Sun Wukong and Love
Found family, my beloved 💚💙🩷🧡💛
Sun Wukong, Intelligent Stone Monkey, Handsome Monkey King, Great Sage Equal to Heaven- going from the blind adoration of Azure Lion and the enabling permissiveness of Macaque and the rowdy shenanigans of his Sworn Brotherhood to the flawed and misfit pilgrims will live rent free in my head forever.
Wukong moving past a life where the “love” he receives stops when he fails or falls. Moving past a life where “love” can’t survive an argument.
Wukong learning what real love is.
Learning that real love has restrictions and boundaries and inherent equality, and is more than being treated as a king or leader.
And learning that if someone loves you, they’ll give you a second chance when you fail or fall short or disappoint them.
Sun Wukong learning to love.
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It's kind of intersting where you are saying this is a wake up call to recgonizing fgo's subpar gameplay because on my side it's very much just "we don't like servant coins" for the most part. Heck the fact that nobody has gotten to point of realizing you can do all this with three stars which lasengle active making five stars worse is another werid development. I've only seen only a few comments talking about if you're f2p these things aren't really relevant.
Not that I don't agree fgo biggest weakness is that once you get burn out on the gameplay outside of few boss battles you aren't getting any enthuism back imo. And currently the only thing lasenagle does it just repeatedly buffing units through different ways rather than introduce unique gameplay meachnics that go against the normal grind set like Eli quest and Grailfront(In my personal opinion I think the greatest issuse is the fact that doing these things would equlivant of having a consistent ongoing event that need to be updated and I think you need a whole team for that for speicifcally that.)
But the fact people angry more express that they care enough about the gameplay to get angry about the lack of acess to it because of basically a pay wall or well I haven't seen many people connect the dots to the gameplay itself being at fault.
Also i couldn't tell from reblog what did they backpeddle again? It seems like they were already planing to revise the servant coin distrabustion and the fact they are expressing they openly said going to give the coins back and with eases adds more to the idea than takes away imo.
I kind of wanna address these points a bit just to make a larger point abt why this anniversary and the servant coins thing rings hollow and sour for a bunch:
I wouldn't say 'wake up call' is the right words, but rather 'this was the straw that broke the camels back'. As broken as FGOs gameplay is, something i will begrudgingly credit it for is that all content IS clearable even by low rarity units. Even the hardest challenge quests from things like fest events or certain story fights can be cleared from a full 3* and lower + 5* friend support comp. So of course, then begs the question: If gameplay isn't the main reason to summon (unless you're a tierlist slave for efficient farm comps for Some Reason), why summon at all?
Well, for your faves, of course. FGO gives you a ton of resources and shiny buttons and knobs to make numbers on your blorbo higher, meaning that the whole point of these extra resources is just to sink into a favorite character and get to experience the story with this talking png on hand to be your friend/lover/hater/slash/etc.
Servant Coins were a broken whale mechanic on inception due to being strictly gacha dependent, not only in how you acquire servant coins but in how little return there is for getting said servants. Summoning for a 5* is already infamously terrible, but not only do you need them for grailing above Level 100, but also for append skills? Realistically, the only reason to go for these resource sinks *is* for faves, and in fairness some dedicated players/whales save a whole bunch of sq just for their one/two favorite guys (regardless of if they actually get them lol, you can save over 1K+ and still not even get a single rate up servant). It's very likely that some of these people Did save all their sq to then have all the necessary servant coins to ultimate max their favorite guy.
but to then ask even more from them, to sink even more into the most infamous gacha in all gachas just to maybe have a chance to marginally improve them? That was just a slap in the face. Mind you, a lot of people talk about how these latest appends are actually the most gameplay defining in how they can lower skill cool downs, which is def a huge buff compared to other appends/stat buffs and even skill buffs, but that type of discussion misses the point that this was one of the greediest changes ever done, especially for a game whose base gameplay hasn't really been improved, optimized, or significantly changed in any way.
You can tell even the devs knew that Servant coins were a broken greed mechanic from inception, since they had retroactive refunds for 4-5* servants (but not 3*s. grr) and from the outcry of this anni they walked back some of the changes and even gave out a second overall refund of servant coins, but ultimately this is another bandaid solution to the core issue: FGOs gameplay just isnt fun.
People put up with FGOs gameplay to get to read FGOs story, and we're just at the point where it's not getting to be worth it anymore. The visual novel masquerading as a gacha is being killed by its own status as a gacha.
The truly frustrating thing is that there *are* legitimate ways of playing FGO which CAN be fun, specifically challenge quests and Grail Fronts. Those are the two types of play that actually make FGO's gameplay work to an extent, and yet these types of changes are just never made in any permanent way. Past boss fights are locked forever, previously cleared challenge quests are lost forever, they just do not repeat these gameplay opportunities, and this goes hand in hand with another issue, one which I would say is the true root of all FGO's problems:
They fucking lock past story content
When me and other mutuals are heeing and haawing about having event reruns/a compendium, it's not just to talk about FGOs story being good, because it is! It's to make it so that newbies aren't fucking locked out of the MAIN GODDAMN REASON TO EVEN PLAY THIS GAME. IMPORTANT STORY CRITICAL EVENTS LIKE THE KNK COLLAB, GUDAGUDA EVENTS AND MORE ARE JUST LOST FOREVER TO YOUTUBE STORY COMPILATIONS BECAUSE THE BASE GAME DOES NOT HAVE ANY SORT OF COMPENDIUM FOR THESE PAST EVENTS.
Event Archives just WORK. You can look at so many modern gachas these days and see that they all have event compendiums for events they will not rerun, and the reason is simple: FGO popularized the idea of using a gacha to tell a story, so gachas put more stonks into their writing and dont limit that Very Critical Component Of Why People Would Play Their Game To Begin With.
But for some fucking reason, FGO just does not. Really think about this for a moment: People have put up with a near decade of terrible gameplay and corporate gacha greed just to read FGO's story. It's fucking good! But that's just not gonna be enough anymore when Type Moon is now using their fucking Das Rheingold of gacha money to make new/remake vns. For all that people talk about FGO story burnout, I flat out disagree: People do want more FGO story, Samurai Remnant is a huge fucking testament to that and a major component of why I want an FGO console release, to be FREE from its gacha ball and chain.
People just don't want to have to put up with a terrible gacha system anymore to experience that good story.
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Soulmate AU where people have several names on their arms that don't just represent romantic relationships, but other deep relationships in your life, ranging from enemy to friendship, romantic and familial love. You have no way of knowing which is which, unless you make that connection and watch it unfold.
Laurent is convinced that Damen is on his arm as his lifelong enemy after Auguste's death, while the regent must be there for familial love, right?
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