Do you have a lot of unanswered asks? And is there a type you ask you usually don't reply to?
well
obviously this is years worth bc i never clear out my inbox, but i think i had about 72-75k unanswered asks when dapg came back so that's 10k+ in the past year. realistically i know i can't actually reply to all of them but i still feel bad like oh god this is so much worse than my unread emails. i could definitely reply to more than i do though still i just suck very bad
idk if there's a specific type of ask i don't reply to, i guess perhaps anything that i know will start discourse i'm not really interested in having lmao. that's not to say i have anything against the asks themselves though like i'm allll for people bitching about things in my inbox i love reading it i just often don't post it to avoid the inevitable drama
also omg i always feel awful for this but i have a tendency to answer an ask while technically being busy doing something else, and then i get like ten new asks from people adding onto that topic and they're usually very well thought out and interesting and long and i'm like oh god i can't keep replying because if i do i'll get even more asks about it and while i would love to have this conversation in theory i'm doing something else right now and dont actually have the time to keep this going so i just leave it at that one reply and feel So Bad bc people had a lot of interesting thoughts to contribute and took the time to write them down and now they're just sitting in my inbox like i'm so sorry
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Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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i feel i should preface this with saying that this relationship analysis "takes place" before qcellbit's emotional exhaustion and motivation crash---
---but i have been having SUCH crazy thoughts abt the archivists (qcellbit n qphilza). guy who needs evidence of Everything 🤝 guy who takes pictures of and hoards Everything. two-cars-passing-each-other meme whenever cellbit (practically nocturnal at this point) makes a late-night run to the Ordo to grab some notes he left there and bumps into phil (trouble sleeping ever since the birdhouse incident) who's sitting in one of the evidence rooms organizing a new backpack of photos to hand over to cellbit.
"oh. hey phil." "hi mate."
their conversations and interactions center mostly around cellbit's investigations---the ones cellbit lets the public know about, anyway---and whatever new info phil managed to scoop up since the last time they saw each other. theories are exchanged, and photos are passed between them as easily as pleasantries. "how're you doing?" "oh, doin' alright, doin' alright. you?" "eh. busy, you know?"
they don't talk about much else.
see, they both understand secrets. intimately. things you did you would much rather leave behind you, if you can, or thoughts, worries, doubts you would much rather keep to yourself for fear of speaking them into existence. sealed lips; a tight lid. they look at each other and know they're only seeing what the other wants them to see, but that's okay. they get it. sometimes, it's just easier to focus on what is directly in front of you. what you can see, what you can touch; what you know is true, what you know is real.
what you can do.
so cellbit generates and bounces his theories off of phil, and phil is more than happy to be a sounding board. phil fills up a backpack with photographs, and cellbit is more than happy to take it off his hands. they focus on The Work, on the spiderweb of red string and loose ends and grainy pictures and scrawled notes pinned to the wall, madness-incarnate sprawled out before them. they trust each other's judgement, and they trust each other's skills, and they trust each other, and neither asks too many questions. they both appreciate it.
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The implications of Darius being to the Hagsquad what Willow is to the Hexsquad is making my brain spin
Does this mean Darius was "the late bloomer that became extremely powerful"?
Or was "bullied but found a supportive peer group & eventually gained confidence"?
Or was "the muscle of the group, both with & without magic"?
"The first to realize the protagonist & love interest's feelings for each other"?
"The one that caused the slightly older dorky boy of the group (Hunter to Willow, Alador to Darius) to blush constantly"?
"SUPER passionate about their preferred magic that's naturally very talented with it"?
How about "the voice of reason but also actually Super Unhinged & always ready to kick ass"?
Or maybe they both have very similar 'end of friendship' stories with a certain A. Blight.
IT'S SO! AHHHH. Like Willow is the PERFECT choice to be the one he mirrors for the group but also ALL THE WAYS HE COULD BE HER MIRROR ARE SO INTERESTING TO THINK ABOUT. IS HE ANY OF THESE? ALL OF THEM? A MIX?
We know both are complete badasses among their peers (Willow is arguably the strongest of the group, and Darius is arguably the strongest Coven Head) but now I have so many ideas for how they could mirror each other further.
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sorry im just thinking about bcs but like. why not add a few smaller scenes of gus interacting with his own men? why does it seem like, in comparison, mike is almost immediately elevated to a higher status than those two in bcs purely because we actually get to see him having normal conversations with gus? like i understand they might not keep the plot moving as well because of the fact obviously if victor is currently doing something it’s because gus told him to etc. but for the most part all of the smaller interactions gus does have with those two ends up being in a somewhat high stress situation where it feels very tense between everyone. and it’s just like damn! is it always like that?? why do those two even care that much about their jobs if their boss is a bit of a dick? etc. i think even an additional scene or two with those guys (either alone or the both of them) talking with gus in a more normal situation could’ve both added a bit more depth into how gus treats his employees (we got a lot with how he treats lyle and co., but not a whole lot with the illegal side of things), how comfortable vic and tyrus feel around him in a calmer setting, and exactly why they both feel the need to be as loyal as they are to the guy.
and also on the other side of this i don't think it'd hurt to maybe elaborate on their pay just a bit..? i'm not saying to randomly put a number out into the atmosphere but i just mean some smaller things like. do they buy nicer things for themselves? what's their housing situation? what's their car situation? are the escalade / yukon their own vehicles or does gus just use those two for business situations? do they use them when they're doing their own stuff off the clock or do they have their own cars? etc. that can also help with understanding their motivations a bit. don't get me wrong i don't think they should be visibly rich or something because that's not what gus would want but just smaller things! cause it's easy to write their loyalty off as Well they probably get paid super well, which i'm sure is true, but if they don't show a single hint of that then what's the point. even something as simple as giving tyrus a nice watch, or maybe victor having a nicer looking gun, etc. something small like that. because as it stands right now the average 41 year old viewer who watched the show once only knows and will only ever know victor and tyrus as those two guys in the background who do random stuff for gus with no clear motivation. just the personification of "On it boss (salute emoji)". and to be honest this is true for a whole lot of fans who do watch the show multiple times and enjoy thinking about it more in depth, because on screen we barely have anything about the two.
and to be clear i'm not trying to say we should have an episode just for them or something like no i understand they're side characters. i understand we don't need all that. and i understand this is also primarily Jimmy's show. but it's not like these two are on the same level as like, arlo or paige and kevin etc. these guys have been around since brba. victor was literally introduced in the same episode gus was. and they are a huge part of gus's story, especially in brba. s4 wouldn't have been what it was without victor and tyrus. and in bcs, ignacio's situation wouldn't have been the same if it weren't for victor and tyrus as well. and i just personally believe that if their goal with gus in bcs was to go back and elaborate on how everything came to be and show what he was like a few years younger, they could've dragged victor and tyrus into that. and i think his character would've benefited from taking that extra step with those two.
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