Tumgik
#magic and royalty and knights and dangerous quests etc etc
justaz · 2 months
Text
im not a fan of modern merthur but the idea of them meeting in modern times and introducing themselves to each other and them laughing and bonding over their names being connected to the myth of king arthur and camelot is just so cute
521 notes · View notes
mudaship39 · 8 months
Text
Character Bio of the Afro Asian Native Human with Fae Elvish, Goblinoid, Giant kin ancestry Adventurer who is a Spellcaster, Gunslinger, & Sword Master Part 2:
Rank: 
Started: 
C+ rank
F to D rank Guild Trainee
C+ rank Guild member
B- rank Adventurer
B+ rank Silver ranked Hunter
C ranked Hero
Now: 
S+ rank (SSS+ High Class). Titan rank.
S+ Rank (Unrankable) Guild Member. 
S+ rank (Adamantine Rank) Adventurer. (Electrum, Mithril, Orichcalum, Adamantine) 
S+ rank (Platinum Rank) Hunter (Monster Hunter, Undead Slayer, Demon Hunter, Mage Hunter, Witch Hunter, Vampire Hunter, & Dragon Slayer). (Copper, Brass, Iron, Bronze, Silver, Gold, Platinum)
S+ rank (Diamond Rank) Hero. (Amber, Pearl, Lapis, Opal, Amethyst, Emerald, Ruby, Diamond) 
Rank and class as a guild member and adventurer is decided by academics and athletics (from magical community college, magical four year university, magical Ivy League University, & magical military academy), merit, relationship with commoners, services to guild, positive reputation with guild patrons (guild clients who hire guild contractors), connection to nobles and rich aristocracy, recommendation from military, recommendation from a paladin or knight order, military strength, good likability with civilians, monster hunting trophies, kinship with guild and guild members, experience, association with guild council and guild officers, 
magical power, reliability on guild missions, one time guild membership due, monthly guild dues being paid on time annually, compliance with guild rules, quest completion percentage, good relationship with adventuring party, notoriety, fame, adventuring skills, respect from guild colleagues, contribution to the guild, talent, bond with royalty, furthering guild goals, assistance to the state (federation of kingdoms, empire of kingdoms, & or confederacy of nations), & overall effectiveness as a guild member and adventurer.
Adventurers who bring in high level class monsters, animals, and beasts for materials need to kill enemies the right way to properly dissect materials and not damage them. This lets them use them for crafting weapons, shields, clothes, armor etc with materials.
These are factors for the initial guild test to decide your rank and the annual tests and retakes to decide the merit of guild promotion. Some of these aren't for low ranked tests of F, D, E Class and mid rank of C Class but high ranked tests if you want to be B Class, A Class, or S rank.
Some of these factors shift or widen the economic, societal, & educational gaps in societal castes between adventurers in a system of classism. 
Guilds are official massive groups of guild members that go on quest missions. The purpose of a guild is to obtain and broadcast job requests of quests to the members of the guild for missions. 
Powerful A class and S rank guilds are considered to hold strength, power, influence, & control rivaling kingdoms or even empires. 
They go on quests and delve into dungeons that are ranked F class all the way to dangerous S rank missions. 
The leader of a guild is known as a guild grandmaster. Grandmasters who are always S ranked. The second in command of a guild are guild masters which are A class. 
Guilds actively recruit high-level B, A, & S rank guild members and adventurers with large sums of money as bonuses depending on their ranks. Therefore joining a large guild ensures access to a large amount of money and salaries. 
However accompanied by the risk of death for guild members to go on high ranking quests. The smallest and weakest guilds such as F class guilds have twenty five guild members and have guild parties of five members. E class guilds have fifty guild members. D class guilds have one hundred guild members and guild parties of ten members. C class guilds have guild members of three hundred guild members and guild parties of twenty five members. B class guilds have four hundred guild members and guild parties of fifty members. A class guilds have five hundred guild members and guild parties of one hundred members. S rank guilds have one thousand guild members and guild parties of fifty members. 
Guilds are approved and registered by the Guild Council. There are hundreds of guilds all over the planet. Guild Wars are still fought all over Aehinara, Eisio, & Kaishi. 
Adventurers guilds are guilds of adventurers who go on raids in dungeons for loot. An adventurer’s guild adventuring party is usually of six members.
There are other types of guilds such as laborer guilds, science guilds, research guilds, science guilds, merchant guilds, philosopher guilds, explorer guilds, thief guilds, artisan guilds, & assassin guilds. 
Level: 500
Stat Points:
Accuracy: 500, agility: 500, athletics: 500, awareness:300, charisma: 400, constitution: 400, deception: 400, defense: 300, dexterity: 400, endurance: 400, flexibility: 300, health: 400, intelligence: 500, intuition: 400, luck: 300, magic: 500, mana: 500, perception: 300, persuasion: 400, power: 500, reflexes: 400, resistance: 300, sense: 300, speed: 400, stamina: 400, stealth: 300, strength: 400, vitality: 500, willpower: 300, & wisdom: 400.
Skills: 
Academics, acrobatics, alchemy, appraisal, artificing, astrology, bartering, bureaucracy, bluff, business, charm, conversation, cooking, crafting, culture, diplomacy, disguises, electronics, explosives, finance, first aid, fitness, forgery, gambling, guns, haggling, healing, history, hunting, influence, intimidation, intuition, investigation, knowledge, language, law, leadership, lock picking, locksmith, lore, loyalty, marksmanship, medicine, navigation, negotiation, observation, performance, pickpocket, poisons, politics, ransack, repair, research, sailing, scavenging, scrapping, science, seduction, sneaking, speech, survival, tactics, tracking, trading, technology
Traits: 
Alignment: 
Depends on class background and species form:
Neutral Good
Chaotic Good
Neutral Evil
Lawful Evil 
Chaotic Neutral
True Neutral
Class: 
Multi Class Spellcaster. Gunslinger. Artificer. Fighter. Swordmaster. 
Subclass: 
Artificer. Tinkerer. Alchemist. Battle Smith. Artillerist. Master Maker. Armorer. Forge Adept. Maverick. Warsmith. Potion Smith. Curses Smith. Relic Smith. Infusion Smith. Golem Smith. Rune Smith. Gadget Smith. Inventor. Warlock. Fiend Pact. Fey Pact. Celestial Pact. Infernal Pact. Dark Pact. Sorcerer. Divine Soul. Shadow Magic. Wild Magic. Draconic Bloodline. Battle Sorcerer.
Gunslinger. Arcane Gunslinger. Magic Marksman. Spellshot. Gunsmith. Alchemical Gunslinger. Sharpshooter. Deadeye. Peerless Archer. Rifleman. Adept Marksman. Desperado. Knight. Battle Master. Champion. Weapon Master. Great Weapon Fighter. Tempest Fighter. Avenger. Sorcerous Knight. Mage Marksman. 
Paladin (not the class but knight order rank). Crusader. Warden. Anointed Knight. Acolyte. Holy Knight. Oath of the Watchers. Oath of Glory. Oath of Heroism. Oath of Devotion. Oath of the Crown. Oath of Vengeance. Avenger. Platinum Knight. Oath of the Justicar. 
Magic User. Arch Mage. Spellsword. War Mage. Arcanist. Monster Hunter. Rune Sage. Eldritch Knight. Demon Hunter. Rune Mystic. Gun Mage. Dragon Slayer. Summoner (Imps, Spirits, Succubi/Incubi, Fae Spirits, Genie/Djinn, Infernals, Celestials, Tieflings, Aasimar, Angels, Demons, God, Devils, Titans, Primordials). 
War Wizard. Mage Hunter. Rune Mage. Witch Hunter. Magic Knight. Sword Mage. Rune Smith. Gun Witch. Dragon Rider. Rune Knight. Battle Mage. Rune Master, Magician. Wild Mage. Control Wizard. Rune Caster. Arcane Tactician. Shadow Adept. Psion. Archivist Tradition. Magical Savant. Lore Mastery. Swordplay Tradition. Ancient Magic. Incantrix. Mage Lord. Arcane Origin. Rune Fencer. Rune Blade. 
Magical Swordsman. Hex Blade. Fighter. Soldier. Martial Artist. Cloaked Sniper. Scout. Pathfinder. Sniper. Elite Mercenary. Commander. Ardent. Mercenary Veteran. Sellsword, Samurai. Enlighted Samurai. Wandering Samurai. Ronin. Daimyo. Shogun. Warlord. Commander, Combat Veteran. Paragon. Vanguard. Tactician. Gladiator. Pit Fighter. Duelist. Swashbuckler. Fencer. Cavalier. Grand Marshal. Kensei. Empowerment. Destined Bloodline. Magus Bloodline. Enchantress Bloodline. 
Background: 
Has lived for a very long time as a magical variant human with half fae elvish, half giant kin, and half goblinoid ancestry. Has many magical clones.   
Farmer. Gatherer. Fisherman. Weaver. Forager. Sailor. Far Traveler. Outlander. Borderlands. Child of the Wildlands. Fae Elven Raised. Giant kin raised. Goblinoid Raised. Amazonian. Hunter. Clan Hunter/Huntress. Clan Hunting Captain. Hunter’s Lodge. Druid. Barbarian. Ranger. Scout. Animal Whisperer. Stalker. Death Seeker. Seeker. Refugee. Exile. Outcast. Hermit. Wanderer. Nomad. Explorer. Forager. Hunter. Fisherman. Trapper. Survivalist. Inquirer. Cartographer. Desert Tracker (experienced desert guide). Map Maker. Forest Ranger (Wood Elf trained). Guide. Navigator. Wilderness Investigator. Forester. Game Keeper. 
Warden (Keeper of an Ancient Elven Ruin). Sentinel (Defender of Fae Forest Sanctuary). Sentinel (Wood Elf Trained). Guardian. Protector. Defender. Temple Guardian (Door Sentry, Honor Guard, Temple Warden, Altar Sentinel, Unseen Watcher, Treasury Guardian. Library Custodian. Inner Sanctum Shield). Apothecary (For settlement, village, town, & city specializing in brews, potions, elixirs, salves, & concoctions). 
Conservationist. Pathfinder. Wayfinder. Horizon Walker. Outrider (A pathfinder, wayfinder, outrider, and horizon walker is a combination of a few jobs in goblinoid and giant kin culture: an explorer, a vanguard, a diplomat, a scientist, a soldier, etc.). Master Inquisitor. Trailblazer. Wand Carver. Magical Amulet and Talisman Carver. Magical Witch’s Broomstick Carver. Clan Head. Clan Elder. Tribal Council Member. Clan Leader. Clan Patriarch/Clan Matriarch. Tribal Elder. Revered Elder. Chieftain. Warchief. Paramount Chieftain. Paramount Warchief. Active.
Plane Walker (An inhabitant of another plane, a pixie, kidnapped them home to the Feywilds. The Fey Wilds was home to their ancestors who were dryads, Arch Fae, Celestial Eladrin, Proto Elves, and Noble Eladrin). Fey Child (Human Variant with Fae, Goblinoid, & Giant kin ancestry). Fey Bound (They have spent time in the Fey World and aren’t entirely the same person as they were before). 
Trapped in the Fey Wilds (They bought and sold items at the Witch Night Market. Willingly or inadvertently they made a bargain with the fae). Fey Touched (Marked by pixies and fairies). Primal Fey. Estranged Fey. Fey Inheritor. Spirit of Two Worlds (Giantkin, Fae, & Goblinoid). Fey Wanderer. Berserker Rage. Channeled Fury. Fey Child (Trickster, Siren, Guide, Observer, Guardian, Reveler, Dealmaker). Seelie Court Royal Courtier (Ambassador). Seelie Court Agent (Working for Fairie King Oberon and Fairie Queen Titania). Seelie Court Lord/Lady. Active
Madam (Brothel Owner. (A well organized establishment of highly trained escorts and confidantes for hire. They specialize in finding secrets out about their clients. Used as spies and information gathering. They can also be used to disseminate information, gossip, or lies, to those they work with to pass on to their clients. They have no government affiliation and often have a member in every place people of power go for comfort. It is advisable to pay promptly and often tip for their services. As any failure to pay for services rendered will lead to the hiring person being ruined, disgraced, or having the same mission done to them free of charge.). 
Hostess. Bartender (Speakeasy where leaders of local mafia congregated to conduct illegal business. High end bar where nobles and aristocracy spoke of higher caste politics. Tavern where locals came for a drink after work). Barmaid (Worked in a city pub where locals taught them the tools of their trade. Worked in a speakeasy where they learned deception was a needed skill. Worked in a bar where they learned how to handle the rude and loud. Worked in a tavern where they met many travelers and performed many songs). 
Tavern Singer. Saloon Entertainer. Barkeep. Brewer. Tavern Keeper. Layman’s Tavern Owner. Writer (Poetry). Seducer. Courtesan (Brothel and Aristocrat and nobility escort). Dom/Sub. Master/Mistress. Seductress. Lover (Nobles, Wealthy, Aristocratic, & Royalty). Temptress. Innkeeper. Server. Hostess. Waiter. Dishwasher. Baker. Grill Chef. Fry Chef. Pastry Chef. Fish Chef. Junior Chef. Station Chef. Deputy Chef. Head Chef. Executive Chef. Master Chef. Gourmet Chef. 5 Star Restaurant Owner. Mixologist. High End Bar Owner. Proprietor. Food Trader. Negotiator (Specializing in Transport and Accommodations). Writer (Cook Books). Active.
Merchant. Trader. Salesman. Vendor. Merchant. Assistant (Shop Assistant). Accountant  (Merchant Guild). Bookkeeper (Major Artisan’s Guild). Shopkeeper (selling and buying adventurer weapons, armor, shields, & clothes). Store Owner (Magical items store). Appraiser. Auctioneer. Businessman. Tycoon. Magical Emporium. Guild Associate. Guild Initiate. Guild Apprentice. Guild Member (Merchant Guild). Guild Artisan (Armorer, Weapon Smiths, Fine Smiths, & Blacksmiths). Family Business. Merchant Prince/Merchant Princess. 
Guild Merchant (Alchemists, Gems, Armorers, Books, & Apothecaries). Family Tradition. Caravan. Negotiator (Specializing in trading Adventurer's goods, Magical items, Rare Acquisitions, Crafting Items, & Specialist goods and transporting them by train, plane, or boat). Caravan Bodyguard. Armed Escort. Caravan Specialist. Able Carter (Hauler with a large operation that shipped goods across the super continent). Caravan Master. Tourist. Well Traveled. Road Salesman. Traveling Merchant (Transported goods by station wagon). 
Sea Nomad (Lived in a floating city built by metal on the ocean governed by a merchant enclave. City follows the most prosperous trade routes on the seas. Is a haven for smugglers, traders, & pirates). Merchant Sailor (transported goods by ship). Information Broker. Entrepreneur (Specializing in management, sales, administration, production, & training). Trailblazer (Uncharted realms have always intrigued them. They have explored and mapped large territories in service to merchants, governments, adventurer’s guilds, & even their own curiosity). 
Dimension Hopper (They discovered magic to move between dimensions at will but have yet to find a way to go back). Stranded (Different World on an Alternate Plane). Planar Explorer. Well Traveled. Planar Traveler. Wanderlust. Plane Walker (They were investigating teleportation magic when suddenly a spell went wrong which landed them in Elysium). Otherworldly Mission. 
Elementally Infused ( They were exposed to a strong burst of elemental essence originating directly from an elemental plane. Most likely caused by a planar breach. Their body absorbed the elemental essence with no ill effects. Now it coalesces within them. With time, they have learned to project elemental power in a manner safe to them but still deadly to others). 
Plane Walker (They were fighting another spellcaster in a magic battle in the Underdark when they fired a spell at them sending them to another plane to Shadowfell. He/she/they came into contact with the Raven Queen herself and became marked by her forever). Shadow Marked (Somehow, they were exposed to the power of shadows that is negative energy. This energy infused into their being and altered something about them claiming them for its own with a virtual brand on them. The alteration is noticeable, but not all-encompassing in appearance. Instead, it leaves a distinct mark on their existence. 
Touched by the Darkness (People can probably feel this even just being near them. These people try not to shun them as prejudice and discrimination against tieflings isn’t widespread in these lands). Afflicted (This dark taint makes them sometimes fester dark thoughts. They don’t seek ways to cleanse themselves. They do try to hide this dark mark of corruption. It has tempted them into a new world of dark arts and dark magic). Shadow Marked (Wisps of darkness make them appear slightly ethereal as they emit like smoke from their skin. These can pass through clothing. They have a single scar on their body that is uniquely shaped as a souvenir from the darkness that is cold to the touch). 
Branded by the Shadow Plane (There is a taint in his/her/their blood, one that is foreign and peculiar. He/she/they tends to think in abnormal ways approaching problems from a viewpoint that most would not expect. Over time, this taint displays itself in his/her/their bodily form. His/her/their inherent abilities come from a deep link with the fabric of magic itself). 
Plane Walker (An inhabitant of another plane, a pixie, kidnapped them home to the Feywilds. The Fey Wilds was home to their ancestors who were dryads, Arch Fae, Celestial Eladrin, Proto Elves, and Noble Eladrin). Fey Child (Human Variant with Fae, Goblinoid, & Giant kin ancestry). Fey Bound (They have spent time in the Fey World and aren’t entirely the same person as they were before). Trapped in the Fey Wilds (They bought and sold items at the Witch Night Market. Willingly or inadvertently they made a bargain with the fae). Fey Touched (Marked by pixies and fairies). Estranged Fey. Plane Walker (They were traveling the planes and got separated from their group landing them in the Abyss). 
Energy Scarred (Exposure to a magical event overloaded them with magical energy. They were exposed to dangerous levels of magical energy that built up over long time exposure to a powerful source of arcane magic). Tech reliant (Some event, be it an accident, attack, or disaster, has left them horribly scarred by magic forcing them to rely on gadgets, technology, and ingenuity. This event may have injured their body in visible ways. This is why they have a prosthetic bionic and armored automail leg).
Plane Walker (They were exploring a portal to another plane and got lost landing them in the Elemental Planes). Genie Blessed (Freed a female fire djinn trapped within a lamp. Blessed them with good luck and riches). Plane Walker (All they remember is waking up on a different plane with no idea how they got to Pandemonium). Plane Walker (An inhabitant of another plane devil lady had a succubus kidnapped them to the Nine Hells). Shadow Haunted (A devil or dark deity has claim on their soul due to an ancient warlock pact made by their ancestor). 
Plane Walker (They were traveling the planes and got separated from their group landing them in the Material Planes). Plane Walker (They were exploring a portal to another plane and got lost landing them in Limbo). Spirit Medium. Haunted (They are followed by a spirit after a momentous event in another plane of existence. They and others have seen this entity. They have studied esoteric subjects trying to understand their situation but this presence remains a mystery). 
Plane Walker (All they remember is waking up on a different plane with no idea how they got to the Underworld). Speaker of the Dead (They have been gifted with the ability to speak with and see the dead. This manifested when a chance encounter in the underworld with a deity of death linked them to the spirits of the dead). 
Plane Walker (They were fighting another spellcaster in a magic battle when they fired a spell at them sending them to another plane in the World Tree of Yggdrasil of the 9 Realms). Empty Whispers (They hear the voices of those who have fallen through the cracks of reality. Creatures removed from memory. Banished planar entities. Their whispers guide them). 
Plane Walker (They were investigating teleportation magic when suddenly a spell went wrong which landed them in the Celestial Empire). Blessed (Blessed by a divinity. For an unknown reason irrespective of their actual beliefs a deity has bestowed upon them a boon to use for good. They know the identity of the female deity of wisdom, justice, & war that has blessed them). 
Plane Marked (He/she/they is a traveler of many planes. These planes have all left a mark on them. As beings especially in tune with the many planes, realms, & realities themselves, denizens of these planes can feel these marks and see him/her/them at least partially as one of them. Intelligent denizens of these lands are neutral towards them). On another plane. 
Magical Merchant. Interplaner Merchant (Merchant, Vendor, Trader, & Caravan in the Material Plane, Fey Wilds, Shadowfell, Elemental Planes, Elysium, Limbo, Pandemonium, The Abyss, The Celestial Empire, The Underworld, & the Nine Hells). 
The Planeswalker (Whether he/she/they believes this a curse or blessing depends upon him/her/them. However this being’s manifestation and aura also changed his/his/their way of contact with magic. Making it flow differently through him/her/them then others of magical power. He/she/they was selected by a powerful being to be their champion in this world. She transmitted her raw power into him/her/them to be used as he/she/they sees fit. 
He/she/they was chosen by an eldritch being. The embodiment of his/her/their powers may mirror the being that he/she/they was chosen by. However the fundamentals of enhancement are the same. He/she/they has immense significant reservoirs of raw magical energy whose source is unknown to him/her/them. His/her/their natural power comes from the totality of the planes. The planes call out and rouse those they chose to travel the universe, multiverse, & omniverse. 
Once awakened a planeswalker has a flair for information about creatures, beasts, & monsters that are not from the physical plane. Some of the finest planeswalkers use this to travel the planets, star systems, & galaxies and install themselves as monarchs. Others seek to become heroes to help defend those who cannot defend themselves as their champion. Some planeswalkers may construct a pocket dimension of their own in a demiplane they create and  mold its components and strengths that they find the most sufficient. Some planeswalkers establish themselves on a specific plane and align themselves with it, calling it home. Their form, mentality, & powers take on the form of the plane they spend much of their time on). 
Purveyor of the Bizarre (They spent enough time in markets, auction houses, swap meets, etc buying and selling ancient or unusual items throughout so many extraordinary places to give them an instinctive ability to discern valuable relics from worthless trinkets). 
Writer (Travel Guide). Envoy (Commerce). Merchant Dynasty. Guild Veteran. Guild Officer. Guild Leader. Guild Master. Guild Grandmaster (Merchant Guild leader). Active.
Ward. Legendary Parents. Noble. Aristocrat. Scion. Local Scion. Noble Scion. Scion of an Ancient Bloodline. Descendant. Royalty (Prominent member of a royal family. They have taken up the life of an adventurer. They are a prince/princess looking for a more exciting life and on a secret mission before they take the throne). Scion of a Legend. Arranged Marriage. Runaway. Fallen Noble. Heir of a Fallen Kingdom. Exiled Ruler. 
Royalty. Ancestral Holdings. Magistrate. Chancellor. Baron/Baroness. Viscount/Viscountess. Marquis/Marquesses (Of non magical Human Federation of Magical Human Kingdoms). Duke/Duchess.  Archduke/Archduchess (Of Dark Elven Federations of Kingdoms and Light Elven Empires of Kingdoms). Sovereign. Prince/Princess. King/Queen. High King/High Queen (Of Human Federation of Magical Human Kingdoms and Indigenous Magical Human Confederacy of Nations. Equivalent to Emperor/Empress). Active. 
Gentleman. Lord/Lady. Duelist (Child of a noble house). Swashbuckler (Justice Seeker). Musketeer (Avenger). Fencer (Professional fencer). Dandy (Fashionista). Fanatic (Fanboy/Fangirl of the legendary paladin commander Anika Roseheart the Enlightened of the Knight Order, Shields of Winter. They follow in her footsteps using her as inspiration to aspire to. They become excited when someone shows interest in their idol. Their idol was a hero of the people and they are inspired by her good deeds. They act distinctly from her. They want to create their own accolades and accomplishments for their own legend). 
Recruit (knight order recruit). Initiate. Aspirant. Page Boy/Page Girl of a Knight. Shield Bearer of a Lady Knight. Squire. Apprentice. Rivals (They and their rival competed to impress a romantic interest, competed for a reward of fame and fortune, and competed to determine who’s top dog in the knight order and paladin order). Courtier. Junior Scribe. Scribe. Journeyman Scribe. Senior Scribe. Head Scribe. Order of the Quill. Order of the Pen. Writer (Magical Arcana). 
Martial Disciple (They have dedicated themselves to intense training and rigorous study to become a great warrior. The school they attended had been a renowned unarmed and melee combat mixed magical martial arts academy).
Champion of the Paladin Tourney World Tournament. Runner up of the World melee Martial arts Grand Tournament. Knight Errant (Completed their training and received accolades of knighthood. However by will of the sovereignty they weren’t awarded land. As a noble with no estate to speak of they were a knight errant. Was on a grand quest to be awarded land. Such as finding an ancient holy relic. Winning the heart of a nobleman’s heir. Slaying a powerful monster. Winning a battle during a war). 
Thrillseeker (Survivor of life-death situation. Now an adrenaline junkie looking for the next thrill after dancing with death. They now scale buildings, leap across chasms, & jump off buildings with magic and technology). Warrior. Noble Warrior. Magical Knight. Knight/Lady Knight. Esquire/Dame. Lancer Knight (Knight Corporal). Lost Instructor (Knight commander vanished after investigating a magical artifact. They were on a quest to find her and to retrieve the artifact she was after). Order of the Anvil. Blacksmith. Knight Sergeant. Quartermaster. Knight Lieutenant. Knight Captain. Knight Major. Knight Commander. Peacekeeper. 
Order of the Scroll. Order of the Tome. Lore Keeper (Arcane Books, Esoteric Scrolls, & Ancient Runes). Archivist (Ancient Scripture, Art, Geological Discovery, National Treasures, & Historical Trinkets). Chronicler (Written History, Municipal Records, Commercial Records, Archeology, Biographies, & Current Events). Historian. Exam Proctor (Trains incoming recruits, aspirants, initiates, & squires in written and practical exams). Recruiter. Field Researcher. Envoy (Knight Order), Clockwork Researcher. Sage’s Assistant (Specializing in Alchemy, Arcana, Astronomy, Herbology, History, & Linguistics). Praetorian. 
Order of the Wand. Order of the Staff. Order of the Grimiore. Paladin (Knight order rank not the class). High Paladin. Grand Paladin. Star Paladin. Paladin Commander. Order of the Shield. Order of the Sword. Order of the Gun. Order of the Pistol. Order of the Rifle. Seeker. Herald. Order of Shadows. Order of Light. Grey Order. Chapter Leader. Order Master. Elder. High Elder (Knight Order leader). Active.
Child Prodigy. Magic’s Favorite Child. Magic’s Golden Boy/Golden Girl. Bookish Providence. Scholarship Student. Arcane Student. Musician. Singer. Musical Prodigy. Thespian. Stage Actor/Stage Actress. Athlete (Magical Sports). MVP. Star Player. Team Captain. Academic (Studied magic at the prestigious academy in the continent learning traditions dating back to legendary spellcasters. They received quality instruction in advanced concepts of mathematics, the sciences, history, the arts, & literature earning a pedigree respected by magical scholars everywhere). 
Arcane Librarian. Assistant (Library Clerk). Librarian. Scribe. Chronicler. Archivist. Lore Keeper (Specialize in Music, Books, Arcane Scrolls, Ancient Runes, & City Records). 
Lore Master (Studies the Primordial Age to the Age of Nobility. The Primordial Age is the age of mortals not gods. When prehistoric: humans, fae elves, goblinoids, giant kin, dwarves, gnomes, & other humanoid races first learn how to use tools, make weapons, speak, & wield magic. Primordial magic is vital, dark, & dangerous. The Age of Nobility is the age of empires, federations, & confederations). 
Magical Mathematician. Scientist.  Chemist. Mad Scientist. Student. Honors Student. AP Classes. Tutor (Mathematics. They teach students the magnificence of objective numbers with algebra, calculus, geometry, & trigonometry. History. They tutor pupils of the past and its lessons from wars to historical achievements. The Arts. Science. They lecture on the natural world and its wonders from anatomy, anthropology, archeology, biology, chemistry, geology, marine biology. physics, psychology, sociology, & zoology. Languages. They educate others about the myriad forms of speech in the world). Mystic Tutor. 
Writer (Sciences, History, & Literature). Graduate. Honors Graduate. Valedictorian. Academy Student. Student of Magic. Magical Misfit. Prodigy. Cloistered Scholar. Arcane Dominion (Resident of the most magically and technologically advanced nation within the federation of humanoid races). Arcane Scholar. Magical Scholar. 
Arcane Student Who Saw Too Much (During an accident when experimenting with high level magic they looked into the other planes and saw an entity beyond what mortals should see). Energy Scarred (Exposure to a magical event overloaded them with magical energy. They were exposed  to dangerous levels of magical energy that built up over long time exposure to a powerful source of arcane magic). 
Marked by the Planes (Beings from other planes, realities, & worlds seeing the mark on them knows what they saw and who they communicated with). Encounter With Planar Entities (Many are stellar giants, dragon gods, great old gods, or some massive otherworldly beings biding their time to return to the Material Plane. Their goal may be to seek vengeance, inflict chaos, wreak destruction, or establish their view of order). 
Magical Apprentice. Tutor (They specialize in lecturing on the finer details of the arcane and esoteric on all schools of magic). Writer (Magical Arcana). Magical Teacher (Teaches at Magical High School). Magical Professor (teaches at magical: community college, four year university, military academies, and Ivy League schools). Headmaster/Headmistress. Dean. Head Chancellor. Superintendent. Active.
Extra. Actor. Stage Actor. Playwright. Screenwriter. TV Writer. Script Analyst. Script Reader. Script Supervisor. Location Scout. Location Manager. Line Producer. Manager. Agent. Armorer. Boom Operator. Props Manager. Prop Master. Makeup Artist. Hairdresser. Hair Stylist. Stuntperson. Stunt Coordinator. Colorist. Choreographer. Costume Designer. Set Decorator. Set Dresser. Set Designer. Music Supervisor. Composer. Sound Designer. Art Director. Storyboard Artist. Casting Director. Production Assistant. Production Accountant. Production Coordinator. Post Production Coordinator. Production Designer. Editor. Executive Producer. Producer. Director of Photography. Cinematographer. Post Supervisor. Showrunner. Director. Retired. 
High School Athlete. College Athlete. Professional Athlete. Street Fighter. Tavern Brawler. Underground Fighter. Gladiator. Martial Artist. Professional Fighter. Magical Horse Jockey (alicorns, unicorns, & pegasi). Flying Mount Racer (griffin, hippogriff, drakes, & wyverns). Broomstick Racer. Active. 
Scientist. Paleontologist. Chemist. Alchemist. Biologist. Archeologist. Sociologist. Historian. Linguist. Interpreter. Translator. Anthropologist. Chemist. Alchemist. Botanist. Astronomer. Zoologist. Engineer. Ace Pilot (Thanks to steady hands and nerves of steel, they are skilled at operating starships and other vehicles.) Starwalker (they have spent countless hours traveling where few creatures dare to go: the emptiness of space). Astronaut (Rank Captain). Space Explorer (Current timeline is post ray punk, diesel punk, rocket punk, & atompunk of retro futurism). Xenoseeker (As they travel in space, they strive to make first contact with alien life forms). Spacefarer (they live their life among the stars, seeking new worlds to explore and yearning for the next adventure). Retired.
Philosopher. Magical Philosopher. Arcane Philosopher. Thinker. Academic Thinker. Mad Scientist. Arcane Savant. Guest Speaker. Envoy (Academia), Visionary Researcher. Field Researcher. Initiate. Recruit. Novice. Apprentice. Neophyte. Acolyte. Disciple. Adept. Master. Alchemist. Royal Alchemist. Apostle. State Alchemist. Marksman Mage (Uses quadruple barrel flintlock pistol, six shot revolvers, double barreled blunderbuss, triple barreled flintlock rifle,  & ten shot 500 magnum lever action repeating rifle as weapons). Dragon Scholar (Dragons have always fascinated them since they were a child. They want to study the long life spans, language, potent power, & ancient traditions of dragons. They study all things draconic. Especially chromatic, gem, celestial (Asian) & metallic dragons). Esoteric Mystic. 
Scholar of the Ancients (Wants to study the Mythic Age when gods, titans, old gods, & other primordial beings walked their world. When the primordial beings did their great deeds and fought their wars. When devils sought to corrupt and destroy the world. Before the devils were exiled and banished to the nether planes. This was before the primordial beings left their world). 
Demonologist. Occult Investigator (Dark Magic, Ghosts, Devil, Undead, & Aberration specialization). Lone Survivor (Only survivor of demon invasion and devil conversion attack. Devil lords turned the entire city into a horde of imps, demons, fields, & arch demons for human sacrifice to turn the devils into greater devils, devil aristocracy, & demon royalty. Has an innate hatred of devils and demons). 
Freelance Spellcaster. Spellseeker. Arcane Dominion. Dragon Trained (Metallic, Gemstone, & Celestial dragons). Noble Dragon Tamer. Dragon Knight. Dragon Fighter. Dragon Rider. 
Slayer. (Gov. Sanctioned Association of Slayers. Witch Hunter. Mage Hunter. Demon Hunter. Monster Hunter. Slayer of the Undead. Dragon Slayer.) Arch Mage. Grand Magister. Alchemist’s Assistant. Necromancer’s Apprentice. Secrets of the Dead. 
Witch. Hereditary Witch. Coven Witch (A coven of witches learned about them and wished to bring them into the fold). Coven of Blood. Coven of Secrets. Coven of the Moon. Coven of Peace. Coven of Stars. Coven of Earth. Coven of the Sun. Coven of Shadows. 
Gun Witch (They learned their skills on the road as a foundling trained by a gun witch mentor). Coven of Might Witch (Trained in the art of combat and gaining power through any means necessary. They hone their skills in weaponry and done armor in warfare. Worked alongside war wizards and battle mages). 
Coven of Light Witch (Most recognizable of covens. They offered their services to heal and to help others. They live close to civilization. Cities and towns will spring up around their settlements and villages to protect them in exchange for their aid. Their coven lair is built in the ruins of a long forgotten temple). 
Coven of the Seas Witch (A nomadic coven that travels the oceans and along coastlines as the seasons change. They are practitioners of ancient oceanic magic and use elements of the sea in their rituals and spellcasting. They are unpredictable as the sea itself. Their coven lairs are huts built together on the coast of a vast ocean. Their coven is focused on traveling to different sacred sites. They adhere to prophecy and visions and make pilgrimages to sacred sites). 
Coven of Light Witch. (Their coven offers services both good and bad to local settlements, villages, & towns in a city. Their coven lair is built in the remains of an old battleground where undead soldiers haunt the fields at night. They later joined a witch coven that defended a city from paranormal dangers). 
Coven of Oak (Their coven is focused on protecting nature and wildlife. They work with animals and familiars that work alongside their coven members. Their coven lives in huts that are nestled in primordial giant fae trees. They are helped by the proto elves and arch fae). 
Coven of Light Witch (Their coven focuses on helping others in times of trouble. They have its haven easy to journey to and have its members travel to settlements, villages, towns, & cities in a kingdom. They later joined a militia coven that protected a kingdom from supernatural threats. Their coven lair sits on the outskirts of a capital city). 
Coven of Lies Witch (Most feared of the witch covens. Their coven focuses on dark and forbidden magic as well as sacrifices and ancient rituals. They study blood magic, wild magic, black magic, dark magic, primordial magic, and necromancy. They are trying to obtain forbidden power and access long forgotten magical abilities that were lost in the primordial age when the ancestors of the humanoid races first learned to speak, use tools, wage war, & wield magic. Their coven lair rests in the remains of an ancient battleground of the wars between primordial beings during the Mythic Age. 
The Mythic Age was when gods, titans, old gods, & other primordial beings walked their world. When the primordial beings did their great deeds and chose mortal heroes and demigods as their champions. When primordial beings fought their wars. When devils sought to corrupt and destroy the world. Before the devils were exiled and banished to the nether planes. 
This was before the primordial beings left their world for the celestial planes. Settlements, villages, towns, & cities of the kingdoms of this empire and federation are built around the corpses of these primordial beings. The corpses of these primordial beings crashed into every environment throughout the 8 supercontinents such as deserts, tundras, forests, jungles, swamps, mountains, volcanos, beaches, & islands that they warred against each other.
They are still clad in their titanic divine armor with their gigantic shields and weapons still near them. Many of the coven members live within the skulls, ribs, palms of the hands, knee caps, or even the eye sockets of the skeletal remains of gods, devils, fallen gods, titans, great old gods, & other primordial beings found throughout the empires, federations, & confederations in the supercontinent that is an epicenter for primordial magic). 
High Priestess (Coven Head) of a Witch Coven. Spirits king’s summoner. Magic tower grandmaster. High Elder of a Circle of Magi (or council of spellcasters such as artificers, mages, conjurer, elementalists, mystics, witches, diviner, necromancers, sorcerers/sorceresses, illusionists, psions, magicians, wizards, summoner, alchemists, enchanter, seers, & warlocks). Active.
Enlisted Soldier. Dauntless. Military. Marines. Soldier. Academic Soldier. Conscript. Military Conscript. Recruit. Grunt. Infantry. Rifleman. Private. Corporal. Lance Corporal. Cook (Mess Hall). Field Cook. Mechanic. Arcane Mechanic. Medic. Field Medic. Combat Medic. Nurse. Surgeon. Doctor. Scientist. Field Scientist. Sergeant. 
Tutor (Martial Combat. They teach students on the art of the body including combat, dances, & other forms of exercise). Drill Sergeant. Officer (Disguised as an officer in the army, avoiding the advances of a powerful and attractive but unscrupulous noblewoman vampire countess.) 
Career Trooper (Is a career member of a military and have been embroiled in conflicts and military bureaucracy for many years). Commissioned Officer. Second Lieutenant. First Lieutenant. Captain. Support. Machine Gunner. Sharpshooter. Marksman. Sniper. Arcane Sniper. Scout. Recon. Demolitions. Grenadier. 
Disciplined Soldier. Combat Engineer. Intelligence. Military Asset. Dog of the Military (Free roaming agent that is a field researcher of lost magical technology or magical matters for the military). Spy. Double Agent. Assassin. Militant Assassin (Spy, Saboteur, Double Agent, & Contract Assassin). Assault. Heavy Weapons. Squad Leader. 
Officer. Military Officer. Intelligence Officer. Specialist. Commando. Airborne. Paratrooper. Pilot (Captain). Airship Pilot (Airship, Zeppelin. Airplane). Military Pilot (Spy). Ranger (Magical Army Special Forces). Royal Cavalryman (This is a calvary of war horses, war elephants, and mounts (griffins, drakes, pegasi, wyverns, hippogriffs, unicorns, & alicorns). 
Force Recon (Magical Marine Corp Spec Ops). Black Ops. Special Ops. Covert Ops. Spec Ops Officer. Paramilitary. Magical Soldier. War Wizard. Battle Mage. Shock Trooper. 
Text Subject. Experiment (The experiment conducted on them was a success. They were the recipient of the perfected process. The reason for this project was to create magical super soldiers for the arcane military in terms of magical swordsmen and arcane gunslingers and make them into stronger war wizards and battle mages). Magical Experiment (Powerful people performed magical experiments on them that changed them forever. They signed up for this voluntarily to become a magical super soldier). Magical Super Soldier (Ways super soldiers are made on the magical planet: relics, talismans/amulets, organs harvested from dragons, magical plants, high concentration of primordial magic, & super soldier serum). 
Major. Colonel. Field Marshal. General. Military Navy. Ensign. Lieutenant Junior Grade. Lieutenant. Lieutenant Commander. Commander. Captain. Rear Admiral. Commodore. Vice Admiral. Admiral. Fleet Admiral. This is a fleet of ironclad ships. It has offenses and defenses of cannons, mounted heavy machine guns, and Gatling guns. They are powered (water/solar/wind generators/ore burning). Veteran. War Veteran. War Hero. Decorated. 
Cyberborn  (They had some form of cybernetic augmentation since they were very young, and they see further augmentation as a path to self-improvement). Disabled Veteran. Arcane Augmented (Disfigured during war and now has prosthetic bionic limbs). Malfunctioning (Minor electrical surges and discharges. Motors running their magical prosthetic eye shuts down. Random digits in their hand stop working at unusual times for a few seconds). 
Mechanical Symbiosis (A gold, platinum, & silver clockwork object latched onto some part of their magical and clockwork prosthetic eye. It has now fused with his/her/their eye. Some entity or spirit lives in their clockwork and magical prosthetic. The entity is a brilliant starry eyed child that doesn’t understand that they are not part of its own body. If you are close enough you can sometimes hear it whisper to them periodically. They have studied and searched for information on these rare machines making them an expert in binding elemental spirits to mechanical objects. They have several theories on what this symbiotic entity is but they have no definitive answer.). 
War Hero. Honorably Discharged. Retired Soldier. (Uses a 45 caliber semi automatic pistol, a 45 caliber submachine gun, a 5.56 mm assault rifle, a 7.76 mm medium machine gun, a rocket launcher, a semi automatic carbine, a pump action combat shotgun, & a bolt action 50 caliber sniper rifle). Veteran Who Can’t Let Go. Haunted Veteran. Officer Who Came Out of Retirement. Retired.
Airborne. Paratrooper. Pilot. Airship Pilot. Military Pilot (Spy). Exploration. Military. Military Officer. Airship Captain. Stranded (Enemy territory during wartime). Castaway. Stranded. (Enemy Territory during wartime. Was almost seduced by harpies until they were saved by winged elves and aasimar). 
Sky Pirate (Winged Elf trained). Cabin Boy/Girl. Deck Hand. Cook. Doctor. Surgeon. Gunner. Powder Monkey. Buccaneer. Navigator. Helmsman. Pilot. Airship Pilot. Boatswain. Quartermaster. Mechanic. Engineer. First Mate. Second Lieutenant. Lieutenant. Sky Pirate Captain. Sky Pirate Major. Boarding. Raiding and Pillaging. Smuggler (Smuggling of contraband and prohibited products such as drugs, alchemical ingredients, weapons, exotic magical animals, & liquor by hidden compartments on airships). Retired.
Sailor. Tide Watcher. Undersea Enthusiast (Loves diving and exploring the world underwater. With transfiguration magic and sea fae, sea goblinoid, & sea giantkin ancestry they dive for a long time and swim very fast. They are fascinated by underwater creatures and cultures similar to their lineage). Wave touched.  Stormrunner (Are undaunted by storms, having thrown themselves into them time and again.) 
Deep Sea Salvage. Dedicated Delver. Deep Sea Diver. Marine Salvage. Merchant. Trader. Salesman. Vendor. Merchant. Sea Trader. Negotiator (Specializing in smuggling of contraband). Sea Merchant. Merchant Sailor. Merchant Marine. Merchant Navy. 
Businessman. Tycoon. Entrepreneur. (Specializes in the trading of Lumber, Mineral Ore [Copper, Brass, Bronze, Silver, Gold, Platinum], Trade Goods, Spell Components, Spices, [Salt, Cinnamon, Ginger, Pepper, & Sugar,], Bread [Brown and White Bread], Nuts, Rice [White and Brown Rice], Honey, Grain, Milk, Tea, Coffee, Herbs, Medicine, Live Animals [Chicken, Turkey, Fish, Crab, Lobster, Goat, Cow, & Sheep], Fresh Fruit and Vegetables, Chocolate [Milk, Dark, & White Chocolate], Sugar, Sugarcane, Magical Drugs [Magical Tobacco, Cigars, Cigarettes, Opium, Hemp], Magical Liquor [Magical Wine, Ale, Spirits, Rum, Beer, Whiskey, Vodka], Textiles [Silk, Linen, Wool], Dyes, Whale Oil and Blubber, Seal Fat, & Gemstones [Pearls, Amethysts, Quarts, Rubies, Sapphires, Jade, Emeralds, & Diamonds]). 
Ensign. Lieutenant Junior Grade. Lieutenant. Lieutenant Commander. Commander. Merchant Navy Captain. Commodore. Rear Admiral. Vice Admiral. Merchant Navy Admiral. Merchant Navy Fleet Admiral. Active. 
Storm Survivor (Through luck and skill they managed to survive a catastrophic maritime disaster. They have a keen sense for weather and other similar situations). Stranded (Stranded in sea elf kingdom and water elf kingdom territory during a storm. After being shipwrecked during a typhoon that destroyed their merchant fleet flagship in a foreign country. Thankfully their merchant fleet was safe from the storm. 
The fleet had barques, brigs, brigantines, carracks, caravels, corvettes, fleutes, frigates, galleons, galleys, luggers, man of wars, schooners, ships of the lines, & sloop of wars. 
The ships are powered by rowing by oars, sails, and propellers. The ships has defenses and offenses of boarding harpoons, archers with elemental arrows, lancers with elemental throwing javelins, gunslingers with rifles and pistols, fighters (with spears, short axes, war clubs, two handed sledgehammers, & swords).  
Shipwrecked. Forgotten (They were a child of the sea, a sailor living upon the calm waters. Then their ship had an accident. Their ship, a galleon, was destroyed by a hurricane. They were swept away under the waves, forgotten by time). Castaway (Marooned on an island. Where they were almost seduced by sirens and were sharks. Until they were saved by merfolk, nymphs, & tritons). 
Song of the Deep (During a sea voyage they were knocked overboard during a storm and shipwreck. They ingested sea water and drowned. Merfolk, sirens, & sea fae pulled his/her/their unconscious body from the ocean depths. Their lungs were filled with sea water. To restore their ability to breathe. They exhaled into their lungs and awakened their innate ability as a fae, goblinoid, & giantkin with water ancestry to let them breathe underwater. They now can swim and breathe underwater and have knowledge about the underwater nations, empires, & federations). 
Stranded (Deserted land forgotten by time).  Fisherman. Whaler. Hunter. Trapper. Survivor. Sea Nomad (Pirate Nation. They live in a pirate nation home to an armada of pirate ships  that raid other ships and look for treasure. They share the bounty with each other). Rogue. Smuggler (Smuggler of alchemical ingredients, weaponry, antiques, & discounted wares through secret tunnels, hidden compartments in airships or naval ships, secret tunnels in caves and caverns, & portals throughout the planes). 
Smuggler (Smuggler of contraband and other prohibited products. Such as magical items, stolen goods, cursed items, magical metals [mithril, adamantine, & orichalcum], spell components [Spells are made out of rare incenses, crystal gem dust, precious metals, ivory, oils, gemstones or crystals, quill inks, spices, & parchment], drugs, alchemical potions, weapons, gunpowder, exotic magical medicine [medical potions, tonics, antidotes, brews, elixirs, & concoctions heavily taxed by Big Pharma so they smuggle it to help patients, poor people, and disabled people], beasts, & liquor using hidden compartments in their ship). 
Smuggler (Specializes in the trading of Lumber, Mineral Ore [Copper, Brass, Bronze, Silver, Gold, Platinum], Trade Goods, Spell Components, Spices, [Salt, Cinnamon, Ginger, Pepper, & Sugar,], Bread [Brown and White Bread], Nuts, Rice [White and Brown Rice], Honey, Grain, Milk, Tea, Coffee, Herbs, Medicine, Live Animals [Chicken, Turkey, Fish, Crab, Lobster, Goat, Cow, & Sheep], Fresh Fruit and Vegetables, Chocolate [Milk, Dark, & White Chocolate], Sugar, Sugarcane, Magical Drugs [Magical Tobacco, Cigars, Cigarettes, Opium, Hemp], Magical Liquor [Magical Wine, Ale, Spirits, Rum, Beer, Whiskey, Vodka], Textiles [Silk, Linen, Wool], Dyes, Whale Oil and Blubber, Seal Fat, & Gemstones [Pearls, Amethysts, Quarts, Rubies, Sapphires, Jade, Emeralds, & Diamonds]). 
Sea Pirate (Sea Elf trained). Sailor. Stowaway. Cabin Boy/Girl. Deck Hand. Sea Dog. Swashbuckler. Buccaneer. Powder Monkey. Gunner. Navigator. Helmsman. Boatswain. Quartermaster. Shipwright. Sailing Master. First Mate. Ensign. Lieutenant Junior Grade. Lieutenant. Lieutenant Commander. Commander. Sea Pirate Captain. Commodore. Rear Admiral. Vice Admiral. Sea Pirate Admiral. Sea Pirate Fleet Admiral. Retired. 
He she they are an enemy of the inquisition of inquisitors and the Templar order of Templar knights (colonizers with magic and anti magic). 
He/she/they are also an enemy of devil cultists, zealots of (evil gods, titans, and primordial gods), fanatics (of evil dragons), heretics of evil types of magic. 
Rogue. Insurgent. Infamous (Killer of Homo magi slavers, human traffickers, and raiders). Rebel. Notorious (Liberator of slaves and captives from Homo magi owned slave plantations, metal alloy mines, & gemstone mines). Insurrectionist. High Profile (Smuggler of runaway slaves and displaced war refugee diasporas into Free Folk territory through trains, underground tunnels, boats, & airships using hidden compartments). 
Wanted Dead or Alive (Bounty of seven billion, nine hundred million, five hundred thousand, and seven hundred eighty six dollars in brass, copper, bronze, silver, gold, & platinum coins by Homo Magi Empire world governments). 
Heretic (Church. Enemy of the Homo Magi church, Inquisition, & Templar Order) who are basically colonizer priests and missionaries with magic. Enemy of Anti Magic Cultists and Anti Tech Reactionaries. Anarchist. Revolutionary (Political radical and smuggler of government secrets). Fugitive (Well known militant and radical anarchist, socialist, and revolutionary). Secret Identities. Retired.
Urchin. Street Urchin Stranded (Unknown city in a foreign nation. When they were in Homo Magi Empire territory). Beggar. Scrapper. Junker. Vagabond. Scavenger. Craftsman. Junk Dealer. Scrap Merchant. Peddler. Charlatan. Clockfighter (Makes clockwork constructs to fight as gladiators to fight in gladiatorial combat). 
Fortune Teller (Crystal ball, Tea leaf, Palm Reader, Psychic, Medium, Psyker. Astrologer, Seer, Psionic. Tarot Cards, Clairvoyant, Diviner, Empath, Oracle, Exorcist, Numerologist.). 
Forger (Forges Documents, Signatures, Gems, & Coins). Counterfeiter (Makes and sells counterfeit coins and gems). Swindler. Con Artist. Forgotten (They had a start-up business that went really well for a few decades... Then people stopped buying their products. They didn't want what they were selling, despite their compelling "arguments"). 
Gambler (Card Games, Roulette, Baccarat. & Slot Machines). High Roller. Robber. Burglar. Pickpocket (City Elf Trained). Mugger. Highwayman. Scoundrel. Ruffian. Outlaw. 
Thief (City Elf trained). Thief Acrobat (Night Elf trained). Charlatan Thief (Night Elf trained). Market Thief. Tech Thief. Guild Thief (Half Elf trained). Shadow Thief (Dark Elf trained). Master Thief. Apprentice of Disguise (Void Elf trained). Secret Agent (Mage Espionage). Arcana Spy (Void elf trained). Master Infiltrator (Moon Elf trained). Arcane Trickster (Star Elf trained). Operative. Spy (Night Elf trained). Black Market Auction House Owner. Thief’s Guild Grandmaster. Retired.   
Gym Rat. Gladiator. Street Fighter. Tavern Brawler. Pit Fighter. Underground Fighter. Martial Artist. Mixed Martial Artist. Monster Game Fighter (Has a magical monster or creature that fights in arena matches where monsters, beasts, & creatures are pitted against each other to the death). Arena Veteran. Bouncer. Bodyguard. Feared (Criminal and Killer). 
Mafia Member (Homo Magi criminal empire member). Mafioso. Mafia Associate. Enforcer. Mafia Soldier. Caporegime (Captain). Underboss. Consigliere. Crime Boss. Retired.
Criminal Empire (Specializing in arson, protection rackets, bribery, robbery, drug trafficking, grand theft auto, extortion, racketeering, loan sharking, torture, fraud, contract killing, murder, assasination, theft, political corruption, forgery, smuggling, bootlegging of liquor, counterfeiting gems and coins, kidnapping, gambling, money luandering, police corruption, & arms trafficking).
Assassin (Drow Elf trained). Professional Assassin (Dark Elf trained). Militant Assassin (Contract Assassin. Drow trained). Cloaked Assassin. Master Assassin. Hired Killer. Hitman. Contract Killer (Drow trained). Shinobi (Void Elf trained). Kunoichi (Drow trained). Ninja. Shinobi/Kunoichi Ninja Assassin Recruit (C- rank). Genin (B+ rank). Chunin (A+ rank). Jonin (S+ rank).  Master. Grandmaster. 
Spy (As a spy in good standing they can ask the arcane spy order to help them find secrets). Informant (They were part of an extremely secret magical organization of a spy network designed to learn the secrets of everyone from the lower class to the sovereignty to control the world. This organization to the rest of the world doesn’t exist and ignores the signs. They came into contact with this syndicate when they encountered an agent when they were older gaining their trust enough to be employed. Since leaving their only contact with them is by giving reports to small clockwork machines used by the agency). 
Double Agent (They hear inconsistencies in people’s voices and changes in people’s tone. When reading lines of texts in books, scrolls, & letters, smaller lines illuminate themselves sharing insight about the original text). Triple Agent (Specializing in persuasion, stealth, disguise, magical espionage, & being a trader of secrets). Paranoid Agent (They collect secrets by being inconspicuous and blending in as well as trading secrets with other travelers  amassing their wealth of knowledge). Infiltrator (Dark Elf trained). Assassin’s Guild Grandmaster. Retired.
Servant (when they were in Light Fey Federation territory). House Worker. Butler/Maid (). Scribe. Journeyman Scribe. Assistant. Apprentice. Intern. 
Tutor (Mathematics. They teach students the magnificence of objective numbers with algebra, calculus, geometry, & trigonometry. History. They tutor pupils of the past and its lessons from wars to historical achievements. The Arts. Science. They lecture on the natural world and its wonders from anatomy, anthropology, archeology, biology, chemistry, geology, marine biology. physics, psychology, sociology, & zoology. Languages. They educate others about the myriad forms of speech in the world). 
Writer (Political treaties). Secretary. Employee of Royalty (High Elf). Courtier (High Elf). Negotiator (Specializing in Political dealings [such as large scale trade deals (between nations, kingdoms, empires, countries, or continents], royal weddings, peace treaties, & a myriad of other such dealings). 
Envoy (Aristocracy. Proto Elf trained). Diplomat (Blood Elf trained). Emissary (Sun Elf trained). Ambassador (Light Elf trained). Chancellor. Magical Government Congressman. Magical Government Senator. Royal Advisor. Retired. 
Tutor (Martial Combat. They teach students on the art of the body including combat, dances, & other forms of fitness). Mercenary. Well Traveled. Traveling Mercenary. Caravan Bodyguard. Armed Escort. Private Soldier. Sellsword. Bounty Hunter. Mercenary Company Lieutenant. Mercenary Company Captain. Mercenary. Hired Guard. Royal Mercenary. Mercenary Company Commander. Mercenary Company Lord Commander. Active. 
Impenetrable Wall (With the help of a battalion of 500 knights and paladins under a knight commander from a knight order, a division of 25,000 soldiers under a general, a company of 250 city guards and city watch under a police captain, and a guild order of 500 adventuring heroes under a guild grandmaster. They defended a kingdom from an attack from a rampaging monster stampede of a thunder of a hundred adult, elder, ancient, & wyrm elemental chromatic red [fire, lava, and magma], white [snow, water, frost], blue [lightning and thunder], green [nature and wood], brown [earth, stone, metal], yellow [air, sand, mist], & black [poison and acid] dragons that attacked their kingdom. 
They also deterred the dragons using anti air and anti siege weaponry of mithril arrow ballistas, mounted 7.76mm gatling guns, missile launchers, 40mm mounted grenade launcher silos, fireball trebuchet, 914 mm cannons, flame throwers, heavy 50 caliber mounted machine guns, fireball catapults, mounted multiple titanium bolt triple bed crossbow, to 400mm artillery weapons). Cruel Efficiency (They then slain the dragons who attacked their nation). 
Cool Negotiator (Negotiated a trade of war spoils such as high value targets, weapons, riches, slaves, land, etc between two warring kingdoms led by a vampire lady of a vampire clan and a werewolf patriarch of a werewolf superpack to negotiate peace). Was later turned by both and turned into a vampire/werewolf hybrid. 
Fight Breaker (They have a knack for picking up on simmering tensions and calming frayed nerves. They rely on their intuition to discern how and when violence is imminent. They depend on their skills diplomatic and otherwise to deescalate tense situations. They might have choose the adventuring life to tackle new and unfamiliar conflicts. Or be trying to escape retaliation from those who thrive on violence and resent their ability to keep the peace).
Off the Beaten Path (Guided a courier and messenger to the frontline through the trenches during a war between magical humans, indigenous magical humans, and dark elves against homo magi, non magical humans, and light elves to let the commander know about the ceasefire). 
Hometown Hero (Arrived in a nick of time with the help of druids and rangers under a hunting captain, an outrider, & a pathfinder from a hunter’s lodge to save a city from an attack from a thieves guild). 
Cool Negotiator (Who ended hostage situations with a luxury train robbery, a luxury casino in a five star hotel robbery, an art gallery in a gala robbery, and vault in a bank robbery with their silver tongue of speech, persuasion, and charisma). 
Off the Beaten Path (Who protected a traveling caravan of merchants and traders from the merchant’s guild from raiders and bandits to guide the merchant guild’s caravan through a dangerous mountain pass). 
Impenetrable Wall (That defended the capital kingdom of the human federation of kingdoms, with the help of an army group of 600,000 soldiers under a field marshal and an army group of 600,000 knights and paladins under a high elder from a knight order from an undead horde invasion. It was an undead army, summoned from crypts, dungeons, cemeteries, & mausoleums of an entire kingdom, by necromancers. The undead army was numbered to be two million undead soldiers such as mummies, vampires, ghosts, skeletons, banshees, jiangshi, ghasts, wraiths, revenants, zombies, & ghouls. 
This army was led by fallen paladins or death knights, vampire lords, swordmaster wraiths (undead fighters), necromancers, spellcaster specters (undead magic users), nightwalkers, & mummy lords. 
This army was controlled by an undead lich king, known as the most feared and dangerous fallen paladin or death knight when alive, riding an ancient zombie dragon). 
Near Death Experience (He/she/they has had a past encounter with death. Perhaps he/she/they survived an encounter with undead, a demonic possession, a ghostly haunt, or a werewolf or vampire's bite. Maybe he/she/they had even died temporarily and had come deathly close with crossing the otherworldly. He/she/they was killed by the Lich King and the zombie dragon. But when he came back to life through being resurrected by a goddess he/she/they found he/she/they was granted a new unknown ethereal power). 
Seer of the Dead (Gifted with the ability to see and speak with the undead. Manifested when a chance encounter with the lich king and zombie dragon during their final battle linked them inextricably to the spirits of the undead). 
Hometown Hero (Who arrived just in the nick of time and saved a city of towns, cities, & settlements from a band of slavers and a gang of raiders). 
Lone Survivor. (A council of devils who converted their entire metropolis into a demonic horde of imps, fiends, demons, & arch demons. They then used the city full of human sacrifices and converted the mana taken from the human sacrifices to become greater devils, demon nobles, & demonic royalty. With the help of paladins, clerics, knights, & Aasimar they turned the converted demons back into normal humans). 
Cruel Efficiency (Slayer of the entire demon council behind the demonic attack of their mega city). On The Run from The Devil. Haunted Survivor. Well Traveled (Fleeing from demons hunting them). Cursed (Cursed by a demon general, demon lady, & demon queen behind the demon summoning that attacked their city. She was a survivor of his demon slaying. His/her/their hand is branded with the dark mark of the demon noble that sends imps, fiends, demons, & arch demons after them to capture him/her/them for her). This half demon or devil and half angel or god the main character was once a mere mortal. Was later evolved and transformed into a lesser demon by the demon lady and demon queen. She converted the mana of a county of the kingdom of the non magical humans of several thousand as the necessary ingredient for their evolution. She did it to see the birth of a new demon or devil lord. What a better candidate than the one who defied her time and time again as a hero. He/she/they later evolved into a greater demon, an archdemon, a demon lord/lady, a devil, & true devil lord/lady on their own. They did it to gain the power to exact revenge and vengeance on the white non native: anti magic cultists, anti tech reactionaries, monotheistic Homo Magi Church, Templar Knight Order, and The Inquisition of the Homo Magi Empire. After they were done, several kingdoms of the empire were razed to the ground. 
Lone Survivor (Only survivor of a dungeon raid of an A class dungeon that turned into an S rank dungeon thanks to mana waste). 
Off the Beaten Path (Helped a caravan deliver supplies, food, & weapons, through the underdark caverns and caves, to above ground to a resistance group in an enemy empire). 
Samurai. Samurai Footsoldier. Samurai Houseman. Samurai Rustic Warrior. Samurai Gate Guard. Stableman. Personal Attendant. Senior Attendant. Samurai Bannerman. Samurai Banner Knight. Mounted Samurai (on mounted cavalry). Third Rank Retainer. Second Rank Retainer. First Rank Retainer. Samurai General. Ronin. Samurai Household Vassal. Samurai Elder Counselor. Daimyo. Shogun. Warlord. Retired. 
Hired Guard. Bodyguard (High Elf noble bodyguard). Royal Guard. Captain of the Royal Guard (Bodyguard of a count, viscount, duke, or archduke). Honor Guard (High Elf princess bodyguard). Kingsguard (High Elf Emperor). Commander of the Kingsguard. Lord Commander of the Kingsguard (Dark Elf High King). Retired. 
Urban Vigilante (By the Goddess as they were commanded by divinity to enact justice in the streets by any means necessary. Every criminal that they put away is an offering to their god of justice). Vigilante. Masked Vigilante. (Their city needs protection from bandits, raiders, slavers, etc. Someone should clean this place up and the sheriff and city watch and city guard won’t do it.) Urban Vigilante (A Philanthropist of a Different Sort. They were born into privilege but even with all their money they couldn’t stop the injustices in the settlements, villages, towns, & cities in their kingdom. So they took an unorthodox approach). 
Law Enforcement. Sleuth (Specializing in Policing murder mysteries, Surveillance stake out, Locating missing persons, & Background searches). Detective. Private Investigator. Lawbringer. Deputy. Sheriff. Marshal. Writer (Action and adventure, romance and drama, & mystery and horror). 
Spellguard. Noble Guard (Night Elf merchant bodyguard). Chief Guard (protector of High Elven king’s treasure horde). Force Gray. Gray Guard (Protector Aasimar trained). Arcane Enforcer (Mage Hunter). Justicar (Scourge Aasimar trained). Executioner (Hanging, Guillotine, or Beheading). Warden (Dungeon Warden). Chief Warden of the Gallows. City Watch. Constable (Street Patroller). Watchman (City Watch Police Major). City Guard (Wall Watchman, Gate Guard, & Palace Guard). Guardsman (City Guard Police Captain). 
Commander of the City Watch (Deputy Chief). Lord Commander of the City Watch (Police Chief). Commander of the City Guard (Assistant Chief). Lord Commander of the City Guard (Police Commissioner). Active.
Artisan. Tailor (Suits, accessories, dresses, & hats). Jeweler. Engraver. Weaver. Leatherworker. Wood Carver. Embroiderer. Toymaker. Watch Maker. Artisan. Craftsman. Master Craftsman. Inventor. Experimenter. Tinkerer. Metal Worker Weapon Smith (that is shield dwarf trained). Armorer (that is gold dwarf trained). Blacksmith (that is Draenei trained). Metalsmith (that is rock gnome trained). Alloy Smith. Fine Smith. Locksmith (that is deep gnome trained.) 
Weapon Smith. Machinist (that is tinker goblin trained). Inventor (Fire Goblin trained). Blacksmith (Draenei Trained). Engineer (Shield Dwarf Trained). Artificer (Tinker Gnome trained). Technomancer. God Smith (trained by the most ancient and powerful of Giant kin blacksmiths who makes divine weapons, shields, and armor for the divine and other primordial beings capable of killing gods, titans, great old gods, dragon gods and other primordial beings). Active.
Lucky Fumblr. Free Spirit. Attention Addict. Entertainer. Circus Performer (Acrobat). Jester (Juggler). Fire Dancer. Bard. Comedian. Poet. Slam Poet. Sculptor. Photographer. Singer. Songwriter. Musician (Drums, Lute, Trumpet, Pipe Organ, Harp, Piano, Trumpet, Flute, & Violin). Composer. Screenwriter. Director. Playwright. Producer. Actor. Model. Fashion Designer. Author (Action, adventure, comedy, cook books, drama, horror, mystery, poetry, romance, travel guide). 
Editor. Illustrator. Publisher. Storyteller (Current Events. Their Own Adventures. Their Party’s Adventures. Folk Tales. Court Gossip). Fan Base (Their art and projects have particular significance to all of their readership. 
They have amassed a widespread fan base throughout the settlements, villages, towns, & cities of the federations, empires, & confederacies). Famous Storyteller (Their tales have reached lands far and wide throughout the federations, confederations, & empires and they're well received by most groups from noble courts to back alley gambling dens). Icon. Retired. 
Guild Recruit. Guild Initiate. Guild Apprentice. Guild Trainee. F Class adventurer. E Class Adventurer. D Class Adventurer. No Plate Adventurer. Bronze Plate Adventurer. Copper Plate. Brass Plate Adventurer. Odd Jobs (Being F class to D class guild trainee the jobs the city has you do lots of menial jobs as job requests by civilians to gain experience. Only then are you promoted to a full fledged guild member and adventurer as a C rank guild member.). Well Traveled. 
City Worker. Postal Worker. Mailman. Courier. Grave Digger. Mortician. Street Sweeper. Janitor (who cleaned a Shrine, Statue, Memorial, Museum, Royal Castle, Magical Academy, Library, & Theater Amphitheater). Ferryman. Charioteer. Boatman. Cabbie. Miller. Handyman. Electrician. Plumber. Laborer. 
Miner (Quarry. They worked in an open pit mine to extract rock and metal. Blast. They used explosives to displace chunks in mountains or make tunnels in hard rock. Shaft. They worked dangerous vertical shafts to mine deep veins of ore by getting into a mine cage. Cavern. They explored natural caves to extract gemstones and crystals). 
Brickmaker. Brick Mason. Stone Mason. Carpenter. Roadlayer. Roofer. Construction Worker. Contractor. Factory Worker. Fisherman. Whaler. Dock Worker. Harbor Master. Lighthouse Keeper. Lumberjack. 
Peasant. Serf. Farmhand. Vaquero. Cowboy. Shepherd. Dairy Boy. Cow Herder. Stablehand. Butcher. Grazier (harvested goods produced by animals such as milk, eggs, & wool). Rancher. Stockman (bred animals to sell for work or as pets such as alicorns, pegasi, unicorns, griffins, & hippogriffs), 
Gardener. Florist. Plant Whisperer (Green thumb that lets them care for difficult to grow exotic plants with skill that borders on the magical). Grocer. 
Cashier. Jack of All Trades. Well Traveled. Unionized. Wandering Labourer. Skilled Laborer (Because of all these menial jobs they did as a low ranking guild member and adventurer they have job experience doing many things and the townsfolk adore them). Writer (Bestiaries and Travel Guide). Retired.
Dungeon Delver. Prospector. Porter. Miner. Relic Hunter. Antiquarian. Treasure Hunter. Martial Artist. Sage. Adventurous Eater. Adventure Chef. Apothecary. Town Apothecary. Healer. Surgeon. Nurse. Doctor. Field Medic. Arcane Chef. Traveling Mercenary. Wandering Duelist. Hero. Adventurer. Adventuring Royalty. Guild Member (Adventurer’s Guild). Freelancer (Guildless adventurer). Guild Squad Provisional Member. Guild Squad Official Member. Guild C class adventurer. Guild B class adventurer. Guild A class adventurer. Guild S Rank Adventurer. Silver Plate Adventurer. Gold Plate Adventurer. Platinum Plate Adventurer. Diamond Plate Adventurer. Guild Officer Candidate. Guild Squad Sub Leader. Guild Squad Leader. Guild Squad Vice Captain. Guild Squad Captain. Guild Receptionist. Guild Veteran. Guild Officer. Retired Hero. Writer (Action and adventure, romance and drama, fantasy and science fiction, & mystery and horror). Retired Adventurer. Writer (Bestiaries). Guild Leader. Guild Master. Guild Grandmaster (Adventurer’s Guild leader). Guild Branch Manager. Guild Manager. Guild Leader. Active. 
Champion of the Guild Wars. 
0 notes
mudaship39 · 9 months
Text
Guilds
Rank and class as a guild member and adventurer is decided by academics and athletics (from magical community college, magical four year university, magical Ivy League University, & magical military academy), merit, relationship with commoners, services to guild, positive reputation with guild patrons (guild clients who hire guild contractors), connection to nobles and rich aristocracy, recommendation from military, recommendation from a paladin or knight order, military strength, good likability with civilians, monster hunting trophies, kinship with guild and guild members, experience, association with guild council and guild officers, 
magical power, reliability on guild missions, one time guild membership due, monthly guild dues being paid on time annually, compliance with guild rules, quest completion percentage, good relationship with adventuring party, notoriety, fame, adventuring skills, respect from guild colleagues, contribution to the guild, talent, bond with royalty, furthering guild goals, assistance to the state (federation of kingdoms, empire of kingdoms, & or confederacy of nations), & overall effectiveness as a guild member and adventurer.
Adventurers who bring in high level class monsters, animals, and beasts for materials need to kill enemies the right way to properly dissect materials and not damage them. This lets them use them for crafting weapons, shields, clothes, armor etc with materials.
These are factors for the initial guild test to decide your rank and the annual tests and retakes to decide the merit of guild promotion. Some of these aren't for low ranked tests of F, D, E Class and mid rank of C Class but high ranked tests if you want to be B Class, A Class, or S rank.
Some of these factors shift or widen the economic, societal, & educational gaps in societal castes between adventurers in a system of classism. 
Guilds are official massive groups of guild members that go on quest missions. The purpose of a guild is to obtain and broadcast job requests of quests to the members of the guild for missions. 
Powerful A class and S rank guilds are considered to hold strength, power, influence, & control rivaling kingdoms or even empires. 
They go on quests and delve into dungeons that are ranked F class all the way to dangerous S rank missions. 
The leader of a guild is known as a guild grandmaster, grandmasters who are always S ranked. The second in command of a guild are guild masters which are A class. 
Guilds actively recruit high-level B, A, & S rank guild members and adventurers with large sums of money as bonuses depending on their ranks. Therefore joining a large guild ensures access to a large amount of money and salaries. 
However accompanied by the risk of death for guild members to go on high ranking quests. The smallest and weakest guilds such as F class guilds have twenty five guild members and have guild parties of five members. E class guilds have fifty guild members. D class guilds have one hundred guild members and guild parties of ten members. C class guilds have guild members of three hundred guild members and guild parties of twenty five members. B class guilds have four hundred guild members and guild parties of fifty members. A class guilds have five hundred guild members and guild parties of one hundred members. S rank guilds have one thousand guild members. 
Guilds are approved and registered by the Guild Council. There are hundreds of guilds all over the planet. Guild Wars are still fought all over Aehinara, Eisio, & Kaishi. 
Adventurers guilds are guilds of adventurers who go on raids in dungeons for loot. An adventurer’s guild adventuring party is usually of six members.
There are other types of guilds such as laborer guilds, science guilds, research guilds, science guilds, merchant guilds, philosopher guilds, explorer guilds, thief guilds, artisan guilds, & assassin guilds.
0 notes