#how to create software
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datamyte2022 · 7 days ago
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Mastering Software Development: A Complete Guide to Creating Software
Software development is a dynamic and intricate process that demands both technical expertise and creativity. It requires not only strong programming skills but also problem-solving abilities and organizational prowess. Whether you're new to coding or already have some experience, learning how to build software can be a challenging yet highly rewarding journey.
The question is, how can you overcome the initial challenges of software development? How do you ensure your coding experience leads to success? The key is to select the right programming language for your project and have solid guidance. This article offers a comprehensive overview of the software development process and walks you through the steps involved in creating your first software application.
What is Software Development?
Software development covers a broad range of activities, from initial conceptualization and design to coding, testing, documentation, and ongoing maintenance of applications, frameworks, or other software elements. It is typically structured as a systematic process known as the software development lifecycle (SDLC). This lifecycle ensures that the final product meets performance and quality standards while satisfying user requirements.
The SDLC includes several essential stages, such as requirement analysis, system design, coding, testing, deployment, and maintenance, all of which are vital to the software's success. The methodologies used in the development process, like Agile, Scrum, or DevOps, shape team collaboration and influence how quickly products can be developed and delivered to the market.
The demand for software is constantly growing, as industries continue to seek new ways to meet their needs through digital solutions. This field encourages ongoing learning and adaptation, with new programming languages and technology frameworks emerging regularly. Developers must understand core concepts like algorithms, data structures, and code optimization while also designing user-friendly interfaces.
As technology becomes even more embedded in daily life, software development plays a crucial role in innovating products and services that enhance both personal and professional aspects of living, making developers key players in shaping the digital future.
Advantages of Software Development
The impact of software development extends far beyond technical accomplishments; it drives innovation and economic progress. Recognizing its benefits helps illustrate the value of software and highlights the role developers play in advancing society. Here are five key benefits of software development for individuals and businesses:
Boosted Efficiency: Software development automates repetitive tasks and streamlines workflows, allowing businesses and individuals to achieve more in less time. Custom-built software solutions help businesses improve operations, reduce errors, and enhance employee productivity, often leading to significant cost savings and a strong return on investment.
Improved Accessibility: Software eliminates geographical barriers, making global communication and remote work more feasible. Cloud platforms, real-time messaging, and online transactions allow for greater accessibility, enabling businesses to operate without physical constraints and fostering inclusivity for individuals with varying abilities.
Data Processing and Insights: With the increasing volume of data produced daily, software development plays a key role in organizing and analyzing this data. Through advanced algorithms and data analytics tools, businesses can extract valuable insights, forecast trends, and make informed, data-driven decisions—an essential component of competitive strategy.
Scalability and Integration: Software development enables businesses to grow and scale effectively. As organizational needs evolve, software can be upgraded or integrated with other systems to handle more complex processes and larger user bases. Scalability ensures that services and performance remain optimal even as demands increase.
Robust Security: Security is a priority in modern software development, focusing on protecting user data and systems. Strong encryption, secure databases, and best security practices safeguard sensitive information from unauthorized access and cyber threats, which is essential as digital reliance increases.
Steps to Develop Software from Scratch
Developing software from scratch is a complex process that involves planning, design, coding, and thorough testing. It is a step-by-step journey that turns an idea into a working application. Mastery of each step is crucial for creating reliable, user-friendly software.
Define Requirements (3 days to 3 months): This phase is about gathering detailed information from stakeholders to understand the software's objectives, constraints, and features. Collaboration between developers, project managers, and clients helps determine what the software will do, guiding its scope and functionality.
Create a Project Plan (2 weeks to 1 month): In this stage, the project manager outlines a roadmap for the software's development. This includes establishing timelines, allocating resources, setting milestones, and defining team roles. Risk assessment is also carried out to identify potential challenges and plan solutions.
Design UX and UI (2 to 7 weeks): The user experience (UX) and user interface (UI) design phase focuses on how users interact with the software. Designers work on creating wireframes, prototypes, and visual layouts to ensure a user-friendly and responsive interface. Feedback from users is gathered to refine and improve the design.
Architect the Software (~2 weeks): In this critical phase, the software’s overall structure is planned. Software architects make decisions about scalability, reliability, and security, ensuring that the architecture supports the software’s future growth and maintenance. Diagrams and models are created to communicate the design to the development team.
Code the Solution (2 to 6 months): This is the stage where the software begins to take shape. Developers write the code that brings the software's design to life, implementing features, algorithms, and databases. The goal is to create clean, efficient, and functional code that meets the specifications outlined earlier.
Establish Integrations (3 weeks to 3 months): Integrations allow the software to work with other systems and services. During this phase, developers create APIs and middleware to ensure seamless data exchange and interaction between different platforms.
Conduct Rigorous Testing: Testing is a key phase, where the software is rigorously examined for bugs and performance issues. Various testing methodologies—such as unit, integration, and system testing—are employed to ensure the software functions as expected and is free of defects.
Deploy the Final Solution: Once testing is complete and the software is fully refined, it is deployed into a production environment for end-users to access. The deployment process involves finalizing the code, backing up existing systems, and executing the deployment plan to ensure a smooth transition.
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sea-buns · 1 year ago
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captioners you are so valid
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aloeverified · 4 months ago
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i love all of @gin-juice-tonic's trans stan twins comics and i've centered all my gf beliefs around them, but i can't stop thinking about how funny it would be for stan to be a trans man and ford to be a trans woman.
imagine you're stan and you've been disowned for about ten years and haven't seen your family at all since, and during that time you've found and lost yourself more times than you can count, but you've finally settled on the fact that you're a man and it's time for you to transition. and then as soon as can finally start testosterone, your twin brother wants to see you ASAP.
and so you're stressed out the entire way there, not just because your brother seems to have gotten into some trouble, but because you have no clue how he's gonna react to you now being his brother.
only for him to not even notice or say a single thing about your new wardrobe that still has some of the tags from when you shoplifted it or about the scruff on your chin that you've been pretty proud of.
no, instead he's going on about the fbi and people who want to steal his skin or something.
and so everything happens the same way, and stan has essentially gotten the life he's always wanted: everyone thinks he's his genius brother, he's still in contact with his family (though stanford didn't exactly call home everyday so neither does he), and he's a man — and not one person doubts it. except he's not the man he's always wanted to be because he doesn't have his brother beside him throughout it all, becoming a man with him.
and then stanford comes back and is impossibly autistic and bitter so he just assumes stan went through the process of transition (assuming he used some gender changing potion he found noted about in the journal) just to further steal ford's identity.
and stan explains, no, you fucking idiot, i've been a man for thirty-something odd years and you just didn't notice because you were too busy being insane. and so yeah, that's how stan's whole coming out goes.
and ford just responds with, "oh. yeah, me too. she/they is fine."
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thisbuildinghasfeelings · 1 year ago
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It’s love ❤️
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delicatebluebirdruins · 1 year ago
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'Is that it?' Lockwood asked quietly. Is that really what this is all about?' I looked at him, sitting there beside me. 'It's enough,' I said. 'I put all your lives at risk, not once but several times. One way and another, I'm becoming a liability to the company, and I care too much about you all to let that happen again' It was super-hard to smile then, and it wasn't going to get any easier. So I just got on with it. 'And that's why i've made up my mind the way I have,' I said, 'and why I'm resigining at once from Lockwood and Co.' There was silence in the room... Lockwood and Co. Book Three: the Hollow Boy
1x02 "You're Lucy Carlyle. We can't let you go." and "We're Lockwood and Co. You, me and George... Please Stay"
1x03 "it's my agency. You belong here"
1x06 "Portland Row is my home. You and George"
1x07 "Everything ends and Everyone Leaves"
bonus quote I was planning on adding but decided not to because it didn't quite fit from episode 8 "I just wanted to say, don't give up on us please... don't give up on me"
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executables-sims · 1 month ago
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PSA for anyone that uses Photoshop Elements for CC-making and was thinking of upgrading— from Elements 2025 onwards, licenses are no longer perpetual, being replaced by three-year licenses instead.
For a paid alternative, I highly recommend Affinity Photo (currently 50% off for Black Friday– £33.99 in the UK).
Affinity was acquired earlier this year by Canva, so there's every chance it will move to a subscription itself in the future, but I always cursed myself for never getting CS6 back in the day (hence why I'm making this post! xD).
Of course, there's also the free, open-source alternatives Krita and GIMP- the latter of which is currently testing what may become version 3.0.
(Whilst I'm on the subject I might as well also mention 3D Coat Textura– Pilgway usually has a Black Friday sale too, but it's a bit pricier and more of a niche program than the ones listed above.)
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doedipus · 4 months ago
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adobe illustrator is obviously a really good utility, like, it's the standard for vector graphics for a reason
but even so, whenever I'm using it I have the thought "I wish I was using autocad right now" about once every 20 minutes
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aurosoulart · 2 years ago
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Hey, sorry if this is bad(?), but I was wondering if you had any advice for getting into the xr world/career. I think I've seen you mention the topic (encouraging others to join the field?) at least once, but I don't know how to even get started. Thank you for your time!
(If you could answer this not publicly I would appreciate it, but it's fine if you do, or like, if you don't answer at all)
not a bad thing to ask at all! I've actually been in the middle of writing a guide about this for some time that I will.... hopefully finish sometime soon ghskgh.
I hope you don't mind me posting this publicly - I ended up writing a short novel and figure it might be useful to others who are curious as well! anyways, the advice I give to people with a background in illustration is to start out with a Quest 2 headset. they retail at $300 new, but you can get them used via eBay, Craigslist, FB Marketplace or someplace like that for around $200 or under. the Quest 2 works without needing to be plugged into a PC, though you will probably want to buy a more ergonomic head-strap to make it more comfortable. (the head strap that Meta sells is overpriced, but this third-party one is really good) if you're interested in working with augmented reality (the type of work I do!) and have the ability to save up some extra money, I'd recommend waiting for the release of the Quest 3, which will launch this fall and cost $500. totally not a requirement at all to start learning, though.
other than that, I'd recommend starting out with free art programs like Open Brush and Gravity Sketch to familiarize yourself with creating in-headset. both of these programs have a large amount of tutorial videos up on YouTube - as well as an active community of other artists who are all generally very friendly and eager to help people learn. VR Art Live and The Spatial Canvas's Discord servers are the communities I'm part of. :)
after that, it all just comes down to posting your new artwork online to as many platforms as you can mentally handle (this is the hardest part for me, ghsghs), and also looking at paid XR artist programs/gigs. Mozilla Hubs, Horizon Worlds, and Figmin XR (that's me!) all have some creator opportunities where they pay people to create things on their platform.
you can also find work doing XR concept art, art performances, and I've even seen grant programs for XR artists from art galleries. these things are harder to find, but if you make a LinkedIn page and a modest portfolio of your XR art, chances are high that you'll get some eyes on it.
it's ridiculously easy to be a big fish in a small pond right now if you have any kind of skills with these programs. I will say that there does seem to be a push towards people who can create things that are interactive and can be shared with others (like AR Snapchat/TikTok/Instagram filters, experiences created and published to platforms like Mozilla Hubs, Figmin XR, etc.), so that's something to keep in mind while learning - but not something that should stop you!
going from 2D illustration to creating things in 3D space is a whirlwind of learning new skills that can often feel overwhelming, but the most important thing is that it should feel fun and enjoyable to you. I started out by just listening to music while painting in Tilt Brush (Tilt Brush was the original version of Open Brush, before Google made it open-source) and creating whatever felt the most fun in the moment. everything else just came from natural curiosity and connecting with other artists in the space.
lastly... I have no technical (coding, traditional 3D modeling) skills. I am a 2x college dropout with chronic mental illness, and prior to my current employment I was never able to hold a job for longer than 3 months. and yet....... this new industry has changed my life completely, and at 29 years old I finally feel like I have a purpose. I'm somehow a software developer now, without needing to know anything about software development. that's wild!!!
this is why I'm so excited for the future. if this brand-new technology (still in its infancy! viewed as frightening by so many!!) was able to help me in such a radical way... what will that mean for even more people discovering it as it becomes more accessible?
I don't know the answer to that yet... but I do know how wonderful it is to see people learning about all of this for the first time. helping with that alone is more than enough for me 💖
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nickbutnodick · 3 months ago
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im actually super happy and excited for my animation class on saturday
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stardestroyer81 · 2 years ago
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🍕IT'S PIZZA TIME!!! 🍕
Pizza Tower, a game whose development I've been following since mid-2020, finally releases on Steam today! To celebrate, @tondemo-sliceuu and I drew artwork of Pizza Tower's most iconic characters— Peppino Spaghetti and the Noise! 🍕✨
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quaranmine · 2 years ago
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nothing frustrates me more than differences between programs. why does it take 20 steps to do something in arcgis pro that makes sense in my head from using digital art programs. why cant i figure out how to do really basic functions in powerpoint that would take me two clicks in indesign. they're doing this to spite me specifically
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honestlyvan · 8 months ago
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👀👀 rlly interesting read on ovan, would love to hear some abt ur hcs on him n corbenik
(Now on DW!)
So it's been a hot minute since I watched Terminal Disc so my memory of the details of the canon are very vague, but I definitely think it's likely that the Epitaphs attached themselves to players in reverse numerical order, making Ovan the first and unintentionally the template for how becoming an Epitaph-PC would play out.
Corbenik is sort of funny as a Phase because the way it's laid out in the Epitaph, Corbenik serves no function until the Wave wipes out its intended target, and it's left behind to observe the void. As long as the system state isn't disturbed and no new AI begins to emerge, Corbenik stays passive theoretically forever -- but once it is disturbed, it rouses the rest of the Wave to come clean up what was left unfinished.
(I recognise this isn't how we see it play out in R1, I'm basing this on the idea that Morganna designed the Wave to be essentially self-propagating against Aura. The stalemate is the point, the rolling waves razing any fertile ground for her to develop on in favour of perpetual despair and the call of the void.)
With Corbenik as the rearguard of the apocalypse, it could have easily been the most active (least inactive?) of the Phases during the period of calm after Aura takes over Morganna's duties -- with no AI competing with Aura available to suppress, it was essentially on standby, latching onto Ovan the moment he showed up and then doing nothing until it registered the AIDA that also attached itself to Ovan.
Which is the thing that really fucks Ovan over, I think. The body timeshare he has with Tri-Edge is stressful enough, but Corbenik is also perpetually making him identify himself as the greatest threat to system integrity. So he's essentially getting a triple dose of the Epitaph "the solution is Fucking Kill Yourself" heightened self-destructive urge -- from the nature of the Cursed Wave, from the Vagrant AI-fication of the Phases and being (in part) his own natural-born enemy.
On top of this, Corbenik is perpetually calling to the other Phases like "over here! I've identified the enemy! Here is an AI we need to stop from reaching self-actualisation!" So candidates are drawn to him, unconsciously recognise him as having seniority, and then immediately identify him as the threat to be eliminated. People keep forming a kind of proxy disordered attachment to him, feeling compelled to follow his orders but also feeling threatened by his presence and become driven by the urge to destroy him.
Haseo is particularly vulnerable to this because Skeith and Corbenik are so intertwined in their roles, the first Phase is the one the last calls the strongest, and his personal sense of betrayal only amplifies the destructive resonance. And the influence goes both ways, the more Skeith perceives Corbenik's host as the main threat, the more Corbenik calls on Skeith as the vanguard to eliminate that threat. Haseo's (perceived) perception of him directly influences Ovan's perception of himself -- with everyone else Ovan is very particular about asserting his own reality, but with Haseo, the way Haseo sees him takes priority over how Ovan sees himself.
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reallytoosublime · 1 year ago
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youtube
Before delving into the intricacies of crafting faceless YouTube videos, it's crucial to comprehend the concept itself. Why opt for faceless content? What are the advantages, and how does AI play a pivotal role in achieving this? This chapter explores the motivations behind adopting this approach and sets the stage for an exploration of the limitless possibilities it offers.
Selecting the appropriate AI tool is the cornerstone of creating faceless YouTube videos. This chapter provides an in-depth analysis of various AI applications and platforms specifically designed for face manipulation, such as deepfake technology and avatar creation tools. A step-by-step guide will help creators navigate through the selection process, ensuring they pick the tool that aligns seamlessly with their vision.
Once armed with the right AI tool, it's time to create a digital alter ego. This chapter explores the art of designing an avatar or virtual persona that resonates with the content creator's brand. From facial features to expressions, this section provides insights into customizing every aspect to ensure a unique and compelling digital identity.
While visuals are a crucial element, audio plays an equally significant role in crafting engaging content. In this chapter, we delve into the world of voice synthesis technology, exploring how creators can leverage AI to generate natural and authentic-sounding voices for their faceless personas. Tips and tricks for scriptwriting and voice modulation are also included to enhance the overall viewer experience.
As with any technological advancement, ethical considerations cannot be ignored. This chapter addresses the ethical implications surrounding faceless YouTube videos and provides guidance on responsible usage of AI technology. It explores the importance of transparency and consent, empowering content creators to maintain integrity while pushing the boundaries of innovation.
Building an audience requires more than just faceless visuals. This chapter explores strategies for enhancing engagement and accessibility, including thumbnail design, video structure, and leveraging alternative storytelling techniques. Creators will discover how to captivate their audience without relying on facial expressions
Embracing the power of AI to create faceless YouTube videos opens up a world of creative possibilities. In just five minutes, you can transform your content, adding an element of mystique and intrigue while preserving your privacy. Stay at the forefront of innovation and captivate your audience with the magic of AI-generated faceless videos.
How To Make Faceless YouTube Videos in 5 Minutes Using AI | LimitLess Tech
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wachi-delectrico · 2 years ago
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Tbh i don't know what to think of AI art anymore. I don't find any utility, personally, in centring the discussion on law and copyright; there are far more interesting things to discuss on the topic beyond its use as a replacement for human artists/workforce by the upper class
#rambling#i am not saying i think using AI image generation to replace human artists and leave them jobless is a good thing - i do think that is bad#there are real concern on the ethics of its use and creation of image generation models#but i think focusing only on things like how ''off'' or ''inhuman'' it looks or how ''soulless'' it is are not only surface level complaint#but also call to question again the age old debate of what is art and what isn't and why some art is and why some isn't#and also the regard of painting and other forms of visual art production as somehow above photography in the general conscience#i would love to really talk about these things with people but talking about ai art and image generation is a gamble between talking to#an insufferable techbro who only sees profits and an artist who shuts the whole idea off without nuisance#i have seen wonderful projects by human artists using ai image generation software in creative ways for example#are those projects not art? if they are are they only art because they were made by someone already regarded as an artist?#there are also cool ai-generated images by random people who don't regard themselves as artists. are they art? why or why not?#the way AI image generation works - using vast arrays of image samples to create a new image with - has been cited#as a reason why ai-generated images aren't ''real art''. but is that not just a computer-generated collage? is it not real because it was#made by an algorithm?#if i - a human artist - get a bunch of old magazines and show them to an algorithm to generate new things from them#or to suggest ways in which new things could be made#and then i took those suggestions and cut the magazines and made the collage by hand. is that still art? did it at some point become art#or cease to be art?#i think these things are far more intriguing and important to get to the root of ethical AI usage in the 21st century than focusing on laws
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astranauticus · 1 year ago
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so the overall.. shape and tone of my current project is pretty much set in stone (im SO CLOSE to 50% done you guys) but i was looking through my saved videos folder on bilibili and if im gonna be doing another animatic after this one (honestly pretty likely??? given my. floruitshow obsession that doesnt seem to be going anywhere anytime soon) i REALLY want to attempt something closer to that style of animatic you see a lot on bb that employs more on elaborate editing as opposed to like............... the powerpoint presentation type beat i've got going on now
(nevermind the fact that a lot of the projects that really lodge themselves in my brain were also like collaborations between teams of people with like dedicated editor roles and i still havent fully figured out how to use lightworks. like ive also seen one man projects in this style that turn out absolutely gorgeous so i KNOW it can be done. maybe i'll go figure out if capcut is easier to use lol)
#asto speaks#re: the ProjectTM#the massive team efforts are mostly genshin animatics whaddaya know#perks of fandom big?? i guess???#that and the other noir's stultifer cantus amv i feel like i bring it up a lot but it truly genuinely haunts me#i just. love love love their art style so much and its *so* beautiful and well edited#i mean obviously im not pulling that off in the foreseeable future but#映剪/capcut is a software i saw recommended by the creator of an animatic for a rather obscure variety show i was OBSESSED with last year#saw that animatic a few days ago and it immediate lodged itself in my brain its SO GOOD. and it was a one man project!! walaoeh#op made a joke about worrying about paying for adobe after effects and realising capcut has everything they need LOL#and their project SUPER well edited and put together so idk i might check it out#im just. not fully sold on the powerpoint presentation style at least not when i do it lol#anyway if i do try something like that it'll probably be for set me free because if i *am* gonna do the robit floruitshow trinity#lets just say im gonna be procrastinating how can i make you stay for last that song is *fucking long*#its like what. 5 minutes? nabei#also i already have a few shots for set me free in mind i just need to stop... thinking about the xiao animatic for the same song lol#that project has like 8 credited artists and 6 animators comparing myself to that is just like#an exercise in pointlessly creating misery in myself
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art-for-a-reason · 10 months ago
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I thought I knew what powerpoint and excel were. Apparently I know almost nothing about them.
Drawing in mspaint? Cool, impressive,  But whenever I see that, I think about the person who makes their art in power point  Every time I see them it boggles me
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(their account)
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