#i hope this is helpful in some way :)
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ao3-shenanigans · 6 months ago
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don’t know if this has been asked before, but i dont really know where else to get an opinion from. i was thinking of making a fic to gift to one of my favorite authors on ao3, but now i’m second guessing. is gifting fics like that weird or only used in like exchanges or requests? the only way i really interact with this author is thru comments so its not like i know them particularly well. should i ask for permission first?? but then that feels like it would ruin the whole point about giving a gift. i don’t know, i think i just need someone else’s opinion on it first. thanks for taking the time to read this 🫶
Good question! I think they’d appreciate any sort of gift, I’d say go for it!
Not entirely sure how often fanfic gifts are exchanged as I particularly don’t do much writing, but we’ve got a very large and lovely community who likley know the answer (feel free to share!)
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ghcstcd · 2 years ago
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Corey, do you have any tips for getting started doing art? I used to draw all the time back in school, I did a lot of the art subjects we had but over the last, like, 10 years I haven't really done any. It's a bit daunting getting back into it all now tbh.
I'm personally a horrible, constant, drawer. If I'm not drawing, I'm feeling anxious and eating my own brain over it. Which isn't healthy! In fact, I think artists who do take breaks, be it weeks or even years, is good!
I have heard it can be difficult to get back into making it a consistent practice again. Some tips I've heard from people is to not sweat it, and maybe start small. Instead of wanting to sit down and make a big piece, do some silly doodles or sketches. Maybe do some still life or quick gesture sketches from photos or people around you.
Having fun and enjoying your art is the most important part of the process, I think. It might be a good opportunity to think about what got you into art in the first place, and start there again. For me, it was story telling, and creating characters who are so otherworldly, but so incredibly relatable to me as I process and float through life.
Dewdrop is perhaps the best example of this right now, as I process my physical and bodily changes as a chronically sick person. He's beautiful, he's still himself, but do we as people feel like ourselves after life altering changes, physical or mental?
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corviiids · 9 months ago
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in the one (1) month since i watched death note for the first time i sure have been doing a fucking posting
bonus:
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stil-lindigo · 2 years ago
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the machine.
a comic about being a 'creator' online.
creative notes:
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quicksilversnails · 11 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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age-of-moonknight · 1 year ago
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“Systemic Approach (Part Two),” Avengers Unlimited (Vol. 1/2022), Infinity Comic, #64.
Writer: Mat Groom; Penciler and Inker: Caio Majado; Colorist: Pete Pantazis; Letterer: Joe Sabino
#Marvel#Marvel comics#Marvel 616#Avengers Unlimited#Avengers Unlimited Infinity Comic#Moon Knight comics#latest release#Moon Knight#Marc Spector#Jake Lockley#Steven Grant#Captain America#Steve Rogers#hey Mr. Groom excuse me but how did you get access to inside my head because this is pretty much exactly what I could have wanted in life#because don’t get me wrong I love Mr. MacKay’s run but one thing I’ve been missing is just Steven - Jake - and Marc interacting#(and I was hoping that the name of this arc was in reference to the Moon Knight system but I hadn’t dared hope too much)#which means there’s so much I love here#love Jake’s jacket and the acknowledgement that the people he mingles with are in no way lesser than Steven’s socialite#or Marc’s superhero ilk but rather the people who often just need some help (whether that be through Steven’s funds/business acumen#Jake’s hands-on social support#or Marc’s /very/ hands-on support method of boxing villains over the head) but could be the least likely to get it#and !!!!! an acknowledgement that the system is a strength and an invaluable asset to Moon Knight work !!!!#and that it was Khonshu’s influence that was largely the problem as opposed to the system’s neurodivergence !!!!#and an acknowledgement from Cap of all people! I WEEP#it just means so much to me: Marc getting some support both from the system and from Cap#as well as how in character this is for Cap#as some of my favorite moments of his are where he reaches out to those deemed by others too ‘unstable’ or ‘unreliable’ to ever amount to#much in the grand scheme of things and he asks them to be Avengers#recognizing what invaluable talents they posses#could the cynical say this reads like a Saturday morning psa? sure but this is an infinity comic with Cap. Enjoy it for what it is akshsksj
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star--nymph · 6 months ago
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Vivienne's fear being 'becoming irrelevant' isn't something that's linked explicitly to her pride, no matter what Solas says about her (and the irony of Mr.Pride himself saying that should not be lost on you), it reveals what and who Vivienne truly is.
She's a survivalist.
Because we don't spend as much time in the Free Marches or Orlesian circles, we don't get to experience what being a mage is in these cultures. In Ferelden and Kirkwall, a mage is a lesser being without freedom no matter what they do--but in the Free Marches and Orlais specifically, mages are commodities that are given freedom so long as they play an entertaining enough role. They can explore the world if they have a noble patron, if they catch the right person's eye. They are, in a way, two sides of the same coin--refusing mages agency and forcing them to relay on higher powers. Vivienne lucked out, as sad as it is, when Bastion fell in love with her; she found someone who was contrarian enough to recognize her as a full person and also someone with power that could help her rise through the ranks. This is not to say that Vivienne on her own wasn't an exceedingly talented and intelligent individual--by nineteen she was already the youngest full fledged mage in Circle history and she was skilled enough to make herself an enchanter. But, I can not emphasize this enough, none of that matters if she didn't also play the Game and impress enough people.
Vivienne could have been the most brilliant mage in the history of Thedas and it means nothing if she was overlooked by nobility.
So when Bastion made her his mistress, she gained not just a lover but also a means to an end. Now she can use her magic to protect herself. Now she can roam where she wants and not be question for it because she's Madame Vivienne. Now, she can walk into the Orlasian court and belong there.
And what happens? Celene notices her and makes her the Court Enchanter, a position that has always been the equivalent of a jester. Vivienne took that title, ignored that it was essentially a glorified insult to who she is, and made it a position of power. She made the Court Enchanter into an advisor, a political rank. She had done the impossible and made mages an actual political entity in the Orlasian Court, something that wasn't seen outside of Tervinter (not counting what players can do under very specific conditions if they made mages in DAO and DA2).
All that, however, only continues as long as the court recognizes her as something worth their attention. Vivienne needs to maintain her act as Madame De Fer, The Lady of Iron, the Court Enchanter, The Jewel of the High Court, because the second she just becomes Vivienne, it's over for her. The assassins coming raining in, her name gets devoured by rumors and gossip, and she'll be found dead at bottom of the stair case with a dagger in her back if she's lucky.
So of course when the Circles fall apart during the Rebellion, she clings to that Loyalist Mages to maintain that structure--of course she moves her pieces to the Inquisition, knowing that if the Circle DOES fall, she at least as another place for herself and mages latch onto--of course when she hears that Celene replaced her with a new Court Enchanter that appeared out of no where, she grows to resent Morrigan.
Like, Morrigan literally pops up out of thin air, makes herself invaluable to Celene, and then plants herself in the place Vivienne had to claw her way up to and create so she could survive. Would you not be resentful when your life's work is usurped by some random witch of the wilds because she happened to charm the Empress? Everything Vivienne strived for all whisked away because the court find a gem who glimmers ever so slightly more than Vivienne.
So yes, Vivienne fears becoming irrelevant because the world has made it so that irrelevance for an Orlesian mage means death.
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dennisboobs · 17 days ago
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:) i certainly have no issue dressing in drag :)
^guy who has no issue dressing in drag btw
glenn said that dennis' drag name is victoria von hemen btw
(Source)
#glenn howerton#guy who should get to dress in drag#im just. ill never be over the fact that glenn wrote Two episodes in season 3 that involve dennis doing drag#i know he doesn't really want to write for the show but there's something so special abt how early sunny was an actor's sandbox#esp hearing glenn talk abt how den is like. an outlet for him and a way to play around with shit he would never do for one reason or anothe#my point being that i think its been a while since he was able to utilize dennis again in that way#but 16 was a definite change. especially with dtamhd it feels like dennis is becoming more glenn again. like he was in the early days#theres a pretty good stretch of the show once it got into the double digits that feels like den was. co-opted.#but like i wonder how it feels to explore sexuality and gender via your character#it must be similar to doing that through fandom and OCs but there's a whole other layer to it here#esp when its not Just being presented as comedic as it was in past seasons. like dennis is Actually queer and this is a normal plot point#its not the punchline like den's femininity often is its literally just part of what makes him able to help mac and dee#id argue we've gotten this in the form of. dennis doing dee's makeup and shit. but#anyway. glenn. now that you have two of your former writing assistants in that writers room i hope you get to do drag again 💀#its been 16 years. show us the new and improved victoria.#i honestly can't imagine pitching something like that to a room of people Without some sort of comedic twist but#man.#ada speaks#iasip#it's always sunny in philadelphia#rcg#i won't ever forget the way he lit up talking abt queer dennis jhksvfjhksvdfgjhkds#love u king...... i hope you get something in s17 that you Certainly Don't Mind
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vaguely-concerned · 29 days ago
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the mourn watch background gives you such a GIFT in having other characters notice and call out on-screen that rook code switches like a motherfucker. the whiplash of hearing my snarky 'heeey I'm just a little guy! :>' funnyman rook speak the heightened ritualized phrases of the mourn watch with perfect seriousness and gravity completely naturally and/or break into an academic tone that can keep up with emmrich at the drop of a hat never stops giving me such endless delight. truly their real mind is a riddle wrapped in a mystery inside some hideous mourn watch casual wear
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fatedroses · 2 months ago
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More than just the Demon.
#ffxiv#digital art#zenos yae galvus#venat#endwalker spoilers#will forever be fascinated with this man#look guys look- the literal embodiment of wol's wings of hope LOL (and me going hehe about that and footfalls)#the part of me that adores digging into the nuance of character writing (intentional or otherwise) is just latched onto zenos#and venat-- they cant just give us two characters who get really important 1v1 duels#and ask really important questions#and love the MC and are willing to risk themselves so unconditionally#and have them not live rent free in my brain#--and maybe this tiptoes into the realm of crack theory so beware there will be a lot past here--#but I cant help but think zenos is akin to an oracle or warrior of light but was tempered/corrupted by zodiark#or some strange happenstance of varis (who shares visual traits to golbez before 6.0 ever came out and the dark mana burst)#and carosa (who it seems zenos got his looks from- and he already looks like he has ties to venat and argos like minfillia does)#was he a result of the eternal chess match between the two parties' machinations? or just some strange twist of fate?#another day of him being “emet's successful experiment” (again- intentional or no) making me thonk#theres something so strange about the final days dreams and how dark aspected he is- that his void abilities are more tied to him tbh#yet his mannerisms beyond just what he's been through almost reminds me of light corruption and the uncanny calmness#we see in most beings associated with the light in any significant way and like second phase eden shiva#he almost has all the marks of someone who shouldve already had the echo or blessing of light but for one reason or another#was unable to hear hydaelyns call#of course it doesnt help i mentally associate him with connections to zero and how she was corrupted before she was even born#and durante- who states uncanny ability and connection with light and darkness and yet favors dark magic more#i simply live with the idea that zenos' soul was an eternally faithful companion to wol's and#this time the cardinal sin of separating the pair finally happened to rather dire consequences lmao
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wishchip106 · 14 days ago
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how i look when meeting my step-son (who i didn’t even know was my step-son) for the first time:
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HE’S NOT EVEN IN THE PICTURE‼️‼️‼️‼️
got moral support bestie with me right here 😻
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ao3-shenanigans · 6 months ago
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hey! how do you go about managing emotions when you see people unsubscribing from your fic? i get that people may not vibe with the fic, which is fine and by all means unsub if it's not what you like/were expecting, but it still stings a bit. idk how to properly wrap my head around it bc i understand the reasons why but it still sucks esp. when you get positive feedback on a chapter but then people are like SIKE nope unsub.
hope this makes sense. i know deep in my heart i write for myself and it makes me happy when others enjoy it too but i didn't expect the up and down in subs to hurt so much.
tips appreciated <3
Ah it’s always so hard; it’s good to remember that it’s not a reflection of yourself- of you as a person or your abilities as a writer. People can unsub for a verity of reasons some incredibly arbitrary and it’s unfortunately not something we can control.
It can really hurt to feel like we’re being judged and our work is being assigned value in that way, and while I don’t have a perfect solution, you can always express some of those emotions by giving them to characters - crank up that angst or hurt/comfort :)
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cacaocheri · 8 months ago
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we both deserve to be happy
in case anyone is wondering, it gets easier. it gets so so much easier and i hope you find the love you're looking for
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zabreus · 1 year ago
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one thing i see a bit with disco elysium fan script is a conflation between a failed skill check and bad advice from a skill. one of the beautiful things about DE is the skills are not arbiters of truth; successful checks won’t always lead to the correct outcomes, and a skill level being too high can impair you. in that sense, a failed passive (“anti-passive” according to wiki) wouldn’t be a skill giving bad advice, but a skill failing to fulfill its duty.
(bad example ahead) so it wouldn’t be:
LOGIC [Trivial - Failure]: Stick a fork in the toaster.
but more like:
BREAD-TOASTER: You peek into the narrow opening at the top of the electric bread-toaster.
PERCEPTION: You find a slice of bread wedged between the filaments. Smoke wafts into your nostrils. It’s burning, and you seemingly have no way of retrieving it.
INTERFACING [Challenging - Success]: The metal fork you found in the cupboard. It should be both long and sturdy enough for the job.
You: Grab the fork.
INLAND EMPIRE [Medium - Success]: The tips of your fingers tingle. This seems like a very bad idea.
LOGIC [Easy - Failure]: You are uncertain of the outcome here.
1. Use the fork to fish out the toast.
2. “This is beneath me.”
3. [Half-Light - Godly 16] Establish dominance. Fuck the toaster.
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uncanny-tranny · 1 year ago
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To terminally-ill disabled people: you aren't going to be forgotten. You deserve a space here in this world no matter how long you'll be here. You deserve every chance to be happy, to be welcomed, to be understood, to be accommodated, and to be taken care of to the fullest extent. You haven't "given up," you are so incredibly important, and it takes so much to be in your shoes. I hope you can find pride in who you are. Your existence is meaningful.
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mariyekos · 7 months ago
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One of the things that makes me feel crazy on DMC5 replays is the way V phrases his request to Dante.
He doesn't say "we need your help to stop the demon." He says "A powerful demon is about to resurrect, and we need your help, Dante." The implication seems to be that V needs Dante's help to stop it...but if you've played it before, that's not what he's really asking. V needs Dante's help in order for the resurrection to take place. Because until Urizen is weakened V has no chance of rejoining him, so he needs Dante's help to weaken Urizen so he's primed for merging and bringing about Vergil's resurrection. The "we" V refers to could also absolutely be both V and Urizen in that case, instead of just some general "we" of humanity. So he's not really asking for help to stop the resurrection, but instead to bring it about, hiding the truth in plain sight and careful wording.
The DMC 5 localization can be wonky in some places, but in other places it just shines. "We need your help, Dante." Not to stop it. He never says that. It's to bring about the resurrection itself.
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