Jango *blinks*: What was that?
Kaisa *holding a droid head up*: Aggression.
Jango *dreamily whispers*: I liked that. Do it again.
Kaisa *turns to face him*: What was that?
Jango *coughs*: Uh nothing!
For my girlie @soliloquy-of-nemo, check out her stories people.
Taglist: @jiabeewrites @staycalmandhugaclone @nekotaetae @sexy-rex @soliloquy-of-nemo
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the thing is that martin thinks it took "two years of crisis and trauma" just to make him and jon compatible and the reason jon doesn't know how to rebut that wildly incorrect fact is because he's barely aware that he had a stick so far up his ass in season one that it grew roots in his brain before he stubbornly and meticulously and with gritted teeth plucked them all out. jon could've plucked those roots out before all the trauma and crises if he simply chose to. and he would. in so many universes. because martin (and friendship and love and connection) is worth it. mic drop
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People who say Marius haters are just biased/haven’t read the books/simply don’t “get” his relationship w Armand are always a head scratcher bc then you read the books and you’re like well christ this is actually worse than I was expecting. Going into TVA like here I am ready to absorb the nuances of this dynamic. And then literally every consecutive moment is making it clear how badly Marius sucks
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
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everyone freaking out over the leaks bc starscream is apparently acting like a villain again (and that's somehow shocking people) but I'm just sitting here trying to deduce whether or not prowl fits into this anywhere
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Okay but it’s kind of funny how out of all the Ancients, from day one Dark Cacao was just designed to be Dark Choco’s dad
Like his original beta designs have the Oreo pads, but with a different design, he has the same star shape, they have the same eye colors, and like the Wiki says, I wouldn’t be surprised if the reason his design changed is because he looked too similar to Dark Choco, which would cause potential confusion
Like even with Hollyberry, who is the other Ancient to have had a pre-existing character be related to them, she doesn’t look identical to Princess and it’s not immediately obvious they’re related. Heck if anything, her beta design looks even less like they’re related, at least a little and at least to me
So like, why was this specifically a thing with Dark Cacao? Did one of the designers just really like Dark Choco or something? What’s going on?
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