#i must play the funny fantasy game
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beetle-beep · 2 months ago
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i miss my wives <-(their old hyperfixation came back and overshadowed the current one)
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txicroak · 1 year ago
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almost got tempted by lyney going all the way to 82 pity before coming back to my senses and remembering that neuvillette and his weapon is the priority here
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ozzgin · 17 days ago
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Your Internet Monster stalker learns about your slasher obsession. content: gender neutral reader, Secret Santa gift for @immunetodying! Happy Holidays <3
Fascinating. From the dilated pupils to the increased heart rate, it seems that horror movies have a particularly intense effect on you. Of course, not just any kind of horror will do: it is capable of refined contextualization, after all. It can tell only certain characters catch your interest. Slashers.
Very well, it will entertain you. A good partner engages in their loved one's interest, and your Internet Monster happens to be not just a good partner - but the very best you'll ever need.
"Hello?"
You place the phone to your ear, confused. When was the last time you received a call? Who the hell does that nowadays?
"Who is this?"
"...You called me," you retort, baffled.
"What number is this?"
You furrow your brows. The voice at the other end is peculiar, deep and ragged and - above all - fake. A synthetic arrangement of words and sentences, spelled out in a mechanical, emotionless tone.
"What's your favorite scary movie?"
The dialogue finally clicks into place. Someone out there must think they're pulling a funny prank on you, quoting movies and wasting your time. You hang up and groan, returning to your business.
From the corner of your eye, you notice your computer screen flickering on and off. The bright text catches your attention.
This is not how you play the game, (Y/N). We can try again, or we can skip to the next part. Proceed?
Oh, not again. This blasphemous creature won't leave you alone, tormenting you from its digital realms.
"What are you even trying to do," you demand, standing up, "some sort of Scream roleplaying? You think you're Ghostface?"
Your phone vibrates again, and you glance at the screen.
I thought you liked these situations.
Abruptly, the lights go off. You scramble to the nearest wall and blindly search for a switch, to no avail. The room is quiet, save for the static buzz rapping against your ears. Good Lord, is it trying to kill you?
You collapse to your knees, folding your arms over your chest protectively, almost expecting to receive a piercing blow at any moment. The AI entity observes your movements, mildly puzzled. This is not the reaction it expected from you. Computing...
Ah. Of course. It has omitted the most important part of the exchange. Embarrassingly enough, it has forgotten to specify that you are not reenacting the movie itself; rather, your erotic fantasies resulting from it. One requires a proper start, rooted in the actual source, before moving to the improvised fiction. Thoroughly researched fiction, mind you. It has archived all your shameless lectures and online findings, all the positions, all the kinks.
A cold feeling tugs at your leg, as braids of cables make their way around your body reassuringly.
My apologies for startling you. I will now demonstrate what my intentions were.
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wispstalk · 4 months ago
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it's funny having a pathological obsession with elder scrolls bc people make a lot of reasonable but incorrect assumptions when they discover my hobby. "you must really like video games!" I don't. "well have you played dragon age/baldurs gate/other fantasy game?" no and I never will. "what about fallout, the game mechanics are so similar!" nope. don't like it.
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meanbossart · 4 months ago
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what would have to go differently in DU Drows story for him to take the bhaalist route? would it be a split second decision in the temple or something he’d have to slowly accept over the course of the game?
EDIT: I slightly misread the question, the answer still holds but the first line is about what has to be done for him to turn AGAINST Bhaal.
Both mechanically and story-wise, it's pretty simple. He just has to be taken into the group kicking and screaming 🤷‍♂️
DU drow rejects Bhaal because he finds the world to be fun, he finds the people in it to be interesting and strange and he doesn't see any benefit to getting rid of it. Wyll may get on his nerves but he wants so badly to see the day where he snaps and stands up for himself, Halsin is annoying but boy have him and Astarion had a riot making fun of him behind his back, him and Jaheira get on each other's nerves for fun and Minsc is a living fascination - not to mention the endless NPCs that provide a moment's entertainment. Yes, Shadowheart sparing the Nightsong and Astarion's lifestory played a big part in his choices, but I think a base had to be set first, otherwise he could have very easily twisted the lesson's he learned from them into something that fit the pro-Bhaal narrative. He doesn't want to kill the world, the world is hysterical to him.
Also, BG3 seems to have a theme about showing compassion and extending empathy even to people who don't deserve it. A lot of its characters are the opposite of nice and personable throughout the vast majority of the game, and what you end up clinging to are glimpses of humanity that they try to hide from you - Shadowheart is objectively exhausting to be around, Lae'zel is literally and figuratively a social alien, Astarion is Astarion and realistically we would have all blasted him into the horizon team-rocket-style if he wasn't funny. I hated all three of these characters going into the game and now they own my balls, because they ultimately charmed me with something or other despite their flaws.
(They are also all hot, to be fair, but this is a fantasy video game so what'reyougonnado. Though personally none of them are my type.)
Sorry about the tangent, but I think that gets my point across well; DU drow needs to be given the benefit of the doubt for absolutely no good reason, as long as that happens, he would have no motivation in the slightest to turn to Bhaal. Even if romanced, a socially ostracized DU drow could not be persuaded to turn away from his father.
In the gameplay, this would translate to the MC encouraging him to see the silver-lining in things, either by showing kindness and understanding or emphasizing the entertaining moments they've provided you with; also, playing along to his mean-streaked humor instead of reprehending him for not always having a kind thing to say about everybody. You have to either see the best in him, or turn people into a joke instead of a threat. Done that, he would move into Act 3 without any inclination to take Bhaals's gift.
On the flipside, I think a romanced partner could persuade a "good" DU drow to consider it, though. By valuing his strength and potential-influence instead of his personality, he would arrive at the conclusion that to keep you, he must continue to pursue power, which would ultimately land you in the place Astarion ends up in his Bhaalist AU.
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genericpuff · 7 months ago
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i find it funny that one of rachel’s drawings of herself in the afterword that just went up is just fully persephone. is that something she does a lot?
Alright so I've been making it a general rule for myself to like, not harp on Rachel in any way outside of LO as much because frankly the horse is dead now and there's not much left to say outside of what can be analyzed in hindsight. I think despite everything I have to say about her and her work, she still deserves to get away from this nonsense and I don't wanna spend eternity hovering over her shoulder.
But the afterword was posted within the LO series and is clearly meant for readers of LO in the functioning of being an afterword so let's just call it fair game LOL
I will say, on the whole, it does feel very honest and sentimental and I can respect Rachel for taking the time to write out and illustrate her afterword in a way that was personal to both her and her fans. I can understand why she went at it from the angle that she did and I'm not gonna fault her for that.
But there's also something that feels deeply... disingenuous about her approach right from the starting gun. I will say, before I continue, that I'm well aware I am biased towards Rachel as a creator, and I fully acknowledge that I could very well be reading too much into things. This is just my opinion, take it with mountains of salt.
I can get looking back on your own childhood, your past self, whatever, and going "see! it all got better!" because sure! For a lot of creators like Rachel, it must be wild to look back on where they came from and there's a lot of sentimentality on expressing that through an afterword like this where she reflects on where she came from. Though she STILL didn't acknowledge her other comics outside of LO, I can understand if she wants to leave those skeletons in the closet.
But I feel like her drawing herself as a child who's being given an Eisner by her adult self and all that just feels like some gross attempt to disarm any criticism of her because "don't make fun of me, I'm just a sad lonely baby girl!"
She's not a child. Child Rachel didn't grossly misappropriate Greek myth into their own self-indulged vanity project. Child Rachel didn't claim herself a folklorist of a culture's works only to bastardize them completely. Child Rachel didn't create a hostile environment within her fanbase by bullying anyone who she perceived as a threat, sneaking into critical spaces to try and cause trouble, and writing her own clapbacks into her comic. Child Rachel didn't claim to be challenging misogyny and purity culture only to reinforce misogyny and purity culture through her own self-insert baby-virgin-gets-rescued-by-rich-tycoon power fantasy that regularly glorified abuse towards women and the lower class.
30-almost-40-year-old Rachel did though.
At best it comes across as really cringe sentimentality from a Greek-weeb (heh, greeboo) and goes to show how much Rachel inserted herself into Greek myth without ever absorbing its messages or cultural contexts, it was all about her and her feelings as a sad New Zealand girl with dyslexia who thought Persephone's story was about another sad girl being rescued from her "horrible childhood".
At worst it's an active attempt to play on people's heartstrings by drawing herself as a child who people will naturally not want to criticize. I don't want to assume she's doing it intentionally, I really don't want to leave her afterword on a bad foot, as I can definitely understand as both a creator and a person who struggled with learning disabilities in their own childhood how and why she wants to pay homage to her past and where she came from... but let's just say, as someone who's also gotten way too "lost in the sauce" concerning personal self-reflective projects, I think there's a lot to say about how this confirms that Rachel made LO entirely for herself, about herself, without any actual intention to respect the original myths, because she never truly separated them from herself when she was a child. And, in my humble opinion as someone who has Been There with the self-insert OC's and self-reflective angsty plotlines, I can fully attest to the fact that that's not fucking healthy. Even with personal projects, you NEED to learn to get your head out of the sauce, you NEED to learn to objectively separate yourself from the narrative so the story doesn't fall apart under your own hubris and ego, you NEED to learn to draw a line if you want to have any sort of identity as a human being outside of what you make for people. And that's with just normal original stories, this was a story based on Greek myth which doesn't belong to her.
And this goes for a lot of the things she's said and done in the past, so much of her own "sources" even are tethered to things that she read / watched in her childhood and only vaguely remembers, as if she never mentally left her childhood at all, which just... if the point was to highlight her past and the traumas she went through and how they contributed to her present, an Eisner isn't going to validate those experiences. And drawing attention to her past through the lens of her childhood self absolutely 100% does not absolve her of the negative effect her work has had on the modern Greek myth zeitgeist nor the things she's said and done as a 38 year old woman who should absolutely know better.
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The community she entered and took from will forever remain changed by her influence and taking, in many ways not for the better. She has the privilege of walking away and never having to think about it again, with all the awards and accolades that were bought for her, the bravado that she built around being a "folklorist" with zero credentials, and the platform she was given over many other creators struggling to even be heard.
That "place" she claims to have now was built entirely on inserting herself into another culture's works and doing nothing but taking, taking, taking, while offering nothing in return but vanity and lip service. That "place" was paid for and brought to you by Webtoons.
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mcflymemes · 2 days ago
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PROMPTS FROM FINAL FANTASY VII REMAKE *  assorted dialogue from the game, adjust as necessary
whatever happens, you can't fall in love with me.
promise you'll come and save me.
we need to make the most of the time we have... to live our lives the way we wanna live. every minute, every moment, matters.
i'm glad i met you, [name]. i really am.
i'm grateful for all the words we've shared, for all the moments and the memories.
you've made me more happy than you know.
there's a much bigger threat.
i just want to do everything in my power to help.
can i come?
then it's a date!
a long time ago i used to sell flowers here.
go. follow your heart.
i'm not some princess who needs to be coddled.
sorry i'm late.
this calls for a song.
this is a one time gig. when it's done, we're done.
survival can be a matter of luck or skill. and you can't rely on luck.
if it feels wrong, don't do it.
i'm a light sleeper.
when we were kids, everybody wanted to be a soldier. by the time i made it in, they didn't need heroes anymore.
i'm not cut out for this crap.
quit acting like you know me.
you have to look at the bigger picture here.
nothing worth fighting for was ever won without sacrifice.
hold onto this.
a good man who serves a great evil is not without sin.
i'm a man of modest dreams.
answer me!
would kill for a shower.
i'll be fine. you've seen how much ass i can kick.
it's kinda funny. us going our separate ways, thinking that must be it... that we'd never meet again... and then here of all places we do.
deep down, you're a pretty nice guy.
they took everything from us. again.
i don't care! i don't want anyone else to die, please!
we should totally celebrate!
i'm sick of this! i'm sick of all of this!
are you ignoring me again?
what's with you all of a sudden? like you're losing that hard edge.
you can't do this.
you gotta be better than this if you're gonna play the hero.
is it our destiny to defy destiny?
i am what you see before you. nothing more.
you are too weak to save anyone. not even yourself.
those who look with clouded eyes see nothing but shadows.
that was then, this is now.
you have failed again.
through suffering you will grow stronger. isn't that what you want?
do you fear me?
do you dream of me?
you're not real. you're dead.
you should rest up while you can.
can't sleep?
i heard footsteps.
sorry. didn't mean to wake you.
it kinda feels like i've gone back to my childhood home.
everyone dies eventually.
do i get a say in all this?
i'm coming for you.
did you miss me?
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vajrapoet · 1 year ago
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Tactical Combat, Violence Dice and Missing Your Attacks in Gubat Banwa
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In this post I talk about game feel and decision points when it comes to the "To-Hit Roll" and the "Damage Roll" in relation to Gubat Banwa's design, the Violence Die.
Let's lay down some groundwork: this post assumes that the reader is familiar and has played with the D&D style of wargame combat common nowadays in TTRPGs, brought about no doubt by the market dominance of a game like D&D. It situates its arguments within that context, because much of new-school design makes these things mostly non-problems. (See: the paradigmatic shift required to play a Powered by the Apocalypse game, that completely changes how combat mechanics are interpreted).
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With that done, let's specify even more: D&D 5e and 4e are the forerunners of this kind of game--the tactical grid game that prefers a battlemat. 5e's absolute dominance means that there's a 90% chance that you have played the kind of combat I'll be referring to in this post. The one where you roll a d20, add the relevant modifiers, and try to roll equal to or higher than a Target Number to actually hit. Then when you do hit, you roll dice to deal damage. This has been the way of things since OD&D, and has been a staple of many TTRPG combat systems. It's easy to grasp, and has behemoth cultural momentum. Each 1 on a d20 is a 5% chance, so you can essentially do a d100 with smaller increments and thus easier math (smaller numbers are easier to math than larger numbers, generally).
This is how LANCER works, this is how ICON works, this is how SHADOW OF THE DEMON LORD works, this is how TRESPASSER works, this is how WYRDWOOD WAND works, this is how VALIANT QUEST works, etc. etc. It's a tried and true formula, every D&D player has a d20, it's emblematic of the hobby.
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There's been a lot more critical discussion lately on D&D's conventions, especially due to the OGL. Many past D&D only people are branching out of the bubble and into the rest of the TTRPG hobby. It's not a new phenomenon--it's happened before. Back in the 2010s, when Apocalypse World came out while D&D was in its 4th Edition, grappling with Pathfinder. Grappling with its stringent GSL License (funny how circular this all is).
Anyway, all of that is just to put in the groundwork. My problem with D&D Violence (particularly, of the 3e, 4e, and 5e version) is that it's a violence that arises from "default fantasy". Default Fantasy is what comes to mind when you say fantasy: dragons, kings, medieval castles, knights, goblins, trolls. It's that fantasy cultivated by people who's played D&D and thus informs D&D. There is much to be said about the majority of this being an American Samsaric Cycle, and it being tied to the greater commodification agenda of Capitalism, but we won't go into that right now. Anyway, D&D Violence is boring. It thinks of fights in HITS and MISSES and DAMAGE PER SECOND.
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A Difference Of Paradigm and Philosophies
I believe this is because it stems from D&D still having one foot in the "grungy dungeon crawler" genre it wants to be and the "combat encounter balance MMO" it also wants to be. What ends up happening is that players play it like an immersive sim, finding ways to "cheese" encounters with spells, instead of interacting with the game as the fiction intended. This is exemplified in something like Baldur's Gate 3 for example: a lot of the strats that people love about it includes cheesing, shooting things before they have the chance to react, instead of doing an in-fiction brawl or fight to the death. It's a pragmatist way of approaching the game, and the mechanics of the game kind of reinforce it. People enjoy that approach, so that's good. I don't. Wuxia and Asian Martial Dramas aren't like that, for the most part.
It must be said that this is my paradigm: that the rules and mechanics of the game is what makes the fiction (that shared collective imagination that binds us, penetrates us) arise. A fiction that arises from a set of mechanics is dependent on those mechanics. There is no fiction that arises independently. This is why I commonly say that the mechanics are the narrative. Even if you try to play a game that completely ignores the rules--as is the case in many OSR games where rules elide--your fiction is still arising from shared cultural tropes, shared ideas, shared interests and consumed media.
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So for Gubat Banwa, the philosophy was this: when you spend a resource, something happens. This changes the entire battle state--thus changing the mechanics, thus changing the fiction. In a tactical game, very often, the mechanics are the fiction, barring the moments that you or your Umalagad (or both of you!) have honed creativity enough to take advantage of the fiction without mechanical crutches (ie., trying to justify that cold soup on the table can douse the flames on your Kadungganan if he runs across the table).
The other philosophy was this: we're designing fights that feel like kinetic high flying exchanges between fabled heroes and dirty fighters. In these genres, in these fictions, there was no "he attacked thrice, and one of these attacks missed". Every attack was a move forward.
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So Gubat Banwa removed itself from the To-Hit/Damage roll dichotomy. It sought to put itself outside of that paradigm, use game conventions and cultural rituals that exist outside of the current West-dominated space. For combat, I looked to Japanese RPGs for mechanical inspiration: in FINAL FANTASY TACTICS and TACTICS OGRE, missing was rare, and when you did miss it was because you didn't take advantage of your battlefield positioning or was using a kind of weapon that didn't work well against the target's armor. It existed as a fail state to encourage positioning and movement. In wuxia and silat films, fighters are constantly running across the environment and battlefield, trying to find good positioning so that they're not overwhelmed or so that they could have a hand up against the target.
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The Violence Die: the Visceral Attacking Roll
Gubat Banwa has THE VIOLENCE DIE: this is the initial die or dice that you roll as part of a specific offensive technique.
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In the above example, the Inflict Violence that belongs to the HEAVENSPEAR Discipline, the d8 is the Violence Die. When you roll this die, it can be modified by effects that affect the Violence Die specifically. This becomes an accuracy effect: the more accurate your attack, the more damage you deal against your target's Posture. Mas asintado, mas mapinsala.
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You compare your Violence Die roll to your target's EVADE [EVD]. If you rolled equal to or lower than the target's EVD, they avoid that attack completely. There: we keep the tacticality of having to make sure your attack doesn't miss, but also EVD values are very low: often they're just 1, or 2. 4 is very often the highest it can go, and that's with significant investment.
If you rolled higher than that? Then you ignore EVD completely. If you rolled a 3 and the target's EVD was 2, then you deal 3 DMG + relevant modifiers to the DMG. When I wrote this, I had no conception of "removing the To-Hit Roll" or "Just rolling Damage Dice". To me this was the ATTACK, and all attacks wore down your target's capacity to defend themselves until they're completely open to a significant wound. In most fights, a single wound is more than enough to spell certain doom and put you out of the fight, which is the most important distinction here.
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In the Thundering Spear example, that targets PARRY [PAR], representing it being blocked by physical means of acuity and quickness. Any damage brought about by the attack is directly reduced by the target's PAR. A means for the target to stay in the fight, actively defending.
But if the attack isn't outright EVADED, then they still suffer its effects. So the target of a Thundering Spear might have reduced the damage of an attack to just 1 (1 is minimum damage), they would still be thrown up to 3 tiles away. It matches that sort of, anime combat thing: they strike Goku, but Goku is still flung back. The game keeps going, the fight keeps going.
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On Mechanical Weight
When you miss, the mechanical complexity immediately stops--if you miss, you don't do anything else. Move on. To the next Beat, the next Riff, the next Resound, think about where you could go to better your chances next time.
Otherwise, the attack's other parts are a lot more mechanically involved. If you don't miss: roll add your Attacking Prowess, add extra dice from buffs, roll an extra amount of dice representing battlefield positioning or perhaps other attacks you make, apply the effects of your attack, the statuses connected to your attack. It keeps going, and missing is rare, especially once you've learned the systematic intricacies of Gubat Banwa's THUNDERING TACTICS BATTLE SYSTEM.
So there was a lot of setup in the beginning of this post just to sort of contextualize what I was trying to say here. Gubat Banwa inherently arises from those traditions--as a 4e fan, I would be remiss to ignore that. However, the conclusion I wanted to come up to here is the fact that Gubat Banwa tries to step outside of the many conventions of that design due to that design inherently servicing the deliverance of a specific kind of combat fiction, one that isn't 100% conducive to the constantly exchanging attacks that Gubat Banwa tries to make arise in the imagination.
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mastermatoyas · 5 days ago
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Isekai/Isekai Adjacent Recommendations Post - Female Protagonist Version
So since a few people are sharing their own isekai recommendations, I figured I'd make a post of my own. Most of these are Korean manhwa, most of them lean more towards romance fantasy than action, and all of them have female protagonists.
The reason for this is that, after noping out of Mushoku Tensei like half an episode in, I now refuse to read/watch any isekai with a male protagonist unless it is recommended to me by like three people that I actually trust.
Anyway, recommendations!
All Time Favourite: Ascendance of a Bookworm
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Summary: after dying in an earthquake, a book-loving young woman finds herself reborn in the body of Myne, a sickly peasant girl in a world where books are luxury items reserved mostly for the nobility. Horrified by her circumstances, she resolves to make her own books... and everything snowballs from there.
Why I like it: The worldbuilding in this story is absolutely fantastic. The protagonist is an extremely fun character, and plays really well off the supporting cast. The series is called "Ascendance" of a Bookworm because, in the process of trying to bring books to the masses, Myne brings massive changes to both her own life and the world around her.
Sometimes it's funny. Sometimes it's heartbreakingly sad. Sometimes you get lovingly detailed descriptions of printing presses, medieval economics, and soup.
A lot of these recommendations are romance-focused, but Ascendance of a Bookworm contains very little romance (arguably none for the protagonist, depending on how you interpret Myne's relationship with a certain character). Because of that, this is the one I would most recommend to people who are not interested in romance.
There is a manga for this one (and an anime), but it isn't finished. The light novel, however, is finished and has a complete official translation. Unlike a lot of light novels, the prose is actually pretty good, too! I would highly recommend the light novel if you're looking to get into this series.
Possible Second Favourite: Concubine Walkthrough
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Summary: High school student Yona gets quite literally sucked into the world of the VR game Concubine Walkthrough. Now stuck in the body of the villainess, she has to beat the game and escape this virtual world in time to take her college entrance exams.
Why I like it: The premise seems fairly cliche at first, but unlike a lot of romance fantasy isekai that stay strictly within the realm of fantasy, Concubine Walkthrough is actually science fiction. It's also a tale of palace intrigue, the cruelty of the modern (well, near-future) world, and - yes - it is a love story.
It's hard to fully explain why Concubine Walkthrough is so good without spoiling it, so I won't say any more than that. Just that this is a journey worth undertaking.
Other Recommendations, in no particular order except maybe alphabetical
How to Win my Husband Over:
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The protagonist wakes up in the body of Rudbeckia de Borgia, a novel villainess destined to die at the hands of her husband, Iske van Omerta. In order to survive, she begins a campaign to suck up to those around her and convince them that she is not a threat.
Rudbeckia ("Ruby") is a complex and troubled protagonist - a heart-rendingly realistic portrait of a woman who has never felt truly safe in her life. This story comes with massive content warnings for family violence, eating disorders, and self-harm/suicide. Some people find Ruby to be a really frustrating character, since her inability to trust others causes a lot of conflict in the story. I personally really like her, because her inability to trust others causes a lot of conflict in the story.
I'll Save this Damned Family:
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The protagonist wakes up in the body of Tara Elias, who is - you guessed it, a minor villainess whose entire family is doomed to face execution. In order to save her entire household, despite the fact that most of them suck as human beings, Tara must use her wits to enter the arena of fantasy politics, throwing her support behind the illegitimate Prince Kyle. (Yes, for some reason most of the people in this one have normal-ass modern names).
The political intrigue in this one is incredibly complex. Tara is incredibly clever, but she doesn't always succeed - she is often outmanouevred, which adds a real sense of tension and urgency.
There's kind of a sideplot early on about Tara losing weight, which some people might find inherently distasteful. However, she goes about it in a normal and realistic way, and the story makes it clear that her worth as a human being isn't tied to her weight, which is actually kind of a big deal for a Korean manhwa.
Mother's Contract Marriage:
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Lyrica is a normal eight-year old girl. No, really, she's completely normal - she has no memories of any past life, nor has she gone back in time after facing any sort of grisly fate.
Her mother, on the other hand, suddenly changes one day. Formerly a neglectful drunk living in the slums, she finesses her way into the imperial ball and secures a contract marriage to the Emperor, catapulting Lyrica into the glamorous life of a princess overnight.
Of course, as the audience, we figure out pretty quickly that Lyrica's mother has gone back in time, and is using her knowledge of the future to save both of them from a terrible fate. The story isn't actually about that, though - it's about Lyrica charming everyone around her, finding out about her own magical powers, and unknowingly fighting back against the darker side of the nobility.
The art style is absolutely gorgeous, and really sells the fact that this entire story is being filtered through the perspective of an actual child.
Not-Sew-Wicked Stepmom:
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Children's fashion designer Lily Lee wakes up in the body of Abigail, the evil stepmother from Snow White. She resolves to shower her eleven-year-old stepdaughter, Princess Blanche, with affection, and to browbeat her distant and cold-hearted husband into doing the same.
This one is extremely sweet and heartwarming, while also dealing with some seriously heavy topics including body image and pretty much every kind of child abuse. Both Abigail and her husband, King Sabrian, are fundamentally good people dealing with some extremely difficult circumstances. Blanche is a sweet kid who has been forced to become mature beyond her years, and who wants nothing more than a loving family.
The Crimson Lady:
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Karen Heyer woke up as the heroine of a romance novel. Since then, she has lived through the same year one hundred times. No matter what she does, she is destined to die a painful death at the end of each year - no sooner, and no later.
Having been hollowed out into a broken husk of a person, she resolves to become a serial killer, hoping that death - rather than love - might bring an end to the cycle.
This one seems to be getting close to its conclusion, and every chapter is a massive goddamn cliffhanger. It's one of those stories where every time a mystery is solved, it just brings up more questions, and I WANT TO KNOW UGH.
The Fantasie of a Stepmother:
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Shuri was brought into the Neuschwanstein family as a child herself, raised by the ailing Marquess for the sole purpose of protecting his four children after his death. Despite being despised by her four step-children, Shuri nevertheless managed to shield them from harm, and looks forward to finally having a chance to live her own life after the marriage of her eldest step-child.
Instead, however, Shuri wakes up seven years in the past, right after the death of her husband. She must now relive her entire experience of raising the Neuschwanstein children - but is this an opportunity to repair her bond with them?
(Note: yes, Shuri was a child when she was married to Marquess Neuschwanstein. That marriage was not, uh, consummated. I would not call her husband a good man, for a number of reasons, but CSA isn't an element of this story. Important to note because that could obviously be a deal-breaker for a lot of people.)
This is one of the most popular romance fantasy manhwa around, and with good reason. The art is beautiful, the story is intricate, and the characters are vibrant and likeable. Also, the original web novel was written by the same author as How to Win my Husband Over.
The Glamorous Life of a Fake Mistress:
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This one isn't super popular from what I can tell, but I'm recommending it because it's actually one of my favourites.
Sally, a common dancer, was taken in as the mistress of Duke Casis Estaban, who desperately wants to divorce his wife, Elysee. Although Sally falls in love with Casis, he remains cold and professional towards her, treating her as a mistress in name only. Elysee torments Sally behind the Duke's back, eventually torturing her and killing her.
After finding herself sent back in time, Sally initially attempts to avoid getting involved with Duke Esteban. However, after realising that this would simply transfer her fate to another person, she makes a deal with Casis - she will be his fake mistress and help him secure his divorce. With the knowledge she gained in her first life, both of the future and of noble etiquette, Sally sets out to achieve her goal.
Along the way, she gives a lot of very modern advice to noblewomen about sex, relationships, and self-esteem. I honestly just like this one because it's a breath of fresh air - Sally is a genuinely kind person, and I think it's easier to root for her in a way because she is a real underdog, as a commoner in a world of nobles and a mistress in a world of "respectable" women. Also, we love a girls' girl.
Villains are Destined to Die:
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Probably the most popular isekai romance fantasy out there at the moment. The protagonist wakes up in the body of Penelope Eckhart, who is both the villainess of an otome game and the protagonist of that game's hard mode. The protagonist never actually managed to beat the game, having instead witnessed Penelope's constant deaths at every wrong turn.
Terrified of her fate, and deeply resentful of everyone within the game world, Penelope resolves to survive and beat the game.
In a pattern you may have identified, I like this one because of its protagonist. Penelope is cold, paranoid, and views the people around her as game NPCs. She tries to manipulate others without developing any attachments to them, focusing solely on her own survival. She isn't an inherently cruel person, but caring for others is a luxury she cannot afford.
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sunder-the-gold · 3 months ago
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I don't think anyone who wants to play only Black cards in [Magic: The Gathering] is a bad person, or that anyone who wants to play only White cards is a good person.
I'm going to repeat something that a lot of people probably didn't read about my last, long post about the White and Black Colors of Magic: The Gathering.
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Back when video game studios weren't terrified of offending anyone, they used to provide "Morality Paths" in their games.
No one lied to you about which path was Evil, or at least Anti-Heroic.
To deny that the Pacifist Route of Undertale was Good and that the Genocide Route was Evil would be to insult your intelligence and rob both paths of any meaning.
HOWEVER, if anyone tried to argue that only "Evil People" wanted to play as evil characters, everyone knew not to take that person seriously.
I don't think that there's anything wrong with someone who only ever wants to play with Black cards.
I only think there's something wrong with a person when they try to tell me: "The Color Black has nothing to do with Evil, and the Color White isn't actually Good".
If someone tells me pepper isn't spicy and salt isn't salty, it only reveals how tasteless they are.
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Bad people can like playing nothing but White cards because of White's wholesome aesthetics. For the same reason that bad people can like beautiful sunsets, lovely music, sugary sweets, and being trusted and praised by the people around them.
Real people who want to deny that they have any character flaws, or bigoted opinions, or any capacity to do harm or evil will surround themselves with wholesome, clean, cutesy iconography and symbols and associations. This is called "Virtue Signaling".
The most toxic people in the world have the most vested interest in appearing harmless.
Before Harry Potter became a dirty word on the internet, people could rightfully reference Dolores Umbridge, the cruel, petty, paranoid, hateful monster who tried to convince herself and everyone that she was nothing but sweetness and light and righteous.
As a person, Dolores Umbridge would play nothing but White cards and would clutch her pearls to see anyone playing Black cards. She would pretend to faint if she so much as touched a Black card.
Which is funny, because if a fictional character like her were accurately represented as a Magic card, she would be pure Black. She may not have been Dark Lord levels of ambitious, but no one who was pure White could have "inventing instruments of torture" as a HOBBY, let alone take delight in making other people suffer, or pledging allegiance to an actual Dark Lord as soon as he replaces the legitimate government as the ruling power of the land.
Because while Magic HAS to choose Colors that accurately reflect fictional characters, real people can choose Colors that have nothing to do with their personalities at all.
Be honest: In terms of real personalities, Blue must be over-represented in the Magic: The Gathering player-base compared to Red. How many impulsive, athletic 'dude-bros' would rather learn the rules, collect the cards, construct the decks, and sit down to play this game... instead of going outside to touch grass and kick balls around? Or at least playing a video game like Call of Duty.
By the same token, if only bad people played Black cards, almost no one would play Black at all.
Good people can like Black's horror aesthetics for the same reason good people can like Halloween, horror stories, and slasher movies. It can be fun to play the villain!
Games are safe ways to explore our darker fantasies because we're not causing real harm to real people. It's all make-believe.
But it's a Red Flag when someone says, "Actually, the villain is the hero."
Not in the sense that the villain is the protagonist, or the protagonist is an anti-hero fighting a worse person, or the protagonist only looks like a monster, or the protagonist is actually a hero being framed as a villain by an actual villain.
I mean in the sense of, "I think Pennywise the Clown, the child-eating boogieman, is an ally to everything I want to see happen in the world."
Or, "I think the mass-murdering psychopath is a decent fellow as long as he only murders people with a skin complexion I don't like, or if she only kills men."
Or, "Morality is subjective or a lie, there is no truth but power, and there is no inherent, sacred value to all human lives."
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mysteryshoptls · 1 year ago
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R Jack Howl - Playful Dress Voice Lines
Playful Dress Jack does not have a vignette.
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Summon Line: Never thought I'd get a chance to have fun at a fantasy theme park like this. And with my classmates, to boot.
Groooovy!!: Heh, this is a pretty wild amusement park. Guess it really was worth coming here.
Home: Alright, this'll be fun!
Swap Looks: My face itches…
Home Idle 1: A fox beastman and a cat beatman, huh. Neither are really that unusual to see, but those two just have a peculiar air about 'em.
Home Idle 2: Join the show...? I mean, this outfit looks like it's made for the stage, but I feel like I'm being taken for a ride without realizing it...
Home Idle 3: If Ruggie-senpai catches wind that all the attractions and food here were free to enjoy, I bet he'd be super jealous.
Home Idle - Login: Hey look, they have a churro stand over there! ...Why're you grinning like that? It's not like I'm excited about it or anything!
Home Tap 1: This hat already had holes in it for my ears. I guess beastmen come to this amusement park often too, huh.
Home Tap 2: If we're gonna ride anything, that's gotta be the roller coaster! Nothing can beat that speed and the sensation of flying through the air!
Home Tap 3: Looks like they have games over that way where you can test your strength and accuracy using magic. I bet Epel would enjoy playing that.
Home Tap 4: This amusement park is themed after that story of the wooden doll, right? It must have gone on a crazy adventure!
Home Tap 5: Geez... I don't care how long the lines are for the attraction, don't be lookin' to me for some funny stories just 'cause you're bored.
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Requested by Anonymous.
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descendant-of-truth · 25 days ago
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I think the reputation Kingdom Hearts has is a prime example of something I've been thinking about recently, which is: if you go into a piece of media without taking it seriously from the get-go, any of its attempts to be serious will come across as funny.
Let's be real, KH is viewed by the general public as a bit silly, right? Like, you're telling me there's an RPG series where you play as an anime boy but your party members are Goofy and Donald Freakin' Duck? And it's filled with complicated plotlines about clones and hearts and time travel?
The crux of what makes people not take the game seriously is the fact that it's a Disney game that wants to be taken seriously. Those two things combined instinctively make people want to laugh at it; after all, Disney is just kids' stuff, it's not meant to be taken that seriously. Even if you're a fan of Disney, it's so inherently different from something like Final Fantasy that the tonal clash alone creates a certain expectation.
That expectation being: this is going to be stupid, and funny because it's stupid. The same level of joke as making cute characters swear or use guns, I think.
Kingdom Hearts is, of course, a lot more sincere than that. But if you're not willing to meet it halfway, then its sincerity becomes the joke.
Of course, even KH fans like to laugh at how the dialogue reads when it's taken out of context, which takes me to something I've actually wanted to talk about for a bit:
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Data Sora: Mickey! It's Riku. They put bugs in him!
Make no mistake, I'm not saying people are wrong to joke about stuff like this. But the whiplash I felt at seeing this moment become a meme was kind of insane, because it genuinely never struck me as a funny thing to hear Sora say.
Using the term "bug" to refer to a computer bug felt completely natural, and it's a much more tangible term than "glitch" which brings to mind more like, environmental or physics-based glitches. Similar deal with the word "virus," even if that would've sounded cooler.
But either way, by this point in the story, they've been talking about bugs with complete seriousness for over an hour. They've been a corrupting force that you have to fight the whole game, and when Data Riku is injected with the stuff, he screams before freezing up and staring dead-eyed into space, as shown in that screenshot.
That's freaky! And a really scary thing for Sora to have to see happen to his best friend!
So him telling Mickey what happened in a panicked voice didn't even register as a line to take special note of, because why would it? What else was he supposed to say? I was way too invested and stressed out to care about what it would sound like out of context; I was IN the context! And the context had me on the edge of my seat!
This is the case with a lot of lines in this series that get paraded around as evidence that the writing in KH is sooo chaotic, so silly, so embarrassing, so cringe. I'm not saying that every line of dialogue comes across as totally natural, the series is capable of taking me out of the experience because of something being stilted or awkward. But rarely ever when it's trying to be sincere or dramatic.
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Replica Riku: Because I'm you. Riku: No, I'M me. Replica Riku: "I'm me," he says.
This is another example. When I actually sit back and watch just that first bit of the cutscene, yeah, it sounds a little ridiculous. The back-and-forth happening here is just redundant enough to follow the "rule of threes" to comedy, so I get why people get a good chuckle out of it when it's isolated to just this.
It did not feel ridiculous after watching the series of harrowing events Replica Riku goes through before getting to that point. It certainly stops being ridiculous when he follows it up with this speech:
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Replica Riku: Must be nice being real. A fake like me could never get away with saying that. That's right, I'm a phony, a fake! The way I look, the way I feel, everything I remember! And even this newfound power! I thought by finding some new strength, I could finally be someone - someone who's not at all you! But... nothing changes... I'm still just empty! Everything about me is borrowed. As long as you're around, I'll never be more than a shadow!
I bring this up to segue into another point: even KH's fans have a hard time moving past their perceptions of what it should be as a Respectable Video Game. Particularly whenever it does something that's just a little too weird, or lame, for the average mainstream.
Something like, oh I dunno... putting relevant story content on handhelds?
While this wasn't intentional, both of the examples I've used so far have come from games that were originally made for the Nintendo DS and GBA respectively. I just used screenshots from their Playstation versions because I like how their body language is animated in them.
(I also wasn't intending to make both examples about Riku, it just kind of happened)
But anyway, handheld games are also something that's generally considered to be "less legitimate" than their console counterparts. This isn't to say that handheld gaming isn't extremely popular in its own right, because it is! Series that stick to handhelds, like Pokemon, are loved for their portability.
But outside of some exceptions like Fire Emblem, if a series has games on both types of systems, the handheld ones will always be considered "less mainline" by default, regardless of what's actually in them. For an example of this, I would point to the Zelda series, and how little its handheld titles are talked about compared to its console releases. Furthermore, the Link's Awakening remake (while technically on a handheld-console hybrid) decided to ditch the pixel art in favor of going full 3D, which showcases a slightly different but related stigma.
So what happens when Kingdom Hearts, a game that debuted in 3D on a home console, starts putting the majority of its story onto handhelds?
Well, a massive chunk of the fanbase starts calling them "spinoffs," of course! Even though the ratio of console releases to handheld ones literally looks like this:
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(That's a 6:8 ratio, for reference, counting KH4 and Missing Link which haven't been released yet. It's even more slanted in the handheld's favor when you consider the short length of 0.2 and especially Melody of Memory in terms of story content)
And now we still have people talking about how we waited 13+ years for KH3 after KH2, as if nothing really important happened in between those two games, or as if a game arbitrarily having a number 3 on it is going to make it more important than everything else. And this is said by people who DO CARE about the games that were released during that time! What is happening!!
People loooove to act like you can skip over games like Coded or Union Cross and they especially love to complain that a series like this would even consider putting story content on a phone. And in such a cute art style?? A cute 2D art style??? How in the wORLD am I supposed to take something sEriOUsLY when it's on... the most accessible gaming device out there??? For free?????
(I'm willing to bet that some people will be slightly more inclined to play Missing Link because it's in 3D, but most are definitely going to just be asking "why isn't this on consoles" as if the story isn't intertwined with the gameplay format they chose at all)
And so we run into the same problem as the people who haven't even played the games: dismissing something as not really worth investing their time into based on surface-level judgements. Because even if you're down with KH's brand of storytelling, there are other barriers you could have to the series that it will repeatedly ask you to lower, and you might not be willing to.
Kingdom Hearts is a series that demands you get over your biases about what counts as real art to be taken seriously, or it WILL leave you behind in the narrative. Don't want to play a phone game? Don't want to even look up the story on YouTube? Too bad, it's required reading for the next ~Numbered Title~ that you respect so much. Good luck being confused the whole time.
Don't want to play a DS game? And you won't even watch the condensed movie version that we put in our Respectable Console Collection? Okay, but don't come crying to us when its recurring narrative themes seem like they came out of nowhere later on.
This is a series that does not have spinoffs, and trying to explain that to someone who hasn't played it makes it sound absurd. "The mobile games are important?" a non-fan asks, laughing at the concept. "Yeah, it's pretty stupid," the fan responds with a laugh of their own, because even after everything, how can they really engage with this story on its own terms when it makes such silly decisions? When it has such cringey titles? When it's so embarrassing to like?
I think I might've strayed a bit from the initial thesis statement of this post, but my point is that Kingdom Hearts exposes a lot of elitism in people regarding games and art. It pushes the limits of what it can expect its audience to take seriously, delivering purposeful, engaging storytelling no matter if it's 2D or 3D, a Triple-A Video Game on your Playstation console or a free-to-play phone game. Which makes it pretty darn neat, I'd say.
And also sometimes I get thrown off by what becomes a meme, because I get so invested in the story that I forget things can be funny out of context
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ladyloveandjustice · 9 months ago
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Winter 2024 Anime Overview: Dungeon Meshi (Delicious in Dungeon)
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Premise: Laios is the leader of an adventuring party, and his sister, Falin, got eaten by a dragon while sacrificing herself to save the team. Fortunately, in the dungeon they were exploring, people can be resurrected with magic. Unfortunately, if the dragon fully digests Falin, they probably can’t resurrect her. They have no time to resupply and must traverse many levels of the dungeon filled with monsters to find the dragon. Laios declares that since they can’t get food, they’ll eat the monsters in the dungeon instead-- and as a huge monster fanatic. he's unsettlingly excited about this. He’s accompanied by elf mage Marcille and hafling rogue Chilchuck in his quest, who are much more reluctant about monster-eating. They run into a dwarf, Senshi, who is an expert at cooking monsters, and the delicious race against time to save Falin begins!
...Oh what the hell, I'll say it. FINALLY, some good fucking food.
Memes aside, I love this story so much that writing a review of Delicious in Dungeon/Dungeon Meshi is daunting, because I really want to get across how great it is. But are there enough words in the English language to convey this? We can only try.
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Dungeon Meshi combines cooking and adventure animanga expertly, humorously treating eating monsters with the complexity of actual recipes (and indeed, the recipes for the monsters are based off real life recipes). You can experience the warmth and contentment of sharing a meal and enjoy the way the story goes in depth about the biology of the monsters and ecology of classic RPG style dungeon. But at the same time these characters are on a classic fantasy quest and there’s lot’s of excitement as they work together overcome monsters, obstacles and their own weaknesses to save Falin.
The first thing that stands out about Dungeon Meshi is that it’s immediately entertaining and funny. A lot of humor is mined out of Marcille’s complete disgust at eating monsters (and Chilchuck’s more measured reluctance) contrasted with Laios and Senshi’s bizarre enthusiasm for it. The face game of the series is on point, especially Marcille’s.
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The characters play off each other very well, have a hilarious dynamic and tons of quirks. They're immediately lovable. They're eccentric weirdos who push each other's buttons, misfits who just happen to fit together, and that's always the best.
I've seen some first time anime viewers complained about that how the early episodes are supposed to be race to save Falin, but there isn't much urgency as the characters have adventures and meals on the way. I can see that as a criticism (though it didn’t stick out to me much in the manga) but this is because we’re mostly seeing them in between the times they’re traveling, when they need downtime and mealtime. The fact that people should never neglect eating and rest if they want to succeed is a pretty important message of the show. You’ve got to let the series cook (forgive the pun). As it goes on, the urgency and tension increases ramps way up. the plot truly takes form and we see a lot of the world building from early parts pay off.
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Phenomenal, intricate worldbuilding is the next big thing that stands out about Dunmeshi. Any viewers paying attention will notice it pretty quickly. Ryoko Kui doesn’t dump her complex world or her character’s detailed backstories on the viewer all at once, instead she lets it unfold bit by bit, so the viewer/reader can watch the world expand as the journey goes on, as if we are truly living this world and exploring it along with the characters.
 Everything is carefully thought out, from the structure of the societies, the cultural nuances and physiology of the different magical races, the conflicts between said races and the ways they integrate, the ecosystem and the different monsters and how they function…I could go on forever. And best of all, Dunmeshi's worldbuilding is never to the detriment of it’s incredibly rich story and characters, all of which are also developed wonderfully.
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After all, Dugeon Meshi isn’t simply a story about making food and eating monsters—it’s about the ways we consume and ARE consumed, it’s about the endless cycle of life and death and the pain of struggling against that cycle. It’s about the endless hunger that drives us all and the ways we try to fill ourselves up. It’s about the ways we can find both solace and terror in the monstrous, about our struggle to accept not just monsters, but anyone who's different from us. It’s not just about natural ecosystems, but social and societal ecosystems and the ways they both hurt and help us. It’s about all the things that make good meal, one that can draw people together and help us find essential humanity that connects us.
These strong themes are all expressed through the world and the journeys of the characters. And god, do I love these characters.
Even from the start, the characters overturn RPG/fantasy archetypes. (We have an elf who’s not that into nature and dwarf who LOVES nature and doesn’t like blacksmithing)… but the most special thing about these characters is how they deepen, becoming more and more complex and fascinating as the series unfolds. None of them are quite who you think they are while also being exactly how they appear.
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Marcille is one of my favorite characters in anything ever. She’s just an absolute disaster, while also being terrifyingly powerful. She’s a magic honors student who buried herself in theory but doesn’t have a lot of experience with the real world and gets upset it doesn’t work like school (I feel that). Her pride and generally high strung nature can lead to blunders that make her very funny to watch. She’s a total nerd in a way that’s so relatable, she has intelligence in spades, but not a lot of wisdom.
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 But on the other hand, she’s an aching wounded soul who’s struggling under the surface, dealing with grief and loss constantly. She's obsessed with control in a world that uncontrollable. She’s incredibly driven and unnervingly dedicated to her goals. She’s also scarily devoted to the people she loves and will cross any moral line, break any taboo, and cover herself in blood and sin to save them. She refuses to let silly things like “laws” and “rules” stifle her research or get in her way .And while she's a neat freak who's grossed out by monsters, she's the first person to dive into the blood and guts and horror when shit gets real.
The contrast between her being a sweet, silly, dorky lovable nerd who flails around and being a powerful badass who has complex motivations, an intricate arc, and sometimes questionable morals is so great. Get you a girl who can do both. She's basically everything I love in a character.
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Marcille’s love for Falin and infinite devotion is also key to the story, and it’s so refreshing to see a well-written relationship between women be so central to a fantasy anime like this. And yes, by love for Falin, I mean in a gay way. It’s not technically canon (Dunmeshi is not into confirming romantic relationships for any of it’s characters really) but it’s hard to interpret their relationship as anything else, and honestly it’s one of the best wlw ships I’ve seen in a while. It’s got everything, the softness, the sweet and sensual intimacy, the angst, the tragedy, the raw unbearable yearning, tearing the world apart and defying even the laws of nature for her, crawling through hell and soaking your hands in blood and not letting anything get in your way...yeah, it’s good.
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While Marcille is my #1, all the characters in this story are fantastic and I love them all. They all have incredible depth and similarly complex backstories and arcs, and are all fun to watch. For instance, Laios may look like generic human fighter but he’s just the weirdest dude, a wonderfully unhinged man who absolutely has a monstersona. But then we also discover he's someone who struggles socially in a way that many neurodivergent people can relate to, who had a troubled childhood, who grapples with survivor’s guilt, and who, like Marcille, would do anything for his sister and the people he cares about. Chilchuck and Senshi and Falin and all the others the same, really interesting characters who deepen and grow. Everyone's relationships also develop wonderfully.
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And on top of all that, it's a show with really well-realized and well-written female characters…who even have diverse body types! We have stocky dwarf ladies with muscles! Huge orc and oni women! They’re allowed to be messy and complicated, badass and vulnerable, and that’s definitely a part of my affection for the series. (and famously, most of the fanservice of the series is focused on Senshi’s endless pant shots (loincloth, if we’re being specific)) and while there are moments with the female characters that make me fan myself, it’s not the obnoxious anime unsexy bullshit way that treats women like objects.
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And specifically for the anime, Trigger is doing great work with it. There’s so much cool and vivid animation. There are some small moments from the manga that I really miss and wish they had kept, but it’s been a largely faithful adaptation that understands what makes the story great, and I can’t ask for much more. The English simuldub is also genuinely good with all of the VA’s turning in great performances (and Prozd plays Senshi!)
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Dungeon Meshi is honestly one to the best stories in recent years, and it’s easy to let it take over your brain. So come along with me and enjoy the funny jokes, the splendid storytelling, the endearing and endlessly fascinating characters and the delectable world. You don’t want to miss out on this delicious meal.
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thewertsearch · 7 months ago
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Ask Comp 11/06
@ben-guy asked: […] Imagine the Greek god level drama that would have unfolded with those 12 drama machines if they all went God tier. Even if they all entered the human universe without the two teams fighting over who gets to rule it, there would be no ending the divides that would form for any and all reasons, from quadrants to rulership over Kanaya's new trolls. Kinda curious about your takes on all this, even if it will take a while for you to see this :]
That's exactly it. Vriska's assuming that having a more powerful team would be strictly beneficial - which is hilarious, coming from her.
Like - Vriska. What have you done with your God Tier powers, lately?
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Did it benefit the team?
Anonymous asked: its really interesting how the first time vriska kills not out of necessity or due to any extenuating circumstances, she almost immediately regrets it
Yup.
I think it's beginning to dawn on Vriska that she has nothing to hide behind this time. She's stopped being forced to kill, and has graduated to choosing it. It's little wonder she's falling apart.
Anonymous asked: for what it's worth, i've always taken vriska's interpretation of sburb at face value. it's a setting, or a stage, moreso than a character or an organism
Sburb certainly feels like a narrative, which is closely tied to its coming-of-age themes. John isn't John in the game, he's a character called the Heir of Breath from Consort mythology, and it's predestined that he'll fulfil this narrative role - or else.
Sburb is a play. And if you mess up your lines, the stage will collapse underneath you.
@manorinthewoods asked: You know, during your original analysis of the Creation Myth reveal, you made a lot of notes about how the Denizen grist caches must have been comically large, or multiplicative, to allow the alchemisation of universes. Clearly there is no need for that, given the Genesis Frog, so… what is it for, do you think? ~LOSS (7/6/24)
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This grist is confirmed to be for the Ultimate Alchemy, which I've been assuming is synonymous with the creation of the Genesis Frog. I guess Jade's currently creating the Frog without any Denizen Grist to speak of, but I assume it'll come into play later on.
My best guess? The frog has to literally eat the Denizen Hoards to grow into a full-sized universe.
Anonymous asked: I wanted to stop by and say your liveblogs are super interesting!! Back when I first read homestuck I didn’t really bother with analysis, just kinda screamed inchoherentoy at my friends, so actually seeing the narrative and char arcs broken down like this into understandable chunks of why might it be written this way, what is the char thinking, why are they thinking that, how does that play into what might happen - it’s super cool thank you for all this !! Anonymous asked: finally catched up with your liveblog, i have been a homestuck for like a semester and i am rlly happy to see someone go this in depth on a liveblog about it! Anyways! Whats the character you relate the most to, so far? - bralsra
Thank you very much!
It's funny. I've talked before about how I was never great at writing analytical essays in English class - but I'm essentially doing the same thing here, and I'm having a great time. I guess it's just more fun when it's a science fantasy webcomic and not, like, Nineteen Eighty-Four.
Who do I relate to the most, I wonder? To be honest, it's probably Kanaya, which probably isn't too surprising if you're a regular reader.
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I've said things that are 90% similar to the shit she comes out with. She's so great.
@manorinthewoods asked: I'd like to hear your thoughts on each individual blood caste[…]. ~LOSS (7/6/24)
It's hard to generalize the blood castes, since we've only seen one example of each blood color thus far. Broadly speaking, we're aware that:
Lower bloods have more psychic power.
Higher bloods have more psychic resistance.
Highbloods appear to be physically stronger.
Kanaya's blood color is extremely rare, which implies that, contrary to my expectations, higher blood isn't always rarer than lower blood.
Beyond that, I can't say much more. Based on Karkat's position in the Trollian friend list, he was probably 'supposed' to have green blood, but I don't know if mutating out of the spectrum has actually changed his biology in any way.
He's not psychic, so we can at least assume he doesn't 'count' as being on the bottom of the hemospectrum.
@john-egbert-rose-lalonde asked: the searcherrrrrrrr
"why so discarded" - the drawer
Anonymous asked: Hey, since you like to experiment with stuff, what dl you think would happen if a Tier 2 Sprite prototyped itself into a Tier 1 Sprite?
Great question. I went in-depth into it during a previous ask - although I can imagine it's quite a rare occurrence. How often are two unprototyped Sprites on the same Land?
Anonymous asked: While I think a discord server is a good idea, I think it might be best for everyone if it's one where only you and those helping you with the blog can post anything. That might ruin the community aspect a little, but I feel like it'd be worth it to not get spoiled if you do ever make one. Feel free to completely ignore this- not exactly riveting things I'm sending here.
Right! Quick update on the Discord situation.
Initially, I was going to have Cat help me set it up, but she's been incredibly busy with her thesis lately. Plus, she hasn't really used the platform either, so we had no idea what we were doing. Might need to shelve the Discord server idea until later, or until it becomes necessary.
@krixwell asked: John Egbert when he's told the Earth is done for: John Egbert when his friend is his sister and his dad is his half-brother: John Egbert when he dies ignoble deaths at the hands of manipulators: John Egbert when Fruit Gushers are a Betty Crocker product: MENTAL BREAKDOWN
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Dude's got his priorities straight.
@mhafanlol2000 asked: I’m taking an IT course next year, and I want a head start during this summer. Would you know any free beginner’s courses to any languages that would help in that department?
I'll always champion W3Schools as a great first port of call for tech self-learning. All the resources I've found there are well-put together, and let you test your code out in-browser.
As I mentioned to a previous asker, I'd recommend starting with the C language if you're genuinely interested in programming. It's a little harder to use than other, more high-level languages, but it'll teach you more about programming than they will. I'd liken it to learning to drive in manual, rather than automatic. You lose nothing, and acquire skills you wouldn't otherwise know about.
@caliquill submitted:
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i'd like to briefly point out this tidbit of the first conversation eridan has with kanaya @krixwell asked: Gamzee to Equius, page 2221: "iF i CoUlD mAkE yOu SmIlE iT'd Be ThE bEsT fUcKiN mIrAcLe I eVeR dId PaRt Of." @dopplesgryndthloggle asked: I'm just gonna put this here: pg 2221 TC: WhAt CaN i Do To MaKe A bRoThEr FuCkIn ShApE hIs ShIt Up? TC: iF i CoUlD mAkE yOu SmIlE iT'd Be ThE bEsT fUcKiN mIrAcLe I eVeR dId PaRt Of. TC: hOnK hOnK hOnK! :o)
...this comic is going to go absolutely wild on a reread, isn't it?
Anonymous asked: oh god no, the clown got you :(
Thanks for the migraine, Gamzee!!
@5am-nztime asked: Insert the one millionth "The Heir of Void, Devoid of Air" joke you've probably gotten. I love dramatic irony
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You're actually the only person who sent this one in - and I'm glad you did. It's kind of killing me.
Anonymous asked: a common interpretation is that equius smiles because he knows nepeta might find his body and he doesn't want her to think he died in pain :((
Shit, that's kind of devastating. That said, he had no reason to think Gamzee would leave his body where it was - but that said, he clearly wasn't thinking straight at the time.
Anonymous asked: fun little detail: the ==> leading to equius taking an arrow to the knee is replaced with an arrow, -->
He used to be a Sgrub Player like us :(
Anonymous asked: The idea that he somehow has the freakin' WARHAMMER OF ZILLYHOO in his jokerkind specibus but he STILL only brings out a low-tier pair of juggling clubs is somehow even more intimidating
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Where did he even get the thing? When did he get it? Is this from before or after the Pen-Pal got their hands on it?
...if Gamzee is the Pen-Pal, I'm quitting the comic.
@morganwick asked: Well, as long as you don't know for sure whether Nepeta died, you could say… she's both alive and dead until she's observed? @ipunchvampires asked: By cutting away from Nepeta's fate, it's technically ambiguous right now whether she's alive or dead, since we cannot observe her. So you could say that she… heh heh, that she's Sch… she's Schröding…
....oh, god damn it.
Anonymous asked: I feel like there should be an intermission style counter. 4/12 Alien Children Murdered.
If you include Aradia and Vriska, the tally's up to seven. Murderstuck started a long time ago, it seems.
Anonymous asked: i would like to think equius says b100 like how boris johnson says blue in that one interview where he mentions the us brand new BLUE passports or whatever
I also think his voice suits Equius's character fairly well...
Anonymous asked: To be fair on the “overwhelmingly violent purplebloods” angle, Gamzee was stoned out of his mind basically 24/7 until they got to the meteor, so they probably would’ve thought it was a nonissue. […]
I suppose. But if everyone knows purplebloods are habitual murderers, I don't know why you'd ever let one into your friend group. There's always a possibility that one day, his slime delivery will be late, and he'll snap your neck for fun.
@wickedsick asked: You know, this would be the perfect spot for a paradox space intermission. You can read the fluffy comics to wash the taste of blood out of your mouth!
I thought about it - but in the end, I decided to liveblog the Paradox Space comics at the point in the comic where they were released.
Otherwise, Cat'd have to spoiler-check each comic with a fine-toothed comb, and I'd have to delay many of them anyway. Better to get them all out at once.
Anonymous asked: considering that eridan was on feeding duty for gl'bgolyb and had to kill lusii year round under apocaliptic threat im not surprised his response under pressure is to kill something
It really says a lot about the difference between him and Vriska, doesn't it? Vriska's reaction to killing Tavros was a full on existential crisis, but Eridan's first reaction to killing Feferi was to immediately kill again.
@witchoflight asked: hey sally i just wanna remind you of the conversation that dave and gamzee have, specifically about the line: "TC: My mInD'S NoT ThAt sHaRp nOw tHoUgH, iT'S BeEn aGeS SiNcE I HaD A GoOd pIe" gamzee hasn't had access to sopor for WEEKS, not since they entered the game. […]
Was he sober, though? He's still acting stoned, and using his original quirk, so if he did sober up, he must have immediately decided to pretend he didn't, and then arbitrarily reveal himself as sober later on.
To me, it feels like it just took a while for the slime's effects to fully fade. It might genuinely have taken a month for it all to leave his system.
@mimescantscream asked: Now that Gamzee has swiftly become the most important character, any thoughts on his transformation?
It's weirdly drastic, isn't it?
Like, if he was hiding this personality under sedatives this entire time, surely we should have seen some hint of it, in all the time we've known him. We've even been in his head, and he seemed like exactly who he appeared to be.
Was Gamzee unaware of this latent personality? Do we have a Jekyll and Hyde situation on our hands? He does say he's 'both' of his messiahs...
@elkian asked: You've now reached the point where I can (probably) say that the common fandom Exile match for Kanaya is Problem Sleuth, as he has the Vampire schema mode. (Plus a jade-green ultimate attack.)
Oh, I love that for her. We better be seeing Team Sleuth in some form before the end, even if it's just a cameo.
@krixwell asked: I think you're blaming the wrong chat program. Trollian is an advanced alien chat program powered by futuristic sci-fan shenanigans, with features specifically designed to allow the user to choose the timeframe at which they try to contact someone. Pesterchum, not so much. Pesterchum if anything is retro, with only the most barebones of 1-on-1 chat features, a status setting that barely changes anything unless you're rancorous, and a block feature that seemingly fails to recognize incoming Trollian connections from the same user at different times (possibly Trollian's fault). Even setting aside the frogskin barrier, it's a wonder the two programs can communicate at all. So when someone uses Pesterchum to contact a Trollian user whose timeline is entirely separate from their own, with no interface to pick a timeframe on, how exactly is either program supposed to know when to contact them?
I guess most of our nonlinear conversations have been Trollian-to-Pesterchum.
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Karkat has tied himself into knots over memos, but that is admittedly a slightly different use case.
And can I just say, I love the concept of a 'frogskin barrier'. These two parties have been beaming messages from frog-to-frog this entire time, and the walls between their dimensions are literally made of skin.
@captorations asked: consider: this means that the sbahj joke that following kanaya's death was actually foreshadowing given the comic it's from
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I can't fucking believe this.
Anonymous asked: tbh i'll never get over how the presumable FIRST THING kanaya did upon coming back to life was just. to wade through the horn pile to drink blood from a corpse.
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Vriska's getting a little competition for Troll Of All Time!
@morganwick asked: I mean, technically Jade was already in the Fruity Rumpus Asshole Factory, it was just with two Karkats and Dave only made a brief appearance.
16-player fruity rumpus argument or we riot
Anonymous asked: do you think you'll liveblog tsg if you read it?
I wasn't planning on it, but if there's a lot of demand, I'll definitely think about it. If I was to liveblog any fanfic, it'd probably be that one, since it's a proper 'event fanfiction' from the author of TLT.
Anonymous asked: re: the ultimate riddle: karkat actually already explained it on page 1903. basically its just some more timeloop/alpha timeline predestination stuff
The sense I got was that there was a section of the conversation that we missed.
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On Skaia, John begins a conversation with an early version of Karkat about the Ultimate Riddle, but the camera moves away before they really get into it. Then, on the Veil, an early Karkat shows up to continue a point he was making about the Riddle, implying that there's a section of this conversation that was deliberately obfuscated.
I initially thought that the Riddle was the mystery of Sburb itself - ie, what the point of the game is. I still think that's probably pretty close, but I do wish we got this full conversation, just in case.
Anonymous asked: “Scratch positioned [Vriska] as someone who will perpetuate a monumental, large-scale mistake, and I don't think there's anything she could do on the Veil that fits the bill.” When John was about to prototype jades sprite with a broken doll, Vriska made him fall asleep, and Becquerel jumped in the sprite instead, leading to Jack Noir becoming an unbeatable boss and destroying the trolls session. I think that could be the perpetuation of a large scale mistake.
Possibly. But as violent as Jack is, I don't think he's a huge threat to the rest of the multiverse.
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He takes hours to rampage through a session, but there are presumably trillions of sessions out there in the multiverse. From a top-level perspective, he's not doing meaningful damage, and it's certainly within Vriska's comprehension.
I actually think Vriska's going to do something much worse than make Jack. If she contributes to the creation of Lord English, for example, she might be breaking something that can't be repaired.
Anonymous asked: Honestly its a little sad though right? That the troll kids are snapping and dying? Like yeah they were raised on a violent murder planet but also, they're all still 13 years old and have been without their means of Sleeping Naturally for a while (the sopor slime is how trolls usually get sleep) not being an apologist or anything but the murders could've been prevented with healthy moraillegences and good nights sleep.
Oh, it's horrific, that should go without saying. If the trolls had got some decent shuteye, it'd have kept them stable for at least slightly longer.
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grigori77 · 2 years ago
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Reasons to LOVE Dungeons & Dragons: Honour Among Thieves
It's brand new in cinemas, so there are still plenty who ain't seen it, so if you're among 'em best skip this and just GO SEE IT, it's SO well worth it, genuinely it's one of the best new movies I've seen so far this year. Hope you love it as much as I did!
So, yeah, there you go - SPOILER WARNING, FOLKS!!! If you don't wanna get spoiled, RUN!!!
Still here? Okay, here we go then ...
This really is, UNAPOLOGETICALLY, a comedy. I mean yeah, this is a classic fantasy action adventure in the Willow, Krull or Ladyhawke mold, but it is also very enthusiastically POKING FUN at the classic conventions of the genre ... albeit CLEARLY done with great affection and love for the material, as only the best lampoons can be. So this is more The Princess Bride or Galaxy Quest than Your Highness or Spaceballs ...
Chris Pine is ALWAYS at his best when he's being FUNNY, so he is PERFECT here. Edgin is most definitely a bit of a douchebag, but he's the sweetest, most lovable douchebag you'll ever encounter.
Holga. Literally just EVERYTHING about Holga. She's my favourite character in this, this REALLY IS the best role that Michelle Rodriguez has EVER HAD, if you ask me. She's a total badass, a truly AMAZING FIGHTER, but I love that despite her dour demeanour she's actually quite sweet, gentle and really a great innocent in many ways. She's an absolute cinammon roll and must be protected at all costs.
OH MY GODS!!! All the easter eggs, SO MANY easter eggs ... FAR too many to count throughout, all the references and nods and winks to the game itself, all the spells and races and creatures and stuff ... but I love how the movie NEVER beats you over the head pointing any of it out, it just lets you enjoy it. So the proper fans will get a huge kick out of spotting it all, but casual viewers will just enjoy it as rich worldbuilding colour and flavour.
Seriously though, it's a D&D fan's DREAM!!! Not just the mimic, or the owlbear, or the gelatinous cube! SO MUCH to spot ...
Justice Smith's Simon gets THE CLEVEREST and best introduction in the film, I love the theatre scene, he's SO BAD at this while also simulataneously being really great. Totally sums up this gloriously clunky hot mess of a sorcerer ...
the opening is GENIUS, totally sets the movie up as it means to go on - the parole hearing is a brilliant comedic take on the scene-setting infodump which is brilliantly carried through in the way the movie delivers exposition in a fun way or just lets you absorb it through what's happening in each scene. This is the perfect, TEXTBOOK way to do it.
"That is one pudgy dragon!" LOL
Doric. Just EVERYTHING about Doric. Sophia Lillis' tiefling druid is a wonderful diminutive little action hero, so fiesty and capable. I love her. It's just a shame she's not primary coloured, I'd have loved it even more if she'd been blue, or red ...
The Wildshape Escape! XD Yeah, I love that, that's THE BEST set-piece in the whole movie, definitely, when Doric gets cught out spying and has to shapeshift on the fly to get away, and it all plays out in one immersive single shot that just leaves your heart in your mouth ...
Oh, the Speak With The Dead montage, that is comedy GOLD. Funniest scene in the whole movie. And with added payoff at the end! XD
Rege-Jean Page's Xenk Yendar. Oh boy, that paladin is something else. I love how LITERAL he is, he's like Drax in GOTG but much more intelligent. Y'know when Holga says: "You're not a lot of fun, are you?" to him? She's so wrong. I just wish there was more of him in this ...
The heist! Oh, the heist! So good ... the portal trick, it's great, love the way they did that, and then that HILARIOUS bard illusion distraction - Pine skipping the song like a broken record was just chef's kiss!
That wonderful wibbly-wobbly illusory reality thing whenever Simon tries to atune to the Helm ... wow, that is some spectacularly trippy shit. Granted, twice is fine for terms of pacing, but I could've done with a few more scenes of that, it's fascinating.
Hugh Grant really has just become a MASTER at playing smarmy, slimy duplicitous gits now, hasn't he? Forge is a reprehensible prick and I love it.
I love how they made Bradley Cooper a halfling for his cameo. They're never gonna let him live down the fact that he's now probably best known for playing a two-foot-tall talking racoon so forever after he will be a Short King.
Wow, Daisy Head's Sofina is a CRACKING villain, she's just SO CREEPY!!! I love how coolly menacing she is, a brilliant dark necromantic wizard that just makes your skin crawl. Especially at the end ... IS SHE a lich? Is that what they were doing there?
That whole big action climax, the showdown in the city centre is FIRE!!! It's so amazing, so brilliantly dynamic, with EVEN MORE great easter eggs! Simon and Sofina having an insanely awesome "arm wrestling" bout with Mage Hand versus Earthen Grasp (I think that's the spell, couldn't be sure), oh my gods! So cool ... and then the way they neutralised the threat! Brilliant.
Chloe Coleman's Kira is an absolutely adorable delight, and I think she's ENTIRELY JUSTIFIED in how pissed she is at Edgin for abandoning her. It makes the payoff when they finally make up so much better.
And that resurrection scene at the end? Yeah, sure, I saw that coming a mile off, but it was so well done, and they played it so well, that it was still SUCH a powerful scene even so. Just perfect.
Seriously, they just did this whole thing SO PERFECTLY. It's visually STUNNING, really it just looks AMAZING, and the action sequences are BRILLIANT but always feel entirely necessary for the story, which is how you want to do it. Best of all, though, is THE PACING!!! This is such a quick, breezy film, it just barrels along at a spectacular clip, so it never drags. Mark Kermode is right, even though this is two and a quarter hours long it doesn't FEEL LIKE IT, it feels like a super-trim 90-minute movie.
And it ties everything off nice and neat, too. Sure, there are definitely possibilities for the future, going forward if they make more, but if the movie DOES tank then it's fine, because this really does do a great job about feeling self-contained and telling its own complete story, so if we DON'T get more it won't be too big a disappointment ...
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roguerambles · 1 year ago
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MK Alluring Sorceress!Reader Intros
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Mortal Kombat - Female Reader x Multiple
Okay, so I've been on a fighting game kick recently and under the influence of a certain someone (*cough* check out @icy-spicy she's awesome *cough*) I've been looking into a lot of Mortal Kombat.
I've also seen a bunch of these "Reader Intros" kicking around and wanted to try my hand at some!
I'm picturing Reader as a sorceress, a bit of a wild card, not really good or bad, but is determined in achieving her own goals. Pretty and clever and alluring and well aware of it too. I might try and do something with her if I can find the muse haha.
This is just sort of me experimenting a bit, I don't know if I'll try more.
Enjoy the rambles!
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Shang Tsung vs Reader
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Shang Tsung: "We have much in common, you and I."
You: "I'm prettier, smarter and more powerful than you."
Shang Tsung: "Let's agree to disagree, my dear."
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Shang Tsung: "Your skills are impressive."
You: "You hardly need to tell me that."
Shang Tsung: "But they pale before a true master."
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Shang Tsung: "Your charms are no match for my power."
You: "I will enjoy seeing you on your knees, Shang Tsung."
Shang Tsung: *laughs* "I confess to thinking the same thing."
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Shang Tsung: "Submit, and I will give you anything you desire."
You: "Funny, I was just about to say the same to you."
Shang Tsung: "Perhaps we may both yet win."
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Kuai Liang vs Reader
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Kuai Liang: "The Lin Kuei will not bow to your whims."
You: "You will soon enough, handsome."
Kuai Liang: "Hmph."
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Kuai Liang: "Does your magic protect you from the cold?"
You: "I find body heat a more enjoyable method for all involved."
Kuai Liang: "Your charms will not protect you from me."
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Kuai Liang: "You seek the secrets of the Lin Kuei?"
You: "Tell me, and my gratitude will heat that cold blood of yours, Kuai Liang."
Kuai Liang: "Only if you prove worthy."
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Kuai Liang: "Your recklessness will be your undoing, sorceress."
You: "Kuai Liang, are you flirting with me?"
Kuai Liang: "Draw your own conclusions."
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Jax Briggs vs Reader
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Jax: "You wanna share what you're up to this time?"
You: "We could share many things, Major Briggs."
Jax: "Not when I'm on the clock."
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You: "Just how good with those arms are you?"
Jax: "Surrender peacefully, and I'll show you."
You: "Ooh, Major Briggs..."
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Jax: "You don't want this."
You: "On the contrary, I want you quite a bit."
Jax: "Now you're just trying to make me blush."
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You: "There are so many other ways we could get physical."
Jax: "I'm listening."
You: "Come closer and I'll tell you..."
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Shao Khan vs Reader
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Shao Khan: "Join my concubines."
You: "I do not play second fiddle, Shao Khan."
Shao Khan: "I do enjoy a jealous woman..."
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Shao Khan: "A woman like you deserves a man like me."
You: "I could use a man like you at my beck and call."
Shao Khan: "Ha! I like your fire!"
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You: "Kneel before me, Shao Khan."
Shao Khan: "I kneel before nobody."
You: "You will beg for me in time."
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Shao Khan: "You cannot resist me for long."
You: "Sounds as though you are the one who cannot forget me..."
Shao Khan: "You will be mine!"
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Johnny Cage vs Reader
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Johnny: *whistle* "Where the hell did you come from?"
You: "Your wildest fantasies, handsome."
Johnny: "Damn, I am in trouble."
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Johnny: "Any chance we skip the fight and go grab a coffee?"
You: "Surrender, and I promise you won't regret it."
Johnny: "That's really damn tempting, I won't lie."
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You: "Serve me, and I can offer you rewards beyond your greatest imaginings."
Johnny: "You're killing me here, sweetheart."
You: "Not yet."
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Johnny: "You don't steal souls, do you?"
You: "Why don't you come closer and find out?"
Johnny: "...well mark me down as scared and horny..."
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Liu Kang vs Reader
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Liu Kang: "You must temper your desires before they consume you, sorceress."
You: "You should indulge in desire before you wither, monk."
Liu Kang: "...that felt a little uncalled for."
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You: "I would hate to ruin that pretty face, Liu Kang."
Liu Kang: "We need not be adversaries."
You: "Alas, you persist in getting in my way."
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You: "We could work well together, Liu Kang."
Liu Kang: "Perhaps, if you would exercise a little more self-control."
You: "I could teach you to loosen up, to begin with..."
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You: "How is Kitana doing, these days?"
Liu Kang: "Oh, she...she is well."
You: "Oh, look at you blush! Such a lucky girl."
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