#how i play ts4 bacc
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cyazurai · 9 months ago
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Super secret sims things happening over here. Super secret.
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authorspirit · 7 months ago
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🐾🐾 Boop! Boop! 🐾🐾
I'd love to know what simmer has got you hooked right now! Please share what you're binge-reading on Simblr!
Share this with other simmers to get some recommendations on who to follow! Let's keep spreading some love! 💚
This list is going to be long. :') SORRY BUT NOT SORRY. And I'm sure I'll be missing people here.
There are a lot of stories I have started reading in the middle of it and intend to catch up the beginning of them. But I can instantly get hooked on so many stories, as long as someone puts "previous | next" buttons, I'm in danger of falling into a story's universe. (I also have the hardest time to follow everyone but I try to.)
@matchalovertrait (OF COURSE YOU) I still need to catch up before I met sassy toddler Dulce. I can't believe she's a preteen now. I do enjoy following people's legacy challenges and I like how I forget that it's one with how you really create your own storylines around the base requirements.
@ice-creamforbreakfast I'm not going to lie, I came for the CC, I stayed for the BACC challenge and I am now following the Romano legacy.
@gooretrait I really do love following legacy challenges. Also, console player?? It's also a good reminder of all the fun you can get without cc and mods, just very inspiring imagination-wise.
@eurosimmer breaks the fourth wall in her captions and it's hilarious to me. It's also a legacy challenge, but oh boy I forget it everytime.
@pleasanttaleswithkaityb completely changed my way of playing! (and also of sharing content on tumblr) I also have a soft spot for taking townies as a base, because we kind of all know the backstories for them a bit. (I say that and I never played Sims 2, just binge-watched Sims lore videos.) I love how people change their stories.
@ruthplaysthesims Talking about appropriating Sims townies and make them evolve, I LOVE Kaori's story. In TS4 we all know the lore is meh (with it being on supposedly another timeline etc). The Mt. Komorebi storyline is SO interesting, I really have to play in that world someday without ruining them all. And somehow, Ruth made it even more interesting! Like I already wanted to know more about them, now I'm looking for any little bit of detail referencing their childhood or something. Anyway I highly recommend, I love all the new stories she put out as well (Raina 💖)
@kamiiri Back to other Sims lore game, I LOVE Strange! I watched a LP of Sims 2 on PS very recently and somehow found Strange at the same time... The setting, the weaving of all the storylines together, continuing all of them together... I love it. It's also very cinematic I'd say? There's something in those screenshots, I love it.
@holocene-sims One day I saw a notification of them and next thing you know I was trying to read everything about Grant from the start on mobile (but it's hard to read on mobile so I have A LOT to catch up). So now I'm catching up the recent story posts! But as I'm writing this post, I know I have a lot to catch up already.
@cinamun Add it to the list of "I should really read the beginning of it but for now I'll just keep on trying to catch any post they make", Things Fall Apart's universe has really sucked me in and I really like how cinamun interacts with everyone! (I admit I am a lurker but I want to try this lemon pepper wings recipe someday and share them with all the readers.) Reading TFA really gives me the vibes of watching a daily evening TV show with my family: we did not necessarily watch since the beginning, we just one day started watching all together, and now we're eating dinner in front of it every night. (And of course sharing our reactions)
@havenroyals If you like some spice and love messy stuffs, you'll be served. I also really like the Gossip queen edits it's just such an interesting way to add variation to tell stories.
@theroyalsims In the same vein of the Gossip Queen edits, I really like how we follow the story of the royal families with articles about them and not from their direct point of view. (I'm also currently trying to guess who is getting married soon because I know there is a royal wedding soon among those sims.)
OK small pause because we've entered the royal simblrs that I follow. There are a lot, it's how I found the simblr community in the first place. One thing I have to say is that I love all the collabs people do, the way so many stories are interconnected through everyone's sim and I genuinely think it's a lovely community (even if I'm not part of it myself as I'm just a reader).
@sosa-royals is the first royal simblr I came across and read everything. The drama? I LOVED it.
@officalroyalsofpierreland After meeting child Maria Aisha I had to learn more about her family. I was not disappointed.
@funkyllama this inevitably led me to want to learn more about the Ionian Union and I really like the world building in general? Also those last edits? I love it.
@empiredesimparte of course there is the complete Europeansim on my list. I particularly enjoy reading in French sometimes when my mind just wants to rest from reading in English. I also love Hortense and everytime I see a big event in the story I would be like: "oh J'AI LA REF ! It really looks like in real life." (you are very talented at building). And in general, I really recommend the worldbuilding tag? Because I love it?
@anachrosims' @prydainroyals Talking about someone talented at building? Yeah, I still have to catch up from the beginning. But this one should be feasible as it is more recent? (I don't know, you're also a good writer, PLEASE tell me what you can't do.)
@nexility-sims Among stories that are easy to start digging in someone's universe, I would recommend reading 1992. Eventually I'll read the story it's a spin-off of and @/armoricaroyalty's story, but yeah. My list of stories to catch up is already long for now.
@trentonsimblr and @ardeney-sims I'm putting both of them in the same bullet point because I've been wanting to enjoy their stories for a while and only decided to fully commit when Between A Rock and A Hard Place started. Similarly to 1992, it can be enjoyed without having the whole back story but yeah. I'll definitely enjoy reading the back stories of main characters and "side" characters (which you see glimpses of in BRHP).
@thegrimalldis Very similarly to the previous bullet points, I started reading with a "spinoff", the prequel "Maximilian" rather than the main story after seeing the username a lot of times. I have since caught up the main story I believe, but I may have to reread to be sure. I also have to read the story of succession (because it's complete and I like complete stories).
@theroyalthornoliachronicles and if we have to go back in time, I would highly suggest Ali's story! Though I can't wait to see modern Thornolian generations? 👀 Also, I'm a reader from after Ali lost her blog and I would say now is the best time to start reading if you're like me and have a massive TBR pile, since we're at chapter one!
OK I think I had most of my currently followed stories. I'm 100% missing people but I will try to reblog more of people's stories so you all can see what I'm reading at the moment!
Did this post take me two hours because I'm catching up on reading WHILE answering? Yes.
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timberllania · 7 months ago
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🐾🐾 Boop! Boop! 🐾🐾
I'd love to know what simmer has got you hooked right now! Please share what you're binge-reading on Simblr!
Share this with other simmers to get some recommendations on who to follow! Let's keep spreading some love! 💚
Actually, the first simblrs that come to mind are yours haha But to have it organized:
@melsie-sims -> TS4 Disney BaCC - one of the very few TS4 gameplays that I keep up with! I rarely follow TS4 simblrs, but yours got me hooked 🩷
@melsie-sims2 -> All your sims 2 hoods just grab all my attention. At one point I was trying to find a gameplay that had inspired me to create a hood that I used to play a while ago and when I found it I was like "of course it is Melsie's" haha (btw it was Cowplant Island)
@tainoodles -> Mystic Springs - I binge read all of it in like two nights, it's just awesome
@katatty -> Hollyhead - I'm still to finish reading, but I'm several pages deep and it's so fun 🥰
@beikonsims -> Uberhood 2.0 - I love how fleshed out they play the premades, and I am envious (in a good way) of how cute their game looks <3
@grilledcheese-aspiration -> Waverly Chronicles - I love Waverly, it's so cute-creepy and I wish I had the skills to build a whole town like that
@coriel-muroz -> Huntsville Revived - I wish I was as creative with storylines as Coriel! Each post gets me wanting to know what is going to happen next 🩷
These are just a few of the ones I love 🩷🥰
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simsreaper · 7 months ago
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Introduction:
Hi everyone! I decided to take it upon myself to make a sims 3 BACC that I felt satisfied with the rules and restrictions and done similar to BACCs that I've seen done for the sims 2 and 4. This is a living tumblr post and will continuously be updated as I play the challenge myself and see what fits for each restriction I have set. I am very much open to any feedback/opinions on anything regarding this challenge since I want it to be enjoyable to the simblr community and for those who have played the sims 2 BACC and were missing it for the sims 3. This challenge has mods in mind but if anyone would like, I am open to adjusting rules for a non-modded gameplay if needed.
Credit goes to these simmers for giving me inspiration for this challenge, viewing their own challenges and rules helped shape what I personally would like for a sims 3 BACC seeing as I have played some of these challenges myself: @melsie-sims2(Sims 2 BACC), Original Sims 2 BACC, @ts4-bacc(Sims 4 BACC), and finally the Nothing is Free Challenge on MTS by Avalikia
Table of Contents:
Rules
Starting Out
Unlocking Restrictions(Careers, Services, & Community Lots)
Earning CAS Sims
University
Travel
Taxes
Additional Notes
-Last updated: 5/2/2024
Rules:
1. This challenge is meant to be played rotationally and every sim must be played. That also means that the households must be played the same amount of days to keep aging consistent across each household. Aging is also up to you. 2. Mods are recommended especially for having an easier way to do businesses, Ani’s Merchant mod is a great place to start. If desired I can provide alternate rules & restrictions for no mods gameplay. 3. Services may not be used until you’ve unlocked them, a smoke alarm isn’t allowed until you’ve unlocked the first position for the Firefighter career and the burglar alarm isn’t allowed until a branch has been unlocked in the Law Enforcement career. 4. Sims can own rabbit-hole lots and that can count towards a business, provided the sim has money for it. Though they can’t own a rabbit-hole and a sim-owned business at the same time, it has to be one or the other. 5. Skill-building items aren’t allowed to start off with until your sims earn the simoleons for it. 6. Sims aren’t allowed cars until there’s a car business in the town. Taxis aren’t allowed either until there’s a City Hall established. 7. Electricity isn’t unlocked until a sim has maxed the handiness skill. From there, one computer is allowed per household until an electronics business has been established. 8. When a computer has been unlocked, there are limitations to the build/buy category until the Architect career or a Furniture store has been established or that specific object has a business/rabbit-hole for it, like pet items needing a pet store or no bookshelf until there’s a bookstore, etc. Each household is only allowed to buy 2 items per rotation. However, it’s up to you how realistic and difficult you want your gameplay to be. 9. Boarding schools aren’t allowed until level 5 of the Education career has been unlocked. 10. Sims are allowed to sell items from their inventory. Rocks, gems, and metals can’t be sold in their inventory until the first two positions of the science career have been unlocked. 11. Custom careers are allowed, it's up to you how you want those restrictions set.
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Starting Out:
You must start in an empty world or bulldoze the lots in a world. You’re only allowed residential homes for your sim and a small park as a free starting Community lot. You are free to start with a singular sim or roll a die and start with however many sims you roll and divide them into households or one singular household. There are different ways to start out your sim/sims: 
Start your sims with an empty lot and no simoleons
Start them with 10,000 simoleons to build small homes for them or you may start them with already built houses with the bare necessities and no skill building objects:
A fridge, counters, and a stove
Enough beds for all the sims
A couch and small table
A toilet, sink, and shower/tub
After a home has been established, set the household simoleons down to 100 to get started.
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Unlocking Restrictions:
Each unlock, only gets 1 position open in a career. To keep advancing in a career and unlock all the positions, multiple sims need to max out the specific skill required for a career. Though there are different requirements for each career.
A few of the careers have different requirements for their branches, you may use the previous sims that had unlocked the earlier positions of the careers to unlock the next positions in the branches or use new sims to unlock the different branch positions depending on the requirement. This is the only exception to the previous rule.
Self-employed careers have different restrictions, those careers are unlocked fully when the requirements have been met. Active careers have the same requirements as Full-time careers.
Part-time careers get fully unlocked when the required building is achieved.
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Full-time Careers
Business: Unlock the Political career and the first position of the Journalism career to unlock the first position of the Business career. Afterward, every time a sim-owned business is placed in the town, a new position is unlocked Criminal: The first position is unlocked at the start, for every 2 Law Enforcement positions, a new position in the Criminal career opens and if a household gets robbed, two new positions in the Criminal career open. Once you get to the branches, you must unlock one branch fully before starting the other branch Culinary: Max the cooking skill and complete one of the Culinary skill challenges Education: Every 5th sim born, a new position is unlocked Film: Have 5 rich households and have at least one sim with a 5-star celebrity status. After the first position is unlocked, every sim with 3 stars unlocks the next position --Acting Branch: Reach level 3 celebrity status and max the charisma skill --Directing branch: Reach level 3 celebrity status and max the writing skill Fortune Teller: The first position opens up when there’s a witch in the town. Every new witch, opens up a new position(can be an offspring or a new sim) --Mystic Branch: Must be a witch and max the alchemy skill --Scam Artist Branch: Must be a witch and max the charisma skill Journalism: Max the writing skill and charisma skill Law Enforcement: The first 2 positions are unlocked at the start, every 10 sims a new position is unlocked. Once you get to the branches, you must unlock one branch fully before starting the other branch Medical: Have at least 16 sims in the town and max the logic skill. After the first position has been unlocked, sims must continue to max the logic skill to unlock the other positions Military: Max the athletic skill and handiness skill Music: A new position opens up when the first music store business is created and a sim maxes out any instrument After the first position is unlocked, sims need to max out any instrument to continue unlocking additional positions --Rock Star Branch: Max out the guitar and drums skill --Symphonic Branch: Max out the piano and charisma skill Political: Max the charisma skill to unlock all positions - only 1 sim is allowed in this career Professional Sports: Max the athletic skill Science: Max the gardening, handiness, and fishing skill
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Self-Employed & Active Careers
Acrobat: Have 3 sims in the town with the “Natural Born Performer” trait to unlock the first position, afterward sims must have the “Natural Born Performer” trait and max out the athletic skill to unlock the following positions Alchemist: Have 5 different occults in the town Angler: Have a sim complete the “Presenting the Perfect Aquarium” LTW Architectural Designer: Have sims max the handiness and painting skill Band: Unlock the first position of the Music career and have a sim complete the “One Sim Band” LTW Daycare: Every 2 positions of the Education career unlocked, unlocks a position of the Daycare career Firefighter: Every 3 fires unlocks 2 positions Gardener: Complete a Gardening skill challenge Ghost Hunter: Unlock the first position of the Science career. There must be at least one sim in the town with the eccentric trait and have at least 10 sims in the graveyard. After the previous requirements have been met, every time a sim maxes out the logic skill, a new position is unlocked Horseman/woman: Unlock the Pet Adoption service and have a sim adopt a foal and raise it to an adult to unlock this career Inventor: Max out the inventing skill and complete one of the skill challenges Investigator: Every 2 positions of the Journalism career unlocks a position of the Investigator career. Once the Journalism career is fully unlocked, then the Investigator career is also fully unlocked Lifeguard: Have 2 beaches and unlock the first 5 levels of the Athletic career Magician: Have a sim have a 2-star celebrity status and have 8 friends to unlock the first position. Afterward, every sim with a 2-star celebrity status unlocks the next position Nectar Maker: Max the visa level in France and the gardening skill Painter: Max the painting skill and gift 10 masterpieces to sims Photographer: Max the photography skill and have a sim-owned art gallery in the town Scuba Diver: Unlock the Lifeguard career and Angler career Sculptor: Max the sculpting skill and have the Architect career unlocked Singer: Have 3 sims in the town with the “Diva” trait to unlock the first position, afterward only sims with the “Diva” trait can unlock the following positions Stylist: Have sims max the painting and charisma skill Writer: Max the writing skill and write 2 autobiographies of any sims in the town
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Part-Time Careers
Alien Test Subject: Unlock the Science Career and have 3 alien abductions Bookstore Clerk: Complete the “Specialist Writer” skill challenge Grocery Store Clerk: Have a gardening household with 10 different crops to unlock the Grocery Store Film Part-time: Unlock the first 3 positions of the Film Career to unlock this career for teens Mausoleum Clerk: Unlock the Graveyard Receptionist & Spa Specialist: Have 13 households in the town
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Services
Acrobat: Have a sim in level 2 of the Acrobat career Adoption: Have a City hall and 5 new births in the town Babysitter: Unlock the School and have 5 teens in the town Butler: Have 18 sims in the town DJ: Have a club in the town Firefighter: Unlock the Firefighter career Magician: Have a sim in level 2 of the Magician career Maid: Have 18 sims in the town Mixologist: Have a bar in the town and a sim max the mixology skill Pet Adoption: Have a city hall  Pizza Delivery: Unlock the first 2 positions of the Culinary career Police: Have at least one sim in the Law Enforcement career Repairman: Have a sim max the handiness skill and complete one of the skill challenges Singer: Have a sim in level 2 of the Singer career
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Community Lots
Once the requirement has been unlocked, you’re free to place down additional community lots.
Arboretum: Have a fairy household and one sim from that household with a maxed level in gardening Art Gallery: Max 2 art skills Bar: Max the mixology skill and have 16 sims Beach: Have 7 households Big Park: Have 2 sims in the town with a maxed charisma skill Big Show Venue: Have a private show venue and have at least 5 sims max out one of the Performance careers  Cat Jungle: Unlock the Pet Adoption Service and have at least 6 cats in your town Club: Have 6 households and 5 sims in the town with a maxed charisma skill Coffeehouse: Have a sim in any of the Performance careers Consignment Shop: Have a sim max out an art skill and have 9 households Diving Area: Unlock the Scuba Diver and Lifeguard career Dog Park: Unlock the Pet Adoption Service and have at least 6 dogs in your town Elixir Consignment Shop: Unlock the Alchemist career and Fortune Teller career Festival Grounds: Have 20 households Fishing Spot: Max the fishing skill Graveyard: Have 4 deceased sims Gym: Unlock the first 2 levels of the Professional Sports career and have a sim complete one of the athletic skill challenges Hangout: Have 8 households and a sim max the charisma skill Horse Ranch: Unlock the Pet Adoption service and have 4 horses in your town Junkyard: Have a sim max the handiness skill and have 6 households Laundromat: Have 12 households Library: Have 3 sims max the writing skill Live Show Venue: Have a Coffeehouse venue and a sim reach level 3 of any of the Performance careers Lounge: Have 3 clubs in the town and 8 households Pool: Have 14 sims Private Venue: Have a Live Show Venue and have at least 3 sims in one of the Performance careers Resort: Have a beach in the town, unlock the Lifeguard career, and have 15 sims with a maxed charisma skill in the town Small Park: Have a sim max out the gardening skill or charisma skill Supernatural Hangout: Have 2 occult households Vampire Lounge: Have a vampire household Vault of Antiquity: Unlock the Alchemy career and max the alchemy skill
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Earning CAS Sims:
There are different ways that you can earn sims to grow your population. You are free to save the CAS points to use to make a big household or use them as you go:
First Community lot unlocked: +1 sim
Each time you reach a multiple of 3 Community lots: +3 sims
Each time a Community lot is unlocked: +1 sim
First Business opened: +2 sims
Each time you reach a multiple of 5 maxed out skills: +1 sim
Every multiple of 10 households: +3 sims
Have 10 sim-owned businesses: +4 sims
Open up the first position for all the Base Game careers: 8+ sims
Other ways to grow your households:
Having babies the traditional way
Moving in an NPC service sim once you have it unlocked
Moving in a sim from a World Adventures world once you have it unlocked
Using the imaginary friend and turning it real
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University:
To unlock University for your town, completely unlock the Education career and have at least 25 sims earn an A and get on the honor roll for both their child and teenage state. Additionally, you must collect taxes to unlock University. University costs 1,000,000 simoleons to unlock. The careers that come with University will be unlocked once the University also gets unlocked.
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Travel:
For sims to be able to travel, you must collect 500,000 in taxes to unlock travel, unlock 7 services, and have at least 15 households. After traveling has been unlocked, your sims are free to travel anywhere without any further restrictions.
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Taxes:
Taxes aren’t established until you have a City Hall in your town and a sim is in the Political career. Taxes will help contribute costs to unlocking the University and Travel for your town. You are also free to use mods to help with taxes as well and set them to your liking. Sims must get taxed on the last day of their household being played in a rotation. Sims that have 100 simoleons or lower are exempt from paying taxes.
Taxing households:
10% for regular households(households that don’t have any sims owning a business or rabbit-hole)
12% if sims in a household own a sim-owned business/rabbit-hole
15% for rich households
Taxing benefits:
If a household has only unemployed sims, they are given 130 simoleons
Single sims with children are given 150 simoleons
Parents with only toddlers are given 150 simoleons                       
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Additional Notes:
I didn't set Into the Future restrictions since I personally don't send my sims into the future, so it's up to the player on how they want to set restrictions on that.
There's no proper/formal goal for this challenge compared to other BACC challenges. The only main goal is unlocking everything and there's no population multiplier besides the sim CAS points.
This challenge isn't meant to be hard or super difficult besides it being a long challenge. Your game is your game and you're allowed to change things to your liking to make it easy and fun for you to play. Like previously stated I am open to changing things to make them more fun and feedback is always appreciated!
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nursesimblr · 1 year ago
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BACC RULES - Updated March 11, 2024 (Unwanted babies)
Sul Sul! I used to play Valeree BACC, I played until year 3 when I lost the save. I ended up staying weeks away from the sims, you know, frustration. But it didn't last long. I'm back with this new challenge.  You can find many rules on the internet and mine are very inspired by @pleasantsims  with some changes since I play TS4 and she play TS2. If you have no idea what BACC is, in an extremely brief way, the goal of this challenge is to start with a completely blank neighborhood and to create an entire “Sim City.” Please note, rules may be added, removed or modified at any point in time. My main focus is getting to know my sims and telling a good story.
STARTING OUT
Start with however many played sims you want. I really like the unforeseen so I used a die to determine how many founders my new save would have. I advise something between 3 and 8, because at first, everyone will live on the same lot, “The Founders’ Boat”. Later in the game, when the founders move into their own homes, all of my sims will be played rotationally. ALL of them!
They’re in the middle of nowhere, so service sims such as maids, police officers, firefighters and delivery sims are locked at the start of the game.
I gave them enough money to buy a lot and withdrew all the money before starting the game. My founders started this journey with no simoleons. At this stage of the game, they made simoleons by fishing, planting, searching for treasure, building at the woodworking table, and painting on canvas. Here you need to be strategic, when the first simoleons arrive, what to do with it? Buy a tent? A barbecue? Or a woodworking table and easel where sims can make even more money?
In the beginning, in the middle of nowhere, of course they don’t have electricity, so the off the grid trait is mandatory on all lots until electricity is unlocked. I have specific rules for electricity even after it’s unlocked. But to summarize, a particularly poor neighborhood will continue to have the off-the-grid trait even after the electricity is unlocked.
SETTINGS
I play with the four seasons, starting with winter. Each season lasts for 14 days. For each season I have some specific holidays:
-WINTER
Watcher’s Day: a national holiday where children don’t have school and adults don’t work. A day to decorate the house, make big meals and invite the family to celebrate. .
New year’s Day: National holiday where children don’t have school and adults don’t work. A day to make new resolutions, gather friends and celebrate the beginning of a new year.
-SPRING
Founders’ Day: a national holiday where children don’t have school and adults don’t work. A day to light a fire, roast marshmalows, tell new generations about old story and enjoy the arts at the museum.
Chocolate’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to be surrounded by children looking for chocolate eggs hidden around the house.
Flower’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to gift someone you love and call a crush on a date.
-SUMMER
Summer recess: It takes place on all weekdays of the summer, when children don’t go to school and adults don’t work. A great opportunity to enjoy the sun, travel and discover a new hobby.
-FALL
Harvest’ Day: National holiday where children don’t have school and adults don’t work. A day to prepare a big meal, invite the family and prepare for the winter.
Ancestors’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to remember all those who have died, children collecting treats from other people’s homes and telling scary stories.
SIMS
My sims have a custom lifespan.
Pregnancy: 14 days
Baby: 14 days
Infant: 28 days
Toddler: 42 days days
Child: 56 days
Teen: 56 days
Young Adult: 168 days
Adult: 168 days
Elderly: 112+/-
My cats have a custom lifespan.
Pregnancy: 4 days
Kitty: 8 days
Adult: 80 days
Elderly: 14+
My dogs have a custom lifespan.
Pregnancy: 4 days
Puppy: 5 days
Adult: 85 days
Elderly: 20+
It seems like a long time, but since I play in rotations, it gives me time to get to know all the sims at all stages of their lives. In other words, it means that a child and a teenager live a whole year sim (the four seasons) and a young adult and an adult live three whole years sim. For that, I use the mod MC COMMAND CENTER
AGING
To make the game a bit more realistic and challenging, that keeps me far from bored, my sims' lives depend on dice numbers. (heavily inspired by @morbidgamer ultimate decades challenge) Always on the sim's birthday, I'll roll a dice to decide if they are going to live or die. Since there are no hospitals or doctors at the beginning of the game, the death rate can be really high.
If a female sims becomes pregnant, on the day of the birth I roll a d20 die to decide if she will survive the birth and another d20 die to decide if the newborn will survive the birth. If the mother or newborn rolls one of the numbers below, it means they will die. After that, it's the same for every sims birthday, a d20 die will be rolled to decide if they will reach the next stage of life or will die.
Pregnant woman on delivery' day: 1
Newborn on delivery' day: 3 - 5 - 10 - 13 - 15 - 20
Infant: 2 - 8 - 11 - 14
Toddler: 4 - 6 - 9 - 12
Child: 3 - 5 - 7 - 13 - 16 - 18
Teen: 8 - 17 - 19
Young Adult: 1 - 4 - 11
Adult: 2 - 6 - 8 - 10 - 12 - 14 - 16
Elder: Less than or equal to 10 they die. Greater than or equal to 11 they live.
If the sim made it to the elder stage alive, I roll a d2 die to decide how many extra years they will have.
ROTATIONS
I play each household from Sunday 4 am to Wednesday 4 am and Wednesday 4 am to Sunday 4 am.
FAVORITE COLORS
I assign each of my Sims a favorite color to help me with clothing choices and decorating their rooms/homes. I choose the color based on whatever clothing color they’re wearing when they age up. In my eyes, they chose the color themselves so it must be their favorite.
Each Sim’s favorite color changes at each life stage (unless they choose the same one again by wearing the same color as the last age up). I do not assign favorite colors for babies or infant. Sims get their first favorite color when aging up to a toddlers.
NAMING CONVENTIONS
I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter.
I begin with the letter A and go through the alphabet. If there are living Sims with names that begin with the letter A, I move to letter B, etc. until I come to the next letter of the alphabet that does not correspond to the name of a current living Sim. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.
MARRIAGE
I play in a historical/medieval world, therefore, marriages are only legally authorized and recognized between men and women. Marriage can happen from the moment that both are at least young adults as a result of one of the possible scenarios:
Love Marriage: When two sims fall in love and decide to get married. Here, the bride's family needs to pay the future husband a dowry worth 3% of the family's net worth. That is, the value of the lot + the amount of money they have.
Arranged Marriage: For this, I use Arranged Marriage' mod. These marriages take place in the interests of the families of the young couple. Here, the bride's family needs to pay her future husband a dowry worth 10% of the family's net worth.
PREGNANCY
When a couple gets married, it is decided on their wedding day how many times they can try for a baby. It is necessary to take into account that trying to have a baby is not the same as the number of babies they will have. For example, a couple who may try to have a baby 3 times, and in the first pregnancy they have triples, they can still try to have a baby for the remaining two attempts.
I use the personality of each Sim as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
Sims that WOULD BE HAPPY TO HAVING A CHILD can try for a baby 3 times.
Sims that are NEUTRAL REGARDING HAVING A CHILD can try for a baby 1 times.
Sims that DON'T WANT TO HAVE A CHILD RIGHT NOW can try for a baby 0 times.
The number of COUPLE attempts is the sum of the attempts. For example:
A couple where the husband doesn't want a child right now and the wife would be happy to have a child, the couple might try for a baby 3 times, since 0+3=3
ADOPTION
Sims who spent all their attempts to have a baby and are unsuccessful are considered infertile and eligible to adopt. Sims may only adopt if there are eligible children in the neighborhood that have been put up for adoption or if they find a lost children in the woods (adopt by the phone).
Eligible Sims may adopt (in order of priority):
-Unwanted babies
-Children in the woods
UNWANTED BABIES
When an unmarried female Sim gets pregnant, I use her personality as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
If she WOULD BE HAPPY TO HAVING A CHILD she will keep the baby and raise it herself.
If she is NEUTRAL REGARDING HAVING A CHILD I will use a d20 die to decide. If the number is less than or equal to 10 she will keep the baby and raise it herself. If the number is greater than or equal to 11 the baby is unwanted and are put up for adoption upon birth.
If she DOESN'T WANT TO HAVE A CHILD RIGHT NOW the baby is unwanted and are put up for adoption upon birth.
If a Sim is in a relationship and one of them doesn't want to have a baby, we need to decide whether that Sim will try to improve the relationship with the child or not.
If the sim DOESN'T WANT TO HAVE A CHILD RIGHT NOW I will use a d20 die to decide. If the number is less than or equal to 10 they will NOT try to improve the relationship with the child and negative interactions are encouraged. If the number is greater than or equal to 11 they will try to improve this relationship.
See you in PART TWO.
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angelapleasant · 9 months ago
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Hi! 11, 12, and 16 for the storytelling asks :)
ty for asking!!
11. why have you decided to tell this story? are there any messages or meanings within it?
i initially created a bunch of little backstories for the premades for my shadyside bacc 1000 years ago, and then when i couldn’t take ts3 anymore and scrapped it i created some for some more premades to do a new one in ts4, but ts4 couldn’t support what i wanted to do with how their hoods are, so i scrapped that, but i still wanted to use the backstories, so i ended up creating a big canon for my ts2 stuff and making this story out of it :D originally i was just going to do a story about the cordials but instead reworked it some to make it part of a bigger story.
for messages/ meanings, not really! or at least i’m not trying to send any kind of big message with it. i’m just writing what i want to read/ themes i like or find interesting (etc. “resurrection gone wrong,” dark fairy lore, Weird Stuff Happening In Strangetown, etc). it’s just to entertain :D
12. do you actually play the game or do you just use it as a storytelling medium?
the only kind of gameplay that i’ve ever been able to stick with has been a BACC, which i haven’t done in like 519 years. i want to start one when i feel like i can fit it in, but for now, it’s only for storytelling and making stuff.
16. what about the process do you enjoy?
my favorite parts are editing the written draft/ planning out the screenshots i’m going to take, and then putting it all together at the end for the final edits (mostly just fixing a handful of mistakes that slipped through). also posting it (lol). but i honestly enjoy all of it even if it’s like pulling teeth to get me to sit down and Start writing/ taking pics sometimes.
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novapark · 10 months ago
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State of the Blog Rambles
Taking a couple days to get my cc merged and games stable and then I'm gonna roll out with some more content on here.
Debating doing some Midnight Sun style worlds for ts3. Been feeling like doing vacation related stuff lately. I really wish I could find my cruise ship save file but I am tempted to rebuild it and just share it piecemeal as I finish the decks so I don't lose it again. It was cc free, why I didn't do this from the start is beyond me.
For ts2, I just finished a big rebuild of Belladonna Cove I wanna play in. Gonna dump in a bunch of my sims in with the premades and test lazy dutchess' story progression mod. My bacc's have proved this last year that I do not do rotational saves well but I still want the neighborhood to progress so we'll see if that suits me better.
Finally I got some new cc free lots and apartments I'm going to release for ts4 in the next couple weeks. I got some poses in the works too but we'll see how they come together. Mostly just cleaning up some pose sets I've done for my old stories so I can reuse them.
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nurseprigs · 2 years ago
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BACC RULES Hello friends! In celebration of 100 posts here on tumblr, I decided to bring you one more thing that no one asked for and I'm going to do it anyway: My ruleset for my build a city challenge (BACC) in Valeree! You can find many rules on the internet and mine are very inspired by @pleasantsims and @melsie-sims with some changes since I play TS4 and they play TS2. If you have no idea what BACC is, in an extremely brief way, the goal of this challenge is to start with a completely blank neighborhood and to create an entire “Sim City.” Please note, rules may be added, removed or modified at any point in time. My main focus is getting to know my sims and telling a good story.
STARTING OUT
Start with however many played sims you want. I really like the unforeseen so I used a die to determine how many founders Valeree would have. I advise something between 3 and 8, because at first, everyone will live on the same lot, "The Founders' house". Later in the game, when the founders move into their own homes, all of my sims will be played rotationally. ALL of them!
They're in the middle of nowhere, so service sims such as maids, police officers, firefighters and delivery sims are locked at the start of the game.
I gave them enough money to buy a lot and withdrew all the money before starting the game. My founders started this journey with no simoleons. At this stage of the game, they made simoleons by fishing, planting, searching for treasure, building at the woodworking table, and painting on canvas. Here you need to be strategic, when the first simoleons arrive, what to do with it? Buy a tent? A barbecue? Or a woodworking table and easel where sims can make even more money?
In the beginning, in the middle of nowhere, of course they don't have electricity, so the off the grid trait is mandatory on all lots until electricity is unlocked. I have specific rules for electricity even after it's unlocked in Valeree. You can read a little more about it by clicking here, but to summarize, a particularly poor neighborhood in Valeree will continue to have the off-the-grid trait even after the electricity is unlocked.
SETTINGS
I play with the four seasons, starting with winter. Each season lasts for 14 days. For each season I have some specific holidays: -WINTER Founders' Day: a national holiday where children don't have school and adults don't work. A day to light a fire, roast marshmalows, tell new generations about Valeree's story and enjoy the arts at the museum. Watcher's Day: a national holiday where children don't have school and adults don't work. A day to decorate the house, make big meals and invite the family to celebrate. New year's Day: National holiday where children don't have school and adults don't work. A day to make new resolutions, gather friends and celebrate the beginning of a new year.
-SPRING
Chocolate' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to be surrounded by children looking for chocolate eggs hidden around the house.
Flower' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to gift someone you love and call a crush on a date.
-SUMMER
Summer recess: It takes place on all weekdays of the summer, when children don't go to school and adults don't work. A great opportunity to enjoy the sun, travel and discover a new hobby.
-FALL
Harvest' Day: National holiday where children don't have school and adults don't work. A day to prepare a big meal, invite the family and prepare for the winter.
Ancestors' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to remember all those who have died, children collecting treats from other people's homes and telling scary stories.
SIMS
My sims have a custom lifespan. Pregnancy: 14 days Baby: 14 days Infant: 28 days Toddler: 42 days days Child: 56 days Teen: 56 days Young Adult: 168 days Adult: 168 days Elderly: 168 days+
It seems like a long time, but since I play in rotations, it gives me time to get to know all the sims at all stages of their lives. In other words, it means that a child and a teenager live a whole year sim(the four seasons) and a young adult and an adult live three whole years sim.
ROTATIONS
I play each household from Sunday 4 am to Wednesday 4 am and Wednesday 4 am to Sunday 4 am.
FAVORITE COLORS
I assign each of my Sims a favorite color to help me with clothing choices and decorating their rooms/homes. I choose the color based on whatever clothing color they’re wearing when they age up. In my eyes, they chose the color themselves so it must be their favorite.
Each Sim’s favorite color changes at each life stage (unless they choose the same one again by wearing the same color as the last age up). I do not assign favorite colors for babies. Sims get their first favorite color when aging up to a toddlers.
NAMING CONVENTIONS
I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter.
I begin with the letter A and go through the alphabet. If there are living Sims with names that begin with the letter A, I move to letter B, etc. until I come to the next letter of the alphabet that does not correspond to the name of a current living Sim. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.
ADOPTION
Sims who try for baby three times and are unsuccessful are considered infertile and eligible to adopt. Sims may only adopt if there are eligible children in the neighborhood that have been put up for adoption or if they find a lost children in the woods (adopt by the phone).
Eligible Sims may adopt (in order of priority): -Unwanted babies -Children in the woods
UNWANTED BABIES
When an unmarried female Sim gets pregnant, I roll a number between 1-100. If she wanted to have a baby and the number is under 70, she will keep the baby and raise it herself. If she is neutral about having a baby and and the nunmer is under 50 she will also keep the baby and raise it herself. If she don't wanna a baby and the number is under 20 she will, again, keep the baby and raise it herself. If the number is over all the nunmber above (according to each situation)the baby is unwanted and are put up for adoption upon birth. Married Sims always keep their babies and attempt to raise them.
FINANCES
All Sims must pay taxes on the last day I play at them house. On the first day at them house, I add up the value of the lot + the amount of money they have. I call this number "net worth". A % of their household funds is deducted and added to the community pool. Sims must pay:
-10% of their household funds. -12% of their household funds if they are business owners. -7% of their household funds if the household consists only of retired sims. -5% if their household funds exceed 100,000 simoleons.
This money is transferred to the lot where the mayor/king lives and he will decide what to do with this money. Improvements for the community? Build a fancy house?
SCHOOL
Elementary Schools are unlocked after at least 4 baby births, a Sim be in the education career, and paying 20,000 to build the building.
High school is locked after unlocking elementary schools + building Copperdele High School.
NEW WORLDS
A new world is unlocked after a fee of 100,000 simoleons is spent to build a means of transport that will take you to that new world, the same principle applies to vacation destinations.
FREELANCE JOBS
It is unlocked for all Sims after electricity is unlocked.
Computer Experts: In addition to electricity, to access this job the Sim must have reached level 5 of the programming skill.
Electrified Artists: In addition to electricity, to access this job the Sim must have reached level 5 in the painting skill.
Fighting Words: In addition to electricity, to access this job the Sim must have reached level 5 of the written skill.
SIMply Crafted: In addition to electricity, to access this job the Sim must have reached level 5 in one of the skills between the carpentry table, juice Fizzer or candle Maker.
Tomorrow's Style: In addition to electricity, to access this job the Sim must have reached level 5 in the photography skill. PART-TIME JOBS
Babysitter: Unlocked for Teen Sim when you have a newborn, toddler or child in the world.
Barista: Unlocked for Teen Sim when owning a restaurant in the world.
Fast Food Employee: Unlocked for Teen Sim when owning a restaurant in the world.
Manual Laborer: Unlocked for Teen Sim when any Sim in the world is level 10 in the carpentry table or any Sim in the world is in the Engineer or Civil Designer career.
Retail Employee: Unlocked for all Sims when owning a playable Sim-generated store.
Diver: Unlocked for all Sims when a world with a beach is unlocked
Fisherman: Unlocked for all Sims who reach level 10 in Fishing.
Lifeguard: Unlocked for all Sims when a world with a beach is unlocked.
Simfluencer: Unlocked after electricity is unlocked, only available to the Queen when any Sim reaches Entrepreneurship level 5.
Video Game Streamer: Unlocked for all Sims who reach level 10 in video games.
CAREERS
Will update as my game progresses. The only career available once you start the game is POLITICAL CAREER only for the mayor/king. All other Sims need to find another ways to get money. When a Sim reaches the top of the career, that specific branch is available to all Sims worldwide.
Civil Designer: It is unlocked for the Sim who reaches level 10 in the Carpentry Table. Civil Designer Career Levels and Civic Planner Branch are unlocked for Sims who reach level 8 in the logic skill. x Career level where only one Sim can have that job in the neighborhood: Municipal Engineer, City Master Planner, Expert Fabricator and Master Inventor
Education: It is unlocked for a Sim after 4 babies are born. Administrator Branch is unlocked when a Sim reaches the top of the Professor Branch. Professor Branch is unlocked for Sims who enter the Education career. x Career level where only one Sim can have that job in the neighborhood: Department Head, Lead Lecturer,  Master Educator, Director of Academics, Vice-Chancellor and Head Chancellor
Engineer: It is unlocked for the Sim who reach level 10 at the carpentry table. Computer Engineer branch is unlocked for Sim who completes 3 freelance jobs for the agency Computer Experts. Mechanical Engineer branch is unlocked for Sim who reach level 8 in robotics. x Career level where only one Sim can have that job in the neighborhood: Mechanical Genius and Master of Machines
Politician: It is unlocked for City Mayor/King. Politician branch is unlocked for City Mayor/King. Charity Organizer branch will be unlocked when City Mayor/King reaches the top of Politician branch. In my game, politician career (politician branch) is only allowed for the next mayor/king and Charity Organizer Branch is only allowed for the family members of the mayor/king. x Career level where only one Sim can have that job in the neighborhood: Councilperson, Representative, Elder Statesperson, National Leader, Fundraising Specialist, Non-Profit Director, Leader of the Cause and Charity Icon.
Painter: It is unlocked for the Sim who completes eight freelance jobs for the electrified artists agency. Master of the Real Branch and Patron of the Arts Branch are unlocked for the Sim that unlocks the Painter career. x Career level where only one Sim can have that job in the neighborhood: Master of the Real and Patron of the Arts
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clouseplayssims · 1 year ago
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Current Series
-Medieval Color Legacy Challenge (yt) -Unlocking the Uberhood (yt) --Building Aquarium Lot in UTU hood (yt) -Kingdom of Edirann (tumblr only) -Where is my CC Challenge? (tumblr only) -Race To The Crown Challenge (formerly tagged MCC) (yt) -Different Faces Disney (yt) -Oregon Trail (yt) -Not So Berry (yt) -Hreinndal (?) -Lepacy Challenge (twitch) -Royal Aspirations Challenge (twitch - will be Medieval Charter Challenge once complete) Twitch: Monday (10-2 TS2), Thursday (10-2 TS4)
(Listen, I know I am insane and I flip through hoods like I'm poppin' pez but I have a terrible attention span okay.)
~The Future~
Only two currently have "end" dates that are kind of close. For Challenges assume they end at the end of the challenge which is based entirely on how much I play it.
-Where is my CC Challenge - will be retired upon completion, I just wanted to finish the rules. All sims have previously been uploaded so they're available to download.
-Oregon Trail - will have seasons, will stop running wagon trails once the rules are refined and it'll be a Victorian/Edwardian/Steampunk fantasy of a hood. Probably tumblr-only.
I plan on a tumblr-only hood for my Disney sims for fun called Fairytalia for now. Might just be posed pictures and short stories idk.
BACC in ~s p A c E~ - limited CC file, altered rules, not sure when I'll start it. Leaning towards this being a twitch series, but maybe youtube.
I'm still going to post pictures for everything on tumblr because I can, but I wanted to write down everything I'm working on currently as a reminder. I will be adding to my pinned post the specific tags to follow specific series :)
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flethro · 5 years ago
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BACC: Newcrest Map - October 2019
So I took a short break from The Sims 4 and was going to return with a small series in Brindleton Bay that I’d started planning out but I’ve also been missing my BACC series and I can’t do both without my head exploding so I’m making a return to the BACC. I’m surprised it only took a few weeks to return. Seems if I’m feeling burnt out the best solution is to just come back in a few weeks and see how I’m feeling. My posts will likely be less regular than before, but I hope they’re still as enjoyable. 🙂
I also updated the Newcrest map to show you where we’re up to. Families and community lots have been flying around all over the place since I last shared the map, but I’m confident most of the moving is complete.
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ozneedle · 4 years ago
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I threw Benny a birthday party but didn’t realize a cake was mandatory so I temporarily turned on the utility grid so they could make a cake with a stove - Happy birthday Benny!
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melsie-sims · 2 years ago
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Plumbob Falls Wiki Update! 💚
Sooooo I really wanna play my BACC right now. I can’t, so I’ve been spending my time working on my spreadsheet & wiki. It’s not playing the game but it’s pretty close!
I added a whole section on how I will be doing my elder dice rolls if you’re interested (use the table of contents because this page is LONG).
I also updated my BACC Rules (same link as above) to incorporate features from the new High School Years pack. These are likely going to change once @daisydezem / @ts4-bacc update their rules.
There are now rules to unlock the High School lot, the Trendi App and both the Simfluencer and Video game streamer careers.
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daisydezem · 3 years ago
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Hi, Daisy! How are you feeling? I'm almost ready to start my BACC, but for some reason I am very nervous 😬. I wanted to ask you few more questions. How do you handle seasons and pregnancies? I read the Tips on ts4-bacc, but I want to know how you play. I want to play in rotation as you do. Thank you!
Hi!! I'm doing good! How about you? So excited to hear you are almost starting your BACC!! Can't wait to see! For Seasons : I've set it to the 28 Days. Because this way I get to spend more time of a season with more households. For Pregnancies: I got a mod for it! Auto-Pause Pregnancy It gives you a notification when a sim should be giving birth so you can switch or just pause it completely when you are in other households. I also have a adjusted lifespan btw! It's somewhere between normal and long. Baby: 2 Toddler: 8 Child: 13 Teen: 15 Young Adult: 30 Adult: 45 Elder: 24 I spend a week in game with each household. From Sunday 00:00 to Saturday 23:59! Even when they are doing stuff I drop it right there and then! But most of the time they are just sleeping haha.
It's a bit more then just the questions you asked but I thought I'd but it in there as well! Kusjes en Liefde Kisses and Love -Daisy
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sparepartsbacc · 3 years ago
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I posted 1,060 times in 2021
1051 posts created (99%)
9 posts reblogged (1%)
For every post I created, I reblogged 0.0 posts.
I added 9,305 tags in 2021
#ts4 - 1050 posts
#the sims 4 - 1047 posts
#sims 4 bacc - 1044 posts
#spare parts bacc - 1044 posts
#build a city challenge - 1043 posts
#no legacy nation bacc - 1031 posts
#ts4 bacc - 1006 posts
#bacc - 1005 posts
#bacc y1 - 717 posts
#bacc y2 - 318 posts
Longest Tag: 82 characters
#medousa's just like 'i'm pregnant you can't judge me for eating a block of cheese'
My Top Posts in 2021
#5
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Montana Grove
Creative - Romantic - Family-Oriented
Soulmate
Origin: Our first “user submitted” sim of the BACC, Montana is @grimheaven’s ex-founder of the “I’m a Lover” legacy challenge. She literally gave her simmer no end of trouble, getting promoted way too quickly, having things happen that were not supposed to happen until much later in the legacy, her boyfriend throwing nonstop exceptions in MCCC, and not to mention the fact that the I’m a Lover challenge is... kind of bland when you get right down to it. So, we felt she deserved another shot at life.
17 notes • Posted 2021-08-30 21:01:35 GMT
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See the full post
20 notes • Posted 2021-10-22 19:50:22 GMT
#3
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21 notes • Posted 2021-12-02 18:38:24 GMT
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By the way, to anyone wanting to submit sims for the BACC:
Feel free to submit at ANY time! No need to wait. I will be adding sims in the order I receive them, because I’m quite a ways ahead of what I’m posting. I have a list all put together on Google docs that tells me which sims to add next and who created them, so I won’t be losing track, either! ❤
So whenever I earn CAS points, I will be moving new sims into the main camp. Also, they don’t have to be single sims - you can even give me a couple, or siblings, or parent(s) and child(ren), doesn’t matter! I can always save up CAS points so I can move in multiple sims at a time.
Just remember they’re supposed to be unused, abandoned, spare, or any other kinds of sims just sitting around in your library. ❤
27 notes • Posted 2021-09-07 00:59:10 GMT
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Have you ever thought “too bad I’m never going to do anything with this sim” about your CAS challenge sims that never see the light of live mode?
How about “I used to love this sim, but I forgot I even had them?” 
What about feeling bad for those poor spares from legacy challenges that never got the opportunity to spread their wings and fly? Or even worse, those 100 baby challenge babies that just get kicked out into the world once they reach young adulthood?
Well, I certainly have!
That is why I bring you my newest project: Spare Parts.
Spare Parts is a Build a City Challenge dedicated to the forgotten, the unloved, the spares shoved away in our libraries never to be heard of again. 
I don’t know about you, but I have ton of sims just sitting in my library doing nothing. Spares from legacy challenges, sims from CAS challenges on Simblr, sims that I just made for the giggles, sims I made to test new packs, even sims that I intended to do a challenge with but never got around to using. And not to mention the cute townie-descended sims that appear in my saves and I never have the opportunity to do anything with, or the randomly generated townies I’ve saved!
I got the idea to make an entire city from sims that had never been properly given a chance. I rolled a die to determine how many sims I would start with, and ended up with the number six, so I had to choose six sims from my library, but there was a catch: I was only going to allow myself to use those that I haven’t properly played with before. No sim that I move into this save will be a sim I’ve given any kind of limelight to, and no sim that I move in will be freshly made by me or anyone else for the purpose of this save.
If you don’t know what the BACC challenge is, I recommend hopping over here and giving the rules a looksee. They’re not completely up-to-date, but I’m going to be including the new packs best I can (which is fine because the only one that I have that isn’t included is Cottage Living).
My sims are starting off in Henford-On-Bagley, on the largest lot available (64x64). This way, they will be free to spread out as time goes by, because I will be moving any and all new sims onto this lot before allowing them to spread their wings and fly. I will also be playing rotational style, so when sims form their own households, I will be moving them out into the world, and playing with each one for a sim week, from midnight Sunday to 11:59 Saturday.
Now, for the fun part.
If you want to, and only if you want to, you can send me your spare sims. You can scour your library and find spares, unused sims, abandoned legacy founders, abandoned challenge sims, etc, and send them my way so they can get a second chance. For example, one of the sims I will be starting with is @grimheaven’s “I’m a Lover” legacy founder, Montana Grove, because she’s a lovely sim whose save file gave her Watcher no end of grief.
If this sounds like a fun idea to you, just send your sim(s) to me, either here or at @cyazurai​, in an ask or just tag me in a post; or you can just submit your sim to the gallery with the hashtag #cyazurai (along with a description if you want to). That way, I can find them. I will be checking that hashtag frequently.
I won’t be captioning these posts the way I normally do, because that’s too much added pressure. I already have 3 legacies and a Let’s Play on YouTube, and narration can be exhausting. Sometimes I might add a caption, just to clarify what’s happening, but they will be few and far between. Mostly, I will just edit the photo with things like moodlets, pop-ups, traits, actions, etc, to give you all an idea of what is going on. This way, I can keep up with my posts. I will also not be posting 10+ times a day, I will be keeping this down to 6 a day (except for the first day). 
I apologize for the lengthy read, and I will be providing a TL;DR down below for those that just want to get to the point! 
TL;DR:: Cyan is starting a BACC for unused/forgotten/spare sims from her and others’ libraries, and is allowing you to submit sims in case you want to give them another lease on life.
55 notes • Posted 2021-08-29 15:01:02 GMT
Get your Tumblr 2021 Year in Review →
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simspellz · 4 years ago
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Simblr Community Challenge
I got tagged by @nooobooo ! ♥
How long have you been playing the Sims - Since I was 8! My mom had gotten me a copy of the original The Sims for our PC back in 2003 and I was playing it almost constantly whenever I wasnt in school. I remember making sure to mute the game whenever my sims would woohoo because I didnt want to get in trouble for it lmaoo
How long have you been a Simblr, and why did you become one -  Oh my god, I’m pretty sure I’ve had this account since 2011?? Ive taken soo many hiatuses and went from euphoriasims->decafsims->simspellz so most people dont recognize me anymore haha. I originally joined because I would follow the TS2 tag from my main tumblr but was afraid to interact! I finally got over that fear and now I love this community ♥
What type of Simblr are you - one that doesnt play sims I mostly post neighborhood/building shots and occasionally gameplay! Im almost constantly starting a new BACC and never continue them because I get overwhelmed :’)
Which generation of Sims do you primarily play - The Sims 2! Ive tried my hand at TS3 and TS4 and I honestly hate them lmao
Rules - Tag some people, and let the community bonding commence!
I’m not tagging anyone in specific so if you see this and havent done it yet, pretend i tagged you <3
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purzelsims · 4 years ago
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Hey, I really enjoy your blogs and I have a question about how you manage your sims in the bacc and also some tips on starting one. I'm thinking of starting my own but I'm not 100% Thanks in advance!
Hi there! That question could probably fill several rather long posts.
Some helpful posts can be found in the “tips” tag on my BACC blog: https://ts4-bacc.tumblr.com/tagged/tips. That includes both posts by me on rotational gameplay (the section on seasons isn’t really up-to-date anymore, though; I have just given up on trying to keep those in any sort of sync, the attempt was hurting my head too much) and how I manage certain aspects of the game like inheritance. I can very much recommend this post by @fakehousesrealawesome in regards to some tips for starting a BACC.
Some key points for me are:
I keep track of everything using a spreadsheet. It both includes a list of all the sims in my save with additional information like their favourite colours, style, which skills and/or aspirations they completed and whatever else I feel relevant to keep track of. The sims are sorted by household, so it’s easy to know which household should be played next.
As for starting out with a new BACC: Usually it’s a nice idea to have everyone start out on one lot for a day or even a week (in my Silvershore BACC I actually had them living there together for three weeks, I think). That way everyone can get to know each other and if you start with all YA sims with no pre-existing relationships that allows the sims to form some relationships. It also means you don’t have to build houses for everyone all at once. You could even have them start out on a very basic campground until the first houses are ready. That adds a bit more of a “roughing it” vibe to the start.
A priority when it comes to skills is usally the handiness skill to get electricity unlocked. Charisma is something all my sims have to max sooner or later for new residents in town. Gardening for a park and logic for contraception are also good choices to start with. Apart from that it really depends on what your town needs most at any given point in time.
Also, don’t hesitate to adapt the rules to your own needs. Even I end up adjusting them myself every now and then and add or remove things.
I hope those general pointers are helpful to you. If you have more specific or additional questions feel free to drop by my inbox again.
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