out by @haztobegood
(E, 2k, age difference) Louis is everything Harry could have imagined when he’d typed “silver fox enthusiast” into his Grindr profile. Too bad he's probably scared Louis off by giving him too many expensive gifts.
🌊 sandwiches on the shady shore by @juliusschmidt
(T, 2k, summer romance) And then, because he’s already showed up embarrassingly early in the day and made Louis a cheese sandwich, he adds, “I wanted to.” Part 3 of Cabin on the Bluff
🌊 Irrumabo by LadyLondonderry / @londonfoginacup
(E, 2k, sex pollen) Harry’s plane is delayed. He buys a plant.
🌊 coming home by @nouies
(E, 2k, canon Euros 2024) It’s coming home, one way or another.
🌊 Tastes Like Violets by @allwaswell16
(T, 2k, famous/famous) Louis has a death metal band, Harry doesn't mind public challenges via Twitter, and Lottie thinks they're both hopelessly chaotic.
🌊 It Was Electric Touch by @allwaswell16
(E, 2k, silver fox Louis) Harry, assistant to The Snuts' manager, has been indulging in fantasies about the headliner and founder of the Away From Home Festival, Louis Tomlinson. He gets the chance to indulge in the real thing at the after party.
🌊 If Life Is a Photograph by @allwaswell16
(T, 2k, famous/not famous) Harry gets plucked out of the crowd to take Louis’ crew pic on stage in Guadalajara.
🌊 For you i would lose my mind by @dreaminrainbows
(E, 1k, pwp) Louis is a total menace on stage and Harry has had enough of it
🌊 Salt On My Tongue by @homosociallyyours
(E, 649 words, incubus/witch) Harry is a witch who's been dabbling in summoning sex demons for a while now. He's become especially devoted to one incubus in particular, a blue eyed demon called Louis.
- Rare Pairs -
🌊 Four, Five, Finished? by @beanno28 , @lalalaartje
(E, 45k, Zayn/Louis/Harry) Now that they've all settled down in their relationship dynamic, Zayn, Harry and Louis agree it's time for the next step. They're having a baby! As usual for the three of them, nothing goes as planned. Part 3 of You Only Fall In Love Twice
🌊 Pay It Forward by @reminiscingintherain
(M, 3k, Zayn/Louis) Zayn's agreed to be a sperm donor for his lesbian friends. Louis' his best friend, and he supports Zayn's decision... right?
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devsgames · 1 year ago
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Playersexual
"Playersexual" is a term I only recently learned about and it's fascinating to me. For those who don't know, it usually means a character whose sexual orientation is basically open to whatever the player happens to be playing as. Trans? Yeah they're romancible. Man? Romancible. Woman? Sure, romancible. As long as you're the player they don't really care.
I think this term, combined with playing a lotta Baldur's Gate 3 and Starfield, sorta helped me come to terms with understanding why I often dislike really "open" romance systems where every character is Playersexual.
I'm a queer, bi/pansexual person, and that informs how I perceive interactions in and out of games. I totally understand the affirmation and liberation that comes with being able to romance whoever the heck you want. To some people, that's where the fun is at, and I get it. It's valid.
For me I just I feel weird when Playersexual is the orientation of characters in a game world that is also trying to get me emotionally invested. In my eyes, it tends to strip the perceived agency other characters might have; it makes them feel less like real people with wants, needs, attractions and preferences. They end up being more like a checklist or object to be interacted with until I choose all the right option and unlock the kiss or sex cutscene, or the mechanical bonus a relationship brings or whatever the case may be.
To me, characters that feel 'real' have sexual preference. Honestly I feel that if they lack that they sorta lack a fundamental element that informs them as a person and a character. Like, any queer person can tell you that when you're queer things are different. Interactions are different, how you act on the world is different, how you assess situations and the way you engage in conversations are different. Queer people interact with a predominantly straight world different than straight people do. Similarly, being a straight person in a world full of straight people affords interacting with the world fundamentally different than if you were queer. I think to say "every character is maybe queer" steamrolls this fact and sort of undermines that queer experience to an extent.
Plus I think its just like, a missed stroytelling opportunity! The straight dude turns my masc ass down because he's not interested in men? Oh hell yeah, if he's polite about it I think that's really cool! He feels like more of an actual person that way, and what might ordinarily be perceived as a 'failure to romance' feels like it could be spun into another step in our journey as friends together. Maybe we'll crack jokes about it later, or he'll have a change of heart once he gets to kmow me better. It might be awkward, but we had an experience together and set some friendly boundaries, and built an understanding. After all, people having boundaries are often what makes people people in the first place.
So when I play a character and a game tells me everyone in a game is queer, then I'm either lead to believe 1) my character is incredibly charismatic (trust me, that's not usually the case) 2) queerness doesnt exist as a concept in this universe (weird in its own way and also usually not true) 3) eh i dunno we didn't think about it too much just choose someone as a partner already (boooo!).
Look if everyone in my party has strong opinions about me pickpocketing someone and stealing 5 bucks from them, I'd expect them to have opinions about who they share a bedroll with >:(
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thievinghippo · 15 days ago
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So I promised a postmortem and it’s finally time! Here’s the TL:DR. I loved it. I can already tell I’ll probably have more played hours in this game than Inquisition, and I fucking loved Inquisition! Good, bad, and ugly beneath the cut and there will be heavy spoilers for the entire game, so read at your own risk. (This is also long, because I have a lot to say!)
THE GOOD
Rook. Once I let go of my preconceived notion of how Rook was (mid-40s and serious but kind) and accepted Rook for the young, sarcastic character they are, I fell in love. Edda is going to be an A possibly even S tier OC for me
The dwarves. We were fed so well, y’all. So much lore and dialogue choices. There was even a Grey Warden dwarf specific dialogue choice. I love the confirmation of what we all suspected with the Titans. I just wish that a dwarf Rook had the opportunity to confront Solas. He apparently apologizes to Harding. But what about a dwarf Rook?
Exploration. I’m an idiot when it comes to figuring out in-game puzzles and such. I’ve read some complaints that everything was far too easy, but for one of the first times I remember, I could do a vast majority of puzzles and finding treasures without consulting a game guide. And I was actually proud when I figured things out. When I play Edda again, I’m going to 100% the world and I cannot wait
The Companions. Bonus points for Emmrich Volkarin. I ended up loving all of them. Even the ones I was very ‘meh’ on before playing the game. Like Bellara. She was on my list to romance second to last. And she has moved up to third, after Emmrich and Davrin. 
Emmrich Volkarin. Yes, he gets his own special mention. I love him so much that I created a second Rook to romance him. That way I have one Emmrich that is not a lich (Edda’s choices) and one Emmrich that is a lich (Sonnet’s choice). I love his compassion, his kindness, his reverence of the dead. I adore his romance and how clear it is that Rook has bewitched him, body and soul. The fact that they lean into the age gap and it becomes entwined with his own fears of death. He has my favorite personal quest. I loved the music, the atmosphere. How it pertains to his own journey, facing his mortality (plus Johanna Hezenkoss can get it). Plus it has the banger line of ‘Show them what a real necromancer can do!’ I even can’t wait not to romance him and see what the friendship is like and encourage him to hook up with Strife
The backgrounds. Granted, I’ve only played through the game 1.5 times, but there have been so many background mentions. Especially for the Grey Wardens. Mourn Watch has some great ones too. I mean, there was Grey Warden romance banter during a fight. In a side quest! I can’t wait to discover more
The character creator. I love how inclusive it is, especially when you compare it to previous Dragon Age games. The hair is beautiful (but where is my braid crown! my kingdom for a braid crown!) and I have overweight OCs, which make me very happy. Varric's shaving mirror is also amazing, and because I want EA to know that people are using these options, Sonnet is a trans woman who will save Thedas
THE BAD
Weird tonal switches. Emmrich and Harding are going to Ferelden so she can show him around but the South is being razed by darkspawn. Harding’s mom sends her back with pie and gives great hugs. How in the world are they getting to Ferelden? Rook was amazed to see the Inquisitor in the North so why would the members of the Veilguard be able to go to the South? Some of the codex entries are so dark and yet everyone is happy in the Lighthouse 
Give Rook a problem, please! I kept waiting for Rook’s LI to go up to her and ask if there’s anything distracting her. If there’s any problem they could solve together. But that never came and Rook is apparently the only person on the team that can’t be distracted by their own problems. How amazing would it have been if Rook had some sort of personal quest. Maybe based on lineage. Or background. Something that shows that she matters as much to her companions and they mean to her
The Act One Choice. Still mad about it. Are you telling me that two extra people would have saved Minrathous? That a city full of the most powerful mages in the known world couldn’t take down a fucking dragon? It didn’t feel earned and it did annoy me a great deal
Let. Rook. Mourn. While I appreciate that Rook was able to mourn Varric and Davrin (in my playthrough) privately, the fact that it immediately jumps to a sex scene sort of bothered me. Especially Emmrich’s taking them to the Necropolis so they can bang in a coffin. This was not the time to leave the Lighthouse, Emmrich! The rest of the team got to mourn Davrin and worry about Neve together. I wish Rook could have been a part of that too. 
Let’s talk Varric’s death. I didn’t see it coming. I actually ranted to a friend before I knew what happened that they should have killed him in the prologue if this was how they were going to use him. Oops. I hate how callous the truth about his death makes Rook look. I hate that Harding and Neve didn’t even really seem to mourn. Hate how the Inquisitor or Dorian or Isabela don’t mention him at all. I hate how obvious his death is in my second playthrough. I will have to fix this all in fanfic
THE UGLY
Assuming there is another DA game, where do we go from here? I really dislike the concept of the Executors in the secret ending. One thing I’m optimistic about is that by basically wiping the south off the map, we might be able to have more games there. Because everything will have been reset, so to speak. How does the South deal with the mages when they’ve all been fighting darkspawn for their lives? Put them back into Circles? I think not
I’m also not sure about what choices would move forward into a new DA game. Not talking companion choices, but choices that actually affect the world. No matter what we do, the Blight is over and the Veil is safe. If BioWare couldn’t be bothered to have the Well of Sorrows choice matter, I can’t imagine they’ll care how Solas was bound to the Veil, whether it be by choice, trickery, or force. Minrathous or Treviso is the only other non-companion choice I can think of that might possibly matter
But honestly, it doesn’t matter, because who knows if we’ll ever get another Dragon Age game? I know I would love one, but I have this sinking feeling there won’t be (please let me be wrong!)
So there you have it. I really love this game, good, bad, and ugly. And I found so much more to love than to dislike. I have a feeling I will be yelling about this game (and Emmrich!) for a long, long time
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