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Animated this for my dnd group.
Audio is tom cardy's Perception Check
#my art#mine#dnd#dungeons and dragons#video#from left to right in the first frame#the party members are:#human fighter samurai#aasimar wizard bladesinger#human paladin oath of the watchers#human warlock archfey patron#human cleric trickery domain#half elf bard college of the maestro#I went a little crazy and animated this#I kept trying to talk myself out of it but I couldn't#the fighter always rolls poorly against children#and three of our players are medical students#so their characters got all scrubbed up#those are the inside jokes#or at least the ones I can explain succinctly in the tags lol
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I designed a new outfit for Marigold again to go with her dragonscale breastplate
#dungeons and dragons#dnd#5e#warlock#character art#human#archfey patron#she also has two levels of#druid#circle of dreams#my art#mine
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ROBYN "HIRAETH" GOODFELLOW | ARCHFEY BARDLOCK | HALF SEA ELF
Name: Robyn Goodfellow
Nickname: Hiraeth. It was her human mother’s name. She took it as her own after returning from the Feywild and uses it as her performing name to honour her memory after having lost her to the whims of time.
Title: ��The Silvertongued Saltimbanco”
Alias: Puck (it was the name Oberon used for her during her time in the Feywild. Her Patron grew fond of it and that’s how she is known at the Seelie Court. She doesn’t seem to particularly appreciate it, but she knows better than to contradict either Oberon or Titania).
Age: 33 years old (albeit, she woud be over 150 years old, due to having spent approximately three years in the Feywild, at the Seelie Court, where time flows differently compared to the Material Plane. She was actually born in 1292 DR - Year of the Wandering Waves).
Birthplace: Hiraeth was born in the waters of Deepwater Harbour of Waterdeep, in the sea elf hamlet of T'Quession.
Hometown: Waterdeep, the City of Splendours
Current Residence: Before the events of Baldur’s Gate 3, Hiraeth was travelling around the planes with the Witchlight Carnival, where she performed as Trapezist and Aerial Artist. After the events of Baldur’s Gate 3 and after fulfilling her pact with Oberon, she went back home to Waterdeep with Gale.
Alignment: Chaotic Good
Race: Half-Sea Elf
Class: Archfey Warlock/ Bard
Profession/job: Saltimbanco and Trapezist.
Visual particular traits: Underneath the Fey Glamour she casts upon herself to appear as a normal Elf, Hiraeth hides the scales, fins and gills that would be a dead give away of her sea elven heritage. She is not particularly comfortable in showing them around, at least on the Material Plane. In the Feywild, she doesn’t care as much and goes around without any glamour covering her features.
Scent: Evening Primrose, Pansies, Moonflower and Honeysuckle. Hawtorn as well.
Colours/symbols associated with: The Colour of the Astral Sea; Her flute, carved by Damh himself, twin to his own, from which she never parts ways; the mist in an autumnal forest at dusk; A bush filled with blossoming pansies, in all the shades of blue, violet and pink; the dust that fall of a butterfly’s wings; the beauty of the crushing waves during a storm; the glittering of fireflies all round a meadow;
Languages: Thanks to her time spent in the Feywild and subsequently, travelling with the Witchlight Circus and her own inclination to pick up languages easily, Hiraeth can speak an incredible amount of languages. She is fluent in Sylvan, Faun, Elvish (Sea Elvish) and Common. She is also conversational in Sylph, Merman Language and Selkie and, while travelling with Azriel, Asra and Dorothea, she is learning Infernal and Druidic as well.
Accent?: She retaines no Waterdhavian accent from the small time she spent with her mother and father, before ending up in the Feywild, and her current accent is influenced by Damh’s own. So she generally speaks with a strong Sylvan accent.
Tropes they embody: “Fish out of water”, “The Charmer”, Plucky Comic Relief”, “Eternal Youth”, “The Fair Folk”, “Broken Bird”, “Manic Pixie Dream Girl”, “The Rebel”, “The Eternal Optimist”, “The Trickster”, “Hidden Depth”, “Badass Adorable”, “Beware the Nice Ones”, “Cloud Cuckoo Lander”, “Cute Bruiser”, “Deadpan Snarker”, “Bunny-Ears Lawyer”, “Didn’t think this through”, “Exact Words”, “Obfuscating Insanity”, “Eccentric Artist” “Everyone Calls Him Barkeep”, “Non Sequitur”, “Daddy’s girl”, “Fourth-Wall Observer”, “Cheshire Cat Grin”, “O.O.C. Is Serious Business”, “The Prankster”, “Fey-Driven Talents”, “Undying Loyalty”.
Personality: Charismatic, Enchanting, Imaginative, Assertive, Natural Flair for the Dramatic, Sweet as Sugar, Enthusiastic, Kind Hearted, Mischievous, Witty, Whimsical, Happy-go-lucky, Determinate, Resilient, Spontaneous, Eccentric, Fey-Touched, Thoughtful, Can be apathetic, Far too forward, lack any type of filter, uncautious, erratic, disorganized, sometimes she appears detached from reality, as if she was living in two places at the same time. It took Gale a while to realize that it can take a while before she comes back to their reality. Whenever she is “back”, all she could say is that whenever the music of the flutes starts, she has to follow.
Detailed Backstory: Hiraeth - née Robyn Goodfellow - was an Half-Sea Elf, born from the union of her human mother, Hiraeth Dantathur Goodfellow, and a Marel Sea Elf, Aeren Maenenrid, of the noble house Maenenrid, one of the founder family of Mareliar.
Her father was a respected warrior among the Aquatic Elves society, known for his prowess in battle, the merciless ferocity he displayed against the enemies of his people and his utmost devotion to the Goddess Umberlee; her mother, instead, was a kind but spunky human woman and a renowned travelling bard in Waterdeep, known for being able to compose and play the most beautiful songs, dedicated to the Goddess Selune, despite being completely blind.
They met by chance while she was touring in Cormyr with her itinerary band: she was singing in Dragonmere and he happened to listen upon her, while patrolling the shores. There was something in the way that human sang, something in the way her notes would touch part of his heart in a manner unknown even to himself. Before long, Aeren found himself absolutely smitten by her and her singing, and approached her, with all intention of getting to know her. Hiraeth Dantathur, on her end, was also incredibly curious about this suitor of hers, albeit unaware about his maritime persuasion.
Nevertheless, their love soon blossomed over time, and evolved in a forbidden relationship, for Aeren had been promised, in an arranged marriage, and betrothed to another Marel Elf, Nessa Aveantius. Aeren could not bear the thought of giving up his sweet human love, and decided - despite dreading the idea - to travel through dry land and leave the Sea of Fallen Stars behind, heading instead with Hiraeth Dantathur to her hometown, the City of Splendors, Waterdeep.
Here, they would settle down in the harbour, where Aeren would make contact with the local population of Sea Elves and offer his skills and experience as defender of the underwater hamlet of T'Quession, and not long after this, their only daughter, Robyn, was born.
Joyful and mischievous, little Robyn spent more time underwater than she did on land, swimming and diving deep in the harbour, where she would play with the children of the Sea Elves of T’Quession.
Whenever her mother would manage to catch Robyn and actually make her sit still for a little while, she would bring her to the same woods where her father, a druid and acolyte of the Feywild Gods, raised a stone circle and standing stone; there, she would teach Robyn how to play the flute in honour of Damh and Titania, Oberon ad Verenestra, and would talk for hours about all the stories her own papa would tell her about the Feywild.
Fascinated, Robyn would start to look forward to these little moments with her mother, and would start bringing small gifts of food to leave within the stone circle, as an offering to the old Sylvan Gods.
Their happy days, however, would soon come to a close, for Nessa Aveantius, Aeren’s intented, with sorrow at first and then scorn at the news that her future husband would renounce their future life for a human woman, did all in her power to find them and take back the happiness that was stolen from her.
So, one day, five years from Aeren and Hiraeth Dantathur’s arrival at Waterdeep, the assassins sent by Nessa would find the small family and enact the long awaited revenge of the scorned elf-woman.
Aeren fought like a shark, trying to defend both Hiraeth and Robyn, but unprepared as he was, he lost Hiraeth to the assassins’ daggers before he had the chance to even embrace his own trident. Knowing Nessa and her vindictive temper , Aeren knew that the assassins’s aim was not just the woman he had loved, but also the child that they had sired together, so to forever erase the offense brought by his betrayal.
He screamed for little Robyn to run, run, run, as far and as fast as the breeze allowed her, and to never look back, for if she did, she was lost.
Robyn, covered in her mother’s own blood and absolutely terrified in her pain, fled the small cottage, trying to put as much distance between the assassins and herself. She let her feet guide her down the path, drowning in pure terror as she tried to keep the last thoughts of her mother’s life away from her mind.
Back into her mother’s glade, she found her grandfather’s circle of stone, and without looking back, she crossed through the dolmen, and kept running until her legs gave out ad she couldn’t even breathe anymore.
So terrified she was of her pursuers, that she hadn’t even noticed that the forest around her was not the wood that bordered the clearing, and without a second thought, she would find a small cavity in one of the trees nearby, climbing inside and hiding away.
She didn’t remember how long she had spent inside the tree, trembling and whimpering at every single sound, but it was not long before exhaustation would take her and she would fall into a deep, almost impenetrable sleep.
Nightmare after nightmare would followed her through her slumbering, chasing and stalking her like a pack of rabid dogs that would not let her rest, reliving the moment her mother’s eyes - blind from childhood - would truly never see life ever again; recalling her father’s blood running from the wound on his head and his distraught scream of admonishment to run for her life.
Nightmare after nightmare after nightmare that paralyzed Robyn into a spiral of horrors, until gentle music found its way within her mind and quelled some of those atrocities.
When she opened her eyes, trying to figure out where she was, she found a stranger looking at her with curiousity.
He didn’t resemble any man she ever saw in her life: small in stature, with skin the colour of the branches of the tree around her, auburn hair with golden filigree and eyes as dark as a starless night, he appeared to be around the same age as her papa, but at the same time, something about his bearing made him appear as old as the mountains she once read about in one of her mother’s book.
That man was Damh, son of Titania and Oberon and the old Patron God Robyn’s maternal family worshipped when alive.
Without any question, for he had witnessed what had happened to her, he took young Robyn with him, and brought her to the Summer Court, Titania’s domain, where she would reside for the following three years.
Damh would plead his mother to allow him to keep the child around, for her family was among the few that still worshipped him, and a great tragedy had befallen them all. Titania would agree to her son’s wish, moved to profound pity at the predicament the child had found herself into, but she had one condition for her son: to never let the mortal child wander the Summer Court whenever Oberon was around; the Green Lord was not fond of mortals, after Titania’s own tryst with a mortal man a few decades earlier, and she knew that, even if time had passed, he still resented her for it.
And so little Robyn was left under the gentle - if unorthodox- cares of Damh, who treated her with kind compassion and saw in her an acolyte and a student to whom impart the knowledge of the Feywild and of the Sylvan Gods of Old.
The sadness in Robyn’s heart lingered for a while, with her thoughts always leading her back to the Harbour of Waterdeep, where her life had started and finished at the same time. But time and reality in the Feywild was fickle, and soon her memories started to dim. As Damh would often explain to her, whenever she asked why she couldn’t answer questions about her past anymore, “ The Feywild makes you forget. The longer you linger here, child, the more of you will be lost to the Faerie”.
With forgetfulness, came a quenching of the sorrow that was strangling her heart, and each day that sorrow would relent its grip, leaving Robyn in relative peace, as she followed Damh around from one adventure to the other, exploring all the Feywild far and wild, as she slowly forgot about everything that was “before”.
But the Green Lord, who dominated over the Summer Court, couldn’t be kept oblivious for long, and a fatal day, Robyn, now a child of almost eight years of age, stumbled upon him while looking for Queen Titania and Damh.
As much as the sight of a mortal child walking his Court despite his explicit ban on allowing mortals to enter that sacred ground was enough to anger Oberon, nothing could rival the fury he felt when he discovered that his own son and wife had concealed Robyn from his knowledge.
Knowing that he couldn’t do anything to hurt either Titania nor Damh, Oberon decided to take his revenge onto the child that had dared stroll around his Court, and bound young Robyn into a pact with him: Robyn was tricked by Oberon into giving her name to him, in exchange of powers that altered reality for her victims, leaving her unable to distinguish dreams from reality. Robyn believed that she was agreeing to a harmless promise to bring joy and merriment, after so much sorrow, and to also contribute to protect beautiful dreams, but instead, she was unwittingly caught into Oberon and Titania’s quarrel, born out of Oberon’s jealousy toward the favour his wife had once shown to a mortal through dreams and visions.
Because of this, Robyn’s mind would be perpetually torn between the dream realm and reality, with no way of controlling either in the way she wanted. She would experience vivid, often terrifying dreams of her “victims”, dreams that intruded upon her consciousness, causing her to lose track of time and space and leaving her fractured, as if she her own conscience was divided from her own soul. Her perception of reality was often distorted, leading to experience hallucinations, with sudden mood swings, and uncontrollable bursts of magic that she had no way to predict. She might find herself acting out dreams in reality or slipping into a dream state without warning and her sanity would always be at constant risk as she battled the chaotic thoughts and impulses that bombarded her mind.
Unaware of all the consequences that would come from trading away her name, Robyn would then be sent once more to the Mortal Plane, now carrying the alias of "Puck", but not before Titania bestowed a blessing and a protection upon the young child, to allow her to retain, at least partially, a sense of the reality around her. It was also Titania’s blessing that would put her on the path of a young Gale Dekarios, causing the two to actually become friends.
Gale and Robyn knew each other since childhood, when Morena Dekarios welcomed her in their household for a while. They were close friends, with Robyn being enamoured of the way he practiced Magic and him being absolutely enthralled by her stories of the Feywild and also immensely happy to have someone that looked up to him and didn’t think him bizarre. They would often spend their days together, playing tags around the docks together or putting themselves in trouble, with Robyn being the culprit and instigator, most of the time, sweet Gale always ready to play with her and poor Tara trying her best to look over the two children so that they would not end up in trouble. Sometimes, whenever Gale would ask her to, Robyn would recount about all her adventures in the Feywild with Damh, and all the wondrous places she explored during her time there (something that Morena didn’t truly believe possible, but would always refrain from letting her thoughts known, so not shatter Robyn’s belief).
But, whenever she tried to recount anything connected to Oberon or anything connected to the pact she agreed to as a child, she always felt her mind grow as foggy as an early morning on the Tor that acted as a barrier between the Court of Summer and the Court of Autumn, and could feel her own mind break in two, in the “here” and “there”.
Curious about such predicament, Gale would not hesitate one moment to find his way into Blackstaff Academy and learn whatever he could on the topic, but alas his efforts, albeit commendable, would always result in nothing.
Still, stubborn as ever, Gale would not give up on his friend - on whom he had started to harbour a crush - and promised Robyn that he would find a way to retrieve all her memories.
A year after Robyn had “unofficially” joined the Dekarios household, Robyn and Gale would find their way to the Harbour, busy as they were in , able to only remember glimpses of her life before entering the Feywild, found her way to the old, small sea-side cottage her father had built for their family, and once there, she found it empty, sacked and left at the merciless whims of time.
A small tombstone laid not that farther away, and drawn by it, Robyn found where her mother’s last resting place was. The sight dislodged some of the memories she believed forgotten, with glimpses of what happened on the fatal day when the assassins from her father’s tribe came to bring ruin and devastation.
And it was more than she could bear, as those memories started to cascade without respite. But the memories were not the only thing that brought dread to her heart: the date on the small tombstone had left her bereft, for how was it possible that two hundred years had passed from that day?
She was only nine years old: how could it be?
Confused and terrorized about who she was, what she was, what she had agreed to when she gave her name to Oberon, she felt her mind fractur even more,and before she could stop herself, she started spiraling, which caused her to unleash some of the untamed powers that Oberon gave her.
It wasn’t the first time it happened, but whenever she couldnt’ bridle them in the Feywild, Damh had always been there to help stabilize herself before her outburst of magic could cause havoc.
It was not the case that time, and she ended up hurting Gale, a possibility that had always terrified her ever since she met the sweet boy.
Even more frightened now, she brought Gale back home, where Morena and Tara would tend to his wound, imploring Morena’s forgiveness for what happened, and swearing it had been an accident. The young woman would forgive Robyn, and Gale as well would be all patched up without lasting consequences, but Robyn could not forgive herself.
What would happen if she would spiral again? What would happen if she couldn’t keep her powers under control, now that Damh was not with her?
Invain was the reassurance that all was forgiven and that they would all try to find a way to help her: Robyn felt too dangerous to be around others, especially around Morena, Gale and Tara, that had treated her like one of their own, without ever asking anything from her.
That very night, despite the profound sadness she felt in leaving the people that had welcomed her in their life and gave her a semblance of normalcy, she decided to run away from the Dekarios household, and to run away from Waterdeep entirely, leaving her hometown behind in the hope that, by putting some distance between herself ad her past, she would not spiral anymore and would not cause any more accidents.
Not daring to find her way into the Feywild again for fear that more centuries would pass, she spent a few years as a urchin in Baldur’s Gate, where she would survive from people’s charity, conning the Patriars and dipping into their fat purses.
It was at 13 years of age, while she was busy performing a rather daring move to enter inside one the Patriars’ manor to steal some jewelry - Szarr, was the name - that Robyn was caught by Mr. Witch and Mr. Light, the two proprietors of the Witchlight Carnival, and impressed by the was the girl seemed almost to levitate on air, they offered her a job at their circus.
Robyn - now Hiraeth, in honour of her mother - accepted and became part of the Circus, travelling around the various Planes with the troupe, until that fated day in the year 1492 DR, where she was abducted by a Nautiloid and tadpoled.
Most treasured possession: The charms she carries around her waist: a gift from Damh from her first time she crossed the Fey Crossroad into the Feywild, she carries it with her at all times. It’s what allows her to not age (and die from it) every time she travel from the Feywild to the Material Plane. Another one is an ocarina made out of seashell that she had with her the day she was lead into the Feywild by Damh. It was the only thing that she was able to grab before doing as her father told her to and run for safety. Another possession she has, that she never parts with, is an enchanted lantern that Dorothea gifted her, when they met in Neverwinter. After hearing Hiraeth’s affliction about her “not belonging anywhere”, Dorothea enchanted a lantern for her that would lit up in her hour of needs and lead her to her true home, when in doubts.
Sexual and/or romantic situation: After sharing part of their childhood together, and after reuniting when both of them got tadpoled, Hiraeth fell in love with Gale with such profound sentiment, it finally gave her the resolve -and the hope- that she would be able to get out of her contract with Oberon and would finally be able to be whole once more.
Favourite place: The Court of Under the Stars. Once, as a child, during her residency in the Feywild, Hiraeth and Damh went adventuring together, and Damh managed to sneak them both inside, by traversing the portal that lies where the River Styx touches Yggdrasil. They shouldn’t have had access to the Plane where the Court resides, but Queen Morwel was indebted to Damh, and to return the favour, allowed for them to pass through the portals unscathered and to travel around the realm freely just that one time. Here, Hiraeth experienced something that marked her forever, when she saw the eternal twilight that enveloped The Court. She felt the same peace she felt when looking at the stars and the moon when she was a child, basking in Selune’s embrace. It left her with a sense of peace that she never experienced again.
What makes them happiest: Swimming. Oh, how she adores swimming, feeling the sensation of flying through waters deep and low alike, breaching the surface only to dive back, as a dolphin would do when playing with his brethern. After reuniting with her papa, she is learning to appreciate her Sea Elf heritage more and more, as a way for her to reconnect to that part of her past that she thought lost forever.
What makes them angriest: Hiraeth is an extremely tranquil and unfazed woman, with her head in the clouds more often than not, and it’s incredibly difficult angering her. However, there are few things that make her go absolute insane with ire, her mother’s death being the easiest to trigger her. It took her a remarkable long time to find back all her memories of her and what happened that day, and that her father was not at direct fault, but instead he was the reason that Hiraeth was able to save herself.
Another thing that makes her immensely irate, this time with herself, is how she was so easily coherced into giving away her name - and therefore, her truest self- to Oberon to become his Vassal of Chaos in both the Material Plane and the Dreamscape of Mortals. She will never be able to be called “Robyn” again, never to be able to be one and whole again, long as she doesn’t fullfill her pact with him, and she berates herself every single day for it. Over time, she has come to suspect that this is also one of the reasons why she feels like she is slowly going insane: she exists in two places at the same time, the Feywild, where her truest self exists, and the Material Plane, where she navigates around as “Puck”, an husk and servant to Oberon’s whims. She also suspects that it’s Titania and Damh’s protection that’s helping her not slip further and further away into madness.
What makes them laugh: Damh, of all people. He was always the reason she was able to be safe and sound in the Feywild for so long, as a child, whenever she was scared or lonely, and would always come up with silly ideas to make her laugh and make her forget her troubles. She suspects that he extended his benevolence to her out of guilt for what his father did to her, but she always appreciated his constant attempt to render her days lighter and filled with laughters.
Also, she *loves* to pull all sorts of pranks on people: she lives for it, and she is extremely good at it.
Biggest secret: Her biggest secret is not truly one per se, but rather her biggest shame: while she bears her mother’s name, she has no memory of her at all. As Damh himself would put it “The Feywild makes you forget, and soonern rather than later, all your memories are lost into the mist of time”. And this was exactly what happened to her. She also feels her mind doesn’t work as it should, after the long years she spent in the Feywild under Oberon’s influence and she does her best to hide this behind her eccentric behaviour, albeit, sometimes, she feels herself slipping more into insanity.
Obsession: Getting back her name and her mental sanity. She wants to be able to feel whole again, to not feel fragmented, to be able to recognize what it’s real and what it’s not, what is and not broken in half anymore. She doesn’t know if she will ever be able to obtain the latter, but she knows that only by getting back the former, she will have the confirmation to her doubts.
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Omg am dead and I finally managed to finish Hiraeth's bio FML.
I am so happy to be able to post this on the day that I finished the gameplay as wel, it was so emotional.
I hope you will enjoy this!
--Nemo
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#bg3#baldur's gate 3#OC:Hiraeth Goodfellow#Gale Dekarios#gale of waterdeep#gale x tav#my oc#my art#Nemo Draws#Nemo Writes#dnd#oc lore
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Question. How do you handle the age differences and life spans of your tavs/romances in bg3?
Are you asking if I've made my Tavs age-equal to the romances I've picked for them? If so, then I've actually been very careful about that. Lore-wise, I can't stand the thought of my character dying hundreds of years sooner or living hundreds of years longer than their partner. So I adhered to D&D 5E lore. If you're interested, I've explained most of the lifespans below.
Serena, my canon character, is human and romanced Gale. In D&D, the average lifespan of a human is 120 years, but since she and Gale are both wizards, they could potentially live for thousands of years. It all depends on the magic they wield. Elminster, for example, is nearly 1,300 years old. Otherwise, they'll age alongside each other as equals.
Saska is a Seldarine drow. On average they last between 400-750 years, depending on if they survive and leave the Underdark. Saska has indeed left the Underdark, works as a bard, and romanced Karlach. Tieflings typically live to 150; however, Karlach has the potential to live longer since her body has been so drastically altered. Upon finding a permanent upgrade for her engine, it's possible she could live just as long as a drow, if not longer, as she's been touched by infernal technology.
Ez'ria is a githyanki fighter/storm sorcerer. This one was easy, since she romanced Lae'zel. With any luck, they'll both live to a nice, healthy 120 years old; the average lifespan of a gith.
Eilonwy is my redeemed Dark Urge half-elf. On average they last about 180 years. This one's a bit more complicated because I partnered her with Astarion, who's a pure high elf and a vampire. High elves live to an average of 750 years, and vampires/spawn are of course immortal. But I've given this a lot of thought. Eilonwy, for example, is a druid, and because of their connection to nature/magic, their aging slows to 10% of what they would normally age. This means Eilonwy has the potential to reach 1,800. I should also mention that there are cures to vampirism in D&D 5E, so I like to think they find one at some point during their travels.
Bakara is a tiefling sorcerer of the draconic bloodline. Another semi-easy one, since I partnered her with Wyll. As I mentioned before, tieflings typically live to 150, whereas humans live to 120. I headcanon that my tiefling was already 50 when she met Wyll; who, according to Larian, is 24 during the events of BG3. To clarify, tieflings are considered young adults by the age of 20 and full adults when they reach the age of 60. So despite being 50, she's mentally around the same age as Wyll.
Thalias is a high half-elf Selûnite cleric. Possibly the easiest one, since he romanced Shadowheart, who is also a high half-elf who becomes a Selûnite cleric (at least in my game). With Selûne's blessing, they could live however long she desires, but on average they'll both live to be 180.
I also made an adorable little deep gnome named Mira to sweep Barcus off his feet. I shall wait patiently for Larian or a clever modder to make him romancable. The average lifespan for gnomes is 350 years.
Halsin is a bit more complicated, since he's a pure wood elf and a druid. This means he could conceivably live to be 7,500 years old, which is wild. I do plan on doing a playthrough where I romance him, and when I do I'll be making a mysterious wood elf named Arawen, a warlock who made a pact with an ancient archfey. So in addition to living to 750; as per the average lifespan of her race, as long as her pact remains in tact, she will live as long as her patron allows.
#bg3#baldur's gate 3#gale of waterdeep#gale dekarios#astarion#karlach#lae'zel#wyll ravengard#shadowheart#tav#bg3 tav#dnd#d&d#lore#elves#half elf#tiefling#vampires#spawn#gnome#barcus wroot#drow#githyanki#gith tav#dungeons and dragons#forgotten realms#halsin
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Warlock human who pays their patron back with being free use whenever their patron wants.
An archfey that summons you to the fae realm whenever they want, finding the human smell too intoxicating to resist. The sound of soft bells and windchimes echo with each plunge they push into your core.
A fiend that marks your flesh, a collar to match as they keep reminding you of your place human, between their legs whenever they wish. Sometimes, you're kept tied to their bed on display for all visitors who may look but never touch.
A celestial that gets overbearing and condescending, constantly looking over your shoulder and making inappropriate remarks. Pulling you by holy strings up towards a featherly bed whenever they want to teach you manners.
A great old one that's indifferent to the way you squirm when overstimulated, whose emotions and expressions are too incomprehensible for your human mind. Who curiously pushes you past your limits each time.
A genie that comes from nobility and wealth that showers you in the most expensive equipment and clothes as long as you sit on their lap and thank them for each and every item as their fingers creep between your legs.
The fathomless that plunges you into pits of darkness, making you gasp for air as water shapes itself to plunge into your hole and wrap around your body. Each ocean, river, and lake send shivers up your skin and a feeling of uncontrollable lust.
The hexblade, where darkness means invisible hands, caressing your body, groping and proding against your sensitive areas. Even the simple shade of a tree means the feeling of lips against your neck. Each night brings promise of endless pleasure as the shadows manifest and spreads your legs
An undying who gets you to call them master. Strict and tough with their love as they bend you over their knees, a riding crop in the other hand. Who always makes sure you're on your best behaviour. Perfection is the bare minimum.
An undead who feasts on you each night, revealing in your life essence and the blood that pulses through you. Dead skin and souless eyes drinking up every reaction and moan they can get out of you, making you feed them what your human soul can offer.
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Time to do some profiles/talking about the chain in this au! So not all of them have art and not all of them will get art/slight redesigns, time Twilight and Wars are those three, maybe I'll draw them eventually but Times armor scares me :) so don't expect to see him on paper
this is really long so I'll cut it (I'm looking at you four)
The chain
Four// Half tiefling half gnome// 24//Artificer Battle smith Multi classx4(for each color)
Hero of men, Minish, and the Four Sword, Four can split into four different people, the colors
(each color multi class in Artificer battle smith)
Green//he/him//Monk Way of The Ascendant Dragon
Blue//He/her/they/it//Barbarian Path of the beast
Red//he/it//Wild magic sorcerer
Violet or Vio, only their brothers can call them Violet//He/they// Warlock The Archfey Multi classes Druid Circle of Stars//Patron is Shadow
Each of these colors started out as simply apart of Fours personality, they were like pieces of a puzzle where, when merging back together, it simply went back to being Link, creating a whole picture, giving Link all of their memories. Though during their fourth adventure they began to form personalities, their own thoughts and feelings separate from Link and when they merged once more they were now the wrong pieces for the wrong puzzle, Link came back disoriented and missing his memories instead of remembering the adventure like previous splits, and for the colors they found themself in an odd space, it was like a room in the castle pristine and elegant, with a strong sense of divine magic, and when looking out the windows nothing more then a white and gold void, empty and blank for as far as the eye can see, bookshelves lined with blank books, a scattering of furniture, all soft and sturdy, ink and quills and a tea tray that never seems to run out of tea and snack's and no door to leave.
When Link split again the colors found they were pulled through a sudden doorway, and after learning how to Split and merge the colors and link decided they prefer to stay split most of the time, merging together on occasion for a variety of reasons, they also learned Link can occasionally hear them while in the odd space, Vio thinks it might be within the sacred realm, sometimes the colors are able to see what's going on outside through the windows, but most of the time are clueless and communicate with link through a notebook when split. When they were pulled on their adventure they were merged together, and already with the tension of being **Visibly** half tiefling Link, now dubbed Four (and finding he thinks he prefers that over Link) Decided to keep the colors a secret, the colors agreeing at the time, though slowly they started to disagree and after a few months of not having split things blew up eventually, quite literally leading to the rest of the chain finding out.
After finding out and being accepted Four went back to splitting regularly, though for the ease and sake of traveling in an already large group tries to stay as Four for as long as needed, though with the colors reveal it has made for some fun strategies
So four has light grey, almost white skin that's spotted (like the real skin condition but I can't remember how to spell for the life of me) with a more human skin tone, his tail tip is ment to look like a feather stripped in the four colors, his right eye switches colors but his left stays as a muted very light lilac, his left eye also has very poor vision (not sure how that shows up yet) as a result of Vio Lossing their left eye. Each of Course earnings on his right ear are colored to match all four colors
Each of the colors outfits are similar with some adjustments and, of course, being in their signature colors,
Vio: White sleeves are Bell sleeves, is the one to wear the scarves,wears head band around arm, ear cuff, dangling earring, left ear has a clip in it, long braided hair with hair cuffs/jewelry, a few tattoos, Vio's necklace-chains are made of gold, red is Ruby, Blue is sapphire all on top/attached to black velvet
Green: doesn't wear white under tunic, pants are leggings, non split outer tunic, less belts, ties headband around belt, less jewelry, a few scales dotting his skin, like two tattoos
Blue: tunic sleeves more form fitting, outer tunic shorter, outer tunic fur lined, wears hoof protection, wears jewelry but it's all practical (cord stuff, small/won't get in the way of work/fighting) no tattoos but let's Red and Vio draw on him with ink/henna/ect
Red: tunic longer, doesn't wear under turtle neck, pants shorter, ankle/leg jewelery (sometimes steals wilds leg bands), likes to paint skin with henna nothing permanent though, wears head band around neck or waist, least amount of belts
Time// Hylian//35//Paladin Oath of the wilds//Patron is the great deku tree
A Hylian Raised by forest Fae, Time has been adventuring since he was a small child, at first just to help save the forest and those within he called family then dragged into life threatening dangers, just trying to find his Fairy friend, Eventually after Two adventures, a war and Two weird Fight ring’s in another dimension, Time had started Dating his childhood crush, moving into and working on LonLon ranch, after a few years the two got married and lived peacefully together.
Time’s peace lasted for a good few years until a strange portal showed up calling out to him, pulling at him, know he couldn’t escape this time, so packing his bags, pulling on his armor, waving off the fairies and Kissing his wife goodbye, The Hero of time walked through for another adventure.
Warriors// Half hylian half human//25//Fighter Battle master
Captain of the Royal guard and Queen Zelda’s personal guard and friend, Warriors had been through a time twisting war and when strange monsters started showing up once again, along with a strange Black and purple swirling portal in the center of the training ground, Wars knew he had another adventure afoot, when he stepped out and was Greeted by some familiar faces, she just knew that this certainly wasn’t going to be an easy adventure
Legend// Hylian(???)//22//Sorcerer Wild magic multi class Bard college of Swords
A lost prince and an extremely tired Veteran hero, Legend did everything he could to not go on another adventure, but with the portal opening up in the most inconvenient places seemingly trying to catch them off guard, and the odd pulling feeling getting stronger and stronger, Legend groaned, grabbed his things and Bid his husband and sister goodbye and made his way off on a new adventure.
When exiting the portal, one face seemed similar to one he knew when he was young, and another that he most definitely knew well, though after being pulled off to the side, he found he did know the familiar face and had a heartfelt reunion with an old brother and semi parental figure he didn’t think he’d ever see again, grateful that there was at least one, tolerable person in the group.
Legend, being a descended of Sky's has a pair of very small wings, and grows feathers, behind his ears, along his sides, and just above his elbows to just below, he hides his feathers with his clothes and says the ones behind his ears are just hair clips, his wings still show up in rabbit form, but when polymorphing they do not. His cloak was a wedding gift from Ravio, the silly Bunny knew his husband couldn't be kept in one place for a very long time so made, and gave him a cloak that's very plush, keeps well insulated in cold weather but also doesn't over heat in hot water and permanently smells like Ravio, (Ravio may or may not have also put a tracking spell on it so as to never lose track of Legend-)
Wind//Kobold//14//Fighter will be a swashbuckler
A seafaring Kobold Wind had been traveling across the sea with his old friend linbeck when the two came across a strange portal out in the middle of the sea, and feeling an odd pulling from it wind grabbed his things and bid linebeck farewell, leaving his friend excited for a new adventure before the old man could even think of stopping him, and soon finding himself delighted to see his Brother once more
So with wind! His fur on his upper half is short, almost like a mink or otter fur, and his scales are small and smooth like a fish or snake, (think sea serpent if you will) kobolds vary in design by terrain and environment, Winds horns are sensitive to the elements and can help with sensing when a storm is coming in, or changes in wind, his tail is very strong and acts almost like a opossum's, allowing not only for better balance when on unstable terrain (like a ship) but also helps prevent falls by acting like a safety rope wrapping around the mast or other solid surfaces to hold himself up, the two smaller horns under his main one's are still growing in and will get bigger in the future
Hyrule//half fairy half wood elf//18// Cleric of Life Multiclass wizard
A Traveler with no one place to settle down, Hyrule was lucky enough to be a hylian Fairy and not a Fae that has any relation to the Feywild’s, though still hunted down by those who want his Blood, Hyrule just accepted it when the portal showed up and went through, wary of the people he now travels with, though as secrets are revealed and they fight together Hyrule finds himself learning just what its like to have brothers, to have a family
I'm pretty happy how this turned out! So Hyrules wings are meant to look like leaves! And to explain better about his outer tunic, so it's all one piece over an under shirt (the long light brown sleeves) the top cloak like part of it does go all the way around and under that it's backless for Hyrules wings, but when lowered his wings just look like there apart of the cloak itself (hiding in plain sight ;) the pink fabric is a handkerchief that was gifted to them by Dawn :) (not a romantic gesture, I see Hyrule as Aroace)
Wild//Half hylian half Kenku//118(18)// Ranger Gloom stalker
Not commonly seen are half Kenku’s, Yet Wild somehow managed it. This Corvid was just minding their own business napping in a tree when they got pulled out and through the portal, they take to the new situation well, but worry for Zelda, they disappear often but the slate has helped with communication an reassuring the princess that Wild is fine, so without that reassurance Wild hopes their best friend will be alright
I'm not the happiest how this one turned out, but it was just to get an idea down on how the "half Kenku" thing worked, So wilds armor is supposed to be like a combination of the new champions tunic in totk and the old one in botw, kind of like an in-between phase into the new one, just without pants, because he technically doesn't need to where pants and he normally doesn't, but started wearing shorts to at least help make people more comfortable when first getting to know his knew brothers/it's more common to come across other travelers in other eras. He has pretty bad burn scars along side from guardian beam, not as bad in face but arm took the brunt of it, feathers stopped growing on scarred ear and on the parts of his arm that stopped the blast, hide's featherless part of arms with gloves/sleeve's. Likes to adorn self with jewelry, but for the sake of stealth and safety normally only wears minimal metal leg bands, mostly leather or cord leg bands, scrap fabric from champions tunic make up the socks he wears to help protect his talons,
Sky//Aaracocra//24//Paladin oath of the exorcist//Patron is Sun
When Hylia's people were raised to the sky over time they were Blessed to share the feathers and talons of their feathered companions, Sky was built for the well sky, but he has a deep fascination with the ground below, so when he started getting prophetic dreams again, and Zelda warned him of a portal forming, Sky prepared himself for a new adventure and promised the love’s of his life he’d come home in one piece and baring new information to use while building their new home on the surface.
Tumblr is being mean and not letting me add any more images, so I'll just add Sky's as a RB, but Sky's design did change to much with his outfit, it's uncolored because of this fact and also because I don't have the marker colors for it, his feather colors that of his loft wing in skyward sword, but along his right wing and down from his hand on his right arm he has that light blue in a lightning patter. Like Wild and four he does not have shoes just bird feet, his talons being like that of a loft wing/shoe bill stork, and like wild he has sock like fabric to wrap around his talons to help protect the softer parts of them. His two scarves were gifts from Groose and Zelda :)
Twilight//Hylian shifter/lycanthropy//23//Warlock Goo multiclass Ranger beastmaster (Epona)//Patron is Midna
Having lost contact with his best friend and Patron, Twilight lived a restless life in Ordon after his adventure, unable to find peace he’d patrol the woods for danger and dive head first into work and training to try and find the closure he needs, yet the duty of a hero never rests as a strange portal appeared during a patrol, it was late at night so with a sigh twilight had headed back to his home packed his bags, and sure Epona's summing charm was secure and made his way through
#artists on tumblr#art#traditional drawing#sketch#character art#lu#lu four#lu chain#lu au#lu legend#lu wild#lu wind#lu twilight#lu time#lu sky#lu hyrule#linked universe#lu warriors#lu path of heros#dnd au#dnd 5e
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if you had to defuse a bomb and the way to defuse it was to find something sexualise...able? about every type of warlock patron how would you do it
easies bomb I've ever defused. I'd argue that the power dynamic between a warlock and their patron is inherently sexy. it's a Boss x employee romance but for fantasy dorks and monster fuckers. Anyway something sexy and specific about each patron type (I think I got the main types from 5e at least)
Archfey- oh so the ruler of the Fey wants me as their pawn? say less. I wanna show the king how nasty the common human folk can get
Celestial- ALWAYS sexy fight me about it. Imagine a little angel being shown the pleasures of the mortal world by their devoted warlock
Fathomless- literally your first level spell as a fathomless warlock is called Tentacle of the Deep. need I say more.
Fiend- Again always sexy. I want to grab those horns while I ride
Genie- genies almost always have those wrist cuffs or other elements of bondage in their design. hot.
Great Old One- hello more tentacles in this eldritch horror, also a lot of their spells involve reading thoughts, so the Patron can listen in on all the dirty things I'm thinking
Hexblade- ugh this one is so romantic, bound to the blade that's bound to you, having to guard your sword the thing that's supposed to protect you??? insane concept. I'm kissing the sword. Also edge play go brrr obviously.
Undead/Undying- I'm combining these two YES I KNOW THEY'RE DIFFERENT but they're both sexy because Vampire lords can be in these categories. if you don't know how badly I want to fuck vampires idk what to tell you, look at my blog for a few more seconds and you'll piece it together.
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The Chains That Bind Us
Pairing: Astarion x GN!Reader/Tav Word Count:785 Part 2
After refusing the ascendant's gift of immortality, he seeks to keep you bound to him, even if a pact has to be made to do so. (Tw: Minor mention of blood, unwilling one-sided contract?)
As promised here is more in-depth writing about Tav becoming an undead warlock with A!Astarion as the patron.
For the Tav in this, they are already a warlock with an Archfey but you can insert whichever patron you see fit.
After you parted ways from the vampire ascend, after the defeat of the nether-brain, you thought that was the last you'd hear of him. You refused his "gift" of immortality in exchange for keeping your humanity.
Until one day you returned for a reunion party with your companions at Baldur's gate to be hosted by the vampire lord in his palace.
5 years have passed since then, surely he wouldn't have any lingering feelings for you after so long, he said that he already had everything he wanted when you left him.
Upon arriving at the palace, Astarion takes you aside to discuss about some politics with you.
Accepting his offer naively thinking that you were nothing more than old comrades nowadays despite your past.
Entering the small office space, you see a large pile of papers sitting on the centre table, they give off a necrotic aura, and the quick glace makes you think it's a contract with Mephistopheles.
He points towards the papers, an offer, a way to be with him still, staying as a mortal and allowing you to still venture around Faerun. Be finally free from the mischief that your fey patron causes you in day-to-day life. Refuse and it will be the last you ever see of your companions.
A simple offer he's sure that you can't refuse and he knows. Either walk away now and betray your companions or accept being forced to give up your old contract and accept the whims of your new patron.
Frantically flicking through the pages of the contract, looking for any sort of technicality in the binding that can be used to your advantage is useless. Every single possible loophole or trick has been closed off to you.
Devastation fills you, but you shouldn't feel surprised, after all, he was a magistrate over two centuries ago. Such legally binding faults must be accounted for at all costs.
Leaving you with only one choice, you sign the contract, your name written in blood upon the rotting paper.
As you feel the last soft fey giggle in the distance fade away from you, the sudden emptiness is felt before the power of necrotic magic wraps around you, in body and soul, bound to your new patron as the contract demands.
He treats you well within his palace, a whole personal suite to yourself and serves only the finest food that the whole of Faerun has to offer. But why would a vampire ascendant want to make a pact with a mortal in the first place?
A vampire lord can't start a war with another so easily, besides it just gives them a bad publicity image. So why not send the hero of Baldur's gate to kill them, no one would bother to think twice as much.
Most tasks given by him are either to scout on the local gossip of high nobles in the city or to destroy any minor uprisings against the vampire lord, whether it is a few monster hunters to stray vampire spawn, they must be rid of at any cost, in fear of what the punishment would be for disobeying.
The power that a vampire ascend can offer to a warlock is far greater than that of a lord.
Manifesting the ascendant's dreadful power through your form of dread, not only makes you immune to being frightened so easily but changes slight parts of your physical body undergoes temporary transformation. Once dull canines now sharp enough to bite your tongue out, nails that could claw through any foe, sharp and ready to strike. You swear that your eyes glow in a deep shade of red.
Although this transformation makes you wince in pain the first few times, after a while you adjust to it reluctantly.
As your pact grows stronger with him, you start to notice small changes on your body.
The touch of the sun is no longer a gentle glow that rests on your skin, but now carries a light sting on your flesh. It never leaves a mark but the pain lingers.
The slight of blood makes your mouth water, thoughts running wild of what type of flavour each one would bring, but never giving in to the impulsion.
Glances of your reflection in the mirror would never be solid, always dancing between the fine lines of translucently.
You know keep down that you can't kill him yourself, as the contract stated "Should thou harm thou pact owner, shall be made into spawn". As if the bond isn't having that effect on you already. A slow but manageable pain.
All you can hope is that one day someone will rise up and finally free you from these chains.
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Hope you guys liked this, I still have a few extra ideas that I couldn't put here cause this post would be a lot longer. But if you guys want a part 2, I'll be happy to serve.
#bg3#baldur's gate 3#bg3 astarion#writing#headcanon#ascended astarion#astarion x tav#astarion x durge#warlock#astarion x dark urge#astarion x reader#had fun writing this but trying to think of a good reason for the contract was a bit tough#also am I putting a little bit of bias to archfey warlocks#yes yes I am#also had to re-read a lot of epilogue dialogue for some parts
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More DND character designs that were sat in my head doing nothing.
- High Elf Archfey patron Warlock
- Tiefling Artillerist Artificer
- Human Oath of Redemption Paladin
- Gnome Drake Warden Ranger
- Human Light Domain Cleric
- Tiefling College of Swords Bard
I keep thinking about characters I think are would be fun to play which invariably makes the all women cos I’m a cis lesbian.
#original character#dungeons and dragons#cleric#artificer#warlock#bard#paladin#ranger#gnome#dnd#dnd art#elf#tiefling
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𝗕𝐚𝐛𝐞𝘁𝘁𝐞 𝐀𝐝𝐞𝐥𝐢𝐧𝐞 𝒁𝐢𝗿𝐨𝐦𝖟𝘂 [ 𝗕𝐆3 𝐂𝐨𝐦𝐩𝐚𝐧𝐢𝐨𝐧 𝐎𝐂 ]
An introduction to my hexblood girlfailure daughter. Backstory at the end of this post.
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𝕊𝕋𝔸𝕋𝕊
𝐍𝐚𝐦𝐞: Babette Adeline Ziromzu 𝐍𝐢𝐜𝐤𝐧𝐚𝐦𝐞/𝐀𝐥𝐢𝐚𝘀: Babs, Babsi, Betty / The Hexed Seamstress 𝐀𝐠𝐞: 25 years old 𝐃𝐚𝘁𝐞 𝐨𝐟 𝗕𝐢𝗿𝘁𝐡: April 24th 𝐆𝐞𝐧𝐝𝐞𝗿 & 𝐏𝗿𝐨𝐧𝐨𝘂𝐧𝘀: female, she/her 𝐎𝗿𝐢𝐞𝐧𝘁𝐚𝘁𝐢𝐨𝐧: bisexual/ biromantic 𝐑𝐚𝐜𝐞: hexblood (former human) 𝐍𝐚𝘁𝐢𝐨𝐧𝐚𝐥𝐢𝘁𝘆: baldurian
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𝔹𝔸ℂ𝕂𝔾ℝ𝕆𝕌ℕ𝔻
𝐏𝐚𝗿𝐞𝐧𝘁𝘀: Iris Ziromzu (mother), Bernard Ziromzu (father) 𝐒𝐢𝐛𝐥𝐢𝐧𝐠𝘀: Chanelle Ziromzu, Ardelle Ziromzu, Marion Ziromzu, Esther Ziromzu, Milly Ziromzu, Penelope Ziromzu 𝐒𝐢𝐠𝐧𝐢𝐟𝐢𝐜𝐚𝐧𝘁 𝐎𝘁𝐡𝐞𝗿: / 𝐎𝘁𝐡𝐞𝗿𝘀: Hora (Patron) 𝐏𝐞𝘁𝘀: Button (former) [cat] 𝐎𝐜𝐜𝘂𝐩𝐚𝘁𝐢𝐨𝐧: seamstress 𝐇𝐨𝐦𝐞𝘁𝐨𝘄𝐧: Baldur's Gate 𝐂𝘂𝗿𝗿𝐞𝐧𝘁 𝐑𝐞𝘀𝐢𝐝𝐞𝐧𝐜𝐞: travelling 𝐋𝐚𝐧𝐠𝘂𝐚𝐠𝐞𝘀: common
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ℙℍ𝕐𝕊𝕀ℂ𝔸𝕃
𝐇𝐞𝐢𝐠𝐡𝘁: 5'1'' / 154 cm 𝐖𝐞𝐢𝐠𝐡𝘁: ~48kg 𝐇𝐚𝐢𝗿: light lavender 𝐄𝘆𝐞𝘀: wine-red 𝐒𝐜𝐚𝗿𝘀: none / two marks on either temple [good ending] 𝐏𝐢𝐞𝗿𝐜𝐢𝐧𝐠𝘀: earrings [rarely wears jewelry] 𝐓𝐚𝘁𝘁𝐨𝐨𝘀: hexblood markings on shoulders and back
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ℙ𝔼ℝ𝕊𝕆ℕ𝔸𝕃
𝐏𝐨𝘀𝐢𝘁𝐢𝘃𝐞 𝐓𝗿𝐚𝐢𝘁𝘀: • polite • forgiving • creative • compassionate 𝐍𝐞𝘂𝘁𝗿𝐚𝐥 𝐓𝗿𝐚𝐢𝘁𝘀: • emotional • soft • impressionable • stubborn 𝐍𝐞𝐠𝐚𝘁𝐢𝘃𝐞 𝐓𝗿𝐚𝐢𝘁𝘀: • aimless • blue-eyed • perfectionist • curious 𝐀𝘀𝘁𝗿𝐨𝐥𝐨𝐠𝘆: taurus 𝐌𝗕𝐓𝐈: inFJ 𝐄𝐧𝐧𝐞𝐠���𝐚𝐦: type 7 𝐓𝐞𝐦𝐩𝐞𝗿𝐚𝐦𝐞𝐧𝘁: empath
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𝕄𝕆ℝ𝔸𝕃𝕊
𝐀𝐥𝐢𝐠𝐧𝐦𝐞𝐧𝘁: Lawful Good
𝐒𝐢𝐧𝘀:
Aimless: Babette never really learned to do her own thing besides following orders or occasionally working on own little projects in the past. The first thing she wanted to do after the Nautiloid accident is to go home because she was shit scared of what to do else. Imagine a house cat suddenly dropped off in the wild and having to figure things out. She only knows how to be a seamstress, thus her goal was and is reaching the city. Blue-eyed: Oftentimes, she refuses to believe one would have only ill intentions. She gives chances way too often and wouldn't it be for her companions, this most likely would have cost her her head in the past. Impressionable: You can talk her into almost anything. Refusing commands only led to bad outcomes in her childhood. One example would be when the party arrives at the Gate and meets their first Steel Watcher, Babette was pretty much convinced it was a great idea and a wonderful change to have these machines walking around the city. Even after destroying the facility, she was sure Gortash had good intentions in making the city safer. She is a bit slow . . .
𝐕𝐢𝗿𝘁𝘂𝐞𝘀:
Forgiving: The kind of good part of being blue-eyed is that she does not hold a grudge for too long. She can very much be explossive if someone did her wrong but the girl is not one to not accept an apology. Compassionate: Compassion was a huge deal in her childhood. Her sisters had to stick together, a friendship of seven that was even bound by blood. Caring for others and helping them out comes naturally. Polite: Babette comes from a rich family. Politeness is her bread and butter. She even worked at the shopfront for a long time before turning into a hexblood and has exceptional negotiation skills.
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𝕆𝕋ℍ𝔼ℝ
𝐂𝐥𝐚𝘀𝘀: Warlock [Archfey] + Bard [College of Glamour]
𝐏𝐨𝘄𝐞𝗿𝘀/ 𝐀𝐛𝐢𝐥𝐢𝘁𝐢𝐞𝘀:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray. ──────────────────────── Eerie Token. As a bonus action, you can harmlessly remove a lock of your hair, one of your nails, or one of your teeth. This token is imbued with magic until you finish a long rest. While the token is imbued this way, you can take these actions:○ Telepathic Message. As an action, you can send a telepathic message to the creature holding or carrying the token, as long as you are within 10 miles of it. The message can contain up to twenty-five words.○ Remote Viewing. If you are within 10 miles of the token, you can enter a trance as an action. The trance lasts for 1 minute, but it ends early if you dismiss it (no action required) or are incapacitated. During this trance, you can see and hear from the token as if you were located where it is. While you are using your senses at the token's location, you are blinded and deafened in regard to your own surroundings. When the trance ends, the token is harmlessly destroyed.Once you create a token using this feature, you can't do so again until you finish a long rest, at which point your missing part regrows. ──────────────────────── Hex Magic. You can cast the Disguise Self and Hex spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.
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𝔹𝔸ℂ𝕂𝕊𝕋𝕆ℝ𝕐
𝐏𝐀𝐒𝐓[ ✂ ] [CW: Child labor]
𝐓𝐡𝐞 𝘆𝐨𝘂𝐧𝐠𝐞𝘀𝘁 𝐨𝐟 𝘀𝐞𝘃𝐞𝐧 𝘀𝐢𝐛𝐥𝐢𝐧𝐠𝘀. Babette was born into a strict family. Playing outside like her peers, getting dirty in puddles on the street after summer rains, nothing that she could afford. It was her own mother, who treated their children like workers, teaching them knitting, crocheting, sewing only to prepare them to ’help out the family’. Both of her parents endured a childhood in poverty. It was their way of keeping the family’s life standards above average, no matter the cost.
The girl had trouble, picking up the family’s craft. Never terrible but never perfect either. A wrong stitch here, a forgotten button on a vest, keep your gods damned head together ! Why couldn’t she be as good as her sisters ? Why does mother threaten to send her off, send her to an orphanage, if kind enough ?
No matter how long Babette practiced, time only rewarded her with more bloody pokes in her hands. Clumsy. Slow. Lazy.
A hag got wind from the girl’s troubles and bitter thoughts. Babette’s fears enlightened, amused the fey. Sweet-talking her way into the child’s heart, feigning compassion, offering solutions, quick ones. One of their circle was killed recently. A replacement was needed. If the young lady would agree to a pact, she would gain impeccable skills in her craft. Everyone would be enticed by her future works, the needle like a brush to the artist. Only a small touch of her own body, a hair, a droplet of blood in her work, would do the trick. In return, the seamstress would comply to turn into a hag, one of the arch fey’s kin, in time.
And the desperation cried louder than the girl’s common sense. The need for admiration, for praise, was too much to bear living without it any longer.
Babette left the forest with a crown.
A token of her pact.
────────────────────────
𝐏𝐑𝐄𝐒𝐄𝐍𝐓
𝐀𝘁 𝐟𝐢𝗿𝘀𝘁, 𝘁𝐡𝐢𝘀 𝐛𝐚𝗿𝐠𝐚𝐢𝐧 𝘄𝐢𝘁𝐡 𝘁𝐡𝐞 𝐚𝗿𝐜𝐡𝐟𝐞𝘆 𝘄𝐚𝘀𝐧'𝘁 𝐛𝐚𝐝; 𝐧𝐨𝘁 𝐚𝘁 𝐚𝐥𝐥. The pact altered the girl's appearance; hair & skin now holding a soft lavender tone, pale and almost sickly. The eldercross around her head now one with her body. Hers, just like the fey blood pumping through her veins. After the first shock settled when returning to her family, it didn't take long for her parents to see the potential of their youngest child. Only by attaching something from Babette, sewing in a hair between fabric, the craft would carry a mesmerizing touch. Clearly, anything would sell now. Obviously, the nestling was a pot of gold.
Did she really have the privilege to argue about it now ? About that exploit, which only got worse because of decisions, made with her own intentions ?
Her work for her family continued, happy to help, happy to be needed at least. It was . . . strangely nice.
────────────────────────
𝐀𝐅𝐓𝐄𝐑 𝐓𝐇𝐄 𝐍𝐀𝐔𝐓𝐈𝐋𝐎𝐈𝐃 𝐂𝐑𝐀𝐒𝐇
𝐓𝐡𝐞 𝘄𝐨𝐦𝐚𝐧 𝐝𝐢𝐝𝐧'𝘁 𝗿𝐞𝐦𝐞𝐦𝐛𝐞𝗿 𝘁𝐡𝐞 𝐡𝐨𝘄𝘀, 𝘁𝐡𝐞 𝘄𝐡𝘆𝘀, 𝘁𝐡𝐞 𝘄𝐡𝐞𝗿𝐞𝘀. Stranded, far away from her hometown, she found herself at shore. The devastating pulsing inside her head, the twirling of her vision, the nausea. Everything was scary. Not only that, but finding herself anywhere else instead of home made her anxious. Her appearance could easily be identified as a hag in the making, her reason why she disguised herself as long as needed.
Following a group of tiefling refugees on their way to the Emerald Grove, Babette blended in marvelously. From there, the hexblood would have to find a way to Baldur's Gate. The thought about . . . returning . . . seemed strange. An awkward stir and turn. It inflicts worry and second thoughts. Maybe This was a sign. Maybe it was just foolish.
Whatever the future brings, it is inevitable anyway.She should stop thinking and start following her instincts.
#tw: long post#long post#There you go guys there you go *pat *pat*#⌈ ✂ The Hexed Seamstress ⌋ ⋯ Babette#bg3#bg3 oc#baldurs gate 3#baldurs gate#baldurs gate 3 oc#bg3 fanart
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Hi Sara(ntha)!
Thoughts on each of the Larks! Go 🫵!
The Larks? Oh yes, the team of Gracers that assisted me with my research.
Hmmmm, I have to admit, most of them didn’t really leave that lasting of an impression on me. There was… the red-haired one, I think her name was Ange? and the grey one was maybe Calypso? And the leader was named Elle. I do remember that. I can’t really say I interacted enough with any of them to form any especially complex opinions on them. Don’t get me wrong, I appreciate the assistance they where able to provide me, they just weren’t interesting people.
On the note of people who where interesting, that Pearl girl is an odd one. She’s a marineid, but she doesn’t have a mark placed on her to prevent her from harming humanoids? More than that, she seems to be deeply invested in helping civilians whenever she can. Considering how Marineads typically interact with humanoids, this is strange. Was her attachment to land dwellers to what led her to take a different form? Or did she become attached to humans after becoming one herself?
Also, it seems that the Church at large as is not aware of her true nature… And then there’s the matter of this “Sea Witch” who is responsible for her transformation…. What a mystery. Well, it’s not my mystery to solve! … It was rude of her to slap me like that.
Much more importantly, Flea! He’s the real interesting one. Much friendlier than the others, too! He must have fey blood in him. That’s the only explanation for the Shapeshifting. Well, I suppose there could be other explanations, but it’s the one that makes the most sense. He’s also a warlock. That means he’s in contact with an archfey. I wonder how difficult it would be to arrange a meeting with this archfey… …hmm, probably difficult. If he wants to help me with my research, Flea’s patron must not be in the habit of giving out knowledge themselves. Well, that works out well for me! I’m sure we will learn many new things about the fey together.
His Shapeshifting offers so many possibilities for future research. It doesn’t affect his clothes so it must be a biological mechanism rather than an illusion. I wonder what the limits to it are… Oh, there are so many studies I’d like to with him… and on him. He’s a curious person, I’m sure he’d be happy to go along with any of my ideas. I’m very excited to continue working with him.
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A nicer drawing of Marigold’s new outfit
#warlock#archfey patron#dnd#druid#circle of dreams#my art#mine#marigold sunder#human#GUESS FUCKING WHAT YOU GUYS#MARIGOLD ACTUALLY HAS HER DRAGONSCALE BREASTPLATE INGAME#so now she’s immune to critical hits because it’s reinforced with adamantine#so now she can finally go back into melee#and her upgraded staff!#it’s +2 now :)
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Can’t stop drawing my warlock/druid Marigold. She doesn’t even have this armor yet 😂 which means I can still refine the design hehe
#dungeons and dragons#dnd#my art#warlock#character art#archfey patron#druid#circle of dreams#human#pink#her helmet is an ancient hydra skull that’s been worked into armor
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Meet the player characters of Curse of Strahd: The Golden Thread
Toby (she/they) is a half-elf wizard/rogue and a private investigator. They’re clever, calculating, and slow to trust, yet they have proven a loyal friend to their companions. An orphan, Toby’s only family was her gnome mentor, at whose hands they suffered a grave betrayal.
Toby is now trying to rid themselves of a curse placed on them by said mentor, while also attempting to navigate their entanglement with all the mysterious powers in Barovia.
…and then there is their slowly blossoming romance with the most dangerous woman in all of Barovia.
Sylenas (he/him) is a bard/warlock half-drow who left his cozy halfling village to pursue his dream of becoming a musician. Unlike the more stereotypical bards, Sylenas is quiet and on the shy side when not on stage, but he’s still as witty as the best of his profession.
The many perils of Barovia have tested the limits of his courage, and in a way, broken and remade him.
Then there is also Sylenas’ patron, an archfey named Fifer, whose attachment to him goes so far beyond the usual patron-warlock relationship, which has caused Sylenas all kinds of issues, both in this life and in the lives that came before.
But hey, what could possibly go wrong when an archfey loves you?
Mirger (she/her) is a happy-go-lucky ranger/rogue half-orc hailing from the mountains. She is kind, courageous, and eager to accept the people around her, but doesn’t shy away from hurting those who deserve it. Having grown up sheltered by her adoptive family, she now seeks adventure, yet Barovia is proving to be a lot more than she bargained for.
Her mysterious connection to a parasitic god, and the ghosts of her ancestors keep on pulling her away from the solid stone she built her understanding of reality on.
Fortunately, Mirger hasn’t just found capable allies in her companions, but also landed herself a girlfriend – Ezmeralda, the famous Vistani monster hunter.
Galen (he/him) is an aasimar/dhampyr cleric of Pelor. While he is noticeably older than his companions, he has also essentially stopped aging… around 200 years ago. He is idealistic, deeply kind, and patient, proving that not all those who have a craving for blood are out to hurt people.
Coming to Barovia, Galen learned that while his companions were all born, he was created, and his body’s essence once belonged to the Barovian demi-god known as the Sun Saint.
Chasing humanity more than divinity, Galen has forged a bond with the Vistani werewolf Arrigal, who knows a thing or two about being mistaken for a monster.
Sylenas belongs to @defilerwyrm
Galen belongs to @obsessivelygalahad
Mirger belongs to @floranna2
Toby belongs to Paige (who isn't on tumblr)
#curse of strahd#cos: tgt#my art#sylenas#mirger#galen#toby#i love all of them so much so i torment them weekly#im gonna be posting more about my game i think
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Feel free to send other muse suggestions with this meme or by just coming to shout at me (because apparently I am loving the making new OCs times).
Saraflune 'Sara' Calfee, 18-48, Fairy, Circle of the Moon druid, College of Valor bard, cis woman, she/her, pansexual
Ryvah Emberflow Jiang, 25-60, Tiefling, Sorcerer (Draconic Bloodline), cis woman, she/her, bisexual, red dragon ancestry, infernal legacy
Sakthlenor 'Lenor' Sompurm, 50-90, Protector Aasimar, paladin, cis woman, she/they, heterosexual, widow of a prince, celestial heritage
Conall Heffernan, 30-55, close protection security officer, cis man, he/him, heterosexual?, former Irish Army Ranger, anti-imperialist, Catholic
Allimafrity "Allima" Walzyhl, 40-70, Tiefling, warlock (Pact of the Tome) with a Archfey patron, cis woman, she/her, bisexual, ambitious, quick witted
Eldora 'Dora' Woodlock, 20-50, Human, Monk (Way of the Open Hand), cis woman, she/her, lesbian, impatient, competitive, loyual
Also, also you should send memes to them all too.
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(tav post just in case: https://www.tumblr.com/tadpoles-r-us/744342741955297280/lynneira-sylverwind )
[the letter is written on either very old or very intentionally tea-stained paper. The words are written in a shaky hands, as though the author was struggling to hold her writing utensil. There are a few circular wrinkled spots on the page. Some sort of water stain? Enclosed with the letter is a map of Faerûn with a concerning amount of locations crossed out in red ink. Each x on the map appears to be more scratched in than the last, showing frustration. Along with the map is a small business card with a hand drawn graphic on some plants and potion bottles and the title “Elenor’s Eclectic Goods” printed in a swirly font, the address of the business is printed on the back]
Dear Gale,
I do hope this letter finds you well, as I would hate for such a first introduction to be on a bad day for you. My name is Lynneira Sylverwind. I am an Archfey warlock based just outside of Baldur’s Gate. I am currently making a living running my mother’s apothecary in the city. Perhaps you’ve heard of it? Elenor’s Eclectic Goods? I can’t count how many times I told her the name was silly and that she should change it, but she never listened to me.
But my mother’s poor choices in business names are unfortunately not the point of this letter, as much as I would like them to be, as my actual ask is far more… shall we say time consuming to deal with? You see, a friend of mine from the city went missing quite some time ago, and I am frankly at my wits end when it comes to finding him. I have searched all over Faerûn, as you will see in the map I’ve enclosed, but not a trace of him has come up.
From what I understand based on the source I was given (an underling of my patron informed me of your existence), I understand that you are human, so it seems a bit silly to mention my friend by name, given that we were both born long before your time, both being elves, but on the off chance you have at least heard of him, perhaps it will help. His name is Astarion Ancunin. He was employed as a Magistrate in Baldur’s Gate. He has been missing for 200 years exactly at my time of writing this.
I am writing you this letter in hopes that you’ll be able to help me find him. While my patron has eyes all over Faerûn, I have hit a point where I must begrudgingly acknowledge that I cannot find Astarion on my own. I dare not go too far into detail about it, but I can assure you I have exhausted all other avenues of search.
I will admit, I have no idea the differences between wizard magic and warlock magic, or if there even is one outside of the obvious inability for wizards to cast eldritch blast and other such warlock specific spells (though truthfully I don’t see what’s stopping anyone from learning? But that’s not the point. Moving on.) but I’m hoping that you’ll know of some sort of tracking spell that will aid me in my search, or that perhaps you could put me in contact with another wizard who does.
Along with the map, I have enclosed a business card with the apothecary’s address. All mail is to be sent there as I am in every day of the week nowadays and it’s just easier than having a home and work mailing address. I do sincerely apologize if this letter has come off as a bit rambly. I’m certain you can imagine the kind of stress I am under, although I tried my best not to get too far into it. No stranger needs my worried babbling, that’s for certain.
I hope to hear from you soon.
Sincerely,
Lynneira Sylverwind
P.S. On the off chance that you happen to be in contact with any clerics/paladins/otherwise worshippers of Lathander, please do NOT mention that you are in contact with me, for everyones safety and sanity.
Dearest Lynneira,
It is not every day that one receives a letter from a known oathbreaker asking for help. We’re frivolously warned of interacting with those who disregard their gods, but who am I to toss aside an ask for aid?
While I had never met her personally, your mother was known across Waterdeep. Anyone and everyone who needed healing from their (rather disastrous, I might add) wounds would tend to lean towards her shop over other apothecaries in the area. In this sense, I will offer you the knowledge I possess through Mystra herself in exchange for an insignificant price. I shall touch on that soon.
The magistrate you mention does not hold any significance in my mind, as far as my memory is concerned, but I can let you in on information I have heard. Through word of mouth, there has been an awful plague of young men and women disappearing in the streets of Baldur’s Gate. This phenomenon goes back some years, roughly around the time you seem to have lost your friend.
It is only through Mystra that I possess the spell you seek, that I can wield it as I do. I hope that this finds you before you have lost your hope. The spell itself is known as a ‘Discern Location’ spell. I have only used it once.
However, this spell is rather a feat for anyone. Even for myself, a wizard in the name of Mystra since I was a child, this spell is straining. It goes beyond the Weave, crossing through any spells or castings that might prevent you from seeking a person. No matter where the person lay, it can find them.
Given that you are a warlock, it is not likely you’d be able to perform this spell on your own intuition. I would like to offer my services in your time of need in this sense- I can never pass on the opportunity to practice a difficult spell. If you’d be so kind as to send an item that once belonged to Astarion or join me in my tower in Waterdeep, I should- and I say should loosely, as I said this is a rather difficult spell- be able to assist you. If not, perhaps my Goddess could lend her hand in your troubles.
We have all lost a dear friend in this world, Lynneira, believe me. It never gets easier the more that you lose, especially in this day and age. You’d think someone would have discovered a spell that would allow loved ones to live on together, but perhaps that would be a bit… strong, for the Gods’ liking.
In exchange for my help, I ask for yours as well. I have stumbled into a predicament of my own, that I will not get far into details about. If you possess any knowledge that could help one, say, perhaps remove a curse of higher, Godly sorts, I would much appreciate it.
I shan’t make this letter longer than it needs to. I wish you luck in trying to find your friend, and if you wish to take me up on my offer, please let me know. I am available any time.
Attached is a hand-copied page from a spellbook detailing the aforementioned spell in more depth. There are smaller notes marked in the margins highlighting certain points about difficulty and what is needed to use the spell.
Good luck.
From the desk of,
𝑮𝒂𝒍𝒆 𝑫𝒆𝒌𝒂𝒓𝒊𝒐𝒔
text reads: gale dekarios
P.S; I will do well to heed your warning. I’d much rather not get into too much trouble with those sorts of things.
#baldur's gate 3#fanfiction#for you#for you page#gale dekarios#gale of waterdeep#bg3#astarion#bg3 astarion#astarion ancunin#gale fanfic#bg3 gale#baldurs gate gale#letters#writing#answered asks#send asks#asks#send me asks#anon answered#send anons#anon ask#baldur’s gate fanfiction#baldurs gate 3
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