#i go like the wind baby
Explore tagged Tumblr posts
katnissmellarkkk · 1 year ago
Text
suzanne collins : “so in the epilogue of mockingjay, katniss only refers to her children as the girl and the boy-”
people who read with one eye shut : “BECAUSE SHE DOESN’T LOVE HER KIDS AND WAS FORCED INTO HAVING THEM BY THE EVIL PEETA MELLARK?”
suzanne collins probably : “because i couldn’t decide on two names i liked.”
1K notes · View notes
funsizedcrow · 4 months ago
Text
Tumblr media
When the youngest sibling becomes the oldest :)
Q&A (as asked by my sister and me to myself)
Q: Why is Time wearing his kokiri clothes while everyone else is just in smaller versions of their regular outfits?
A: Time came prepared for a situation exactly like this. shrunken or not child him is not wearing that armor (i didnt want to draw it)
Q: Why is Wind lecturing Legend?
A: He tried to grab a fire rod
Q: Why are they all children except for Wind?
A: I thought it would be funny. Maybe a wizzrobe did it. Maybe blue stalfos from oracle of ages showed up. Maybe there was an incident with Purah's de-aging rune. Who knows I'm just the artist here
371 notes · View notes
sluckythewizard · 21 days ago
Text
Tumblr media
SHILO BATHROY, A TINY AND SICKLY VICTORIAN CHILD, SO SMALL AND INNOCENT AND CAPABLE OF MINIMAL HARM
74 notes · View notes
paunchsalazar · 9 months ago
Text
Dean and Cas should have had their own nephilim… I think it could kill Chuck instantly and change the world for the better….
194 notes · View notes
nattanoora · 1 month ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
14 MARS, 2016 ༄ MANDAG, 11:45
19 MARZO, 2019 ༄ MARTEDÌ, 08:05
APRIL 1st, 2019 ༄ MONDAY, 8:37AM
29 APRIL, 2019 ༄ MAANDAG, 08:25
05 SVIBANJ, 2025 ༄ PONEDJELJAK, 12:55
NOORHELMS + THE SLO-MO PARALLELS
74 notes · View notes
bayleavesfromthevine · 2 months ago
Text
would love to see sakura make a single phone call, specifically to sugishita
52 notes · View notes
redgoldblue · 6 months ago
Text
so assuming Avery is actually pregnant / doesn't early-trimester miscarry (which is not a given), there's two reasonable ways this can go, right. number one is she gets an abortion, the plotline is used to pull them all back together again, and they all have some collective hurt/comfort about it. number two, the one i would write - don't get me wrong, i'm all for women getting career-driven abortions, but hear me out - is the one where she does have the baby. under the cut bc it got long.
she goes to med school at first while pregnant - Max is right, it can be done, people in my cohort did it - and either gets lucky with the timing of the actual birth being during holidays, or just works her way to getting time off for a few weeks around it. And then... there's a baby. And you know what else there is? There's two dads (because we're 100% Mamma Mia-ing this bitch. they never find out who the bio dad is and they never seriously try. Baby comes out with Avery's exact skin tone so that's no clue.), and an entire cruise ship worth of backup babysitters. So Avery goes back to med school, and leaves the baby with Tristan and Max.
And, yes, raising a baby while also running an infirmary with a rotating cast of temporary substitute nurses filling Avery's role isn't the easiest thing they've ever done, but Robert loves fulfilling grandparent duties any time he's not on duty; Rosie gets one of those strap-on baby carriers and walks her (i don't know why i've decided the baby is a her but i have now) around the engine room pointing out parts and explaining concepts and hey, the baby never complains about her Michigan stories; Corey gets a cart and a bundle of clean sheets and pushes her down the corridors until the smell of laundry powder automatically makes her start laughing.
Max and Tristan make a pact to send Avery at least two photos a day - which ends up getting supplemented by everyone else who's with Baby - and FaceTime her most days, and whenever she gets a few days off she meets them in port. (The most expensive part of baby-raising ends up being her flights to wherever the Odyssey happens to be at the time, at least until Robert finds out and figures out a way to start paying her 'maternity leave', despite her insistence that the whole point of this is that she isn't maternity-leaving and he should probably be paying himself that and anyway, isn't she technically not an employee right now?)
And the thing is, during this time, Max and Tristan start... realising some things. Like how neither of them feel like they've lost their only partner, because they.. haven't. Like how the co-parenting's been working out better than either of them expected, because they fell instantly (minus a few minor bumps) into a shared rhythm. Like how sometimes they look at the other one holding Baby and feel like their heart's about to explode.
Also, they've both started sleeping in Max's bed. Because Baby's spent so much time sleeping in the corner of the infirmary that now if she wakes up at night and can't see both of them, she starts crying inconsolably. And obviously Max's suite is more suited to multiple inhabitants, and they're usually too damn exhausted to even remember the first time they were in this bed together.
(usually. most of the time. and when they're not, they don't make it the other's problem)
So at the end of the first year of this, the last two days of the year's last cruise have been packed with crisis after crisis after demanding patient after crisis, and as soon as they finally wave the last passenger off they hand Baby gratefully over to Robert and go crash out in Max's bed.
Avery was supposed to be meeting them on board tomorrow, but her last exam gets unexpectedly moved up by a day (believe me, med school loves to pull that kind of shit on you), so a couple hours after the passengers have gone, she shows up to surprise them. And finds Robert (a known ody3 shipper) first, who lets her take Baby with minimal captainly sulking about it, and while she rocks and kisses Baby, tells her (as a known ody3 shipper) that the two dads will be on the Pelican deck, but they're probably asleep.
Avery kinda frowns at him, but doesn't question it, and takes Baby up with her to Max's suite to find them. And they are both fast asleep, on either side of Max's bed with a space carefully preserved between them (because it's usually where Baby would be and they're both terrified of accidentally rolling onto her in the middle of the night). She's also exhausted after exams, so she crawls into it, lies on her back with Baby on top of her chest, and goes straight to sleep.
Tristan and Max wake up before her, and when they look across at each other, at Avery and Baby between them, they both simultaneously realise, oh. oh. oh, this - this three, two-and-half, four people, all together - this is it. this is the love, this is the children, this might even be the home - the second, third, fourth bucket list items to happen in this bed.
75 notes · View notes
xxplastic-cubexx · 3 months ago
Note
Mr. Cube I have a question of utmost importance for you as literally the only Magneto main I know of. HOW... DO YOU PLAY HIM. Do you have any tips. I want to look at him.
So You Want To Be Pretty OK As Magneto In Marvel Rivals
Tumblr media
(3 March, 2025) a beginner's guide written by your resident magneto main snapperoni because now i get an excuse to talk about marvel rivals magneto extensively and in gross detail
*this guide will be treating you as though you have never used magneto in your life and will go into extreme depths at explaining his abilities as well as what it means to be a tank player. if you feel confident in understanding his abilities, feel free to skip the abilities section and head straight to the bottom for talk on strategy and tips
TABLE OF CONTENTS:
TLDR ROLE INTRODUCTION ABILITIES Melee/Greatsword Primary Fire/Iron Volley Secondary Fire/Mag Cannon Metallic Curtain Metal + Iron Bulwark [TEAM-UP ABILITY] Metallic Fusion [ULTIMATE] Meteor M [PASSIVE] Magnetic Descent TIPS AND STRATEGIES Iron Volley + Mag Cannon Combo Bubble and Shield Usage Two Tanks Are Better Than One Metallic Fusion How to Use Meteor M CLOSING THOUGHTS
-----------------------
Too Long, Didn't Read:
Magneto is a poke tank meant to be played at medium-to-close range whose priorities should lie in acting as a living wall for his teammates. preserving his abilities mostly for himself yet sharing them when the situation calls for it.
While his priorities should be defense-based, when it comes to going on the offensive you want him to target strategists and duelists and only engage in tanks if the rest of the team is with you. As far as aiming goes, he's very friendly and isn't hitscan reliant, and you should find yourself picking up his aim style easily with time.
He's not a super flashy character like the rest of the cast, but he's far from useless and, at this moment in time, stands as one of Rival's best tank options alongside Doctor Strange and Hulk, whether you're running two tanks or running solo.
Overall, the two-star difficulty he is awarded is very fitting: available to newcomers to pick up and start playing, however offers a little something extra to those with a better understanding of him; he's generally straight forward as far as tanks go, but picking up a few extra tips and tidbits never hurt anyone. Except your enemies, of course.
-----------------------
Role Introduction: Vanguard/Tank
As a vanguard unit, Magneto's top priority should be taking the brunt of the team's damage on the front line and should give the team either opportunities to push forward, or shoot behind the cover you provide.
With 650HP (without shields), while he has average health for a vanguard, his defensive kit allows him to be a formidable wall when his abilities are used tactfully and you work in tandem with your support/s. Unlike dive tanks like Venom and Captain America, Magneto is much more stationary, and his kit rewards playing defensively and close to the team.
A common misconception with FPS games is that your top priority is to get the most eliminations as possible and to exclusively hunt for the next kill (unless that is the objective of the specific map you're playing on, then kill away). There are several errors with this philosophy: for starters, you begin to neglect the objective, which can lead to a game loss.
The amount of kills you have won't matter if you stay off point and the other team takes the objective. No matter what anyone says, don't stress about your eliminations so long as you know you're protecting your team, securing the point, and overall providing value to the game (though it is important to be able to land a shot....).
Moreover, playing under this philosophy is a sure-fire way to not only get you killed and remove your time away from the field (which should truly be your game philosophy: die as little as possible), but specifically as a tank you'll bring your teammates down with you as they lose what should be a reliable line of defense. As a tank, you should be opening up opportunities for your teammates to get the eliminations and protecting your strategist/support units.
All of that said, tank is not for the passive player: as tank, you need to be firm about the playing field being yours and making sure the enemy team knows they're going to have a hard time taking it from you. Fitting for Magneto, really.
-----------------------
Ability Review
Before dissecting Magneto's abilities, I will preface and say I calculated his damage using Doctor Strange (600HP) and Scarlet Witch (250HP) as damage dummies. The numbers I have here may not be accurate, so to circumvent this potential error I'll describe how many shots it takes to use a specific skill in order to eliminate certain enemies.
Melee/Greatsword
Attack speed: ~1 second
Damage Output: 40 (About seven swings to KO a 250HP enemy)
Utilizing Doom Bot remains, Magneto swings with a grandiose blade. The problem with this sword is it's not only one of- if not the- slowest melees in the game as of right now, but it has very little to compensate for its poor speed. Should very rarely be used in place of a well-aimed primary fire.
Primary Fire/Iron Volley
Tumblr media
Reload time: ~1 Second
Damage Output:
Direct Damage: 80 (About four shots to KO a 250HP enemy)
Edge Damage: 40 (About seven shots to KO a 250HP enemy)
Fall-Off Damage: 40 (About seven shots to KO a 250HP enemy)
Magneto's Iron Volley asks that you lead/predict your shots. Moreover, his Iron Volley will explode automatically once reaching 25M(eters), whether it hits a target or not. At 25M, your shot will no longer do 80 damage, but will do half instead. As noted before, Magneto's primary fire will explode when it comes into contact with a wall, floor, or enemy. As such, the explosion has a small hitbox- doing just about half of a regular, direct shot. Because of this, you shouldn't be too stressed if you're not the greatest at aiming: Magneto's primary fire makes up for any minor imperfections and is rather generous so long as you're in the general area of your target.
Secondary Fire/Mag-Cannon
Tumblr media
Reload Time (Without Bulwark Aid):
One Ring: ~4 Seconds
Two Rings: ~8 Seconds
Full Power: ~12 Seconds
Damage Output:
One Ring: 40 (About seven shots to KO a 250HP enemy)
Two Rings: 80 (About four shots to KO a 250HP enemy)
Three Rings/Full Power: 100 (About three shots to KO a 250HP enemy)
Edge Damage: N/A
Similar to Iron Volley, you will need to lead your shot when firing off a Mag-Cannon. Unlike his primary fire however, Magneto's secondary fire will keep going until it hits a wall or enemy. Moreover, it doesn't suffer any damage fall-off, nor does it offer any edge damage. How many rings you possess show both on Magneto physically, but they can also be tracked by the purple arrows below your crosshair. As a bonus, the Mag-Cannon momentarily stuns and pushes back any targets it hits which can either cancel an enemy's advancement, or open the floor for a follow-up attack.
Metallic Curtain
Tumblr media Tumblr media
Recharge Time: 3 Seconds
Replenish-to-Full Time: 10 Seconds
Duration: 1.5 Seconds
Shield HP: N/A
Putting up an impenetrable wall just shy of two seconds allows Magneto and his allies to pull back safely from oncoming damage or provide just enough cover to make an adequate push forward. Not to mention, this indestructible wall scoffs in the face of any ult coming your way. Once the shield has been spent, a white bar will appear on the right side of your crosshair. This bar indicates how long you can hold your shield up the next time you use it before it's fully charged, where then the bar will fade. Finally, you can put your shield down early. While this means you'll have to wait the full three seconds for it to be available again, this means your shield will have more durability the next time you use it.
Metal Bulwark + Iron Bulwark
Tumblr media
Recharge Time: 12 seconds
Duration: ~3 Seconds
Shield HP: To be calculated, but it does exist: be cautious of the damage you and your teammates take.
Magneto can spring a magnetic bubble over either himself or an ally. The bubble not only negates any incoming damage and protects allies from Scarlet Witch's Reality Erasure, but once the bubble has popped or faded Magneto will regain some Mag Cannon rings relative to the damage absorbed.
[TEAM-UP ABILITY] Metallic Fusion/Chaos
Tumblr media
Recharge Time: 30 seconds
Duration: 10 seconds
Damage Output:
Direct Damage: 100 (About six shots to KO a 600HP enemy)
Edge Damage: N/A
Being his only team-up ability as of writing this post, this father-daughter duo ability allows Magneto to fire at an impressive 100 damage per second as he finally finds use in his otherwise-inadequate greatsword, adding a truly dangerous ability to his typically defensive kit. It's as though every shot taken was a Mag Cannon with a wider hitbox- however this hitbox varies from being vertical or horizontal and thus can be a little unpredictable if you aren't aiming carefully. Is used best at medium-close range, but don't neglect its potential to snipe enemies from across the map.
[ULTIMATE] Meteor M
Tumblr media Tumblr media Tumblr media
Duration: 4 Seconds
Magnetic Range:
Lowest to the ground: 30M
Nearest to the skybox: 5M
Damage Output (No Charge):
Edge: 150 (About over half of a 250HP enemy's health bar)
Direct: 300 (About half of a 600HP enemy's health bar)
Damage Threshold Before Explosion: To be calculated, however can be tracked by the counter below the crosshair
Automatically floating into the air, Magneto stays true to his name and acts as a magnet for all incoming projectiles; extracting enemy projectiles to build the power of his metal meteor and granting Magneto the ability to float freely, Magneto's ultimate doubles both as an offensive and defensive ability. You're able to see your magnetic field + blast radius by observing the purple ring on the ground. Remember: you can rise and descend freely so long as your ultimate is up, use this wisely. I affectionately refer to the meteor as "rock", however this ultimate has garnered a reputation for not doing as much as some believe it should. Hopefully this guide helps you in ensuring your meteors make the impact they deserve.
[PASSIVE] Magnetic Descent
Tumblr media
Manipulating the magnetic field around him, Magneto decreases his fall speed by 50% when holding the jump button. Nuff said. People have a hard time aiming up in FPS's so if you find yourself with the opportunity to float around a bit (especially using Rocket's jump pack) then by all means terrorize from above as you descend.
-----------------------
Tips and Strategy
Iron Volley + Mag Cannon Combo
Tumblr media Tumblr media
A basic tip, but a valuable one nonetheless. To eliminate an enemy with 250HP- assuming you land all your shots directly- it takes about 3 seconds, four shots. Again, this is assuming you hit all your shots and if the enemy doesn't regenerate any health. Alternatively, utilizing the PRIMARY-SECONDARY-PRIMARY combo allows you to not only stun an opponent with your secondary fire, but it should take nearly half of the time spent then if you only used primary fires, so make sure to use your secondary shots responsibly. Remember that your primary fire has, at max, 25M of utility: afterwards, it won't be able to do much. Fine for picking off low-health enemies while they're fleeing, but don't expect to hit any enemies close to the skybox or far away from you without moving in a little bit first- that's what your secondary fire's for. As Magneto, your targets should be squishy characters like support and DPS. Because of his relatively-slow DPS, Magneto doesn't fair well against other tanks and shouldn't engage in 1v1's if possible (they're not unwinnable, but they could be a great distraction and leave your team vulnerable).
While I'm here, I'm just going to stress to not use your melee. Like. At all. You're much better just using your primary fire. At most you can set it up as Hulk's turning into Bruce if you'd like but that should really be it: your primary fire is much more effective than your sword.
Bubble and Shield Usage
As a tank, you want to act as a wall for your teammates, and this can be done effectively by being more conservative and selfish with your shields: you are the wall. Remember. Draw the enemy's fire towards you by being an irritant. While Magneto is healthy in shields, remember you have natural cover from stage obstacles and structures as well. Magneto can be regarded as a 'poke' tank: a tank who is meant to attack sporadically and in short bursts. He is best played at a medium distance from the enemy front line and to not to be wholly damage focused when he is much more defense focused. 'Poking' the enemy from behind structures is not only a great way to conserve your abilities, but it utilizes Magneto's primary and secondary fires well due to their moderately-slow start up and overall DPS, letting him take cover when need be.
While attacking on the front line, once you notice your health start to dip below half or you feel as though the crowd is about to overwhelm you, raise your Metallic Curtain and step back to give yourself some air. Bubble yourself as a last resort if you still need to back up- be sure to fire your Mag Cannon beforehand so you'll immediately have it replenished if your bubble pops during your escape. It's important to remember Magneto has zero movement abilities and it takes 5 seconds for him to traverse 30M: it doesn't sound too bad, but when there's a large crowd in front of you, you'll wish he could move faster. Don't push too far ahead, and be aware of exits around you.
That being said, be conscious of your teammates. This is a TEAM game after all. We've covered Magneto and Scarlet Witch's team-up ability before and how valuable it is. As a result, you'll need to learn to play well with any Scarlet Witches on your team, and this means having your bubble ready to protect her when she decides to ult (this also means making sure to check the scoreboard occasionally for your teammate's ult charge as well as, again, being ability-conscious of those around you). Only when she's in immediate danger do you bubble her, not before: this ensures the bubble lasts long enough for her to get her ult off (or there's a better chance it'll be executed, anyhow). If you feel as though you won't be able to react fast enough, then you can try to bubble her beforehand; don't stress out about timing the bubble perfectly, just make sure she's protected. In general, bubble your duelists when they're deep in a crowd to give them a chance to escape (but don't stress out about protecting them. After all, there's only so much you can do before you put yourself in danger or use a bubble inappropriately when someone else could have better benefited from it). Besides Wanda, it's naturally best to look after your support units and to make sure they're not being overwhelmed. Don't helicopter them and neglect the rest of the team, but just make sure to check on them every now and then. Ultimately, your bubble priority should be Supports -> Yourself -> Others. After all, your support/s can't help you or the team if they're dead.
Two Tanks Are Better Than One
Magneto has the fortitude to be able to tank by himself comfortably, however the rare days you find yourself partnered up with a second tank, know these are the days you can be more generous with your bubbles and shields to your teammates. Your second tank will help cover with you and should make it easier for you to escape the crowd when need be, so bubble-hogging is less of a necessity. Make sure to help your tank too if they're in a bind and they're out of defenses/movement abilities (but again, not at the detriment of yourself or your supports: once more, Magneto can tank by himself if need be so long as you use your abilities carefully).
Metallic Fusion
It's tempting to want to use Magneto and Scarlet Witch's team-up ability the second you have it, however it's best to save it for crowd control. That being said, once it is active, make the absolute most of it: there's no consequence to holding down the primary fire, so just let loose and go crazy (with reason, of course: don't run in and get yourself killed and don't forget your teammates).
How to Use Meteor M
Someone asked me this midmatch once and I scrambled to come up with an answer. Both because the round was about to start in five seconds but also because I truly didn't know the answer at the time. The longer I've played though, I think I finally have the answer- or a better one besides "spray and pray" at least. As noted before, Meteor M is a fickle ultimate and how you use it is dependent on the situation (many such cases about anything, honestly). At times, you'll want to play higher to the skybox to ensure your meteor doesn't explode immediately. Alternatively, a quick throw of the meteor might do the trick in some situations where it's both safe to build meteor charge close to the ground, and the faster you remove a target/s, the better. This is also dependent on how many projectiles are being thrown out onto the field: if you're in a situation with predominantly melee opponents, it's best to use your meteors to single-out troublesome duelists and supports- there's little chance your meteor's going to exceed 30+ charge in those kinds of matches. Generally, you'll want to use it to counter support ults like Cloak + Dagger and Luna Snow (NOTE: a raw meteor will NOT KO an ulting Luna. You need at least 30+ charge before a direct hit can KO her. Cloak + Dagger can be KO'd from the get-go with a direct hit). Don't be afraid to throw out a meteor if you see a cluster of low health/squishy enemies without any defenses, however. Just remember it's ok to hold onto an ult if it means it gets greater value later on, and that you shouldn't hunt exclusively for team wipes. If you find yourself popping ult and the crowd's dispersed, support units should be your default priority (unless there's a duelist/DPS unit using their ultimate: take them out instead if you can). Initiating Meteor against Punisher's Final Judgement can be tricky if you aren't fast enough, as Frank's ammunition will quickly push your meteor to its limit. If you don't throw your meteor fast enough, you could potentially risk your teammates their lives and waste an ultimate in the process. Use your meteor against Punisher with caution. Similar notes to be said about Star-Lord's Galactic Legend, only now your problem is also throwing at a flying enemy. If he's close enough to your 25M range, I personally would shoot him down with a regular primary/secondary as his DPS isn't nearly as grand as Punisher's and a meteor could be superfluous. Otherwise, focus on getting to cover and protecting your vulnerable teammates. You'll especially want to be wary of enemy tanks and their shields as they'll without a doubt cancel out your ult with ease, more specifically enemy Magneto's and Doctor Stranges. Be cautious that Captain America can deflect your ultimate, though I personally have had minimal trouble with Captains. In general, you should track enemy ability usage, but especially the prior two if you hope to pop your rock soon.
-----------------------
Closing Thoughts
Ultimately, improving at Marvel Rivals in general comes with time and willingness to acknowledge you're bad at the game sometimes but to not let that stop you from playing who you wanna play, whether you're playing as Magneto or not. While you can do your best to improve your aim in Rivals' practice area, things like game sense are something that can only really be accumulated through experience and playing the game.
Sometimes I watch back old games/moments of mine to figure out where I could've gone wrong to improve next time, but you don't HAVE to do that: just play the game, have fun, and love Magneto.
And throw a rock at every support you see for me okbyethankyouforreading
-----------------------
Bonus: My Credentials so you can determine if i'm reliable or not. or something.
Tumblr media
[PS: every hero Not Mags/Wanda/Adam is purely my brother i swear im loyal]
#marvel rivals#magneto#snap chats#idk how valuable my opinion is i'm just a plat player but like Hey Its Something focus on my hours and trust me vJLAERKEAKJ#hours mean nothing if you dont learn from being balls... whatever... moving on...#i'm not checking this over i'm just throwing it into the wind no one's going to read this anyway#i thought of having more gifs to show stuff but i thought thatd be overdoing it <- this whole post is overdoing it#maybe ill pin this to the top of my blog idk. took a long time to type...#NO ONE'S GONNA READ ALL THAT WHY DID I TYPE ALL THAT#i think ive gotten enough inquiries about My Magneto Playing to finally write a semi-professional guide about it vJELKJAEKL#wrote all of this to get my PhD in Magnetism thats right baby#WHATEVER if you read all of that i love you i'm giving you a box of mochi donuts#if you take anything away from this post uhhhh Please Dont Forget Your Teammates THIS IS A TEAM GAME#ok thank you.... i hope you enjoy my. nonsense#yk im so glad my school group hates me cause i got to spend all day doing this jvLKAKJ#NO TELL ME WHY i try contacting my group last week to ask when we can meet and no one says anythign#and now people getting cross with me for us not meeting sooner... i TRIED NONE OF YALL EVER ANSWER ME#WHATEVER. whatever...#for a mfer just talking about teamwork My Team is making me want to eat gravel#anyway!!!! again if you read All That hope you enjoyed my inisght and input#again this is just from my experience playing magneto and some tank experience from overwatch so#take it how you see fit#if you guys care one of my fave rivals/ow youtubers is flats and he's always got great input for tank players#check him out if you like :)
51 notes · View notes
mrpenguinpants · 7 months ago
Text
Hypothetical question but are we still into windbreaker (nii satoru)? Y'all cool if I put my hyper fixation on center stage?
45 notes · View notes
theskytraveler · 5 months ago
Text
I fully believe that Shallan will reunite with Vivenna Azure in the Cognitive Realm btw
Hell these two will probably find Odium Retribution's perpendicularity on accident too
41 notes · View notes
transfemkaladin · 5 months ago
Text
final thoughts on wind and truth:
it was kind of mid. like it was Fine but it felt a lot weaker than the others yaknow
i like adolin, okay? i like shallan as well. i like them a LOT. but their povs (also jasnah’s and dalinar’s) just kind of. dragged a little for me?
kaladins therapist arc was fun (he gave therapy to a talking sword. on ACCIDENT. that’s fucking hilarious) but felt a little unsatisfying. the whole time he was talking with szeth i felt frustrated bc like. idk
and don’t even get me STARTED on the “‘no,’ kaladin said. ‘im his therapist’” line. that bit was ASS. it broke the tone and tension of the scene unnecessarily, in a way that hindered rather than enhanced the storytelling, and for what. an unfunny joke.
by the way. for a book that was theoretically supposed to focus on szeth i really wish it had done more of that. yeah he got more pov chapters and stuff but also i came away. not knowing nearly as much about shinovar as i would’ve liked. which is a personal preference thing (maybe i just liked elid a lot tbh. i do think she should’ve gotten at least one pov chapter)
oh THATS what it was. the only outside perspective we really got of szeth was kaladin’s. i think seeing how szeth was perceived by others while living in shinovar would’ve been a good addition.
ishar’s plotlines felt unsatisfying as well. like all that shit with torturing spren and putting them into physical bodies, and then it was just written off as “oh yeah that was just part of his insanity 👍”. like yeah it was but i wish it had gone somewhere
GAVINOR. the loose end of all time to me. what the fuck happened to him after the duel. does he remember his secret handshake with lift.
i miss navaniel. toxic yuri please come back to me. with sadalinar and navaniel and kalmoash all gone and kaladin and shallan healing there’s no one to be toxic and insane anymore. it’s just taravangian. we need more interpersonal problems we need more people sabotaging and fucking shit up for no reason
im also sad abt the venli povs bc she was one of my favorite povs in past books. but then in this one she was just There. where is her conflict. she didn’t even swear an ideal or anything.
tbh i think that’s probably my main problem with the book. the plotlines were all interesting and i liked getting to know more about shinovar (and i never really cared about szeth before so im glad we got to know him more!) but it all just felt like it was kind of There. maybe it was bc of the short timeframe but everything just kinda Dragged a little and everyone was kind of There. there’s only so far you can stretch the tension on that contest of champions, and when you spend over 1300 pages covering ten days? everything starts to feel a little like a filler episode.
also a lot of things just felt kind of underwhelming. the truth behind the recreance? eh. the stormfather being tanavast? eh. chana being shallan’s mom? eh. this was probably bc of the tension problem at least a little though
to be clear, i didn’t hate it. there was a lot i enjoyed- it’s just that the parts i enjoyed weren’t really given as much narrative emphasis, and the short timeframe of the story made my sense of pacing weird.
24 notes · View notes
kingofanemptyworld · 7 months ago
Text
it’s the Gym Leader Champion himself! And his (current) team!
Tumblr media
Umemiya’s Team:
Breloom (Partner Pokemon)
Sceptile
Tangrowth
Gogoat
Sawsbuck
Applin (gifted)
Alright, being totally honest here, Umemiya’s team is partially just… self-indulgence on my part. I wanted him to be a grass-type trainer (and a one-type team made sense when he was originally a gym leader in this AU), and the initial picks were my own preferences. Breloom doesn’t get enough love, okay? Also, a grass/fighting type with a perpetually frowning pre-evolved form that Umemiya probably carried around at all times? Too perfect in my eyes. He’s definitely developed some sort of resistance to Stun Spore and Poison Powder because of his persistence in getting Shroomish to like him, so that’s a fun bonus.
Gogoat and Sawsbuck are perfect for helping to transport injured or otherwise exhausted pokemon (and kids, because of course the local children flock to Kotoha’s daycare center). Tangrowth loves helping to maintain the center itself, as well as the grounds. Sceptile’s the bodyguard (that Hiragi — who took over as temporary champion while Umemiya’s out here finding himself — insisted on, since no one else on this team is a particular powerhouse).
Applin, well. Applin was a gift. From Tsubaki (who may or may not have an Applin of his own from Umemiya—). Applin pretty much never leaves Umemiya’s side these days and that’s just the way they both like it.
This isn’t the team Umemiya became champion with, though. He left some of his pokemon to Hiragi and a few others are back home with Professor Shitara. What he’s kept with him are the ones he thought would be best suited to the daycare center.
21 notes · View notes
mushed-kid · 1 year ago
Text
Tumblr media
quick hunk drawing because i felt like it
idk if the colors are right but i tried
73 notes · View notes
twink-between-worlds · 10 months ago
Text
alright *cracks knuckles*. we'll put it under the cut because well. its long. but ! chain in the sims what will they do (legend has a track record of burning down the kitchen in the sims. four has a record of breaking all the appliances.)
also. @cloudiilink . behold.
Warriors
Tumblr media Tumblr media
Wind
Tumblr media Tumblr media
Time
Tumblr media Tumblr media
Wild
Tumblr media Tumblr media
Hyrule
Tumblr media Tumblr media
Legend
Tumblr media Tumblr media
Four
Tumblr media Tumblr media
Twilight
Tumblr media Tumblr media
Sky
Tumblr media Tumblr media
23 notes · View notes
six-improbable-things · 4 months ago
Text
I had to open the ship combat rules doc I made for Rook's campaign the other day, and man, that thing was (and still is tbh) my fucking magnum opus. I put so much effort into creating rules for a type of combat that dnd doesn't naturally support, and it was SUCH a fun challenge. I'll admit it's not perfect, but it works for our campaign, and everyone seemed to like it during our one test so far, so that's good enough for me.
I think between the stat blocks, the rules themselves, and the maps of the ships, I spent easily 48 hours total on making this sailing arc happen. (No, I'm not the DM, I just like homebrewing shit, and also happen to be the one who decided to play a pirate and make that involved in the story.)
#morrigan.text#morrigan plays dnd#dnd#if anyone wants to read the ship combat rules doc or anything just lmk. I will gladly share the link. This thing is my baby.#actually if anyone ever wants to see ANY of my dnd stuff I'll gladly share. I need to find a nicer way to share it than roll20 screenshots.#I will accept any suggestions as to how to do that and also gladly welcome any chance to infodump about my silly little homebrew shit.#it's so funny because I think that a lot of people would look at the stuff I do for this DM and go ''huh??? why??? you're a player???''#and yet MORE that I've promised to make but haven't done yet. (Like the fucked up Nightwalkers I'm using the Aeor monsters as a base for.)#but it's genuinely so much fun for me and I practically BEG him to let me do this stuff lmao.#I've made SEVERAL maps (both battle and regional) and well over a dozen stat blocks for this campaign.#probably close to two dozen atp actually. I mean the Sea Snake crew alone was at least 4 stat blocks plus the 3 ships.#and then there's the Drowned Maidens we're fighting next session. And the Tentacle Monster and the Sea Drake.#and the beefed-up Kuo-Toa plus their idol and the Marriages.#so what's that. 13 stat blocks for just the first part of the sailing arc?#and then there's the wind roc/phoenix thing I made for Red Lotus Island.#and three chimeras I made for the labs. So that's 17. And I know for a fact there's more I'm forgetting about.#my all-caster party is going to hate me lmao. (It's fine. 90% of the monsters I make are worse for me (the rogue) than anyone else.)#as for maps I made the map of Red Lotus island and I made all three ship maps (which took probably close to 24hours total)#and I made a map for the fight against Andrassi THE NIGHT BEFORE THE SESSION (by voluntary choice).#idk I just have fun with this kind of thing. I'm not organized enough to DM a campaign but I love figuring out technical challenges.#I mean. that makes a lot of sense since dnd and its mechanics is literally my special interest. So. Not really surprising.#oh and for my (heavily modified) CoS game I made a super powerful divine assassin of the Raven Queen for us to meet.#he's cool as hell. His name is Kazimir and his stat block is absolutely insane.#it's almost 3am why am I like this. time to go the fuck to sleep!!!
8 notes · View notes
huh-1260 · 6 months ago
Text
I'm going to post some doodles that are connected to my Yugioh card lore au
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
And bird Wars hair with fluffy ears I think they're fluffy
Tumblr media
19 notes · View notes