#i had a few different versions
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lunareel · 1 year ago
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So how mario and "Mr. L" are going to meet?
Currently I'm thinking of having them meet in Luigi's garden. Enjoy a little thumbnail of part of the scene! In between writing/planning, I like to thumbnail some of the scenes to help me along and this was one of the shots I did a quick draft of.
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I've actually been going through a few different versions of how they meet and this is the one that I have been liking the most.
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i-did · 22 days ago
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"How much blood will you shed to stay alive?"
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\/\/ An All For The Game SAW AU \/\/
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joesbandmerch · 2 months ago
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Atticus Clothing - "Feet" shirt
atticus is a brand founded by mark hoppus and tom delonge of blink-182 (listen to blink-182 on spotify and apple music), and one that joe wore often in the early 2000s (with pete, patrick, and andy wearing the brand somewhat frequently as well). fall out boy appeared as a featured band on the brand's website, and the header on the homepage often rotated different bands, including fall out boy:
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the particular style joe wears above is the "feet" design, and can be spotted in the dead on arrival music video (VERY low quality screenshot, but it is a music video from 2003 which only goes up to 480p, so)
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fun fact: although the shirt belonged to joe, pete wore it and threw it into the crowd during fall out boy's first ever show in scotland:
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anbaisai · 4 months ago
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Happy birthday to @crystallizsch and the lovely Yuusha! May you have another wonderful year full of happiness and currynoodles💜
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its-a-beautful-day · 2 years ago
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These slugs are gay and there's nothing you can do about it 🏳️‍🌈🐌🏳️‍⚧️
This valentine card references the unique mating habits of leopard slugs (video can be found here)
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cabeswaterdrowned · 6 months ago
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I can understand someone not liking Gansey that much but I Can Not imagine calling him boring. Sir that’s President Freak of Clowntown right there…
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coffiicorgii · 2 years ago
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… He’s right behind me isn’t he?
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m-a-r-i--c-h-a-t · 1 month ago
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but who told them all my distorted thoughts lmao
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stephantom · 6 months ago
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Becket (1964)
- But what will God say if I attack his church? After all, they're His bishops.
- We must manage the church.
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moeblob · 1 month ago
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They're soulmates in every single universe and I miss them at the most random times.
#my characters#haha funny thing is that venus doesnt even exist in base plot she is ONLY for AUs#in base plot ego the ginger guy is a prince and serenity the navy haired guy is an energy alien#and serenity takes on the form of a human to be fake engaged to ego and its never meant to actually end up with them married#but serenity falls in love with the prince and feels immense guilt when they meet up#and then ego is like HAHA YEAH my life is the greatest cause i get to marry my best friend but technically youre best friend by default#since i have zero other friends because i cannot leave the castle which kinda sucks but whatever#and serenity can give his life force to others to keep them healthy and usually stops by to heal egos younger brother#so he looks tired a lot bc he is depleting his own life to help others#and and in au versions hes just chronically tired and very much in love with ego who is completely oblivious#and half the time they (bc theyre mine) are pining mutually thinking ahaha theres no WAY hed like me#or in egos case a lot of the time in the au its what if he only likes me cause i spoil him rotten bc im super wealthy and i love gifting#and serenity ! in base plot since he is an alien from like... space.... basically... another realm#he resides with another royal family in a different kingdom and the king there treats him like a son#which plays into the au versions where serenity is adopted and he just really loves his dad a lot#like really admires the man who adopted him and raised him as a single father who almost always has a connection to egos dad since#in base theyre just two kings being buddies and trying to get good relations between their kingdoms#but anyway ego is one of the few ocs i have that will actively say#I LOVE YOU SO MUCH : D very openly and i love that for him??#not a lot of my ocs will be that open about their feelings but ego is very good at communication and talking and stuff#compared to serenity who is an alien who doesnt even have to talk where he originated bc the aliens are just blue energy blobs#and they sense each other and communicate silently#so making him take a human form is like MMMM not sure how to interact like a normal human tbh#i owe art to one person then i am able to get back to indulgent stuff for me and reqs and stuff#this was just so i had something to post today since idk if the art i owe someone will be cool to post or not
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anormaladn · 8 months ago
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HEY- UHM----
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camellia-thea · 4 months ago
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“I want to follow you, watch you, see where you go. As long as I find you interesting, I won’t kill you.”
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phenikas · 2 months ago
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“I want my journey to be full of laughter.” Yuna, Final Fantasy X
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presiding · 11 months ago
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a doctor turned serial killer turned doctor again, an actor who paints, a gang leader, a mining baron, and a vice overseer walk into the room.
oh yeah and they lead karnaca now.
dishonored 2 is my fav game but i think it's mid, story-wise. here's why dh1 works and why dh2's overarching story sorta misses
tl;dr: story integration is critical for gameplay that offers audience payoff, but emily's personal arc from dishonor to honor is inconsistently demonstrated in the story, and is not an interactive part of the gameplay.
essay/long version under cut >
recap: what's dishonored's deal
[skip if you want] dh1 is an underdog story: corvo is an honorable man swept up in the machinations of a callous city, so his canonical ending being 'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation being restored in a more hopeful city, due to his & the player's rejection of the violent connotations of the tagline 'revenge solves everything.'
similarly, in dh1 DLCs, daud's story arc is that of an anti-hero: a dishonorable man who realises too late he has done irreparable harm. he sees the error of his ways after a single monumental death, and eventually a single life redeems him when he/the player stepped in to circumvent a terrible fate for a child, enabling her to rule unfettered.
daud & corvo come to a satisfying conclusion within the extent of their narrative arcs. it doesn't matter that a child on a throne isn't really a fix for a decaying empire - the player's actions throughout the city of dunwall was what mattered - and these stories could be framed as parables. in that sense, young emily as a ruler is a metaphor for a hopeful future for the city & empire.
dishonored 1 & its DLCs are also great examples of storytelling with perfectly integrated gameplay - you, the player, worked towards the outcome that redeemed the protagonists.
in your efforts to save young emily, you either achieved a good outcome (corvo) or prevented a worse outcome (daud).
bringing us to dh2 -
what's emily's arc
emily's arc is a coming of age: we're introduced to a reigning empress who questions her role & skillset ("am i the empress my mother wanted me to be?"), then her titular fall from grace occurs. from there, she learns to reject the violent, selfish connotations in 'take back whats yours' tagline (a la daud & corvo!) while rediscovering why her rule is critical to the empire.
emily's rule is no longer metaphorical, but:
a literal thing for audience assessment (is emily a good ruler?) AND
the crux of her storyline.
at the beginning of dh2, emily is introduced as a disengaged leader ("i wish i could just run away from all this;" "i dont know if whether i should sail to the opposite side of the world, or have everyone around me executed"). the antihero has a precedent for the dishonored series in daud, so it's not at first glance an issue*, however, the fact that emily has ruled poorly reframes corvo & daud's endings as being less than ideal (a moralistic retcon) *we could talk here about how ready an audience was in 2016 for a flawed women as a protagonist, hell, even in 2023,,,
throwback to the beginning of this essay when i said:
'this child will rule over an empire' isn't about the child's rule but rather about corvo's reputation
emily's story arc, unlike for daud & corvo, is literally about the quality of her rule. we're no longer in metaphor territory (ironic phrase): a parable-style ending doesn't work.
does emily become a good ruler
we know she becomes a good ruler because the game says so. it is narrated to the audience via a (literal) word of god in the space of 30 seconds, after the final boss. the outsider tells us that emily becomes known as Just & Clever.
drawing a distinction here - this narration is not the same as the player actively being involved.
the player does not throughout the game become aware that emily has made political allies. during the game, she doesn't talk to these characters about saving karnaca or being a better ruler to the empire (there's a few lines might imply it, but you need to be actively looking and being careful to wait for every voice line. it's a far cry from daud & corvo's fight to save emily being unmissable - even though daud doesn't know at the beginning that's the goal).
how does the game show it
you can coincidentally not kill most of your subjects and never be aware that emily is looking to restore karnaca by means of instating a council - it's never brought up. it *couldn't* be brought up, because that council serves under the fake duke (armando), who is the last person she speaks to before she leaves for dunwall. its her suggestion that he rules karnaca, but armando's condition is that he will rule as he sees fit.
to back up a bit, emily's canonical method of restoring karnaca is by banding together key allies - hypatia, stilton, [byrne &or paolo], pastor, under a council beneath the duke's body double. they are passionate people who would each individually make worthwhile advisors, but if you think about those characters sitting at a table trying to reach an agreement, it feels like an assortment of people that emily didn't kill along the way and doesn't feel organic (up to interpretation). it's not stated if emily herself banded this council together, but logically she must have (worth a mention these are mostly characters that you as the player had reasonable rationale to kill during a high chaos run, except pastor). the underlying concept may be that karnaca's power is returned to its people - which is interesting given that the monarchy remains and armando's decision is final.
this overarching solution could also be taken as a critique to dh1's 'put your kid on the throne,' which is another reason its worthwhile looking at how emily was shown to be a better leader. obviously my point isn't that her solution was bad given the circumstance, but i mean she has very little agency here in all. if emily was shown to be more controlling as a leader, this could be interpreted as character growth, but that's not the case.
coming of age
how do you learn & grow when you can't specify your failings? emily doesn't really touch on her shortcomings as an empress. she non-specifically worries delilah makes a better empress than her. it's hard to argue her worries are meaningful when someone good at their job will still worry when lives are in the balance.
emily's best 'aha' moments (eg. crack in the slab comment about gaining perspective) are consistently undercut by a conversation with sokolov or meagan afterwards in which she demonstrates she hasn't learned anything (before the grand palace, emily condemns 'toadies sucking up to me' and is reminded by meagan that she's part of the problem). the story is confused about what it's trying to say about emily's progress, and when she's meant to show progress, if she was meant to show any progress at all. it could be argued that emily was never even a bad ruler, she had just been fed misinformation about the problems in karnaca and been the victim of slander by her political enemies. the game doesn't make this clear - it's easier to argue that the opposite is true given that her allies only have criticism.
worth a mention here that the heart quotes about armando - a fake ruler - interestingly mirror emily's character concerns. "see how he sighs? his life is a gilded cage." but this essay is already long.
while corvo & daud spend their games (and through the gameplay) 'earning' their redemption, emily is being led by the NPCs around her to a conclusion and a fix for the political mess in karnaca: meagan & sokolov guide emily to her missions, and there's no recurring quest for emily to investigate possible allies. she is able to gather the people she hasn't killed to herself by manner of... post-game narration. during the game, she's primarily concerned with getting her throne back.
an easy fix: if there had been less dialogue & narrative focus on emily's failings perhaps the ending would have felt more satisfying. it has the feel of cut content, but i don't know what was cut to be able to comment on it.
so what went wrong?
i can't help but wonder if arkane were worried they would lose a certain demographic if corvo wasn't playable (may have been deemed too much of a risk - 2013 was a different time), and so they had to take out story elements that were unique to emily's growth as a character/empress, because the usual storyline/gameplay integration had to work for both characters - in other words, gameplay that made sense for both corvo & emily was prioritised before emily's story & character development. which is a silly problem to have in a game that added character voices for the sake of improving characterisation - maybe emily's tale would have felt more akin to a parable if she had less lines that betrayed her ignorance (to the disdain of those around her).
i wish more care had been taken with emily's story. most players will never really notice the large variety of different endings - they're not particularly satisfying in and of themselves.
it's ironic that one of Emily's complaints is about her father/protector being overbearing, when his (parallel universe) presence in the gameplay may be one of the reasons her own narrative arc falls flat.
what are the upsides here
changing tune from what didn't work - don't you think the concept is fantastic? it's a great idea overall - can you imagine if the coming of age storyline was better integrated into the game?
it's valuable to talk about the integration of story and gameplay and characterisation from a craft perspective. dh2 genuinely is my favourite game - it's beautiful, the imm-sim design philosophy makes the world a delight to explore, the combat gives endless creative options for tackling any fight, there is a far greater diversity of cast in an in-text canonical way. there's loads to love!
i love emily as a dodgy leader, to me it adds interesting dimensionality to the outsider's narrations - of course in dunwall there's never a neat happily ever after! emily, like the outsider, both work well as characters who hold ultimate power but aren't necessarily worthy of it - and this makes perfect sense for the dishonored universe's morality & critiques of power. however, within this grey area there's still plenty of room for a satisfying ending, which isn't what we ended up with, whatever the true reason for that was. and also, damn, emily's a marked assassin empress, if she can't lead well then who can?
while dh1 was criticised for its narrative simplicity, dh2 in contrast and in hindsight shows us that simplicity isn't so bad - there's satisfaction in gameplay achieves a clear, simple narrative goal.
#are you a dh1 enjoyer but less so a dh2 enjoyer?#have you ever wondered why you don't love dh2 as much?#here's 1.8k words that might articulate some of that.#light reading.i guess#this essay wasn't meant to cover everything - just the core of the plot and why its important to integrate story & gameplay#and to compare dh1 & 2#dishonored#dishonored 2#dishonored 2 spoilers#emily kaldwin#daud#corvo attano#this week i'm cracking things out of my drafts!#<333 don't get me started on doto.#some of this might be contentious. idk i try to live in a bubble#the meme version was easier to read i know i know#this essay would have been a lot longer had i integrated more references from the game#i know a few others have said this but imagine if they went a different way with emily#like she realises shes not fit for the job and maybe no one is and says fuck the system cause shes got a rebellious streak#and does a kickflip on the monarchy and institutes something else. i dont even care what. make it funny#and then for the sake of continuing the trend we spend dishonored 3 undoing the horrible leadership emily instates <3#i think they really loved emily as a character. i FEEL the love i believe its there.but didn't think enough bout how she would be perceived#there's a good couple comments from baldur's gate 3 devs about how much work goes into writing women to account for sexism#there's more that i could have added to this essay but for brevity's (ha.ha) sake i'll leave it there#other textposts about this game that i see around tend to romanticise dishonoreds story a little more
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player1064 · 4 months ago
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Gary with Southgate, as requested by @coldpintglass
bonus:
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bonus bonus: when Gary was playing less at United after his ankle injury and Southgate was manager of Middlesbrough. You'll never guess which club made an offer to buy Gary...
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lovemoroporo · 6 months ago
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Hi! I saw that you sell prints and am wondering if you are planning on selling the “even cowgirls get the blues” image of gorgug as a print ?
Hey!! Definitely am thinking about throwing it up on my inprnt shop and maybe redbubble for some stickers after cleaning it up a bit. If everything goes to plan, prints at the very least will be available around the time of the fhjy finale ^^
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