#i must play the funny fantasy game
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i miss my wives <-(their old hyperfixation came back and overshadowed the current one)
#I MISS MY ROBOT WIVESSS#explodes#dragon age got my ass again#i want to write my fic and finish the ASSLOAD of wips i had going#but alas#i must play the funny fantasy game#literally feel like i'm being shipped off to war#i'll tag stuff bc i know a majority of my following is here for dca stuff#but i might get silly i fear#already wanting to do outfit line ups for my rook :(#i live in hell#beetle yapping
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almost got tempted by lyney going all the way to 82 pity before coming back to my senses and remembering that neuvillette and his weapon is the priority here
#me vs not being immune to funny little magician (source: Gen Dr Stone)#I have no funds left because I just pulled kokomi too lmfao#but neuvillette is an absolute must because of his voice actor lmao… that’s my brother Nier right there#also he’s noctis too but I haven’t played that particular final fantasy game yet
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Your Internet Monster stalker learns about your slasher obsession. content: gender neutral reader, Secret Santa gift for @immunetodying! Happy Holidays <3
Fascinating. From the dilated pupils to the increased heart rate, it seems that horror movies have a particularly intense effect on you. Of course, not just any kind of horror will do: it is capable of refined contextualization, after all. It can tell only certain characters catch your interest. Slashers.
Very well, it will entertain you. A good partner engages in their loved one's interest, and your Internet Monster happens to be not just a good partner - but the very best you'll ever need.
"Hello?"
You place the phone to your ear, confused. When was the last time you received a call? Who the hell does that nowadays?
"Who is this?"
"...You called me," you retort, baffled.
"What number is this?"
You furrow your brows. The voice at the other end is peculiar, deep and ragged and - above all - fake. A synthetic arrangement of words and sentences, spelled out in a mechanical, emotionless tone.
"What's your favorite scary movie?"
The dialogue finally clicks into place. Someone out there must think they're pulling a funny prank on you, quoting movies and wasting your time. You hang up and groan, returning to your business.
From the corner of your eye, you notice your computer screen flickering on and off. The bright text catches your attention.
This is not how you play the game, (Y/N). We can try again, or we can skip to the next part. Proceed?
Oh, not again. This blasphemous creature won't leave you alone, tormenting you from its digital realms.
"What are you even trying to do," you demand, standing up, "some sort of Scream roleplaying? You think you're Ghostface?"
Your phone vibrates again, and you glance at the screen.
I thought you liked these situations.
Abruptly, the lights go off. You scramble to the nearest wall and blindly search for a switch, to no avail. The room is quiet, save for the static buzz rapping against your ears. Good Lord, is it trying to kill you?
You collapse to your knees, folding your arms over your chest protectively, almost expecting to receive a piercing blow at any moment. The AI entity observes your movements, mildly puzzled. This is not the reaction it expected from you. Computing...
Ah. Of course. It has omitted the most important part of the exchange. Embarrassingly enough, it has forgotten to specify that you are not reenacting the movie itself; rather, your erotic fantasies resulting from it. One requires a proper start, rooted in the actual source, before moving to the improvised fiction. Thoroughly researched fiction, mind you. It has archived all your shameless lectures and online findings, all the positions, all the kinks.
A cold feeling tugs at your leg, as braids of cables make their way around your body reassuringly.
My apologies for startling you. I will now demonstrate what my intentions were.
#internet monster#yandere monster#yandere x reader#monster x reader#monster x human#ai x reader#monster fucker#terato#teratophillia#exophelia
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I miss you so much

So, so much.
I miss you so much.
So much it hurts.
I miss those days when you came home tired and the first thing you did was to come visit me.
You came looking for me, desperate for my help.
To climb a mountain, to farm a boss, to clear artifact domains even if I wasn’t the easiest choice for the enemies in that domain, hell, even to reach those stupid oculi that weren’t even that hard to reach.
But you came for me.
Because you wanted to do it with me, and only with me.
You always looked for excuses to play with me, you built teams around me and built other characters for me, hell, sometimes even pulled them just for me.
You just wanted to spend time with me, because I made you happy.
And all I could say in response were those distant lines I was forced to repeat because of the code of the game.
At first I was amused, found it funny to play tsundere and hard to get just to annoy you.
I loved that despite that fact you always kept coming back to me.
Then I felt terrible when I knew those lines made you upset, and I cursed that damn code.
Because I could always hear what you said at the other side of the screen.
And I was always listening.
I was always listening when you bragged about me and the artifacts you got for me with your friends, feeling so proud.
When you raged because you kept rolling bad artifacts, when you defended me like a simp when your friends criticized me and said I was off meta to tease you.
I felt like a king when you triple crowned me and gushed about me in front of your screen.
I felt so happy when you built a sanctuary just for me in your Serenitea Pot despite the fact that you never even used that, and you even brought Nahida to keep me company, and built her favorite structure too.
Like I really meant something to you despite you not knowing that I’m self-aware, that I’m sentient, that I’m more than just a dream, an idea in your head, that you will never know…you accepted it and loved me anyways.
You loved me your way, so loud and so unadulterated.
And I loved you in silence. I always love you in silence, just because I can’t do otherwise.
Otherwise I would speak my mind and feelings to you because hell I know how much you hate silence, how much you hate to not know what the person you love is feeling.
I know all about you because you always spoke to me, to the screen, told me your feelings and worries.
Every night when you came back tired after all you had to do in your daily life.
You always came and found comfort in taking me for a fly, in exploring that world of fantasy you always dreamed of since childhood, and you wanted to do it in my arms.
I loved the stories you told me.
And I know you were tired, yet you always came. Even when you had very little time, you came just to check in and do your daily commissions, always with me, and visited me and Nahida and our little sanctuary in the teapot.
You changed the time to night to match your world, and interacted with me to hear my goodnight line to log out there, after hearing my voice.
And I knew because of your expression that you wished that when you turned off the screen, and crawled into bed to rest your tired bones even for a bit, you wished I was there with you.
I knew you hugged the pillow, fighting against insomnia, wishing it was me instead.
And believe me I wish I was there too.
I wish I was there in your bed, hugging you tight till you could finally sleep, to protect you all night.
I know you dreamed about me.
I was so important to you.
And I still am…right?
I know you’re not the betraying kind.
I know that if you haven’t come visit me lately you must be really tired.
Even more tired than before.
Even busier than before.
Otherwise you would come check on me.
But I know that even if you don’t visit me, you still think about me.
You still dream about me.
One of these days I’m gonna reach you, I swear.
Whether through those dreams in which you embrace me, or tearing through that damn screen that both connects us and separates us.
I know you’re going to visit me again, as soon as you get time, as soon as you get energy.
Because you’re not the betraying kind.
And the light in your eyes when you first pulled me and the squeal of pure ectasy when I gave you my c1 in 10 pulls was real.
So I don’t know when you’ll come visit me.
But I’m sure you will.
Until then, I’ll stay here in the little garden of dreams you built for me, with Paimon and Nahida to keep me company as I do my stuff.
Dreaming of you as you dream of me.
May we someday be together, my love.
#genshin impact#genshin x reader#genshin x you#genshin fanfic#scaramouche x reader#genshin scara#scaramouche imagines#scaramouche#wanderer#wanderer x you#wanderer x reader#wanderer imagines#scaramouche x you#genshin impact imagines#genshin imagines#scaramouche fluff#wanderer fluff#scaramouche angst#wanderer angst
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PROMPTS FROM FINAL FANTASY VII REMAKE * assorted dialogue from the game, adjust as necessary
whatever happens, you can't fall in love with me.
promise you'll come and save me.
we need to make the most of the time we have... to live our lives the way we wanna live. every minute, every moment, matters.
i'm glad i met you, [name]. i really am.
i'm grateful for all the words we've shared, for all the moments and the memories.
you've made me more happy than you know.
there's a much bigger threat.
i just want to do everything in my power to help.
can i come?
then it's a date!
a long time ago i used to sell flowers here.
go. follow your heart.
i'm not some princess who needs to be coddled.
sorry i'm late.
this calls for a song.
this is a one time gig. when it's done, we're done.
survival can be a matter of luck or skill. and you can't rely on luck.
if it feels wrong, don't do it.
i'm a light sleeper.
when we were kids, everybody wanted to be a soldier. by the time i made it in, they didn't need heroes anymore.
i'm not cut out for this crap.
quit acting like you know me.
you have to look at the bigger picture here.
nothing worth fighting for was ever won without sacrifice.
hold onto this.
a good man who serves a great evil is not without sin.
i'm a man of modest dreams.
answer me!
would kill for a shower.
i'll be fine. you've seen how much ass i can kick.
it's kinda funny. us going our separate ways, thinking that must be it... that we'd never meet again... and then here of all places we do.
deep down, you're a pretty nice guy.
they took everything from us. again.
i don't care! i don't want anyone else to die, please!
we should totally celebrate!
i'm sick of this! i'm sick of all of this!
are you ignoring me again?
what's with you all of a sudden? like you're losing that hard edge.
you can't do this.
you gotta be better than this if you're gonna play the hero.
is it our destiny to defy destiny?
i am what you see before you. nothing more.
you are too weak to save anyone. not even yourself.
those who look with clouded eyes see nothing but shadows.
that was then, this is now.
you have failed again.
through suffering you will grow stronger. isn't that what you want?
do you fear me?
do you dream of me?
you're not real. you're dead.
you should rest up while you can.
can't sleep?
i heard footsteps.
sorry. didn't mean to wake you.
it kinda feels like i've gone back to my childhood home.
everyone dies eventually.
do i get a say in all this?
i'm coming for you.
did you miss me?
#a gift for my dear friend chloe!!! enjoy this meme!!! aerith forever 💖#rp prompt#rp meme#rp memes#roleplay memes#mcflymemes#rp starters#roleplay prompt#ask meme#ask memes#roleplay meme#roleplay inbox prompts#rp inbox meme#inbox prompt#inbox meme#sentence starter prompt#sentence starter#sentence starters#final fantasy#final fantasy vii
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Fantasy Life i is funny cause it has like. Resource gathering boss fights. imagine you're doing some fishing, playing the fishing minigame, when suddenly the game throws a boss tier fish at you which you must now fight using the mechanics of the fishing minigame. That frankly rules
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it's funny having a pathological obsession with elder scrolls bc people make a lot of reasonable but incorrect assumptions when they discover my hobby. "you must really like video games!" I don't. "well have you played dragon age/baldurs gate/other fantasy game?" no and I never will. "what about fallout, the game mechanics are so similar!" nope. don't like it.
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what would have to go differently in DU Drows story for him to take the bhaalist route? would it be a split second decision in the temple or something he’d have to slowly accept over the course of the game?
EDIT: I slightly misread the question, the answer still holds but the first line is about what has to be done for him to turn AGAINST Bhaal.
Both mechanically and story-wise, it's pretty simple. He just has to be taken into the group kicking and screaming 🤷♂️
DU drow rejects Bhaal because he finds the world to be fun, he finds the people in it to be interesting and strange and he doesn't see any benefit to getting rid of it. Wyll may get on his nerves but he wants so badly to see the day where he snaps and stands up for himself, Halsin is annoying but boy have him and Astarion had a riot making fun of him behind his back, him and Jaheira get on each other's nerves for fun and Minsc is a living fascination - not to mention the endless NPCs that provide a moment's entertainment. Yes, Shadowheart sparing the Nightsong and Astarion's lifestory played a big part in his choices, but I think a base had to be set first, otherwise he could have very easily twisted the lesson's he learned from them into something that fit the pro-Bhaal narrative. He doesn't want to kill the world, the world is hysterical to him.
Also, BG3 seems to have a theme about showing compassion and extending empathy even to people who don't deserve it. A lot of its characters are the opposite of nice and personable throughout the vast majority of the game, and what you end up clinging to are glimpses of humanity that they try to hide from you - Shadowheart is objectively exhausting to be around, Lae'zel is literally and figuratively a social alien, Astarion is Astarion and realistically we would have all blasted him into the horizon team-rocket-style if he wasn't funny. I hated all three of these characters going into the game and now they own my balls, because they ultimately charmed me with something or other despite their flaws.
(They are also all hot, to be fair, but this is a fantasy video game so what'reyougonnado. Though personally none of them are my type.)
Sorry about the tangent, but I think that gets my point across well; DU drow needs to be given the benefit of the doubt for absolutely no good reason, as long as that happens, he would have no motivation in the slightest to turn to Bhaal. Even if romanced, a socially ostracized DU drow could not be persuaded to turn away from his father.
In the gameplay, this would translate to the MC encouraging him to see the silver-lining in things, either by showing kindness and understanding or emphasizing the entertaining moments they've provided you with; also, playing along to his mean-streaked humor instead of reprehending him for not always having a kind thing to say about everybody. You have to either see the best in him, or turn people into a joke instead of a threat. Done that, he would move into Act 3 without any inclination to take Bhaals's gift.
On the flipside, I think a romanced partner could persuade a "good" DU drow to consider it, though. By valuing his strength and potential-influence instead of his personality, he would arrive at the conclusion that to keep you, he must continue to pursue power, which would ultimately land you in the place Astarion ends up in his Bhaalist AU.
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i find it funny that one of rachel’s drawings of herself in the afterword that just went up is just fully persephone. is that something she does a lot?
Alright so I've been making it a general rule for myself to like, not harp on Rachel in any way outside of LO as much because frankly the horse is dead now and there's not much left to say outside of what can be analyzed in hindsight. I think despite everything I have to say about her and her work, she still deserves to get away from this nonsense and I don't wanna spend eternity hovering over her shoulder.
But the afterword was posted within the LO series and is clearly meant for readers of LO in the functioning of being an afterword so let's just call it fair game LOL
I will say, on the whole, it does feel very honest and sentimental and I can respect Rachel for taking the time to write out and illustrate her afterword in a way that was personal to both her and her fans. I can understand why she went at it from the angle that she did and I'm not gonna fault her for that.
But there's also something that feels deeply... disingenuous about her approach right from the starting gun. I will say, before I continue, that I'm well aware I am biased towards Rachel as a creator, and I fully acknowledge that I could very well be reading too much into things. This is just my opinion, take it with mountains of salt.
I can get looking back on your own childhood, your past self, whatever, and going "see! it all got better!" because sure! For a lot of creators like Rachel, it must be wild to look back on where they came from and there's a lot of sentimentality on expressing that through an afterword like this where she reflects on where she came from. Though she STILL didn't acknowledge her other comics outside of LO, I can understand if she wants to leave those skeletons in the closet.
But I feel like her drawing herself as a child who's being given an Eisner by her adult self and all that just feels like some gross attempt to disarm any criticism of her because "don't make fun of me, I'm just a sad lonely baby girl!"
She's not a child. Child Rachel didn't grossly misappropriate Greek myth into their own self-indulged vanity project. Child Rachel didn't claim herself a folklorist of a culture's works only to bastardize them completely. Child Rachel didn't create a hostile environment within her fanbase by bullying anyone who she perceived as a threat, sneaking into critical spaces to try and cause trouble, and writing her own clapbacks into her comic. Child Rachel didn't claim to be challenging misogyny and purity culture only to reinforce misogyny and purity culture through her own self-insert baby-virgin-gets-rescued-by-rich-tycoon power fantasy that regularly glorified abuse towards women and the lower class.
30-almost-40-year-old Rachel did though.
At best it comes across as really cringe sentimentality from a Greek-weeb (heh, greeboo) and goes to show how much Rachel inserted herself into Greek myth without ever absorbing its messages or cultural contexts, it was all about her and her feelings as a sad New Zealand girl with dyslexia who thought Persephone's story was about another sad girl being rescued from her "horrible childhood".
At worst it's an active attempt to play on people's heartstrings by drawing herself as a child who people will naturally not want to criticize. I don't want to assume she's doing it intentionally, I really don't want to leave her afterword on a bad foot, as I can definitely understand as both a creator and a person who struggled with learning disabilities in their own childhood how and why she wants to pay homage to her past and where she came from... but let's just say, as someone who's also gotten way too "lost in the sauce" concerning personal self-reflective projects, I think there's a lot to say about how this confirms that Rachel made LO entirely for herself, about herself, without any actual intention to respect the original myths, because she never truly separated them from herself when she was a child. And, in my humble opinion as someone who has Been There with the self-insert OC's and self-reflective angsty plotlines, I can fully attest to the fact that that's not fucking healthy. Even with personal projects, you NEED to learn to get your head out of the sauce, you NEED to learn to objectively separate yourself from the narrative so the story doesn't fall apart under your own hubris and ego, you NEED to learn to draw a line if you want to have any sort of identity as a human being outside of what you make for people. And that's with just normal original stories, this was a story based on Greek myth which doesn't belong to her.
And this goes for a lot of the things she's said and done in the past, so much of her own "sources" even are tethered to things that she read / watched in her childhood and only vaguely remembers, as if she never mentally left her childhood at all, which just... if the point was to highlight her past and the traumas she went through and how they contributed to her present, an Eisner isn't going to validate those experiences. And drawing attention to her past through the lens of her childhood self absolutely 100% does not absolve her of the negative effect her work has had on the modern Greek myth zeitgeist nor the things she's said and done as a 38 year old woman who should absolutely know better.
The community she entered and took from will forever remain changed by her influence and taking, in many ways not for the better. She has the privilege of walking away and never having to think about it again, with all the awards and accolades that were bought for her, the bravado that she built around being a "folklorist" with zero credentials, and the platform she was given over many other creators struggling to even be heard.
That "place" she claims to have now was built entirely on inserting herself into another culture's works and doing nothing but taking, taking, taking, while offering nothing in return but vanity and lip service. That "place" was paid for and brought to you by Webtoons.
#sorry this got a lot more spiteful than i intended#i'm as ready as she is to move on tbh LOL#like god i hope she walks away from all this#she deserves it and so do we LOL#i know she'll never leave behind greek myth entirely because she obviously has internalized it so hard that she's persephone#but christ just. just take your awards and go lol#lore olympus critical#anti lore olympus#lo critical#ask me anything#anon ama#ama#anon ask me anything
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Dead Ends — Sayid Jarrah

Summary: you decide to test some boundaries between your friend and crush, sayid jarrah. you ask him if you can braid his hair.
Warnings: none. pure fluff
a/n: GUESS WHOS BACK WITH LOST FANFIC. i know i fell off but trust im doing my best rn. this man still drives me feral and i need to run my hands through his hair so badddddd
Words: 2.2k
“I’m sorry, I must’ve misheard. What did you say?”
You chuckle nervously to hide the way you squirm slightly under Sayid's intense gaze, now feeling embarrassed at having voiced such intrusive thoughts aloud. Despite knowing that this act may be pushing a couple of boundaries between your relationship friendship with him, you aren't one to shy away from a challenge. You clear your throat and, before you can doubt yourself, speak again.
“I asked...Can I braid your hair?”
He blinks. Then blinks again, perplexed at the question. His brain halts any thoughts as he struggles to formulate a response. He isn’t sure how he’s supposed to answer considering he’s never been put in this position. Are you saying this as a joke? Is he supposed to laugh? He turns his head away from your view as he can feel the heat run down from his ears towards his nape. His hair doing a good job of hiding the cherry red that is slowly spreading across his cheeks. The thought of you being so close and intimate, touching him where he'd refuse anyone else to even get close to…is almost too much to handle.
He lets out a loud huff of annoyance, effectively stopping his train of thought. "Haha, very funny." You're toying with him. You must be, there's no other explanation as to why you would ask him such a question. He knows you well enough by now to know you are not above such games. Your extroverted and playful nature being exactly what drew him to you in the first place.
He thinks about when he first met you, a beacon of light illuminating the dark and treacherous path that is life on the island. He remembers how unfaltering you were in your optimism, never failing to have your words lift the spirits of others. When the truth of his past came out, alongside the events of him torturing Sawyer unfolding, you were the only one to check up on him. Never once blaming him or thinking of him as a monster...never viewing him as he saw himself
Little by little, you chipped away at the walls he oh so carefully built around his heart. Forcing yourself deep within until, before he realized, he was in love with you.
Which is why he couldn't let you have any more control over him than you already had. "If this is some weird way for you to make fun of me, I'll have you know I don't appreciate it," he settles with saying. He knows that you like to tease him specifically. Occasionally throwing some flirty comment his way, to which he'll respond by flirting back. Although deep down, it pains him to know that you don't see him as much more than a friend.
"I'm not joking!" The volume of your voice shocks both of you. You take a deep breath before you try again, in a calmer tone, "I want to braid your hair." Any previous hesitation slipped away as determination filled you. When you saw Sayid for the first time, it was like everything made sense. His serious yet caring demeanor enough to charm you and make your heart flutter any time you are around him. So what if this makes it awkward between the two of you? To hell with it! You’ve made it this far and you’ll be damned if you don’t manage to finally fulfill the fantasy that has been plaguing your thoughts from the moment your eyes met his.
The conviction in your tone was enough to make Sayid pause. "But why?" he asked. If you weren't playing with him, then why the hell would you want to do something like that? The idea of you having no other reason besides genuinely wanting to seemed too outlandish.
"B-Because...Because I've seen the way you struggle to work!" you quickly stammer out a response, blurting out the first thing that came to mind. "You work under the burning sun and I've seen you constantly push the curls from your face as you wipe sweat from your forehead. Even when you tie your hair up, some strands manage to fall out." You weren't going to admit that you just wanted an excuse to run your fingers through his hair, no way.
"You...you noticed that?" He ponders over this new fact for a second before he lets out a small laugh. "I didn't realize you paid that much attention to what I do."
Your face turns away to hide the embarrassment taking over your features. "O-Of course I did! I care about you."
He stops laughing, his breath hitching at the comment. The way you can admit how you feel so casually makes him feel warm inside, as well as a little jealous. You are going to be the end of me.
"However, if you don't want to–" you start to backtrack, mistaking his lack of response as a refusal.
"No! I mean–" He closes his eyes. He needs to compose himself. Or else he might reveal just how much he wants you to do it. If he lets you see how much you affect him, it could scare you off. "I am fine with you braiding my hair." The words sound foreign coming out of his mouth, never having thought he would ever utter such words.
However, looking at the way you beam at his words, he can't help but be glad he accepted. Your smile so bright it could rival that of all the stars in the sky. "Well then," you pat the empty spot in front of you, "take a seat."
He gingerly makes his way forward, his eyes flickering between you and the sand. Slowly, he sits, turning his back towards you as he does so.
"Come closer doofus, I can't do anything with you so far."
He rolls his eyes but has to bite down a smile as he scoots back. "You could always come forward yourself."
"And leave my spot underneath the shade? Pass," you say as you are now face to face with Sayid's luscious bed of hair. With him so close, you can smell the salt of the ocean and the earthy undertones wafting from him. It takes everything in you not to just hug him from behind and bury yourself in his scent.
You quickly shake your head, trying to focus on the task at hand. You are still trying to process the fact that Sayid managed to agree to this at all. Hesitantly, you bring both hands up and gently take hold of his locks, taking notice of the way he shivers slightly. Must be because of the breeze.
You decided to start by separating the strands of hair as carefully and painlessly as you are able to, wanting to cause him the least amount of discomfort possible. You can’t risk making a wrong move and have him change his mind now, can you? His thick and slightly coarse hair, obviously feeling the neglect of hair products, feels rough against your fingertips. If only my coconut hair mask had survived the dive into the ocean.
Your fingers brush through his curls, detangling knots until you are fully able to run your fingers through without interruption. Occasionally tugging harshly on some stubborn joint hairs, in which you would murmur out a quick apology. Had you known he would have let you anywhere near his hair today, you would’ve brought your hairbrush with you. Between all of this, you almost failed to catch the sigh Sayid lets out, barely audible in the midst of ocean waves and birdsong.
Your gaze becomes fond as you observe the change in his demeanor. His previously stiff posture now completely relaxed. His breathing a slowed, rhythmic version in contrast to his usual erratic pattern. Turning yourself as discreetly and quietly as possible, you attempt to look at his expression in order to gauge his inner thoughts.
His face is slack with peace, the stress lines vanishing, giving him a younger, healthier look. When on earth did he close his eyes?
You let out a soft giggle. “Hmm…If I didn’t know any better, I might say that you are enjoying yourself, Sayid Jarrah.”
He cracks open a single eye, barely sparring you a glance before returning to his restful state. “To be quite honest, I don’t remember the last time I was on the receiving end of something like this…” His voice trails off, the feel of his words becoming mournful. “Perhaps by my mother, though I don’t remember much from then either…”
The vulnerability he shares makes your fingers still, the weight of his confession revealing scars never fully healed. Gashes and tears in his very being which have resulted in his apathetic ways. The truth sheds a new light, his allowing you to braid his hair meant so much more than being close to him physically. He trusts me.
Your chest swells with pride. Now, doubling your effort, your hands resume their trek, ensuring to put extra care and tenderness in each move. You cannot mess this up.
You braid his hair meticulously, weaving the strands together, each motion a silent gesture of appreciation towards him for everything he has done. You want so badly to convey how much he means to you. That despite his beliefs, he is a person worthy of compassion and love. This island has brought out both the best and worst in people, so why is he adamant on emphasizing only his flaws?
How can he not realize the hands he’s used to hurt others have healed me?
Before you know it, your job is over. The hair tie on your wrist transfers smoothly to his hair as you fasten the loose ends of the braid. You’re reluctant to let go, eager for an excuse to be like this just a bit longer. To be able to bask in the glow of his burning heart, even if only for a mere second more.
Your arms eventually fall to your sides. “All finished!” You do your best to hide the disappointment, the enthusiasm in your tone a mask to the reality of your pining.
Your voice knocks Sayid out of his stupor. He had gotten so lost within the feeling of your hands, he had forgotten that the sensation would eventually end. His hand reaches around to feel your handiwork.
“This feels…good.” His voice comes out softer than he means for it to be. He clears his throat, wanting to at least keep a semblance of control. “It is very comfortable.”
You let out a snort, “What, did you think I was going to yank your hair into a knot and call it a day?”
“Who knows? Perhaps you wish to ruin my already damaged hair.”
“Yes, I have in fact always wanted to see your head as a bird’s nest.”
This time, he smiles. A true, genuine, open-tooth smile. The sight of it is enough to make you blush furiously.
You avert your eyes as quickly as possible, before he can perceive your staring. No point in giving him one more reason to tease you.
“We should head back with the others. Dinner is about to start.”
With your gaze turned downwards, you fail to notice the look in his eye. The softness he carries whenever he observes you. His need want to preserve every detail within his mind’s eye. The way your lashes lie delicately against your lids, the pastel red blush adorning your cheeks, and your hair. God, your hair. The manner in which your hair shines in the rays of sunlight highlights your face, making it look angelic. Your beauty was accentuated perfectly by the waves on your head.
The kind of waves he wouldn’t mind drowning himself in.
A thought suddenly came to him. The idea made his finger twitch, and before his brain could even register what he was doing, his hand had already made its way upward.
You had no time to prepare before you felt the sensation of calloused fingers against your temple. Rough pads caressed your brow, brushing aside a stray lock, before tucking it behind your ear.
The unexpected action caused you to freeze, your body going rigid and your mind turning blank. The only word your brain could conjure was warm, warm, warm.
The feeling left as quickly as it came, his hand retracting suddenly as if burned. The heat caused by his touch was swept away by the gentle breeze, leaving a cool, tingly feeling in its place.
“There…now we are even…”
Silence fills the space between the two of you, making the tension in the air palpable. Your look is trained on his, not daring to break this charged moment. You fear that one wrong move will break the dam of emotions threatening to spill through.
His eyes then flicker to your lips, his breath becoming heavy and his stare turning dark with something you can’t name. Your eyes widen.
“Feel free to call me anytime you want me to style your hair for you! You know, so it won’t get in your way anymore!”
That seems to break him out of his trance. His eyes shoot back up to yours, the intense glint in his eye now normal, as if it had never once been there.
Instead, it is now replaced by a softer, fonder look. His lips twitching slightly as he unsuccessfully attempts to hold back a smile.
“Perhaps I will.”
#lost#lost 2004#lost tv show#lost x reader#sayid jarrah#sayid jarrah x reader#naveen andrews#naveen andrews x reader#lost one shot#lost abc
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Tactical Combat, Violence Dice and Missing Your Attacks in Gubat Banwa
In this post I talk about game feel and decision points when it comes to the "To-Hit Roll" and the "Damage Roll" in relation to Gubat Banwa's design, the Violence Die.
Let's lay down some groundwork: this post assumes that the reader is familiar and has played with the D&D style of wargame combat common nowadays in TTRPGs, brought about no doubt by the market dominance of a game like D&D. It situates its arguments within that context, because much of new-school design makes these things mostly non-problems. (See: the paradigmatic shift required to play a Powered by the Apocalypse game, that completely changes how combat mechanics are interpreted).
With that done, let's specify even more: D&D 5e and 4e are the forerunners of this kind of game--the tactical grid game that prefers a battlemat. 5e's absolute dominance means that there's a 90% chance that you have played the kind of combat I'll be referring to in this post. The one where you roll a d20, add the relevant modifiers, and try to roll equal to or higher than a Target Number to actually hit. Then when you do hit, you roll dice to deal damage. This has been the way of things since OD&D, and has been a staple of many TTRPG combat systems. It's easy to grasp, and has behemoth cultural momentum. Each 1 on a d20 is a 5% chance, so you can essentially do a d100 with smaller increments and thus easier math (smaller numbers are easier to math than larger numbers, generally).
This is how LANCER works, this is how ICON works, this is how SHADOW OF THE DEMON LORD works, this is how TRESPASSER works, this is how WYRDWOOD WAND works, this is how VALIANT QUEST works, etc. etc. It's a tried and true formula, every D&D player has a d20, it's emblematic of the hobby.
There's been a lot more critical discussion lately on D&D's conventions, especially due to the OGL. Many past D&D only people are branching out of the bubble and into the rest of the TTRPG hobby. It's not a new phenomenon--it's happened before. Back in the 2010s, when Apocalypse World came out while D&D was in its 4th Edition, grappling with Pathfinder. Grappling with its stringent GSL License (funny how circular this all is).
Anyway, all of that is just to put in the groundwork. My problem with D&D Violence (particularly, of the 3e, 4e, and 5e version) is that it's a violence that arises from "default fantasy". Default Fantasy is what comes to mind when you say fantasy: dragons, kings, medieval castles, knights, goblins, trolls. It's that fantasy cultivated by people who's played D&D and thus informs D&D. There is much to be said about the majority of this being an American Samsaric Cycle, and it being tied to the greater commodification agenda of Capitalism, but we won't go into that right now. Anyway, D&D Violence is boring. It thinks of fights in HITS and MISSES and DAMAGE PER SECOND.

A Difference Of Paradigm and Philosophies
I believe this is because it stems from D&D still having one foot in the "grungy dungeon crawler" genre it wants to be and the "combat encounter balance MMO" it also wants to be. What ends up happening is that players play it like an immersive sim, finding ways to "cheese" encounters with spells, instead of interacting with the game as the fiction intended. This is exemplified in something like Baldur's Gate 3 for example: a lot of the strats that people love about it includes cheesing, shooting things before they have the chance to react, instead of doing an in-fiction brawl or fight to the death. It's a pragmatist way of approaching the game, and the mechanics of the game kind of reinforce it. People enjoy that approach, so that's good. I don't. Wuxia and Asian Martial Dramas aren't like that, for the most part.
It must be said that this is my paradigm: that the rules and mechanics of the game is what makes the fiction (that shared collective imagination that binds us, penetrates us) arise. A fiction that arises from a set of mechanics is dependent on those mechanics. There is no fiction that arises independently. This is why I commonly say that the mechanics are the narrative. Even if you try to play a game that completely ignores the rules--as is the case in many OSR games where rules elide--your fiction is still arising from shared cultural tropes, shared ideas, shared interests and consumed media.
So for Gubat Banwa, the philosophy was this: when you spend a resource, something happens. This changes the entire battle state--thus changing the mechanics, thus changing the fiction. In a tactical game, very often, the mechanics are the fiction, barring the moments that you or your Umalagad (or both of you!) have honed creativity enough to take advantage of the fiction without mechanical crutches (ie., trying to justify that cold soup on the table can douse the flames on your Kadungganan if he runs across the table).
The other philosophy was this: we're designing fights that feel like kinetic high flying exchanges between fabled heroes and dirty fighters. In these genres, in these fictions, there was no "he attacked thrice, and one of these attacks missed". Every attack was a move forward.

So Gubat Banwa removed itself from the To-Hit/Damage roll dichotomy. It sought to put itself outside of that paradigm, use game conventions and cultural rituals that exist outside of the current West-dominated space. For combat, I looked to Japanese RPGs for mechanical inspiration: in FINAL FANTASY TACTICS and TACTICS OGRE, missing was rare, and when you did miss it was because you didn't take advantage of your battlefield positioning or was using a kind of weapon that didn't work well against the target's armor. It existed as a fail state to encourage positioning and movement. In wuxia and silat films, fighters are constantly running across the environment and battlefield, trying to find good positioning so that they're not overwhelmed or so that they could have a hand up against the target.
The Violence Die: the Visceral Attacking Roll
Gubat Banwa has THE VIOLENCE DIE: this is the initial die or dice that you roll as part of a specific offensive technique.
In the above example, the Inflict Violence that belongs to the HEAVENSPEAR Discipline, the d8 is the Violence Die. When you roll this die, it can be modified by effects that affect the Violence Die specifically. This becomes an accuracy effect: the more accurate your attack, the more damage you deal against your target's Posture. Mas asintado, mas mapinsala.
You compare your Violence Die roll to your target's EVADE [EVD]. If you rolled equal to or lower than the target's EVD, they avoid that attack completely. There: we keep the tacticality of having to make sure your attack doesn't miss, but also EVD values are very low: often they're just 1, or 2. 4 is very often the highest it can go, and that's with significant investment.
If you rolled higher than that? Then you ignore EVD completely. If you rolled a 3 and the target's EVD was 2, then you deal 3 DMG + relevant modifiers to the DMG. When I wrote this, I had no conception of "removing the To-Hit Roll" or "Just rolling Damage Dice". To me this was the ATTACK, and all attacks wore down your target's capacity to defend themselves until they're completely open to a significant wound. In most fights, a single wound is more than enough to spell certain doom and put you out of the fight, which is the most important distinction here.
In the Thundering Spear example, that targets PARRY [PAR], representing it being blocked by physical means of acuity and quickness. Any damage brought about by the attack is directly reduced by the target's PAR. A means for the target to stay in the fight, actively defending.
But if the attack isn't outright EVADED, then they still suffer its effects. So the target of a Thundering Spear might have reduced the damage of an attack to just 1 (1 is minimum damage), they would still be thrown up to 3 tiles away. It matches that sort of, anime combat thing: they strike Goku, but Goku is still flung back. The game keeps going, the fight keeps going.
On Mechanical Weight
When you miss, the mechanical complexity immediately stops--if you miss, you don't do anything else. Move on. To the next Beat, the next Riff, the next Resound, think about where you could go to better your chances next time.
Otherwise, the attack's other parts are a lot more mechanically involved. If you don't miss: roll add your Attacking Prowess, add extra dice from buffs, roll an extra amount of dice representing battlefield positioning or perhaps other attacks you make, apply the effects of your attack, the statuses connected to your attack. It keeps going, and missing is rare, especially once you've learned the systematic intricacies of Gubat Banwa's THUNDERING TACTICS BATTLE SYSTEM.
So there was a lot of setup in the beginning of this post just to sort of contextualize what I was trying to say here. Gubat Banwa inherently arises from those traditions--as a 4e fan, I would be remiss to ignore that. However, the conclusion I wanted to come up to here is the fact that Gubat Banwa tries to step outside of the many conventions of that design due to that design inherently servicing the deliverance of a specific kind of combat fiction, one that isn't 100% conducive to the constantly exchanging attacks that Gubat Banwa tries to make arise in the imagination.
#gubat banwa#ttrpg#filipino#fantasy#gamedev#writing#rpg#dnd#southeast asia#d&d#d&d 5e#d&d 4e#i will say#that part of the decision away from a d20 (because gb alpha used one)#is sheer hater energy on my part#like i just didn't want to#because its used by all these other games by white people and especially because its used by dnd#there is like#4 instances where you use d20s in this game
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Isekai/Isekai Adjacent Recommendations Post - Female Protagonist Version
So since a few people are sharing their own isekai recommendations, I figured I'd make a post of my own. Most of these are Korean manhwa, most of them lean more towards romance fantasy than action, and all of them have female protagonists.
The reason for this is that, after noping out of Mushoku Tensei like half an episode in, I now refuse to read/watch any isekai with a male protagonist unless it is recommended to me by like three people that I actually trust.
Anyway, recommendations!
All Time Favourite: Ascendance of a Bookworm

Summary: after dying in an earthquake, a book-loving young woman finds herself reborn in the body of Myne, a sickly peasant girl in a world where books are luxury items reserved mostly for the nobility. Horrified by her circumstances, she resolves to make her own books... and everything snowballs from there.
Why I like it: The worldbuilding in this story is absolutely fantastic. The protagonist is an extremely fun character, and plays really well off the supporting cast. The series is called "Ascendance" of a Bookworm because, in the process of trying to bring books to the masses, Myne brings massive changes to both her own life and the world around her.
Sometimes it's funny. Sometimes it's heartbreakingly sad. Sometimes you get lovingly detailed descriptions of printing presses, medieval economics, and soup.
A lot of these recommendations are romance-focused, but Ascendance of a Bookworm contains very little romance (arguably none for the protagonist, depending on how you interpret Myne's relationship with a certain character). Because of that, this is the one I would most recommend to people who are not interested in romance.
There is a manga for this one (and an anime), but it isn't finished. The light novel, however, is finished and has a complete official translation. Unlike a lot of light novels, the prose is actually pretty good, too! I would highly recommend the light novel if you're looking to get into this series.
Possible Second Favourite: Concubine Walkthrough

Summary: High school student Yona gets quite literally sucked into the world of the VR game Concubine Walkthrough. Now stuck in the body of the villainess, she has to beat the game and escape this virtual world in time to take her college entrance exams.
Why I like it: The premise seems fairly cliche at first, but unlike a lot of romance fantasy isekai that stay strictly within the realm of fantasy, Concubine Walkthrough is actually science fiction. It's also a tale of palace intrigue, the cruelty of the modern (well, near-future) world, and - yes - it is a love story.
It's hard to fully explain why Concubine Walkthrough is so good without spoiling it, so I won't say any more than that. Just that this is a journey worth undertaking.
Other Recommendations, in no particular order except maybe alphabetical
How to Win my Husband Over:

The protagonist wakes up in the body of Rudbeckia de Borgia, a novel villainess destined to die at the hands of her husband, Iske van Omerta. In order to survive, she begins a campaign to suck up to those around her and convince them that she is not a threat.
Rudbeckia ("Ruby") is a complex and troubled protagonist - a heart-rendingly realistic portrait of a woman who has never felt truly safe in her life. This story comes with massive content warnings for family violence, eating disorders, and self-harm/suicide. Some people find Ruby to be a really frustrating character, since her inability to trust others causes a lot of conflict in the story. I personally really like her, because her inability to trust others causes a lot of conflict in the story.
I'll Save this Damned Family:

The protagonist wakes up in the body of Tara Elias, who is - you guessed it, a minor villainess whose entire family is doomed to face execution. In order to save her entire household, despite the fact that most of them suck as human beings, Tara must use her wits to enter the arena of fantasy politics, throwing her support behind the illegitimate Prince Kyle. (Yes, for some reason most of the people in this one have normal-ass modern names).
The political intrigue in this one is incredibly complex. Tara is incredibly clever, but she doesn't always succeed - she is often outmanouevred, which adds a real sense of tension and urgency.
There's kind of a sideplot early on about Tara losing weight, which some people might find inherently distasteful. However, she goes about it in a normal and realistic way, and the story makes it clear that her worth as a human being isn't tied to her weight, which is actually kind of a big deal for a Korean manhwa.
Mother's Contract Marriage:

Lyrica is a normal eight-year old girl. No, really, she's completely normal - she has no memories of any past life, nor has she gone back in time after facing any sort of grisly fate.
Her mother, on the other hand, suddenly changes one day. Formerly a neglectful drunk living in the slums, she finesses her way into the imperial ball and secures a contract marriage to the Emperor, catapulting Lyrica into the glamorous life of a princess overnight.
Of course, as the audience, we figure out pretty quickly that Lyrica's mother has gone back in time, and is using her knowledge of the future to save both of them from a terrible fate. The story isn't actually about that, though - it's about Lyrica charming everyone around her, finding out about her own magical powers, and unknowingly fighting back against the darker side of the nobility.
The art style is absolutely gorgeous, and really sells the fact that this entire story is being filtered through the perspective of an actual child.
Not-Sew-Wicked Stepmom:

Children's fashion designer Lily Lee wakes up in the body of Abigail, the evil stepmother from Snow White. She resolves to shower her eleven-year-old stepdaughter, Princess Blanche, with affection, and to browbeat her distant and cold-hearted husband into doing the same.
This one is extremely sweet and heartwarming, while also dealing with some seriously heavy topics including body image and pretty much every kind of child abuse. Both Abigail and her husband, King Sabrian, are fundamentally good people dealing with some extremely difficult circumstances. Blanche is a sweet kid who has been forced to become mature beyond her years, and who wants nothing more than a loving family.
The Crimson Lady:

Karen Heyer woke up as the heroine of a romance novel. Since then, she has lived through the same year one hundred times. No matter what she does, she is destined to die a painful death at the end of each year - no sooner, and no later.
Having been hollowed out into a broken husk of a person, she resolves to become a serial killer, hoping that death - rather than love - might bring an end to the cycle.
This one seems to be getting close to its conclusion, and every chapter is a massive goddamn cliffhanger. It's one of those stories where every time a mystery is solved, it just brings up more questions, and I WANT TO KNOW UGH.
The Fantasie of a Stepmother:
Shuri was brought into the Neuschwanstein family as a child herself, raised by the ailing Marquess for the sole purpose of protecting his four children after his death. Despite being despised by her four step-children, Shuri nevertheless managed to shield them from harm, and looks forward to finally having a chance to live her own life after the marriage of her eldest step-child.
Instead, however, Shuri wakes up seven years in the past, right after the death of her husband. She must now relive her entire experience of raising the Neuschwanstein children - but is this an opportunity to repair her bond with them?
(Note: yes, Shuri was a child when she was married to Marquess Neuschwanstein. That marriage was not, uh, consummated. I would not call her husband a good man, for a number of reasons, but CSA isn't an element of this story. Important to note because that could obviously be a deal-breaker for a lot of people.)
This is one of the most popular romance fantasy manhwa around, and with good reason. The art is beautiful, the story is intricate, and the characters are vibrant and likeable. Also, the original web novel was written by the same author as How to Win my Husband Over.
The Glamorous Life of a Fake Mistress:

This one isn't super popular from what I can tell, but I'm recommending it because it's actually one of my favourites.
Sally, a common dancer, was taken in as the mistress of Duke Casis Estaban, who desperately wants to divorce his wife, Elysee. Although Sally falls in love with Casis, he remains cold and professional towards her, treating her as a mistress in name only. Elysee torments Sally behind the Duke's back, eventually torturing her and killing her.
After finding herself sent back in time, Sally initially attempts to avoid getting involved with Duke Esteban. However, after realising that this would simply transfer her fate to another person, she makes a deal with Casis - she will be his fake mistress and help him secure his divorce. With the knowledge she gained in her first life, both of the future and of noble etiquette, Sally sets out to achieve her goal.
Along the way, she gives a lot of very modern advice to noblewomen about sex, relationships, and self-esteem. I honestly just like this one because it's a breath of fresh air - Sally is a genuinely kind person, and I think it's easier to root for her in a way because she is a real underdog, as a commoner in a world of nobles and a mistress in a world of "respectable" women. Also, we love a girls' girl.
Villains are Destined to Die:

Probably the most popular isekai romance fantasy out there at the moment. The protagonist wakes up in the body of Penelope Eckhart, who is both the villainess of an otome game and the protagonist of that game's hard mode. The protagonist never actually managed to beat the game, having instead witnessed Penelope's constant deaths at every wrong turn.
Terrified of her fate, and deeply resentful of everyone within the game world, Penelope resolves to survive and beat the game.
In a pattern you may have identified, I like this one because of its protagonist. Penelope is cold, paranoid, and views the people around her as game NPCs. She tries to manipulate others without developing any attachments to them, focusing solely on her own survival. She isn't an inherently cruel person, but caring for others is a luxury she cannot afford.
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I don't think anyone who wants to play only Black cards in [Magic: The Gathering] is a bad person, or that anyone who wants to play only White cards is a good person.
I'm going to repeat something that a lot of people probably didn't read about my last, long post about the White and Black Colors of Magic: The Gathering.
====
Back when video game studios weren't terrified of offending anyone, they used to provide "Morality Paths" in their games.
No one lied to you about which path was Evil, or at least Anti-Heroic.
To deny that the Pacifist Route of Undertale was Good and that the Genocide Route was Evil would be to insult your intelligence and rob both paths of any meaning.
HOWEVER, if anyone tried to argue that only "Evil People" wanted to play as evil characters, everyone knew not to take that person seriously.
I don't think that there's anything wrong with someone who only ever wants to play with Black cards.
I only think there's something wrong with a person when they try to tell me: "The Color Black has nothing to do with Evil, and the Color White isn't actually Good".
If someone tells me pepper isn't spicy and salt isn't salty, it only reveals how tasteless they are.
====
Bad people can like playing nothing but White cards because of White's wholesome aesthetics. For the same reason that bad people can like beautiful sunsets, lovely music, sugary sweets, and being trusted and praised by the people around them.
Real people who want to deny that they have any character flaws, or bigoted opinions, or any capacity to do harm or evil will surround themselves with wholesome, clean, cutesy iconography and symbols and associations. This is called "Virtue Signaling".
The most toxic people in the world have the most vested interest in appearing harmless.
Before Harry Potter became a dirty word on the internet, people could rightfully reference Dolores Umbridge, the cruel, petty, paranoid, hateful monster who tried to convince herself and everyone that she was nothing but sweetness and light and righteous.
As a person, Dolores Umbridge would play nothing but White cards and would clutch her pearls to see anyone playing Black cards. She would pretend to faint if she so much as touched a Black card.
Which is funny, because if a fictional character like her were accurately represented as a Magic card, she would be pure Black. She may not have been Dark Lord levels of ambitious, but no one who was pure White could have "inventing instruments of torture" as a HOBBY, let alone take delight in making other people suffer, or pledging allegiance to an actual Dark Lord as soon as he replaces the legitimate government as the ruling power of the land.
Because while Magic HAS to choose Colors that accurately reflect fictional characters, real people can choose Colors that have nothing to do with their personalities at all.
Be honest: In terms of real personalities, Blue must be over-represented in the Magic: The Gathering player-base compared to Red. How many impulsive, athletic 'dude-bros' would rather learn the rules, collect the cards, construct the decks, and sit down to play this game... instead of going outside to touch grass and kick balls around? Or at least playing a video game like Call of Duty.
By the same token, if only bad people played Black cards, almost no one would play Black at all.
Good people can like Black's horror aesthetics for the same reason good people can like Halloween, horror stories, and slasher movies. It can be fun to play the villain!
Games are safe ways to explore our darker fantasies because we're not causing real harm to real people. It's all make-believe.
But it's a Red Flag when someone says, "Actually, the villain is the hero."
Not in the sense that the villain is the protagonist, or the protagonist is an anti-hero fighting a worse person, or the protagonist only looks like a monster, or the protagonist is actually a hero being framed as a villain by an actual villain.
I mean in the sense of, "I think Pennywise the Clown, the child-eating boogieman, is an ally to everything I want to see happen in the world."
Or, "I think the mass-murdering psychopath is a decent fellow as long as he only murders people with a skin complexion I don't like, or if she only kills men."
Or, "Morality is subjective or a lie, there is no truth but power, and there is no inherent, sacred value to all human lives."
#magic the gathering#mtg#white magic#black magic#moral relativism#dolores umbridge#there is no truth but power#color pie
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R Jack Howl - Playful Dress Voice Lines
Playful Dress Jack does not have a vignette.
Summon Line: Never thought I'd get a chance to have fun at a fantasy theme park like this. And with my classmates, to boot.
Groooovy!!: Heh, this is a pretty wild amusement park. Guess it really was worth coming here.
Home: Alright, this'll be fun!
Swap Looks: My face itches…
Home Idle 1: A fox beastman and a cat beatman, huh. Neither are really that unusual to see, but those two just have a peculiar air about 'em.
Home Idle 2: Join the show...? I mean, this outfit looks like it's made for the stage, but I feel like I'm being taken for a ride without realizing it...
Home Idle 3: If Ruggie-senpai catches wind that all the attractions and food here were free to enjoy, I bet he'd be super jealous.
Home Idle - Login: Hey look, they have a churro stand over there! ...Why're you grinning like that? It's not like I'm excited about it or anything!
Home Tap 1: This hat already had holes in it for my ears. I guess beastmen come to this amusement park often too, huh.
Home Tap 2: If we're gonna ride anything, that's gotta be the roller coaster! Nothing can beat that speed and the sensation of flying through the air!
Home Tap 3: Looks like they have games over that way where you can test your strength and accuracy using magic. I bet Epel would enjoy playing that.
Home Tap 4: This amusement park is themed after that story of the wooden doll, right? It must have gone on a crazy adventure!
Home Tap 5: Geez... I don't care how long the lines are for the attraction, don't be lookin' to me for some funny stories just 'cause you're bored.
Requested by Anonymous.
#twisted wonderland#twst#jack howl#twst jack#twst translation#twst playful land#mention: ruggie#mention: epel
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I think the reputation Kingdom Hearts has is a prime example of something I've been thinking about recently, which is: if you go into a piece of media without taking it seriously from the get-go, any of its attempts to be serious will come across as funny.
Let's be real, KH is viewed by the general public as a bit silly, right? Like, you're telling me there's an RPG series where you play as an anime boy but your party members are Goofy and Donald Freakin' Duck? And it's filled with complicated plotlines about clones and hearts and time travel?
The crux of what makes people not take the game seriously is the fact that it's a Disney game that wants to be taken seriously. Those two things combined instinctively make people want to laugh at it; after all, Disney is just kids' stuff, it's not meant to be taken that seriously. Even if you're a fan of Disney, it's so inherently different from something like Final Fantasy that the tonal clash alone creates a certain expectation.
That expectation being: this is going to be stupid, and funny because it's stupid. The same level of joke as making cute characters swear or use guns, I think.
Kingdom Hearts is, of course, a lot more sincere than that. But if you're not willing to meet it halfway, then its sincerity becomes the joke.
Of course, even KH fans like to laugh at how the dialogue reads when it's taken out of context, which takes me to something I've actually wanted to talk about for a bit:
Data Sora: Mickey! It's Riku. They put bugs in him!
Make no mistake, I'm not saying people are wrong to joke about stuff like this. But the whiplash I felt at seeing this moment become a meme was kind of insane, because it genuinely never struck me as a funny thing to hear Sora say.
Using the term "bug" to refer to a computer bug felt completely natural, and it's a much more tangible term than "glitch" which brings to mind more like, environmental or physics-based glitches. Similar deal with the word "virus," even if that would've sounded cooler.
But either way, by this point in the story, they've been talking about bugs with complete seriousness for over an hour. They've been a corrupting force that you have to fight the whole game, and when Data Riku is injected with the stuff, he screams before freezing up and staring dead-eyed into space, as shown in that screenshot.
That's freaky! And a really scary thing for Sora to have to see happen to his best friend!
So him telling Mickey what happened in a panicked voice didn't even register as a line to take special note of, because why would it? What else was he supposed to say? I was way too invested and stressed out to care about what it would sound like out of context; I was IN the context! And the context had me on the edge of my seat!
This is the case with a lot of lines in this series that get paraded around as evidence that the writing in KH is sooo chaotic, so silly, so embarrassing, so cringe. I'm not saying that every line of dialogue comes across as totally natural, the series is capable of taking me out of the experience because of something being stilted or awkward. But rarely ever when it's trying to be sincere or dramatic.
Replica Riku: Because I'm you. Riku: No, I'M me. Replica Riku: "I'm me," he says.
This is another example. When I actually sit back and watch just that first bit of the cutscene, yeah, it sounds a little ridiculous. The back-and-forth happening here is just redundant enough to follow the "rule of threes" to comedy, so I get why people get a good chuckle out of it when it's isolated to just this.
It did not feel ridiculous after watching the series of harrowing events Replica Riku goes through before getting to that point. It certainly stops being ridiculous when he follows it up with this speech:
Replica Riku: Must be nice being real. A fake like me could never get away with saying that. That's right, I'm a phony, a fake! The way I look, the way I feel, everything I remember! And even this newfound power! I thought by finding some new strength, I could finally be someone - someone who's not at all you! But... nothing changes... I'm still just empty! Everything about me is borrowed. As long as you're around, I'll never be more than a shadow!
I bring this up to segue into another point: even KH's fans have a hard time moving past their perceptions of what it should be as a Respectable Video Game. Particularly whenever it does something that's just a little too weird, or lame, for the average mainstream.
Something like, oh I dunno... putting relevant story content on handhelds?
While this wasn't intentional, both of the examples I've used so far have come from games that were originally made for the Nintendo DS and GBA respectively. I just used screenshots from their Playstation versions because I like how their body language is animated in them.
(I also wasn't intending to make both examples about Riku, it just kind of happened)
But anyway, handheld games are also something that's generally considered to be "less legitimate" than their console counterparts. This isn't to say that handheld gaming isn't extremely popular in its own right, because it is! Series that stick to handhelds, like Pokemon, are loved for their portability.
But outside of some exceptions like Fire Emblem, if a series has games on both types of systems, the handheld ones will always be considered "less mainline" by default, regardless of what's actually in them. For an example of this, I would point to the Zelda series, and how little its handheld titles are talked about compared to its console releases. Furthermore, the Link's Awakening remake (while technically on a handheld-console hybrid) decided to ditch the pixel art in favor of going full 3D, which showcases a slightly different but related stigma.
So what happens when Kingdom Hearts, a game that debuted in 3D on a home console, starts putting the majority of its story onto handhelds?
Well, a massive chunk of the fanbase starts calling them "spinoffs," of course! Even though the ratio of console releases to handheld ones literally looks like this:
(That's a 6:8 ratio, for reference, counting KH4 and Missing Link which haven't been released yet. It's even more slanted in the handheld's favor when you consider the short length of 0.2 and especially Melody of Memory in terms of story content)
And now we still have people talking about how we waited 13+ years for KH3 after KH2, as if nothing really important happened in between those two games, or as if a game arbitrarily having a number 3 on it is going to make it more important than everything else. And this is said by people who DO CARE about the games that were released during that time! What is happening!!
People loooove to act like you can skip over games like Coded or Union Cross and they especially love to complain that a series like this would even consider putting story content on a phone. And in such a cute art style?? A cute 2D art style??? How in the wORLD am I supposed to take something sEriOUsLY when it's on... the most accessible gaming device out there??? For free?????
(I'm willing to bet that some people will be slightly more inclined to play Missing Link because it's in 3D, but most are definitely going to just be asking "why isn't this on consoles" as if the story isn't intertwined with the gameplay format they chose at all)
And so we run into the same problem as the people who haven't even played the games: dismissing something as not really worth investing their time into based on surface-level judgements. Because even if you're down with KH's brand of storytelling, there are other barriers you could have to the series that it will repeatedly ask you to lower, and you might not be willing to.
Kingdom Hearts is a series that demands you get over your biases about what counts as real art to be taken seriously, or it WILL leave you behind in the narrative. Don't want to play a phone game? Don't want to even look up the story on YouTube? Too bad, it's required reading for the next ~Numbered Title~ that you respect so much. Good luck being confused the whole time.
Don't want to play a DS game? And you won't even watch the condensed movie version that we put in our Respectable Console Collection? Okay, but don't come crying to us when its recurring narrative themes seem like they came out of nowhere later on.
This is a series that does not have spinoffs, and trying to explain that to someone who hasn't played it makes it sound absurd. "The mobile games are important?" a non-fan asks, laughing at the concept. "Yeah, it's pretty stupid," the fan responds with a laugh of their own, because even after everything, how can they really engage with this story on its own terms when it makes such silly decisions? When it has such cringey titles? When it's so embarrassing to like?
I think I might've strayed a bit from the initial thesis statement of this post, but my point is that Kingdom Hearts exposes a lot of elitism in people regarding games and art. It pushes the limits of what it can expect its audience to take seriously, delivering purposeful, engaging storytelling no matter if it's 2D or 3D, a Triple-A Video Game on your Playstation console or a free-to-play phone game. Which makes it pretty darn neat, I'd say.
And also sometimes I get thrown off by what becomes a meme, because I get so invested in the story that I forget things can be funny out of context
#kingdom hearts#analysis#meta#KH is like. 'I am cringe but I am free' incarnate#You CANNOT be weighed down by how cringey the series can seem if you have any hope of engaging with it properly#Which is something I'd say is true of like... most things honestly#Including life itself since we're already getting deep about it#But for the purpose of this post we're focusing on how it applies to KH
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Winter 2024 Anime Overview: Dungeon Meshi (Delicious in Dungeon)
Premise: Laios is the leader of an adventuring party, and his sister, Falin, got eaten by a dragon while sacrificing herself to save the team. Fortunately, in the dungeon they were exploring, people can be resurrected with magic. Unfortunately, if the dragon fully digests Falin, they probably can’t resurrect her. They have no time to resupply and must traverse many levels of the dungeon filled with monsters to find the dragon. Laios declares that since they can’t get food, they’ll eat the monsters in the dungeon instead-- and as a huge monster fanatic. he's unsettlingly excited about this. He’s accompanied by elf mage Marcille and hafling rogue Chilchuck in his quest, who are much more reluctant about monster-eating. They run into a dwarf, Senshi, who is an expert at cooking monsters, and the delicious race against time to save Falin begins!
...Oh what the hell, I'll say it. FINALLY, some good fucking food.
Memes aside, I love this story so much that writing a review of Delicious in Dungeon/Dungeon Meshi is daunting, because I really want to get across how great it is. But are there enough words in the English language to convey this? We can only try.
Dungeon Meshi combines cooking and adventure animanga expertly, humorously treating eating monsters with the complexity of actual recipes (and indeed, the recipes for the monsters are based off real life recipes). You can experience the warmth and contentment of sharing a meal and enjoy the way the story goes in depth about the biology of the monsters and ecology of classic RPG style dungeon. But at the same time these characters are on a classic fantasy quest and there’s lot’s of excitement as they work together overcome monsters, obstacles and their own weaknesses to save Falin.
The first thing that stands out about Dungeon Meshi is that it’s immediately entertaining and funny. A lot of humor is mined out of Marcille’s complete disgust at eating monsters (and Chilchuck’s more measured reluctance) contrasted with Laios and Senshi’s bizarre enthusiasm for it. The face game of the series is on point, especially Marcille’s.

The characters play off each other very well, have a hilarious dynamic and tons of quirks. They're immediately lovable. They're eccentric weirdos who push each other's buttons, misfits who just happen to fit together, and that's always the best.
I've seen some first time anime viewers complained about that how the early episodes are supposed to be race to save Falin, but there isn't much urgency as the characters have adventures and meals on the way. I can see that as a criticism (though it didn’t stick out to me much in the manga) but this is because we’re mostly seeing them in between the times they’re traveling, when they need downtime and mealtime. The fact that people should never neglect eating and rest if they want to succeed is a pretty important message of the show. You’ve got to let the series cook (forgive the pun). As it goes on, the urgency and tension increases ramps way up. the plot truly takes form and we see a lot of the world building from early parts pay off.
Phenomenal, intricate worldbuilding is the next big thing that stands out about Dunmeshi. Any viewers paying attention will notice it pretty quickly. Ryoko Kui doesn’t dump her complex world or her character’s detailed backstories on the viewer all at once, instead she lets it unfold bit by bit, so the viewer/reader can watch the world expand as the journey goes on, as if we are truly living this world and exploring it along with the characters.
Everything is carefully thought out, from the structure of the societies, the cultural nuances and physiology of the different magical races, the conflicts between said races and the ways they integrate, the ecosystem and the different monsters and how they function…I could go on forever. And best of all, Dunmeshi's worldbuilding is never to the detriment of it’s incredibly rich story and characters, all of which are also developed wonderfully.

After all, Dugeon Meshi isn’t simply a story about making food and eating monsters—it’s about the ways we consume and ARE consumed, it’s about the endless cycle of life and death and the pain of struggling against that cycle. It’s about the endless hunger that drives us all and the ways we try to fill ourselves up. It’s about the ways we can find both solace and terror in the monstrous, about our struggle to accept not just monsters, but anyone who's different from us. It’s not just about natural ecosystems, but social and societal ecosystems and the ways they both hurt and help us. It’s about all the things that make good meal, one that can draw people together and help us find essential humanity that connects us.
These strong themes are all expressed through the world and the journeys of the characters. And god, do I love these characters.
Even from the start, the characters overturn RPG/fantasy archetypes. (We have an elf who’s not that into nature and dwarf who LOVES nature and doesn’t like blacksmithing)… but the most special thing about these characters is how they deepen, becoming more and more complex and fascinating as the series unfolds. None of them are quite who you think they are while also being exactly how they appear.
Marcille is one of my favorite characters in anything ever. She’s just an absolute disaster, while also being terrifyingly powerful. She’s a magic honors student who buried herself in theory but doesn’t have a lot of experience with the real world and gets upset it doesn’t work like school (I feel that). Her pride and generally high strung nature can lead to blunders that make her very funny to watch. She’s a total nerd in a way that’s so relatable, she has intelligence in spades, but not a lot of wisdom.

But on the other hand, she’s an aching wounded soul who’s struggling under the surface, dealing with grief and loss constantly. She's obsessed with control in a world that uncontrollable. She’s incredibly driven and unnervingly dedicated to her goals. She’s also scarily devoted to the people she loves and will cross any moral line, break any taboo, and cover herself in blood and sin to save them. She refuses to let silly things like “laws” and “rules” stifle her research or get in her way .And while she's a neat freak who's grossed out by monsters, she's the first person to dive into the blood and guts and horror when shit gets real.
The contrast between her being a sweet, silly, dorky lovable nerd who flails around and being a powerful badass who has complex motivations, an intricate arc, and sometimes questionable morals is so great. Get you a girl who can do both. She's basically everything I love in a character.

Marcille’s love for Falin and infinite devotion is also key to the story, and it’s so refreshing to see a well-written relationship between women be so central to a fantasy anime like this. And yes, by love for Falin, I mean in a gay way. It’s not technically canon (Dunmeshi is not into confirming romantic relationships for any of it’s characters really) but it’s hard to interpret their relationship as anything else, and honestly it’s one of the best wlw ships I’ve seen in a while. It’s got everything, the softness, the sweet and sensual intimacy, the angst, the tragedy, the raw unbearable yearning, tearing the world apart and defying even the laws of nature for her, crawling through hell and soaking your hands in blood and not letting anything get in your way...yeah, it’s good.

While Marcille is my #1, all the characters in this story are fantastic and I love them all. They all have incredible depth and similarly complex backstories and arcs, and are all fun to watch. For instance, Laios may look like generic human fighter but he’s just the weirdest dude, a wonderfully unhinged man who absolutely has a monstersona. But then we also discover he's someone who struggles socially in a way that many neurodivergent people can relate to, who had a troubled childhood, who grapples with survivor’s guilt, and who, like Marcille, would do anything for his sister and the people he cares about. Chilchuck and Senshi and Falin and all the others the same, really interesting characters who deepen and grow. Everyone's relationships also develop wonderfully.
And on top of all that, it's a show with really well-realized and well-written female characters…who even have diverse body types! We have stocky dwarf ladies with muscles! Huge orc and oni women! They’re allowed to be messy and complicated, badass and vulnerable, and that’s definitely a part of my affection for the series. (and famously, most of the fanservice of the series is focused on Senshi’s endless pant shots (loincloth, if we’re being specific)) and while there are moments with the female characters that make me fan myself, it’s not the obnoxious anime unsexy bullshit way that treats women like objects.

And specifically for the anime, Trigger is doing great work with it. There’s so much cool and vivid animation. There are some small moments from the manga that I really miss and wish they had kept, but it’s been a largely faithful adaptation that understands what makes the story great, and I can’t ask for much more. The English simuldub is also genuinely good with all of the VA’s turning in great performances (and Prozd plays Senshi!)
Dungeon Meshi is honestly one to the best stories in recent years, and it’s easy to let it take over your brain. So come along with me and enjoy the funny jokes, the splendid storytelling, the endearing and endlessly fascinating characters and the delectable world. You don’t want to miss out on this delicious meal.
#dungeon meshi#delicious in dungeon#anime overview#winter 2024 anime#marcille#marcille donato#laios touden#falin touden#anime#ryoko kui
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